Advanced Path Editing - Planet Coaster 2

แชร์
ฝัง
  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 85

  • @Thermyse
    @Thermyse หลายเดือนก่อน +16

    This feels almost like a mathematical discovery! It's really boosting the possibilities. Thank you.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Glad it was helpful!

  • @GaymerhoodBuilds
    @GaymerhoodBuilds หลายเดือนก่อน +5

    My mind is blown. First the pools now this. I have struggled so much with the paths I just kinda excepted some of the paths I got. This makes so much sense of everything!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Awesome, feels good to help.

  • @daemonicxi91
    @daemonicxi91 หลายเดือนก่อน

    My favourite PC2 content creator by far! Please keep it up, really glad I found your channel via reddit! amazing work and thankyou so much it's helping my creativity massively with this game!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      @@daemonicxi91 🙏thank you for taking the time.

  • @rogerklk
    @rogerklk หลายเดือนก่อน +1

    You're truly the reliable source for this stuff. You get down to understanding it's in between a mesh and a scenery item

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +2

      Thank you… some more videos coming soon and hope they help too

  • @NightFighterHD
    @NightFighterHD หลายเดือนก่อน +7

    You studied the path system. Awesome work, thank you so much!

  • @rtbrichi
    @rtbrichi หลายเดือนก่อน +1

    You are AWESOMEEE thank you soo much for all these tutorial videos, I am from Brazil and there is no content like this in portuguese, with so many details and very well explained, thank you!!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Nice! Hope it translates ok for you too

    • @rtbrichi
      @rtbrichi หลายเดือนก่อน +1

      @tagi3d I'm not bad at English tbh lol but thank's 😄

  • @TJGilbert21
    @TJGilbert21 หลายเดือนก่อน

    Absolutely EXTRAORDINARY!! I will DEFINITELY be using these skills! Thanks so much for your thorough and insightful videos! Makes me feel like I'm back in my graphic design class in college! hahaha

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Thank you! yeah it's getting a bit close to CAD territory not a game at this point.

    • @TJGilbert21
      @TJGilbert21 หลายเดือนก่อน

      @@tagi3d Seriously! I personally wish the tools worked more like vectors-I think it would be simpler for everyone to understand, and they're already so similar!

  • @themeparkmanagerplays
    @themeparkmanagerplays หลายเดือนก่อน +2

    You are doing incredible work with these tutorials - this is all extremely (although tedious) information!!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Thank you, yeah it can be tedious.. I'm finding it's becoming more natural by now though. Cheers for the comment.

  • @poekie1337
    @poekie1337 หลายเดือนก่อน

    What an in-depth tutorial; it's great! Thank you so much.
    If you are planning a tutorial about the trigger sequenser & moving platforms:
    I was running into a problem with a horizontal sliding door for a mine train coaster. Even in the slowest setting, the door was moving back too fast; it was clipping though the second half of the train. I found a solution for this problem, this is how:
    - Put one horizontal moving platform on slow pause and trigger only.
    - Put another horizontal moving platform on top of that and also on trigger only and slow pause.
    - Put scenery on the second moving platform (in my case, a rock).
    - at the coaster: edit trigger sequence, add both, and delay one of the moving platforms with exactly 5 seconds.
    - the rock (door) stays in place halfway through the sequence!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Thanks. Ive seen some similar ones where they put rotations opposite each other etc.

  • @Gnoramon
    @Gnoramon หลายเดือนก่อน

    OMG......this is a gamechanger. Amazing work here

  • @M_Uchiha
    @M_Uchiha หลายเดือนก่อน +1

    Thank you for your work with these tutorials!! Keep up the amazing videos! :)

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Thank you! I have a few more cooking which i hope you like too!

    • @M_Uchiha
      @M_Uchiha หลายเดือนก่อน +1

      @@tagi3d Nice!! I'm excited! subscribed already with the notifications on! :)

  • @jams_obseoyo
    @jams_obseoyo หลายเดือนก่อน +1

    Incredible video - this is so helpful! I'd love to see you do a similar pathing tutorial using difficult terrain eg. Just the Thicket scenario. After watching yours and a few others tutorials on paths I understand how to do the cool intricate stuff but have trouble applying that knowledge when confronted with challenging terrain.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Thanks. Hmm can you give me more insight with what exactly you’re struggling with in regards to terrain?

  • @divvydooby
    @divvydooby หลายเดือนก่อน +1

    Really really informative video. It does highlight some more issues with the UI than I had previously thought. I really wish there was a height slider when adjusting paths, maybe they will add that sometime in the future! This came at the perfect time since I was just creating a spiral staircase for a treehouse path system.
    The spiral up to the flumes was really well done and interesting.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Hey hope it goes well with the tree house. The UI can be tricky, but with patience it's becoming easier and Frontier are working on quite a few quality of life things which is great to see.

  • @CKMCardesign
    @CKMCardesign หลายเดือนก่อน +1

    I think I solved a bit in a way I like it for crosswalks. Added to workshop as barriers.

  • @Schmorgluck
    @Schmorgluck หลายเดือนก่อน +1

    You are a magician man

  • @WaffleExplainsItAll
    @WaffleExplainsItAll หลายเดือนก่อน +4

    After watching the pool video I immediately went and started building a large sloping pool leading into a wave pool, shaped like a seashell, with a wading area at the front by an artificial beach. I built for 2 hours. I am not done yet.
    Can't wait to watch this video.
    Edit: I've put .5, 1, and 2m path cutout helpers on the workshop! By HeyWaffleWaffle#34138
    Can't wait to use these for edging and custom barriers and narrow planters and tree grates!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Nice one. Some good ideas there too. It's really powerful!

  • @MasatoKay
    @MasatoKay หลายเดือนก่อน

    Amazing! Thank you for your time in figuring this out!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      My pleasure, some more tip vids coming soon.

  • @WanderyenErin
    @WanderyenErin หลายเดือนก่อน +1

    Good job! thanks for sharing

  • @SP_CE_NVADER
    @SP_CE_NVADER หลายเดือนก่อน +1

    Another awesome tutorial, cheers man

  • @mineraljunction
    @mineraljunction หลายเดือนก่อน +2

    fantastic work again mate. there’s a moment around 4:05 where you briefly created corner stairs. i wonder the best way to easily replicate that for a set of square cornered steps

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Thanks mate! Well spotted… yep if you lift just one corner of a square the hidden triangle line will create the fold.

  • @quoth7330
    @quoth7330 หลายเดือนก่อน +1

    Seeing how you do it is one (amazing) thing. But how you figure it out off screen, that must require some serious persnickity finicking!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Um… yep 😅

  • @nathandnguyen
    @nathandnguyen หลายเดือนก่อน +1

    This was great!

  • @Aramar5
    @Aramar5 หลายเดือนก่อน +1

    Very useful, thanks

  • @LPmerryLP
    @LPmerryLP หลายเดือนก่อน +1

    This is incredible! Have you figured out a way to get slopes and stairs into the same path section? like a handicap ramp that goes through a staircase diagonally for exaple?

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Thank you! Yes, that's possible. I'll add it to the list of things to show for an upcoming vid. Cheers

    • @LPmerryLP
      @LPmerryLP หลายเดือนก่อน

      @@tagi3d My first attempt went reasonably well but couldnt figure out how to get the inside slopes to behave workshop: 87CNSCJML

  • @ItsMeVT
    @ItsMeVT หลายเดือนก่อน

    Looking forward to seeing what other crazy stuff you come up with now that you're done with paths 😂

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      You bet! Stay tuned :)

  • @kimberly_happiness
    @kimberly_happiness หลายเดือนก่อน +2

    Have you made a park? In my park my guest won't go to shops that have a path to them like in planet coaster 1. Do you know why? Or do the shops have to be blunt to the path without a little path to them?

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Provided the shop is touching a path and there is adequate space it should work. Have a look at some example parks on the workshop and see what is different?

  • @LongTongueHuey
    @LongTongueHuey หลายเดือนก่อน +3

    Quick question. When manipulating the paths with the advanced move tool I noticed you have measurements displayed. I haven't got that and was wondering how you activated it?
    Edit: I was using advanced move and duplicate (Ctrl X) - measurements only seem to show when using the advanced move (X) on its own

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Hey mate, snap! I was just checking this out for you. Yes that's exactly what I think is going on. Only advanced move shows the distance. There was no setting that I can see.

  • @Balvald
    @Balvald หลายเดือนก่อน

    Ah found the video to the spiral stair case I found in the workshop. Just after I found the one explaining how to make invisible path.

  • @oziancreator4335
    @oziancreator4335 หลายเดือนก่อน +1

    Seeing as we can save paths in blueprints would you be able to please save your spiral staircases as blueprints and put them on the workshop? I would be so grateful!

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Yes indeed. I'm working on getting these up. Thanks.

  • @Bamamarama
    @Bamamarama หลายเดือนก่อน

    Fantastic

  • @boogabuga7657
    @boogabuga7657 หลายเดือนก่อน +1

    really clever

  • @jameseaton6408
    @jameseaton6408 หลายเดือนก่อน +1

    Just a quick question how do you get the stairs to go taller and go above its self without it’s deleting what’s underneath. Cannot work that bit out 😂

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      It's a good question, because if you move a piece on top of another and the clearance isn't large enough it will delete the one below. Solution: you just need adequate space. This might mean creating a longer slope/stair to increase the height before you try overlapping the piece below. Experiment with moving paths above each other to see where the tolerance is.

    • @jameseaton6408
      @jameseaton6408 หลายเดือนก่อน

      @ thank you for the reply. I was quickly messing with pathing before I went to work and was thinking there is something I’m missing. Will give that a go tomorrow.
      Thank you for this video it’s changed the way I look at the new pathing and given a great start for all future path routes 🫡

  • @alexrogers
    @alexrogers หลายเดือนก่อน

    You know what would make a crazy video- go through all Chu's previous "leaks" and show how many were false.

  • @tobiasgunther4661
    @tobiasgunther4661 หลายเดือนก่อน

    Wow, insane 😲

  • @thomgadget
    @thomgadget หลายเดือนก่อน

    I seem to be missing something. When I lay out the hexagons and then try to copy the straight piece over, I can't get it to not merge, so I don't end up with the small angled piece. I have Merge off in the path tool, but that doesn't seem to make a difference. How are you forcing it not to merge?

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Can you give me a time stamp and I'll do my best to answer?

  • @TavernCrawler
    @TavernCrawler หลายเดือนก่อน +1

    holding down ctrl stops it snapping to corners

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Do you mean when moving the piece or the nodes?

  • @David-yx4on
    @David-yx4on 4 วันที่ผ่านมา

    Sub you - great videos on PC2 - Thanks for all the tips you are giving!

    • @tagi3d
      @tagi3d  4 วันที่ผ่านมา

      Hey great! Glad it helps

  • @utamed9311
    @utamed9311 15 วันที่ผ่านมา

    how to make path like stair ways on lazy river? cause mine always merging hahaha

  • @CKMCardesign
    @CKMCardesign หลายเดือนก่อน +1

    Please Help! You seem to be a guru on this and NO ONE ever mention how to make a crosswalk with no peps entering wandering the road and keep to the sidewalk. Tried lowered bins and benches but wont work.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      There were barrier pieces in pc1 that dont seem to be working in pc2. So your choices are limited to creating a tiny cut out in the sidewalk and road to create an actual physical separation. To hide the gap you can cover it with scenery or other pieces. It has been a hotly requested feature so we’re all hoping for an update. Good luck

    • @CKMCardesign
      @CKMCardesign หลายเดือนก่อน

      @@tagi3d A cut? Something you could show? Also please please upload blueprints of your awesome stuff.

    • @tylerphuoc2653
      @tylerphuoc2653 หลายเดือนก่อน +1

      @@CKMCardesign You can use one of the square Delete Stamps at the smallest size, cut out a chunk roughly where you want the path to be blocked, and then carefully use the Edit Tool to drag the vertices of the cutout as close together as you can before they would otherwise mush together and close the cutout.
      Otherwise, you can do the more fiddly method by putting down two square path stamps, then selecting and moving one of the stamped squares over the other to create a small slice next to a normal square stamp. Then box-select that slice and use it with the Merge setting on to create an invisible-but-selectable slice within the path(s), and delete the selected slice.

  • @MattWallerSuperFunTime
    @MattWallerSuperFunTime หลายเดือนก่อน +1

    Hero

  • @sparrow838_
    @sparrow838_ หลายเดือนก่อน +2

    Sir, you are walking so other PC2 players can RUN!

  • @PollerCoasters
    @PollerCoasters หลายเดือนก่อน

    can you upload the paths to workshop? :D

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Working on it. Will announce when ready.

  • @skatefilter360
    @skatefilter360 หลายเดือนก่อน +1

    I think it's harder on the controller

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Yeah i’d imagine would be!

  • @opperhoofdrampeneer8324
    @opperhoofdrampeneer8324 หลายเดือนก่อน +3

    Are you Wizard?

  • @Joseph-J-
    @Joseph-J- หลายเดือนก่อน

    We really shouldn't have to resort to this to fix some of the frustrations, but I'm glad you made this until Frontier fix the game.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน

      Yeah there’s a few niggles that need to be ironed out, advanced tools are really nice though.

  • @rushtest4echo737
    @rushtest4echo737 หลายเดือนก่อน

    Couldn't the majority of this just be acheived by having simple, basic sizes avaialble for pathing in the first place? Come on Frontier- this wasn't nearly as difficult in PC1- which had crappy but usable paths.

    • @tagi3d
      @tagi3d  หลายเดือนก่อน +1

      Well standard paths are still there too. You can make your own blueprints out of these too which is handy