I built some floating 2-way hyper tube cannons in this playthrough. Love seeing people put them in places that is not the ground. I feel your pain with all the hyper bugs.
See, this is why I can't wait for the Storage Teleporters mod to be fixed. It obviates the need to create elaborate train systems like this. Don't get me wrong, it's cool, but I really don't want to spend a bunch of time on it.
slightly amusing that both you and ImKibitz released a video at roughly the same time with 200 hours played in the 1.0. btw here is a video of someone testing some train crossings... th-cam.com/video/j939cbiQWyg/w-d-xo.html in case you the main base trains stations made me think they should be called something like: Station Xaos Xaos Loading.... and the black and white outside of your base on the space elevators end just made think of the joke Pandamonium... also you need to name your blueprint making room (when you make it) something like The Xaos Theory, Xaos directive, Xaos Regulation, Xaos set-up or something... though "Planning Xaos" is probably what fits the best... "Logistical Xaos" can be applied to both transporting stuff or you... but it hits home more with it being the name for your hyper tube room... on a side note Utopia is kinda bleeh but honestly other equivalent places like Shangri-La and garden of eden might not sound as good with a Xaos insert... like Gardens of Xaos might work but how would you use Shangri-La? Shangri à la Xaos? also on a side note it feels like you are trying to over engineer the hyper tube basement since you could just have 2 tubes close to each other since the other lacks an entrance you cant go into that wrong direction and if its side by side with the one that has an entrance (currently in the ceiling) it wont go that way by mistake either... so this flying off into the air and having to guide your dude in could be resolved... but then again it doesn't matter if it works...
Man thank you, these are some great ides. love them all. and yeah, crazy how me and Kibz are both at 200 hours and still at different parts of the play thorough. lol.
@DrawingXaos yeah you can progress at very different speeds with things and even be at the same progression with very different scales of production capabilities... But that is expected since you aren't speed running or something...
astounding making that all without flymode. The planning, the buildings, the logistics, the patience for all of that... crazy
thanks, its a pain but nice to know its also possible.
I built some floating 2-way hyper tube cannons in this playthrough. Love seeing people put them in places that is not the ground. I feel your pain with all the hyper bugs.
yeah, was fun and sucked at the same time.
That autosave scared me aswell, very relatable. So I clipped it for later.
lol yeah, best/worst time.
The red glow fade lights on the wall - WTF that's awesome. How did you do it?
select background → gradient
there is a section in the sign that says background, there is a gradient one.
That "crunch" is actually the gas mask animation sound. If you remove the mask and replace the mask, it'll play that click.
wow, sounds like my ankles are breaking.
Ah pipe dreams of satisfactory 😊another tubular video.
lol thanks.
See, this is why I can't wait for the Storage Teleporters mod to be fixed. It obviates the need to create elaborate train systems like this.
Don't get me wrong, it's cool, but I really don't want to spend a bunch of time on it.
same, but when building vanilla, you got to do what you got to do.
slightly amusing that both you and ImKibitz released a video at roughly the same time with 200 hours played in the 1.0.
btw here is a video of someone testing some train crossings... th-cam.com/video/j939cbiQWyg/w-d-xo.html
in case you
the main base trains stations made me think they should be called something like:
Station Xaos
Xaos Loading....
and the black and white outside of your base on the space elevators end just made think of the joke Pandamonium...
also you need to name your blueprint making room (when you make it) something like The Xaos Theory, Xaos directive, Xaos Regulation, Xaos set-up or something... though "Planning Xaos" is probably what fits the best...
"Logistical Xaos" can be applied to both transporting stuff or you... but it hits home more with it being the name for your hyper tube room...
on a side note Utopia is kinda bleeh but honestly other equivalent places like Shangri-La and garden of eden might not sound as good with a Xaos insert... like Gardens of Xaos might work but how would you use Shangri-La? Shangri à la Xaos?
also on a side note it feels like you are trying to over engineer the hyper tube basement since you could just have 2 tubes close to each other since the other lacks an entrance you cant go into that wrong direction and if its side by side with the one that has an entrance (currently in the ceiling) it wont go that way by mistake either... so this flying off into the air and having to guide your dude in could be resolved... but then again it doesn't matter if it works...
Man thank you, these are some great ides. love them all. and yeah, crazy how me and Kibz are both at 200 hours and still at different parts of the play thorough. lol.
@DrawingXaos yeah you can progress at very different speeds with things and even be at the same progression with very different scales of production capabilities... But that is expected since you aren't speed running or something...
Can we get the blueprint somehow?
which Blueprint where you looking for?
There is a mod called ,, Curve Builder,, it lets ypu build curves very easily
Nice.
Turns out the game has a bug anytime you end a hypertube at a floor hole, it does not like it, and you get stuck.
Crazy. but sounds about right.