I realized when I was editing this video I went a whole week without setting up my physick. Hey at least my fire damage was buffed I guess. It felt like the realization that you left your car windows down during a rainstorm
Hey quick question what lvl do you recommend for co-op and invasions? I"m currently at 125 and have other three characters at 135,150 and 151 I was using my lvl125 for duels but every time i do so i get matchup with 138 players so i was thinking on just lvl up to 138. What do you recommend?
I’d say it doesn’t matter too much. I like 138 because it matches down to 125 and up to the 160s so I get the 125 and 150 player bases. My actual favorite bracket is actually RL90 +17/7 but it’s been awhile since I’ve played it
@@vince_9643 i tought only lvl 137 gets matchup with lvl 125. I think pretty much everyone has forgoten about lvl125 and just goes straight to lvl 150
@@STARSET696 you could go up to 139 and still hit 125. I don’t just because some summoning calculators say 138 is max and I played it safe on my first build and stuck with it. Plus 138 is a nice number I guess
I will say the buff was needed, it use to be so slow. Even now, its not broken by any means, look at sword of night, or radahn lord sword or meteoric ore sword. Those are busted ashes of war moves.
I think the ash feels really good rn. It’s main issue from a balance standpoint is it’s HA in general. It’s insane it has as much as it does when 1-handed. If anything I’d just reduce the 1-hand HA
In the invasion outside of HOG RIDA when you couldnt get those two backstabs, i believe that you were completely invisible and untouchable to the host and his phantom. Idk why, but look how they react, they had no clue you were there and when attacked had no clue what was going on. Not a bug im familiar with.
It was definitely strange. After watching that back I thought at first the backstabs were off because of the stairs. I’ve had that happen before that explainable, but the hosts sword literally phased through me multiple times. It’s like some sort of desync
This weapon is not broken even after patch buff. Easily countered everytime i go against someone using it i slaughter them. But i think its mad useful against blind spot users or brain dead swift slashers
@@deathandrebirth-y8x this channel is mainly focused around souls pvp so when I try out weapons that’s really what I’m testing. As for radahn it should work fine it’s a strong weapon. For that fight it’s mostly about avoiding big damage more than it is about offense
I realized when I was editing this video I went a whole week without setting up my physick. Hey at least my fire damage was buffed I guess. It felt like the realization that you left your car windows down during a rainstorm
Hey quick question what lvl do you recommend for co-op and invasions?
I"m currently at 125 and have other three characters at 135,150 and 151
I was using my lvl125 for duels but every time i do so i get matchup with 138 players so i was thinking on just lvl up to 138. What do you recommend?
I’d say it doesn’t matter too much. I like 138 because it matches down to 125 and up to the 160s so I get the 125 and 150 player bases. My actual favorite bracket is actually RL90 +17/7 but it’s been awhile since I’ve played it
@@vince_9643 i tought only lvl 137 gets matchup with lvl 125. I think pretty much everyone has forgoten about lvl125 and just goes straight to lvl 150
@@STARSET696 you could go up to 139 and still hit 125. I don’t just because some summoning calculators say 138 is max and I played it safe on my first build and stuck with it. Plus 138 is a nice number I guess
"unable to acquire rune arc" lmao
@@mysteryfish2043 I don’t even have any great runes on this character. I can’t be bothered to climb the towers anymore lol
I will say the buff was needed, it use to be so slow. Even now, its not broken by any means, look at sword of night, or radahn lord sword or meteoric ore sword. Those are busted ashes of war moves.
I think the ash feels really good rn. It’s main issue from a balance standpoint is it’s HA in general. It’s insane it has as much as it does when 1-handed. If anything I’d just reduce the 1-hand HA
@@vince_9643 I don't mind the HA for the fact you take additional damage. But I will agree, 1 handing should reduce the amount of HA you receive
The hitbox on the sword is completely bugged are u crazy
@@TheEliteFlashOG No its not...
In the invasion outside of HOG RIDA when you couldnt get those two backstabs, i believe that you were completely invisible and untouchable to the host and his phantom. Idk why, but look how they react, they had no clue you were there and when attacked had no clue what was going on. Not a bug im familiar with.
It was definitely strange. After watching that back I thought at first the backstabs were off because of the stairs. I’ve had that happen before that explainable, but the hosts sword literally phased through me multiple times. It’s like some sort of desync
Hey man, just saying you play very well, love that you don’t spam one button (L2)
@@ronin_road appreciate that! Although that L2 button is pretty tempting with this weapon it’s entire moveset is fantastic
This weapon is not broken even after patch buff. Easily countered everytime i go against someone using it i slaughter them. But i think its mad useful against blind spot users or brain dead swift slashers
I think it’s in a good place. Its definitely a weapon that screams invader
most people dont care about pvp.
how well does it work against radhan consort of miquella
I personally don’t use it against him because he hits me like a truck
But against earlier dlc bosses it’s really good and I recommend it
@@deathandrebirth-y8x this channel is mainly focused around souls pvp so when I try out weapons that’s really what I’m testing. As for radahn it should work fine it’s a strong weapon. For that fight it’s mostly about avoiding big damage more than it is about offense
Extremely difficult to cast L2 more than once against Radahn unless he’s stance broken
That elevator trick was dastardly
Sometimes it works every time