Displacement map workflow from Zbrush to Arnold

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 13

  • @kiyansahandi6630
    @kiyansahandi6630 2 ปีที่แล้ว

    straightforward tutorial awesome channel

  • @dayzgame7364
    @dayzgame7364 2 ปีที่แล้ว +1

    Displacement map work with unral ungine ??

    • @cgside
      @cgside  2 ปีที่แล้ว +3

      Hi, haven't used unreal, yet. But I am sure you can find a tutorial in youtube :)

    • @ATUNAT.
      @ATUNAT. ปีที่แล้ว

      yes, its work !

  • @vasupriye4782
    @vasupriye4782 2 ปีที่แล้ว

    I always find difficultly in exporting zbrush displacement map specially when exporting for human skin pores. I never have high res displacement map or the level of detail I see in Zbrush. Please I really need help. This thing is bugging me a lot

    • @cgside
      @cgside  2 ปีที่แล้ว

      Hey, do you set enough subdivisions in Maya/Arnold? To get fine detail you will need more geometry. Also a normal map and auto bump can help. Cheers

  • @actionmaker8983
    @actionmaker8983 ปีที่แล้ว +1

    Thank you very much sir you saved my ass

  • @Solo_3d
    @Solo_3d 2 ปีที่แล้ว

    Awesome video! Thanks a lot! I have questions about subdiv lvl. In multi map exporter, in displacement setting you put subd lvl 5, so highest one. But model you export is subd lvl 1 . Isn’t it should be the same subd lvl in the setting for generate map?

    • @cgside
      @cgside  2 ปีที่แล้ว

      Hey. You're probably right, honesty been doing like this for the whole project and had no issues. Try it and see if it makes any difference and let me know. Cheers

  • @omarrrfahmy1
    @omarrrfahmy1 2 ปีที่แล้ว

    that's so smart

  • @zandi6359
    @zandi6359 2 ปีที่แล้ว

    Great

  • @karthickkarthick7485
    @karthickkarthick7485 2 ปีที่แล้ว

    Super tutor

  • @uwill5995
    @uwill5995 2 ปีที่แล้ว +2

    please consider open a discord channel. I would like to join