I'm very glad it helped. I too, when trying to get this to work, started off by following a few tutorials, but none worked so I understand how frustrating it must have been. When I finally came across an answer, I made a video so no others would need to face that pain.
Thanks man, great tutorial. This new method of changing the class is far better and easier! I wonder how easy it would be to retarget this with the Advanced Locomotion pack.
Hey man thanks for doing this tutorial big life saver! I’m just starting to explore unreal engine and getting into it. I’m completely new to all of this. I watched your Electric Dreams PCG tutorial. I was wondering can you add other assets from Epic Market Place and add to it? I wanted to do a forest/ jungle with a burnt part to it. I think I wanna try to do a survival type game.
I'm really glad you found my tutorials helpful. About your question: Yes, it is possible to add Marketplace assets, plugins, etc. to any supported project in Unreal Engine (including the Electric Dreams Demo). There may be some problems when adding assets that don't work with the current engine version, but most of them can be fixed! I really hope this helps. 😀
Damn, great video. Don't stop delivering these :D Do you know how to create metahumans from photos? Like doing a Metahuman from a famous actor for example?
Thank you so much! About your question, you'd be able to achieve something close enough if you have pictures from multiple sides and compile each picture into a video which can then be used with Metahuman Animator to create a metahuman identity.
For top down characters, there doesn't seem to be anything in the event graph to copy/paste. Does this mean this isn't possible for top down characters?
Very useful and easy to follow tutorial thank you. But maybe you should also explain why are you doing what are you doing. For example I have no idea why we need to do all the stuff after 8th minute.
Thank you for watching and for the feedback. I'll take that into careful consideration. 🙏 Also, about why we're doing everything past the 8 minute mark is--simply put, to fix the animations since the metahumans and mannequins don't have the same skeleton.
Have you made sure that the lights still exist in your scene? If not, the fastest way to set up lighting is through the Environment Light Mixer. Also, it may be helpful to see what lighting method you are using (Lumen Dynamic Global Illumination, Ray/Path Tracing, Baked Lighting, etc.).
If you rewatch the video, you'll probably notice there are small details in there. Some must be enabled or added in. Especially when dealing with the live retarget. Hope you get the problem sorted out 😀
First video demonstrating this in 5.3 to actually work, thank you.
your comment made me stay here
yup this one works and gets rid of any ugly T-rex animation haha.
You Rock! This was the only video I found that covered everything correctly.
Thank you for making this video, it helped ALOT! tried looking at many videos and they didn't explain in depth as much as this one did
You solved the root removing root issue for me to fix the error after and now I’m able to move around in 3rdP thank you!!!
Congrats man works perfectly! Thank you!
Super excited to see a simple tutorial about this. Thank you so much. Looking forward to more Unreal Engine 5.3 content soon! Haha :D
Best tutorial now
cool man... keep it up. This was awesome
om gam ganapataye namaha, let this man succeed
thank you, from argentina :)
suscribed :D
Best tutorial that i've see! Thank you bro!
I'm very glad you liked it!
Thank you! I followed 2 tutorials before this one and failed miserably
Nice and clear
I'm very glad it helped. I too, when trying to get this to work, started off by following a few tutorials, but none worked so I understand how frustrating it must have been. When I finally came across an answer, I made a video so no others would need to face that pain.
Good work. Thanks.
Thanks man, great tutorial !!!!!
Thanks man, great tutorial. This new method of changing the class is far better and easier! I wonder how easy it would be to retarget this with the Advanced Locomotion pack.
Hey man thanks for doing this tutorial big life saver! I’m just starting to explore unreal engine and getting into it. I’m completely new to all of this. I watched your Electric Dreams PCG tutorial. I was wondering can you add other assets from Epic Market Place and add to it? I wanted to do a forest/ jungle with a burnt part to it. I think I wanna try to do a survival type game.
I'm really glad you found my tutorials helpful. About your question: Yes, it is possible to add Marketplace assets, plugins, etc. to any supported project in Unreal Engine (including the Electric Dreams Demo). There may be some problems when adding assets that don't work with the current engine version, but most of them can be fixed! I really hope this helps. 😀
@@technov12 Thank you so much!
This tutorial is poggers nj
Damn, great video. Don't stop delivering these :D
Do you know how to create metahumans from photos? Like doing a Metahuman from a famous actor for example?
Thank you so much! About your question, you'd be able to achieve something close enough if you have pictures from multiple sides and compile each picture into a video which can then be used with Metahuman Animator to create a metahuman identity.
Do you have any idea on why the animations look weird in short characters, the arms are a little bit bent
You may need to use a different Target Preview Mesh that applies to short characters.
Thanks bro!
My hero, like
Very nice! thanks!
I'm very glad you like it!
thank you, this guide works. But I was wondering: Wouldn't it be possible to just swap put the meshes within the BP_ThirdPersonCharacter?
For top down characters, there doesn't seem to be anything in the event graph to copy/paste. Does this mean this isn't possible for top down characters?
I Like your Videos 👍
Thank you so much. It really means a lot. 😀
can u make a character selection menu using metahumans please
Very useful and easy to follow tutorial thank you. But maybe you should also explain why are you doing what are you doing. For example I have no idea why we need to do all the stuff after 8th minute.
Thank you for watching and for the feedback. I'll take that into careful consideration. 🙏 Also, about why we're doing everything past the 8 minute mark is--simply put, to fix the animations since the metahumans and mannequins don't have the same skeleton.
Any idea why unreal just freezes when I click to open my meta human blueprint it doesn’t crash it just freezes
Can it perform face animation?
i fuckin love you! works as of 5.3.2
i love u!
Works with movement but none of my other Anims are playing
I like your style, when I tried to switch back to third person map all I could see was black?
Have you made sure that the lights still exist in your scene? If not, the fastest way to set up lighting is through the Environment Light Mixer. Also, it may be helpful to see what lighting method you are using (Lumen Dynamic Global Illumination, Ray/Path Tracing, Baked Lighting, etc.).
After doing everything, my character is in t-pose, no walking or running animations.. Did I do anything wrong?
If you rewatch the video, you'll probably notice there are small details in there. Some must be enabled or added in. Especially when dealing with the live retarget. Hope you get the problem sorted out 😀
I don't have force LOD option((
You need to click on the LODSync component, otherwise the option won't show up.
leeme jus save this cuz i dont remember any of these steps TBH
You are targetting the wrong audience with the way you speak
I love the way you speak
Thank you so much!