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Techno V
เข้าร่วมเมื่อ 31 พ.ค. 2022
Welcome to the future of technology! My name is Viraj Das, and I invite you to join me with engaging tutorials, reviews, and latest news for all of the upcoming technologies as we embark into artificial intelligence, virtual reality, blockchain, and much more.
Make sure to subscribe to this channel and enable notifications so you don't miss out on the latest videos.
Make sure to subscribe to this channel and enable notifications so you don't miss out on the latest videos.
Unreal Engine 5.5 Audio to Facial Animation | Metahuman Tutorial
Unlock the full potential of Metahumans in Unreal Engine 5.5 with this exciting tutorial on creating shockingly realistic facial animations using audio! In this step-by-step guide, I'll take you through the new process of syncing realistic voice dialogue to your Metahuman’s facial expressions, all with the help of cutting-edge features in the latest version of Unreal (UE5.5). Using ChatGPT for generating engaging dialogue and ElevenLabs for realistic voice synthesis, you'll bring your characters to life like never before. Whether you're crafting cinematic dialogue or creating interactive virtual experiences, this tutorial will elevate your Metahuman projects to new heights. Get ready to make your Metahumans speak insane precision!
CHANNEL LINKS:
Channel Discord Server: discord.gg/VcX2Sfx28G
Channel Instagram: technov12
My ArtStation: www.artstation.com/virajdas
My GitHub: github.com/virajdas
HASHTAGS:
#unrealengine5 #ue5 #gamedevelopment #unrealengine #epicgames #tutorial #gamedev
CHANNEL LINKS:
Channel Discord Server: discord.gg/VcX2Sfx28G
Channel Instagram: technov12
My ArtStation: www.artstation.com/virajdas
My GitHub: github.com/virajdas
HASHTAGS:
#unrealengine5 #ue5 #gamedevelopment #unrealengine #epicgames #tutorial #gamedev
มุมมอง: 429
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Very nice video. I really liked your energy
Thank you so much!
Such an amazing video!
hey viraj
How do I change characters then? Or switch between the metahumans like we do in the GASP project.
Hello bro in facing a shadow issue when I move far from the shadow then it's disappears
i like how u narrate your tutorials JAJAJAJJA this is the type of energy i need when i want to learn New suscriber here! dont stop refreshing that tutorals bro
everyone saying how realistic while i have to watch at 144p
can u make a character selection menu using metahumans please
but now it's not jumping throw the wall and also how to change the charachter to meta humen?
Thanks for this, taking a 15 hour flight tomorrow so I really needed this lol 🙏
Your enthusiasm is on another level. You remind me of Michael Peña ( Luis ) from Ant man 😂❤❤
Классно, позетивно, по делу и главное с результатом! Спасибо тебе, специально пишу на родном языке что бы понимал на сколько далеко ты полезен🤜❤🤛🤙
I'm using meta quest 3s and developer mode is active I did everything but can't see my hands.
lol at first i was "this dude is annoying as fuck" but the choir thing at 8:35 was kind of funny xd
Do you know if there is a way to disable opening the meta menu when pinching? I'm making a VR app for a museum and handtracking would be great (if only I could prevent users from opening the meta menu)
Great Tutorial! Would be a nice follow-up to show some examples of gestures and virtual button interactions :D
Can we use the XR plugin as of... NOW? Which is UE5.4? Also, we don't need to download the puglin from the website. The UE library now allows the plugin to be installed in a project just like other plugins gotten on the store. At least I think we don't.
For any1 wondering, just started new proj on UE 5.4.4 and XR plugin seems to be working fine
I cant download it anymore: because there is no UE market anymore, it become FAB and it forbids download anyone could help me to download it >
Can it perform face animation?
amazing tutorial dude, super appreciate it! :D
im an unreal artist your work is gud but i got few suggestions 1 it doesnt look real caz of the colour of the water , the rock r old and mossy n water is clean thts y its not working well 2 sound , try using different types of sounds . well hope it helps ,
any idea how to add new animations after its imported?
Bro, now remake Lionhead's Black&White 1 game in VR.
awesome thanks very much buddy
Hello Techno V, I have a problem with packaging this project (even the template one). Any solutions? thank you!!!
Hi, I used UE5.4 and it works! Thanks! I can see the shadow of my hands, but I can't see the hands mesh. Do you know any setting about that?
UNREAL GOD
Are you on meth? Calm down, it's annoying.
What if you dont want the big puff pill box as character? Theres retargeted characters in the project but they are children of that guy. Changing the skeletal mesh in the parent causes crashes...
Hey Viraj - nice work!
Are you on Discord?
I would love to touch base
THE REAL QUESTION IS HOW TO LEARN NOT JUST COPYING WHAT IS THERE BUT TO LEARN HOW TO BUILT IT UP ....
This worked perfectly however I discovered that if you're migrating into a Third Person Project you change the pawn class in "Third Person Game Mode" instead of making a new game mode( for anyone who doesn't know ) also, go into Third Person Blueprints and change it to CBP SandboxCharacter. I'm having some issues of my own but they have nothing to do with this tutorial, mine being that when my character lands after a jump he goes into T Pose and the walking/running anim no longer plays. Not sure what causes this but as I said it's an issue with my blueprints...... If anyone knows a fix/ solution to this I'd be grateful, Thanks
Thanks for sharing the useful tip! About the issue you're facing, have you messed around with the inner workings of the system at all? If so, it may be helpful to go back into the main sample project and cross reference the original code with your new one, making sure you didn't forget a connection somewhere.
there is any method to apply a different animation blueprint when is holding a gun without crashing the sample animation?
Hey there! About your question, you should try messing around with a combination of overlay states and choosers. 😀
Bro viraj ur a W keep it up man
You also want to add the plugins "Livelink, and RigLogic" if you want the build to package or it will have errors.
wish every tutorial was like that
now, how to replace that character?
Hey bro 😊! It is kind of tough to change UEFN character with another mesh (depending on the type of character you are replacing it with). For example, if you are trying to replace it with a Metahuman, you should migrate the metahuman character from the sample as well and replace that is it is much simpler. Same goes for Paragon meshes, default mannequins, etc. For custom made characters that aren't rigged to pre-existing skeletons, the process may vary on a case by case basis.
Thank you for this. The problem is that when I export to another project, I can not get any collisions to work with the PCG content. Do you know how to fix this?
tipo pero la idea es como llamar las funciones para grab ect hehe buen video
It's a very, very good guide. The same could be applied to MetaXR Plugin 5.4.3 and Unreal Engine 5.4 and MetaQuest 3. The most important thing was to turn on the options related to the 'developer mode'.
Can't i change it to top down camera?
thank you, this guide works. But I was wondering: Wouldn't it be possible to just swap put the meshes within the BP_ThirdPersonCharacter?
Now try to change the mesh to a custom one.
you should do a video on how to replace the model with your own
i may be wrong since im very very new to unreal but wouldnt u just have to go into the blueprint of the model and change the mesh to ur own model? i am literally just talking on about my past experience with these types of things and it prob wont work like everything else i try and do
@@stealtho-selmo9300 I'm trying to figure this out right now. When I do that my game crashes on play. :(
@@stealtho-selmo9300not exactly
Bro, it's fantastic! Can you make a tutorial on how to create a selector line with Niagara for selecting widgets in VR?
Hello, it is working there, But when I connect to PC/Desktop no hand tracking, I need to enable to use in Unreal Engine
not working
I have done but still only works with controllers not hand
thanks man, another video missed adding chooser and everything was broke. Thanks for fixing my day
thank you im noob but this video so clear 😭