Very cool tutorial to help understand different ways for material creation! What I was missing (why I really came here) is refraction of light through a transparent object - so how the light of objects seen through it is bent.
@@VFXstudy Yeah, was really disappointed to learn that. Thanks for getting back to me on that! Would be so helpful though... I ended up using the shot as a movie texture in Blender, perfectly lined up with the frame of the 3D camera there, and added the needed water droplets in front of it in Blender. Seems all wrong to juggle the whole 2D scene into a 3D software only to add a little 3D element, but whatever gets the job done... It's one of those "No, the dragon was real - the *forest* was CG" moments. :D
Hi Bernd, this is fantastic, thanks. Those tools were a mystery to me so it's great to understand them. When you have time, can you do something about extrusion/roughness/depth to materials and textures, for example how you might adjust a brick wall vs a cement path. I can find 2D textures patterns online but would love to know how to adapt them in 3D. Is it bumpmap? Thanks again.
@SpartanJoe193 you can add materials to an image plain as well. But typically you use image planes to place 2d images in 3D so in most cases you just want the image to act as a diffuse texture - but you could change it.
Amazing tutorial, can you if you have not already done it, explain how to make material look good on 3d text/3d logos one imported as an object. - for a realistic (or good) look I would like some handles to better control what the material looks like in 3d - one example is in this video when you added the blinn to the 3dtext it looks fine on the front of the text, while the side of the text looks a bit like streched repeated patern a bit like the walls in old video games or something. - is there a way to mapp different blinns to different parts of the object?
Hi Bernd, Thanks for this tutorial. I have come a long way in short time thanks to you. Still a long way to go, I need to put the hours in. I was hoping you could help me convert my 2D logo into a 3D metallic logo. I followed your tutorial on converting 2D logos to 3D and it was successful. Now I am following these steps to make it metallic, however I think I need to export the duplicate layers of the logo into one coherent 3D shape for this tutorial to work right? Does this make sense? Is there an easier way? Otherwise the sides do not reflect correctly. Hopefully I have explained myself. Any help or tips would be greatly appreciated.
The layering in the tutorial you mentioned is kind of a workaround because Fusion doesn't have any option to extrude 2d geometry into 3d. For better results you might want to check if you can use a 3rd party tool to convert your logo. There are ways to extrude vector files into 3D in Blender and there may be other tools as well. If you get a true proper 3D mesh, you can import it into Fusion with the FBX loader.
Thinck you sir! It wold be priceless if you could show this on practical exemples how to import a 3d car or a robot with all the materials. As a begginer i cant find a good Davinci Resolve tutorial about this
Hello VFXstudy, for a school project I need to make a house tour in vr, however I'm completely clueless with the texture system, I took some interior house samples like this one: www.turbosquid.com/3d-models/3d-sofa-glossy-interior-room-1413073 (this is a file similar to the one I'll be using, I'm just testing right now) But I can't seem to figure out how to apply the textures to each correct model. Are there any solutions or workarounds? Thanks ALOT in advance.
Some good rules of thumb for Artists making materials: - ONLY metals have coloured specular - In non-metals the specular colour is ALWAYS white. - In metals the diffuse colour is BLACK ( we only see refection colour in metals ). If you want to know the science behind these rules watch this: th-cam.com/video/j-A0mwsJRmk/w-d-xo.html
Hi Bernd cooles Tutorial besten Dank dafür ! Eine Frage würde man mit Resolve/Fusion th-cam.com/video/B_RXqO6qFgQ/w-d-xo.html diese Zoom Transitions ebenfalls hinbekommen ?
Hi Judith, habe nicht das ganze tutorial gesehen, aber auf den ersten Blick sieht es einfach nach nem animierten transform aus und den cut via dissolve oder merge - ist da in AE mehr dahinter?
What academic words? You mean words like Bumpmap, Normal Vectors and Shader - sorry, but that IS the subject matter of this video. I recommend getting familiar with the terminology if you are interested in this field since that's what's used in the manual and tool names etc.
@@VFXstudy I agree with you, and appreciated the detailed, dense language as it speaks to broader concepts rather than just 'click this' - keep up the good work and thank you for sharing this video
I wish i could subscribe twice, you have helped me in my darkest hour yet again
Thank you as always Bernd!
Thank you, coming from Blender, this is very well explained and shows the differences of DR on materials
You're welcome. Yes, I see more and more Blender users getting excited about Fusion!
Great conceptual explanation
Hands down the most useful and informative DR vid I've seen so far. You are the best intermediate /advanced DR instructor out there
Thank you very much. 😊
Very helpful to help me understand this very complex topic. Thanks for sharing!
Hi, Bernd, Yet another fantastic tutorial. This is the best explanation!
So detailed. Very good to follow though. Well done.
No doubt the best Fusion tutorials on YT. Keep it coming Bernd!!!
Hi Bernd, Yet another fantastic tutorial. This is the one I was waiting for. Thanks a lot
Great to hear. You're welcome 1🤗
Love your tutorials. This one is no exception. Thanks. Minor point - typo in your thumbnail.
Thanks a lot - how embarrassing, working hours on a tutorial and then I misspell "Fusion" - but fixed now :)
Very cool tutorial to help understand different ways for material creation! What I was missing (why I really came here) is refraction of light through a transparent object - so how the light of objects seen through it is bent.
Fusion doesn't have ray tracing. So I'm afraid bending of light in a physically accurate way isn't really there.
@@VFXstudy Yeah, was really disappointed to learn that. Thanks for getting back to me on that! Would be so helpful though... I ended up using the shot as a movie texture in Blender, perfectly lined up with the frame of the 3D camera there, and added the needed water droplets in front of it in Blender. Seems all wrong to juggle the whole 2D scene into a 3D software only to add a little 3D element, but whatever gets the job done...
It's one of those "No, the dragon was real - the *forest* was CG" moments. :D
Excellent tutorial ! thanks
great tutorial ... thank you
Excellent tutorial! Thank you for clarifying this for us!
Hi Bernd, this is fantastic, thanks. Those tools were a mystery to me so it's great to understand them. When you have time, can you do something about extrusion/roughness/depth to materials and textures, for example how you might adjust a brick wall vs a cement path. I can find 2D textures patterns online but would love to know how to adapt them in 3D. Is it bumpmap? Thanks again.
Oh yes, thanks for the hint. Should have done that in this tutorial but didn't get there in the end. So yet another thing to do...
Can I do this on a 3d image plane?
@SpartanJoe193 you can add materials to an image plain as well. But typically you use image planes to place 2d images in 3D so in most cases you just want the image to act as a diffuse texture - but you could change it.
Amazing tutorial, can you if you have not already done it, explain how to make material look good on 3d text/3d logos one imported as an object. - for a realistic (or good) look I would like some handles to better control what the material looks like in 3d - one example is in this video when you added the blinn to the 3dtext it looks fine on the front of the text, while the side of the text looks a bit like streched repeated patern a bit like the walls in old video games or something. - is there a way to mapp different blinns to different parts of the object?
Hi Bernd, Thanks for this tutorial. I have come a long way in short time thanks to you. Still a long way to go, I need to put the hours in. I was hoping you could help me convert my 2D logo into a 3D metallic logo. I followed your tutorial on converting 2D logos to 3D and it was successful. Now I am following these steps to make it metallic, however I think I need to export the duplicate layers of the logo into one coherent 3D shape for this tutorial to work right? Does this make sense? Is there an easier way? Otherwise the sides do not reflect correctly. Hopefully I have explained myself. Any help or tips would be greatly appreciated.
The layering in the tutorial you mentioned is kind of a workaround because Fusion doesn't have any option to extrude 2d geometry into 3d. For better results you might want to check if you can use a 3rd party tool to convert your logo. There are ways to extrude vector files into 3D in Blender and there may be other tools as well. If you get a true proper 3D mesh, you can import it into Fusion with the FBX loader.
Thinck you sir! It wold be priceless if you could show this on practical exemples how to import a 3d car or a robot with all the materials. As a begginer i cant find a good Davinci Resolve tutorial about this
Thanks, good idea. Will think about it and see if I can find some example...
Thanks for another great tutorial! I thought you were going to use the normal/bump map at the end. Perhaps in a future tutorial :)
Ohh yes!! Actually, that was the plan when I started this tutorial but somehow didn't get to it. Ok, maybe it can be a tutorial in its own right :)
Wieder viel gelernt :) Thx.
Most helpful, thank you
Thanks for the video
Super useful!
glad to hear :)
Lucky you
Found your video on Google now
Thank you!
Hello VFXstudy, for a school project I need to make a house tour in vr, however I'm completely clueless with the texture system, I took some interior house samples like this one: www.turbosquid.com/3d-models/3d-sofa-glossy-interior-room-1413073
(this is a file similar to the one I'll be using, I'm just testing right now)
But I can't seem to figure out how to apply the textures to each correct model.
Are there any solutions or workarounds?
Thanks ALOT in advance.
Some good rules of thumb for Artists making materials:
- ONLY metals have coloured specular
- In non-metals the specular colour is ALWAYS white.
- In metals the diffuse colour is BLACK ( we only see refection colour in metals ).
If you want to know the science behind these rules watch this: th-cam.com/video/j-A0mwsJRmk/w-d-xo.html
Hi Bernd cooles Tutorial besten Dank dafür ! Eine Frage würde man mit Resolve/Fusion th-cam.com/video/B_RXqO6qFgQ/w-d-xo.html diese Zoom Transitions ebenfalls hinbekommen ?
Hi Judith, habe nicht das ganze tutorial gesehen, aber auf den ersten Blick sieht es einfach nach nem animierten transform aus und den cut via dissolve oder merge - ist da in AE mehr dahinter?
Too many English academic words, making the subject confusing and difficult to understand. Try simple straight forward English.
What academic words? You mean words like Bumpmap, Normal Vectors and Shader - sorry, but that IS the subject matter of this video. I recommend getting familiar with the terminology if you are interested in this field since that's what's used in the manual and tool names etc.
@@VFXstudy I agree with you, and appreciated the detailed, dense language as it speaks to broader concepts rather than just 'click this' - keep up the good work and thank you for sharing this video