They really need to coordinate with some foreign devs. This game has more heart and soul than 90% of games I've played the last 10 years, they just need to master the craft.
The twins really needed more lore and story around them, so much potential wasted there. When a fridge has more story effort put into it than your two poster girls, you know the writing is bad.
I feel like this game would have been better with a more horror focus. the first teaser of the game like 8 years ago put off a very strong uncanny valley feel. Idk as soon as I heard the main character say “crispy critters” I knew it was gonna be mid.
@@mooddood4570 I felt like Yakuza Ishin was an okay port that could have been much better. While the graphics and music are on point, the biggest flaws that stand out to me are the forced troops cards, the unbalanced styles (Brawler too weak/Gun too strong) and a couple of scenes that were changed.
Bioshock's creator was actually surprised that everyone saw it as a criticism of objectivism/libertarianism, because Rapture only truly "fell" when Andrew Ryan betrayed his ideals and turned into a tyrant (to stop Fontaine's subversion). All systems are vulnerable to subversion and tyranny, after all.
Well, the excessive and unrestricted use of plasmids is arguably what really brought it down, if we're pinning anything on libertarianism. After all, it wouldn't be much of a game if we weren't constantly fighting off murderhobos.
Also, ADAM would've inevitably driven everyone insane regardless of whether a Ryan vs. Fontaine civil war took place. Yet another failure of Rapture's unrestricted free market.
It still counts as a criticism of those. Rapture being objectivist and libertarian left it weak to anyone who WASN'T. If your only plan to defend your country is to sic your civilians on any invaders, an organised force will crush you easily. Rapture had no military until Fontaine started threatening the order. And as a libertarian, Andrew didn't understand the concept of duty, so he became a tyrant.
It may be a bit of jank but man, I can definitelly see a heart in this game that is missing in most modern games. If this is their first project it definitelly makes me hyped for whatever they will do next.
@@SelikBzdy So many games that do that nowadays that it's hard to tell where certain game mechanics originally came from. It's not necessarily a bad thing either since games can improve or expand mechanics that were previously used by other games.
modern TH-cam is notorious for squashing small content creators, especially ones who are against the mainstream like you. You have earned my like and share.
I heard some talk from supposed developers at Mundfish 2-3 years ago talking about how development for this game was all over the place. If I can recall, the dev talked about the directors calling for random features like glory kills from Doom and then RPG mechanics, basically whatever higher up saw in another game then the dev team must emulate it. Explains why this game feels directionless.
That would explain why this game comes off so mid, they couldn't decide what they wanted the game to be, and worse, they tried to emulate every other game without asking, "will this work our game?" the end result is that Atomic Heart ends up have an identity crisis and ends up being subpar compare to its inspirations.
Synthetic Man reminds me of that South Park episode where Stanley begins seeing literally everything as walking talking shit, like literal shit, and how a doctor explains that's just a result of aging.
@@amethystwyvern that's not his brand. He's complimented Harry Potter, edge runners; was cautiously optimistic about TLOU tv show before the gay episode crashed his optimism. He's just jaded
A commentary on your observation about modern devs vs older devs, the older devs did not work on a formula, they just made what ever they thought it was fun, the main focus was how to make it more fun. I remember some old interviews on how even the concept of a video game was debatable. On top of that most people now are not happy, that cool humor in the late 90s and early 2000 is no longer common. Depressed online media addicts do not make enjoyable stuff.
@@LN.2233 I'll bite. I have been playing games since I was a kid in the 90s, mostly PC . My parents moved a lot so I spent a lot of time playing on my PC, I do not know if the amount of games I've played is a lot or not as I do not know by what standards but I've played over a long period of time and one thing I'm certain is that older game developers did what they thought was fun for those times. Sure it was janky and pixelated but it was designed for fun. I just do not get that now, games are not done for fun but by a formula that assumes to define what is fun and even then there are people that want to limit what is considered fun for woke reasons.
@@Fantom3l you should read more about games. A lot of old franchises followed a formula which is why you had the video game crash in the 80s. Then you had popular games like final fantasy following the formula of Dragon Quest, wizardry and more because square Enix saw how successful those games were. They literally kept pumping out games because they were in the business to only make games.
@@LN.2233 games of the early 2000's were very much like he described, more geared towards what's actually fun, compelling, or just what they were passionate about. Nowadays most developers care more about money that over the actual quality of their game, the most recent Saint's Row is a great example of this, and that's not to say that all developers are like that, games like this are a good testament of that, even if some would say the gameplay is rough in AH atleast the game feels like a passion project, with much love and effort put into it, been many years since I've seen a game so aesthetically pleasing, it isn't very common.
even tho the game is mid i deeply respect the effort they clearly put into the game if they learn from the feedback of this game i bet there next game will be even better
Yeah I think synth misunderstood the combat a lot. He thought it was trying arena shooter combat which by the way is a multiplayer genre of the boomer shooter. As someone who played quake and all its expansions this month not too long ago, atomic hearts combat feels nothing like an arena shooter. It has a zoom for weapons, it's movement as he already said isn't fast enough. It's more like a fast paced fallout with bioshock elements which is a completely different type of shooter.
I feel like this game is really indicative of the wider trend of directionlessness in the industry. A lot of games, this one included, seem to add features and mechanics because they're present in other games, not because they fully understand the how and why of their implementation. I'm sure a design-by-committee approach is partly to blame, but I think the more fundamental issue is that modern devs either can't commit to a single vision or they simply don't understand the mechanics necessary to produce that singular vision. Making games is difficult enough as is, but it gets exponentially harder the more chefs you have in the kitchen - so to speak. The larger the dev team, the more likely it is that you have a greater number of individuals attempting to influence the project in their desired direction. Without a unifying force, these projects simply splinter into disparate, contradicting, or nonsensical ideas that coalesce into either bland sludge or a broken mess.
Gotta tone down to keep that ad revenue lol. No way he was being completely sincere in this video, he's going the self censor route and it's a real shame.
Agreed. Krogan is the quintessential our guy in the gaming sphere. His analysis of the Bioshock games should be required viewing for everyone on the right as they do a perfect job breaking down how our enemies use subversive messaging.
I used to love bishock 1 and 2. Mostly 2... but knowing what the philosophies were behind the scenes in forming the plot, and its ultimate show of hands in Infinite makes me sick to my stomach. It's all subversive psychological warfare. Bad whitey, bad.
Agree. Synth has great based potential but he is like a street brawler. He needs a good master to refine his killer technique and he will be unstoppable.
As a kid born in soviet union, I enjoyed that one episode of "just you wait, hare" (russian knockoff Tom and Jerry) you could watch on tv in the first city. That was nice touch.
The developers made the game more or less as a throwback to all the things we grew up with as kids in the Soviet or post Soviet era. I mean I loved it, then again I am a first generation immigrant who came to America in late 90s, and this game just hit all the right notes for me. Love it, hoping mundfish are here to stay and make more great games, also no wokeness, loved that too.
This is because as first generation immigrants from Ukraine or Russia this game is written by Russians, aka its Russian writing style is different than American circle jerk telling you how you feel about the world and political opinion you should have.
I will be looking forward to Mundfish's future games as well. A lot of the areas and objects brought back nostalgic memories that I thought I had forgotten. (+ no wokeness is always a positive in my book.)
It's like RE8 with Lady Dimitrescu who appears for a relatively small portion of the game and is killed off rather easily Everyone was like "OMG DOMMY MOMMY TALL VAMPIRE WAIFU"
@mrmistah1588 In that case, Capcom didn't realise how popular Lady D would be until later. The marketing only centred on her later. Now they've gone ESG, so she won't be the new Wesker.
Here's my question: Why don't we have anymore silent protagonists? The main character talking feels so dumb because it rips you right out of the game if he isn't done well -- which is very easy to do. This game is extremely flawed but it's excusable, though I can't see myself playing it unless the game got overhauled and revamped in the future.
@@lv1543 Was legit about to say this. Normies go crazy for voice acted protags. I remember reading people flipping their shit when FO4 revealed the PC would be voiced, even though it was patently obvious that would end up having a horrible effect on our dialogue options. It's a normie thing they love hearing constant talking.
@@lv1543 Silent protagonists can be done well but they require the game to be built around them, if they are a pre-set character it becomes harder to immerse yourself when people are talking to you and you can't answer, Metro:Exodus is a prime example of that
HELLO ALGORITHM I AM LIKING AND COMMENTING ON THIS VIDEO, I AM EXPRESSING GREAT JOY IN WATCHING THIS, PLEASE PROVIDE MORE CONTENT LIKE THIS AND I WILL FEED YOU MY RAM
Rockstar are the second worst video game company in the world (behind CD Projekt Red). It makes sense they would spearhead the next generation of cancer in the industry.
When a game tries some risky/innovative new stuff, (like what Demon's Souls did back in his day) even if most of it ends up being terrible, you can't help but feel more indulgent toward the game because at least it tried new things, it took a risk despite the massive budget that go into creating a game.
Far too many games make the mistake of having weapons that don’t feel like they have adequate punch to them. That really kills it for me. Especially in a shooter, this should not be the case
"...Another Callisto Protocol situation." Ridiculous. Callisto Protocol is barely functional, while Atomic Heart is just gool ol' AA slavjank with some top notch art design.
Solid review. Interesting how generally everyone agrees with you when it comes to generic games, but soon as you critique something they love like the soapy drama GoW remakes you're labeled every name in the book lmao. Never change Synth we need you
A lot of that came because of Mauler and Critical Drinker hitting their periods and deciding to start a campaign against smaller creators who disagree with them.
@@JDoe-gf5oz what happened to critical drinker? Did he sell out? Ive noticed he's much more neutral than he used to be and he's toned down his humor a lot since he hit a million subs
@@DragonZombie2000 My theory is he's trying to move up in the world and he can't do that if he's seen as a culture warrior, which is why he's attacking anti-SJW creators now and pretending wokeness is over.
Atomic Heart isn't a flawless game, but it's just so nice to play a new game with high production value that isn't wall to wall diversity/trans/gay shit, It's actually sadder when you realize the sort of games were quite commonplace back in the early 10s, also for their first game it runs smoothly and few bugs that can be fixed shortly but this speaks volume how shit the western game industry has become when expecting a buggy broken game on launch is the norm now.
For a first game they didn’t do too bad! There’s something here in Atomic Heart but whatever it is it’s not for me. Maybe if the devs had more time and resources they could have made a GOTY contender! But I’d have to agree with Synth on this one
The sexy robot voice is my only reason to keep playing. No lie her attempts to keep the main character around is fun to hear when everything else is trying to get men to look unwanted.
I saw one of the top steam reviews say that this game was clearly made using the same design philosophy as half-life and a part of my soul died reading how retarted that statement was.
@Synthetic Man at 9:10 You call the polymer a "MacGuffin" which is an unspecified object which only function is to drive the plot (The suitcase from Pulp Fiction). A more accurate trope to call the polymer would be "Phlebotinum" which is a substance that can do anything (Like nanomachines, son).
20:20 I think it's not glorifying communism, but its showing how people who believe in communism think they can do no wrong, even while the world is falling apart because of them
I think it is less about 'enemy variety' and more about situational variety. If you fought similar enemies in a vast and varied amount of situations and variables, the game could be fun. The issue comes when you over populate your scenarios with similar enemies whilst also not shifting the paradigm very far between said scenarios. An easy example they could of done here: One of the facilities you go into is emitting electrical interference which prevents you from using your plasmids and power based firearms. The enemies (which could be the same mannequins) could be coated in some sort of polymer that allows them to continue functioning, but also make them less aware. So you'd play that section as a pseudo-stealth mission whilst relying upon your conventional firearms. The boss could turn the electrical interference on and off during the fight, but also make themselves giga-buffed when they turn it off (coinciding with your also getting your powers uninhibited).
This is actually a great point and exactly why I love Resident Evil 4. You can get away with a dozen enemy types if the encounter design constantly shakes up the gameplay. That's also why I'm not a huge arena shooter fan, because when handled poorly every fight is exactly the same, like this game.
yeah level design is a bunch of wide bunkers it has no memorable moments like say half life, you show me a half life screenshot, i can tell you what happens in that encounter, you saw me atomic heart....could be any part of the game really, its either a bunker corridor or the open world. Its too long for what it has too show.
F.E.A.R. is a great example of a game with few enemy types being saved by great level design and superb combat and gameplay loop. Sure, they're mostly just guys with guns, but their cooperation among themselves and the game's enviroments make up for it.
You Tube hate people that keep it real, it’s either sunshine and rainbows or the algorithm is against you. Please don’t change, we need real opinions not just the fudge everyone else spews up (looking in your direction GamerRanx)
You know what? At least they tried. At least they tried to make something interesting, even if they didn't really succeed. That's more than I can say to any "western" dev that just churns out endless rehashes, remasters and fucking de-makes.
100% true. It feels like something from the 2000's era of gaming where devs were willing to try new game mechanics out even if they weren't executed perfectly.
The game is perfectly fine. Most issues can be patched. It lets you play however you want and doesn’t punish you for wanting to switch your playstyle( all resources can be taken back from weapons and applyed elsewhere without consequences). I feel like most of the people reviewing it, aren’t going in depth with reading all possible upgrades so they aren’t planning on seeing how they want to play. Every playstyle other than stealth can be upgraded. Everyone I see trashing the game use freeze and cheese everything. Despite what you’ve heard, the lack of variety of enemy types isn’t so bad because all the bots have insanely smooth animations when giving and taking damage. You really feel like you’re physically destroying everything. It’s fast paced and rewards using the sum of your equipment, not just cheese one part of it. People reviewing this game badly are going to regret it later the more they play it. They hated it because they rushed through it. Game pass is like 15 bucks, play it for yourself for cheap and if you like it buy it. I plan on purchasing it as soon as I have the cash to spare so I can own this masterpiece. All we’ve had is regurgitated garbage for years now and finally we get something refreshing and wild. If we can’t appreciate something with soul then maybe we’ve deserved soullessness we get from mainstream developers now. At least somebody took a risk as a small studio and painted their vision
if the devs wanted to i'm sure they can improve or remove any of the bad parts. It doesn't seem like any of the problems aside from enemy variety are to deep to be repaired. I'm going to keep an eye on the updates for this one. If No Man Sky can be fixed when it was screwed up straight to the core then this one can be easily fixed.
Add some ennemy types, change the balance a bit to make the gameplay more enjoyable and make some adjustments, cut some dialogues. That would already make it quite better.
20:44 It is enough to make one wonder, if people hadn't been told to care about the proxy war between Easter European dictators, would the Far Leftists be praising this game for its seeming adoration of the old Soviet Union?
I literally just finished the game and got this video recommended lol. I played on game pass so no cost on that department but, honestly I liked it. I do think there are many flaws, the opening tutorial is way too long, having an open world is pretty pointless, there is way too much dialogue at times, the respawning enemies are quite annoying (my advice is to just ignore them and try to do things as quickly as possible unless you disable them. As for positives, I actually do really like the combat, I think the best melee weapon is the pachet (I think that's how it's called), a sword that has a magnetic blade that you can throw at enemies. Extremely good, especially useful against the last boss. The guns felt good, the movement becomes alright, I recommend investing in the character tree to get the increased running speed, really helpful. I did not use a lot of the polymers so I don't have many comments on that's, but to me the guns did just fine. Absolutely love the boss fights although I never died to a single one of them. The soundtrack is amazing. I liked the story, the twist at the end did surprise me and I liked the closing scene. As stated in the video the art direction and design is amazing, the word that was created and crafted was truly good and I would like to see more of it. In terms of politics, I suppose it really isn't as in depth as bioshock (also there is a huge bioshock reference near the end, impossible to miss), it didn't really criticize communism in any way, but then again I suppose you could make the argument that only in a world where the scientific discoveries are so magical and advanced, with robots doing everything for humans, basically an impossible dream of a perfect society, is where communism could actually work, witch is funny I'd say. Also, I played the game in Russian, the voice work is *way* better, but it does suck that there are too many parts where the captions just disappear and I got left in the dark as my russian is basically non existent, but fortunately that only happened in minor situations. I think that P-3 does get more likable towards the end of the game, I really liked Charles, but a lot of the cooler stuff in the story comes around at the end and that's kinda sad in someways, there are some aspects of the characters that could be better explored, and I think the game ends in a sort of sequel bait that is kinda interesting, but does make me question why all this wasn't show earlier in the game and developed through. So all and all, if you have game pass I'd recommend, endure the first five/six hours (and yeah it's a lot of time) and the game does get good, definitely some cool ideas, really nice world that has a lot of potential, but some poor choices in execution. Anyways, I don't really know why I took so much time of my day to write this, but if anybody read this far thank you for your time.
I loved the game. It is lacking and buggy to hell and back but it tickles all my nostalgia sensors while being cynical and a fun shooter. Just running around with a railgun, AK and a rocket launcher laying havock on the robots is so much fun! The story was pretty good too.
I just want to say Im quite happy there is someone on this platform that plays games and shares the same political opinion as me. Its hard to find these days. My first awakening was probably Borderlands 3 and how sad and left its become. Anyway great video👍
Thank you. This was a helpful review. This game -looked- really good, but only if they executed the combat well and it’s really hard to tell if combat will feel right when you’re just watching a demo. Looking at the Mundfish team photos it’s apparent that they are all very young. It’s unlikely that Bagratuni or anyone else has ever shepherded a project of this scale to completion. Maybe that’s why it took them so long to demo/release this after their big trailer release years ago. This is a good game genre and I hope this is a good learning opp for them and their investors maybe kick them cash for a smaller project where they can show improvement and then come back with a better FPS PVE game in a few more years. They probably need a new CEO or team lead though. Someone who has experience in coordinating game development. I wonder if any of the Obsidian guys are going to be looking for non-MSFT pastures now that it’s likely any non competes from the acquisition have run out.
@@BigPaPaRu This game is a superb fps and a breath of fresh air. Synthetik looks like he has been playing so many unrinalists-level aaa garbage that he forgot how to play games or enjoy anything in something a bit harder. Or requiring more than 2 working braincells. I mean, his complaints in this review about "infinite respawns" while constantly triggering repair bots (that can be trivially destroyed with one telekinesis pull for example) only show that he is - sometimes - a typical gamepad-only urinalist.
If youtube took a transcript of your videos first 2mins, I can see why it might supress your videos/channel. Here's my +1 comment, keep it up Man. You tell it how it is, hard facts
I come to see reviews by Synthetic Man because he calls out woke bullshit, which is always appreciated. I am a few hours into Atomic Heart and loving it. I haven't finished the game and did not watch this review for fear of spoilers. However, having read the title I want to comment on something I noticed when watching the first few minutes of Synthetic Man streaming Atomic Heart. No joy. Rushed straight through the first part with hardly a stop to take in the surroundings. Almost no talking to NPCs. No appreciation for the quirkiness of the robots or the unapologetic racial homogeneity. No pondering why such an aesthetic would be chosen, why it is appropriate, where the appeal of such an aesthetic comes from. (The design of the buildings and robots is a bizarre blend of childlike fancy and inefficiency and mature, even grand, engineering.) No contemplation on what making a game such as this means in 2023. No thought as to the various decisions that must be made in order to not alienate people while also idealizing the most murderous ideology known to humans. No pause to consider the communist ideal, what it was, what it is, or why it failed in spite of the romantic fervor many have for it. Joyless. Like he was doing a job, which he was. Jaded. Like he spends too much time playing video games and has become disconnected from life itself. He rushed straight into it with all the brainless lethargy of a teenager who knows little of anything but has experienced plenty of sensory overload. Synthetic Man has a good head on his shoulders but he certainly named himself aptly. The longer he refuses to take breaks from sensory stimulation and challenge his brain in other ways the more synthetic he will get.
Yep, you can just tell Kingdom Come Deliverance is going to be a DSP stream in the making. Refusing to learn a games combat, then judging it on having a bad time is a pitfall in a lot of this. Callisto Proticol has bad, low skill ceiling, combat even played as intended so synth was right for the wrong reasons, Forewoken was a paper thin lockon shooter so easy *and* bad, but Atomic Heart has a myriad of viable gameplay strategies to experiment with. Frost+telekinesis+heavyenergy+ignoremelee isn't one of them. Gameplay focused gamers in general don't seem to realize they've been conditioned by the last decade of AAA ubislop to not expect challenge in videogames to come from strategy. In currentyear hightier game design like nonlinear upgrade systems sends half of /v/ into a tantrum and the other half into a slog of their own making.
@@TheVikingbobThis comment reads like a hell of a lot of cope. This game just isn't that good, and I'm far from the only person who has said this. The problem with the combat has nothing to do with "not getting it". It's incredibly easy to exploit, I had to refrain from using telekinesis and frost just to keep it interesting. The melee is too weak, strafing is too slow, and encounter design is nearly non-existent which exacerbates the lack of enemy variety. It's just not that fun, and if you disagree that's fine but I think you need to play more games if you really think Atomic Heart has good combat.
@@SyntheticMan It's methodical combat. I was watching when you never upgraded your weapons or plasmids for the first 75% of the vasilov complex beyond the starting tutorial (which gimped your axe), when you put your energy pistol in inventory before understanding the melee-energy playloop, and when you ran out of every bit of ammo after aggro'ing a whole complex of enemies by running deeper instead of taking them in chunks and died stunlocked in a corner. The game doesn't have "modern" conveyance of it's systems and is definitely eurojank, but you yourself noted that once you actually spent your upgrade points and experimented off camera things began to open up and circled back to "mid" from ragequit. To the OP this one did feel a bit like you played it as the thing in vogue instead of for enjoyment, barreling through looking for the minimal viable play experience to slam out streams and the review, only to find every redditMC environmental dialogue trigger for your trouble. Rest of it, you nailed most of the games strengths and problems. But on combat/encounter design you seem to be letting your early game teething issues overshadow how it plays with your current understanding of the game systems. Annoyance sidestepped the intended progression to trivialization of flat difficulty enemies through upgrades which is something the devs struggled with avoiding/a conveyance issue. That said games like a 7.5 (low 8 through art design/story) with it's biggest glaring issue being far too short/single play for $60+$40dlc. Definitely a gamepass/deep sale kind of game.
I'm very intrigued by this game. It might be somewhat messy, but it definitely has heart and soul put into it. It seems like a decent AA euro jank game, especially as their first game. Like synthetic man, I like quality in my gameplay AND I like story cutscenes, lore development, and world building; but only if it's a story worth telling. I'll stick to the Russian dub. Regarding the gripe of the infinite enemy thing, I heard it can be solved by killing the hive. However, the lack of enemy variety is unfortunate. It seems like an amalgam of bioshock and a little fallout. The soundtrack is banging with mick Gordon, 50s Americana style songs in Russian, recognizable opera, and good classical music. I'll definitely get it when it's on sale
Bro. In-game characters mention it multiple times. The soviet union does Not sell the robots. They give them away for Free. And this replaced human labor in the USA and other countries. This further led to unemployed humans suffering from poverty.
The only thing I can critique is how slow the climbing is, otherwise shooting, movement, and abilities where really fun to use in this modern bioshock. 8/10
@@iattacku2773 well if you have the movement speed and double dash abilities you can out run any enemy in the game but there were definitely times like the final boss where I did feel a little slow but it still had the doom type movement that worked really well for me
@@planning9930 I have both of those and I still felt too slow. I guess the best way to describe it is that the side and backwards movement is slow. For the scenarios where the game goes full arena shooter( locks you in a room and stuffs 20 enemies in there with you) it’s a pain.
@@iattacku2773 absolutely agree the time that did happen when looking for the robot’s body parts on the hardest difficulty I was easily overrun had to take a break when that happened
3:09 okay this is straight up bullshit. The first axe you get is the shit weapon you have to replace ASAP (they literally give you one later that's better) + within 4-5 hours you get a better axe which is faster, deals the same amount of damage and takes up less slots. During that time you even get an EMP gun, a pistol and numerous ability unlocks. I played on normal, and had no problems with numerous robots as long as I used my abilities wisely. The only thing yo ucan criticise the melee combat for is that there's no block ability.
1:29 - I just noticed the twins are like seven feet tall. They THICC! Also, apparently their names are "Left" and "Right." Cause that can't be a double entendre for anything while watching this game, can it? LOL. Anyway, you're likely going to hate Resident Evil 4. They scrapped so much content from it and made it woke as hell.
I think with games like this in terms of say the last past 20 years this would be the lower in comparison to the games that came out in 2003 to 2010 but in terms or today standards it breaks the mold that tripple A games are now supposed to go. Edit: also forgot to mention we need more youtubers like you in terms of looking at it in a critique way since not a lot of people make takes on the terms of how bad gaming is and were are getting at last my opinion above average game if you really think about it if you compare to GTA, RDR2, Fallout games, Skyrim games and I am sure I am missing some other games but at least this is a good step in a direction.
Did you pay attention to the story. The friendly robots in that performance venue repeatedly state that the place with robo ballerinas is a place for robo performance troupes, which include ballet, theater, and robo courtesans.
Honestly, what you're showing on screen looks way better than what you're describing, lol! Even _as_ you're describing it, I just can't be convinced that any of it is actually bad. I am more interested in playing this at eight minutes into the video than at 2 minutes into the video.
yeah, i have seen lots of people play it, seems to me synth is the only one who knew how to dodge and farm resources, its actually worse if you are not playing it this way.
@@arkgaharandan5881 I intend to give it a shot and put it on easy. If I like it enough, I'll up the difficulty on replays. This is my new way of playing games I haven't played before. I'm not willing to be frustrated by a game before I even know if I'm going to like what the game has to offer in the first place. Have you played this?
I don't understand the hate/complaints. It's not a GOTY but it's really good and if you like Bioshock, it's an easy buy. IMO, lots of reviewers/streamers don't know how to play games, seriously. It's like they just started with the PS4 era, maybe, and then kind of blundered their way through easy mode on popular games. For example, lots of hate toward this game called Wanted: Dead and much of it was just nonsense. One common complaint was how the pistol was too weak and they'd have to shoot the enemy tons of times to kill them, yet were too dumb to realize the pistol isn't meant to kill but to stun/stagger enemies to set up combos. Even a lot of independent reviewers seem as shit as the corporate ones, it's sad.
@@SyndicateOperative The word _look_ has more than one popular definition. I don't see a reason for "got'cha" tactics in a conversation about video games.😅
"I want middle-ware games to survive" No mention of middleware in this review? This seems like exactly that. With all the talent and shortcomings indicative thereof.
The reasoning behind why your character says "crispy critters" all the time should have been revealed during the opening of the game cause while it doesn't make him less annoying, you at least understand it's not him trying to avoid swearing. (Cause he almost always says it right before or after swearing.)
I was pretty turned off by the 45 minute cut scene at the start and the dull intro into gameplay was indeed quite dull. I only play games about 2 hours a day at best so I was very disappointed and hesitant to bother playing the game again. You want the initial hours of the game to be arguable the very best moments of the game.
Just here to say that I hope your channel gets better you make great content and even if I don’t personally agree with some of the things you say which is completely normal and I understand that disagreement is inevitable, I love your commentary and analysis it’s so watchable at any time.
Another reason for why I always set my expectations super low, I’m always pleasantly surprised. Might be one of those games I wait ten years and pick up from the discount bin
I’m enjoying the game so far. The main character really need to stfu. At least limit his dialogue by like…35-50% I also really hate the open world elements. But so far this has held my attention.
People are going to like the game because it's actually pretty good. I respect your opinion but just like skill up, it sounds like a lot of weird nitpicks more than an actual game review.
He is the type of person to skip all the tips to help you and run pass the learning bits then complain he does not know what to do at points of the game there are a lot of people that do that.
i enjoyed it , it doesnt need to blow my mind , just entertain me enough with content, story and general gameplay , wich it did , most modern triple A fail to do so and i can see devs actually put lot of heart and love in their first game wich shows , so this actually gives me hope for their future projects , hopefully it goes well
I can't agree with you more, i felt like it could've been way better, and i really wanted it to be better, they really started so good but then you start to notice that your guy moves awfully slow even with the levelups, a lot of guns are so cool but useless to have and takes forever to charge, the boss battles! They were amazing i really wanted more of those, but that was about it, all other encounters were nothing special and some even boring and repetitive, cherry on top they made such a painfully empty open world and idek why. the story is build up fantastic but then it gets uninteresting, unfortunately it was just a lot of wasted potentials like it really could've been way better than this, if they just polished it more and made actually more like bioshock, it could've really went in to become the next bioshock. But unfortunately this game will go along with the hundreds of good but forgettable games out there. But that's fine, because at least now we know how good these developers are, they can do way better and i hope we see that happen in the near future.
i hope the developers will get the chance to make more games. The talent is there all they need is experiance
They really need to coordinate with some foreign devs. This game has more heart and soul than 90% of games I've played the last 10 years, they just need to master the craft.
They need to forcibly eject whoever wrote the dialogue, I literally uninstalled when I got to the ak granny. The writing is insultingly bad
Yeah the experience to not learn from western studios and their poison
Agreed
@Please Get This 1 Right They took a huge W when they hired Mick Gordon
It was their first game, and they still managed to beat several AAA titles released in the last 3-4 years in terms of quality. I love modern gaming.
AAA game titles are basically for normies who want to waste their money on corporate shit. Being better then an AAA title is the bare minimum.
Yeah. Honestly I think if this is their first game, their next ones will be amazing
At least the game works on Pc
@@nikimilky talking shit
@@IdiawesKara which deserves a lot of credit tbh
You came for the robot girls, you stayed for the fridge.
The biggest twist in this game is going in expecting your waifu to be one of the twins but instead realizing a fridge is best girl.
Screw the twins, the refrigerator and Babushka are my new favorite characters.
Natasha is the best girl.
The twins really needed more lore and story around them, so much potential wasted there. When a fridge has more story effort put into it than your two poster girls, you know the writing is bad.
but the 6 hour cutscene. is it there?
She sounds chill.
I feel like this game would have been better with a more horror focus. the first teaser of the game like 8 years ago put off a very strong uncanny valley feel. Idk as soon as I heard the main character say “crispy critters” I knew it was gonna be mid.
Fym crispy critters is a banger line
It gets explained....
Maybe the real crispy critters were the friends we made along the way
I thought he said "crispy fritters" and got hungry
Thank the translation job. None of that is in the Russian script.
Synthetic Men is not insulting this game, GOTY confirmed
he also said the harry poter game is good 👍
@@SCHIERKE_252
"Hogwarts legacy is good" Synthetic Man said calmly.
Tbh I thought Yakuza Ishin would be goty. It's not that popular which is why it won't be goty
@@mooddood4570 it wasn't goty 20whateverteen it came out, why would it be now?
@@mooddood4570 I felt like Yakuza Ishin was an okay port that could have been much better. While the graphics and music are on point, the biggest flaws that stand out to me are the forced troops cards, the unbalanced styles (Brawler too weak/Gun too strong) and a couple of scenes that were changed.
Bioshock's creator was actually surprised that everyone saw it as a criticism of objectivism/libertarianism, because Rapture only truly "fell" when Andrew Ryan betrayed his ideals and turned into a tyrant (to stop Fontaine's subversion). All systems are vulnerable to subversion and tyranny, after all.
Well, the excessive and unrestricted use of plasmids is arguably what really brought it down, if we're pinning anything on libertarianism. After all, it wouldn't be much of a game if we weren't constantly fighting off murderhobos.
Also, ADAM would've inevitably driven everyone insane regardless of whether a Ryan vs. Fontaine civil war took place. Yet another failure of Rapture's unrestricted free market.
It still counts as a criticism of those. Rapture being objectivist and libertarian left it weak to anyone who WASN'T. If your only plan to defend your country is to sic your civilians on any invaders, an organised force will crush you easily. Rapture had no military until Fontaine started threatening the order. And as a libertarian, Andrew didn't understand the concept of duty, so he became a tyrant.
Lol there are no class societies without dictatorship. Libertarianism's death shown in bioshock is accurate because that is how it works in real life.
GigaChad Bioshock Creator? 😮
Maybe I should play the game then
Synthetic Man: Your feelings for them are not real.
Twin Simps: THEY ARE REAL TO ME!
The most important thing is creating them and putting them out in the world. The coomers take it from there.
It may be a bit of jank but man, I can definitelly see a heart in this game that is missing in most modern games. If this is their first project it definitelly makes me hyped for whatever they will do next.
Heart? This game is composed from bits ripped off from other much more cohesive games.
@@SelikBzdy Most of games composed same mechanics lmao.
@@SelikBzdy So many games that do that nowadays that it's hard to tell where certain game mechanics originally came from. It's not necessarily a bad thing either since games can improve or expand mechanics that were previously used by other games.
Experience doesn't fix this. I'm sure they played their game and they still released it this way, this means they do no learn from experience.
@@mc_sea yeah, sure but how can the game without a single bit of originality have a heart?
modern TH-cam is notorious for squashing small content creators, especially ones who are against the mainstream like you. You have earned my like and share.
Let's be honest it's only a matter of time until we start seeing those models out and about in the wild if you know what I mean
The Twins? 451 entries on rule34 and still growing
No piece of soviet scum deserves to be treated as badly as those mechanical ladies are going to be.
@@Shiftinggers I almost shit myself when I saw how many images they already have and the game just fucking came out 🤣
@@coreycasciano3255 degens gotta degen
I'm talking about stuff like sfm and what not
I heard some talk from supposed developers at Mundfish 2-3 years ago talking about how development for this game was all over the place. If I can recall, the dev talked about the directors calling for random features like glory kills from Doom and then RPG mechanics, basically whatever higher up saw in another game then the dev team must emulate it. Explains why this game feels directionless.
I like the game, can totally ser it being in my top 20 favorite games. But that's certainly one of its major flaws
That would explain why this game comes off so mid, they couldn't decide what they wanted the game to be, and worse, they tried to emulate every other game without asking, "will this work our game?" the end result is that Atomic Heart ends up have an identity crisis and ends up being subpar compare to its inspirations.
Reminds me of Duke Nukem Forever development. Look how that turned out.
@@moister3727 DNF > any game made after 2013
reminds me of Cyberpunk 2077's dev hell.
This game was obviously stuck in development hell, at some point i really believed it was some kind of scam or vaporware.
Bro I swear People like you shouldn't exist
It feels like it's funded by NFT's
Thanks for using my video title suggestion, Synth 🤝
I don't know this still looks more soulful than any AAA game released recently.
it is. and it's fun. unlike forspoken
@@hirochi0362 it is fun I like being powerful in a game
it totally is, the game is a piece of art. Its amazing to look at and listing to the music, just the gameplay cant keep up with that, sadly.
Perfect description @@EmilyRose0
Synthetic Man reminds me of that South Park episode where Stanley begins seeing literally everything as walking talking shit, like literal shit, and how a doctor explains that's just a result of aging.
Lmao
welcome to my world I've been like this for 8 years.
For sure. He probably liked this game but he's gotta be negative, it's his brand, so he puts this out
@@amethystwyvern that's not his brand. He's complimented Harry Potter, edge runners; was cautiously optimistic about TLOU tv show before the gay episode crashed his optimism. He's just jaded
south park isnt the truth rofl
Nothing to do with getting older or being jaded, modern entertainment just is garbage
A commentary on your observation about modern devs vs older devs, the older devs did not work on a formula, they just made what ever they thought it was fun, the main focus was how to make it more fun. I remember some old interviews on how even the concept of a video game was debatable. On top of that most people now are not happy, that cool humor in the late 90s and early 2000 is no longer common. Depressed online media addicts do not make enjoyable stuff.
Especially when being funny goes against Critical praxis. You're not ALLOWED to be funny. Humour is offensive.
Tell me you haven't played many videos without
@@LN.2233 I'll bite. I have been playing games since I was a kid in the 90s, mostly PC . My parents moved a lot so I spent a lot of time playing on my PC, I do not know if the amount of games I've played is a lot or not as I do not know by what standards but I've played over a long period of time and one thing I'm certain is that older game developers did what they thought was fun for those times. Sure it was janky and pixelated but it was designed for fun. I just do not get that now, games are not done for fun but by a formula that assumes to define what is fun and even then there are people that want to limit what is considered fun for woke reasons.
@@Fantom3l you should read more about games. A lot of old franchises followed a formula which is why you had the video game crash in the 80s. Then you had popular games like final fantasy following the formula of Dragon Quest, wizardry and more because square Enix saw how successful those games were. They literally kept pumping out games because they were in the business to only make games.
@@LN.2233 games of the early 2000's were very much like he described, more geared towards what's actually fun, compelling, or just what they were passionate about. Nowadays most developers care more about money that over the actual quality of their game, the most recent Saint's Row is a great example of this, and that's not to say that all developers are like that, games like this are a good testament of that, even if some would say the gameplay is rough in AH atleast the game feels like a passion project, with much love and effort put into it, been many years since I've seen a game so aesthetically pleasing, it isn't very common.
That "The Incredibles" boss really was great. Atleast something cool gets used from that superb movie ^^
even tho the game is mid i deeply respect the effort they clearly put into the game
if they learn from the feedback of this game i bet there next game will be even better
It isn't mid.
Yeah I think synth misunderstood the combat a lot. He thought it was trying arena shooter combat which by the way is a multiplayer genre of the boomer shooter.
As someone who played quake and all its expansions this month not too long ago, atomic hearts combat feels nothing like an arena shooter. It has a zoom for weapons, it's movement as he already said isn't fast enough. It's more like a fast paced fallout with bioshock elements which is a completely different type of shooter.
It's sort of mid but the game has been in my anticipated game of 2017.
@@vurhn2009 it isn't mid. Yall need to play gotham knights.
I feel like this game is really indicative of the wider trend of directionlessness in the industry. A lot of games, this one included, seem to add features and mechanics because they're present in other games, not because they fully understand the how and why of their implementation. I'm sure a design-by-committee approach is partly to blame, but I think the more fundamental issue is that modern devs either can't commit to a single vision or they simply don't understand the mechanics necessary to produce that singular vision.
Making games is difficult enough as is, but it gets exponentially harder the more chefs you have in the kitchen - so to speak. The larger the dev team, the more likely it is that you have a greater number of individuals attempting to influence the project in their desired direction. Without a unifying force, these projects simply splinter into disparate, contradicting, or nonsensical ideas that coalesce into either bland sludge or a broken mess.
Unrelated but... Beethoven ♡
For how tired and unhappy you seemed to be when streaming this game, your review was so much kinder than I expected.
Gotta tone down to keep that ad revenue lol. No way he was being completely sincere in this video, he's going the self censor route and it's a real shame.
he is always tired and unhappy
@@onionwizard he’s the least self censored TH-camr I’ve ever watched in this genre.
@@onionwizard have you even watched his streams?
Did you watch the video?
You absolutely need to see American Krogans breakdowns of Bioshock and Bioshock infinite.
Agreed. Krogan is the quintessential our guy in the gaming sphere. His analysis of the Bioshock games should be required viewing for everyone on the right as they do a perfect job breaking down how our enemies use subversive messaging.
I used to love bishock 1 and 2. Mostly 2... but knowing what the philosophies were behind the scenes in forming the plot, and its ultimate show of hands in Infinite makes me sick to my stomach. It's all subversive psychological warfare. Bad whitey, bad.
@@stinkfinga4918 2 wasn't made by the same guy
@@chancelewis6674 2 was even worse in ways, especially the anti-whiteness
Agree. Synth has great based potential but he is like a street brawler. He needs a good master to refine his killer technique and he will be unstoppable.
“Rub one out and play a better game.” Spoken like an absolute real one. 😂 Love ya Synth keep up the good work. Don’t let them keep ya down.
As a kid born in soviet union, I enjoyed that one episode of "just you wait, hare" (russian knockoff Tom and Jerry) you could watch on tv in the first city. That was nice touch.
The developers made the game more or less as a throwback to all the things we grew up with as kids in the Soviet or post Soviet era. I mean I loved it, then again I am a first generation immigrant who came to America in late 90s, and this game just hit all the right notes for me. Love it, hoping mundfish are here to stay and make more great games, also no wokeness, loved that too.
I find it ironic that a game about a left leaning ideology has no wokeness, really shows it wokeness was made to manipulate people
This is because as first generation immigrants from Ukraine or Russia this game is written by Russians, aka its Russian writing style is different than American circle jerk telling you how you feel about the world and political opinion you should have.
I will be looking forward to Mundfish's future games as well. A lot of the areas and objects brought back nostalgic memories that I thought I had forgotten. (+ no wokeness is always a positive in my book.)
Here here!
they still included their own politics though, which is putin's wokeness.
the "robussy" wonned 90% of the game purchases (and they appear for 15-20 minutes in game, noice 👍)
They always get you with that sort of stuff.The power of marketing
@@shamarbrown2677 They should do it more instead of pushing these malformed, roid-up dykes down our throats.
@The Eclipse Precisely, the marketing did its job
It's like RE8 with Lady Dimitrescu who appears for a relatively small portion of the game and is killed off rather easily
Everyone was like "OMG DOMMY MOMMY TALL VAMPIRE WAIFU"
@mrmistah1588 In that case, Capcom didn't realise how popular Lady D would be until later. The marketing only centred on her later.
Now they've gone ESG, so she won't be the new Wesker.
Here's my question: Why don't we have anymore silent protagonists? The main character talking feels so dumb because it rips you right out of the game if he isn't done well -- which is very easy to do. This game is extremely flawed but it's excusable, though I can't see myself playing it unless the game got overhauled and revamped in the future.
Because normies cant fathom a quiet person
@@lv1543 Was legit about to say this. Normies go crazy for voice acted protags. I remember reading people flipping their shit when FO4 revealed the PC would be voiced, even though it was patently obvious that would end up having a horrible effect on our dialogue options. It's a normie thing they love hearing constant talking.
You mean you don't like non immersive shitty writing every 3 seconds?
@@lv1543 Silent protagonists can be done well but they require the game to be built around them, if they are a pre-set character it becomes harder to immerse yourself when people are talking to you and you can't answer, Metro:Exodus is a prime example of that
Does elden Ring count?
HELLO ALGORITHM I AM LIKING AND COMMENTING ON THIS VIDEO, I AM EXPRESSING GREAT JOY IN WATCHING THIS, PLEASE PROVIDE MORE CONTENT LIKE THIS AND I WILL FEED YOU MY RAM
I'm convinced we're not going to see a great AAA title for at least a few more years. I don't even think GTA 6 will be great.
Wokestar, cuckstar, mockstar
gta 6's pitch was "muh female protagonist"
@Pothead raccoon exactly. It's going to cater to exactly the crowd we love to hate
@@sheepherder911 yup and if it does horrible muh incels will be blamed for it
Rockstar are the second worst video game company in the world (behind CD Projekt Red). It makes sense they would spearhead the next generation of cancer in the industry.
When a game tries some risky/innovative new stuff, (like what Demon's Souls did back in his day) even if most of it ends up being terrible, you can't help but feel more indulgent toward the game because at least it tried new things, it took a risk despite the massive budget that go into creating a game.
Far too many games make the mistake of having weapons that don’t feel like they have adequate punch to them. That really kills it for me. Especially in a shooter, this should not be the case
"...Another Callisto Protocol situation."
Ridiculous. Callisto Protocol is barely functional, while Atomic Heart is just gool ol' AA slavjank with some top notch art design.
Some Russian kid played BioShock and thought "I can make BioShock At Home"
And he did. He really did...
I think he meant as a disappointment
@@infinityhand6569 The art design came first, they got a bunch of funding and developed the game off of the freaky robot art.
i think he meant that people would be mad at him for disliking a game they were hyped about not the quality of the game
Sybth just ran through the game forcing himself to play it so he could review it. Worst review he's made in a minute.
Solid review. Interesting how generally everyone agrees with you when it comes to generic games, but soon as you critique something they love like the soapy drama GoW remakes you're labeled every name in the book lmao. Never change Synth we need you
Because he is a fucking idiot.
Keep licking his balls there.
A lot of that came because of Mauler and Critical Drinker hitting their periods and deciding to start a campaign against smaller creators who disagree with them.
@@JDoe-gf5oz what happened to critical drinker? Did he sell out? Ive noticed he's much more neutral than he used to be and he's toned down his humor a lot since he hit a million subs
@@DragonZombie2000 My theory is he's trying to move up in the world and he can't do that if he's seen as a culture warrior, which is why he's attacking anti-SJW creators now and pretending wokeness is over.
Atomic Heart isn't a flawless game, but it's just so nice to play a new game with high production value that isn't wall to wall diversity/trans/gay shit, It's actually sadder when you realize the sort of games were quite commonplace back in the early 10s, also for their first game it runs smoothly and few bugs that can be fixed shortly but this speaks volume how shit the western game industry has become when expecting a buggy broken game on launch is the norm now.
For a first game they didn’t do too bad! There’s something here in Atomic Heart but whatever it is it’s not for me. Maybe if the devs had more time and resources they could have made a GOTY contender! But I’d have to agree with Synth on this one
Gey
The sexy robot voice is my only reason to keep playing. No lie her attempts to keep the main character around is fun to hear when everything else is trying to get men to look unwanted.
Times are bad when a fucking digital fridge is better wife material than real women.
@jkfd97 I loved the fridge until she opened up
Then I was like OH HELL FUDGING NO! I've seen FNAF I know how this ends!
I saw one of the top steam reviews say that this game was clearly made using the same design philosophy as half-life and a part of my soul died reading how retarted that statement was.
everyone thinks they're a designer from their armchair, thank the stupid fucking essays all over by journo's
I don’t comment usually but I will for you. I always look forward to your content and as usual you’re right
Our guy returns.
@Synthetic Man at 9:10 You call the polymer a "MacGuffin" which is an unspecified object which only function is to drive the plot (The suitcase from Pulp Fiction). A more accurate trope to call the polymer would be "Phlebotinum" which is a substance that can do anything (Like nanomachines, son).
20:20
I think it's not glorifying communism, but its showing how people who believe in communism think they can do no wrong, even while the world is falling apart because of them
I think it is less about 'enemy variety' and more about situational variety. If you fought similar enemies in a vast and varied amount of situations and variables, the game could be fun. The issue comes when you over populate your scenarios with similar enemies whilst also not shifting the paradigm very far between said scenarios.
An easy example they could of done here: One of the facilities you go into is emitting electrical interference which prevents you from using your plasmids and power based firearms. The enemies (which could be the same mannequins) could be coated in some sort of polymer that allows them to continue functioning, but also make them less aware. So you'd play that section as a pseudo-stealth mission whilst relying upon your conventional firearms. The boss could turn the electrical interference on and off during the fight, but also make themselves giga-buffed when they turn it off (coinciding with your also getting your powers uninhibited).
This is actually a great point and exactly why I love Resident Evil 4. You can get away with a dozen enemy types if the encounter design constantly shakes up the gameplay. That's also why I'm not a huge arena shooter fan, because when handled poorly every fight is exactly the same, like this game.
yeah level design is a bunch of wide bunkers it has no memorable moments like say half life, you show me a half life screenshot, i can tell you what happens in that encounter, you saw me atomic heart....could be any part of the game really, its either a bunker corridor or the open world. Its too long for what it has too show.
@@SyntheticManthis game isn't an arena shooter or trying to be one tho, js. I do agree with your point.
@@SyntheticMan RE4 at least knew what it wanted to be.
F.E.A.R. is a great example of a game with few enemy types being saved by great level design and superb combat and gameplay loop. Sure, they're mostly just guys with guns, but their cooperation among themselves and the game's enviroments make up for it.
You Tube hate people that keep it real, it’s either sunshine and rainbows or the algorithm is against you.
Please don’t change, we need real opinions not just the fudge everyone else spews up (looking in your direction GamerRanx)
If I can't bang the twins or the Electrolux, theres no point in buying it
idk, wait til people mod it for skyrim?
You know what? At least they tried. At least they tried to make something interesting, even if they didn't really succeed. That's more than I can say to any "western" dev that just churns out endless rehashes, remasters and fucking de-makes.
100% agree.
100% true. It feels like something from the 2000's era of gaming where devs were willing to try new game mechanics out even if they weren't executed perfectly.
The game is perfectly fine. Most issues can be patched. It lets you play however you want and doesn’t punish you for wanting to switch your playstyle( all resources can be taken back from weapons and applyed elsewhere without consequences). I feel like most of the people reviewing it, aren’t going in depth with reading all possible upgrades so they aren’t planning on seeing how they want to play. Every playstyle other than stealth can be upgraded. Everyone I see trashing the game use freeze and cheese everything. Despite what you’ve heard, the lack of variety of enemy types isn’t so bad because all the bots have insanely smooth animations when giving and taking damage. You really feel like you’re physically destroying everything. It’s fast paced and rewards using the sum of your equipment, not just cheese one part of it. People reviewing this game badly are going to regret it later the more they play it. They hated it because they rushed through it. Game pass is like 15 bucks, play it for yourself for cheap and if you like it buy it. I plan on purchasing it as soon as I have the cash to spare so I can own this masterpiece. All we’ve had is regurgitated garbage for years now and finally we get something refreshing and wild. If we can’t appreciate something with soul then maybe we’ve deserved soullessness we get from mainstream developers now. At least somebody took a risk as a small studio and painted their vision
if the devs wanted to i'm sure they can improve or remove any of the bad parts. It doesn't seem like any of the problems aside from enemy variety are to deep to be repaired. I'm going to keep an eye on the updates for this one. If No Man Sky can be fixed when it was screwed up straight to the core then this one can be easily fixed.
True. They'll add DLC so the game will probably be updated later also
Add some ennemy types, change the balance a bit to make the gameplay more enjoyable and make some adjustments, cut some dialogues.
That would already make it quite better.
Great video. Appreciate the pragmatic approach to your reviews.
It felt like a budget Bioshock unfortunately
Bioshock was bad when it came out though.
20:44 It is enough to make one wonder, if people hadn't been told to care about the proxy war between Easter European dictators, would the Far Leftists be praising this game for its seeming adoration of the old Soviet Union?
Well, they never STOPPED that adoration. But now they serve the deep state by supporting it's puppet regime in Ukraine too.
Aye we gotta protect this man channel at all cost lol
Oh boy, get ready for the angry salt from people.
If this was Sony, the journalist would be screaming master piece.
I literally just finished the game and got this video recommended lol.
I played on game pass so no cost on that department but, honestly I liked it. I do think there are many flaws, the opening tutorial is way too long, having an open world is pretty pointless, there is way too much dialogue at times, the respawning enemies are quite annoying (my advice is to just ignore them and try to do things as quickly as possible unless you disable them.
As for positives, I actually do really like the combat, I think the best melee weapon is the pachet (I think that's how it's called), a sword that has a magnetic blade that you can throw at enemies. Extremely good, especially useful against the last boss. The guns felt good, the movement becomes alright, I recommend investing in the character tree to get the increased running speed, really helpful. I did not use a lot of the polymers so I don't have many comments on that's, but to me the guns did just fine. Absolutely love the boss fights although I never died to a single one of them. The soundtrack is amazing. I liked the story, the twist at the end did surprise me and I liked the closing scene.
As stated in the video the art direction and design is amazing, the word that was created and crafted was truly good and I would like to see more of it.
In terms of politics, I suppose it really isn't as in depth as bioshock (also there is a huge bioshock reference near the end, impossible to miss), it didn't really criticize communism in any way, but then again I suppose you could make the argument that only in a world where the scientific discoveries are so magical and advanced, with robots doing everything for humans, basically an impossible dream of a perfect society, is where communism could actually work, witch is funny I'd say.
Also, I played the game in Russian, the voice work is *way* better, but it does suck that there are too many parts where the captions just disappear and I got left in the dark as my russian is basically non existent, but fortunately that only happened in minor situations. I think that P-3 does get more likable towards the end of the game, I really liked Charles, but a lot of the cooler stuff in the story comes around at the end and that's kinda sad in someways, there are some aspects of the characters that could be better explored, and I think the game ends in a sort of sequel bait that is kinda interesting, but does make me question why all this wasn't show earlier in the game and developed through. So all and all, if you have game pass I'd recommend, endure the first five/six hours (and yeah it's a lot of time) and the game does get good, definitely some cool ideas, really nice world that has a lot of potential, but some poor choices in execution. Anyways, I don't really know why I took so much time of my day to write this, but if anybody read this far thank you for your time.
I loved the game. It is lacking and buggy to hell and back but it tickles all my nostalgia sensors while being cynical and a fun shooter. Just running around with a railgun, AK and a rocket launcher laying havock on the robots is so much fun! The story was pretty good too.
The devs got over ambitius, Its a good first attempt but flawed.
BRING BACK CHAD SILENT PROTAGONISTS
Thanks for review, probably wait for sale in general. I'm a very patient individual.
I just want to say Im quite happy there is someone on this platform that plays games and shares the same political opinion as me. Its hard to find these days. My first awakening was probably Borderlands 3 and how sad and left its become. Anyway great video👍
This game definitely DOES NOT glorify Communism once you get to the late game twists. There's a pretty on the nose statement about "The Kollectiv".
I always share your videos and loved the Livestream. You're the only 90s gamer I know exists on TH-cam.
Thank you. This was a helpful review. This game -looked- really good, but only if they executed the combat well and it’s really hard to tell if combat will feel right when you’re just watching a demo.
Looking at the Mundfish team photos it’s apparent that they are all very young. It’s unlikely that Bagratuni or anyone else has ever shepherded a project of this scale to completion. Maybe that’s why it took them so long to demo/release this after their big trailer release years ago.
This is a good game genre and I hope this is a good learning opp for them and their investors maybe kick them cash for a smaller project where they can show improvement and then come back with a better FPS PVE game in a few more years.
They probably need a new CEO or team lead though. Someone who has experience in coordinating game development. I wonder if any of the Obsidian guys are going to be looking for non-MSFT pastures now that it’s likely any non competes from the acquisition have run out.
I would give it a try. Reviewers are being really tough on this game but its fantastic. Dont take reviews as gospel.
@@BigPaPaRu This game is a superb fps and a breath of fresh air. Synthetik looks like he has been playing so many unrinalists-level aaa garbage that he forgot how to play games or enjoy anything in something a bit harder. Or requiring more than 2 working braincells.
I mean, his complaints in this review about "infinite respawns" while constantly triggering repair bots (that can be trivially destroyed with one telekinesis pull for example) only show that he is - sometimes - a typical gamepad-only urinalist.
At this point, just ok is above average almost. They get some slack for it being their first game, but the issues shouldn’t be ignored.
If youtube took a transcript of your videos first 2mins, I can see why it might supress your videos/channel. Here's my +1 comment, keep it up Man. You tell it how it is, hard facts
if it helps at all i found your channel last week in my recommended so you are still getting pushed in the algorithm, at least for me
If they update the game fixing the balance issues, adding some better physics and lower the price it could become a Gem. Also lol at the Doom music.
I come to see reviews by Synthetic Man because he calls out woke bullshit, which is always appreciated. I am a few hours into Atomic Heart and loving it. I haven't finished the game and did not watch this review for fear of spoilers. However, having read the title I want to comment on something I noticed when watching the first few minutes of Synthetic Man streaming Atomic Heart. No joy. Rushed straight through the first part with hardly a stop to take in the surroundings. Almost no talking to NPCs. No appreciation for the quirkiness of the robots or the unapologetic racial homogeneity. No pondering why such an aesthetic would be chosen, why it is appropriate, where the appeal of such an aesthetic comes from. (The design of the buildings and robots is a bizarre blend of childlike fancy and inefficiency and mature, even grand, engineering.) No contemplation on what making a game such as this means in 2023. No thought as to the various decisions that must be made in order to not alienate people while also idealizing the most murderous ideology known to humans. No pause to consider the communist ideal, what it was, what it is, or why it failed in spite of the romantic fervor many have for it. Joyless. Like he was doing a job, which he was. Jaded. Like he spends too much time playing video games and has become disconnected from life itself. He rushed straight into it with all the brainless lethargy of a teenager who knows little of anything but has experienced plenty of sensory overload. Synthetic Man has a good head on his shoulders but he certainly named himself aptly. The longer he refuses to take breaks from sensory stimulation and challenge his brain in other ways the more synthetic he will get.
Yep, you can just tell Kingdom Come Deliverance is going to be a DSP stream in the making. Refusing to learn a games combat, then judging it on having a bad time is a pitfall in a lot of this. Callisto Proticol has bad, low skill ceiling, combat even played as intended so synth was right for the wrong reasons, Forewoken was a paper thin lockon shooter so easy *and* bad, but Atomic Heart has a myriad of viable gameplay strategies to experiment with. Frost+telekinesis+heavyenergy+ignoremelee isn't one of them. Gameplay focused gamers in general don't seem to realize they've been conditioned by the last decade of AAA ubislop to not expect challenge in videogames to come from strategy. In currentyear hightier game design like nonlinear upgrade systems sends half of /v/ into a tantrum and the other half into a slog of their own making.
@@TheVikingbobThis comment reads like a hell of a lot of cope. This game just isn't that good, and I'm far from the only person who has said this.
The problem with the combat has nothing to do with "not getting it". It's incredibly easy to exploit, I had to refrain from using telekinesis and frost just to keep it interesting. The melee is too weak, strafing is too slow, and encounter design is nearly non-existent which exacerbates the lack of enemy variety.
It's just not that fun, and if you disagree that's fine but I think you need to play more games if you really think Atomic Heart has good combat.
@@SyntheticMan It's methodical combat. I was watching when you never upgraded your weapons or plasmids for the first 75% of the vasilov complex beyond the starting tutorial (which gimped your axe), when you put your energy pistol in inventory before understanding the melee-energy playloop, and when you ran out of every bit of ammo after aggro'ing a whole complex of enemies by running deeper instead of taking them in chunks and died stunlocked in a corner. The game doesn't have "modern" conveyance of it's systems and is definitely eurojank, but you yourself noted that once you actually spent your upgrade points and experimented off camera things began to open up and circled back to "mid" from ragequit. To the OP this one did feel a bit like you played it as the thing in vogue instead of for enjoyment, barreling through looking for the minimal viable play experience to slam out streams and the review, only to find every redditMC environmental dialogue trigger for your trouble.
Rest of it, you nailed most of the games strengths and problems. But on combat/encounter design you seem to be letting your early game teething issues overshadow how it plays with your current understanding of the game systems. Annoyance sidestepped the intended progression to trivialization of flat difficulty enemies through upgrades which is something the devs struggled with avoiding/a conveyance issue. That said games like a 7.5 (low 8 through art design/story) with it's biggest glaring issue being far too short/single play for $60+$40dlc. Definitely a gamepass/deep sale kind of game.
I kinda expected this. Something about the gameplay just screamed meh.
This is why I watch your videos. More integrity than most, that's why YT hates you.
I'm very intrigued by this game. It might be somewhat messy, but it definitely has heart and soul put into it. It seems like a decent AA euro jank game, especially as their first game.
Like synthetic man, I like quality in my gameplay AND I like story cutscenes, lore development, and world building; but only if it's a story worth telling. I'll stick to the Russian dub.
Regarding the gripe of the infinite enemy thing, I heard it can be solved by killing the hive. However, the lack of enemy variety is unfortunate.
It seems like an amalgam of bioshock and a little fallout.
The soundtrack is banging with mick Gordon, 50s Americana style songs in Russian, recognizable opera, and good classical music.
I'll definitely get it when it's on sale
Bro. In-game characters mention it multiple times. The soviet union does Not sell the robots. They give them away for Free. And this replaced human labor in the USA and other countries. This further led to unemployed humans suffering from poverty.
The only thing I can critique is how slow the climbing is, otherwise shooting, movement, and abilities where really fun to use in this modern bioshock. 8/10
I agree. My main gripe is the slow movement speed. You can’t have arena shooter areas without arena shooter movement speed.
@@iattacku2773 well if you have the movement speed and double dash abilities you can out run any enemy in the game but there were definitely times like the final boss where I did feel a little slow but it still had the doom type movement that worked really well for me
@@planning9930 I have both of those and I still felt too slow. I guess the best way to describe it is that the side and backwards movement is slow. For the scenarios where the game goes full arena shooter( locks you in a room and stuffs 20 enemies in there with you) it’s a pain.
@@iattacku2773 absolutely agree the time that did happen when looking for the robot’s body parts on the hardest difficulty I was easily overrun had to take a break when that happened
The devs also cucked out and censored the in-game cartoon.
3:09 okay this is straight up bullshit.
The first axe you get is the shit weapon you have to replace ASAP (they literally give you one later that's better) + within 4-5 hours you get a better axe which is faster, deals the same amount of damage and takes up less slots.
During that time you even get an EMP gun, a pistol and numerous ability unlocks.
I played on normal, and had no problems with numerous robots as long as I used my abilities wisely.
The only thing yo ucan criticise the melee combat for is that there's no block ability.
1:29 - I just noticed the twins are like seven feet tall. They THICC! Also, apparently their names are "Left" and "Right." Cause that can't be a double entendre for anything while watching this game, can it? LOL.
Anyway, you're likely going to hate Resident Evil 4. They scrapped so much content from it and made it woke as hell.
While it is sad that the game is mid, for a first game, there visual design department did it very well
I think with games like this in terms of say the last past 20 years this would be the lower in comparison to the games that came out in 2003 to 2010 but in terms or today standards it breaks the mold that tripple A games are now supposed to go.
Edit: also forgot to mention we need more youtubers like you in terms of looking at it in a critique way since not a lot of people make takes on the terms of how bad gaming is and were are getting at last my opinion above average game if you really think about it if you compare to GTA, RDR2, Fallout games, Skyrim games and I am sure I am missing some other games but at least this is a good step in a direction.
Definitely disagree with you. It's awesome. I do think it needs some polish, but overall, I really enjoyed it. I'm still playing it.
I was so surprised with the amazing amount of detail but then also surprised at how the gameplay got old so quickly.
Yea the bosses look interesting but this game feels like a 2 steps forward 1 step backwards
Did you pay attention to the story.
The friendly robots in that performance venue repeatedly state that the place with robo ballerinas is a place for robo performance troupes, which include ballet, theater, and robo courtesans.
Story doesn’t mean anything when the gameplay is not that good
Honestly, what you're showing on screen looks way better than what you're describing, lol! Even _as_ you're describing it, I just can't be convinced that any of it is actually bad. I am more interested in playing this at eight minutes into the video than at 2 minutes into the video.
yeah, i have seen lots of people play it, seems to me synth is the only one who knew how to dodge and farm resources, its actually worse if you are not playing it this way.
@@arkgaharandan5881 I intend to give it a shot and put it on easy.
If I like it enough, I'll up the difficulty on replays.
This is my new way of playing games I haven't played before. I'm not willing to be frustrated by a game before I even know if I'm going to like what the game has to offer in the first place.
Have you played this?
I don't understand the hate/complaints. It's not a GOTY but it's really good and if you like Bioshock, it's an easy buy. IMO, lots of reviewers/streamers don't know how to play games, seriously. It's like they just started with the PS4 era, maybe, and then kind of blundered their way through easy mode on popular games.
For example, lots of hate toward this game called Wanted: Dead and much of it was just nonsense. One common complaint was how the pistol was too weak and they'd have to shoot the enemy tons of times to kill them, yet were too dumb to realize the pistol isn't meant to kill but to stun/stagger enemies to set up combos.
Even a lot of independent reviewers seem as shit as the corporate ones, it's sad.
It's because he's talking about it as a *game* - something you play. It really doesn't matter how it looks.
@@SyndicateOperative The word _look_ has more than one popular definition. I don't see a reason for "got'cha" tactics in a conversation about video games.😅
Damn what a great opening too the video, really laid it out, lol!
"I want middle-ware games to survive"
No mention of middleware in this review? This seems like exactly that. With all the talent and shortcomings indicative thereof.
I loved this game so much. It definitely has problems but I loved the atmosphere. I'm looking forward to what this company does next.
The reasoning behind why your character says "crispy critters" all the time should have been revealed during the opening of the game cause while it doesn't make him less annoying, you at least understand it's not him trying to avoid swearing. (Cause he almost always says it right before or after swearing.)
I was pretty turned off by the 45 minute cut scene at the start and the dull intro into gameplay was indeed quite dull. I only play games about 2 hours a day at best so I was very disappointed and hesitant to bother playing the game again. You want the initial hours of the game to be arguable the very best moments of the game.
Just here to say that I hope your channel gets better you make great content and even if I don’t personally agree with some of the things you say which is completely normal and I understand that disagreement is inevitable, I love your commentary and analysis it’s so watchable at any time.
Another reason for why I always set my expectations super low, I’m always pleasantly surprised. Might be one of those games I wait ten years and pick up from the discount bin
I love those reviews dude, keep up ❣️
this game is a step in the right direction. once we get back to making average games with no gay in them, we will get good games over time
Met a dude on FB today. You actually came up and got him to subscribe to your channel. 🤙🏼
7:50 So the ballerina twins got that gorilla grip robussy?
I’m enjoying the game so far. The main character really need to stfu. At least limit his dialogue by like…35-50%
I also really hate the open world elements. But so far this has held my attention.
Seems like a developer who should be supported even if there are weaknesses in the design of their first game
People are going to like the game because it's actually pretty good. I respect your opinion but just like skill up, it sounds like a lot of weird nitpicks more than an actual game review.
He is the type of person to skip all the tips to help you and run pass the learning bits then complain he does not know what to do at points of the game there are a lot of people that do that.
i enjoyed it , it doesnt need to blow my mind , just entertain me enough with content, story and general gameplay , wich it did , most modern triple A fail to do so
and i can see devs actually put lot of heart and love in their first game wich shows , so this actually gives me hope for their future projects , hopefully it goes well
I can't agree with you more, i felt like it could've been way better, and i really wanted it to be better, they really started so good but then you start to notice that your guy moves awfully slow even with the levelups, a lot of guns are so cool but useless to have and takes forever to charge, the boss battles! They were amazing i really wanted more of those, but that was about it, all other encounters were nothing special and some even boring and repetitive, cherry on top they made such a painfully empty open world and idek why.
the story is build up fantastic but then it gets uninteresting, unfortunately it was just a lot of wasted potentials like it really could've been way better than this, if they just polished it more and made actually more like bioshock, it could've really went in to become the next bioshock. But unfortunately this game will go along with the hundreds of good but forgettable games out there.
But that's fine, because at least now we know how good these developers are, they can do way better and i hope we see that happen in the near future.
Solid first game for the studio. Give IT 7/10. No woke shit being forced is another plus.
You mirrored my thoughts exactly here. I wanted to love this game so much, but playing it just bored me to tears.