Does anyone know the keybind option for the left-button click of the mouse to activate the jump point? I want to bind that option to a button on my HOTAS.
Interesting from Pyro to Stanton I arrived at a random location, in the middle of nowehere 15G from Microtech. Is this normal, should not it 'drop you out' at the gateway..? Actually helps with those campers should this be intentional :)
So if you "fail" the jump (i.e. go outside of the walls), you will be yeeted out into either system in a random place. However, you are right lol, if the other side is being gatekept, this is a valid strategy :D
I just got around to trying this last night, got a little frustrated but ultimately figured it out. Things I still don't understand: do you _click_ or _hold_ the left mouse button to activate the gate? Assuming you're in the correct spot, once activated, do you need to accelerate toward the gate or does it suck you in? My frames were 1-5 fps so it was very difficult to tell which effects were due to my inputs so I'm still not sure what I did to make it work.
So, if the frame rate is that low, its definitely difficult to confirm things. I will say you only need to "press" the LMB, not hold it to activate the JP. Also, it pulls you in, so you do not need to accel/decel in order to go in.
When you say Left Mouse Button, is that the same as the trigger button on the HOTAS, the Fire Weapon button? I don't use a mouse for anything but on foot stuff, so I assume Left Mouse would be HOTAS trigger? Thnx
This is a great question, but i can say that didn't work for me as I use joysticks too (hosas setup). To be fair, I did not check the options/settings to see if it can be bound manually
You're welcome! 🙂 So, it can be challenging, but i think right now that is mostly due to server instability I haven't tried smaller ships yet, so I can't answer that just yet
So at the moment not much outside of that screen effect you saw in the vid. However, part of me feels (have not confirmed this) that it might have an EMP affect of sorts on your ship with a chance of disabling your ship, yeeting it out of the jump tunnel
Yeah today (and yesterday) has had really bad stretches of performance and bug issues that prevent jumping. I think I got lucky to get the two that I did. Even the first one in this video was impacted by a bug at the end, which is why you see me in a different ship on the jump back to Pyro
And also where is the benefit of exploration ships going through this, it should be when exploration ships should have something to show for doing this? What i mean by that is the pillars should show up on a map similar to how you see speed camera locations on your gps navigation, on the line your car is traveling on.
So that seems to be when you have taken too long to open it. However, I will say that the jump points have been bugged a lot, so sometimes this a bug and not anything that you have done wrong. That should be fixed as we continue testing it in EPTU and PTU
@DigitalMaster_Gaming alrighty. Cuz there were last night when I was checking out our like 12 Polaris' around the gate and a bunch of other ships as well so 🤷
Imagine travelling in your car, along a long straight well-maintained road. You continue driving your car until you enter an OPEN TUNNEL and then you come out the other end. Why are CIG making stable wormhole tunnelling such a fiddly and non-friendly palaver?
If you press tab key to scan will you see the pillars from further away so you can plan your drifting?
Does anyone know the keybind option for the left-button click of the mouse to activate the jump point? I want to bind that option to a button on my HOTAS.
Yes it's under "keybindings" > flight -movement > the setting is called "jump drive - request jump"
Look at you carracking the wormhole like a boss! Now we need to try a polaris....
Absolutely! Lol
Also this is the plan when 4.0 lands. We have an event set up for this in the org. Really looking forward to it
Interesting from Pyro to Stanton I arrived at a random location, in the middle of nowehere 15G from Microtech. Is this normal, should not it 'drop you out' at the gateway..? Actually helps with those campers should this be intentional :)
So if you "fail" the jump (i.e. go outside of the walls), you will be yeeted out into either system in a random place. However, you are right lol, if the other side is being gatekept, this is a valid strategy :D
I just got around to trying this last night, got a little frustrated but ultimately figured it out. Things I still don't understand: do you _click_ or _hold_ the left mouse button to activate the gate? Assuming you're in the correct spot, once activated, do you need to accelerate toward the gate or does it suck you in? My frames were 1-5 fps so it was very difficult to tell which effects were due to my inputs so I'm still not sure what I did to make it work.
So, if the frame rate is that low, its definitely difficult to confirm things. I will say you only need to "press" the LMB, not hold it to activate the JP. Also, it pulls you in, so you do not need to accel/decel in order to go in.
When you say Left Mouse Button, is that the same as the trigger button on the HOTAS, the Fire Weapon button? I don't use a mouse for anything but on foot stuff, so I assume Left Mouse would be HOTAS trigger? Thnx
This is a great question, but i can say that didn't work for me as I use joysticks too (hosas setup).
To be fair, I did not check the options/settings to see if it can be bound manually
@@DigitalMaster_Gaming OK, thank you. I'll just use the mouse until I can find the setting in options, if there is one. Much appreciated.
Anytime, you're welcome!
Thanks for sharing! Is it hard to stay within the wormhole while traversing? And is the handling different for smaller/larger ships?
You're welcome! 🙂
So, it can be challenging, but i think right now that is mostly due to server instability
I haven't tried smaller ships yet, so I can't answer that just yet
I've done it with a F7A, Vanguard, and a C2
Honestly, the C2 was the easiest, by a lot
Thanks for the video! So are you in scm or nag mode? It looks like your shield is on...
Thank you! To use the jump point, you have to be in nav mode
o7 thank you so much for this
Oh you're welcome!
What happens if you hit one of the tornado pillars in the tunnel?
So at the moment not much outside of that screen effect you saw in the vid. However, part of me feels (have not confirmed this) that it might have an EMP affect of sorts on your ship with a chance of disabling your ship, yeeting it out of the jump tunnel
I tried for 3 hours today and I never got the HUD switch to calibrate or recognize the jumpgate in any way using 4 different ships.
Yeah today (and yesterday) has had really bad stretches of performance and bug issues that prevent jumping. I think I got lucky to get the two that I did. Even the first one in this video was impacted by a bug at the end, which is why you see me in a different ship on the jump back to Pyro
Did the campers come after you while you were waiting for jump on way back to Stanton?
No, but the game servers did, they crashed after that first jump :D
@@DigitalMaster_Gaming 🤣they'll always find a way.
Absolutely lol
And also where is the benefit of exploration ships going through this, it should be when exploration ships should have something to show for doing this? What i mean by that is the pillars should show up on a map similar to how you see speed camera locations on your gps navigation, on the line your car is traveling on.
What about when it says "closing"
So that seems to be when you have taken too long to open it. However, I will say that the jump points have been bugged a lot, so sometimes this a bug and not anything that you have done wrong.
That should be fixed as we continue testing it in EPTU and PTU
@DigitalMaster_Gaming alrighty. Cuz there were last night when I was checking out our like 12 Polaris' around the gate and a bunch of other ships as well so 🤷
ya, im going to ignore the wormhole until they fix the cargo elevators only working half the time.
Imagine travelling in your car, along a long straight well-maintained road. You continue driving your car until you enter an OPEN TUNNEL and then you come out the other end. Why are CIG making stable wormhole tunnelling such a fiddly and non-friendly palaver?