Dishonored - The Worst Stealth Game You'll Ever Love
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- Dishonored - The Worst Stealth Game You'll Ever Love
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Okay, this is like the third time I have tried to post this. Apparently I was wrong about the three bolts over the head, but I wonder to myself, am I alone? How many people thought the same thing. Like, when there;s a detection meter, and that detection meter fills up to the top, I assume that means I've been detected. How many of you wasted your precious life quick loading?
I think it also would've been helpful to have a ui element in the menu that told you if your ghost rating was broken because it would have helped to dispel this disinformation in players immediately and probably would've resulted in a lot less people being turned off by stealth.
Anyway, sorry. I screwed up on that, but who has been hurt more by this mistake, you, or me having quick loaded hundreds of times when I didn't need to?
Nah you just had a 52 minute bruh moment
you were wrong about almost everything you said bro
Jokes aside the video was very enjoyable to watch, you put alot of soul into it and I loved that. Don't beat yourself over it too much
@@NarsMcain agree. Very well done. Only think I kinda dislike is the random desperate attempts to tell jokes, they just always fall flat and interrupt flow. I feel there are far less in this video however and I really enjoyed longer periods of focusing on explaining a point. Feels more confident.
The awareness levels kinda work like this, In the mind of a dumb guard:
1. Confused/ Curious at sound or glimpse of something.... Nah, probably just a rat.
2. Suspicious maybe someone is around...maybe I'll look around the corner but I'm probably crazy.
3. Convinced enemy is nearby but unsure where...better make a thorough search and get ready....but after a minute I didn't find anyone so I'll just return to post, must be going crazy or I scared them away. edit: unless i found body or continuing evidence of intruder...i'll keep looking and alert others to be aware. still unsure of player location and technically still unbroken stealth status.
4/ Red/ Broken : KNOWS enemy is near and knows location. Alert everyone else. Sees everything and has telepathic communication with allies and satellite uplink to locate intruder instantly. Rush
my guy went through the whole game thinking that 1-3 lightning bolts mean you broke stealth. that's unfortunate. You've only broken stealth at full alert
The fact that this guy still enjoyed the game while basically going in new on one of the most frustrating challenge runs possible, is a testament to what a fucking masterpiece this game is
@@36shadowboy also tried to use sleep darts into armor, i mean yeah this is what the masks for.
@@36shadowboy it’s really not that challenging. It’s way more difficult in dishonoured 2 and it was still easy.
He also didn’t realize you could upgrade sleep darts to be able take out alerted guards/npcs
No, Dishonored is like getting pulled over for speeding, but when the cop approaches you, he asks if you’re still gathering for whiskey and cigars tonight.
Never doubt it.
Indeed, I believe so.
Blow off, choffer.
Best Comment
@@dansmusicplaylists198 Do you want to go out for cigars tonight?
Blink makes sound in universe. The clip you have of stealth being randomly broken is because you used blink next to enemies. There is a specific bone charm that makes blink silent
holy shit really?? ive played this game to death and NEVER had that happen to me
@@surelylune that little whisper sound in game that happens on every Blink, is audible to enemies, yes. Technically it’s possible to pull that Bone charm on the first real mission and forget about the sound of blink
@@opinionpaladin6007 I'm pretty sure the teleport "whoosh" itself makes some noise as well. I've blinked past enemies from a distance and had them turn around to investigate a noise they've heard directly behind themselves, rather than at the origin point of the blink where the whisper would have come from. You have to be passing them _really_ close though, like inches away.
i always tought that enemies hear the same "wosh" that i can hear from Daud's Assasins
What bone charm iv never had this issue after a few hundred hours ?
Please note: You are explicitly not allowed to like new games. You can only like the old games that I like.
Deliver your handwritten apology to my desk by Friday.
This is not a game this the reanimated corpse of M&M Messiah. WITHOUT KICKING.
based frogposter
Every game becomes an old game
@@justletmelistthese really!! Imagine dark messiah gameplay with this game world building. 😲
two or three bolts above guards heads does not mean that you are out of stealth, nor does it ruin your ghost run. It just signals they are looking for you
The bolts have to break and split for your ghost run to be altered
I have a feeling Strat is just gonna stare at his monitor and start weeping when he realizes this. How do I know? Because I wanted to after learning this, I used to think it worked the way he did lol
Yep
@@RatboyW yep
@@RatboyW I was the same, did three full ghost play throughs before I realised
Also, not to rag on Strat-Edgy since I love his stuff, but I saw him complain that music box Overseer's 'Hitbox is bullshit' while shooting him in the front
It is mentioned in notes found in game that you can't one-shot-headshot Overseers from the front, their masks block the shots. It's the same with the music-box man, except he's virtually immune from the front, even from your sword because of the big piece of machinery on the front. You can also see your shots sparking off, and making loud audio-cues in game that it's bounced off and not 'sunk-in' so to speak
tldr: Shoot Maskman and Musicman in the back
"The pistol is a flintlock."
Pistol: **Sad wheellock noises**
it's designed to look like a wheellock but there is no dog/clamp with the iron pyrite and it fires a self-contained cartridge. it looks more like a striker fired pistol to me, where a striker in the gun hits the whale oil in the cartridge which acts both as primer and propellant. idk whether it's muzzle or breechloading but considering how fast the gun is reloaded then it's probably breechloading (+ the upgraded version of the pistol makes it belt-fed so it's probably breechloading for that to work). also probably the default version is unrifled because it's pretty inaccurate but it can be upgraded to rifled since the upgraded version is pretty accurate.
@@comradeotaku how did u learn about guns
@@PoorEdward i have a pretty surface level understanding thanks to watching videos and reading various online articles. i wouldn't say i'm an expert but i know far more than your average non-gun owner.
another thing that makes it not a flintlock is it fires bullets not balls
@@kktyr4580 Ever heard of the minieball?
Do prey.
You’re welcome.
I said it.
P.S. those cutscenes you remember were probably the hint screens that pop up in the early game. One talks about how high chaos caused more rats and weepers. They were slightly animated and well drawn but were still pretty much still images. You aren’t crazy.
He has reviewed Prey :)
Weren't the ending cutscenes like that too?
i also want prey next
@@Randomness65535 Eh, he's talked about it but we haven't gotten a video like this on Prey. But yes Strat plz Prey omg
Which Prey though?
Did a recent playthrough of Dishonored and it took me like 2 hours total because of my map knowledge. Seriously wish I could play it for the first time again.
I've been on my first playthrough of Dishonored for about 7 years now. For whatever reason I will play a little and then take a break, forget about it and then something like this video reminds me and a little voice chirps up in my brain, "Hey go finish the game asshole."
@@michiganjack1337 Same bro lol I just can't seem to complete the game, even tho I find it interesting. It just fails to hold my focus
Go touch grass then I guess
@@user4n55 im like this with dishonored 2. For some reason i cannot manage to pull through in finishing it. While the first dishonored ive done plenty playthroughs without losing focus
i just did my fifth playthrough and while 2 hours is a total exaggeration, i did a collect everything playthrough and it only took 6 or so hours. i think i missed a single painting in the flooded district but thats my least favorite part of the game so whatev
Funny that you found sleep darts to be totally useless. I guess I'd find my way around the whole "other guards saw that" mechanic was to distract with a thrown object and fire darts from the back to the front of their vision, but honestly sleep darts were one of my most used items. Didn't feel very punished by them most of the time
Yupp, the only ammo type i spent money at so i could always start with a full supply. At this point i had no idea wich rune abilities become important when so i often had to rely on sleep darts to get out of a pickle. Thankfully the DLCs added narcmines, chokedust and summon asassin
I never got use out if bottles tho, i tried to use them to bait patrolling guards into an ambush but they never gave a damn and explosive bottles alert the entire base
@@StratEdgyProductions this is a funnier outcome, and typical of a strat edgy run. Accidental ultra hard mode
Sleep darts saved my skin many a times, so much so I always restocked
Combat sleep darts are great for if you are not doing any stealth and just running circles around enemies with out killing them.
@@RaccoonRecluse even then, sleep darts with no stealth still work, just not instantly althrough it might be long enough for them to shoot each other ruining your no kill run
Is your Game cursed?
I've never Encountered guards that could See me when i was behind them
Maybe they were just about to turn left/right or he played on a higher difficulty where guards are more cautious
@@PancakemonsterFO4 i don't think Its the difficulty
I'm Not even Sure If the difficulty actually does make the guards more suspicious
If so i absolutely didnt notice anything changing
@@shitfacejohnson4085 i listened again, my best bet is he wasn't in sneak mode while zooming so they heard him immediately since he said that he couldn't choke them and that it got better with the sneaky boot upgrade
Because they don't. In the clip that he shows the guard is just on full alert and looking around, he wasn't detected, the guard wasn't even gonna turn his head.
Valentin - th-cam.com/video/r3hTwsvJV_A/w-d-xo.html
Dishonoured has gotta be one of my favourite stealth games cuz when I ruin stealth I always think: Well I’m gonna have to load back anyways time to wreak havoc with rats
Sounds about right
So anyway i started shooting...
(Althrough time stop, sleep darts and quickly zooming on the rooftops might get rid of the crowd as well. With a siren nearby its gg)
That’s me trying stealth in wolfenstein no joke I’ve only done stealth properly twice
@@ljspencer3 wait, can you stealth in that game?
@@Pilot067 pretty much my thinking
I just tested it and using the tranquilizer in the way you describe doesn’t actually break stealth and I completed the level as a ghost despite alerting them using the tranquilizer on those guys at granny rags and at the entrance to the high overseers office. It alerts them to around your area but until the arrows over their head go red you haven’t actually broken stealth.
I think the first level made me super cautious and whenever I saw three bolts I assumed it was stealth breaking. So, I guess I made the game even harder on myself.
@@StratEdgyProductions It's crazy how you could make a 50 min video without getting the basics of how the game works. 20:40 the guard doesn't know where you are, he just knows that someone is hiding somewhere, so of course the guard won't rush to your position. So all your rant about sleep dart is really misplaced, they work as intended.
When a guard sees another one getting shot, he becomes suspicious and start to look for the shooter. The guards are not "able to do visual calculus on par with that guy from a beautiful mind", they just find you because on most of the clips you show, you stay out in the open after shooting one dart (like 17:45 you're just standing on top of a rooftop in front of a guy, so when they're suspicious now he looks up, of course he's gonna see you, it's not rocket science).
And all your rant about crouching feels the same. You have the position of the blade, and the icon on the bottom left of the screen. What else do you want?
@@StratEdgyProductions 3 marks is: i better inspect this- mode. If a guard sees one of his collegues collapse for example or you stand to long in their field of view (depends on difficulty) they will absolutely rush towards you so unless you flee to the roofs with zoom you will get caught immediately as soon as you cross them even for a second
@@PancakemonsterFO4 Sometimes the audio and visual elements are somewhat misleading though and you can have them detect you while only showing two exclamation points. The key indicator for being detected isn't the audio or even the exclamation marks, its the box over their head displaying red for at least a moment. I can see why it is confusing and I didn't even know that last part before testing it today.
@@DeansDiscourse when the bolts scatter in red its over, they start combat and alert all their buddies in the area. You can now either fight them, epically escape or start sleep darting everyone. Time Stop lv2 still allows for chokes even in full alert. Also changing the Area won't stop them, they will enter with you if they are close
Sound Cue is at two bolts. You can still hide or attempt a last second bolt shot unless you are very close by. Usually they stare for a while in the direction then continue with their patrols. Three bolts is the chase and search (they never look up so better hide by zooming up)
Most of these complaints are caused by fundamental misunderstandings.
I use to like this guys videos. The more I watch him the more I realize he's pretty bad at games and understanding mechanics.
he's right about the scripted invulnerability of the guards in combat tho. very annoying and also exists in dishonored 2 in a different way, with undodgeable and unblockable attacks that cannot be interrupted.
@@ozythewise7411 I loved his videos they were artful and well done now they’re trashy and boring
@@nuklearboysymbiote which attacks in d2 you can't block?
@@masinmorswin8578 when the veterans turn around and attack, I'm pretty sure even if you back off and block where their sword is you still take damage. Also you can't do anything about any incoming attacks when you're in the middle of a climbing or knockout or assassination animation. veterans also dodge slide takedowns
The alert system is like this:
one bolt: suspicious
two bolts: searching
three bolts: aware of your presence but not location
red bolts: visible
well kinda but
One bolt: Will turn head but continues patrol
Two bolt: Stops to look over
Three bolts: Actively seeking you out
Red bolts: Actively chasing you down/beating your ass cheeks like a Cherokee drum
My approach to stealth is heavily inspired by my days of playing Splinter Cell: stay in the dark, and take out enemies where I can. Unfortunately, many games don't do stealth as well as Chaos Theory.
Many games don't detect light and dark. Check out the credits of this video. I show our system in my game of how we are detecting light values. It's an easy solution but I think at scale, in some of these AAA games, it tends to slow up shit, and doing rays from a directional (GI) light source is probably super inaccurate and CPU intense.
You should play the original thief games. It does stealth perfectly.
@@zak4683 i own a couple of them, and I've played a bit of thief gold, but I haven't really gone back to it yet. But yeah, it does to stealth pretty well.
I loved the Metro games for detecting light and dark. In fact, it felt a lot more consistent than in Splinter Cell Blacklist. Fuck that game. Blacklist was painfully inconsistent, and the flaring lights on his back were misleading. Conviction made it clear that every time the black & white filter appeared, you were undeniably invisible to enemies. But Blacklist? Enemies can still see you in the dark even though the flaring lights told you you're invisible.
@@zak4683 I want to chill out and play stealth games, but instead have to go out and take scores. The landlord is pretty vicious lol
How can you play through the whole game, make a review of it and don't know about basic stuff like when the guards really see you or that the shadow at the edges and weapon position signify stealth? I usually like your work, but man, this kind of lessens my trust in your reviews..
Its more of a rookie mistake, althrough the guards looking for your hiding place may give the appearance that you already got caught
I love arkane but this tell is just not clear enough.
@@aver155 I personally always thought it was quite clear, but yes, it's possible it's never mentioned explicitly. On the other side, how much time would it have taken for Strat to have looked this up if he had any doubts about this?
@@robinmattheussen2395 If you have to look online for an explanation to something as simple and basic in a stealth game as "how visible am I?" then you are looking at a stealth game that has failed in one of the most key areas of design for the whole genre, player feedback.
A good way to look at stealth games is as a series of puzzles, they typically tend to be more based on observation and problem solving skills than twitch reflexes and improvisation.
In both puzzles and stealth games a very important feature is the degree of knowledge the player has about the environment, the actors within it and themselves, from that they can plan a solution out and then try to execute it as best as possible (this probably also explains why a lot of fans of old school stealth games have a rather perfectionist attitude regarding stealth), the more ambiguity and unknowns you throw into a situation the more you take it from a planning and execution challenge to one of improvisation at best and trial and error at worst.
Now a focus on improvisation works fine in an action game (which is helped here by several of DH's options being very action oriented) but it also probably goes to explain why Strat (and likely a lot of fans of games like Thief) weren't too fond of Dishonored and got frustrated with it easily, not helped by a lot of the press surrounding the games launch proclaiming it to be a spiritual successor to Thief when it is a very different type of game overall.
also there is LITERALLY a stance icon on the bottom left side of the screen that shows if you're crouching or not, review feels rushed
Might as well have titled this "Man doesn't understand core game mechanics and embarasses himself for 15 minutes"
warning: half of this video is criticizing the stealth system using incorrect information. Strat thinks that 3 white lightning bolts counts as detection when they have to break and turn red for it to count as a detection. Strat also must have accidentally bungled his audio settings because he says that either the AI doesn't bark thinks like "ill find you" or you can't hear them denote that they are more aware than they used to be. if i had a nickel for everytime ive heard "ill find you, you hagfish" playing this game, id be rich man. its still an ultimately praiseworthy review but make sure you actually have proper information on these systems. Also, the only cutscenes in this game are the boat rides with samuel, and havelock's briefings. its kind of a big mistake to assume there are cutscenes in dishonored between missions and call out the PC port for not having them.
And if you look at the comments, a lot of people thought the same thing. I may be wrong, but the UX in this game isn't getting any better because I am wrong.
@@StratEdgyProductions absolutely you are right, i definitely hadn't considered UX design in a long time because i've run through the game so many times i know its ins and outs, its definitely all understandable confusion, and almost laughable, as anyone whos played the game has shared that confusion, and looked up what exactly counts as a detection, especially considering detections don't even count with certain enemy types, like dogs and river krusts. What i think deserves mention is the prison level also tutorializes these AI states in a subtle way. You have an easier time sneaking through the courtyard while the guards are talking because when guards are in conversation, they are even less aware than normal patrolling enemies, as they're focusing on a conversation. but anyway, thanks for the response.
"If you don't hit the bell, goblins will come into your room at night and drain you of your vital boy or girl essences."
... I'm confused, are you trying to get people to click the bell, or not? Having a goblin drain my "vital boy essences" sounds like a pretty good deal, ngl.
@Ghost God if I keep my eyes closed it feels the same nonetheless
@Ghost God he never said what kind of goblin, he only used the general term. Could be disgusting monstrous goblins, or could be shortstack horni goblins
It's vital, remember. You'll shrivel and die without it
@@legion999 That just improves the situation, tbh.
@Ghost God sexual appeal is different for everyone. some folk want a slimy goblin draining them terribly
I'd like to see you review this again considering 80 percent of the video was you complaining about the alert mechanic that you misunderstood. It sours the entire review in my opinion. I know I'm biased because dishonored is one of my favorite series ever and I'd sacrifice everyone I know to the outsider to get a 3rd game, but I think this game deserves a better review now that you understand the mechanics a bit better now.
Yeah absolutely. The review itself is bad just cause he didn't know what he was doing. He just needs to give it another go.
Unfortunate because Death Of The Outsider is the worst Dishonored
That's what he does.
He takes a game that is considered popular, shits on it, has a laugh, then moves onto the next. I don't know if he's serious or not, but his takes on a good portion of his other videos are not the most reasonable in my opinion.
@@tachankathechub4727 I'm still playing through it, what makes it the worst one to you?
@@RaidsEpicly It is a lot more linear than the first two , and the powers aren’t as satisfying
20:40 your whole argument is wrong. The enemies pathfinding is fine, they're not supposed to know where you are, they're looking for you...
About those "2D animated cutscenes", maybe you remember the tutorials? There were stylized 2D images with text, explaining some mechanics. Maybe on your newest playthrough, you had those tutorials turned off.
Well there was the hide tutorial with Emily and those mini tutorials with one image and a bunch of text wich is basically the short description for the skill/mechanic. It really borders to “figure it out yourself“
Maybe he is thinking of the second game, which does include those? But at the end there it sounded like he hadn't played d2 yet.
Loading screens with tips
i dont know if they were supposed to be cutscenes, but i remember seeing them as promotional material
He’s talking about Tales From Dunwall, the 2d cinematic
My approach to stealth is to kill as many guards as I have to to remain unseen. In that sense, Dishonored is one of the best stealth games I've ever played.
Its design still doesn't support that gameplay style very well imo
@@Ashamedofmypast Sure it does. There's powers that dispose of bodies for you.
@@paradocks23 and don't forget, you can just throw bodies into any swarm of rats.
@@paradocks23 one of the must have skills for a undetected low chaos run, unless of course you want to go for the clean hands achievment then DON'T DEAL WITH GRANNY RAGS
@@PancakemonsterFO4 free upgrades bois, but yeah I don't go that clean
Tip: when corvo's sword (right hand) is facing up, you are standing. When he's crouching, the blade is in reverse-grip.
Also there is literally a silhouette of you crouching in the bottom left corner when you crouch. You have to be really oblivious to get confused by this.
I feel like this game rewarded you for failing stealth by testing how quickly you can restrategize mid-combat and still come out on top.
Glad you're still doing well and are at least well enough to make your awesome video essays. :)
RUN AWAY!
Perhaps, but if things go to hell and you’re forced to kill you can easily wind up with high chaos. You can even find yourself with high chaos at the end of the first level when you really don’t even know how to play the game yet. That’s a failure of design to me.
@@bizmonkey007or it makes you learn the stealth and or how to escape better or replay the game for different play styles and getting better
@@bizmonkey007 or it forces you to see what the full extent of your abilities and options are , like as long as your out of eye sight you can easily find a hiding place , preferably high up as npcs rarely look up unless Alerted to someone or thing being up there other hiding places work best when guards are just suspicious or wondering, not to mention there are a few 'safe zones' npcs cant normally get to which you can use to bide your time and plan your way around to more alert area
(22:00) In the "thugs come to Granny Rags example" the thugs are conversing with each other, so you must wait for the conversation to end. Imagine the guy you're talking to suddenly goes silent mid-sentence, of course they become alerted haha
I definitely agree with your art style argument and it’s one I make myself. Stylized is timeless, realistic isn’t.
Dishonored is not a successor to Thief, but the illegitimate lovechild of Dark Messiah and Deus Ex: Invisible War.
yeah
May as well think that as some praise for Invisible War. I happen to really like the game, good to see someone else does too. Jank, and all. Had a unique main character, globe trotting locations, unique skills... I like all the games in the series to a degree, but I rank IW above MD even though MD is more fun (to play, moment to moment). I like Jensen but he doesn't need two or more games. It's almost all in Prague (wonderfully realized, tbh), and half the skills are carry overs. Great game, sure. But IW is more a DX game to me.
@@simondaniel4028 IW was the first Immersive Sim I ever played, so despite its flaws, as a child, I *completely* filled my OG Xbox's hard drive with different character builds. I couldn't quite put my finger on it, but looking back, that was where my love of ImSims was born (though for several years, I called them 'water cooler games' for lack of a better term). My favorite was the Poltergeist (use Walk Silent, Cloaking, and Enhanced Strength. kill everyone by running around invisibly and yeeting barrels and crates at them)
I still haven't gotten around to MD, though. HR's endgame left me feeling bitter (like WTF, it's just four buttons that play stock footage and a monologue from Jensen that communicates the themes with all the subtlety of a brick to the nutsack) and even though I still liked him as a character, having him as the protagonist of MD meant that is story could only either exceed and diminish the previous one, or pale in comparison.
Breaking news: Local man makes a video nearly an hour long in which he complains about the systems of a game that he doesn't understand.
I thought I was the only one screaming at my screen too
Yeah I don't get what this dude's problem is. I didn't experience any of the issues he talks about, only one minor AI glitch in the lady Boyle mission
Mate, It seems like you need another playthrough. Your entire rant about "Stuff that breaks stealth" doesn't make any sense, because those things don't break stealth. They only raise awareness. The complaint about footsteps is reasonable, but I still disagree. I have about 20 playthroughs of the game and like 15 of them were without Dark Vision. There are two reasons for that. Reason number one: Dishonored is built around taking high ground, surveying, going down for the kill and then returning to the high ground. Don't really need footsteps when you can see everyone from above. Reason number two: guards constantly speak. They chat with each other and have situational barks that alert you to their movements, plans and awareness state. All in all, I'm happy that you enjoyed the game, but man, it's so much better than this, you just didn't get how it works.
"They only raise awareness"
Which causes choke to get disabled and the enemy to turn around and see you. Eh? Eh?
@@StratEdgyProductions Nah mate, choke is not disabled untill you are detected, and the guards don't turn around if you are not making any noise behind them. I understand your pain though, because sometimes the game takes a moment to register that you're behind a guard, and the choke won't work until the icon for it appears. Been there, know what it feels like.
@@StratEdgyProductions How u gonna make a 52 minute video and get so much wrong, and then try say others are wrong about what theyre so clearly right about?
I wouldn't call it a bad stealth game at all, it's super rewarding, though I wish they'd use light/shadow stealth as well, even if they had to get creative with the levels lmao
Regardless I love it
I think they did unless I am mistaken
@@WCRyder I meant significantly, like in Thief or Splinter Cell. The way it was done, shadow makes a marginal difference in avoiding getting spotted at a distance.
Dishonored is, even now, a great game. I’ve played it recently and still loving it.
Its sequel is even better in my opinion, but I have preferred Dishonored 1 story.
What bothers me is that Assassin Creed 3 was awarded Game of the Year that year; in my opinion Dishonored is far better than AC3.
It's kinda weird when you watch a video break down the game mechanics in Dishonored 2, they made the chaos system worse but I think the powers are better
AC stopped being good after brotherhood
come on man. AC 3 had a better lead character, better story and in my opinion better gameplay. i get its a thing to rag on AC 3 but come on it 100% deserved game of the year
@@legion999
thats odd. Ac only started getting good at brotherhood
@@SharkSprayYTP better gameplay bahahahahaha
Honestly, many of the complaints you level in this video sound kind of strange to me. I've beaten every single Dishonored game and DLC with no kills, full ghost and no supernatural powers (except Blink) or upgrades from the first time I played them and had close to zero issues with any of the stealth mechanics. Yeah, there's occasionally a somewhat annoying or tricky situation that you have to try a bunch of times, but nothing that could ruin the (amazing) experience. I'm not saying my experience invalidates yours of course, it's just that I can't really recall anyone else mentioning having all these issues. Maybe I just have more patience? I don't know. I'm generally quite terrible at every video game out there, so I'm definitely not good at the games.
A lot of his issues seem to stem from not understanding the fundamental mechanics of the game. For example, he seems to think that stealth is broken whenever the piano sound plays, when it really just means you've been detected to some degree. In addition, all the issues he had getting the game to run can't all be the game's fault. It might be anecdotal but I've played this game both on a laptop that really wasn't designed to play games and a purpose built gaming PC (not to mention console but that's not really relevant here) and didn't run into anything even approaching half the amount of issues he had. Every game has it's optimization issues that need to be worked out on the first boot, but this was suspiciously excessive. Sounds like he's got too many other background programs running, or maybe it was outdated drivers, or maybe some of those background programs have hotkeys that he keeps hitting while playing... either way it seems like his issue of "if a game has problems, I get all of em" might have more to do with something he's done than an oversight by the developers.
@@mysticwizard1943 I've had zero issues with Dishonored 1 on a bunch of machines (unlike D2, which wasn't very well optimized IMO), but I don't wan't to suggest he's exaggerating or anything. It's just weird that he had a BUNCH of these issues all together.
@@robinmattheussen2395 By saying it was suspicious i dont mean to say he's exaggerating, but pretty much that its suspiciously weird. Like they seem to be issues with what he's doing on his end or how he has his system configured that are causing the problems.
I played Prey at a friends house once. It feels like a fever dream I will never experience again please play it so I can have the nightmares go away.
It's steam summer sale. Buy it yourself
It's on Gamepass if you have it too!
It is an underrated game. Even the DLC was excellent. Mooncrash? Almost as good as the main game. In fact a superior SIM experience imo.
@@ameliaward7429 my favourite element of the game was seeineveryone dead, finding a sec console, seeing those who are left and working out the mysteries of those who died and those who still lived.
I've literally never had like 90% of your issues after 8 playthroughs (across every difficulty) 😂
He doesn't care, skip it.
@@pickledblowfish6178 ok but he still posted it and being up for 26 hours is a great idea
Good for you
good for you
Seems you didn't understand a few things about stealth in this.
That's not the sound of broken stealth, there's 3 different sounds indicating 3 different states of awareness.
Then blink makes sound in universe, same way you can hear when the assassins blink, guards can hear you as well.
And no, tranq darts don't break stealth the way you described either
100% agree on style over realism in graphics and the style of Dishonored drawing me in.
Also, the first time I played it I was disappointed because someone recommended it as a spiritual successor to Thief. That set very specific expectations for me that Dishonored couldn't match. I played it again (fully this time) after a about a year later, having stumbled on the Tales of Dunwall youtube videos. Those were amazing, short trailers setting up the mood and atmosphere of the setting. After that I was in love with it.
Also, agree that the soundtrack song in the end was jarring.
One thing I missed in the original Dishonored game was a voice for the protagonist (And while I love Stephen Russels voice, casting him for Corvo was a misstep because it was a reminded of Thief).
Also, Prey. Yes, please. Only played it recently but really loved that game. Awesome stuff.
Warning: this video contains some of the worst stealth gameplay ever recorded by human beings. You've been warned.
PS, I love your videos, but maybe stick to RPGs? This stuff is abysmal.
I'd love to see reviews of the other Dishonored games. Dishonored 2 has some top notch level design and I don't remember a whole lot about Death of the Outsider but I remember enjoying story a lot. The low chaos ending was really satisfying.
Can't bring myself to play the latest too long and I still haven't beaten the 2nd mission. Yet I love these games
@@kersaherpafuqer784 its so good!! play it brother
Dishonored 2 is the best one in my opinion, as you said the level design is phenomenal and I feel that they fixed many gameplay issues from the first one, some people complain about corvos voice act but I personally loved it, I felt as though it added more depth to his character and really made me care about his story more. The travel journal addition was a great idea as well, having better insight into your characters thought processes and emotions based on the actions you made, so many of these small details made the world feel so much more alive and I love how much implied influence your decisions have
@@HadezRaps adding branching abilities, or the stats screen that track your kills or detection (I hated flooded district in the first game because it was so long and so easy to get detected without knowing).
Death Of The Outsider is a game?
"You have to beat the mind game."
Prey is really nice. I like the computer screens!
i have to piggyback here. Prey is a different game entirely, but has similar elements. Its SO GOOD. 10/10 highly recommend will sub to your channel and turn notifications on if you give prey another go. I remember an old video you did about it. Time to revisit :)
I love this game and also disagree with everybody that says playing a ghost-run is extremely difficult, my 2nd playthrough playing it when i was like 13 or something was playing a pacifist ghost run and I rarely had any problems, I believe this is mainly because contrary to other stealth games this game is mainly about speeding through levels by smartly using your powers instead of waiting for guards to pass by and similar
A really prominent spot comes to my mind when you try to break into dunwall tower, go over the pavillion where one of the guards has a affair with a maid and if you take too long the maid will catch you as you try to loot the guard shack
Ghosting with powers is laughably easy.
Ghosting with Daud's blink is almost cheating tbh
Man ghosting is super easy in this game, especially since you can ease through the game with just Blink 2, Time Stop, Dark Vis 1 and Agility 1.
@@gunswinger3110 agreed, lots of people just never realize how much you can abuse your powers
@@gunswinger3110 Honestly, the moment you realized you have more than enough mana refills and stop conserving them too much, you become god
Strat, I love your videos, and I'm sorry that you didn't enjoy the stealth in this game. It seems like you may have misunderstood the detection mechanic. Three bolts over someone's head doesn't mean you were detected. It means that they are on alert. The sleep darts make other guards ALERT, but that doesn't mean that they automatically detect you. I have max difficulty Ghost runs in Dishonored 1, 2, and all DLCs, and bolts over someone's head doesn't compromise a ghost run until they "break," signifying that you've been spotted.
***Also, the audio "sting" that you hear doesn't always mean that you've been detected. It can mean that someone has found a body or have been made alert by some other means.
Great video otherwise. I enjoyed it thoroughly.
It's tragic that you believed that the white lightning bars meant you were detected, it just means they're looking for you, they turn red when you're actually detected. Almost every issue you had with the game is because you misunderstood the detection system 🤣. You're definitely right about footsteps not being a useful way to detect people and the choke being a little buggy though. And the game definitely has 2D semi-animated tutorials, and cutscenes. I always got them on my PC version, but it's a major bummer you didn't.
The sleep dart argument is strange, because I've never experienced it. Maybe just try a different play style and approach from a different angle. I'm only saying this, because in most of the gameplay you provide you're rather close to them the trick is to do it from above. Also the guy outside of granny rags' house turns around, because you are walking backwards whilst choking the guy.
With the powers it was a stealth blast! I never killed, and I was never detected. Dishonored is a perfect stealth game, whenever I see videos where players go full berserk it just feels so wrong!!
It awakened the long lost Thief feeling again!!
the combat in Dishonored feels really good, tho
I'm with you, DieWelt.
The thing that really made me fall in love with the game is the aesthetic and environment. It's so dark and beautiful at the same time, despite the death and disease that affects every part of the game world. And the way you return to the hideout and can just relax for a while in between missions, letting you take a breather and interact with other characters for a while. And the worldbuilding, you could spend an entire afternoon reading all the literature and songs and history that have been scattered through the game. And I will never forget the horror I felt the first time I saw the rats eat a corpse in seconds; it was genuine, not some cheap jumpscare
Same. I love the art style and atmosphere to death (pun intended). At the same time, because of the thick atmosphere, I couldn't play longer than maybe 2-3 hours I got kind of feeling down because of it. It is one of the most beautiful games ever. Especially in the DLCs. The light, the architecture, it all feels so beautifully nostalgic. Dishonoured 2 is even more beautiful to me. Never before I admired a ceiling lamp in a game for several minutes or enjoyed the atmosphere of a simple room and wished I could live in a flat like this, in a city like that.
u not being able to notice when ure crouching or not is just ridiculous to me, i never, literally never couldve even imagined such a problem. the sword and the picture on the bottom left is more than enough
I like how you call a see through wall power a wallhack. It's far too often you do not even see mention of this shit in videos anymore, somehow this became the default and i hate it.
About the sound: I just came off of Thief 1 and 2 and replayed Dishonored again, did a mostly flesh and steel/clean hands/ghost/shadow run and just finished it. That means no dark vision and just level 1 blink for the whole thing. I was thinking that without the amazing sound design and being able to hear exactly where guards are, I wouldn't have been able to do it. Maybe your headphones weren't high enough? I think the footsteps aren't nearly as loud as Thief's guards but it still sounds like everybody's wearing stilettos. I think the biggest thing is the ambient guard noises. They're always coughing or sniffing, mumbling (stupid goddamn) or calling people choffer. It mostly just encourages you to slow down, find a safe spot and case it for a while before moving on.
The instrument you were looking for is called a hammered dulcimer, it's a trapezoidal-shaped percussive string instrument. very beautiful staccato harp sounds basically. also a lot of your criticisms were somewhat addressed in the sequel.
Here I was about ready to proclaim it was a tack piano. I think you're probably right.
“When they see a body, they become psychic” I felt the complete and utter frustration behind that misunderstanding. I feel for ya man
I got both ghost and the achievement for no powers on my second playthrough. It is not that hard blink 1 was good enough to get just about anywhere. for example you can go over the light wall on both level 2 and 4
22:00 I watched a no kill stealth run, and the guy unlocked the door before sneaking behind them. When he took out the other 2 thugs, the 3rd one went inside instead of turning around and spotting you
I would love to see a Prey video. I picked it up years ago and played through the beginning but got distracted by other stuff and never went back to it. I've been wanting to for forever now but I just have so many games backlogged I've not gotten to it.
Fuck those other games. Play Prey. It deserves your time!
Prey Prey Prey!!!
Good guy playthrough: "dammit, reload. Luckily, knowing that I'm indirectly helping more townsfolk this way."
Low honor playthrough: "Oh my fucking God I will stab a million million rats if I have to!! STOP BITING!!"
18:14 dude, you literally have a stun grenade (in the DLCs). Also to save billie only the soundbox guy has to be knocked out, she can zoom out of the situation once her abilites aren't being blocked.
This is a really simple thing. The awareness bolts showing up isn’t breaking stealth. Not the first one, nor the second one with the little stinger, not even the third. Stealth is broke when they shatter and guards start attacking. You will still get ghost if you pop a guard in the head, another sees it, and runs for cover, so long as they never see you during this.
Edit: And other people said this two years ago - I figured they would. Just had to say it because I’ve beat Dishonored like thirty times in basically every way imaginable. lol
watching this guy rant about how enemies detect him even when they cant see him when they arent actually detecting him for like 10 minutes is just so painful
also seeing him crouch walk during time bend 2 lol
What i like about these kind of graphic design is that it ages really well. Games that try to be as realistic as possible when it comes to graphics can age really badly
strat the bolts over there head means how alert they are and that they are looing for you once they find you the bolts will turn red then disappear and also for the ghost run they don't fail until the bolts turn red till then you are fine
That weeper explanation is a tutorial thing that states the consequences of killing versus knocking out.
Ah yes, my favorite instrument, the elusive "harpiscord" ;), love you dude.
In the Far Cry series they just had a screen Icon for crouching, honestly that is the best way to completely alleviate the issue.
I never had any issues with playing this game... But that's probably because I didn't play it.
The only way to win is to not play.
HIYOOOOO!
Nah, but seriously, I enjoyed this game a lot.
@@Spit1990 I was half joking. I borrowed a copy of the game from a friend and played it on PS3 around the time it came out. Not PC, hence my joke. I didn't get very far. It didn't interest me even though I love stealth games.
As far as sleep darts are concerned, you can't always dome someone because overseers have metal masks. Sleep darts also have an upgrade which makes them instantaneous. If you pair that upgrade with the upgraded time stop, you can take out numerous opponents at once (which i think is an achievement). Plus, from what i can tell, you seem to think three lightning bolts over the head is broken stealth but that just means that they're on high alert. If someone is on high alert, they'll only notice you if you do something highly noticeable such as shooting a bullet or bolt near or at them or if they see you. If they seem a comrade suddenly collapse, it's only reasonable for them to go to high alert. If anything, the game should be more punishing by breaking stealth if they inspect the body because they should either see the puncture mark or the syringe.
Edit: you should also keep in mind that most (if not all) maps have a route that keeps you out of sight. For instance, at 18:40 there's light posts you can blink onto which keeps you above the ground away from enemies. In the map for the second mission where you have to neutralise Campbell, there's a ledge of the second story of the building you can reach by blinking onto the light posts and then blink to the ledge
Dishonored has been one of my favorite games sense it released.
Since*
Sense is about your 5 senses.
@@StormCrownSr doesnt really matter as long as it gets the point across does it?
@@gigabytetech5509 It does matter; no one should be casual about being illiterate.
@@c.jarmstrong3111 no it genuinely doesn't matter. If I were trying to be proper sure, but it's the internet so it has little to no effect on my life then dealing with the people who feel the need to point out I spelt something wrong.
@@gigabytetech5509 And look what eloquent sentences you can put together when you actually give a shit. Have standards.
About muddy textures, you are right. They developed a specific technique for textures. There are makingoffs on artstation and 80.lv. They explain they wanted the textures to match the painterly concept art, which is also amazing and worth googling. :D
Do it strat, make Prey video, FOOKIN DO IT
41:00 Cutscenes like that absolutely do exist, but in the dlcs of the first game, and in the second game.
What you call the worst I call the best
When it comes to music, what you described as a harpsichord is a hammered Dulcimer, it's ALL OVER Licht's work on Dishonored 1 and 2
“Gaming journalist”-tier game review.
haha exactly
I didn't notice these gameplay problems when I played the game. I played my first run with quicksave on speed dial and considered that run to be fairly easy. So much so that I made the deal with myself to use reloading as little as possible on my second run, because one of the cool aspects of Dishonored is owning your mistakes. The Chaos system also makes a lot more narrative sense when it's something you have to deal with, rather than choosing to do a Low Chaos or High Chaos run when you start the game. The entire game is more tense, not just because of immediate situations, but because you're also competing against your own past mistakes. I maintained Low Chaos all the way until the very last level. Trying so hard and still ending up the bad guy is a lot more meaningful that way. Probably one of my best video game experiences, if I'm being honest.
A lot of your complaints about stealth would be completely avoided if you upgraded bend time to stop time, used the leaning feature, or searched your environment better to find enemies patterns and lines of sight
Bro played the DLC then gaslit himself that the main-game must also have the same cutscenes. What you are refering to with the weepers is the little pop-up you get on lvl 2 or 3 that shows that high choas means more weepers and rats, and low choas the opposite.
What's going on with the stealth in your game is incredibly weird, at least from what I remember. I could get away with a fuck ton more than what you'd get detected for, especially with the sleep darts. Maybe I was corner peeking all the time when I did those and didn't pay attention to that difference? Though I distinctly remember being able to strangle people surrounded by people and not cause issues most of the time, and I could dart and strangle at the same time if there was 2 people looking at each-other
2 things regarding the cutscenes you mentioned.
1: are you sure you’re not thinking about the tutorial pop ups that appear throughout levels?
2: Dishonored 2 definitely had cutscenes similar to what you described. Are you sure you’re not thinking about those?
Absolutely play Prey! Would love to see a deep dive on it
a thing I learned when playing the game recently, technically my +-10th run: ghost run is not about hiding from guards as much as it is about playing as if you're a speedrunner, I didn't even notice half the guards I flanked.
and yes, it does need a near-perfect map and goals knowledge
I recommend you to put this clip on private.
I usually like your stuff, I really do, but this review contains so many errors that it's not even funny anymore. People have commented enough on it already for you to not need me to list them again. Only thing I'd give you the benefit-of-doubt on is the 2d inter-mission cutscenes. I've never seen them, but I can't prove that they straight up don't exist, either. Closest thing that comes to mind is the ending slide-show, and the tutorials, too.
Please rethink your way of approaching this type of "review". You certainly know a lot more about game design that I do, but even I recognize someone talking out off their ass. You are wrong on how the AI engages with the player, yet your way of explaining your observations made the impression that you looked into its code, or had some other greater insight than me. First I was confused, since I couldn't remember any such frustrating situations with scripted detections a.s.o., and then I got angry and frustrated from reading in the comments that I'm not an oblivious bafoon, that failed to notice this stuff when I was playing the game, but that you were simply wrong in your assumptions and disguised them as facts.
I don't accuse you of doing this intentionally, but I'd like you to stop to use authoritative language on stuff that you clearly haven't looked into thoroughly.
As I said, I usually like your clips very much, and I'd like you to succeed with future videos.
This one should just get deleted, and remade.
what do you mean you cant tell if someone is watching a guard you are trying to shoot with a dart? you have wallhacks for a reason. they even show you the vision cone.
soo i played the steam version and had non of the problems. The game runs perfectly fine for me
This was built upon you having powers.
If you want to play a dishonred game built around no powers to, than play dishonred 2
honestly what kind of satanic computer do you posess that you experince every possible problem that can happen?
This review and the fact that the dishonored series just went on sale on Steam for next to nothing made me finally revisit it for the first time since launch, and its worth every penny. Thanks Mr. Productions, keep up the good content
16:32 if almost there was some sort of... crouch... indicator
The screen also blackens at the bottom somewhat and the sword's position is the most obvious thing in the world. They could have written in plain text "YOU ARE CROUCHING" and strat would still be confused because he isn't low enough.
@@Malik-ig3ml also, not to shit on him too hard bc i like his content, but if the crouch made you walk slower it would aggressively suck to play
Btw as a tip I've learned for the first level in the prison at the end when you set the explosive you can close the door in that same room with a lever up the stairs, this takes some time before it fully opens so you can just run out and dive into the water before they see you.
I saw this and thought "oh yeah the next video is gonna be on another arkane game"
Also it was the dlc that had 2d cutscenes between missions.
I have almost 300 hours in Dishonored and an additional 140 in Dishonored 2. So replayable, especially with the Dunwall Challenges.
I picked this game up after seeing stealthgamerbr play it, which made me feel so inferior at it, i could not finish it. 🙃
Ps: play prey!
Maybe if there was a mind wipe power, for enemies that saw you, like a stun, but if said enemy was the only one who saw you, they would forget, removing the penalty to being seen.
Kind of like in Skyrim when you kill all who saw you commit a crime.
In the dlc you can upgrade chokedust to reset awareness, but it sucks you can't have something similar in the base game
The Void is Dishonored's hell. Dishonored's heaven is... nothing. I'm not joking.
There's an afterlife within The Void, but it's only allowed to people who are somewhat to very bad in their life. It's a torturous existence of misery and pain.
The alternative is non-existence. The Overseers are literally preaching that nothingness is better than an afterlife, because it kind of is in this universe. The afterlife available is really that bad to where a church devoted to nothing but being anti-Outsider exists.
How do you not know basic mechanics that are not only shown, described, and implied, but require a primitive level of intuition to understand after the first level?
"Shots dart into masks"
"Dam Hitboxes"
NEED PREY. WANT PREY. GIB PREY.
How can this guy not tell when he's crouched, it literally has a different sword position, the most obvious thing on your screen yet he can't see it
I have done many many playthroughs of this, and last year I finally did a mostly flesh and steel, ghost, and clean hands run and I have to say, this is an awful review.
I mean this games stealth is really shit to be fair.
@@KodiiViibes better than other action games stealth mechanics
I agree was fun, but for a stealth game, other games are better
@@zaddyzeeseburgnutz They don't advertise their Thief pedigree.
@@zaddyzeeseburgnutz yeah but this games main inspiration was thief the dark project and thief 2 the metal age, both of which have better stealth mechanics and more interesting gameplay imo
the sleep darts break when they hit an enemy, the sleeping guards don't have anything sticking out of them when they're found.
Would loooove to see prey. Just played through the main game twice and busted my ass beating mooncrash, which I wasn't sure about st first but quickly became one of my favorite dlcs ever. Please review!
Yesterday, I wrote an essay and created a visual board on the art style of Dishonored