My crop fields are 10x10 or 5x20 and I only use one worker each, works perfectly. I build barns and homes near the fields for optimal walk distance. ^^
While I agree with the Labourer isan MVP. I do not think of them as the Number 1 MVP. The Vendor is that position for me. People that play this game, tend to ignore the Market's power to change the game. CC made an exceptional set of stalls and carts, that I rarely ever see get used. The Distribution barn, works a dream, to keep that barn relatively empty, so food producers can work faster, and is my goto Barn for all Forestry/Gathering Hubs, and Fishing Docks as well. Setting myself up for a new building area, I send in the Carts, Logs, Iron, Stone, Construction, Materials, Carts, with those I build a regulare market, or an edible market, with the dry goods markets. I build Schools, by those Markets, and once the area is built up. I remove the building carts. By sharing the load between Vendor and Labourer, I build my areas faster, and as a result most of my other projects get built up quicker as well. Like picking up crops, or moving fish to the barns, or picking up stones from mines. Very helpful indeed. The Market, is the MVP of Banished. Because it is the only way the citizens can actually get a full diet. Without the Markets, the people living outside of a market Radius, will go to nearest barn. For the fishing hut, that barn will have almost only fish. The diet, is lacking their health goes down, their happiness goes down, and they start going idle more often. Production is lost. A simple little farm or edibles cart, fixes that up in an instant. Labourers cannot fix it .
Playing on x1 speed is the hardest and easiest. It's hard not to forward. BUT it also gives you soooo much time to think ahead AND see any obstacles. The whole game feels so much more strategic when you are on x1 speed.
A large amount of villagers also allows you to survive death spikes. You will just see the large labourer pool decrease as they are taken to fill the deceased's jobs. 00:57
My only suggestion is adding timecodes in your description so we can jump to the next step. I understand your desire to be thorough but sometimes I get the information I need in the first few seconds and am eager to move on. :)
Hey man! At 09:40 you have 14 workers on the farm. Why? I thought maybe because of the winter cold killing the farmers so you give huge labour to do the planting quickly?
Great video. Not many good quality videos are out there about the mods. I always wonder how hardcore players do things that I struggle with. Like making villages away from my city or navigate late game inventory.
How do I fix the Scarlet Fever disease outbreak more than 80 people in my city are having this according to the game since 3 years,and do I need to make more seed oil and veg oil or like whats the cure for this
It would be awesome of someone create a PRODUCTION chain list.. so that i can look up.. say.. "GLass" which shows the map of needed buildings to produce needed resources.. Colonial Charters TFA is so complex with so many chains! lol
use brickworks (or stacks burner, not recommended)for charcoal, firewood sucks. 5 wood = 55 fuel. also makes furnace fuel. Also trades better than firewood.
I don't think Charcoal was in the game when he did this video. And to be honest is that part of CC or Megamod? Some don't play with Megamod. But I dig where you're coming from. Charcoal produces 44 for each 5 if you have an uneducated worker doing it, aka nomad which is why I don't take them in. Education should be one of the BIG tips though that isn't mentioned. I start Adam & Eve every time and by year 4, the first child born I educate, I waste NO time on that because it's really a huge difference in production to help grow the town.
Make the advanced buildings or if you mean, buildings that are not in vanilla Banished, then get mods. Eg this video is talking about the mod called Colonial Charter.
You set the amount of stuff you want to buy, such as "Fruits", and "1000". You also put stuff into your trader outpost, like usual. Let's say you have 1000 fish, which has a value of 1, and you hope to trade for 1000 fruits. Then you pick if you want to buy it when the trader arrives, or when he leaves. I like to pick "when he arrives" because I'm almost always curious to see which trader showed up. Once I see it and I'm done with him, I dismiss him. When the fruit trader comes, you cannot pick which fruits you buy, but just the fact that it is fruit, then the auto-trade will buy it with your 1000 fish. He may have come with 500 fruits or maybe 5000 fruits. You just wanted 1000. So In this case, it's a 1 to 1 ratio, so you'll trade off 1000 fish for 1000 fruits. The auto-trade is completed, and you can dismiss the trader or just wait for him to leave naturally. Now of course, if several fruit traders come in a row, it's possible you didn't replenish the fish fast enough, or maybe you bought 10x and now have 10,000 fruit. It might be more than you wanted. In such a case, you do still have to check and see if you really want to be buying so much fruit all the time. At the same time as the fruit trader comes, if he brings random fruits, you'll buy random fruits. But if you have told him, always bring apples, then in this case, you'll be 1000 apples. this is how you can keep your village loaded up with apples, in case you want to make apple pie or apple ale or whatever else recipe needs apples.
omfg death spiral today.....never seen it happen before this bad... how the fuck did 90 of my people all get born at same time when they are randomly spawned by parents.....went from 163.. 20 children 14 in school. down to 64 in less than 10 mins on fast time lol...I was about to quit and finnaly 28 nomads showed up after not showing up for hours lol.....barely saved the day... the one thing I do dislike about this game, cant just sit back and watch it or keep town a certain size, always have to keep making more houses to get more families to produce more kids or super die of from "old age" lol
I've done it several times to sit back and relax and watch everyone just working and growing old and dying and getting replaced by newborns. The earliest I've done it is at around 50 adults and 25 kids. Around that number, I had many of the basic jobs and food sources done, and just let it run. The other more recent time I've had this happen was when I had about 200 people and 100 kids. I accidentally left the game running for several hours instead of pausing it. The village was still alive and kicking but almost everyone was out of tools. I had to get some coal and made some more tools eventually, and the colony survived through all that. So there is definitely a way to watch your town but you just have to get the infrastructure in place for it. Namely, food needs are stabile and population doesnt keep increasing or decreasing too much.
Bit of a newbie McNooberson tips, like honestly 211 labourers? Are you joking me? Also, flattening tool kind of ruins the game for me, its not minecraft. I like some challenge. Nevermind that colonial time makes every thing so easy! Anyway play responsible people, virtual villagers also have feelings.
these are just banished tips... almost nothing to do with colonial mod, nobody is diving straight into colonial mod before getting used to normal banished
11x11 can easily be done by 1 educated farmer, try it out. You'll never get any frostbite and still full rendition.
Does it work in the base game too?
@@brokkrep yes
Thanks for all those great tips. I use the Colonial Charter: Maple Harpoon mod, but a lot of those tips should be applicable for me, as well.
My crop fields are 10x10 or 5x20 and I only use one worker each, works perfectly. I build barns and homes near the fields for optimal walk distance. ^^
Hey Dalsoo, great tips!! Indeed, Banished is all about patience and details.
+Peter Ray Thanks Peter! Your approval means a lot!
I hit a death spiral and the only thing that saved me was the nomads :(
While I agree with the Labourer isan MVP. I do not think of them as the Number 1 MVP. The Vendor is that position for me. People that play this game, tend to ignore the Market's power to change the game. CC made an exceptional set of stalls and carts, that I rarely ever see get used. The Distribution barn, works a dream, to keep that barn relatively empty, so food producers can work faster, and is my goto Barn for all Forestry/Gathering Hubs, and Fishing Docks as well. Setting myself up for a new building area, I send in the Carts, Logs, Iron, Stone, Construction, Materials, Carts, with those I build a regulare market, or an edible market, with the dry goods markets. I build Schools, by those Markets, and once the area is built up. I remove the building carts. By sharing the load between Vendor and Labourer, I build my areas faster, and as a result most of my other projects get built up quicker as well. Like picking up crops, or moving fish to the barns, or picking up stones from mines. Very helpful indeed.
The Market, is the MVP of Banished. Because it is the only way the citizens can actually get a full diet. Without the Markets, the people living outside of a market Radius, will go to nearest barn. For the fishing hut, that barn will have almost only fish. The diet, is lacking their health goes down, their happiness goes down, and they start going idle more often. Production is lost. A simple little farm or edibles cart, fixes that up in an instant. Labourers cannot fix it .
Nice list. Note that 11x11 crop fields only need one farmer.
thanks! hope you will sub me =)
Always thought 7x7
Nice vid. "Flatten power tool" - didn't know that! Keep it up, thanks.
Playing on x1 speed is the hardest and easiest. It's hard not to forward. BUT it also gives you soooo much time to think ahead AND see any obstacles. The whole game feels so much more strategic when you are on x1 speed.
I also play on 1x, mainly because it is more relaxing, but also it allows you to keep track of everything more easily.
A large amount of villagers also allows you to survive death spikes. You will just see the large labourer pool decrease as they are taken to fill the deceased's jobs. 00:57
Great video, glad to have these tips sense i just got this mod today xp
Dalsoo is such a unique username! Also, great video, by the way! Thanks 😊
Good advice 👍
If you have more tips, feel free to post them here! Thanks for your support
My only suggestion is adding timecodes in your description so we can jump to the next step. I understand your desire to be thorough but sometimes I get the information I need in the first few seconds and am eager to move on. :)
Hey man! At 09:40 you have 14 workers on the farm. Why? I thought maybe because of the winter cold killing the farmers so you give huge labour to do the planting quickly?
i love u! lol
every video i look up about the CC mod has some1 playing that knows even less about it then i do :p
but u have a brain!
1.3k subs only??
Well done video add another sub to that list bro
Thank you!
good tips
Great video. Not many good quality videos are out there about the mods. I always wonder how hardcore players do things that I struggle with. Like making villages away from my city or navigate late game inventory.
Thinking about trying a vanilla LP here soon for Mountain man
4 year old tips get my sub
for crop size i do 15x15
How do I fix the Scarlet Fever disease outbreak more than 80 people in my city are having this according to the game since 3 years,and do I need to make more seed oil and veg oil or like whats the cure for this
It would be awesome of someone create a PRODUCTION chain list.. so that i can look up.. say.. "GLass" which shows the map of needed buildings to produce needed resources..
Colonial Charters TFA is so complex with so many chains! lol
bro any updates ? do you have the list ? the production FUCKEN list ? i realy need it LOL thanks
about 8 of these tips are for main banished... ;/ i only find usefull production chains here ;v
How does one attract nomads in colonial charter?
sometimes i fill a whole small map in 5-8 houers and then i start a new one
DjMojoification lol houers is hours noob
what type of house should i build for max efficiency?
use brickworks (or stacks burner, not recommended)for charcoal, firewood sucks. 5 wood = 55 fuel. also makes furnace fuel. Also trades better than firewood.
I don't think Charcoal was in the game when he did this video. And to be honest is that part of CC or Megamod? Some don't play with Megamod. But I dig where you're coming from. Charcoal produces 44 for each 5 if you have an uneducated worker doing it, aka nomad which is why I don't take them in.
Education should be one of the BIG tips though that isn't mentioned. I start Adam & Eve every time and by year 4, the first child born I educate, I waste NO time on that because it's really a huge difference in production to help grow the town.
i hope charcoal is in CC
can any1 confirm?
@@EvilNecroid In current version 1.74, CC does now have charcoal.
thanks for the tips. BTW what size fields (animals) is best?
11x11
+Dalsoo Plays same as for the crops? that's where I was going wrong then. thanks
How to get so large variety of products and buildings? I have only starting basic one.
Make the advanced buildings or if you mean, buildings that are not in vanilla Banished, then get mods.
Eg this video is talking about the mod called Colonial Charter.
Will you recommend to trade wheat ASAP for hard level ?
How does automatic trading work?
+mailperson I don't really know. Ask deadinside,
You set the amount of stuff you want to buy, such as "Fruits", and "1000". You also put stuff into your trader outpost, like usual. Let's say you have 1000 fish, which has a value of 1, and you hope to trade for 1000 fruits.
Then you pick if you want to buy it when the trader arrives, or when he leaves. I like to pick "when he arrives" because I'm almost always curious to see which trader showed up. Once I see it and I'm done with him, I dismiss him.
When the fruit trader comes, you cannot pick which fruits you buy, but just the fact that it is fruit, then the auto-trade will buy it with your 1000 fish. He may have come with 500 fruits or maybe 5000 fruits. You just wanted 1000. So In this case, it's a 1 to 1 ratio, so you'll trade off 1000 fish for 1000 fruits. The auto-trade is completed, and you can dismiss the trader or just wait for him to leave naturally.
Now of course, if several fruit traders come in a row, it's possible you didn't replenish the fish fast enough, or maybe you bought 10x and now have 10,000 fruit. It might be more than you wanted. In such a case, you do still have to check and see if you really want to be buying so much fruit all the time.
At the same time as the fruit trader comes, if he brings random fruits, you'll buy random fruits. But if you have told him, always bring apples, then in this case, you'll be 1000 apples. this is how you can keep your village loaded up with apples, in case you want to make apple pie or apple ale or whatever else recipe needs apples.
My inner DF player makes me always game to accept nomads/migrants
omfg death spiral today.....never seen it happen before this bad... how the fuck did 90 of my people all get born at same time when they are randomly spawned by parents.....went from 163.. 20 children 14 in school. down to 64 in less than 10 mins on fast time lol...I was about to quit and finnaly 28 nomads showed up after not showing up for hours lol.....barely saved the day... the one thing I do dislike about this game, cant just sit back and watch it or keep town a certain size, always have to keep making more houses to get more families to produce more kids or super die of from "old age" lol
I've done it several times to sit back and relax and watch everyone just working and growing old and dying and getting replaced by newborns.
The earliest I've done it is at around 50 adults and 25 kids. Around that number, I had many of the basic jobs and food sources done, and just let it run.
The other more recent time I've had this happen was when I had about 200 people and 100 kids. I accidentally left the game running for several hours instead of pausing it. The village was still alive and kicking but almost everyone was out of tools. I had to get some coal and made some more tools eventually, and the colony survived through all that.
So there is definitely a way to watch your town but you just have to get the infrastructure in place for it. Namely, food needs are stabile and population doesnt keep increasing or decreasing too much.
Make new videos dude!
Bit of a newbie McNooberson tips, like honestly 211 labourers? Are you joking me?
Also, flattening tool kind of ruins the game for me, its not minecraft. I like some challenge. Nevermind that colonial time makes every thing so easy!
Anyway play responsible people, virtual villagers also have feelings.
these are just banished tips... almost nothing to do with colonial mod, nobody is diving straight into colonial mod before getting used to normal banished