TopoWrap V1.0 Tool Video Demo
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- เผยแพร่เมื่อ 24 ส.ค. 2021
- UnPlug Tool Presents, TopoWrap V1.0 for Autodesk Maya.
unplugtools.gumroad.com/l/Top...
TopoWrap is a Procedural Topology Transfer Tool for Autodesk Maya.
Procedurally Create/Wrap Detailed Template ReTopo Models & Texutres Accurately & Precisely from Hires Raw Scan Model Data.
Key Features :-
- Create/Wrap/Project Detailed Template ReTopo Models Accurately & Precisely on to Hires Raw Scan Model Data.
- Bake Hires Textures to your Retopo Model from Raw-Scan models .
- Full control over Projection mapping & smoothing etc.
- Create Matching Topology Marker points for laying basic Topo guides for the Tool.
- Precise control over Marker points distribution & editing.
- Mirror Marker points, Append or Delete points.
- Exclude local Areas & Regions from Projection-Snapping, useful for preserving Volumetric-mesh data-parts like inner-mouth, teeth, gums, tongue, eyesockets, nose cavities etc..
- Paint exclude Projection-Snapping tool.
- Paint Relax tool for smoothing out rough surfaces.
- Export & Import Marker data for already created / Existing Marker points. for reusing onto different models.
- And many more.
Awesome Detailed Sample Raw Scan Model provided by Digital Reality Labs, Have a look at their Online Store for their Awesome Scan Services..!!
www.digitalrealitylab.com/sam...
Cool! Game changer...
@UnPLUG Tools Very cool. Will it work wrapping a flat TexturingXYZ face onto a model like Wrap3D flow?
For the bake texture tool, is the max resolution 4k? Awesome tool btw, will purchase this asap
for now I've set it to 4K for best bake speed, but its possible to export higher res than that (like 8K or even 16K) but I need to test it on a Hires Scan data, In case if you have a Scan data with 8K or 16K scan textures, then let us know, wd love to test it out with Highres Bake.
Very cool. Question, what advantages does TopoWrap offer over Zwrap directly in Zbrush?
Thanks, the main advantage would be the pricing point, Topowrap is 20x cheaper, but definitely Zwrap/wrap3D is more advanced toolset, with much smarter wrap features, Topowrap is a simplified implementation inside Maya, at more affordable price.
Can be used for the TexturingXYZ workflow?
It can not undo after I pointed to wrong position by misstake, set the point to the source mesh twice then new point snap to target object on the wrong camera.
The draw point supports undo, so ideally you can undo your actions, but in case you having issues with that, then you can always delete those faulty marker-points (as pair) you can select & delete them using the 'delete marker' button. And recreate them again. Hope this helps, for further extended support please email your queries & concerns to unplug.tools@gmail.com