UV Tools You Didn't Know in Maya 2018

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

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  • @Gichanasa
    @Gichanasa 3 ปีที่แล้ว +8

    Indeed there are so many great features and tools in Maya that go unnoticed, and this is one of them for sure! They deserve to be introduced at cocktail parties with live bands. Thank you for bringing them to light to make our lives better!

    • @yeahgirl11
      @yeahgirl11 2 ปีที่แล้ว +1

      I like the way you think lol. "They deserve to be introduced at cocktail parties with live bands." 😆 Pretty creative thinking!

  • @improvementTime10.3.17
    @improvementTime10.3.17 5 ปีที่แล้ว +8

    7:41 symmetrize to help optimize space usage
    9:20 also having symmetrical UV is helpful if you only want to paint half the model then flip the half over for the other side for a faster workflow

  • @157398andre
    @157398andre 6 ปีที่แล้ว +3

    Probably the most useful video i ever
    seen about uv maps, i've been a slave trying to make a nice UV of a couple of trees in a environment, and u guys just blowed my mind. TNKS SO MUCH

  • @Dedrich
    @Dedrich 6 ปีที่แล้ว +1

    Thanks for the video guys! As a long time Max user it blows me away to see how far ahead Maya is in most departments.

  • @elpidakyriakou1722
    @elpidakyriakou1722 6 ปีที่แล้ว +7

    don't know what I would do without you guys, thank you! :)

  • @YeoYeo
    @YeoYeo 5 ปีที่แล้ว +3

    That symmetrize UV tool is so satisfying to use!! Thank you ^^

  • @MikeBeyene
    @MikeBeyene 6 ปีที่แล้ว +14

    Whaaaaaaaat?!
    That Symmetrical tool is crazy

  • @M0nit0r_2
    @M0nit0r_2 6 ปีที่แล้ว

    FINALLY. A tool to replace bonus tools' Auto Unwrap UVs tool! Thanks, FlippedNormals for pointing out this new feature! Never would have noticed it otherwise.

  • @llili2903
    @llili2903 4 ปีที่แล้ว

    Should have watched this 2 years ago, super greatful

  • @arturperzyna5453
    @arturperzyna5453 ปีที่แล้ว

    *5:40
    One can sew and cut in the main viewport too, by making a custom script promoting toolproperties first (extra one line of code before sew, cut or any other uv editor command).

  • @TheKinimid
    @TheKinimid 6 ปีที่แล้ว +3

    That randomly floating ai color temperature slider is sooo maya... Great video btw, as always.

  • @morphtek
    @morphtek 6 ปีที่แล้ว +33

    you should make a video on keeping up with the updates of the program youre working in i keep seeing veterans forgeting to check the update log ,this tool you just found out about is there since 2016 ext2

  • @jonathangio9
    @jonathangio9 6 ปีที่แล้ว +2

    You guys are UNREAL! Thank you for showing us !

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +2

      Thanks Jonathan! Happy to help.

  • @BigHeavyLove
    @BigHeavyLove 4 ปีที่แล้ว +1

    you guys are saviours, why have i not been using these features!

  • @oriolysmedia
    @oriolysmedia 4 ปีที่แล้ว +17

    damn I was working like a savage lmao, thanks for this , cant wait to try this new tool

    • @xaviae888
      @xaviae888 4 ปีที่แล้ว +2

      jajajaja

    • @yeahgirl11
      @yeahgirl11 2 ปีที่แล้ว

      "Working like a savage" lmao! Same here though. It sucks just starting out and not even knowing the terminology lol

  • @jaydonpro2019
    @jaydonpro2019 6 ปีที่แล้ว +1

    u guys are basiclly saving lifes right here ty so much

  • @kidehoward93
    @kidehoward93 6 ปีที่แล้ว

    you guys have the best tool coverings I've come across. great tip!

  • @Spag_Zonkman
    @Spag_Zonkman 6 ปีที่แล้ว

    I didn't know about the symmetrize tool, this will make my life so much easier! Thanks for the video!

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      Happy to help, Justin! It's so helpful.

  • @Mirakuruuu
    @Mirakuruuu 5 ปีที่แล้ว

    So much knowledge. So little time to discover them all. Thank you

  • @allenwickey78
    @allenwickey78 2 ปีที่แล้ว

    This is great! Is there an updated video? Thanks!

  • @ascendria
    @ascendria 6 ปีที่แล้ว +4

    Wow this was helpful. I've lost quite a bit of my hair trying to figure some of this stuff out.

  • @bearwolffish
    @bearwolffish 6 ปีที่แล้ว +35

    not secret, just end game content.

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter 3 ปีที่แล้ว +1

    Lol. Awesome ! Thanks for posting. I’ve been using Maya since Alpha and had no idea this tool existed

  • @jphdez15
    @jphdez15 5 ปีที่แล้ว +6

    OMG!! Im about to cry. THIS IS SOOO USEFULLLLL T_T
    *subbed*

  • @Sei783
    @Sei783 4 ปีที่แล้ว +2

    Here's one I'd love to know more about: skin weighting. Particularly in Maya. Now I've done skin weighting for years but I can never find any tips or tricks on it. Most of what I know comes from experience. And whenever I see quality work like Thanos, for example, my jaw hangs open and I wonder how they hell they got such precise deformation.

  • @1thru8
    @1thru8 6 ปีที่แล้ว +1

    One thing that I couldn't get it to work at all times is the stack option in the UV editor. Not sure if you guys covered that in your class or not.

  • @komradkyle
    @komradkyle 3 ปีที่แล้ว

    Symmetrize amazing. How do you turn off the rainbow 3D move and sew?

  • @DandelionMedicalAnimation
    @DandelionMedicalAnimation 5 ปีที่แล้ว

    Good job,usfull

  • @TimV777
    @TimV777 ปีที่แล้ว

    Is there a way to flip half my UVs and overlap them so get more use of the space? I remember there was a blender plugin that did this which I cant find a way for MAYA.

  • @silvaazarian4296
    @silvaazarian4296 5 ปีที่แล้ว

    That's super super helpful . Thanks guys .

  • @ИльяЦвилий
    @ИльяЦвилий 4 ปีที่แล้ว +1

    Outstanding!

  • @Sai557
    @Sai557 6 ปีที่แล้ว +1

    Insanely helpful. Thanks guys!

  • @kw-bc4ql
    @kw-bc4ql 6 ปีที่แล้ว +1

    Thank you for your tutorial! You guys are awesome! Now i know the new way of UV :)

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      Perfect! We just released a new series too focusing more on UVs.

  • @flo3549
    @flo3549 5 ปีที่แล้ว

    this tools change my life

  • @msb7583
    @msb7583 4 ปีที่แล้ว

    you just changed one person's life

  • @rangergames8349
    @rangergames8349 4 ปีที่แล้ว

    did you unreaped the retopolozied version of i

  • @Narek373
    @Narek373 3 ปีที่แล้ว +1

    Thank you for the video!
    I have a question tho.
    How to symmetrize the object's, that do not attached to each other in terms of geometry, but symmetrical in worlds space and geometry? (basically, i have gauntlets on a character, and both of them i want to have symmetrical Uv's, but it doesn't work since it's not one single object in terms of geometry)
    Thank you in advance!

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +3

      Thanks!
      For this, I usually keep them as separate objects instead of merging them. Model one, UV map it, duplicate, mirror along -1x and you should be good to go :)

    • @Narek373
      @Narek373 3 ปีที่แล้ว

      @@FlippedNormals Thank you! :D

  • @OxO0Oo00
    @OxO0Oo00 3 ปีที่แล้ว

    THANK YOU SO MUCH YOU GUYS👁👄👁❤️❤️❤️

  • @TheCoolsharmaji
    @TheCoolsharmaji 5 ปีที่แล้ว

    Thank you guys.

  • @GEORGE.M.M
    @GEORGE.M.M 6 ปีที่แล้ว

    Is it possible to cut and sow a uv map to recreate a 3d model with fabric with some form of internal support?

  • @MONEYVAL9
    @MONEYVAL9 ปีที่แล้ว

    How can you change the uv editor Udim size in maya?

  • @LuisSOfficial
    @LuisSOfficial 5 ปีที่แล้ว

    Your voice is like coming from a super hero!

  • @vilemuse
    @vilemuse 6 ปีที่แล้ว

    for some reason 3D cut and sew tool stopped highlighting my selected edges unless double click and select an entire row of edges...any advice on how to use a single LMB edge selection?

  • @TheCrimson147
    @TheCrimson147 6 ปีที่แล้ว +1

    is there a tutorial somewhere for how to UV map props and hard surfaces?

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      We have a few other videos on UV mapping yes, which cover props.

  • @BayThand
    @BayThand 5 ปีที่แล้ว

    About symmetry, how make the mid line of UV to UV space first ?

  • @k-vandan
    @k-vandan 6 ปีที่แล้ว

    is that also cover about UDIM in maya ?

  • @m0rph3u5.
    @m0rph3u5. 5 ปีที่แล้ว

    awesome quick tutorial .. thanks

  • @lawrencelawine9082
    @lawrencelawine9082 4 ปีที่แล้ว

    I'd like to have similar UV Shells to have the same UV, something like copying uv attributes from one model to another model that share similar geometry. Is there an option for it? I have very simple dino teeth for example they look very similar and I would like to uv just one of them, and copy this shell onto all other teeth

  • @WillPreston3D
    @WillPreston3D 11 หลายเดือนก่อน

    this is great but does anyone know how to select a well laid out UV shell on one said of my character's face and mirror the UVs to the other side?
    my mesh has many UDIMs so theres no central line to select in the UV editor,
    theres a symmetrise tool under modify and a symmetrise tool under tools, with different icons and theres one in the UV tool kit which has same icon as the modify one but different options
    id hoped to select a UV shell on one side of the face and hit symmetrise and it'd fix the bad UVs on the other side of the characters face using topology or global mid line/axis
    but i cant get any to work

  • @peklat6934
    @peklat6934 4 ปีที่แล้ว

    Was Automatic UV mapping good? or manual mapping would be better?

    • @professionalgambling6783
      @professionalgambling6783 4 ปีที่แล้ว +1

      Manual is better, but automatic one can be too. Depends on the model.

    • @peklat6934
      @peklat6934 4 ปีที่แล้ว

      @@professionalgambling6783 Thanks!

  • @bukchoiii
    @bukchoiii 4 ปีที่แล้ว +1

    getting a "Mesh is not symmetrical around the selected edge" when using symmetry tool

  • @Remi97
    @Remi97 6 ปีที่แล้ว

    Very helpful thanks so much guys😊

  • @XrQ0000000a
    @XrQ0000000a 6 ปีที่แล้ว

    Thank you Guys!!!

  • @riaan077
    @riaan077 5 ปีที่แล้ว

    Great Video!

  • @m.yunusvaru9432
    @m.yunusvaru9432 6 ปีที่แล้ว

    You guys just gave me a cheat for iv mapping now I don’t have to take break every time uv mapping gets too much. This will just improve the uv mapping speed.

  • @harrisonworkman6301
    @harrisonworkman6301 3 ปีที่แล้ว

    man i wish i knew about this a few years ago, would have saved me a lot of pain on a certain skeleton 😅

  • @mohaddesehdehghani7719
    @mohaddesehdehghani7719 2 ปีที่แล้ว

    very useful tnx

  • @jasonwhyttes1679
    @jasonwhyttes1679 6 ปีที่แล้ว +1

    is there a tool to help pack shells quicker by any chance XD

  • @ayurvedicanbscaart7137
    @ayurvedicanbscaart7137 5 ปีที่แล้ว

    Thank you ☺️

  • @yoshiegg6537
    @yoshiegg6537 4 ปีที่แล้ว +1

    I didn't realize cut tool and 3d cut and sew uv tool are actually different tools lol thanks

  • @FlynTie
    @FlynTie 6 ปีที่แล้ว +1

    Are you guys trying to slowly replace Steven Roselle? :D

  • @enhorningmjolk
    @enhorningmjolk 6 ปีที่แล้ว

    I love u!! i had no idea I was living in the stone age

  • @schillertor1
    @schillertor1 3 ปีที่แล้ว

    The tool is faces for me and not edges. Why?

  • @aliakdogan9426
    @aliakdogan9426 4 ปีที่แล้ว +3

    3dcoat had this long ago and was the only software i know with it( though its unwrap and packing is terrible). Im so glad Maya adopted this tool aswell. im planing to leave 3ds max for Maya and i'm finding more reasons to do so.

  • @Yushataram
    @Yushataram 5 ปีที่แล้ว

    hi sir when we retopo a character we lose all of the detail we did on z brush what we do

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว +1

      We have another video on reprojection in ZBrush, which you can find on our channel

  • @AbyNeon
    @AbyNeon 5 ปีที่แล้ว

    would you consider Maya UV tools now as more robust than Headus UV layout?!..sorry if I ask even if apparently it seems You are not familiar with Headus UV layout

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว

      Headus UV Layout is generally a more refined tool-set and it's really good. That said, we find that it's overkill for most things, particularly considering the learning curve. You really need to use it a fair bit in order to benefit properly from it. If you UV map once a month, it's overkill.

    • @AbyNeon
      @AbyNeon 5 ปีที่แล้ว

      Ive been using it regularly, and thanks to this video noticed lots of the same features as if autodesk basically copycatted it in certain aspects, but i want to tahnl you for this video becuase iw ouldnt have lookined furter in the MAYA uv editor tools, and i think for imple quick stuff its definitely convenient and lets say it...ABOUT Time AUTODESk did soemthins really important besides MASH gimmicks...its is just a pity that at autodesk appaently it seesm as if they are trying tomak maya seem user friendly byadding stupid 3ds max like buttuons on it, and then on aothe side feel HOUDINI havign features that at autodesk they envy and now the HEADUS LIE UV editor.... I love maya, but in al honesty it seems that at autodesk all theyr are doing is just copy catting from tehday they bought this suite and copuy catted from blender.....I think for teh cost of MAya it woudl be fair to say that it is AUTODESK who shoudl be avant garde and not others and they playing catch up.
      sorry for typos but on tourist laptop with a totally fucked up keyboard.
      great video thanks!
      p.s. i cant belive how youmust have felt learning abotu thise new UV eidtor features, espeicaly if you have not been using uvlayout instead...god, stuff that takes me a weeek to map for u mut have taken months withotu knowing about these new EDITOR tools

  • @EJtheArtist
    @EJtheArtist 4 ปีที่แล้ว

    Guys! Needa hack in maya for mirrored shells and uv layout, thoughts?

  • @NoOneKnowNoOne
    @NoOneKnowNoOne 3 ปีที่แล้ว

    How to delete UV seam in Maya?

  • @abdulkhalilsalik
    @abdulkhalilsalik 6 ปีที่แล้ว

    all the tuto are great , make some comon tutorials it mean start from the scratch to finish ( in zbrush cartoon, to Maya reptopologi and uv back to zbrush texturing ..... to maya for rigg and production ) that all freelancer need know the best way and easy thanks

  • @joyceng9268
    @joyceng9268 ปีที่แล้ว

    why ur uv shell is colored

  • @kennethdeveza1472
    @kennethdeveza1472 2 ปีที่แล้ว

    thank u

  • @jflittlebase414
    @jflittlebase414 6 หลายเดือนก่อน

    just know how to do is still so hard to get jobs at malaysia ...dont know where to start

  • @PauloHenrique-em2ly
    @PauloHenrique-em2ly 6 ปีที่แล้ว

    Hey guys could you make a rigging for this character to?

  • @andresfelipecalderonfranco2415
    @andresfelipecalderonfranco2415 6 ปีที่แล้ว

    thanks

  • @MSalmanAlvi
    @MSalmanAlvi 6 หลายเดือนก่อน

    I Need All UV Unwrapping Keya For Maya 2022

  • @somik5
    @somik5 3 ปีที่แล้ว

    I hated UV unwrap, until i found this video

  • @akashmitra1294
    @akashmitra1294 6 ปีที่แล้ว +1

    Awsm.....thx

  • @anastasiiaradchenko9529
    @anastasiiaradchenko9529 6 ปีที่แล้ว +1

    Thanks)

  • @balzac617
    @balzac617 6 ปีที่แล้ว

    WOW this is amazing|

  • @grahamhiggins1816
    @grahamhiggins1816 4 ปีที่แล้ว

    "make sure 3d plugin is loaded"...could you explain that?

    • @FlippedNormals
      @FlippedNormals  4 ปีที่แล้ว

      Make sure the Unfold 3D plugin is loaded :) Its a plugin which ships with Maya used to unfold.

  • @RavenWhiteThibaultV
    @RavenWhiteThibaultV 6 ปีที่แล้ว +2

    Alright, I will never make my UV's like before now...

  • @maazzzable
    @maazzzable 5 ปีที่แล้ว

    How do you disable the damn tool???

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว

      In the tool settings for it you can disable the colors for it

  • @Valenspire
    @Valenspire 5 ปีที่แล้ว

    If only there was an automatic tool to spread out a stack of overlapping UVs for baking in substance painter.

  • @polymix2971
    @polymix2971 5 ปีที่แล้ว

    As good as the UV tools in Maya are the Editor is extremely laggy, i only have 10k tris in the scene. GTX 1060 and i5 7600. moving a UV shell just hogs everything.

    • @FlippedNormals
      @FlippedNormals  5 ปีที่แล้ว

      Yes indeed - this can be crazy annoying.

  • @LivingintheVan
    @LivingintheVan 6 ปีที่แล้ว

    I don't know how to write it and not sound like an ass. Don't mean it in a "this program is better than that one" way. I love Maya. But this is why I use 3dCoat for UV mapping and retopology. And with Maya 2018 autodesk just brought these features from 3d Coat. Looks very similar. But at this point Im just too used to 3d Coat.

    • @Giant_Swing
      @Giant_Swing 6 ปีที่แล้ว

      I do my uv's in 3ds max :(

  • @LordAlanttt
    @LordAlanttt 3 ปีที่แล้ว

    ohh my goood, nnn-ice

  • @Toetech0
    @Toetech0 6 ปีที่แล้ว

    why life just got like 10 times easier

  • @rakeshr3683
    @rakeshr3683 6 ปีที่แล้ว

    when r u guys gonna do some scripting tutorials?

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      Probably no scripting tutorial for quite some time.

    • @rakeshr3683
      @rakeshr3683 6 ปีที่แล้ว

      @@FlippedNormals no that's very bad

  • @blackbox8683
    @blackbox8683 6 ปีที่แล้ว

    3dsmax please

  • @getrekt8365
    @getrekt8365 6 ปีที่แล้ว

    Well, i did know about them :P

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      Not bad! What other tools are you keeping secret from the rest of us? :D

    • @getrekt8365
      @getrekt8365 6 ปีที่แล้ว +1

      @@FlippedNormals Welp, I'm going to reveal all of them in my new video series! Please redirect all of your 43k to me :P
      On a more serious note, something from the top of my head, i love the new (kind of) feature where u can slide a vertex or an edge by holding shift+ctrl instead of going into "move option" and changing it from there. Im not sure if you mentioned that in a previous modelling video (although something tells me you did).
      Btw, love your channel and especially the interviews/insights into the industry, keep up the good work!

    • @FlippedNormals
      @FlippedNormals  6 ปีที่แล้ว +1

      That's a great feature!
      And thanks - much appreciated :)

  • @tanisaguinsin
    @tanisaguinsin 5 ปีที่แล้ว

    D8 Sorcery!

  • @goodstuffbadstuff2304
    @goodstuffbadstuff2304 3 ปีที่แล้ว

    Why the hell are there two people???

  • @BamBam-je4yf
    @BamBam-je4yf 4 ปีที่แล้ว

    what? ? ?

  • @jeffreyspinner5437
    @jeffreyspinner5437 5 ปีที่แล้ว

    The Rizom guys said that they made the current Maya UV system, so why not go all the way and use RizomUV or RS? I actually like it better, and don't have to open Maya for just UVs anymore. Thanks for another demon model, just seriously...someday, maybe you can be the "guest of honor" in a Marina Abramovic dinner and be the dinner...and then you'll see fairy tales can come true, it could happen to you...

    • @yeahgirl11
      @yeahgirl11 2 ปีที่แล้ว

      Wtf are you on about? I know who Marina Abramovic is, but seriously, you're really stretching here and you sound like a religious nut job (I'm Christian and I'm saying that). How do you know these guys aren't Christian? Stop reading too much into things.

  • @ramiz9067
    @ramiz9067 5 ปีที่แล้ว

    if I say truth for uv creation maya is totally waste of time ,because it doesnt work . Using 3d coat or uv layout much better than maya... maybe it can only be use for udims.

  • @aniqaslam
    @aniqaslam 6 ปีที่แล้ว +1

    first

  • @TonyFlanagan69
    @TonyFlanagan69 2 ปีที่แล้ว

    Due to the support this channel has shown for the Nazi regime in Ukraine, I am closing my subscription. Please keep politics and propaganda out of the Industry.

  • @M0nit0r_2
    @M0nit0r_2 6 ปีที่แล้ว

    FINALLY. A tool to replace bonus tools' Auto Unwrap UVs tool! Thanks, FlippedNormals for pointing out this new feature! Never would have noticed it otherwise.