That's a fantastic addition. When I last played though, the thing that annoyed me (though not enough to try something different) was that I would take different truck configurations depending on where I was going and what I was doing. Along those lines, it would be nice if the truck were able to depart straight out as well without redocking allowing you to build multiple docks and switch between module setups. Or perhaps a double wide dock where modules could be moved into\out of storage so you could reconfigure the truck with a click of a button. Nonetheless, this addition is still pretty cool.
Could always build multiple Seatruck cabs for different modules, if you have a few preset that you like. For me, I ended up with either Cab|Replicator|Storage|Dock or Cab|Storage|Dock. I think I used the latter in the endgame because it was easier to maneuver.
So you wanted kinda like a giant sized room that would be two stories, to be sort of like a dock yard, with a tube section like the dock for the sea truck. And from the dock yard you could build multiple sections for the sea truck, pull compartments, destroy compartments, and set them aside, like a series of building arms, grabbing arms on a rail system for buildings cars.
Gotta admit the teleport idea would be fancy, for example al-an tells you in the later stages of the game that he thought of an upgrade for the dock which turns it into a stargate essentially and you can teleport between the different docks you: 1. To make not broken/op it requires power like 100 base or depending on how many pieces go through, this also means each place need a power source 2. Each dock needs it own upgrade to make is into a network 3. I don't know where you put the console to choose the exit or activate and deactivate the portal 4. After each jump the portal deactivates itself
This might replace my moonpool, I've fully upgraded prawn AND have all seatruck modules. Since prawn can go on docking module, and the seatruck dock can connect to rooms, it acts as a seatruck focused moonpool. Love it!
It needs adv wiring kit 4 glass and a titanium ingot. It's power drain is obscene though the patch notes warn you about that. Get it with the moonpool.
@@termiusprime yeah this one is an incredibly watered down version. And the updates are atrocious considering they’ve fleshed out the game design process with the first one. I mean a dock is cool and all but is that really all they could come up with?
I love using the docking module. I pulled into it one day with my sea truck needing repair and figured out by mistake that the dock repairs the sea truck when it’s docked. I had to fabricate a another repair tool and when I returned it was at 100%. That’s really cool.
The devs also added the below zero trailer music ask a jukebox disc to the game. Don't know if this was done a while ago, but I found this out yesterday
always down for another trip with you in either subnautica. Keep up the great videos! love the energy Z! also congrats on the partnership that is great to hear!
it's rare that you watch one of these showcase videos and the person in the video actually does all the experimentation that you would do if you were the one playing. but yeah i had all the same questions you did, which made it all the more satisfying to get the answers now i just wanna see a cyclops dock and we'll have the whole set
16:32 i imagined it instead of a portal, i imagined it to be like idk what its called a vacuum tube or something, idk just a tube that pulls your vehicle and allows you to travel really fast so like if you have one base on one side of the map and another on the other side you can travel between them really quickly
u cant deck seatruck in moonpool with mode attached u have disattech them in order get seatruck in moonpools that how they came up with new blueprint for seatruck so u dont have to worry about disattech it at all just drive in n out no problem it nice to see it be in game (i saw that last years they still working on it wasnt completely unite now)
Wouldn't a docking mechanism that clamps onto the seatruck's top hatch make more sense? Or, heck, why not another module for the seatruck that (once activated) can maneuver the vehicle close enough to extend a boarding tube to attach to a base hatch?
What happens if you drive a module into it without the front trunk, does it still dock? And what if you get into the Prawn and detach while the trunk is still docked... does the prawnsuit damage it while walking in it?
I think it gets charged from the Seatruck no ? And if the Seatruck is being charged by the base it gets charged either way by the base or by the seatruck from the base.
@@raionshishi8290 but the modules disconnect when docked! So will it charge the Prawn Suit? Or will the Prawn Suit start charging when the Seatruck reconnects with the modules?
@@DonaldWWitt - You could make powered outposts you could dock your mobile base to, without having to make a new fabricator. The possiblities are limited to the imagination!
Did you look at the other updates that they did, and do you have the video for that. Connected to this video? Thank you for the in-depth videos.👍👍👍👍👍👍👍👍
honestly, this would be a great sort of addition for a Cyclops, so that you can take your seatruck till the cyclops is too big, and then take the prawn when its too difficult to use the seatruck
Wish you could rotate the module order by making an adjacent tube extension that can detach a particular module and shuffle it to the spot in the train you want. That would be too lazy.
Who new save please!!! Plus September 27th I believe. The full release of Grounded comes out! I know I'm just one person. But a new save/series would be wonderful!!!
Yeah, this is amazing. Now I've just got to figure out where the fragments are located so I can get the blueprint. I figure I'm about half-way through the game on my first ever playthrough and I'd really like this thing for my seatruck. Edit: It had already shown up in my blueprints and I wasn't paying attention and didn't notice.
I'd Love to watch a new Below Zero Playthrough I watched the one you did on full release recently. Because of the difference of when it was made and when I watched it, I found myself just playing it in the background.
Need a new save please Z1 you have been awesome throughout the years I have been watching you you've made me smile and I've been down it made me laugh when I I needed it so keep up the awesome work
Moonpool is the only place you can build the Vehicle Upgrade Console. Which yeah you can build the upgrades in the regular fabricator you still need it to name and change the colors on your prawn suit. Plus charging the prawn suit
Wouldn't mind a revisit of Modded Subnautica. By the way, I think they added the Large Room and Partition to regular subnautica. Not sure about the appliances(Toilet Sink and Shower).
Let's experiment, to put that station into cyclop so, seamoth, and prawnsuit all in cyclop (as a base) because i want to cyclop be like a base but can take anywhere
Z1 I'm a 100% for another play through series. Maybe to find all the obscure recipes and a super base. Maybe one that is on an island that has levels to go into the ocean.
That's a fantastic addition. When I last played though, the thing that annoyed me (though not enough to try something different) was that I would take different truck configurations depending on where I was going and what I was doing. Along those lines, it would be nice if the truck were able to depart straight out as well without redocking allowing you to build multiple docks and switch between module setups. Or perhaps a double wide dock where modules could be moved into\out of storage so you could reconfigure the truck with a click of a button. Nonetheless, this addition is still pretty cool.
Could always build multiple Seatruck cabs for different modules, if you have a few preset that you like. For me, I ended up with either Cab|Replicator|Storage|Dock or Cab|Storage|Dock. I think I used the latter in the endgame because it was easier to maneuver.
@@adamross2256 I think U should have 6storage modules with prawns suit bay on back that way U don't need to go back and forth to get resources
A yes I just wanted to know if this is a mod ore not but know I have the Bible
So you wanted kinda like a giant sized room that would be two stories, to be sort of like a dock yard, with a tube section like the dock for the sea truck. And from the dock yard you could build multiple sections for the sea truck, pull compartments, destroy compartments, and set them aside, like a series of building arms, grabbing arms on a rail system for buildings cars.
14:05 I believe the prawn suit only tucks its arms and legs in when its on land.
OH YES!! more subnautica!! can't wait for more of this Z 🔥🔥🔥
Hey man I would like to know where the submarine tube fragments are
@@nathantownrow4177 you dont need fragments. Its on the builder tool
It s z1. Please have maners
Gotta admit the teleport idea would be fancy, for example al-an tells you in the later stages of the game that he thought of an upgrade for the dock which turns it into a stargate essentially and you can teleport between the different docks you:
1. To make not broken/op it requires power like 100 base or depending on how many pieces go through, this also means each place need a power source
2. Each dock needs it own upgrade to make is into a network
3. I don't know where you put the console to choose the exit or activate and deactivate the portal
4. After each jump the portal deactivates itself
This might replace my moonpool, I've fully upgraded prawn AND have all seatruck modules. Since prawn can go on docking module, and the seatruck dock can connect to rooms, it acts as a seatruck focused moonpool. Love it!
only thing is, it wont charge the prawn suit
@@rainbowaxolotl288 that's why you always carry spare power cells and charge them at your base
@@VergilTheLegendaryDarkSlayer oh I keep 2 in the storage module at any given time, it's just a little inconvenient
You can check what it costs when you hover over it in its menu :)
It needs adv wiring kit 4 glass and a titanium ingot. It's power drain is obscene though the patch notes warn you about that.
Get it with the moonpool.
They may fix the power consumption in another patch. It should only take as much as the moonpool.
@@SoulOfJustice1994 the reason it takes more is because it repairs your seatruck 😊
right now my seatruck dock takes less power than the moonpool. so it's more useful.
I love subnautica below zero I'm glad I finally got an update
Facts bro
me too
Yeah it's a fun game, the original Subnautica was better in my opinion though
@@termiusprime yeah this one is an incredibly watered down version. And the updates are atrocious considering they’ve fleshed out the game design process with the first one. I mean a dock is cool and all but is that really all they could come up with?
@@TheSCPStudio I was wondering was this it lol
Pls start a below zero series
He already has one he’s asking if he wants to make another one
Yes
I love using the docking module. I pulled into it one day with my sea truck needing repair and figured out by mistake that the dock repairs the sea truck when it’s docked. I had to fabricate a another repair tool and when I returned it was at 100%. That’s really cool.
The devs also added the below zero trailer music ask a jukebox disc to the game. Don't know if this was done a while ago, but I found this out yesterday
Not sure how he made a 20 minute video on a single module and kept it entertaining. That takes talent
I had to double check the length, because my first thought was "no way that was longer than 10 minutes"!
Thank the content, not the creator in that regard.
cap, boring af had to skip
always down for another trip with you in either subnautica. Keep up the great videos! love the energy Z! also congrats on the partnership that is great to hear!
I love this game. I need to go back into it. Love seeing new content that never disappoints.
it's rare that you watch one of these showcase videos and the person in the video actually does all the experimentation that you would do if you were the one playing. but yeah i had all the same questions you did, which made it all the more satisfying to get the answers
now i just wanna see a cyclops dock and we'll have the whole set
I just got this during my survival playthrough. It's simply given to you at the same time you unlock the Moonpool blueprint.
16:32 i imagined it instead of a portal, i imagined it to be like idk what its called a vacuum tube or something, idk just a tube that pulls your vehicle and allows you to travel really fast so like if you have one base on one side of the map and another on the other side you can travel between them really quickly
Aquatic mass transit tubes would be awesome
@@serinahighcomasi2248 so that is the technical name, got it thanks, wasnt sure what it would be called
New save new save new save
Z1:
New series ?
YES PLEASE!!
Greetings from Arizona, USA
Yes more of this series please!!!!! I love Subnautica!!!!!
Congrats on the partnership Z!
my inner monk is so satisfied how that prawn suit fits in the tube
Z, the prawn suit squats on land
I haven’t watched Z1 in forever and this gave me so much nostalgia
3:48 Perfect moment for him to have said "What The Dock is this thing"
Whole new save. Whole New Save! WHOLE NEW SAVE!!!
u cant deck seatruck in moonpool with mode attached u have disattech them in order get seatruck in moonpools that how they came up with new blueprint for seatruck so u dont have to worry about disattech it at all just drive in n out no problem it nice to see it be in game (i saw that last years they still working on it wasnt completely unite now)
Those storage spaces need to be bigger. Now we nne an update for the first game with a place where zou can dock the mighty Cylops
Z1 is like one of the best let's player I've seen in a while
He is
One reason is because he goes back to old games to show a new update for the game, Z1 is the only person I’ve watched that does this
Wouldn't a docking mechanism that clamps onto the seatruck's top hatch make more sense? Or, heck, why not another module for the seatruck that (once activated) can maneuver the vehicle close enough to extend a boarding tube to attach to a base hatch?
What happens if you drive a module into it without the front trunk, does it still dock? And what if you get into the Prawn and detach while the trunk is still docked... does the prawnsuit damage it while walking in it?
Awesome thanks man
I 100% want to see a whole new save!!!!
I like it, and the Prawn Suit fits too, now I just wanna know of when docked will the Prawn Suit get charged from the base power?
I think it gets charged from the Seatruck no ? And if the Seatruck is being charged by the base it gets charged either way by the base or by the seatruck from the base.
@@raionshishi8290 but the modules disconnect when docked! So will it charge the Prawn Suit? Or will the Prawn Suit start charging when the Seatruck reconnects with the modules?
Yes please, more Subnautica!
If this man plays factorio he will have played all my favourite games in one channel! Thats worth a sub
Great video! And congrats on the partnership!
Would really like to see a series of this!
This dock was part of the game when I got bz.
My favorite sections for the truck are fabricator and two storage for heavy resource gathering.
have played some of this new update myself. when i got my last Moonpool Fragment it also unlocked the seatruck dock at the exact same time
Yeeeessss new save ive been waiting a looong time for an new save
This is so cool! Finally, we don't have to disconnect the Seatruck modules every time we want to dock.
And we can use our Modules with Bases!
@@DonaldWWitt - You could make powered outposts you could dock your mobile base to, without having to make a new fabricator. The possiblities are limited to the imagination!
If u don’t really like drinking water u should try liquid iv it’s really good for you and they have really good flavors
Not an ad jus a recommendation
I miss the option to choose go with attached cargo or without. 2nd escape to the side is needed
So happy to login and see current subnautica content
Did you look at the other updates that they did, and do you have the video for that. Connected to this video? Thank you for the in-depth videos.👍👍👍👍👍👍👍👍
Z1 we want to see: finishing the Altera mod on subnautica and yes even here. SImple moar subnautica :)
honestly, this would be a great sort of addition for a Cyclops, so that you can take your seatruck till the cyclops is too big, and then take the prawn when its too difficult to use the seatruck
this update also added the handy unstuck button on the pause menu, just wanted to point that out since you didn't mention it.
New save
Multiple bases with seatruck docks at each, potentially multiple docks at each. Sea truck train station! Seatrains!
i remember the beta when the modules would clip through the moon pool instead of detaching... i cant belive that was two years ago
Wish you could rotate the module order by making an adjacent tube extension that can detach a particular module and shuffle it to the spot in the train you want. That would be too lazy.
Did they fix the fish tank reflection issue in this update? I have to keep the lights off in those rooms because the glass is so bright.
Yay more subnautica
yes please your last few series were amazing go for it
I would love to see a new subnautica series!! please make!
@z1 gaming you looked at the cost in the build screen when placing this early on
Who new save please!!! Plus September 27th I believe. The full release of Grounded comes out! I know I'm just one person. But a new save/series would be wonderful!!!
WOW subnautica hasn’t got an update in… well a while and that’s pretty cool ima go play now😅
This is so cool you can now dock your mobile base to a your main base
coming back to this a year later im telling you his voice has CHANGED
Yeah, this is amazing. Now I've just got to figure out where the fragments are located so I can get the blueprint. I figure I'm about half-way through the game on my first ever playthrough and I'd really like this thing for my seatruck.
Edit: It had already shown up in my blueprints and I wasn't paying attention and didn't notice.
I want to see more moded subnautica.
I'd Love to watch a new Below Zero Playthrough I watched the one you did on full release recently. Because of the difference of when it was made and when I watched it, I found myself just playing it in the background.
Hey why didn't you try to dock the Prawn Suit in the new sea truck dock?
I wish the tube was a storage bay for the module and the sea truck would dock from the side so you could have a line of the and one truck
Need a new save please Z1 you have been awesome throughout the years I have been watching you you've made me smile and I've been down it made me laugh when I I needed it so keep up the awesome work
Bring back the Seamoth to BelowZero! The moon pool is basically useless now.
Moonpool is the only place you can build the Vehicle Upgrade Console. Which yeah you can build the upgrades in the regular fabricator you still need it to name and change the colors on your prawn suit.
Plus charging the prawn suit
Wait can you attach stuff like attached buildings to the sea truck?
Do a new save pleeeeeeese
So Cool!
I hope this also comes out for Playstation :)
It did! :)
The Seatruck dock costs a titanium ingot, and advanced wiring kit and 4 glasses
What's gonna happen if you undock your prawnsuit while in the seatruck docking station? Just curious
Wouldn't mind a revisit of Modded Subnautica. By the way, I think they added the Large Room and Partition to regular subnautica. Not sure about the appliances(Toilet Sink and Shower).
I’m fairly sure the Large Room is now in Subnautica.
This would allow me to create multiple outposts and the sea truck would allow me to get there and I could park it.
i cant dock with modules ):
Really loving the subscribe in the new TH-cam.
what happend when you put juste a module in the tube without seatruck?
If they made a tube teleporter you'd have to name the sub a puddlejumper
Been three months since the last subnautica video, been waiting for episode 6 of th modded series
The seatruck can go in the moonpool with the little boxesHAHA but they will just disconnect
Definitely wanna see a new save, always loved your subnautica series'!
Why is the driver cabin flooded when leaving the dock ?
can you add any modules to the back while its docked?
Z1 Slime Rancher 2 Reminder: 6 days left (Btw I love your vids!)
Oh my god I forgot about that, thanks
Also, I'll add another vote to the Yes column. I'd love to see you do another playthrough.
Let's experiment, to put that station into cyclop so, seamoth, and prawnsuit all in cyclop (as a base) because i want to cyclop be like a base but can take anywhere
I love how you do your Intros Z1 They're always so energetic and just jump into being more energetic!
Is it possible to put the prawn suit in it without the suit being attached to the sea truck?
i thought of something what would it do if you went in backwards into the tube with the seatruck train
Is this an actual update to the game? Not a mod? This looks crazy cool 😮
Great. a feature that should of been in at release comes in an update a year after release?... lol
Z1 I'm a 100% for another play through series. Maybe to find all the obscure recipes and a super base. Maybe one that is on an island that has levels to go into the ocean.
Can you add an upgrade console in the extra space?
Just having a nostalgia trip
I'd like to see a new save with some nice QOL mods added in. You would love the ones for the sea truck.
@hotlavachannels5300 THERE'S A MOD FOR THAT ROFLMAO 🤣🤣🤣🤣Necro a comment on a video over a year old... Lame 🤣🤣🤣🤣🤣
Nice "New Content" review. I'd love to see more...
Curious why the sea truck fills up with water before undocking, but the entire sea truck has no water?
Will this recharge the Prawn Suit while docked? Sea Truck?
new subnacutic play through for sure