The best video that I've seen on CSP so far, very well put together and very informative. Thank you so much for making this, suddenly CSP doesn't seem too hard to learn.
Duuuuuuudeeeeee I CAN NOT thank you ENOUGH!!! This is explained by you EXTREMELY well and is definitely a lot quicker to learn than with reference schemes. I already know this will make me way faster and it will be all because of the effort you put into this video! Thanks a lot!
Hello Cube Master... I am getting confused when to pair scallop-kite , kite-scallop,pawn-pawn or scallop -scallop in front and when to pair them in the back
I swear I’ve been trying to figure out how csp works for ages and other videos on this doesn’t explain it that good, but just seeing this video now. I actually understand this, thank you :)
I used this: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205 Some of the algs aren't the best and the tracing positions of the same shape change depending on the case. The starting positions are just the top picture of the case, starting from top right of both layers. The doc uses a different trace from this video, which is top layer starting top right clockwise and bottom layer starting top right clockwise. I switched to this, and it's easier for following along.
Nice video! I’m determined to learn CSP now lol. I know there’s a set spot to start tracing for each shape, but is there a rule of thumb to figure it out or do you just have to memorize it?
Ever since I moved on to CFOP from Beginner's on the 3x3, I wished I had actually done CFOP from the beginning. Now I'm tentatively starting to learn the SQ1, and I've already solved it several times with the Lin method using some random cubefying method. I know I'll never be world-class, but taking on the CSP at this point already, at least I'll get to experience jumping directly to an advanced method, which is what I've wanted since 3x3.
Great, super informative video! What ways do you recommend to get faster at tracing? it takes me on average 35-40 seconds. Is there any huge trick I can learn? I saw your video on a trick you can do, but I don't seem to able to get down my inspection time.
hey, i just started learning CSP, but have quite a few confusions and don't know where to start. I usually try to trace from the slice point of any scramble going clockwise on both sides. and after that, referring to the SPREAD SHEET, i execute the even or odd in the same orientation as in the spreadsheet but sometimes get it wrong. is it possible to make another video on CSP to explain it? or just anything i can do to improve. idk, i just find it very confusing
Cube master I understood how do u trace but how do u know that the top and bottom layer is misaligned or even if it is misaligned u trace the same way?
I would start from the same piece whether it is aligned or misaligned. If it is misaligned, that would mean that I would start at a different position, but the same piece.
Ik you were asking Cubemaster, but he hasn't responded so I will lmao. 100% CSP, it's extremely useful at making you more efficient and more consistent. PBL honestly has too many algs to be worth it unless you're one of the best in the world
Hi cube master I am getting confused from where should we start to trace for every case I saw your 2 videos on in which U can start to trace from anywhere and your example solves with csp , pcop , pbl in the first scramble U dint started from that same position so I am getting confused can u pls help me
I would recommend watching the tips and tricks video along with the series, there I explained that I changed the starting position with the top layer to the top right :) That was to make it fit along with the sheets I used to learn the cases
Cube master I understood how do u trace but how do u know that the top and bottom layer is misaligned or even if it is misaligned u trace the same way?
Yes you can, but either way you need to remember which one is even or odd, so doing this is almost just as much work as solving cases optimally. Plus, I do give tips on how to remember which is even and odd and tricks on doing the algs, so if you follow along you're really not learning any algs.
You can do that, but you would also have to figure out what tracing positions give you odd and even. Doing CS normally doesn't always work for "even" cases if you trace from the same positions for all cases. You could definitely do it, but I think the best way to learn it is the normal way, since you don't have to figure anything else yourself since all the resources are out there.
Definitely, it is even possible to do it in one day :) Personally, it took me over a year and a half because of procrastination but I was able to learn the last 30 cases in 30 minutes. Just know that it gets easier as you go along and don't get too demotivated in the beginning. Also, do LOTS of practice on Squanmate to not forget old cases and to get your inspection down to the point where it won't be an issue at Nats. Good luck, you can do it :D
Shouldn't matter what colors you have on which sides, even if you have black it still works the same. Wait why are you on this video anyway lol, go back to grinding blind
@@CubeMasterYT dw, i havent put my bld grind on pause yet. but i was sad that tudor is able to do csp, at least the tracing portion, and im not. but do i have to really learn where to start for each cubeshape, or can i not just designate my own starting place for each case
I mean you could, but you still have to what algs to use for even and odd for your starting place since it is not the same all the time for all starting places, which is why I would recommend just learning the algs with the regular starting places
Thanks! Every case has its own unique starting position, where you would start tracing going clockwise. There would be one for the top and bottom layer. I have a video series which goes over every case, its starting position and the algs, and there is also a document in the description which shows all the algs as well with the starting positions for each case.
Thanks a lot for this tutorial! I average about 12 and this really inspired me to learn CSP, so that's what I'm doing! Question: When we are eliminating colors when looking at the edges and corners, you said that green-red and blue-orange are both parity. Does this mean that red-green and orange-blue are parity also? Thanks!
Really glad to see people actually use this tutorial. Yes, you are correct about the colors, the order does not matter, but rather the two colors. Sorry I didn't specify, too much to cover.
I've recently switched to something a bit different from what was shown in the video. For the bottom layer, it is still top right then clockwise around the cube (bottom facing you). In the video, I used bottom left and clockwise around the cube for the top layer, but I switched to top right and then clockwise around the top layer (top facing you). The reason I switched is because that layout is used for this: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205, made by Mika Viplas. It has all the algs for every case. In each picture there is a reference scheme, with the top and bottom layer facing you. The top right piece is where you would start for that case no matter how the layer is misaligned. There is more info on that document if you're still confused. Hope this helped.
This is the best video on CSP that I have ever seen 1 thing is that if there is parity then it adds to the move count but let’s say you know adjacent parity and you can do it extremely fast and can setup to parity extremely fast and efficiently then it would be better then removing parity during cubeshape depending on how awkward it is to remove parity also if you look at the current top 3 Square- 1 solvers in the word for average they do not use CSP also Conner Permutation Parity is really fast to exactute and is easy to recognize please tell me what your opinion on this is?
Thanks for commenting! A lot of people who use CSP don't bother to learn the Square-Square case (when cubeshape is already solved) since it might just be faster to just solve from there than to do an alg, but in general its is better to avoid parity, since the later you do a parity alg, the longer it will be. Brandon Lin currently holds the WR for Square-1 Average and he uses CSP, as well as a few other people that are good at the event such as Rowe Hessler. Most fast people do accept that this is the best method to avoid parity but many are too lazy to learn it since it is extremely tedious, but there are also a lot of solvers who are not finished with it but slowly learning it. For corner permutation parity, it has its pros and cons but is definitely not as efficient as CSP as the algs are much longer, however it is an option that people can use if they want no parity during EP and less to memorize than CSP.
Thanks for replying I thought Brandon did not use CSP because he already knew efficient all for parity ep cases also it does use a lot of you inspection so you are probably not going to be able to plan an efficient cubeshape! But what about if it is really awkward to remove parity what happens then?
Brandon did know efficient EP parity algs, but CSP is much more efficient in every way. I 100% agree that CSP uses a lot of inspection time, but not much is used for Square-1 anyway. For cubeshape, there are 90 cases without mirrors and most of them are pretty intuitive by turning them into easy cases like scallop-scallop or scallop-kite. Because of this, there is not much time needed to plan out cubeshape. If I get a cubeshape I don't know CSP for, my inspection is usually just a few seconds, since once I see the shape I already know what to do, so inspecting more can't make the cubeshape more efficient if you already know what to do. Square-square could be considered a shape that its awkward to avoid parity in since it is a weird alg if parity and nothing for no parity, which is why people just don't do the CSP alg anyway, but in general the length of the parity and non-parity algs are relatively the same, so it wouldn't be so awkward. Hope this info helps!
There is a scramble that i still get confused on, i know its odd but i recognize it as even, can you help? thx. scramble: /(3,0)/(1,2)/(2,3)/(2,0)/(-2,0)/(2,6)/(3,0)
Using the tracing in the video, this scramble is even, so you are correct there. You might think its odd because you solve it by misaligning the star, but the even alg is to misalign the star and the even one is to not misalign it. Odd algs are not always the worse alg, it depends on the case.
Whether it is the mirror or not, hold the 8 edges in the back. Put the cube in the alignment you traced in, and don't do y2s. If you have odd parity, start with /, but if you have even parity start with moving the star by 2 then doing /.I have a video series and there is a document in the description you could use which covers all the cases.
Not quite sure which case you are talking about, but I am assuming you are talking about the case in the video. I misspoke a bit in this video, cases should have either even or odd parity and you would do the alg associated with either even or odd parity. The odd parity alg will not always be the worse alg (with the star shift) and the even alg will not always be the better alg (without the star shift). The simple fix is when you get your problem, just mentally switch the algs for the cases. I do have a series going over all the cases so you can know which cases are like this and which are not :)
I have a series where I cover every case using this method, the link is in the description :) There is also a document with all the algs and where to trace.
It would not make a difference; I use white on top :)
6 ปีที่แล้ว
Thanks, because im struggling to learn this, viewed the video a lot and still cant learn it, sometimes it works, sometimes it doesnt, could you possible make some example tracing, with this cubeshape, thanks in advance.
Are you using the 8 edges together case? I would recommend starting with this, and I have an example in the video. Try tracing a bit slower and making sure every step is correct before doing the cubeshape alg, sometimes a silly mistake like missing an edge can screw up the tracing. You can use the squanmate trainer in the description, and save scrambles to look back and see if you did anything wrong. If any particular scramble is causing trouble, you can comment it and I can try to help.
6 ปีที่แล้ว
I am and have this scramble (0,-4)/ (1,-2)/ (0,-3)/ (-4,-1)/ (1,-5)/ (-4,-1)/ (1,-2)/ (-4,-4)/ (0,-2)/ (-3,-3)/ (-2,-1)/ (-4,-2)/ (0,-4), so i flip the cube over. -White edges= GOR=GO- No Parity -Yellow edges=GRB-RB-No Parity White corners= ROB=RB-No Parity Yellow corners=GOB=OB-Parity ( 1 parity) Parity in edges= -Slot 1= Y -Slot 3=Y -Slot 5=Y -Slot 7 =Y 0 White edges so even- no parity. Corners= -Slot 1=Y -Slot 3=W -Slot 5=W -Slot 7=W Odd, so counting 2 parities. I do the even alg, from original unflipped position. (the alg you used applied to the bottom.0 I get parity, please could you explain, i thank in advance
Your tracing is 100% correct, which is good. A thing to note is that for the way you are tracing, the even alg is to misalign the star and the odd alg is to go straight into scallop scallop without misaligning the star. With that, there was no parity. If this is not the problem, changing the angle of execution can also change the parity. (like doing y2 or solving with the 8 edges in front/back). For your scramble, I would do a z2 right after the scramble and trace, and do z2 back (2,-2) for the star shift and to get the 8 edges in the back and from there /(2,4)/ and on. In the description is a video series I made covering each case which might help with finding the right angle and alg. There is also a good document in the description with all the algs, tracing positions, and mirrors. Hope this was helpful :D
All the cases and the algs are here: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205. You can go through the pages and find your case. The top picture shown is the starting position, from there you would trace like shown in this video. Depending if you got even or odd parity, you would do one of the algs below the picure. I am also doing videos on all the cases, but I didn't get to yours yet but if you are interested it's here: th-cam.com/play/PLF0mfn_ogsH_mGKR9j4mR-USh7CnBxec-.html.
All I wanted is to swap 1 corner and 1 edge parity I'm still stuck on that The bottom is solve but the top just swap Please who ever had this case just make a video I'm a noob at Square-1 it's so hard TAHT I won't even understand
Heyy nice to see this method getting more exposure! I started learning this a month or two ago, cannot remember. I think it's really fun. I am collecting my reference shapes (start count orientations) and the algs I personally have chosen in this document: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit?usp=sharing I was wondering if you might have some comment on my approach. I'm still kind of starting out, I only know star shapes, squares and a couple of kites - so if there's something I've overlooked, it won't be a huge issue to switch. Happy cubing!
Oops I notice I forgot to compliment the video. I found it very well done and clear, so great job! I don't personally apply the color elimination trick by Helmer that you described, but you explained it so succinctly that I think I'll learn it now.
Hi! I really like the doc, looks really nice. You've gotten to much more cases than I have, so I think you're in the right direction! The starting positions are a bit different for me, but that's fine. Awesome work!
Thanks! If you memorized all the colors for parity and not parity, doing Helmer's trick is completely unnecessary. The only reason I included it is because it is much easier to learn. Once I get better at this after a lot of practice, I'm hoping that knowing the colors this method will be just as quick as memorizing the sequences when the recognition starts becoming instantaneous.
Cube Master hmm okay, thanks for letting me know. It actually makes sense what you said, either way you have to look at three colors and deduce something. It needs a looot of practice to get fast though 😁
Oh I missed your earlier comment. Thank you very much! I'm hoping others may find the approach useful too and adapt it for their needs with the app some day. I'm averaging like 45 seconds at squan using the Lin method, I think it's pretty funny. I just enjoy learning it, so I try not to think about my performance yet :)
You forgot to teach* how start the counting for another shapes instead star shape. (If you said this information in video, sorry me, my English listening is bad).
Hi! Sorry I wasn't too clear in the video, but every shape is traced the same way. If you get another case, you would go around in the order mentioned in the video, clockwise around top and bottom layer. You would take the first 3 white edges you encounter, and find out if there is parity or not. This is done the same way with the other 5 steps. The key is to just know the order and you will be able to trace any case even if it is not a star shape. If you have any further questions, feel free to ask them!
It shouldn't be too difficult once you kind of learn your reference pieces. I haven't had too much trouble doing so, and I just started learning today.
Yes, since the starting piece does matter. I would just suggest learning these starting pieces for the top and bottom layer while learning the algs. If you go to docs.google.com/spreadsheets/d/1QEx3dcOZE5KTRwu80gEd6y1xqKrbC0MZ8GMUtZv0kns/edit#gid=0 and do the setup alg for the case, the bottom left piece of the top layer and the top right piece of the bottom layer are the starting pieces. If you want me to go more in depth, I can make a video to clear some of this up.
The best video that I've seen on CSP so far, very well put together and very informative. Thank you so much for making this, suddenly CSP doesn't seem too hard to learn.
Thanks a lot! I made this video because there weren't that many good ones out there.
And now aiden Bartlett is a world champ and NAR holder
Supernova Cuber BRO FACTS, CUBE MASTER HELPED AIDEN BARLETT become the best square one solver from the US
@@ramonperezflaquer3769 except Aiden Bartett uses blind tracing while Sam taught Cale tracing lol
Duuuuuuudeeeeee I CAN NOT thank you ENOUGH!!! This is explained by you EXTREMELY well and is definitely a lot quicker to learn than with reference schemes. I already know this will make me way faster and it will be all because of the effort you put into this video! Thanks a lot!
Thanks! Glad it helped!
Tommy Cherry ayyyyy r u learning csp too?
Hey are you the one that got the 6 second single in 2nd round on 3x3 at classic city for charity? If so good job on that single
haha yep thanks :)
@@jamesquinn728 i wonder the same thing
2:39 : I’m gonna assume that you know your opposites
Nobody:
The one Karen: did you just assume my knowledge
wow, extremly well made video! Thank you! Now I'm finally gonna finish learning CSP, also thanks for mentioning me in the description!
No problem! This video definitely wouldn't have been possible if you didn't make your video, so thanks for making that :)
U (and j perm) are the reason why im getting square 1 and 2 lol u made the only good Tutorial ive watched ur the one explaining good enough for me
This video was amazing. This really helped! Probably the only video on CSP that actually explains how it works.
Thank you a lot!
U make it look so easy best tutorial I have ever seen keep it up
My left ear feels bad for this
Sorry about that :(
@R Perm why
@R Perm okay also what do you average on square 1
@R Perm nice keep up the good work my dude
who else gets their back all tingly when u can only hear on your right side
After this, I can successfully do CSP 50% of the time
isn't that the equivalent of guessing if there's parity
@@SGD2718 Maybe...
This is the best CSP tutorial I have ever seen
This is very well detailed and quite confusing
Thx CubeMaster, now i understood this method❤❤
this video is awewsome. Can you do some CSP examples solves with diferent´s cubeshapes?
Thanks! I was away for a while so no time for videos. More videos to come, making some example solves will be a top priority! Expect a video soon.
My right ear liked the video
This video helped me a lottt! Thanks for this soo good tutorial!!! I'm a begginer Square 1 cuber but you gave me a light in the cuber world!!!!
No problem, glad it helped :D
you showed me how to trace for that one CS, but how do I trace for the other 80 cases
Thanks for the tutorial! also, the other method looks so hard
Damm i learned this methot in 10 FRICKING MINUTES, TYSM MAN
I’m struggling with tracing and I don’t know where
Hello Cube Master... I am getting confused when to pair scallop-kite , kite-scallop,pawn-pawn or scallop -scallop in front and when to pair them in the back
I think that should be covered in my series or the document in the description :)
Wait son if I get red green in that order is that parity or not
I swear I’ve been trying to figure out how csp works for ages and other videos on this doesn’t explain it that good, but just seeing this video now. I actually understand this, thank you :)
No problem, glad it helped :D
I've got a question, is there a link to all of the reference schemes and where you start tracing for all of the cubeshapes
I used this: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205
Some of the algs aren't the best and the tracing positions of the same shape change depending on the case. The starting positions are just the top picture of the case, starting from top right of both layers.
The doc uses a different trace from this video, which is top layer starting top right clockwise and bottom layer starting top right clockwise. I switched to this, and it's easier for following along.
Nice video! I’m determined to learn CSP now lol. I know there’s a set spot to start tracing for each shape, but is there a rule of thumb to figure it out or do you just have to memorize it?
Ever since I moved on to CFOP from Beginner's on the 3x3, I wished I had actually done CFOP from the beginning. Now I'm tentatively starting to learn the SQ1, and I've already solved it several times with the Lin method using some random cubefying method. I know I'll never be world-class, but taking on the CSP at this point already, at least I'll get to experience jumping directly to an advanced method, which is what I've wanted since 3x3.
Awesome to hear :D
Awesome video! I have recently started learning CSP and you explain it very well! You have earned a sub from me!
Thanks a lot!
Thank you man. This is way better than BLD tracing.
No problem!
Great, super informative video! What ways do you recommend to get faster at tracing? it takes me on average 35-40 seconds. Is there any huge trick I can learn? I saw your video on a trick you can do, but I don't seem to able to get down my inspection time.
hey, i just started learning CSP, but have quite a few confusions and don't know where to start. I usually try to trace from the slice point of any scramble going clockwise on both sides. and after that, referring to the SPREAD SHEET, i execute the even or odd in the same orientation as in the spreadsheet but sometimes get it wrong. is it possible to make another video on CSP to explain it? or just anything i can do to improve. idk, i just find it very confusing
Cube master I understood how do u trace but how do u know that the top and bottom layer is misaligned or even if it is misaligned u trace the same way?
I would start from the same piece whether it is aligned or misaligned. If it is misaligned, that would mean that I would start at a different position, but the same piece.
Should I Learn CSP first or PBL?
pbl doesn’t include cases with parity so definitely csp
Should i learn csp or pbl first?
Ik you were asking Cubemaster, but he hasn't responded so I will lmao. 100% CSP, it's extremely useful at making you more efficient and more consistent. PBL honestly has too many algs to be worth it unless you're one of the best in the world
Hi cube master I am getting confused from where should we start to trace for every case I saw your 2 videos on in which U can start to trace from anywhere and your example solves with csp , pcop , pbl in the first scramble U dint started from that same position so I am getting confused can u pls help me
U dint started from the same position as u did in the early video
I would recommend watching the tips and tricks video along with the series, there I explained that I changed the starting position with the top layer to the top right :) That was to make it fit along with the sheets I used to learn the cases
Cube master I understood how do u trace but how do u know that the top and bottom layer is misaligned or even if it is misaligned u trace the same way?
I'm so excited , that I can already do it! Thank you a lot
Glad I could help!
can i just set up to cases i know? ensted of learning a ton of algs
Yes you can, but either way you need to remember which one is even or odd, so doing this is almost just as much work as solving cases optimally. Plus, I do give tips on how to remember which is even and odd and tricks on doing the algs, so if you follow along you're really not learning any algs.
@@CubeMasterYT for odd i just set up to a case i know, i know all the star cases, and i know scallop kite, for even i just do the cs normally
You can do that, but you would also have to figure out what tracing positions give you odd and even. Doing CS normally doesn't always work for "even" cases if you trace from the same positions for all cases. You could definitely do it, but I think the best way to learn it is the normal way, since you don't have to figure anything else yourself since all the resources are out there.
@@CubeMasterYT , ok thanks! ill start learning the algs
My square 1 is black and white with black on top so will the blue/orange and the red/green still be the parity cases for my cube?
Benlikescubing Yes
I'm thinking about learning CSP. Is it reasonable to be able to learn it in 2 months because I want to do well at nats?
Definitely, it is even possible to do it in one day :) Personally, it took me over a year and a half because of procrastination but I was able to learn the last 30 cases in 30 minutes. Just know that it gets easier as you go along and don't get too demotivated in the beginning. Also, do LOTS of practice on Squanmate to not forget old cases and to get your inspection down to the point where it won't be an issue at Nats. Good luck, you can do it :D
what happens if you don't get any opposite colors?
oh wait nvm that can't happen smh
Wow thank you i thought tracing will be hard
No problem!
2:35 Helmer's method?
Yep :)
Cube Master nice!
woaj
for blue and orange means parity or green and red means parity, does that still apply if i solve yellow top white front or do i swap them
Shouldn't matter what colors you have on which sides, even if you have black it still works the same.
Wait why are you on this video anyway lol, go back to grinding blind
@@CubeMasterYT dw, i havent put my bld grind on pause yet. but i was sad that tudor is able to do csp, at least the tracing portion, and im not. but do i have to really learn where to start for each cubeshape, or can i not just designate my own starting place for each case
I mean you could, but you still have to what algs to use for even and odd for your starting place since it is not the same all the time for all starting places, which is why I would recommend just learning the algs with the regular starting places
8:40 How is that the no-parity alg? I thought you don't star-shift on no parity...
I meant to say even parity, sorry. Even parity sometimes ends up being the bad alg, so it's not always the good alg such as in this case
Does order matter at 3.07
Very good video! I'm French and I did not understand where to start tracing, can you explain me?
Thanks! Every case has its own unique starting position, where you would start tracing going clockwise. There would be one for the top and bottom layer. I have a video series which goes over every case, its starting position and the algs, and there is also a document in the description which shows all the algs as well with the starting positions for each case.
Cube Master Thank you very much !!!
Loved it!!
Thanks!
Thanks a lot for this tutorial! I average about 12 and this really inspired me to learn CSP, so that's what I'm doing! Question: When we are eliminating colors when looking at the edges and corners, you said that green-red and blue-orange are both parity. Does this mean that red-green and orange-blue are parity also? Thanks!
Really glad to see people actually use this tutorial. Yes, you are correct about the colors, the order does not matter, but rather the two colors. Sorry I didn't specify, too much to cover.
Thanks! I've put in a lot of practice today and can easily use this method in about 13 seconds of inspection.
Awesome, glad to hear this is working well for you!
I average 16, should I start this soon?
For sure! Whenever you think you're ready
Cube Master I think I will! Before writing this comment I already knew 6 cases, I think I’ll finish the squares tonight
How do i know which piece to start on?
The piece you start on is different on every case, you will need to know the starting pieces for each case.
Cube Master where can you learn that?
I'd like to know as well
I've recently switched to something a bit different from what was shown in the video. For the bottom layer, it is still top right then clockwise around the cube (bottom facing you). In the video, I used bottom left and clockwise around the cube for the top layer, but I switched to top right and then clockwise around the top layer (top facing you). The reason I switched is because that layout is used for this: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205, made by Mika Viplas. It has all the algs for every case. In each picture there is a reference scheme, with the top and bottom layer facing you. The top right piece is where you would start for that case no matter how the layer is misaligned. There is more info on that document if you're still confused. Hope this helped.
why 3 edges rather than 4?
It's just how the method works, but I think the idea is that knowing three edges makes it obvious what the last one is so that one is not necessary
This is the best video on CSP that I have ever seen 1 thing is that if there is parity then it adds to the move count but let’s say you know adjacent parity and you can do it extremely fast and can setup to parity extremely fast and efficiently then it would be better then removing parity during cubeshape depending on how awkward it is to remove parity also if you look at the current top 3 Square- 1 solvers in the word for average they do not use CSP also Conner Permutation Parity is really fast to exactute and is easy to recognize please tell me what your opinion on this is?
Thanks for commenting! A lot of people who use CSP don't bother to learn the Square-Square case (when cubeshape is already solved) since it might just be faster to just solve from there than to do an alg, but in general its is better to avoid parity, since the later you do a parity alg, the longer it will be. Brandon Lin currently holds the WR for Square-1 Average and he uses CSP, as well as a few other people that are good at the event such as Rowe Hessler. Most fast people do accept that this is the best method to avoid parity but many are too lazy to learn it since it is extremely tedious, but there are also a lot of solvers who are not finished with it but slowly learning it. For corner permutation parity, it has its pros and cons but is definitely not as efficient as CSP as the algs are much longer, however it is an option that people can use if they want no parity during EP and less to memorize than CSP.
Thanks for replying I thought Brandon did not use CSP because he already knew efficient all for parity ep cases also it does use a lot of you inspection so you are probably not going to be able to plan an efficient cubeshape! But what about if it is really awkward to remove parity what happens then?
Brandon did know efficient EP parity algs, but CSP is much more efficient in every way. I 100% agree that CSP uses a lot of inspection time, but not much is used for Square-1 anyway. For cubeshape, there are 90 cases without mirrors and most of them are pretty intuitive by turning them into easy cases like scallop-scallop or scallop-kite. Because of this, there is not much time needed to plan out cubeshape. If I get a cubeshape I don't know CSP for, my inspection is usually just a few seconds, since once I see the shape I already know what to do, so inspecting more can't make the cubeshape more efficient if you already know what to do. Square-square could be considered a shape that its awkward to avoid parity in since it is a weird alg if parity and nothing for no parity, which is why people just don't do the CSP alg anyway, but in general the length of the parity and non-parity algs are relatively the same, so it wouldn't be so awkward. Hope this info helps!
Thanks!
There is a scramble that i still get confused on, i know its odd but i recognize it as even, can you help? thx. scramble: /(3,0)/(1,2)/(2,3)/(2,0)/(-2,0)/(2,6)/(3,0)
Using the tracing in the video, this scramble is even, so you are correct there. You might think its odd because you solve it by misaligning the star, but the even alg is to misalign the star and the even one is to not misalign it. Odd algs are not always the worse alg, it depends on the case.
Cube Master then how would I know on this case, when and when not to misalaign the layer? I have tried to figure it out with no luck.
Whether it is the mirror or not, hold the 8 edges in the back. Put the cube in the alignment you traced in, and don't do y2s. If you have odd parity, start with /, but if you have even parity start with moving the star by 2 then doing /.I have a video series and there is a document in the description you could use which covers all the cases.
Cube Master thx
so cool
Why is it when I have no parity on this case, and I do a no parity alg, I get parity. If I have parity, and I do a parity alg, I still get parity
Not quite sure which case you are talking about, but I am assuming you are talking about the case in the video. I misspoke a bit in this video, cases should have either even or odd parity and you would do the alg associated with either even or odd parity. The odd parity alg will not always be the worse alg (with the star shift) and the even alg will not always be the better alg (without the star shift). The simple fix is when you get your problem, just mentally switch the algs for the cases. I do have a series going over all the cases so you can know which cases are like this and which are not :)
I don’t have a squan and yet i know how to recognise parity now in sims lmao
That's pretty much how I practiced clock until I got one lol
Same here,I just recived my clock and I already know a lot of tricks
Cube Master Yeah same lol, my first ever solve on a real clock was sub-15
So that no parity alg in your example had you misalign the star and the top. Is that because the top wasn't ready to be sliced yet?
Not sure what you are asking, but for that case the alg is just to do a star shift to fix parity.
how do I trace for other cubeshapes? I don't really understand how.
I have a series where I cover every case using this method, the link is in the description :) There is also a document with all the algs and where to trace.
ah, okay
Thanks
would having white on top make a difference to red-green and orange-blue being parity? Thanks
It would not make a difference; I use white on top :)
Thanks, because im struggling to learn this, viewed the video a lot and still cant learn it, sometimes it works, sometimes it doesnt, could you possible make some example tracing, with this cubeshape, thanks in advance.
Are you using the 8 edges together case? I would recommend starting with this, and I have an example in the video. Try tracing a bit slower and making sure every step is correct before doing the cubeshape alg, sometimes a silly mistake like missing an edge can screw up the tracing. You can use the squanmate trainer in the description, and save scrambles to look back and see if you did anything wrong. If any particular scramble is causing trouble, you can comment it and I can try to help.
I am and have this scramble (0,-4)/ (1,-2)/ (0,-3)/ (-4,-1)/ (1,-5)/ (-4,-1)/ (1,-2)/ (-4,-4)/ (0,-2)/ (-3,-3)/ (-2,-1)/ (-4,-2)/ (0,-4), so i flip the cube over.
-White edges= GOR=GO- No Parity
-Yellow edges=GRB-RB-No Parity
White corners= ROB=RB-No Parity
Yellow corners=GOB=OB-Parity
( 1 parity)
Parity in edges=
-Slot 1= Y
-Slot 3=Y
-Slot 5=Y
-Slot 7 =Y
0 White edges so even- no parity.
Corners=
-Slot 1=Y
-Slot 3=W
-Slot 5=W
-Slot 7=W
Odd, so counting 2 parities.
I do the even alg, from original unflipped position. (the alg you used applied to the bottom.0
I get parity, please could you explain, i thank in advance
Your tracing is 100% correct, which is good. A thing to note is that for the way you are tracing, the even alg is to misalign the star and the odd alg is to go straight into scallop scallop without misaligning the star. With that, there was no parity. If this is not the problem, changing the angle of execution can also change the parity. (like doing y2 or solving with the 8 edges in front/back). For your scramble, I would do a z2 right after the scramble and trace, and do z2 back (2,-2) for the star shift and to get the 8 edges in the back and from there /(2,4)/ and on. In the description is a video series I made covering each case which might help with finding the right angle and alg. There is also a good document in the description with all the algs, tracing positions, and mirrors. Hope this was helpful :D
What if we have a scallop with 2 edge pair in the d layer and L in the u layer. how should we trace it.
All the cases and the algs are here: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit#gid=1855116205. You can go through the pages and find your case. The top picture shown is the starting position, from there you would trace like shown in this video. Depending if you got even or odd parity, you would do one of the algs below the picure. I am also doing videos on all the cases, but I didn't get to yours yet but if you are interested it's here: th-cam.com/play/PLF0mfn_ogsH_mGKR9j4mR-USh7CnBxec-.html.
Cube Master are you planning to make that part .
Yes; summer is coming up and I will have more time to make videos, so hopefully I'll finish all the cases mid summer.
So blue/orange and green/red is parity, are orange/blue and red/green parity?
Yes :)
All I wanted is to swap 1 corner and 1 edge parity
I'm still stuck on that
The bottom is solve but the top just swap
Please who ever had this case just make a video
I'm a noob at Square-1 it's so hard TAHT I won't even understand
And i haven't even solved once
I dont understand 😭😭😭
Sorry, I tried my best explaining it in the video. If you still have any questions, I'll be happy to answer them :D
i thought this was clip art studio
Heyy nice to see this method getting more exposure! I started learning this a month or two ago, cannot remember. I think it's really fun.
I am collecting my reference shapes (start count orientations) and the algs I personally have chosen in this document: docs.google.com/spreadsheets/d/1r0LN41RGKI4oAvD9rCmmc-A5UBpNPvsEOb7eWaEtIFo/edit?usp=sharing
I was wondering if you might have some comment on my approach. I'm still kind of starting out, I only know star shapes, squares and a couple of kites - so if there's something I've overlooked, it won't be a huge issue to switch.
Happy cubing!
Oops I notice I forgot to compliment the video. I found it very well done and clear, so great job!
I don't personally apply the color elimination trick by Helmer that you described, but you explained it so succinctly that I think I'll learn it now.
Hi! I really like the doc, looks really nice. You've gotten to much more cases than I have, so I think you're in the right direction! The starting positions are a bit different for me, but that's fine. Awesome work!
Thanks! If you memorized all the colors for parity and not parity, doing Helmer's trick is completely unnecessary. The only reason I included it is because it is much easier to learn. Once I get better at this after a lot of practice, I'm hoping that knowing the colors this method will be just as quick as memorizing the sequences when the recognition starts becoming instantaneous.
Cube Master hmm okay, thanks for letting me know. It actually makes sense what you said, either way you have to look at three colors and deduce something.
It needs a looot of practice to get fast though 😁
Oh I missed your earlier comment. Thank you very much! I'm hoping others may find the approach useful too and adapt it for their needs with the app some day.
I'm averaging like 45 seconds at squan using the Lin method, I think it's pretty funny. I just enjoy learning it, so I try not to think about my performance yet :)
Do you use CSP?
Yes and you should too
Cube Master this was from 2 years ago what
lmao
You forgot to teach* how start the counting for another shapes instead star shape. (If you said this information in video, sorry me, my English listening is bad).
Hi! Sorry I wasn't too clear in the video, but every shape is traced the same way. If you get another case, you would go around in the order mentioned in the video, clockwise around top and bottom layer. You would take the first 3 white edges you encounter, and find out if there is parity or not. This is done the same way with the other 5 steps. The key is to just know the order and you will be able to trace any case even if it is not a star shape. If you have any further questions, feel free to ask them!
It shouldn't be too difficult once you kind of learn your reference pieces. I haven't had too much trouble doing so, and I just started learning today.
So do we need to memorize a start piece (edge and corner) for all shape cases?
Yes, since the starting piece does matter. I would just suggest learning these starting pieces for the top and bottom layer while learning the algs. If you go to docs.google.com/spreadsheets/d/1QEx3dcOZE5KTRwu80gEd6y1xqKrbC0MZ8GMUtZv0kns/edit#gid=0 and do the setup alg for the case, the bottom left piece of the top layer and the top right piece of the bottom layer are the starting pieces. If you want me to go more in depth, I can make a video to clear some of this up.
I think I understood. But if you can make a video showing some tracings by another shape cases it wil clear this point. Thanks!
lmao imagine using csp mid parity alg rules
I use white on top so are the parity colours still the same?
yep, he also uses white on top