Should Fromsoftware consider difficulty options in their game?

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  • เผยแพร่เมื่อ 31 ส.ค. 2023
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ความคิดเห็น • 68

  • @scaredycart4232
    @scaredycart4232 9 หลายเดือนก่อน +26

    quick answer, NO

  • @LungZ762
    @LungZ762 9 หลายเดือนก่อน +12

    It makes the experience universal. When you talk with your friends about beating a boss they know EXACTLY how you feel.

    • @zombiehampster1397
      @zombiehampster1397 9 หลายเดือนก่อน +1

      Yeah instead of "Ornstein and smough aren't so bad solo...when you turn the difficulty to easy..."

  • @jstout333
    @jstout333 9 หลายเดือนก่อน +9

    They always have difficulty options. It's through stronger equipment making things easier.

    • @zombiehampster1397
      @zombiehampster1397 9 หลายเดือนก่อน +2

      For ER especially. They give you the keys and let you choose. A lot don't realize that.

  • @Eskoxo
    @Eskoxo 9 หลายเดือนก่อน +5

    this topic has been asked like a million times and answer is always no

  • @Shadowbusa117
    @Shadowbusa117 9 หลายเดือนก่อน +5

    No. The games aren't difficult if you are willing to learn the mechanics and approach them with more thought and strategy. People generally die often because they treat Fromsoftware games like generic hack and slashers.

  • @kylevautour8393
    @kylevautour8393 9 หลายเดือนก่อน +7

    Easy answer: No.
    Kind of pathetic how many people shy away from games like this. Games that actually teach you to be a better gamer.
    The moment most people run into any sort of challenge in a game, they blame the game and never take accountability for being a shit player that refuses to adapt and overcome.
    "But games are supposed to be fun, not frustrating!" True, but that doesn't change how a lot of people who want to play games like this, give up way too quickly and slander the game/developers. Annoying af

    • @glimoreganajai2206
      @glimoreganajai2206 9 หลายเดือนก่อน

      it doesnt teach u better gamer, it teach u to equip dualhanded sword > strong attack >roll >strong attack>roll

    • @glimoreganajai2206
      @glimoreganajai2206 9 หลายเดือนก่อน

      its literally my way to play this games, i only find DS games entertaining because i wanna see how shitty they are because i can literally abuse this in all souls games. its weak game design compared to games like DMCV
      and yet DMC actually actively encourages you to learn game mechanics, u have combos, u have list of weapons, u can play around with tools to make it more satisfying to see your progress. Souls like games doesnt do that, u have to find way to cheese it and thats it.

    • @kylevautour8393
      @kylevautour8393 9 หลายเดือนก่อน +1

      @@glimoreganajai2206 you couldn't be more wrong. Wow.
      If you think fromsoftware games don't teach you to be vigilant, strategize, and adapt, then you're out of your mind, lmao. That or you just don't pay attention at all when you've played fromsoft games.
      I've played every dark souls, Bloodborne, sekiro, and Elden ring and I didn't have to cheese bosses. If I got stuck, I changed my strategy, used a different weapon. That's not cheesing at all lmao.
      If you don't know what you're talking about, just don't bother commenting, honestly.

    • @muchluck7981
      @muchluck7981 9 หลายเดือนก่อน

      @@kylevautour8393 The difficulty from Fromsoft games are fine but not having the ability to actually meaningfully affect it is a challenge. You can have a difficult game but if it's too difficult you are just going to watch a walkthrough because why subject yourself to breaking a controller when you can watch someone else do so
      It's fine to be difficult but at least make it a choice. Dark Souls 2 does this the best with the branching paths you start with in Majula. You can go to the forest for an easier time or go into the castle for a harder time. My main issue is that you can get to a point where it's too difficult to be fun. You can have all the tools in the world but if it's just too much, it's too much. Not everyone can or should be expected to beat a fromsoft game. I played through elden ring and once I beat Malenia I just stopped entirely. I didn't even finish the game because I already had beaten the hardest challenge in my mind which is the blade of miquella, why should i go further from there?
      AC6 is much better with how the difficulty is handled. The missions are difficult if you build your AC wrong but they are also very satisfying when you do so. There are some that can be annoying. (Biped/Tank/Reverse joints Vs A tetrapod boss that refuses to stop flying) But you made it annoying yourself. You have no one else to blame but yourself for doing so and thus you either double down and beat the fight that way or go out and make a build meant for this.
      Does this mean that all from soft games should be like AC6? No of course not, There are many masochists as there are sadists but personally, the difficulty in fromsoft games is soul crushing to the point of not worth completion

    • @tarasouthwell6132
      @tarasouthwell6132 9 หลายเดือนก่อน

      Not every game is designed for every player. Personally, I hate first person games. That doesn't make them or me bad. But I'll also say that people are very risk averse: they don't want to invest themselves in something they could fail at. FromSoft games are for people who can fall on their ass, laugh it off, and try again.

  • @saifis
    @saifis 9 หลายเดือนก่อน +1

    There is an easy mode in the game, its called using tank legs, dual gatling guns and having dual grenade luanchers on both shoulders, it will make 90% of the bosses into melted swiss cheese.

  • @Gromaul
    @Gromaul 9 หลายเดือนก่อน +4

    No, the gaming community writ large has this conversation every time a Fromsoftware game gets released and it has always been rejected. Fromsoftware has their niche, and their games are incredibly well made, so some group of people who want to take part in this ask for unacceptable changes to core design philosophy. Its never been just as simple as "add a difficulty slider". Sure, technically it would be possible, but it puts the developers in an entirely different mindset and as a user it just adds confusion. Is the intended experience normal? Or is it brutal difficulty? What does that mean? If I talk with someone about how Balteus was are they actually experiencing the same thing I am when they say 'oh yeah he was easy, you just equip x,y,z'.
    The response to this has always been an appeal that if they want more money they should broaden their tent, but have you ever actually considered that statement? From a commercial standpoint it is an obviously true statement, but there are other major gaming corporations that do just that, and last I checked people aren't very fond of the games they make. They have about as much soul as white bread. Broadening appeal necessitates diluting your artistic philosophy which is probably what got you your core fans in the first place.
    If you want a Fromsoftware game to be easier just learn to accept with grace that the game probably wasn't intended for you and stop buying games from them. If their niche really is so small that your lack of purchase hurts them they will adjust and start catering to your needs.

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      Well said, I love this comment.

    • @Setsuna012
      @Setsuna012 9 หลายเดือนก่อน

      Well said.

  • @IDONTGIVEAFLUXify
    @IDONTGIVEAFLUXify 9 หลายเดือนก่อน +4

    No for two main reasons. One being the difficulty and experience is crafted a specific way and secondly it would ruin a lot of enjoyment for people without them realising. If Dark Souls had an easy setting, my first time playing I would have picked it and completely ruined the experience for myself. Luckily there wasn't a setting, I had a great time and it made me really enjoy challenges and how great it feels to overcome them.
    Also if we use Armoured Core as an example, the game isn't that hard compared to a lot of other niche games out there. Most people that will struggle with it and give up are people bad at games or people that only play typical AAA/popular games and are not used to challenges in games. I don't think the game should cater to people who give up at a moderate challenge. It's like asking if they should bring out a dumbed down version of the lord of the rings books because some people only enjoy reading Twilight.

  • @62saki91
    @62saki91 9 หลายเดือนก่อน +5

    It's their not there, and no they shouldn't ac was always hard, and got easier the more parts you acquired, this is no different. Songbirds cheese most enemies.

  • @Booty_Crum
    @Booty_Crum 9 หลายเดือนก่อน +1

    Idk you all talk about how when you've been getting absolutely slaughtered by a boss and you finally win that its lie euphoric and releases a ton of dopamine. For me literally every time I've encountered a boss that was incredibly hard to point I thought I wouldn't beat him, and then I finally do I never ever ever feel that satisfaction you guess do. Infact I'm fucking in raged that the developers insisted on making a boss that was hard instead of fair and reasonable. Every single time I'm just fucking pissed off that I had to go through that bullshit just get some dumb ass achievement.
    Idk man I like From Software games but sometimes the bosses are literally way to much and it's not even fun fighting them anymore

  • @NorthernNorthdude91749
    @NorthernNorthdude91749 9 หลายเดือนก่อน +1

    I'm of the opinion that there's absolutely no excuse not to have different difficulty options in a game. Yes, FromSoft should have options for different players.

  • @Vespyr_
    @Vespyr_ 9 หลายเดือนก่อน

    There is a difficulty option it's just buried in the main menu. The difficulty slider is in the AC DESIGN -> ASSEMBLY menu.

  • @zombiehampster1397
    @zombiehampster1397 9 หลายเดือนก่อน +1

    I think FS should not change what works and if they do change it, then it should be something they decide. As it stands, i love their difficulty. I have Sekiro and that game kicks my ass all over the place and I don't have that problem with DS or ER games. But I keep trying and moving forward by learning the game. I don't feel entitled to seeing anything in the game that I didn't earn.

  • @VultureXV
    @VultureXV 9 หลายเดือนก่อน

    The thing is, these games _do_ have difficulty settings just not in the conventional sense.
    Difficulty in AC6 is literally based around your build. There are some builds which can absolutely facetank bosses. There are builds which are much more difficult. There already isn't an "equal ground" argument that people think exists it's just From wants people to be more resourceful.

  • @tarasouthwell6132
    @tarasouthwell6132 9 หลายเดือนก่อน

    I'm not a god gamer or a giga-chad, and I've beaten many of FromSoft's games. I think what separates their games from the vast majority of what's out there is that they're made for persistent and/or analytical people. I'm the latter type lol, and what I find the most rewarding about these games is taking another look at the tools I've been able to accrue throughout the game and experimenting until I get it right. I introduced my son, who's 14, to the Souls games. He beat Dark Souls and Elden Ring, and enjoyed them, but he fell head-over-heels for Sekiro, and now Armored Core 6. He's the kind of person who beats his head against the wall until he finally pushes through. He beat Balteus through catlike reflexes and the all-rounder build he'd put together. Then he watched me do it with a build optimized to drain the shield, stagger the boss, and chunk damage during those windows. He was flabbergasted, because I made a ton of mistakes, and still managed to do it. You don't have to be flawless. You just have to be smart enough to connect the dots the devs put there for you to find.
    And I hate to break it to the people who don't know, but in previous AC games there were no heals, no checkpoints, and no resupplies. You had what you had when you went into the mission and that was it. And you could go into debt. In other words, just like Elden Ring, AC6 IS more approachable. The AC series makes the whole thing I said about the available tools more obvious, because you can only make your mech stronger through parts. In the vast majority of rpg's, people get married to a build, which I think is a huge reason why people who could otherwise beat the Souls games and enjoy them don't. In Elden Ring, for example, someone decides they're a bleed build and cruises through the game until they hit a brick wall with Radagon and Elden Beast. They might beat their head against the wall for a long time before they finally either look up a guide and respec, or quit the game entirely (which I don't think is likely if they've made it that far, but I'm sure it does happen). What they fail to realize is that the Marais Executioner Sword, which was probably in their inventory the whole time, was the answer to the problem: it scales off arcane but does magic damage instead of status buildup. Mohgwyn's Spear is another viable option. And don't get me started on how people forget time and again about consumables in these games lol.
    So no, it doesn't need an easy mode. And people don't actually have to "git gud." I'm not. You just have to get smart. Or Google it lmao

    • @gamedominatorxennongdm7956
      @gamedominatorxennongdm7956 9 หลายเดือนก่อน

      Also fun fact, some of their past ac games, one example I could think of is 4th gen, has difficulty settings, yes it did, though you only had two options, normal or hard. And if you know fromsoft, they don't just put those for no reason, you'd be surprised at how different the games are when played in hard mode.

  • @thebillygoat21
    @thebillygoat21 9 หลายเดือนก่อน +4

    No the games not that hard, I suck at these souls games and beat this one. It’s all about the build and failing and trying something else until you find YOUR groove. Dare I say it… git gud

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน +2

      Someone who gets it. I had to understand that myself.

    • @abc4781
      @abc4781 9 หลายเดือนก่อน +1

      This isn't a souls game bro , isn't isn't even a souls like game .

  • @Shou_Fang
    @Shou_Fang 9 หลายเดือนก่อน +2

    No. And I would stop buying their games if they did.

  • @gr33dl0cknein3
    @gr33dl0cknein3 9 หลายเดือนก่อน

    Almost all FromSofware games have difficulty settings, they're not a slider on a menu tho, and scrubs can't wrap their heads around that.

  • @salttwo
    @salttwo 9 หลายเดือนก่อน

    I'ma be real, there are easy ways to play these type of games through items you can find, magic, things like that. The only exception is sekiro.

  • @fat4eyes
    @fat4eyes 9 หลายเดือนก่อน

    But AC6 already has easy mode. Its called Tank-Gatling-Songbird

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      Songbird is so op I swear lol

  • @liquidrufus
    @liquidrufus 9 หลายเดือนก่อน

    Sup fellow titan main.

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      yes sir. How are you?

    • @liquidrufus
      @liquidrufus 9 หลายเดือนก่อน

      @@Liquidsunn87 Doing good, been on AC binge this last week. You?

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      @liquidrufus working, but the same being playing as much AC6 as I can on my off days

  • @Admiralkirk95
    @Admiralkirk95 9 หลายเดือนก่อน

    Every single time a fromsoft game drops it immediatly dregs up this question again. And I will say no. Until AC6 I've never finished a fromsoft game, largely just having that moment of "I'm gonna take a break for awhile" and never coming back. But I apreciate that the game is hard, and isn't easy and you have to kinda figure out the game yourself, or win in your own particular way.
    And when you beat the boss you all know exactly how everyone else felt and what they had to overcome. And when you see a buddy beat it after you they know. I know there's cheese strats, or those people who understand the boss so well they can intercept a move with a melee strike and kill them in four hits. But usually everyone can look at a boss and know they beat it despite the difficulty along with everyone else.
    I'm not against easy power fantasy games where you can choose to make it even easier if you want a simple breezy game, or are playing with a kid or something. But that doesn't sell. People want to be challanged. The simple answer is if you want to play a game everyone else is talking about then get gud. And if you can't then don't beg for it to be easier, accept it's not your thing and move on. Not every games has to appeal to everyone, it cheapens the experience when anyone can do it practically for free.

  • @liracole9966
    @liracole9966 9 หลายเดือนก่อน

    Short answer, no. Long answer: If these games were given difficulty options, and made more accessible, it would rob of the intended experience that the developers had for the players. Some people just need to distill in their minds that these kinds of games just aren't for them, and games aren't made for everybody. But I would 100% want every gamer to experience the games that Fromsoftware make, because they are so good and so much effort is put into these IP's. And I can guarantee that what they produce will be a good, quality, finished product.

  • @v.d.2090
    @v.d.2090 9 หลายเดือนก่อน

    I am sorry to inform you that you fell right in their trap: accessibility ≠ difficulty. One shouldn't confuse them together.
    Sure, a game with really bad controls can become very hard. But that's not an issue of the difficulty. It's an issue with the controls, and as such, with the accessibility.
    Yet, does this even apply to this game? Is Armored Cored 6 plagued with bad controls? I don't think so.
    What they are truly asking is fundamentality the same as requesting a fear slider to control the amount of fear that a game will make them feel, in an horror game. That's just plain nonsense …
    If one don't like feeling fearful, don't play horror game. That's not a genre made for you. It's exactly the same with challenging games. Don't play them if you don't like to be challenge.

  • @brootalbap
    @brootalbap 9 หลายเดือนก่อน +1

    Grammar in the video title.

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      I apologize 😔 I'll fix it for you.

  • @abc4781
    @abc4781 9 หลายเดือนก่อน +1

    No

  • @zrupnik4217
    @zrupnik4217 9 หลายเดือนก่อน

    NO, u have so many options for builds that can bypass many struggle its not necesary

  • @Vinmationgaming
    @Vinmationgaming 9 หลายเดือนก่อน

    I would say no.

  • @vinnyvanhoe5614
    @vinnyvanhoe5614 9 หลายเดือนก่อน

    I've been thinking about that lately as I'm loving the challenge, but find it hard to get many other people interested. I think they should, hear me out. If 3-6 months or so after release they offer a free update with an easier mode with something like 4/5 repair kits and bosses do 5-10% less damage but you get a 50% penalty on rewards for using it. Its not even a massive change and forces the player to then have to grind more, but will help ease people into the game. Then if they choose to go NG+ you just can't use it anymore. I think it would be a net positive all around and wouldn't harm anyone else's experience

    • @tarasouthwell6132
      @tarasouthwell6132 9 หลายเดือนก่อน

      I get your point, but I do think it takes away from the comraderie people feel over beating these games.

  • @mcmarkmarkson7115
    @mcmarkmarkson7115 9 หลายเดือนก่อน

    no

  • @dave9040
    @dave9040 9 หลายเดือนก่อน

    Should Fromsoftware consider difficulty options in their game? No

  • @somnia3423
    @somnia3423 9 หลายเดือนก่อน

    nope they shoudnt

  • @Fufu0117
    @Fufu0117 9 หลายเดือนก่อน

    Bait.

  • @psycophantic
    @psycophantic 9 หลายเดือนก่อน

    Fromsoft games are not power fantasy games.

  • @Meta622662
    @Meta622662 9 หลายเดือนก่อน

    Sorry man, this is a pretty bad take. Cooking a more helpful critique...

  • @williamtodd8212
    @williamtodd8212 9 หลายเดือนก่อน

    YES Absolutely, I've been saying this From the beginning FromSoft games need Hard Modes especially ac6.

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน

      Are you trolling me? 😆

    • @gamedominatorxennongdm7956
      @gamedominatorxennongdm7956 9 หลายเดือนก่อน

      You want a hard mode? Play the fourth gen ac games, theres hard mode in them.

  • @MWMTEE
    @MWMTEE 9 หลายเดือนก่อน

    They should allow exp , if boss to hard let me go grind and come back , i quit at ibis cant beat second phase

    • @Liquidsunn87
      @Liquidsunn87  9 หลายเดือนก่อน +2

      I understand what you mean, but AC vets wouldn't like that system because it's like soul borne games.

    • @abc4781
      @abc4781 9 หลายเดือนก่อน +6

      Lol yo literally can already do that, go replay missions to grind for cash , so you can buy parts to build out a mech to defeat the boss you're struggling with.

    • @IDONTGIVEAFLUXify
      @IDONTGIVEAFLUXify 9 หลายเดือนก่อน +1

      The simple solution is to git gud.

    • @MWMTEE
      @MWMTEE 9 หลายเดือนก่อน

      @@abc4781 i have best parts money was never issue for me in this game

  • @myinbox8125
    @myinbox8125 9 หลายเดือนก่อน

    No

  • @ricksturgis4451
    @ricksturgis4451 9 หลายเดือนก่อน

    No

  • @evanscott1239
    @evanscott1239 9 หลายเดือนก่อน

    No