I think a key difference would be reusability. An escape pod should be something that you'll only use once, if at all, and should be made lighter and cheaper in a way so that it's guaranteed to only work once. A shuttle on the other hand is something you'll use for other purposes, so it needs to be reusable.
@@ComradePhoenix So what would his company be called, if it was rocketry? HeavenGate? Also, Stockton Kerman would make a heatshield of Carbon Fiber. After all, it's a super fancy space age material!
I prefer to use the onion pods as escape pods. 1, 2, or 3 Kerbal capacity, plus integrated ablator really cuts down on part count. Though, at a certain point, its impractical to make separate escape pods, and you can generally assume the main living quarters are reliable enough to stay intact, so it makes more sense to turn the whole damn crew compartment into a giant escape pod, and just put the survival and escape necessities directly on it, and eject it from the rest of the ship in an emergency.
I think most people would be surprised how relatively small a pod can be for long-er duration if it absolutely must be. Real life life rafts/boats are designed to support often upwards of 60 people for a few days and Apollo 17 was a 12 day mission with three just on the moon which is really a tiny craft to spend that much time in. I do think others are right though, at a certain point it makes more sense to compartmentalise the living quarters, make them more robust and eject/escape on them instead. Most of the reasons to escape from a ship in space IRL would have to be radiation or explosion related else you would stick with what you've got.
I always love these overly complicated (like *WAY* too fcukin' overly complicated) escape pods or small vehicles like this, its always satisfying to cram as much stuff in it as Kerbally possible, and with your artistic design you somehow make them even more compact than what should be possible. You should definitely try to use something like a 1.875m fairing as the main body and have a small habitat inside the fairing so that there could be different sized escape pods. Also, 5:45 classic Vaos fashion, accidentally turning a mole hill into a mountain 🤣
I have several small drone lifeboats in kerbin orbit. Each has an small airlock from stockalike station parts expanded, some fuel, two spider engines, a battery, a solar panel, an antenna, a drone core, and a heat shield. If a Kerbal is stranded (for example drifting away during Eva) the lifeboat can rendezvous with them and bring them to the surface.
The ship is perfect: a squishy, crispy snack, designed to one-way transport the escape pod to the planet you selected in that random survey you thought was hypothetical. It's like a premise with wings. And rockets. And missiles. Missiles that explode inside in order to justify the escape pod. Yes, perfect.
for anyone who likes to mod problems away the REKT (Recoverable Emergency Kerbal Transport) mod adds 6 different excape pods for varying scenarios including for atmospheric and vacuum landings a short term lifeboat a long term cryo pod (only accessable with the deep freeze mod) and a lifting body glider
i agree with @GABRIEL-ej4ei comment "You should do a tutorial on how to build a space ship. A fright liner, or something along those lines. The mother ship that the pods were in. " but a SSTO that looks noting like a SSTO but rather looks like a spaceship. perhaps SSTO spaceship haha that looks like a spaceship but can fly like a SSTO. the KEY-FACTOR here to not look like a plane... i like these cool looking spaceships you do but make them really work from ground to space the challenge would be a spaceship like style not pointy in the front that looks like a triangle and send it to space with cargo, fuel, escape pod. while its easy enough to build these, build them in such a way they can get into space and act like a SSTO. and if u need drop fuel tanks i'd allow it. who says a front is the front why can't the middle be the front. yeah you'll have all this drag but wouldn't that be the challenge. to try and break the normal
Takes me back years ago when I used to play KSP. My space station had a command module, ablative shield, and a ton of those micro solid rocket boosters to get the necessary DeltaV for reentry. The same was made for a moon base with an additional compact rocket stage.
Lmao talk about an ADHD adventure. Sits down to make an escape pod, starts building head canon about the pod too... Finishes pod an decides to build a quick ship to test the pod fully. While building the ship he figures might as well add missiles then ends up making them fold out stealth like. Ends up making a capable ship with little to no armor. Just to test the escape pod 😂😂😂 Love you brother
@@arandomcommenter412 probably similar to how VAOS would normally do it. Lol. I was teasing VAOS for the thought process. We've been friends for a long time now. Go check my channel out.
How About Vaos, Designing a craft that is a bigger shuttle that can land on planets of different types and have the stuff on board to be able to build a small survival colony for say 3 Kerbal's if their main explorer spaceships had a problem and they needed to leave it and survive there until a rescue ship came along? That be sweet..
Current masa escape pods in the ISS (Soyuz pods) are tiny and economical, not able to last long in space. They are meant to reenter and land with some survival gear onboard. (These are also how the crew regularly returns to earth)
Real steely eyed missile men ride the MOOSE home... A parachute, EVA Suit, plastic bag, some spray foam, and a heat shield... oh, and a hand healed thruster to use as a retro rocket so you can deorbit
An escape pod would only really be useful if you can get reliable rescue within a few days. Its not really a tech thing; its a infrastructure thing. If you are in a heavily colonized solar system with hundreds of colonies all over the solar system at a minimum then a tiny escape pod would be useful. I guess a suspend animation thing could still be useful if it could be powered by a RTG. Of course that fundamentally means that you are dead anyway. You need to do all sorts of tissue repairs especially to the brain in order to make that work. \
As much as i like creating shuttle craft, drop pods, escape pods and such.. IRL IMHO long future mission will simply have no escape pods.. let's make this comparison. ships travelling the oceans in the age of sail had little boats for crew transfer, jump on an island and doing staff close to land in general. They didn't had entire new craft able to sustain the crew and sail forth in case of emergency. Same way a big vessel will have skift and or drop pods to perform all the sciency/exploration/transfer needs but no "escape pods"... Since escape would require soo much fuel, food and other stuff to make it as big as the original craft
i would say escape pods depends on level of technology. modern day ships have life boats because technology allows for the chance of rescue within a few days. Unlike sailing ships of the past. So for years long voyages through the solar system or even interstellar , life pods would be unrealistic. But, if technology got to a point where ships only needed days to travel interplanetary or interstellar, then Life pods would be relatively a good idea.
I don't know how you but I successfully tested STOCK BOMB in ksp. Explosively charge that can blow up other craft. Not rocket or missile just bomb. Can you do it?
You call that an escape pod? Its not a proper escape pod unless its a drone-guided Hitchhiker can or a bunch of external command seats strapped to a girder and a heat shield.
enough to get away from the battlefield. then wait for pickup. unless you want to be able land on another planet or moon. that would need a little more fuel.
If it's a comfortable long-term solution it's not an escape pod, it is *at least* a shuttle craft.
anything that has a cockpit (=can refuel jetpack) and not just an airlock or external seat is a shuttle, not an escape pod
@@among-us-99999 really like your idea of a more fancy airlock as that sounds pretty cheap non-reentry option for a lifeboat in a pitch.
I think a key difference would be reusability. An escape pod should be something that you'll only use once, if at all, and should be made lighter and cheaper in a way so that it's guaranteed to only work once. A shuttle on the other hand is something you'll use for other purposes, so it needs to be reusable.
Imagine 5 billionaires in this lil escape pod , that can be controled by a Logitech controller
future of technology
Stockton Kerman saved 100 kerbucks by not including any ablator on the heat shield.
@@ComradePhoenixthat is a good one
@@ComradePhoenixThen saved another 300 by making parachute lines from your local hardware store ropes.
@@ComradePhoenix So what would his company be called, if it was rocketry? HeavenGate?
Also, Stockton Kerman would make a heatshield of Carbon Fiber. After all, it's a super fancy space age material!
3:27 I felt that
I'll never get tired of these spaceships, the unneccessary munitions and hidden compartments are really cool.
I prefer to use the onion pods as escape pods. 1, 2, or 3 Kerbal capacity, plus integrated ablator really cuts down on part count.
Though, at a certain point, its impractical to make separate escape pods, and you can generally assume the main living quarters are reliable enough to stay intact, so it makes more sense to turn the whole damn crew compartment into a giant escape pod, and just put the survival and escape necessities directly on it, and eject it from the rest of the ship in an emergency.
I think most people would be surprised how relatively small a pod can be for long-er duration if it absolutely must be. Real life life rafts/boats are designed to support often upwards of 60 people for a few days and Apollo 17 was a 12 day mission with three just on the moon which is really a tiny craft to spend that much time in. I do think others are right though, at a certain point it makes more sense to compartmentalise the living quarters, make them more robust and eject/escape on them instead. Most of the reasons to escape from a ship in space IRL would have to be radiation or explosion related else you would stick with what you've got.
I always love these overly complicated (like *WAY* too fcukin' overly complicated) escape pods or small vehicles like this, its always satisfying to cram as much stuff in it as Kerbally possible, and with your artistic design you somehow make them even more compact than what should be possible.
You should definitely try to use something like a 1.875m fairing as the main body and have a small habitat inside the fairing so that there could be different sized escape pods.
Also, 5:45 classic Vaos fashion, accidentally turning a mole hill into a mountain 🤣
You should do a tutorial on how to build a space ship. A fright liner, or something along those lines. The mother ship that the pods were in.
I like making escape pods out of making history pomegranate 3 man capsule
For something bigger than an escape pod, that can support life for a while, you're looking at a lifeboat.
"And before I knew it..." LOL
Use the pomegranate pods, that's literally what they're for lol.
if a kerbal gets stranded its not an emergency, its a space station
very true
I love Vaos' way of doing 🚀crafts🚀
you made a KP worthy Space Cruiser just to launch escape pods
what does kp worthy mean?
I have several small drone lifeboats in kerbin orbit. Each has an small airlock from stockalike station parts expanded, some fuel, two spider engines, a battery, a solar panel, an antenna, a drone core, and a heat shield. If a Kerbal is stranded (for example drifting away during Eva) the lifeboat can rendezvous with them and bring them to the surface.
The ship is perfect: a squishy, crispy snack, designed to one-way transport the escape pod to the planet you selected in that random survey you thought was hypothetical. It's like a premise with wings. And rockets. And missiles. Missiles that explode inside in order to justify the escape pod. Yes, perfect.
for anyone who likes to mod problems away the REKT (Recoverable Emergency Kerbal Transport) mod adds 6 different excape pods for varying scenarios including for atmospheric and vacuum landings a short term lifeboat a long term cryo pod (only accessable with the deep freeze mod) and a lifting body glider
This is great! I love how in depth you are
I guess you could have an escape pod for when you miscalculated your “hover slam”
excape pods for pengwings
This would be a good current day lunar craft escape pod
I too hate it when I try to build a tiny escape pod and end up with a battlecruiser.
If your in orbit around your home planet, I think it would be best to just have a capsule with a parachute and a deorbit pack
i agree with @GABRIEL-ej4ei comment
"You should do a tutorial on how to build a space ship. A fright liner, or something along those lines. The mother ship that the pods were in. "
but a SSTO that looks noting like a SSTO but rather looks like a spaceship.
perhaps SSTO spaceship haha that looks like a spaceship but can fly like a SSTO. the KEY-FACTOR here to not look like a plane...
i like these cool looking spaceships you do but make them really work from ground to space the challenge would be a spaceship like style not pointy in the front that looks like a triangle and send it to space with cargo, fuel, escape pod.
while its easy enough to build these, build them in such a way they can get into space and act like a SSTO. and if u need drop fuel tanks i'd allow it.
who says a front is the front why can't the middle be the front. yeah you'll have all this drag but wouldn't that be the challenge. to try and break the normal
Takes me back years ago when I used to play KSP. My space station had a command module, ablative shield, and a ton of those micro solid rocket boosters to get the necessary DeltaV for reentry. The same was made for a moon base with an additional compact rocket stage.
I always forget how cool this guys videos are
Always good to find inspiration on your channel. Cool design!
Pov: subnautica lore
Lmao talk about an ADHD adventure.
Sits down to make an escape pod, starts building head canon about the pod too... Finishes pod an decides to build a quick ship to test the pod fully. While building the ship he figures might as well add missiles then ends up making them fold out stealth like. Ends up making a capable ship with little to no armor. Just to test the escape pod
😂😂😂
Love you brother
🤣
How WOULD you make armor for a ship like that? Would you just keep adding extra layers of panels or something?
@@arandomcommenter412 probably similar to how VAOS would normally do it. Lol. I was teasing VAOS for the thought process. We've been friends for a long time now. Go check my channel out.
Your builds are so amazing and cool too see.
I love your videos. Very creative topics and builds. Keep on making them.
What if, for the next video you build the Titan Fall 2 drop pods.
Es increible lo que haces... chabón.. , increible.. y hermoso.
How About Vaos, Designing a craft that is a bigger shuttle that can land on planets of different types and have the stuff on board to be able to build a small survival colony for say 3 Kerbal's if their main explorer spaceships had a problem and they needed to leave it and survive there until a rescue ship came along? That be sweet..
The way the game crashed when the Kerbal on EVA just collapsed is hilarious!
I incorporate a small pod on my stations that have enough delta v to fall back to kerbin. Just enough amenities for life safety.
welp, i need to try my hand at idea. really cool!
Current masa escape pods in the ISS (Soyuz pods) are tiny and economical, not able to last long in space. They are meant to reenter and land with some survival gear onboard. (These are also how the crew regularly returns to earth)
Amazing as always, ever thought about challenging the Naval Battle Club?
🤔
this is literally helldivers in ksp
this dude Made a really workable space fragate just to test a scape od? FUCKING AWESOME!!!
How about a tanker ship to hold extra fuel for long trips, and/or a small ssto that can grab fuel from the planet to refuel?
love your videos keep it up!
nasa actually tried to build escape pods a long time ago
Wait until he hears about M.O.O.S.E (man out of space easy)
0:19 or an alien rocket launcher shooting down a massive spaceship
Real steely eyed missile men ride the MOOSE home...
A parachute, EVA Suit, plastic bag, some spray foam, and a heat shield... oh, and a hand healed thruster to use as a retro rocket so you can deorbit
thanks for sharing your list of mods! which one makes it rain 🌧️ though?
volumetric clouds 😎
@@vaos3712 awesome, thanks!
An escape pod would only really be useful if you can get reliable rescue within a few days. Its not really a tech thing; its a infrastructure thing. If you are in a heavily colonized solar system with hundreds of colonies all over the solar system at a minimum then a tiny escape pod would be useful.
I guess a suspend animation thing could still be useful if it could be powered by a RTG. Of course that fundamentally means that you are dead anyway. You need to do all sorts of tissue repairs especially to the brain in order to make that work.
\
Nice work 🤩
Which mod did you use for the weather
Description 😎
@@vaos3712 I’ll check em out thanks 👍
missed opportunity on recreating subnautica lmao
As much as i like creating shuttle craft, drop pods, escape pods and such..
IRL IMHO long future mission will simply have no escape pods..
let's make this comparison.
ships travelling the oceans in the age of sail had little boats for crew transfer, jump on an island and doing staff close to land in general.
They didn't had entire new craft able to sustain the crew and sail forth in case of emergency.
Same way a big vessel will have skift and or drop pods to perform all the sciency/exploration/transfer needs but no "escape pods"... Since escape would require soo much fuel, food and other stuff to make it as big as the original craft
i would say escape pods depends on level of technology. modern day ships have life boats because technology allows for the chance of rescue within a few days. Unlike sailing ships of the past.
So for years long voyages through the solar system or even interstellar , life pods would be unrealistic. But, if technology got to a point where ships only needed days to travel interplanetary or interstellar, then Life pods would be relatively a good idea.
Hey Vaos, what mod do you use for weather? You had rain on the splashdown, looked really cool
I don't know how you but I successfully tested STOCK BOMB in ksp. Explosively charge that can blow up other craft. Not rocket or missile just bomb. Can you do it?
You can make cool escape pods using the Deep Freeze mod
which mod are you using for the rain? looks gorgeous! =)
What mod did you use for that planet?
Description 😎
hi bravo!!!!!!
hi@@rebel6301
Hey vaos, these videos with war ships they inspired me to try and make my own and I made 2 two
Nice work but look into the rekt escape pod system is lots of fun.
You call that an escape pod? Its not a proper escape pod unless its a drone-guided Hitchhiker can or a bunch of external command seats strapped to a girder and a heat shield.
Hey VAOS, I have a question. I'm trying to make my own little escape pod thingy and in your opinion, how much DeltaV should I am for? 🙌🏻
enough to get away from the battlefield. then wait for pickup. unless you want to be able land on another planet or moon. that would need a little more fuel.
Exscape
What is the name of the program?
What does “excape” mean?
It's a contraction of the two words that best describe it's function: "escape" and "explode".
Makes sense why KSP content creators are still on KSP 1, because 2 is broken ahah.
Milk 🥛
helllllooooooooooooooooooo 👋
*subnautica*
why do you say "excape"
hmmmmmmmmmmmmmm
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