EDIT: KCD 2 has been announced for this year!!!!! This game has a lot going for it. If Warhorse Studios can learn and improve from this one, their next game can easily be one of the greatest RPGs ever made. Cheers. For anyone wondering I did not encounter many bugs / techncial issues on my run. The game also ran fairly smoothly, although I don't recommend running it on ultra settings lol 🐺 Become a Member - th-cam.com/channels/i3RdvCWYMzdF-iUgG_0xLQ.htmljoin 🔵 Discord (free) - discord.gg/4GyD7ZR GOG Link - af.gog.com/partner/Wolfheartfps?as=1676346721 NOTE* Any game purchased even if not on my personal GOG partner page will support the channel (up to 7 days after clicking the link) Socials - Follow my Twitter - twitter.com/wolfheartfps Instagram - instagram.com/wolfheartfps Support the Channel 🐺 Become a Member - th-cam.com/channels/i3RdvCWYMzdF-iUgG_0xLQ.htmljoin 🔴 Patreon - www.patreon.com/WolfheartFPS 👕Wolf Apparel Store - www.teespring.com/stores/wolf-apparel-7
Bugs were numerous at release, but they did a lot of work to fix everything. Those studios could make a lot more money from players like me who always wait late patches to play. By this time, the game is at 50-75% discount while I have no problem buying at full price if the job is properly done (like for Battle Brothers, Thea, Indivisible,...)
Thank you Wolf! I agree with you on your review from watching you play the game. I love the map. I don't think I'd ever get lost with that map. Larian? Are you here? Larian?
I already consider the first game one of the greatest RPGs ever made. Some buggy quest stuff and an iffy disguise system aside. If they improve the code, and make the combat progression a little less "in the beginning of the game you suck, but get Master Strike and you can kill everything with ease" - in other words, a more even progression curve to make the game *more difficult* and feel more like a dude learning to fight through living the battlefield (or tournaments) - but otherwise keep the combat pretty much the same, just more and better animated, then yeah - it'll be untouched for a hell of a long time as one of the greatest, easily. I just don't want them to change too much, especially with the combat, to streamline or make it easier or any of that crap. A LOT of people didn't like the combat because of how different it was, but anyone who was willing to learn it soon realizes it _feels_ way more complicated than it actually is, and becomes VERY good and smooth, despite some of the ease with things like Master Strike. Basically I just want a bigger, better KCD1 - not a completely different game like what Mass Effect 2 was to ME1 (I know most people like ME2 better, the point I'm making is how much was changed between the games, they are *nearly* a different genre from each other since ME2 went nearly full cover-based 3rd person shooter as opposed to the way more RPG style but with guns instead of swords first game). Story, characters, etc. all of that was already ACE in KCD1, they are all freaking awesome.
I remember when I first played this game and got to Rattay. I spent literally WEEKS in game doing nothing but "living the life" of Henry, picking flowers for food money and using my spare time to train my skills and learn the world. It was, without question, the most immersive gaming experience I've ever had in my life. Everything felt real, every NPC has a life and schedule and is always accessible, they don't just go into a fake door and disappear, they go into their houses and sleep. They go to the bar after work. Before I even got into the amazing main story, I was already totally hooked and living the game. It would be a challenge to rival this experience.
@@jayaybe1 Stealth is in the game and the mechanics are fairly good depending on who you ask. It is possible to do a non-lethal run, I don't think you need to kill anybody in the main story but there are some times where combat is unavoidable as part of a mission. How you handle that is up to you.
@@jayaybe1 @TheAnalyticalFailure Hi, I have not played all DLCs, but in the main quest game, there is one unavoidable combat that leads to death. All other missions can be solved in a non-lethal way. Some side quests can only be solved by NPC death (e.g. bandit camp clearings, but you do not need to fight bandits, just sneak in during night, poison their food and come back later).
i love that about Kingdom Come is like Medieval simulator were RDR2 is like a wild west simulator. Both came out the same year and really are only games to make me feel like I was living in them.
This game doesn't get enough credit for how good the writing and direction is. Its genuinely engaging and funny, and every single cut scene is shot like a movie.
That's because modern industry standards set a very low bar for writing. The prologue is so uninspired and schematic it almost hurts. Entire army spawning out of thin air was just straight up silly and hardly "immersive" for a game that's supposed to make immersion it's strongest point. The only prologue twist is, you get to be the village bully other RPGs pit you against right before the start of your journey.
Honestly same, didn't expect to end liking so many characters as I did. I was expecting this game to be in full serious mode after that opening but it had some pretty light hearted and downright funny moments too
@@dalentces2492 love the prologue, the village was raided and destroyed in real life by that army. Real life is probably too generic for you. The writing of the dialogue is great throughout the game.
Man when it first came out I actually got so pissed off i ended up going to their website, made a user there, and wrote a angry message because I had 100hours in the game but i had to do the whole intro over and over because the main quest kept getting bugged beyond repair and I never got to play the actual game. This happend before you could even try the combat to its fullest so imagine 100h being in skallitz
i couldnt do a second run even though its one of my favorite games because i have too much knowledge and there is so little to explore, imma wait a year or two and then play it again. I did that with Prey and the second playtrough i explored some places ive not been to in my first but missed some from the first and it felt like a new experience.
@@Narko_Marko it was more about the game play for me. On my first run I was a plate wearing goody tank because combat was so difficult I needed all the help I could get. On my second I was a barely-armored brigand who relied on player skill to kill
This game has such a special place in my heart. It’s one of very few RPG’s I’ve played in my adulthood that gave me the same feeling video games gave me as a child.
I hope a sequel will come out someday! It was a good foundation, and while it’s good in some parts, it can be improved on by a lot in some other parts. I think the developers have learned a lot from the first game, so I hope they will make a sequel with all their experience!
agreed I have some jokey salt about it, but honestly it was a great game. With a fantastic story. The quest design was solid and it was immersive. Just ho ho. Combat. Nooo.
@@joegrimes9232 you didn’t like the combat? i loved it. it was a real sense of achievement when i mastered it. anyway, there was this camp full of soldiers in armor and they were kicking my ass. so i went away, learnt to read, found the recipe for poison, gathered all the ingredients, then learnt to make the poison. i made a heap. then i learnt how to sneak and spent ages refining that. i also found clothes to help me hide. then i snuck into the camp in the middle of the night and poisoned their food. i waited until morning then stabbed them while they struggled. 😂 that game was engrossing!
@@goalski134 I also didn’t like the combat. I get what it was doing but it made the game frustrating and much less fun. I love basically everything else about the game.
I'm from Czech republic and Daniel Vávra (creator of this game) was also creator of Mafia 1 before other companies took over and the movie feel is also great in Mafia it's like playing Goodfellas. Realism in Mafia was also great for it's year of release.
Yeah, he's a gamedev legend over here. I actually live very close to where the game takes place, just recently went on a guided tour of the Sasau monastery held by a gamer historian. But even without the personal/patriotic connection to KCD, I simply love the idea of an actual realistic game: no fantasy elements, immersive mechanics and even a real historical setting. The fact that I myself can go for a walk and visit the game world is simply the cherry on top.
@@savlecz1187 "...And I feel so Bohemian like you..." That's great. I'd heard that there was modelling in game on actual places. Whether it's washing in water troughs, or having to rely largely on drinking alcohol because water wasn't safe, this game smells so authentic. It's the most accurate game I've seen.
@@jimb9063 They went above and beyond. Apparently, even some NPCs are named after actual people recorded to have lived there at the time. Like, of course we know nothing about them apart from their names, home village and maybe occupation but the devs actually took their names and put them in the game.
@@savlecz1187 Nice touch. As you say, we can't judge their character, but just to have that aspect in the game is nice. I've got more interested in social and economic history as I've got older. I find it just as fascinating looking at the records and history of 'normal people' than the rulers and warriors I've been interested in since childhood.
To the rage quitters, a pro KCD tip. Play the main quest until you do the training quest with Bernard. When you are done, don't go to the Bailiff to do the watch the next day. Go back to Bernard instead. Do the Master Strike tutorial, it's the most important thing. Do combo training, combos suck, and are insanely hard to pull off, but they aren't even available until you do this tutorial. When you finish those, talk to Bernard again. Choose to do free training. Pick whatever weapon you like. Spend the entire rest of the day beating each other up with fake training weapons. Rest. Do free training again as soon as Bernard returns to the training ground. Train until night. Rinse repeat. You'll be a badass before Neuhoff even happens. You're welcome.
I've done this during my 1st playthrough and I deeply regret it. I have gotten too strong after spamming training for about an hour or so. Wandering Knight? Killed in one strike. Got his full armor set immediately. Runt Boss Fight? Countered his first strike - instant death. I solo-genocided his entire camp right before that. It was wild. Don't do that.
@@clocktowerdm Sad part is there is almost no reason for any of the fancy armor sets beyond cosmetics, the armor from the Treasures of the Past DLC tends to make everything irrelevant since it can be repaired for almost free due to it having a value of 1 Groschen per item and blocks the occasional hit you aren't riposting anyways. Only thing stopping you from getting this set is lockpicking 10, which can be gotten after running around a few of the smaller villages making everyone wake up in the morning wondering why every door was unlocked but nothing is missing.
By far the best game I've ever played. It's been years and I still don't have enough good things to say about this game. The missions like interpreting the madman's diary to find the treasure, playing as a monk, the siege missions, the mystery the story sets up, side quests and hidden consequences (like being able to turn in your friends and later you see them hanging by the road). I still can't understand the hate the combat gets, all it takes is just a little bit of training and you're golden on combat for the whole game. The survival mechanics are fun without being overbearing. Talking about the rabbit hunting being way more enjoyable than most games that have dragon hunting missions is a good point. Something worth mentioning too is how great it is to see the real life locations that inspired the towns and castles in the game. For most of it the main capital is a one for one remake of the real one where the castle stands today. Another thing I think worth mentioning is it was very bold for the developers to make the game feel historic. It wasn't just a generic "gods be praised" or our new knight Sir Tyrone of Comp Town is here to save the day. Last point I'll make is about the sword. I don't understand when people complain about not getting the sword back by the end of the game when from the start everybody is telling you there's more to life than revenge and a sword. They even have Dadzig tell you this before the dream sequence with blacksmith dad who tells you the same thing about there being more to life and how his parents would want him to live a happy life much more than they would want him getting revenge for their deaths and a sword. I could keep going because this game is one of a kind. Great video.
To me combat system became boring late game when i couldn't use a full sword combo because of enemies level to counter it. So it quickly became : the one attacking first will be countered, if no one attacks we are basically watching looking ourselves in the eyes.
@@julienaye8699 I had a different problem, by the late game all the enemies went down in one hit. I couldn't use any combos anymore because they all would get 1 shot. I put a lot of time in the training so by the time I looted a good sword I was OP.
The combat is extremely annoying. 3- strike combos are rare because the npc will parry, dodge or counter around 90% of the time. Sometimes you can get a combo in but then get parried, blocked etc. Targeting also sucks as mentioned in the video. When in combat it gets to a point where you rather wait for the enemy to strike so you can parry and HOPEFULLY land a hit without them parrying again. Other than that the games interesting.
One of the best RPGs I have ever played. I remember going from having to run from bandits and mercenaries to chasing them down for their loot. Going from being completely unable to kill a rabbit with the reticle-less aiming system to being able to bullseye them from quite a few yards out. As you mentioned, if you get good at this game you feel like you earned it. Starting as simple citizen with no martial training to speak of that's the way it should be.
Sadly an overlooked game by many gamers... For me it was an eye opening experience, so many innovative things... How you learn to read, the "layering armor system", the combat system, the alchemy system and so on! This is/was the best RPG for me personally that released in the last 5 years! And if you also take into account that this all was backed up by historians, the buildings, the locations, the armor and landscape etc. is historical accurate it is just mindblowing! Cannot wait for the second game!
This game is a true hidden GEM. Felt so good playing... even the annoying parts that are kinda forced on you. You really just filled in Henry's shoes so well..., And he's such a great character.
Not really hidden, per se, with over 5 million copies sold plus the free ones that have been handed out (was $0 on Epic Games Store for a week in February 2020).
This game does forests better than any other game I've played. Literally just going hunting is so relaxing, it feels like an ACTUAL walk through the woods with some light hunting.
AAA developers with their fancy studios have alot to learn from the creators of this gem. it's an awesome experience on multiple levels. the world and how natural it looks, it has a certain geological realism and every part feels crafted not just copy pasted, even though the graphics aren't always the best. the way the characters skill progression mirrors the players progression and experience throughout the entire game, training matters, and not just perks and weapon/amour upgrades none of the story and side quests were filler garbage, even the few boring missions still had a good purpose, you could at the very least, take some interesting historical knowledge and understanding from. I never write comments this long but fk it... I love this game, warts and all. can't wait for number 2.
Indeed. The thing is that we are so used to killing random dragon here, fetching random MacGuffin in dungeon there that the more grounded and down to earth quests in this game made the writers put more effort in the story being told than in the flashy but overdone set piece scenarios most games nowadays aim for.
Sometimes after a busy day I just start the game, ride into a forest and go hare hunting. It is so relaxing to stalk under the trees and wait for the right moment to pull and release the arrow.
I love history, especially the Middle Ages so this is my favorite game (and I’ve played a lot of games). I am expecting Warhorse to announce their new game (most likely the sequel) next year. They have hired more people and have become a bigger studio than when they made KCD1, so they are obviously working on a big and ambitious project.
Likewise. Very impressed with the attention to detail and the accuracy in this game. I think in one scene Henry awakens and it looks like 2 or 3 candles have been burning while he's asleep, a big no no at the time I'm sure! That's about it though. A far, far better job than huge movie companies do with films.
I feel like they'll use Unreal Engine 5 in the next game, that'll explain all the silence and iirc Daniel Vavra specifically said how hard it was to get some mechanics working in game engine, such as riding a horse. Cryengine looks absolutely beautiful but its probably painful to work on. I expect a teaser trailer next year, fingers crossed.
The problem with the combos was Master Strikes. They made playing offensively almost impossible. It punished you for swinging first. It also made going for combos a major detriment. There is a mod on Nexus that lets you either turn off enemy master strikes completely, or reduce the likelihood of them doing it. I would greatly recommend that mod to anyone who picks the game up. It's called "No Mo' Slo Mo"
IMO, master strikes finalize the combos. Once you master the master strike, Henry is the master swordsmen. Encounters that would previously be impossible become doable and you feel like a badass doing it. Need to work out issues with the targeting though, facing multiple opponents is a crapshoot from beginning to end. Its great that Henry isn't an Ezio or Dovakiin that can solo entire armies, but you can't constantly through the player up across 3+ opponents under that system.
quest design is so good, you are basically a medieval detective. My favorite quest was when i told the dude in the monastery what i was doing and he tried to poison me but when it didnt work he made a deal with me to help him escape, and the quest could be done in 20 different ways and its so interesting how the game makes you feel like everything depends on your choices. Its truly a MASTERPEICE.
By far this game has the worst quest design I have seen after MW, every single quest was so boring, go from one place to another for a cutscene and repeat, it makes you forcefully do side quest to progress main quest, and I remember how I uninstalled this garbage after a side quest which made me listen to an NPC while walking behind him for 5 minutes.
@@hydrocy.9165 I really enjoyed the quest design, its not about combat. You are a medieval detective and your mission is to gather clues about the bandits and everything. My favorite quest was te one were you are stuck in a monastery without any weapons trying to find and kill a bandit wonis hiding there. The first time i told multiple people what i was doing and the guards found out and arrested me, so i restarted the quest. I told only one person and it turned out he was the bandit, so he tried to poison me and when it failed he made a deal with me for us both to escape and i let him go. I had to gather some items that are hard o find in the monastery and when we escaped i arrested him. Thats some top notch quest design. There are may ways you can finish that quest, andi will forever remember it. Most quests are like mini breaking bad episodes. I also like the quest where i got drunk with a priest and banged a couple of wenches.
@@hydrocy.9165 so you have to be a marvel fan, getting joy only from flashing images and constant action? you should play Just Cause or something like that idk i just loved how real this game felt, and in real life you sometimes get bored too
I remember when I've defeated my first opponent. It felt so grand and so earned. I was like Tom Hanks in Cast Away, when he created fire. So proud of myself. Don't think any other game gave that feeling of accomplishment.
This is a great game! I've got about 50 hours into it. I'm still getting my ass handed to me in combat about half the time now. You mentioned the 'Getting drunk with the priest' quest. That has to be one of the best quests / stories of all times. It really made me laugh. To any who want to play KCD I say this: 'Be patient!' It pays off!
absolutely man, the wall on combat skill takes a long time to hit, (close to never) it's very satisfying. it took me 3 play throughs and hundreds of hours since it come out to have the know how to fight through pretty much every encounter with less armour than I used to need. but it can still catch me off guard sometimes, you definitely need to stay on your toes at all times and never get too cocky no matter your skill, one of the reasons I keep coming back for more, I hope you take the time to master it, the joy is in the journey.
I did my first playthrough of this game in hardcore mode, and goddammit, that was fun. Learning to navigate the terrain without a GPS marker, getting lost and using the stars to navigate during the night were all part of it.
Hardcore was the only playthrough I attempted that I ended up completing. If a sequel ever drops I hope it is an option right out of the gate. Doing anything that required going deep into the forest without a minimap blip or compass was kind of the best, and a bit terrifying.
@@clickroach same. At first I thought I'd hate the lack of the map telling me where I was but I sorta fell in love with that feeling of being lost and making use of the various objects in the map to figure out where I was. My one major complaint about hardcore is the lack of saves during main quests because that can seriously screw shit up if your game gets bugged or crashes in some way.
Hardcore is objectievely the best way to expefience the game, cause it doesnt artificially make the game harder by making enemies sponges or making them do a ton of damage, what it takes away from you are "quality of life" mechanics, wich in my opinion make the game MUCH more immersive
Easily one of my favorite games of all time. I found myself lost in the immersion every time I played. I absolutely enjoyed the melee combat, but I am very stubborn in wanting to master something that I really want to be good at. I also spent a lot of time on herbs and alchemy. Well, I spent a lot of time on the game period (I managed to earn all of the achievements). Glad that you also had such a positive experience with the game. I really hope there is a sequel to this game sometime.
To this day, I still think about how immersed this game got me! Never has another game made me this immersed to the point I'd enjoy taking a walk out into the woods to gather some herbs and hunt some rabbits for food, only to stumble upon a poacher's den, whom I ultimately had to kill, gaining a new poaching lair of my own! Then having to tip toe in the morning because the legal hunter of the area was roaming with some dogs so I had to be quiet. It's amazing!
Your idea about WH doing more games like this in different time periods was something I thought about when I beat it the first time. However, this game ends right before an incredibly interesting period of war. So maybe they should do a direct sequel first. By the time Hans and Henry get where they are going, a lot of craziness will be kicking off.
One of the most surprisingly good games I've ever played. I knew going in I'd probably like it but I didn't expect i'd become obsessed with it. Logged hundreds of hours in Kingdom Come and loved every second of it. It's so immersive. Please god I hope War Horse does a sequel. First day buy for sure.
I feel this game has the best NPC daily routine-system I've ever saw. NPC-s really live their lives and do their things and trying to react to all of your actions which caused some hilarious sandbox-moments, usually these break immersion in other games - I did not experience that here. I think that system shows its real potential with the hardcore mode as there you are forced to witness more of it, great stories and unique moments came out of my second playthrough with that mode. Only downsides of that mode is that melee combat might be a little too challenging due to the clunkiness and also some of the starting hardcore perks can get annoying. Overall, its really cool how all the complex systems intertwine and I always preferred this "train yourself" skill-progression like how it is in the Elder Scrolls games.
It has the worst NPC daily routine because it makes completing the quest a complete chore. I want my immersion ruined over having a garbage design like this.
GOTY 2018 and a fantastic masterpiece. I was a backer when it was on Kickstarter and I was trotally blown away by how good it was. Words cannot describe how much I love it.
Red dead 2 pisses all over this game by a long long long way. This game could have been good if the controls werent so pathetic. Combat felt bettet once i learned it but overall a frustrating experience . Voice acting overall was dreadful compared to rockstars masterpiece . I mean i didnt hate KDC but its nothing compared to rdr 2
We need a KCD sequel! I loved everything about this game. Completed 100% of it. My only gripe is the ending, or lackthereof. I want my father's sword back!
I actually love the anticlimactic ending. It really drives home the point that you're not the chosen one: "oh, you think you deserve a happy ending because you're the main character? Screw you, the world doesn't work like that!" hahaha
@@savlecz1187 that's not what the lack of ending really means. the devs actually said that they ran out of time and were not able to give the ending they really wanted in the released game. so the game literally does have no ending.
@@Curt_Randall actually devs never said this, and the ending is very well realized and fully intentional. Hell, it has a full epilogue, amazing credits song, and long cutscene just talking about political situation to make Henry realize how small he is and how insignificant his revenge quest is, in the grand scheme of things.
This game managed to gave me the same feeling I had when I played my very first videogames. Such a unique feel of progression and immersion. I will always remember the Monk Monastery mission
KCD is the most immersive game that still feels like a video game, if wasn't for the rough launch I bet we'd have a sequel by now. I'm not even a fan of non-fantasy historical settings and this is one of my favorite games of all time.
I did the entire monk part slowly and carefully, because it was a truly unique experience ! You have to follow the schedule of the monastery for the purpose of infiltration! Damn. The Women's Lot DLC also has a mind-blowing recreation of a local inquisition tribunal. There are so many both sweet and stressful moments in KCD.
This game was crazy good for their first game I really hope they continue making games like this, it could be different times or places in history. I really like the medieval time period for games something about swords shields and castles makes for great games.
KCD is solid Eurojank brought into the modern day. Playing it for the first time reminded me of playing Gothic for the first time with that feeling of simultaneously being able to do anything and being incapable of doing anything. Way more rewarding, for me at least, than cover to cover power fantasy like Skyrim.
Still, number one RPG to this date. So underated. If you liked the game, go for another run in HARDCORE mode. You will be amazed how different the same game feels. God bless Warhorse studio.
One of the most immersive open-world RPGs I've ever played. Although the release wasn't Cyberpunk levels of bugs, there was its fair share to be sure that put a lot of people off from trying it.
@@RevanBC It's clearly defined as an adventure game, if it can be classified as an RPG we'd have to accept the Arham games and Farcry games as RPGs, if a leveling system is all it requires then CS:GO and Call of Duty are RPGs. When you mislabel a game like this it causes problems with the genre as a whole, people that want actual RPGs are screwed out of it because these games set the precedent for "RPG" You're allowed to like adventure games, and you clearly do, no reason to screw over other people just so you can call it something it isn't.
@@SherrifOfNottingham Do educate me please then. How is KCD different from, let's say, Divinity Original Sin (except there is no group of playable characters and the camera)? You progress your character, you do quests, you talk to NPCs, you progress through story, you make decisions that affect further development, you choose how to solve... situations, you may go wherever you want, you may kill anyone you want, you _play the role_.
At first i was afraid ot these combat mechanics (first fistfight with Kunesh was really pathetic). Sometimes it was really annoying to fight several people. But then, i've got blessed with beautifulness and unexpected immersiveness of that amazing videogame! I spent around 200 hours in KCD to finish it completely, and i must say, it was quite an experience. Warhorse, please, be in touch and never give up hope to create a game of your dream!
I honestly haven't been so invested in any video game since finishing KC:D. Even the games I generally enjoy end up feeling like a "to-do list" at a certain point,making me wanna rush the ending (had this feeling even with Elden Ring and Pillars of Eternity,which are both amongst my absolute favourite games of the last couple of years). In no other game I'd volutarily go on a hunt in the forest,having no quest telling me to. In KC:D it was just a really relaxing activity to do,so even when having no real need for it gameplaywise I'd just sometimes turn the game on for 20 minutes,go hunt some boar and turn it off. The quest and the characters you've already brought up,but partially on that note I think the DLCs deserve a mention as well. Specifically "A Woman's Lot" as both "focus points" of it were just so well delivered by the devs. Johanka's trial was a true emotional rollercoster,in my case with imo the most suiting,bitter-sweet ending (I got the "bad" one),with such subtle touches as the reappearring of Hermann and him noticing Henry. And the cutscene of Theresa singing as the Cuman invasion unleashes was really just oscar-worthy if there was a category for videogame cutscenes. And for me it's also kind of a personal bias,'cause this game got me interested in the Hungarian language and so I ended up in the situation where now I'm actually learning it...és nagyon azt szeretem!
Loved this game. Don't know about others but I loved that you could get genuinely lost, in the dark and rain, fall down a hill and break your ankle, and not be able to fast travel your way out of it...
I love how this game explains to you through simply playing why in medieval times it was so important to wear a faction's colours, and why distinct patterns and hues were preferred. Without a hud to clearly discern friend from foe, the player is immediately thrown into the chaos of fighting in an actual battlefield. I wish more games would have the balls to allow their players to feel completely lost in an immersive way like that. I've never felt so happy at finally mastering a weapon in a game before as I did with KCD's bow, and I've played a lot of games.
Through the good and the bad I think you had such a unique experience!! I never finished the game when I played but you made me really want to pick it back up again :) quality review!
The best part of the realism of this game, was when I bought a scroll for a potion recipe opened it up and went “oh. I can’t read.” As I sat there looking at a bunch of gibberish, I said to myself “this game is so good” definitely for people who want to go around playing medieval night not skipping dialogue not min maxing and pulling up a guide every two seconds, just exist and be a person.
I've played thousands of games in my life, and I've tried most of RPGs launched at the moment. With that base, I have to admit that KCD is a MASTERPIECE in every aspect. Sometimes I come back to the game simply to walk around with my horse and enjoy the amazing music, or maybe I just look for some bandits to feed my sword with their blood. Definitely, an immersive and captivating game with a lot of fun during the campaign.
Can I just add how stunning and beautiful the landscape is! Standing on a hill at 6 am watching the sun go up with the peace and quiet of the forest around you gave me goosebumps every time.
Wonderful game. Such a pity that the early bugs just killed it for many on launch (including me). A few mods are absolutely essential though, especially for the combat. For me, the early game return to Skalitz was one of the most memorable in gaming. Finding your dead parents and friends just lying in the mud and rain hit surprisingly hard.
I’m so happy there is a community of people that love this game as much as I did. Almost all my friends are gamers and I can’t talk to any of them about KCD
In my opinion the combat with multiple enemies was done in a way that reminds you that fighting multiple enemies solo is a hell of a hard thing to do IRL as well.
Literally. It should be annoying to try and take on a bunch of enemies at once. Like it would be practically suicide in real life. We aren't playing some kinda super hero, what's cool about Henry is that he is bound by the same rules as we are. Its just not realistic to expect a fight with more than say, two people, to be anything but a mess. Really you should be killed no matter what skill level you're at but the game at least gives you some leeway there. I love that you're vulnerable and have to carefully maneuver yourself in combat to not get overran.
What i love about this game is it's unrestrictedness to the game world. Many times I tackled missions only to realize that I had so much freedom to do things. I am so used to games being scripted to one or two options to handle a mission but this game almost feels like real life with how often you can go out of the confounds of the normal game perspective and do things.
Dude it's funny you mentioned the rabbit hunting quest, i was shocked on how simply hunting with a bow was so much fun in this game and i also spent like an hour hunting and wanted to do it even more, at that moment i felt so immersed in the game and definitely started falling in love with it
KCD is one of the best games ever made. Been playing since launch, it has only gotten better. It brings together the vigor of the new with the nostalgia of old.
I love being challenged in games, but goodness this one challenged my patience at launch. I picked up and forgot about it for years. Took a chance this year and I am finally seeing what a true rpg is supposed to be. How this didn't even get nominated for best rpg is beyond me. Having a blast.
The young noble you become friends with was honestly one of the secondary characters that I enjoyed the most in any game. Ended up being an absolute bro
I have played through this game to the end over and over for years. I now find it hard to play other games that feel so unrealistic and childish to play. To say I can't wait for a sequel is ridiculous as nothing else compares. I so wish there were more games like KCD.
I started and played for around 2 hours and while it was nice to look at it didn't keep me playing. The beginning really felt dragged and the combat system-you only have fist fights in the beginning, was clunky. So I stopped playing-right before this all changes after you leave Talmberg for the first time! 😅2 years later I gave it another shot, and now I am totally hooked! This is such a complex and atmospheric game in many ways. The world feels very realistic and alive. Hunting alone, to feed yourself and earn some Groschen is rather difficult and intense. The super realistic woods and nature in general add a lot to this. You don't fight every fight like in any other RPG because here it will cost you. You will get hurt, then have to find positions, buy them or craft them yourself, which is more complex than in any other game ever. Furthermore, you might have to find a place to lie down after the fight to heal, repair and clean armour and weapons etc. Or you just die, and that could mean getting set back quite a bit if you didn't use a save potion shortly before the fight. So in general, you don't take risks lightly, which enormously adds to the weight of your actions and decisions. I really love this game now! :)
It's a shame it had alot of bugs on release, but i just started playing this game a week ago and it's the best medieval RPG i have ever played in my life, the DLC's were good, combat, story, everything its amazing, the game is mostly fixed now as i only had a few bugs here and there. What i think would really help people get back into this game is if they either release some sort of next gen patch/update to have people look into it again, it's a really good medieval sim and it's a shame only a few people know about it.
Okay, hear me out, this is gonna make you feel slightly silly if you read it, but when you’re fighting multiple enemies like 3 or more at once, you’re better off not actually locking on to the opponent as it’s a lot easier to simply switch to whoever you’d rather look and therefore swing at or defend from. One of those learning curve things you mentioned just moments prior ironically. I thought I had the same problem at first but I simply started unlocking my focus and then I was able to swing freely on whoever and have relatively smooth 1v3s-5s.
in a sense, the trouble with focusing when you fight multiple enemies at once could also be considered part of the immersion. When you focused on one enemy it's easy for another to get a good hit in while your attention is somewhere else but when you don't focus where you are trying to hit it gets a lot harder to actually hit stuff and you just start wildly flailing around. The difficulty of fighting doesn't rise linearly with multiple enemies, it rises exponentially. Of course that doesn't lend itself all that well for gameplay but it is immersive
True, 1vMany is still easier than it should be, even in HC mode +allperks, since the AI doesn't have any tactical or cooperation ability, other than surrounding you in HC. But then again, the target switching itself really doesn't work as it should.
This game has so much potential. The environnement is so immersive. Combat is hard, lockpicking should be redefinned, cause everytime i try to lockpick, someone appears from nowhere even if i look carefully. Spending 10 days of jail time...but beside that, the story and sidequest are welldone. Playing this game make you feel really like a medieval peasant trying to be a kingsman in 1400. With more budget, it can be a masterpiece. Better than most game from past 20 years.
Its really good encountered some minor bugs but it was a good experience this game is too underrated. The combat might seem difficult at first but once you get used to parry and counter its really satisfying. It really captured the Medieval theme and life very well.
This game is everything i want… imagine they make games like it but playing a Viking in Scandinavia, a wanderer in the Middle East or a samurai in Japan, the possibilities are endless 👏
I’m so glad this game is getting the recognition it deserves, all games have their flaws but warhorse accomplished what few dev studios can do and did something incredible with Kingdom Come
this is exactly what i keep saying, Cyberpunk was trying to be Kingdom Come Deliverance but utterly failed at it, KCD is a masterpiece not many people have played through and its a shame, its one of the best games ive ever played.
This game is both tempting and daunting. It has been sitting in my library for a year now. Looks fascinating and tedious at the same time. Need to finaly try it though....
I can highly recommend jumping into it! I really enjoyed the story (don't look up too much, there are decently sized spoilers), but what REALLY shone through for me was the world and the people and systems therein. So damned good.
Just don't try the hard mode at first. Train a bit for lockpicking and melee fight. Then, it's a cake walk. Afterwise, you can go for the tedious hardcore mode.
@@Ranyanya I actually played for about 3 hours and then restarted as hard-core with all of the negative perks, and it was not bad at all! Now I can't enjoy playing on non-hardcore. I do, however, have masochist tendencies in gaming
I'm an absolute crazy fan of this game ! I finished it 3 times and I still love to play it. I can't find an other game like this. Some videos shows the places today and it's just... No words. Cities are still recognizable today. Even some paths between the fields... Absolutely incredible ! Please Warhorse : the world needs KCD2 !
While I liked the game very much, my two biggest complaints were the combat system and the armor/weapon mechanics. While I liked the concept of the combo wheel to simulate real world sword techniques, it proved overly clunky as well as faulty when in combat. The purpose was to create a game where you had to use tactics and change them up when the enemy tried to counter your initial combo, but instead the game constantly renders the fighting system useless. In real life, if you foe counters your combo, you quickly change up and start a new combo as well as using things like false strikes to confuse the opponent. In the game, if your opponent breaks your combo, your character suddenly "pauses" for some unknown reason and you have to start from square one while your foe continues to swing at you, forcing the player to resort to spamming shorter combos to end the fights quickly rather than fighting through the skills you learn. Why they made it so that the character "delays" after your combo gets countered is beyond me. In real life, you simple change to a different technique. Onto the subject of armor and weapons, the game treats swords like they're made of brass and the armor is made from tin. In real life, a quality sword during the era the game is set in could take a lot of abuse, with the exception of using them against armor. They should have made it so that higher quality weapons were more durable and dealt more damage, and that using swords against armor did less damage to the opponent and suffered more durability loss, forcing the player to use blunt weapons which would have made the game more realistic and helped the player diversify and adapt. In addition, the armor system is poorly designed. The character can be in full, quality plate armor, yet an opponent wielding a sword does the same amount of damage to you as if you were not wearing armor. The whole point of armor is to reduce both the impact of hits as well as reduce the number of areas where your opponent could hit you. Swords somehow being able to cut the character while in full plate and deal large chunks of damage is not realistic, nor is it physically possible. This is why weapons such as war hammers and spiked axes were made, to pierce armor.
Probably the best cutscenes and character development I have ever seen in a videogame. Also, the way event changes depending on when you do them. I just couldn't believe it at first. For example, during the investigation, if you take too long to get to your witness, you'll find him dead! In my opinion the only thing they need to improve for the sequel is how the targeting system work against multiple enemies in melee combat. Besides that, this game truly is a masterpiece.
The charisma bonus from bathhouse and other "activities" like that is an interesting touch 😂. Rolling Dice is always fun too. I'm glad people are coming around to like the game. If you get past the rough start feel of being weak, the game is genuinely enjoyable
one of the best games of the last decade - probably spent over 100 hours punching, killing and abusing Kunesh alone! Needs a sequel, what a game! As I get older, I find it harder to find games that hold my attention and interest and KCD definitely achieved that
To me this game was amazing because: 1. It felt like a real classic RPG. It was hard and gritty. 2. The enviroment is absolutley stunning. 3. The story is good. 4. It feels like a real world, you can really immerse yourself :) Cough, the monastery. 5. No SJW agenda. Just a good game. Been waiting way too long for KCD 2 though.. 😞
I’m currently just starting up a new play through of it after having finished it a while back. It really is a fantastic game and I just love it. The immersion, quests, characters and story and some of the best I’ve seen. For their first game. This was god tier. I just hope we can get more games like it. There aren’t nearly enough of them.
I think this will be one of the next games i dust off and play again, it was good. I loved playing a stealth archer rogue type in it. Mixing up potions sneaking into camps in the night and dropping poison in their food then waiting tell morning to see most of them fall over dead after eating.
Thanks for reminding me. Kept putting this one on the backburner because even at lowest settings I was maxing out at 40fps. Now that I just got a 3060ti yesterday I can now hopefully play this game properly
I had a blast playing this game. The combat learning curve was vast; but once I got the flow of it down, it was cake. I really did enjoy the way the world treated you. When you’re bathed / and clothed they respect you and treat you fairly. If you let Henry become a drunk / dirty / fat bum; they won’t even speak to you and out right disrespect you. Hahahah
I consider it one of the best games I've ever played even frustrated by some of the bugs, it's still an amazing game. PLEASE War Horse, make another KCD!
the graphics are good sure, but how they designed it landscape forests Rivers etc Is so amazingly unique and realistic that I spent real hours just walking around I really feel like being outdoors No game at all achieved that I truly wish Warhorse Studios all the best and to PLEEEEEASE Continue This game might be the best ever made game
The introductory song after you're saved after returning to your home town after the invasion was absolutely amazing. I put it up there with The intro song of The Last of Us
Yueap.. playing the game now On hardcore mode. Smoking weed wearing headphones dark room big TV. The immersion with weed and the game gives me the willies
I am not good at video games. Combat in Kingdom come isn't about your reflexes, it's about strategy and tactics. From fighting one guy in nothing but his braies to a dozen heavily armoured men-at-arms, it's all about how you handle it. Captain Bernard is my best friend- truly, the way to get good at this game is to literally practice. Eventually, the combos come to you and you get a real sense of when to do what. Combat is hard AF, and there's no trick to it as far as I can tell, other than maces make everything go faster.
This game is a modern day masterpiece. Even with the bugs. Because it actually captures real RPG elements that tripple A games dont even know about. Its one of my favorite games of all time.
Glad you finally got to play it. It's easily one of my favorite RPGs, right up there with Daggerfall. I played it at launch, it wasn't nearly as bad as people made it out to be. Same with FO4.
Combos are very confusing. Whole combat system felt little unnatural, could be little smoother. But the biggest flaw was that it wasn't rewarding at all! After hours of training with Bernard I found out that there are no situations where I could use those skills. During battle you could just stab people in the back while they fight with other soldiers. Other missions you could use bow or win with sheer strength. Also lockpicking was so damn hard. I have never opened lock harder than easy one.
I played the game while in South Africa...really enjoyed it, especially the scenery. Then unexpectedly I moved to the Czech Republic, and i spent most of my first day on the trip from Prague to Brno looking at the passing fields and forests. O look!! Just like in KCD!! I still do.
4:30 as someome who was attacked before by multiple people I actually found KCD pretty realistic. Punches come from god knows where, you get flanked and have no idea who to hit first. There should have been some special high level moves to help probably as your character levels up. But overall I did not mind it too much.
Hardcore mode with all negative perks activated is about as underrated as the game itself. Anyone reading this, if you like this game you should at least try it. Do it for Henry.
One of my favourite games and most loved protagonists. The fact there's so much the game could improve on, makes the sequel so exciting. If they nail traversal and upgrade the graphics a bit it'll be amazing. So tired of every medieval game needing 9 foot swords with lightning bolts coming out the end. Cool vid.
I got KCD off of Epic Games in 2020, it was the free game that week and I remember hearing about it from a friend back in middle school some odd 5-6 years ago I didn't even remember much, just a shot of the woods in a walkthrough of early access I think. So I installed it and put in a solid 120 hours and then bought the DLCs and played them all through and through. Game got me HOOKED... On the 3rd try. I quit twice after I lost a fistfight to Kunesh multiple times in the beginning. Once I got through though I absolutely loved every second of it. The story is serviceable, kinda not finished, but the characters are amazing, Hans made a particularly good impression on me at the end of the game compared to the beginning. The quests in my opinion were amazing, especially the Monastery one, and the one with the Priest that ends in you citing Jan Hus to the congregation. The forests simply feel real, the roads traveled and dangerous, the fields are magical, watching the sun rise and set is a wonderful experience. This is definitely one on my top 5 games of all time, even with the bugs and the performance issues. Also I tried hardcore mode for a little bit before going to college, the lack of a compass is such a different experience, but in a good way. I have no problem going from Rattay to a nearby village, but going out to hunt a bit of deer is a beast of a challenge, looking at the details in the terrain (clearings, position of roads relative to you) and then looking at the map to match them is such a wonderful experience, I feel like 200 IQ for doing something relatively simple it's great.
EDIT: KCD 2 has been announced for this year!!!!!
This game has a lot going for it. If Warhorse Studios can learn and improve from this one, their next game can easily be one of the greatest RPGs ever made. Cheers.
For anyone wondering I did not encounter many bugs / techncial issues on my run. The game also ran fairly smoothly, although I don't recommend running it on ultra settings lol
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Bugs were numerous at release, but they did a lot of work to fix everything.
Those studios could make a lot more money from players like me who always wait late patches to play. By this time, the game is at 50-75% discount while I have no problem buying at full price if the job is properly done (like for Battle Brothers, Thea, Indivisible,...)
Thank you Wolf! I agree with you on your review from watching you play the game. I love the map. I don't think I'd ever get lost with that map. Larian? Are you here? Larian?
I would like this studio to make a fantasy version of this. That'd be rad. dungeons, spells, monsters etc
I already consider the first game one of the greatest RPGs ever made. Some buggy quest stuff and an iffy disguise system aside. If they improve the code, and make the combat progression a little less "in the beginning of the game you suck, but get Master Strike and you can kill everything with ease" - in other words, a more even progression curve to make the game *more difficult* and feel more like a dude learning to fight through living the battlefield (or tournaments) - but otherwise keep the combat pretty much the same, just more and better animated, then yeah - it'll be untouched for a hell of a long time as one of the greatest, easily.
I just don't want them to change too much, especially with the combat, to streamline or make it easier or any of that crap. A LOT of people didn't like the combat because of how different it was, but anyone who was willing to learn it soon realizes it _feels_ way more complicated than it actually is, and becomes VERY good and smooth, despite some of the ease with things like Master Strike.
Basically I just want a bigger, better KCD1 - not a completely different game like what Mass Effect 2 was to ME1 (I know most people like ME2 better, the point I'm making is how much was changed between the games, they are *nearly* a different genre from each other since ME2 went nearly full cover-based 3rd person shooter as opposed to the way more RPG style but with guns instead of swords first game). Story, characters, etc. all of that was already ACE in KCD1, they are all freaking awesome.
Nice 60fps MOD you have installed. Not something standard, even while playing on a PS5.
Maybe make that Disclosure? *do not recommend channel*
I remember when I first played this game and got to Rattay. I spent literally WEEKS in game doing nothing but "living the life" of Henry, picking flowers for food money and using my spare time to train my skills and learn the world. It was, without question, the most immersive gaming experience I've ever had in my life. Everything felt real, every NPC has a life and schedule and is always accessible, they don't just go into a fake door and disappear, they go into their houses and sleep. They go to the bar after work. Before I even got into the amazing main story, I was already totally hooked and living the game. It would be a challenge to rival this experience.
Is it possible to do any stealth / non lethal play? I'm not expecting Metal Gear Bohemia or anything, just wondering🙂.
@@jayaybe1 Stealth is in the game and the mechanics are fairly good depending on who you ask. It is possible to do a non-lethal run, I don't think you need to kill anybody in the main story but there are some times where combat is unavoidable as part of a mission. How you handle that is up to you.
@@TheAnalyticalFailure Great! Thanks for taking the time 😀.
@@jayaybe1 @TheAnalyticalFailure Hi, I have not played all DLCs, but in the main quest game, there is one unavoidable combat that leads to death. All other missions can be solved in a non-lethal way. Some side quests can only be solved by NPC death (e.g. bandit camp clearings, but you do not need to fight bandits, just sneak in during night, poison their food and come back later).
@@azirafalcrowley1469 That sounds great! Thanks 😉.
This is not an RPG, this is a medieval life simulator. I love this game.
exactly thats why i love it so much
i love that about Kingdom Come is like Medieval simulator were RDR2 is like a wild west simulator. Both came out the same year and really are only games to make me feel like I was living in them.
@@John-996 i was about to comment that too. I also play read dead 2 on of with realism mods and it's my personal wild west simulator
@@Dan-sw8tg I wish had a PC for those mods.
Don't call it an RPG
It's an adventure game.
This game doesn't get enough credit for how good the writing and direction is. Its genuinely engaging and funny, and every single cut scene is shot like a movie.
That's because modern industry standards set a very low bar for writing. The prologue is so uninspired and schematic it almost hurts. Entire army spawning out of thin air was just straight up silly and hardly "immersive" for a game that's supposed to make immersion it's strongest point.
The only prologue twist is, you get to be the village bully other RPGs pit you against right before the start of your journey.
Honestly same, didn't expect to end liking so many characters as I did. I was expecting this game to be in full serious mode after that opening but it had some pretty light hearted and downright funny moments too
@@dalentces2492 love the prologue, the village was raided and destroyed in real life by that army. Real life is probably too generic for you. The writing of the dialogue is great throughout the game.
There making a sequel to it. Cant wait.
@@Arthillis Man, I really hope so
KCD was one of the only RPGs in my life that I played through and then immediately did a second full playthrough.
I did 3 play throughs back to back and went back for 2 more after a short Witcher 3 break. No game has ever done that before or since.
Man when it first came out I actually got so pissed off i ended up going to their website, made a user there, and wrote a angry message because I had 100hours in the game but i had to do the whole intro over and over because the main quest kept getting bugged beyond repair and I never got to play the actual game. This happend before you could even try the combat to its fullest so imagine 100h being in skallitz
i couldnt do a second run even though its one of my favorite games because i have too much knowledge and there is so little to explore, imma wait a year or two and then play it again. I did that with Prey and the second playtrough i explored some places ive not been to in my first but missed some from the first and it felt like a new experience.
@@Narko_Marko it was more about the game play for me. On my first run I was a plate wearing goody tank because combat was so difficult I needed all the help I could get. On my second I was a barely-armored brigand who relied on player skill to kill
@@Narko_Marko Try it on hardcore with de buffs. It's not much harder but it seems a better balanced game.
This game has such a special place in my heart. It’s one of very few RPG’s I’ve played in my adulthood that gave me the same feeling video games gave me as a child.
Agreed, it feels like Morrowind did back in the day
I feel that.
I know that feeling, its a strong and rare one!
Same. 👌🤝
exactly! last time i felt like that was when i layed ishar or something like that
I hope a sequel will come out someday! It was a good foundation, and while it’s good in some parts, it can be improved on by a lot in some other parts. I think the developers have learned a lot from the first game, so I hope they will make a sequel with all their experience!
I hope so Enzevil! Praying for it. Thanks for watching man.
it was designed to be a trilogy but they ended up splitting it in 2. they just need to hurry up.
agreed I have some jokey salt about it, but honestly it was a great game. With a fantastic story. The quest design was solid and it was immersive. Just ho ho. Combat. Nooo.
@@joegrimes9232 you didn’t like the combat? i loved it. it was a real sense of achievement when i mastered it. anyway, there was this camp full of soldiers in armor and they were kicking my ass. so i went away, learnt to read, found the recipe for poison, gathered all the ingredients, then learnt to make the poison. i made a heap. then i learnt how to sneak and spent ages refining that. i also found clothes to help me hide. then i snuck into the camp in the middle of the night and poisoned their food. i waited until morning then stabbed them while they struggled. 😂 that game was engrossing!
@@goalski134 I also didn’t like the combat. I get what it was doing but it made the game frustrating and much less fun. I love basically everything else about the game.
I'm from Czech republic and Daniel Vávra (creator of this game) was also creator of Mafia 1 before other companies took over and the movie feel is also great in Mafia it's like playing Goodfellas. Realism in Mafia was also great for it's year of release.
Yeah, he's a gamedev legend over here. I actually live very close to where the game takes place, just recently went on a guided tour of the Sasau monastery held by a gamer historian. But even without the personal/patriotic connection to KCD, I simply love the idea of an actual realistic game: no fantasy elements, immersive mechanics and even a real historical setting. The fact that I myself can go for a walk and visit the game world is simply the cherry on top.
@@savlecz1187 "...And I feel so Bohemian like you..."
That's great. I'd heard that there was modelling in game on actual places.
Whether it's washing in water troughs, or having to rely largely on drinking alcohol because water wasn't safe, this game smells so authentic. It's the most accurate game I've seen.
@@jimb9063 They went above and beyond. Apparently, even some NPCs are named after actual people recorded to have lived there at the time. Like, of course we know nothing about them apart from their names, home village and maybe occupation but the devs actually took their names and put them in the game.
@@savlecz1187 Nice touch. As you say, we can't judge their character, but just to have that aspect in the game is nice.
I've got more interested in social and economic history as I've got older. I find it just as fascinating looking at the records and history of 'normal people' than the rulers and warriors I've been interested in since childhood.
Mafia 1 was the best mafia
To the rage quitters, a pro KCD tip.
Play the main quest until you do the training quest with Bernard. When you are done, don't go to the Bailiff to do the watch the next day. Go back to Bernard instead. Do the Master Strike tutorial, it's the most important thing. Do combo training, combos suck, and are insanely hard to pull off, but they aren't even available until you do this tutorial.
When you finish those, talk to Bernard again. Choose to do free training. Pick whatever weapon you like. Spend the entire rest of the day beating each other up with fake training weapons. Rest. Do free training again as soon as Bernard returns to the training ground. Train until night. Rinse repeat.
You'll be a badass before Neuhoff even happens. You're welcome.
I've done this during my 1st playthrough and I deeply regret it.
I have gotten too strong after spamming training for about an hour or so.
Wandering Knight? Killed in one strike. Got his full armor set immediately.
Runt Boss Fight? Countered his first strike - instant death. I solo-genocided his entire camp right before that. It was wild.
Don't do that.
@@clocktowerdm Did the Way in the Middle. Getting killed by some Cumans during Travels all the Time isn't satisfying ether.
@@clocktowerdm Sad part is there is almost no reason for any of the fancy armor sets beyond cosmetics, the armor from the Treasures of the Past DLC tends to make everything irrelevant since it can be repaired for almost free due to it having a value of 1 Groschen per item and blocks the occasional hit you aren't riposting anyways. Only thing stopping you from getting this set is lockpicking 10, which can be gotten after running around a few of the smaller villages making everyone wake up in the morning wondering why every door was unlocked but nothing is missing.
@@mastermonkey1134 what can I say I'm a super sayian
@@clocktowerdm hardcore with strength perk is not a bad idea for a first time blind run
By far the best game I've ever played. It's been years and I still don't have enough good things to say about this game. The missions like interpreting the madman's diary to find the treasure, playing as a monk, the siege missions, the mystery the story sets up, side quests and hidden consequences (like being able to turn in your friends and later you see them hanging by the road). I still can't understand the hate the combat gets, all it takes is just a little bit of training and you're golden on combat for the whole game. The survival mechanics are fun without being overbearing. Talking about the rabbit hunting being way more enjoyable than most games that have dragon hunting missions is a good point. Something worth mentioning too is how great it is to see the real life locations that inspired the towns and castles in the game. For most of it the main capital is a one for one remake of the real one where the castle stands today. Another thing I think worth mentioning is it was very bold for the developers to make the game feel historic. It wasn't just a generic "gods be praised" or our new knight Sir Tyrone of Comp Town is here to save the day. Last point I'll make is about the sword. I don't understand when people complain about not getting the sword back by the end of the game when from the start everybody is telling you there's more to life than revenge and a sword. They even have Dadzig tell you this before the dream sequence with blacksmith dad who tells you the same thing about there being more to life and how his parents would want him to live a happy life much more than they would want him getting revenge for their deaths and a sword. I could keep going because this game is one of a kind. Great video.
Thanks for sharing!
To me combat system became boring late game when i couldn't use a full sword combo because of enemies level to counter it.
So it quickly became : the one attacking first will be countered, if no one attacks we are basically watching looking ourselves in the eyes.
@@julienaye8699 I had a different problem, by the late game all the enemies went down in one hit. I couldn't use any combos anymore because they all would get 1 shot. I put a lot of time in the training so by the time I looted a good sword I was OP.
The combat is extremely annoying. 3- strike combos are rare because the npc will parry, dodge or counter around 90% of the time. Sometimes you can get a combo in but then get parried, blocked etc. Targeting also sucks as mentioned in the video. When in combat it gets to a point where you rather wait for the enemy to strike so you can parry and HOPEFULLY land a hit without them parrying again. Other than that the games interesting.
@@theforce5191 I totally agree with you
One of the best RPGs I have ever played. I remember going from having to run from bandits and mercenaries to chasing them down for their loot. Going from being completely unable to kill a rabbit with the reticle-less aiming system to being able to bullseye them from quite a few yards out. As you mentioned, if you get good at this game you feel like you earned it.
Starting as simple citizen with no martial training to speak of that's the way it should be.
Starting as simple citizen with no martial arts training is exactly why this game is one of the worst ones in recent times.
@@hydrocy.9165 Skill issue
@@hydrocy.9165 get gud?
@@raskolnikov6443 Get a job?
@@hydrocy.9165 already have a job
Sadly an overlooked game by many gamers... For me it was an eye opening experience, so many innovative things... How you learn to read, the "layering armor system", the combat system, the alchemy system and so on! This is/was the best RPG for me personally that released in the last 5 years! And if you also take into account that this all was backed up by historians, the buildings, the locations, the armor and landscape etc. is historical accurate it is just mindblowing! Cannot wait for the second game!
Man wish I mentioned the reading system. Super cool and unique.
I think the horrible lip-synching and character animations turn off most gamers. That's the main issue for me.
It's not an RPG, it's an adventure game, please don't cross the two as it ruins it for people wanting a real RPG.
@@SherrifOfNottingham huh, would like to know what the "real rpg" is.
@@SherrifOfNottingham name 3 real RPGs,
for us plebs who can't tell the difference, so we can get an idea of what the hell you're talking about.
This game is a true hidden GEM. Felt so good playing... even the annoying parts that are kinda forced on you. You really just filled in Henry's shoes so well..., And he's such a great character.
💯
Well ok its not that hidden :)
I passed this one and probably wont play it
@@mattyy101 Missing out bad, it's like nahh, i'll skip star wars looks boring. The most unforgettable (crowd funded) medieval rpg.
Not really hidden, per se, with over 5 million copies sold plus the free ones that have been handed out (was $0 on Epic Games Store for a week in February 2020).
I've put like 600hrs into this game, It's the most realistic medieval game you can play
🍻
This game does forests better than any other game I've played. Literally just going hunting is so relaxing, it feels like an ACTUAL walk through the woods with some light hunting.
@@JB-xl2jc For sure never played a game with such an immersive Forrest.
AAA developers with their fancy studios have alot to learn from the creators of this gem.
it's an awesome experience on multiple levels.
the world and how natural it looks,
it has a certain geological realism and every part feels crafted not just copy pasted, even though the graphics aren't always the best.
the way the characters skill progression mirrors the players progression and experience throughout the entire game,
training matters, and not just perks and weapon/amour upgrades
none of the story and side quests were filler garbage, even the few boring missions still had a good purpose,
you could at the very least, take some interesting historical knowledge and understanding from.
I never write comments this long but fk it...
I love this game,
warts and all.
can't wait for number 2.
Cheers
They better be making a sequel. What an underrated game and every main quest surprises you.
They are
Indeed. The thing is that we are so used to killing random dragon here, fetching random MacGuffin in dungeon there that the more grounded and down to earth quests in this game made the writers put more effort in the story being told than in the flashy but overdone set piece scenarios most games nowadays aim for.
@@KoudZ hopefully👍🏻
dont worry they are
@@17MrLeon Haven't seen any news yet. Do you have any source?
Sometimes after a busy day I just start the game, ride into a forest and go hare hunting. It is so relaxing to stalk under the trees and wait for the right moment to pull and release the arrow.
Crazy how fun that can be
The forest in this game are the best forest in any videogame, i felt like i was in the real thing like when i used to go camping with my dad.
I love history, especially the Middle Ages so this is my favorite game (and I’ve played a lot of games). I am expecting Warhorse to announce their new game (most likely the sequel) next year. They have hired more people and have become a bigger studio than when they made KCD1, so they are obviously working on a big and ambitious project.
Likewise. Very impressed with the attention to detail and the accuracy in this game.
I think in one scene Henry awakens and it looks like 2 or 3 candles have been burning while he's asleep, a big no no at the time I'm sure! That's about it though. A far, far better job than huge movie companies do with films.
I feel like they'll use Unreal Engine 5 in the next game, that'll explain all the silence and iirc Daniel Vavra specifically said how hard it was to get some mechanics working in game engine, such as riding a horse. Cryengine looks absolutely beautiful but its probably painful to work on. I expect a teaser trailer next year, fingers crossed.
The problem with the combos was Master Strikes. They made playing offensively almost impossible. It punished you for swinging first. It also made going for combos a major detriment. There is a mod on Nexus that lets you either turn off enemy master strikes completely, or reduce the likelihood of them doing it. I would greatly recommend that mod to anyone who picks the game up. It's called "No Mo' Slo Mo"
no mo' slow mo is honestly something that makes the game a lot better which is great for a game that honestly stands well on it's own feet!
How so ? I've never experienced any problems with combos except for my own dexterity.
Thanks for the heads up
i find if you over power someone in the clinch or master strike them before attempting a combo you get it much more often.
IMO, master strikes finalize the combos. Once you master the master strike, Henry is the master swordsmen. Encounters that would previously be impossible become doable and you feel like a badass doing it. Need to work out issues with the targeting though, facing multiple opponents is a crapshoot from beginning to end. Its great that Henry isn't an Ezio or Dovakiin that can solo entire armies, but you can't constantly through the player up across 3+ opponents under that system.
quest design is so good, you are basically a medieval detective. My favorite quest was when i told the dude in the monastery what i was doing and he tried to poison me but when it didnt work he made a deal with me to help him escape, and the quest could be done in 20 different ways and its so interesting how the game makes you feel like everything depends on your choices. Its truly a MASTERPEICE.
By far this game has the worst quest design I have seen after MW, every single quest was so boring, go from one place to another for a cutscene and repeat, it makes you forcefully do side quest to progress main quest, and I remember how I uninstalled this garbage after a side quest which made me listen to an NPC while walking behind him for 5 minutes.
@@hydrocy.9165 I really enjoyed the quest design, its not about combat. You are a medieval detective and your mission is to gather clues about the bandits and everything. My favorite quest was te one were you are stuck in a monastery without any weapons trying to find and kill a bandit wonis hiding there. The first time i told multiple people what i was doing and the guards found out and arrested me, so i restarted the quest. I told only one person and it turned out he was the bandit, so he tried to poison me and when it failed he made a deal with me for us both to escape and i let him go. I had to gather some items that are hard o find in the monastery and when we escaped i arrested him.
Thats some top notch quest design. There are may ways you can finish that quest, andi will forever remember it. Most quests are like mini breaking bad episodes.
I also like the quest where i got drunk with a priest and banged a couple of wenches.
@@hydrocy.9165 so you have to be a marvel fan, getting joy only from flashing images and constant action? you should play Just Cause or something like that idk
i just loved how real this game felt, and in real life you sometimes get bored too
I remember when I've defeated my first opponent. It felt so grand and so earned. I was like Tom Hanks in Cast Away, when he created fire. So proud of myself. Don't think any other game gave that feeling of accomplishment.
This is a great game! I've got about 50 hours into it. I'm still getting my ass handed to me in combat about half the time now. You mentioned the 'Getting drunk with the priest' quest. That has to be one of the best quests / stories of all times. It really made me laugh. To any who want to play KCD I say this: 'Be patient!' It pays off!
absolutely man,
the wall on combat skill takes a long time to hit, (close to never) it's very satisfying.
it took me 3 play throughs and hundreds of hours since it come out to have the know how to fight through pretty much every encounter with less armour than I used to need.
but it can still catch me off guard sometimes, you definitely need to stay on your toes at all times and never get too cocky no matter your skill,
one of the reasons I keep coming back for more,
I hope you take the time to master it,
the joy is in the journey.
I did my first playthrough of this game in hardcore mode, and goddammit, that was fun. Learning to navigate the terrain without a GPS marker, getting lost and using the stars to navigate during the night were all part of it.
Hardcore was the only playthrough I attempted that I ended up completing. If a sequel ever drops I hope it is an option right out of the gate. Doing anything that required going deep into the forest without a minimap blip or compass was kind of the best, and a bit terrifying.
@@clickroach same. At first I thought I'd hate the lack of the map telling me where I was but I sorta fell in love with that feeling of being lost and making use of the various objects in the map to figure out where I was. My one major complaint about hardcore is the lack of saves during main quests because that can seriously screw shit up if your game gets bugged or crashes in some way.
I'm jealous. I bought it day one and had to play normal til hardcore came put. I wish I could have gone HC from the jump.
Hardcore is objectievely the best way to expefience the game, cause it doesnt artificially make the game harder by making enemies sponges or making them do a ton of damage, what it takes away from you are "quality of life" mechanics, wich in my opinion make the game MUCH more immersive
Easily one of my favorite games of all time. I found myself lost in the immersion every time I played. I absolutely enjoyed the melee combat, but I am very stubborn in wanting to master something that I really want to be good at. I also spent a lot of time on herbs and alchemy. Well, I spent a lot of time on the game period (I managed to earn all of the achievements). Glad that you also had such a positive experience with the game. I really hope there is a sequel to this game sometime.
To this day, I still think about how immersed this game got me! Never has another game made me this immersed to the point I'd enjoy taking a walk out into the woods to gather some herbs and hunt some rabbits for food, only to stumble upon a poacher's den, whom I ultimately had to kill, gaining a new poaching lair of my own! Then having to tip toe in the morning because the legal hunter of the area was roaming with some dogs so I had to be quiet. It's amazing!
Your idea about WH doing more games like this in different time periods was something I thought about when I beat it the first time.
However, this game ends right before an incredibly interesting period of war. So maybe they should do a direct sequel first. By the time Hans and Henry get where they are going, a lot of craziness will be kicking off.
One of the most surprisingly good games I've ever played. I knew going in I'd probably like it but I didn't expect i'd become obsessed with it. Logged hundreds of hours in Kingdom Come and loved every second of it. It's so immersive. Please god I hope War Horse does a sequel. First day buy for sure.
I feel this game has the best NPC daily routine-system I've ever saw. NPC-s really live their lives and do their things and trying to react to all of your actions which caused some hilarious sandbox-moments, usually these break immersion in other games - I did not experience that here.
I think that system shows its real potential with the hardcore mode as there you are forced to witness more of it, great stories and unique moments came out of my second playthrough with that mode. Only downsides of that mode is that melee combat might be a little too challenging due to the clunkiness and also some of the starting hardcore perks can get annoying.
Overall, its really cool how all the complex systems intertwine and I always preferred this "train yourself" skill-progression like how it is in the Elder Scrolls games.
It has the worst NPC daily routine because it makes completing the quest a complete chore. I want my immersion ruined over having a garbage design like this.
GOTY 2018 and a fantastic masterpiece. I was a backer when it was on Kickstarter and I was trotally blown away by how good it was. Words cannot describe how much I love it.
RDR2 came out in 2018. The greatest game ever made.
@@stevewake6614
RDR2 is certainly an extremely good game. I still prefer Kingdom Come, but I have sympathy with your position.
@@gulanhem9495 I think Both are amazing. RDR 2 was my GOTY followed by Kingdom Come.
@@gulanhem9495 to be fair I only dipped into Kingdom come on launch as it had issues with performance and bugs. Maybe I should revisit!
Red dead 2 pisses all over this game by a long long long way. This game could have been good if the controls werent so pathetic. Combat felt bettet once i learned it but overall a frustrating experience . Voice acting overall was dreadful compared to rockstars masterpiece . I mean i didnt hate KDC but its nothing compared to rdr 2
We need a KCD sequel! I loved everything about this game. Completed 100% of it. My only gripe is the ending, or lackthereof. I want my father's sword back!
Haha I feel you on the ending. Wish I mentioned it. Happened far to abruptly with lots of unfinished business.
I actually love the anticlimactic ending. It really drives home the point that you're not the chosen one: "oh, you think you deserve a happy ending because you're the main character? Screw you, the world doesn't work like that!" hahaha
@@savlecz1187 that's not what the lack of ending really means. the devs actually said that they ran out of time and were not able to give the ending they really wanted in the released game. so the game literally does have no ending.
@@Curt_Randall Yes, I know that it's the case. But I prefer to think of it in this way, as unintentionally brilliant.
@@Curt_Randall actually devs never said this, and the ending is very well realized and fully intentional. Hell, it has a full epilogue, amazing credits song, and long cutscene just talking about political situation to make Henry realize how small he is and how insignificant his revenge quest is, in the grand scheme of things.
This game is a gem man. Wish it get a sequel.
This game managed to gave me the same feeling I had when I played my very first videogames. Such a unique feel of progression and immersion. I will always remember the Monk Monastery mission
KCD is the most immersive game that still feels like a video game, if wasn't for the rough launch I bet we'd have a sequel by now.
I'm not even a fan of non-fantasy historical settings and this is one of my favorite games of all time.
Yeah feels like a video game because of it's jank, and is immersive because of real life chores.
@@hydrocy.9165lol no
I did the entire monk part slowly and carefully, because it was a truly unique experience ! You have to follow the schedule of the monastery for the purpose of infiltration! Damn. The Women's Lot DLC also has a mind-blowing recreation of a local inquisition tribunal. There are so many both sweet and stressful moments in KCD.
I really enjoyed the monk quest the first time! I can definitely see why people speedrun it on subsequent playthroughs though.
Monk part was an unique representation of a horrible quest design by an amature.
@@JB-xl2jc Haha, for sure !
@@smthsmth I can understand hating it if I would not really want to get into it. As a fan of immersion, I enjoyed it. I had a blast.
This DLC is quite unique indeed. Both quests were quite moving and, in my opinion, harder than Henry's.
This game was crazy good for their first game I really hope they continue making games like this, it could be different times or places in history. I really like the medieval time period for games something about swords shields and castles makes for great games.
the amount of subsystems this game has is staggering, it's so good
KCD is solid Eurojank brought into the modern day. Playing it for the first time reminded me of playing Gothic for the first time with that feeling of simultaneously being able to do anything and being incapable of doing anything. Way more rewarding, for me at least, than cover to cover power fantasy like Skyrim.
Bethesda could learn from Warhorse
Still, number one RPG to this date. So underated. If you liked the game, go for another run in HARDCORE mode. You will be amazed how different the same game feels. God bless Warhorse studio.
One of the most immersive open-world RPGs I've ever played. Although the release wasn't Cyberpunk levels of bugs, there was its fair share to be sure that put a lot of people off from trying it.
It's also not an RPG, it's an adventure game, please don't hurt the RPG genre because you enjoy adventure games.
@@SherrifOfNottingham are you simple or something? Of course KCD is an RPG.
@@RevanBC It's clearly defined as an adventure game, if it can be classified as an RPG we'd have to accept the Arham games and Farcry games as RPGs, if a leveling system is all it requires then CS:GO and Call of Duty are RPGs.
When you mislabel a game like this it causes problems with the genre as a whole, people that want actual RPGs are screwed out of it because these games set the precedent for "RPG"
You're allowed to like adventure games, and you clearly do, no reason to screw over other people just so you can call it something it isn't.
@@SherrifOfNottingham nice bait
@@SherrifOfNottingham Do educate me please then. How is KCD different from, let's say, Divinity Original Sin (except there is no group of playable characters and the camera)? You progress your character, you do quests, you talk to NPCs, you progress through story, you make decisions that affect further development, you choose how to solve... situations, you may go wherever you want, you may kill anyone you want, you _play the role_.
At first i was afraid ot these combat mechanics (first fistfight with Kunesh was really pathetic). Sometimes it was really annoying to fight several people. But then, i've got blessed with beautifulness and unexpected immersiveness of that amazing videogame! I spent around 200 hours in KCD to finish it completely, and i must say, it was quite an experience.
Warhorse, please, be in touch and never give up hope to create a game of your dream!
If you train and learn the melee combos you can kill anything in this game. Really just shows how good of a job they did creating a skill curve
I honestly haven't been so invested in any video game since finishing KC:D. Even the games I generally enjoy end up feeling like a "to-do list" at a certain point,making me wanna rush the ending (had this feeling even with Elden Ring and Pillars of Eternity,which are both amongst my absolute favourite games of the last couple of years). In no other game I'd volutarily go on a hunt in the forest,having no quest telling me to. In KC:D it was just a really relaxing activity to do,so even when having no real need for it gameplaywise I'd just sometimes turn the game on for 20 minutes,go hunt some boar and turn it off. The quest and the characters you've already brought up,but partially on that note I think the DLCs deserve a mention as well. Specifically "A Woman's Lot" as both "focus points" of it were just so well delivered by the devs. Johanka's trial was a true emotional rollercoster,in my case with imo the most suiting,bitter-sweet ending (I got the "bad" one),with such subtle touches as the reappearring of Hermann and him noticing Henry. And the cutscene of Theresa singing as the Cuman invasion unleashes was really just oscar-worthy if there was a category for videogame cutscenes. And for me it's also kind of a personal bias,'cause this game got me interested in the Hungarian language and so I ended up in the situation where now I'm actually learning it...és nagyon azt szeretem!
Loved this game.
Don't know about others but I loved that you could get genuinely lost, in the dark and rain, fall down a hill and break your ankle, and not be able to fast travel your way out of it...
it’s a masterpiece. one of my favourite games ever. the sequel needs to hurry up.
I love how this game explains to you through simply playing why in medieval times it was so important to wear a faction's colours, and why distinct patterns and hues were preferred. Without a hud to clearly discern friend from foe, the player is immediately thrown into the chaos of fighting in an actual battlefield. I wish more games would have the balls to allow their players to feel completely lost in an immersive way like that. I've never felt so happy at finally mastering a weapon in a game before as I did with KCD's bow, and I've played a lot of games.
Through the good and the bad I think you had such a unique experience!! I never finished the game when I played but you made me really want to pick it back up again :) quality review!
Thanks Free. Hope you jump back in one day and stream it.
The best part of the realism of this game, was when I bought a scroll for a potion recipe opened it up and went “oh. I can’t read.” As I sat there looking at a bunch of gibberish, I said to myself “this game is so good” definitely for people who want to go around playing medieval night not skipping dialogue not min maxing and pulling up a guide every two seconds, just exist and be a person.
I've played thousands of games in my life, and I've tried most of RPGs launched at the moment. With that base, I have to admit that KCD is a MASTERPIECE in every aspect. Sometimes I come back to the game simply to walk around with my horse and enjoy the amazing music, or maybe I just look for some bandits to feed my sword with their blood. Definitely, an immersive and captivating game with a lot of fun during the campaign.
Can I just add how stunning and beautiful the landscape is! Standing on a hill at 6 am watching the sun go up with the peace and quiet of the forest around you gave me goosebumps every time.
Wonderful game. Such a pity that the early bugs just killed it for many on launch (including me). A few mods are absolutely essential though, especially for the combat. For me, the early game return to Skalitz was one of the most memorable in gaming. Finding your dead parents and friends just lying in the mud and rain hit surprisingly hard.
What combat mod is a must in your opinion?
I’m so happy there is a community of people that love this game as much as I did. Almost all my friends are gamers and I can’t talk to any of them about KCD
In my opinion the combat with multiple enemies was done in a way that reminds you that fighting multiple enemies solo is a hell of a hard thing to do IRL as well.
Literally. It should be annoying to try and take on a bunch of enemies at once. Like it would be practically suicide in real life. We aren't playing some kinda super hero, what's cool about Henry is that he is bound by the same rules as we are.
Its just not realistic to expect a fight with more than say, two people, to be anything but a mess. Really you should be killed no matter what skill level you're at but the game at least gives you some leeway there.
I love that you're vulnerable and have to carefully maneuver yourself in combat to not get overran.
True👍🏻👍🏻
What i love about this game is it's unrestrictedness to the game world. Many times I tackled missions only to realize that I had so much freedom to do things. I am so used to games being scripted to one or two options to handle a mission but this game almost feels like real life with how often you can go out of the confounds of the normal game perspective and do things.
Best game I've ever played. Started my first Henry in 2018 when it came out, still playing it to this day.
Dude it's funny you mentioned the rabbit hunting quest, i was shocked on how simply hunting with a bow was so much fun in this game and i also spent like an hour hunting and wanted to do it even more, at that moment i felt so immersed in the game and definitely started falling in love with it
KCD is one of the best games ever made. Been playing since launch, it has only gotten better. It brings together the vigor of the new with the nostalgia of old.
Man, you just made me feel all kinds of nostalgia. I might just launch this game up again and do another run through of the game.
I love being challenged in games, but goodness this one challenged my patience at launch. I picked up and forgot about it for years. Took a chance this year and I am finally seeing what a true rpg is supposed to be. How this didn't even get nominated for best rpg is beyond me. Having a blast.
You should play you're second RPG if this game is your definition of "true RPG"
@@hydrocy.9165🤨
The young noble you become friends with was honestly one of the secondary characters that I enjoyed the most in any game. Ended up being an absolute bro
Sir Hans was the best!
I have played through this game to the end over and over for years. I now find it hard to play other games that feel so unrealistic and childish to play. To say I can't wait for a sequel is ridiculous as nothing else compares. I so wish there were more games like KCD.
I started and played for around 2 hours and while it was nice to look at it didn't keep me playing. The beginning really felt dragged and the combat system-you only have fist fights in the beginning, was clunky. So I stopped playing-right before this all changes after you leave Talmberg for the first time! 😅2 years later I gave it another shot, and now I am totally hooked! This is such a complex and atmospheric game in many ways. The world feels very realistic and alive. Hunting alone, to feed yourself and earn some Groschen is rather difficult and intense. The super realistic woods and nature in general add a lot to this. You don't fight every fight like in any other RPG because here it will cost you. You will get hurt, then have to find positions, buy them or craft them yourself, which is more complex than in any other game ever. Furthermore, you might have to find a place to lie down after the fight to heal, repair and clean armour and weapons etc. Or you just die, and that could mean getting set back quite a bit if you didn't use a save potion shortly before the fight. So in general, you don't take risks lightly, which enormously adds to the weight of your actions and decisions. I really love this game now! :)
It's a shame it had alot of bugs on release, but i just started playing this game a week ago and it's the best medieval RPG i have ever played in my life, the DLC's were good, combat, story, everything its amazing, the game is mostly fixed now as i only had a few bugs here and there.
What i think would really help people get back into this game is if they either release some sort of next gen patch/update to have people look into it again, it's a really good medieval sim and it's a shame only a few people know about it.
Okay, hear me out, this is gonna make you feel slightly silly if you read it, but when you’re fighting multiple enemies like 3 or more at once, you’re better off not actually locking on to the opponent as it’s a lot easier to simply switch to whoever you’d rather look and therefore swing at or defend from. One of those learning curve things you mentioned just moments prior ironically. I thought I had the same problem at first but I simply started unlocking my focus and then I was able to swing freely on whoever and have relatively smooth 1v3s-5s.
in a sense, the trouble with focusing when you fight multiple enemies at once could also be considered part of the immersion. When you focused on one enemy it's easy for another to get a good hit in while your attention is somewhere else but when you don't focus where you are trying to hit it gets a lot harder to actually hit stuff and you just start wildly flailing around. The difficulty of fighting doesn't rise linearly with multiple enemies, it rises exponentially. Of course that doesn't lend itself all that well for gameplay but it is immersive
True, 1vMany is still easier than it should be, even in HC mode +allperks, since the AI doesn't have any tactical or cooperation ability, other than surrounding you in HC. But then again, the target switching itself really doesn't work as it should.
The nature and lanscape is extremely detailed with plenty of foliage and forest realism. This is very rare for rpgs.
KCD is a masterpiece that is well worth the time if you can get past that early learning curve. Your video makes me want to play it, been a while.
This game has so much potential. The environnement is so immersive. Combat is hard, lockpicking should be redefinned, cause everytime i try to lockpick, someone appears from nowhere even if i look carefully. Spending 10 days of jail time...but beside that, the story and sidequest are welldone. Playing this game make you feel really like a medieval peasant trying to be a kingsman in 1400. With more budget, it can be a masterpiece. Better than most game from past 20 years.
Its really good encountered some minor bugs but it was a good experience this game is too underrated. The combat might seem difficult at first but once you get used to parry and counter its really satisfying. It really captured the Medieval theme and life very well.
This game is everything i want… imagine they make games like it but playing a Viking in Scandinavia, a wanderer in the Middle East or a samurai in Japan, the possibilities are endless 👏
I’m so glad this game is getting the recognition it deserves, all games have their flaws but warhorse accomplished what few dev studios can do and did something incredible with Kingdom Come
They accomplished a bad Witcher 3 rip off, congrats to them.
@@hydrocy.9165not at all lol
this is exactly what i keep saying, Cyberpunk was trying to be Kingdom Come Deliverance but utterly failed at it, KCD is a masterpiece not many people have played through and its a shame, its one of the best games ive ever played.
This game is both tempting and daunting. It has been sitting in my library for a year now. Looks fascinating and tedious at the same time. Need to finaly try it though....
I can highly recommend jumping into it! I really enjoyed the story (don't look up too much, there are decently sized spoilers), but what REALLY shone through for me was the world and the people and systems therein. So damned good.
@@JB-xl2jc Sounds good! Might just take the leap soon :) cheers!
@@Lulasz Hope you enjoy if you do, take it slow and savor it! Cheers!
Just don't try the hard mode at first.
Train a bit for lockpicking and melee fight. Then, it's a cake walk.
Afterwise, you can go for the tedious hardcore mode.
@@Ranyanya I actually played for about 3 hours and then restarted as hard-core with all of the negative perks, and it was not bad at all! Now I can't enjoy playing on non-hardcore. I do, however, have masochist tendencies in gaming
I'm an absolute crazy fan of this game ! I finished it 3 times and I still love to play it. I can't find an other game like this. Some videos shows the places today and it's just... No words. Cities are still recognizable today. Even some paths between the fields... Absolutely incredible ! Please Warhorse : the world needs KCD2 !
Didn't some company's refuse to review it due to it being too historically correct? I.e. Politically incorrect?
While I liked the game very much, my two biggest complaints were the combat system and the armor/weapon mechanics.
While I liked the concept of the combo wheel to simulate real world sword techniques, it proved overly clunky as well as faulty when in combat. The purpose was to create a game where you had to use tactics and change them up when the enemy tried to counter your initial combo, but instead the game constantly renders the fighting system useless. In real life, if you foe counters your combo, you quickly change up and start a new combo as well as using things like false strikes to confuse the opponent. In the game, if your opponent breaks your combo, your character suddenly "pauses" for some unknown reason and you have to start from square one while your foe continues to swing at you, forcing the player to resort to spamming shorter combos to end the fights quickly rather than fighting through the skills you learn. Why they made it so that the character "delays" after your combo gets countered is beyond me. In real life, you simple change to a different technique.
Onto the subject of armor and weapons, the game treats swords like they're made of brass and the armor is made from tin. In real life, a quality sword during the era the game is set in could take a lot of abuse, with the exception of using them against armor. They should have made it so that higher quality weapons were more durable and dealt more damage, and that using swords against armor did less damage to the opponent and suffered more durability loss, forcing the player to use blunt weapons which would have made the game more realistic and helped the player diversify and adapt. In addition, the armor system is poorly designed. The character can be in full, quality plate armor, yet an opponent wielding a sword does the same amount of damage to you as if you were not wearing armor. The whole point of armor is to reduce both the impact of hits as well as reduce the number of areas where your opponent could hit you. Swords somehow being able to cut the character while in full plate and deal large chunks of damage is not realistic, nor is it physically possible. This is why weapons such as war hammers and spiked axes were made, to pierce armor.
Probably the best cutscenes and character development I have ever seen in a videogame. Also, the way event changes depending on when you do them. I just couldn't believe it at first. For example, during the investigation, if you take too long to get to your witness, you'll find him dead! In my opinion the only thing they need to improve for the sequel is how the targeting system work against multiple enemies in melee combat. Besides that, this game truly is a masterpiece.
The charisma bonus from bathhouse and other "activities" like that is an interesting touch 😂. Rolling Dice is always fun too. I'm glad people are coming around to like the game. If you get past the rough start feel of being weak, the game is genuinely enjoyable
one of the best games of the last decade - probably spent over 100 hours punching, killing and abusing Kunesh alone!
Needs a sequel, what a game! As I get older, I find it harder to find games that hold my attention and interest and KCD definitely achieved that
To me this game was amazing because:
1. It felt like a real classic RPG. It was hard and gritty.
2. The enviroment is absolutley stunning.
3. The story is good.
4. It feels like a real world, you can really immerse yourself :) Cough, the monastery.
5. No SJW agenda. Just a good game.
Been waiting way too long for KCD 2 though.. 😞
I’m currently just starting up a new play through of it after having finished it a while back.
It really is a fantastic game and I just love it. The immersion, quests, characters and story and some of the best I’ve seen. For their first game. This was god tier. I just hope we can get more games like it. There aren’t nearly enough of them.
I think this will be one of the next games i dust off and play again, it was good. I loved playing a stealth archer rogue type in it. Mixing up potions sneaking into camps in the night and dropping poison in their food then waiting tell morning to see most of them fall over dead after eating.
One of the most immersive games i played. Cant wait for the sequel
Hell yeah
Thanks for reminding me. Kept putting this one on the backburner because even at lowest settings I was maxing out at 40fps. Now that I just got a 3060ti yesterday I can now hopefully play this game properly
Enjoy!
I played it years ago after they patched it a bit and I absolutely loved it!
I had a blast playing this game. The combat learning curve was vast; but once I got the flow of it down, it was cake. I really did enjoy the way the world treated you. When you’re bathed / and clothed they respect you and treat you fairly. If you let Henry become a drunk / dirty / fat bum; they won’t even speak to you and out right disrespect you. Hahahah
I absolutely loved this game, I hope we get a sequel.
really enjoyed your KCD streams Wolf! I would have never known about it if it weren't for your channel!
Thanks Sesimie!
I consider it one of the best games I've ever played even frustrated by some of the bugs, it's still an amazing game. PLEASE War Horse, make another KCD!
because we need the sword!
the graphics are good sure, but how they designed it
landscape forests Rivers etc
Is so amazingly unique and realistic that I spent real hours just walking around
I really feel like being outdoors
No game at all achieved that
I truly wish Warhorse Studios all the best and to PLEEEEEASE Continue
This game might be the best ever made game
The woke crowd tried to cancel this, glad it’s getting respect
The introductory song after you're saved after returning to your home town after the invasion was absolutely amazing. I put it up there with The intro song of The Last of Us
Yueap.. playing the game now On hardcore mode. Smoking weed wearing headphones dark room big TV. The immersion with weed and the game gives me the willies
I am not good at video games. Combat in Kingdom come isn't about your reflexes, it's about strategy and tactics. From fighting one guy in nothing but his braies to a dozen heavily armoured men-at-arms, it's all about how you handle it. Captain Bernard is my best friend- truly, the way to get good at this game is to literally practice. Eventually, the combos come to you and you get a real sense of when to do what.
Combat is hard AF, and there's no trick to it as far as I can tell, other than maces make everything go faster.
This game is a modern day masterpiece. Even with the bugs. Because it actually captures real RPG elements that tripple A games dont even know about. Its one of my favorite games of all time.
Glad you finally got to play it. It's easily one of my favorite RPGs, right up there with Daggerfall.
I played it at launch, it wasn't nearly as bad as people made it out to be. Same with FO4.
Combos are very confusing. Whole combat system felt little unnatural, could be little smoother. But the biggest flaw was that it wasn't rewarding at all! After hours of training with Bernard I found out that there are no situations where I could use those skills. During battle you could just stab people in the back while they fight with other soldiers. Other missions you could use bow or win with sheer strength.
Also lockpicking was so damn hard. I have never opened lock harder than easy one.
I played the game while in South Africa...really enjoyed it, especially the scenery. Then unexpectedly I moved to the Czech Republic, and i spent most of my first day on the trip from Prague to Brno looking at the passing fields and forests. O look!! Just like in KCD!! I still do.
What brought you here? :) PS Have you been to the game's location?
4:30 as someome who was attacked before by multiple people I actually found KCD pretty realistic. Punches come from god knows where, you get flanked and have no idea who to hit first. There should have been some special high level moves to help probably as your character levels up. But overall I did not mind it too much.
It was pretty realistic in terms of getting your ass kicked haha but the targeting system was so janky it made it not fun at times.
Hardcore mode with all negative perks activated is about as underrated as the game itself. Anyone reading this, if you like this game you should at least try it. Do it for Henry.
One of my favourite games and most loved protagonists. The fact there's so much the game could improve on, makes the sequel so exciting. If they nail traversal and upgrade the graphics a bit it'll be amazing. So tired of every medieval game needing 9 foot swords with lightning bolts coming out the end. Cool vid.
I got KCD off of Epic Games in 2020, it was the free game that week and I remember hearing about it from a friend back in middle school some odd 5-6 years ago I didn't even remember much, just a shot of the woods in a walkthrough of early access I think. So I installed it and put in a solid 120 hours and then bought the DLCs and played them all through and through. Game got me HOOKED... On the 3rd try. I quit twice after I lost a fistfight to Kunesh multiple times in the beginning. Once I got through though I absolutely loved every second of it. The story is serviceable, kinda not finished, but the characters are amazing, Hans made a particularly good impression on me at the end of the game compared to the beginning. The quests in my opinion were amazing, especially the Monastery one, and the one with the Priest that ends in you citing Jan Hus to the congregation. The forests simply feel real, the roads traveled and dangerous, the fields are magical, watching the sun rise and set is a wonderful experience. This is definitely one on my top 5 games of all time, even with the bugs and the performance issues.
Also I tried hardcore mode for a little bit before going to college, the lack of a compass is such a different experience, but in a good way. I have no problem going from Rattay to a nearby village, but going out to hunt a bit of deer is a beast of a challenge, looking at the details in the terrain (clearings, position of roads relative to you) and then looking at the map to match them is such a wonderful experience, I feel like 200 IQ for doing something relatively simple it's great.
As Czech who knows our history and behaviour this is game is very rare Gem in my hearth! Jokes and all talks are just as we are. Love it.