I'm so excited for Tin Realm! I've been playing Tin Helm and Iron Helm like crazy lately. I've also been super into Dust Runner and Gate/Gates. Your games are so much fun! I'm very much looking forward to getting my hands on this game and making playthrough videos of it!
OMG I love the movement mechanic so much. I have a feeling it will really add to the decision making. The art is simply next-level. Love the double-sided map and the vista that's created by the location cards. An instant purchase for me! Can't wait to win a game of Tin Helm and then pull out Tin Realm for the journey home. Epic.
I got my copy delivered today! Cannot wait to play; I absolutely loved Tin Helm and DustRunner - very much looking forward to Under Quest too. For such physically small games, they really do pack a thematic punch. Thank you for all the time and effort you put into them ❤
This looks superb, not that I expected anything less from Grey Gnome Games! I've previously stuck to PNP versions due to being in the UK (I've actually sent you my 3D printed designs before!). But this time I'm going to splurge on the crowd sale, all in! These are my favourite board games, I recently took gates on a 255 mile trip to London (then 255 miles back). You've enriched a lot of lives, keep up the good work and have a good new year!
I've played a couple of games now. The first game was on the easiest map, and it was easy to win. I had good rolls and a strong hero. The second game was on the hardest map. My character wasn't quite as strong. My rolls weren't quite as good. I got down to one health a few times and barely got home on day 5. This game is wonderful. It feels like a good step forward from Tin Helm. Some additional decisions to make. I like it a lot. The way the map is put together, you can customize the difficulty of the map by choosing how many of the cards to use with more or fewer points to stop at along the way.
Very nice game! The movement mechanic is awesome, a real decision maker. You've taken the choice-taking tension from Tin Helm and upgraded it to a whole new level! I'm a huge fan of your work, having a majority of your tin series in my collection! I just love the theme and the artwork, very distinct but still old school. Where Tin Helm had a sort of claustrophobic feel of the dungeon, Tin Realm shows a more open world excitement with the exploration! I can't wait to add this one to my slowly growing collection! Thanks for the awesome video! Hopefully we fans of yours get to see a playthrough video for Tin Realm soon. I hope you make more awesome games like this in the future!
Just got this a couple days ago from the Crowd Sale. Game is awesome, love it. Though I did notice a minor issue on a few cards that refer to once per level, but Tin Realm uses days not levels.
These games are all so great. Cross compatibility with some of the others is brilliant. Plus their mechanics are all simple enough to learn but involve complexity when actually played. I'm really looking forward to this!
Amazing Jason!! You forget say how to attack without spend energy. I suggest a consulting table like: 1= lose 1 heal. 2=gain 1 poison. 3= fail. 4=1 damage. 5=2 damage. 6=3 damage. Not funny 1 damage garanteed. It's not logic that wasting energy can fail but without energy is damage garanteed. I miss the aflictions of Desolate. Would be nice a big version, with a new deck for consulting the icons.
I just love these mint tin games, so much inside and that this works with Tin Helm, well, that is a bonus. I am glad I saw this and have a reminder set to order it.
Really looking forward to the added mechanics this adds to an already great series! Will there be ways to identify the Tin Realm cards should someone want to mix and match enemy, loot, characters, etc.?
OMG..... dreams do come true! But seriously this is one of my favorite games combined with even more of all my favorite ideas. Holy jeez, thank you very, very much Mr. Glover. I will be buying absolutely everything asap
I LOVE IT!!!! You are freaking sending. I’m so excited for this. Like, you make me want to take your whole game series and try my hand as a salesman. 💼🚶🧑🏫
Hi Jason. Will you be doing a Tin Realm Playthrough video before we get our orders? I'm super curious on how the icons on the map cards are used, i mean there are blank spots but there are also spots with icons. I'm wondering if they have different effect on the gameplay and how it adds on the whole journey. Also if you run out of cards from the exploration deck, that signifies the end of a day and you have to consume food like at the end of the dungeon deck in tin helm? Also, great to see the poison mechanic from Iron Helm here. Really going to amp up the difficulty. It's killed me on more than one occasion in Iron Helm. Great concept!
I noticed in the video at 24:47 that it is mentioned when 2 skulls match up you lose immediately, however it looks to have been changed in the rule book to "Matching 2 skull icons will result in you losing half your current life and having to move back 3 spaces on the map cards." Nothing special is mentioned about the Fearamid card either, it is just double sided skulls to force a full skull placement
@jasonglover6615 Great game, I just played it. Could you clarify the race's card you show in this video, the Dweller? On this video the Dweller can spend 2 favor to gain 1 food, but on the version I received the Dweller card states you gain 1 energy (not food). On The Game Crafter's product page the animated rotating race card picture does show you gain food, but the components list picture shows you gain a energy. thank you for response on this and again for the great game. (yes, I corrected the Vile Shores card, easy fix.)
I love it. It is faboulous. Is there any way to get Your games in Europe? Iron Helm, Tin Helm, Tin Realm? So unique style for crafting games and such a cool artwork.
Will there be a way to differentiate cards from Tin Realm and Tin Helm so we can make sure they all go back to their original boxes at the end of the day?
I’m having fun so far. Just wondering though, when the item card smoke dust says once per level, what does level mean exactly? I am assuming it’s a one time use item but if it’s not, what does level refer to?
Great question because when I started to answer you, and realized the printed card I have states a different "gain" from the card he has in this video. See my comment I just posted to Jason for clarification. But to help answer you, this race is able to spend favor (not energy) for benefits. The card in the video states you gain food, but the printed version states energy. My comment has further info on this. thanks
Based on my knowledge of Tin Helm, you forgot to apply the 2 armor on the Crawlbone. This means you only did 1 damage to it, rather than eliminating it with 3.
They are available in the recently release Gnome Pack #1 on The Game Crafter which has all promo cards created this far for all his games. I hope this helps
I'm so excited for Tin Realm! I've been playing Tin Helm and Iron Helm like crazy lately. I've also been super into Dust Runner and Gate/Gates. Your games are so much fun! I'm very much looking forward to getting my hands on this game and making playthrough videos of it!
Just crazy how much decision-making is engineered into that tin of cards.
OMG I love the movement mechanic so much. I have a feeling it will really add to the decision making. The art is simply next-level. Love the double-sided map and the vista that's created by the location cards. An instant purchase for me! Can't wait to win a game of Tin Helm and then pull out Tin Realm for the journey home. Epic.
So damn excited for this. Your tin games were my top find of 2023, hands down...I'm a grey gnome stan for life...
I got my copy delivered today! Cannot wait to play; I absolutely loved Tin Helm and DustRunner - very much looking forward to Under Quest too. For such physically small games, they really do pack a thematic punch. Thank you for all the time and effort you put into them ❤
This looks superb, not that I expected anything less from Grey Gnome Games! I've previously stuck to PNP versions due to being in the UK (I've actually sent you my 3D printed designs before!). But this time I'm going to splurge on the crowd sale, all in! These are my favourite board games, I recently took gates on a 255 mile trip to London (then 255 miles back). You've enriched a lot of lives, keep up the good work and have a good new year!
I've played a couple of games now. The first game was on the easiest map, and it was easy to win. I had good rolls and a strong hero. The second game was on the hardest map. My character wasn't quite as strong. My rolls weren't quite as good. I got down to one health a few times and barely got home on day 5. This game is wonderful. It feels like a good step forward from Tin Helm. Some additional decisions to make. I like it a lot. The way the map is put together, you can customize the difficulty of the map by choosing how many of the cards to use with more or fewer points to stop at along the way.
Very nice game! The movement mechanic is awesome, a real decision maker. You've taken the choice-taking tension from Tin Helm and upgraded it to a whole new level! I'm a huge fan of your work, having a majority of your tin series in my collection! I just love the theme and the artwork, very distinct but still old school. Where Tin Helm had a sort of claustrophobic feel of the dungeon, Tin Realm shows a more open world excitement with the exploration! I can't wait to add this one to my slowly growing collection! Thanks for the awesome video! Hopefully we fans of yours get to see a playthrough video for Tin Realm soon.
I hope you make more awesome games like this in the future!
I can not wait for this. The little differences in the game play is fantastic. Love how your games call back to other games. Great work Jason.
Great as usual ! I'm so excited to play this new game, a nice continuation after Tin Helm and Dustrunner ! Thank you very much for your work !
Just got this a couple days ago from the Crowd Sale. Game is awesome, love it. Though I did notice a minor issue on a few cards that refer to once per level, but Tin Realm uses days not levels.
These games are all so great. Cross compatibility with some of the others is brilliant. Plus their mechanics are all simple enough to learn but involve complexity when actually played. I'm really looking forward to this!
Amazing Jason!!
You forget say how to attack without spend energy. I suggest a consulting table like:
1= lose 1 heal.
2=gain 1 poison.
3= fail.
4=1 damage.
5=2 damage.
6=3 damage.
Not funny 1 damage garanteed. It's not logic that wasting energy can fail but without energy is damage garanteed.
I miss the aflictions of Desolate. Would be nice a big version, with a new deck for consulting the icons.
Great game! Artwork is fantastic as always 😊
I just love these mint tin games, so much inside and that this works with Tin Helm, well, that is a bonus. I am glad I saw this and have a reminder set to order it.
Really looking forward to the added mechanics this adds to an already great series! Will there be ways to identify the Tin Realm cards should someone want to mix and match enemy, loot, characters, etc.?
OMG..... dreams do come true! But seriously this is one of my favorite games combined with even more of all my favorite ideas. Holy jeez, thank you very, very much Mr. Glover. I will be buying absolutely everything asap
I LOVE IT!!!! You are freaking sending. I’m so excited for this. Like, you make me want to take your whole game series and try my hand as a salesman. 💼🚶🧑🏫
Hi Jason. Will you be doing a Tin Realm Playthrough video before we get our orders? I'm super curious on how the icons on the map cards are used, i mean there are blank spots but there are also spots with icons. I'm wondering if they have different effect on the gameplay and how it adds on the whole journey. Also if you run out of cards from the exploration deck, that signifies the end of a day and you have to consume food like at the end of the dungeon deck in tin helm? Also, great to see the poison mechanic from Iron Helm here. Really going to amp up the difficulty. It's killed me on more than one occasion in Iron Helm. Great concept!
I love all of your mint tin games. This is an instant buy for me.
Can't wait for this!
I noticed in the video at 24:47 that it is mentioned when 2 skulls match up you lose immediately, however it looks to have been changed in the rule book to "Matching 2 skull icons will result in you losing half your current life and having to move back 3 spaces on the map cards." Nothing special is mentioned about the Fearamid card either, it is just double sided skulls to force a full skull placement
I love the connector mechanic - I first saw it in the game Arkham Noir - and I think it will work really well in this game!
WooHooo!!! Can't wait to get this ordered. Looks phenomenal!!
Imo the word "elegant" is the highest compliment a board game can have. Yup, this game is elegant!
@jasonglover6615 Great game, I just played it. Could you clarify the race's card you show in this video, the Dweller? On this video the Dweller can spend 2 favor to gain 1 food, but on the version I received the Dweller card states you gain 1 energy (not food). On The Game Crafter's product page the animated rotating race card picture does show you gain food, but the components list picture shows you gain a energy. thank you for response on this and again for the great game. (yes, I corrected the Vile Shores card, easy fix.)
Really looking forward to this!
that tentaskull is creepy. this game looks great. can't wait to get it.
looks crazy good
Very cool, i'll definitely be getting this!
I love it. It is faboulous. Is there any way to get Your games in Europe? Iron Helm, Tin Helm, Tin Realm? So unique style for crafting games and such a cool artwork.
I am thoroughly surprised that I have not heard anything about this game yet
I am totally psyched about TR.
Will there be a way to differentiate cards from Tin Realm and Tin Helm so we can make sure they all go back to their original boxes at the end of the day?
I’m having fun so far. Just wondering though, when the item card smoke dust says once per level, what does level mean exactly? I am assuming it’s a one time use item but if it’s not, what does level refer to?
quick question. at 29:10 do you spend favor or energy to gain food.? You said energy but pointed at favor.
Great question because when I started to answer you, and realized the printed card I have states a different "gain" from the card he has in this video. See my comment I just posted to Jason for clarification. But to help answer you, this race is able to spend favor (not energy) for benefits. The card in the video states you gain food, but the printed version states energy. My comment has further info on this. thanks
@@12600Grey thank you!
Based on my knowledge of Tin Helm, you forgot to apply the 2 armor on the Crawlbone. This means you only did 1 damage to it, rather than eliminating it with 3.
He has the bow item which allows him to bypass enemy defence.
Will the Dustrunner promo cards also be available in a separate pack?
They are available in the recently release Gnome Pack #1 on The Game Crafter which has all promo cards created this far for all his games. I hope this helps
Are TR characters compatible with TH?
Yes. The crowdfunding page mentions that characters, traits, trappings, and enemies are all interchangeable between the two games.
@@pkarguth That's great. Thanks!
hasn't started to sell yet :/
Confusing. Also lacks any color.