Hi can you make video on how to make inductors or electric coils such as the ones in consumer electronics transformers ??? Can't see any video online doing that
This video should be one of the first in the series, as there were times earlier on when my instructor told me that it was a constraint issue when i had a problem. I didn't honestly even understand what he meant, and this would have been a super helpful thing to have seen beforehand. Love these videos and the work you do on them. :)
Hey, firstly thanks for the tutorials! I'm watching these 1.5years after you've uploaded these, so I guess the version difference here creates quite a few challenges/problems. But overall what I suggest you should do is, when you add a demo file (this lesson) or the dog bowl or the phone case, then be sure to say it out or write somewhere, which file format to use. I'm new to Fusion 360 and I think I at least downloaded the phone case file 3 times before I got the right one and twice for this constraints lesson. Maybe seems like a common thing for you, but for beginners, it's crucial information, since the download links offer around 10 file formats. Otherwise, keep up the good work!
This definitely should've been closer to the beginning of the playlist. I haven't gotten to the assemblies video yet, but I'm going to assume that as well.
Kevin, this is the way tutorials are meant to be. God bless you. You're amazing. You're doing a great service to the world by providing these videos on TH-cam.
Been going through the whole playlist - this one was mind-blowing. I've spent a lot of time guessing whether some of my shapes were concentric, on the same axis, etc. This will save me an incredible amount of time. I love the series mate, thank you
Just a note Kevin, for the Perpendicular restraint to work as per the tutorial... I found I had to FIX the left most line in the drawing, otherwise the left line would move rather than the two horizontal lines. Leaving the left line unfixed would cause the left line to change from vertical to slanted. I tried clicking the lines in different order to see if the order made a difference on which line moved. If made no difference, so in this case, the FIX constraint was absolutely required for things to work correctly.
3:35 Thank you for clarifying "The order in which you select the lines does matter...The first selection remains in place and the second selection satisfies the constraint"
Thanks again, Kevin. It was particularly helpful to learn some of the nuances of constraints like constrained elements need not always be connected and when element selection order matters. That's an understanding I'm not getting from any other resources beyond your videos.
Hi Darin. Glad to hear this was helpful in learning constraints, including many of the small nuances that are often overlooked. I have these documented on my website if you ever need to quickly reference them - productdesignonline.com/tips-and-tricks/how-to-manually-add-sketch-constraints-in-fusion-360/ Cheers, Kevin :)
10 months ago "no constraints pallet in 2019 :-( Hi, Brian. The constraints have been moved with the new UI. Instead of being in the Sketch Palette they're located in the toolbar any time that you're working in an active sketch environment."
Skipped ahead to watch this and I appreciate you highlighting the finer points that aren't obvious from just knowing what each constraint means (in the geometric sense) - especially the order of selection for collinear. Also it never occurred to me that perpendicular and horizontal/vertical can apply to entities not touching each other, which is useful and awfully obvious in hindsight, aha.
Hi, presumenothing. Glad to hear this overview was helpful. I've seen firsthand how constraints can be a tricky concept for beginners to grasp. I try to break it down in a way that reinforces the many ways they can be applied - I'm glad to hear this opened your eyes to some of the possibilities. In many of the following videos in this series, or my other videos, I demo some other unique things you can do with constraints - such as applying them to spline handles. Keep at it! Cheers, Kevin :)
Thanks, 123kkamviz! I appreciate the continued support! That certainly helps my videos reach more viewers, which helps grow the F360 community. Cheers, Kevin :)
@@ProductDesignOnline Hey Kevin. I have been using your tutelage to model a remodel of my home theatre room in VR. I have a great workflow that takes the model from Fusion 360 into VR. I was able to take my wife through 3 configurations of the theatre quite quickly and we have a great remodel to actually do now. I may have gone a bit overboard modeling our belongings but it was a lot of fun. The VR video of the winning configuration is here: th-cam.com/video/q3oYyH65Mlc/w-d-xo.html Thanks Kevin. You have a gift for teaching on TH-cam. I will happily continue to support.
@@jasonmckay2769 The VR looks dope! Did you import the Fusion 360 models into Unity? Curious to see more about your workflow... I may have to make a video on this. It seems like a fantastic use case of VR ( a lot of the VR things I've tried were trivial). Cheers, Kevin :) ps. Also jealous of your soon to be remodeled home theater. Best of luck with the project and Happy New year!
Hi, Raylene. I'm glad you're enjoying them and thanks for watching and commenting! Don't hesitate to comment if you ever have any questions. Cheers, Kevin :)
I'm surprised you didn't mention over constraining errors. It seems like it would be a good video to include that information in since it is a common error for beginners.
My question would be is that in a more complicated sketch you can get glyphs all over the place, but it is not always crystal clear (or at least I don't see how you can tell), which 2 items are being constrained by a specific glyph. For example, 3 concentric circles, results in a bunch of concentric glyphs, and while I realize it doesn't make any difference for that simple case, being able to tell what is constrained to what (for example collinear or parallel), can be confusing to figure out. Haven't been able to find a good way.
Thanks, Ümit Demir! That is correct - almost all CAD programs have some form of constraints. Fusion 360's do differ a bit in terms of terminology and functionality, but they're definitely a "must know" item for all Fusion 360 users. Cheers, Kevin :)
I'm loving these videos! Really looking forward to finishing this series and testing my chops! The only problem is I can't access the constraints demo resource file. I may be doing something wrong, or it may be because you've taken it down because it's considered old now. When I download from the Myhub on the Fusion 360 site, what file type do I choose to get it into the Fusion 360 software? Fusion 360 Archive? Thanks again for making these videos, they're a goldmine of knowledge!
Hi Jason. It looks like the demo file link is working on my end. Please try this link a360.co/2w591yw (same as the link in the video description). That is correct - click on the link > click the blue download button > select Fusion 360 Archive (file type) > enter your email > you should receive an email within a minute or so. If not, check your spam box. > from the email click the blue download button to download the file > upload the file to your data panel by selecting the blue upload button and then select the file name from your computer. I'm happy to hear you are enjoying the series and learning a lot, Jason! Don't hesitate to comment any questions you have as you work through the remainder of the series. Cheers, Kevin :)
@@ProductDesignOnline Thats brilliant thank you ever so much for the quick response, it helps a lot! I've followed your instructions and it worked! Thanks again! Jason.
Hi Kevin...as a newbie to Fusion 360 I found your videos very clear compared to many others. Nevertheless I still get confused somewhat on the initial set up of a drawing. I suppose the question is ....... why is the "New Component" selection available under "create" and "assemble" ? ...does it effectively do exactly the same thing. Thankyou
For the concentric circle, how isn't selection order important? What if you wanted the arc to share the common center with the circle? One thing I have found as I design sketches is to check the constraint icon after drawing EVERY element. A number of times I have gone 4-5 elements down, and couldn't figure out how to constrain the items.
How does one remove constraints? Also, three are times when constraints report an error is there a way to see the error and attempt to correct the error?
Rud Dog - Great questions!!! To remove constraints simply select the constraint and hit the delete key on the keyboard (I go over that in Day #17 that just posted). When you see the error in the lower-right-hand corner click on the error and it usually (not always) will give you some extra help text. To be honest, the help text is not the best, but if you do a quick Google search it will almost always lead you to the Fusion 360 forum where someone has answered it! Cheers, Kevin
First of all: I love your tutorials! I have two questions: 1) What do the symbols next to sketch in the browser mean? It is either a pen or a lock. 2) Could it be that Fusion gets the color of sketch lines wrong (sometimes)? I have blue geometry that is definitely fully constrained and lines that are black even though they are not fully defined. I can provide screenshots if needed. Thanks in advance.
Hi, Frank. Great questions. 1) The lock tells you that the sketch is fully-constrained. The pencil means the sketch is not yet fully-constrained. 2) I wouldn't say it's impossible for their to be a bug, but generally its something small like one point are area of the sketch that is still moveable in some way. If you share the link to your file I can take a look. To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment. Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, I figured out one case of the mysterious wrong colored geometry, but there are two more instances in my file I'd like to get your advice on. Look at: a360.co/38ss6LM Specifically: Drawer_Bottom > Sketches > Front: I made an offset of a projected rectangle and one side is black, the other 3 are blue. Why? Also: Box > Sketches > Side: Sketch is not fully constrained bc of the construction line in the bottom (mirror axis). But even when I toggle it to a regular line, it turns black though its height is not defined. What? I thank you in advance, head over to get you a coffee now. Wish I could become your Patreon, but I don't have income at the moment.
Hi Frank, My apologies...for some reason I never got a notification from your reply. Drawer_Bottom > Sketches > Front - This one has me stumped, and could be a bug. Through the process of elimination, I see that it's something with the offset. What's weird, is the fact that I can recreate the offset after deleting all that geometry, and it works fine - everything is black/fully-constrained. I'll play around with it some more and see if I can find a better reason for why the offset would've gotten thrown off. For the Box > Sketches > Side - It is not fully-constrained because the height of the construction line is not defined. Usually, I run construction lines from the bottom to the top of something so the coincident constraints take care of this. The other option would be to apply an arbitrary dimension (ie 10mm) to the line. Once you do either of these you'll see the lock icon appear. Construction lines are black which makes it a bit confusing in relation to line colors. Great model, btw - and great work keeping it organized, layers renames, etc. Keep it up! :)
@@ProductDesignOnline Thank you very much. I have learned so much through your channel and really enjoy working in Fusion 360 now. Keep doing your thing!
I have a small rectangle that I want to center on a line that is parallel with the long side of the rectangle. I tried different constraints but I can’t make it work thanks.
Needs a feature where I can select an entity, and it will show constraints on that object and which objects they are constrained to. When you did the "equal" constraint, if you went back into this design later, (or someone else went into it), it would be near impossible to see what objects were equal to each other.
Hiya Kevin, I'm having issues with not being able to select the second line on the concentric constraint. This often happens, where I can't select a second feature; with the screwdriver for example. When I was working or the tip I had to slice the sketch to be able to select and adjust the second point after I changed the dimension (if that makes sense). Do you think its something in my settings, or perhaps a bug? :(
Hi, TwistedF8 pewpewpew. One thing I would recommend trying is setting your preferences back to the defaults. Click your user name in the upper righthand corner > preferences > "Restore Defaults" button > restart Fusion 360 and try again. If the issue still persists after restoring your settings...could you share your file with me? I'll check on my end and see if it allows me to complete the constraint with your file. If so, then that means it's likely a bug. Cheers, Kevin :)
The link to the Demo File opens a blank page for me. Did something happen to the link? Can you confirm it still works from your end? If so, I'm not sure what to do...
Hi, StepInIsrael. That's because the preview in the F360 hub does not show sketch geometry. If you download the file and import it into your Fusion 360 then you should see all the sketch geometry. Cheers, Kevin :)
I didn't like the constraints in the toolbar at first... but after I got used to it I do find it's much quicker to access them there (or the right-click menu) instead of in the Sketch Palette. Cheers, Kevin :)
Do you have any tips for finding what needs to be constrained on a drawing when all of the lines are black? The sketch doesn't have a lock on it in the browser, and I cannot figure out what needs to be constrained.
Hi, and thanks for this video. I do have a question for you. Sometimes, when I’m editing a sketch, and I click on a point, I see 3 time the icon for coincident. How can I find out which one does what? I always end up deleting all three of them, moving the 2 points elsewhere and redoing my constraints.
Unfortunately, Fusion 360 doesn't have an easy way to indicate it. Sometimes deleting one or the other is the only way to check. At times, you can select the lines or end points and it will highlight one of them to tell you...but that will depend on how the geometry is put together.
hey, when opening the preview from the public link you shared there is no "blue button" available on my screen to actually download the file, do you know the reason for this because i'm quite sure you allowed us to download the file? Thanks!
Thanks for bringing this to my attention! I'm migrating all of my files into one Fusion 360 account, so I'll have to come back and update all the file links in the coming days :)
It appears empty because the web based viewer doesn't show sketches. Download it as a Fusion 360 Archive, it will ask for an email. Download from your email after Autodesk processes it, then to import into Fusion click file in the upper left, open, choose from "my computer" and select the file.
Hi Kevin, a continued thanks for this video series. I've just added a 3D printed painter's tripod to my toolbox. I just had this idea to change the circle in the side to a letter, why not personalize these, right? Maybe a logo? Anyhow, the link to the model appears to be empty. Are you able to take a look? Cheers bud!
Hi, Brent. That's a neat idea for the painter's tripod. In regards to this demo file - it's a bit misleading. Fusion 360 doesn't show any data in the preview mode for sketches. Since this demo file only contains a sketch it says that nothing is there. Once you open the file in Fusion 360 you'll see the sketch template :)
Have a problem finding the curvature comb while adding a curvature contraint in the new UI. Found it under the Inspect button but when I activate this I'm kicked out off the Sketch environment. Thx btw for this excellent course! I'm half way through the course.
Hi Henk. Glad to hear you're enjoying it! With the new UI, you will only see the curvature comb in the Sketch palette (dialog) whenever you select the spline geometry. Note that if you select the individual spline points it will show the curvature display and tangent display. The one located in the "Inspect" dropdown is a modeling version, which is why it's booting you from the Sketch environment.
Hi Roger. Thanks for bringing this to my attention. I just checked the link and it appears to be correct - but something is going on with the Autodesk360 Hub right now. I've checked several files and all of them are resulting in a blank screen. I would suggest checking back later tonight (assuming that they realize this is happening it should be fixed quickly). Cheers, Kevin :)
Hi, Brian. The constraints have been moved with the new UI. Instead of being in the Sketch Palette they're located in the toolbar any time that you're working in an active sketch environment. My video that covers the new UI will talk about this - th-cam.com/video/tuZzHcmFtg4/w-d-xo.html Don't hesitate to comment if you have trouble finding any other features! Cheers, Kevin :)
Trying to follow along with this as a brand new user, but the software is not behaving as shown in the video. Only thing I can surmise is that it's an older version of the software than what I have. I see the menu items are different in some cases.
It's not empty. Sketches do not show in the preview, only bodies will. However, I'm merging all the files into one account, so I will update all the links soon with the latest downloads :)
I'm watching this in 2022, and the perpendicular constraint did not do what it did for you :-/ It made the left side do some criss-cross thing to be perpendicular instead of straightening the top of the shapes. Any update on how this works now? I know the versions have changed since your UI looks different than what I'm currectly using...
Also, the horizontal/vertical constrainted just moved my whole sketch instead of just the line. It made the line vertical, but now everything else is crooked...
Hi Darren. Is your "show constraints" option checked in the Sketch Palette? That is strange if only some are showing up it may be a bug or graphics issue. I would recommend restarting to see if the problem still exists. If so, can you provide a screenshot so I can look for anything else that may be causing this? Cheers, Kevin :)
@@darrenthacker9223 Glad to hear it's fine now. I'm always to help. Don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
Not criticizing, this info is great, but I wish everyone teaching would use more up to date versions of f360. In your sketch palette, the constraints options are no longer available there, only on the toolbar.
😂😂😂 You're the first one to guess correctly, Josh. In all seriousness, the shape was organically created to ensure all constraints would be covered. Its pretty rare to use all types of constraints within one sketch. Cheers, Kevin :)
@@ProductDesignOnline Hey! I actually ran into something concerning this topic I can't seem to find an answer to.. would you mind giving it some thought if you have time? I'm trying make a ring with cat ears... (using a conic curve on the outer edge of the ring to form the ears) .. I want to be able to constrain the ear(conic curve) so that I can re-size the inner-diameter of the ring to achieve varying ring sizes and have the ear scale accordingly to match the same sort of shape. Unfortunately, right now, if I change the inner diameter.. the curve's sketch point stays where it's at, deforming the shape.. I've tried a few combinations of constraints (including functions based off the ring size), but I can't seem to get something that allows the ear to scale properly... Any suggestions? Is there a better way to achieve this? I'm pretty new to fusion. Thanks!
... Think I got it... I tried using coincident constraints at the point where the curve meets the outer ring diameter.. and set the curve's sketch point to be a given percentage of the ring's inner diameter. Open to any extra input you may have but it Looks like it worked.. thanks!
Hi, Josh. Glad to see you found a solution. I was going to suggest using User Parameters. Typically you'll want to set constraints to everything, then dimensions (with the least amount of dimensions possible, and then you can apply user parameters to the dimensions. This will help make the model dynamic, where it can be updated accordingly, without it throwing off the overall shape of the design. I have two videos where I briefly discuss this approach...this is something I'll probably do more of in the future too. 1) th-cam.com/video/iSBsBTMsGTk/w-d-xo.html 2) th-cam.com/video/iUUFrkdgCLI/w-d-xo.html
Got questions about using sketch constraints? Let me know in the comments below! 👇
-
*TIMESTAMPS*
0:00 - Manually add Sketch Constraints in Fusion 360
2:27 - Coincident
3:25 - Collinear
4:31 - Concentric
5:00 - Midpoint
5:33 - Fix/Unfix
6:19 - Parallel
6:40 - Perpendicular
7:26 - Horizontal/Vertical
8:06 - Tangent
8:50 - Curvature
10:19 - Equal
10:46 - Symmetry
Hi can you make video on how to make inductors or electric coils such as the ones in consumer electronics transformers ??? Can't see any video online doing that
This video should be one of the first in the series, as there were times earlier on when my instructor told me that it was a constraint issue when i had a problem. I didn't honestly even understand what he meant, and this would have been a super helpful thing to have seen beforehand. Love these videos and the work you do on them. :)
Yeah, this seems like it should be one of the first. It's a fundamental concept in the whole design process which affects every single tool.
Best one yet. As a noob this was my most needed video.
Al Bravo - I'm happy to hear you found this useful! Thanks for watching and commenting! Cheers, Kevin :)
Hey, firstly thanks for the tutorials!
I'm watching these 1.5years after you've uploaded these, so I guess the version difference here creates quite a few challenges/problems.
But overall what I suggest you should do is, when you add a demo file (this lesson) or the dog bowl or the phone case, then be sure to say it out or write somewhere, which file format to use.
I'm new to Fusion 360 and I think I at least downloaded the phone case file 3 times before I got the right one and twice for this constraints lesson.
Maybe seems like a common thing for you, but for beginners, it's crucial information, since the download links offer around 10 file formats.
Otherwise, keep up the good work!
This definitely should've been closer to the beginning of the playlist. I haven't gotten to the assemblies video yet, but I'm going to assume that as well.
Kevin, this is the way tutorials are meant to be. God bless you. You're amazing. You're doing a great service to the world by providing these videos on TH-cam.
Been going through the whole playlist - this one was mind-blowing. I've spent a lot of time guessing whether some of my shapes were concentric, on the same axis, etc. This will save me an incredible amount of time. I love the series mate, thank you
Hi, C H O D E W R A N G L E R. I'm glad to hear you're enjoying the series. Don't hesitate to comment if you run into any roadblocks. Cheers, Kevin :)
Just a note Kevin, for the Perpendicular restraint to work as per the tutorial... I found I had to FIX the left most line in the drawing, otherwise the left line would move rather than the two horizontal lines. Leaving the left line unfixed would cause the left line to change from vertical to slanted. I tried clicking the lines in different order to see if the order made a difference on which line moved. If made no difference, so in this case, the FIX constraint was absolutely required for things to work correctly.
Thanks for sharing this, Robert!
3:35 Thank you for clarifying "The order in which you select the lines does matter...The first selection remains in place and the second selection satisfies the constraint"
Why this doesn't apply to concentric, circle and arc? Circle is always moved into middle of arc even if circle is selected first.
Thanks again, Kevin. It was particularly helpful to learn some of the nuances of constraints like constrained elements need not always be connected and when element selection order matters. That's an understanding I'm not getting from any other resources beyond your videos.
Hi Darin. Glad to hear this was helpful in learning constraints, including many of the small nuances that are often overlooked.
I have these documented on my website if you ever need to quickly reference them - productdesignonline.com/tips-and-tricks/how-to-manually-add-sketch-constraints-in-fusion-360/
Cheers, Kevin :)
Thank you Product Design Online ( Kevin ) I have watched this video
Thanks a lot, Kevin, love following this well-made tutorial series!
Thanks for your support!
10 months ago
"no constraints pallet in 2019 :-(
Hi, Brian. The constraints have been moved with the new UI. Instead of being in the Sketch Palette they're located in the toolbar any time that you're working in an active sketch environment."
Thank you for commenting this. I thought I was going crazy not seeing the constraints in the sketch palette.
That's i was looking for, thanks
Also, I went looking for how to add them back to the sketch palette as I rather liked them there and there is no way.
bro i have learned full fusion 360 form your vlog so please continue this thank you soo much bro
Thanks! Keep learning :)
Day #16 Great info to use Fusion the right way.
Thank you for this series, they are very informative and well presented.
+Ron McDavid - Thanks for watching and commenting! I'm glad you are enjoying the series! Cheers, Kevin :)
Thanks for your videos!
Really good series. Well planned and very well explained. Spoken clearly. Wonderful 👍
excellent explanation on how to use sketch constraints. great video!
Thanks for watching and commenting, Kalpit! Cheers, Kevin :)
Thanks, man I have completed 8 days of your course in single days so thanks for making the video
Thanks, Ishwar chandra mishra! I appreciate you taking the time to watch and comment and I'm glad to hear you're enjoying them. Cheers, Kevin :)
Skipped ahead to watch this and I appreciate you highlighting the finer points that aren't obvious from just knowing what each constraint means (in the geometric sense) - especially the order of selection for collinear. Also it never occurred to me that perpendicular and horizontal/vertical can apply to entities not touching each other, which is useful and awfully obvious in hindsight, aha.
Hi, presumenothing. Glad to hear this overview was helpful. I've seen firsthand how constraints can be a tricky concept for beginners to grasp. I try to break it down in a way that reinforces the many ways they can be applied - I'm glad to hear this opened your eyes to some of the possibilities.
In many of the following videos in this series, or my other videos, I demo some other unique things you can do with constraints - such as applying them to spline handles. Keep at it! Cheers, Kevin :)
Hi Kevin, I really like your tutorials- they are helping me to master Fusion360 Thank You Nev
Really nice video.
Thanks, Broom! Glad you enjoyed this one. Cheers, Kevin :)
click Thumb Up before watching always as His tutorials are excellent.
Thanks, 123kkamviz! I appreciate the continued support! That certainly helps my videos reach more viewers, which helps grow the F360 community. Cheers, Kevin :)
Excellent demos, thank you
gadget01 - Thanks for watching and commenting! Cheers, Kevin :)
Great tutorial. I will be referencing this often in the future. Keep it up!
Thanks, Jason! Glad to hear that. What types of projects are you using Fusion 360 for? Cheers, Kevin :)
@@ProductDesignOnline Hey Kevin. I have been using your tutelage to model a remodel of my home theatre room in VR. I have a great workflow that takes the model from Fusion 360 into VR. I was able to take my wife through 3 configurations of the theatre quite quickly and we have a great remodel to actually do now. I may have gone a bit overboard modeling our belongings but it was a lot of fun. The VR video of the winning configuration is here: th-cam.com/video/q3oYyH65Mlc/w-d-xo.html
Thanks Kevin. You have a gift for teaching on TH-cam. I will happily continue to support.
@@jasonmckay2769 The VR looks dope! Did you import the Fusion 360 models into Unity? Curious to see more about your workflow... I may have to make a video on this. It seems like a fantastic use case of VR ( a lot of the VR things I've tried were trivial). Cheers, Kevin :)
ps. Also jealous of your soon to be remodeled home theater. Best of luck with the project and Happy New year!
Excellent as usual, thanks so much!
Thanks, 123456789ten. I appreciate your continued support! Cheers, Kevin :)
thank you so much for your tutorials. great!
Hi, Raylene. I'm glad you're enjoying them and thanks for watching and commenting! Don't hesitate to comment if you ever have any questions. Cheers, Kevin :)
Great tutorial - thank you
thank you so much great explanation
Awesome Video !!!
Thanks for watching, jukinch! Cheers, Kevin :)
I'm surprised you didn't mention over constraining errors. It seems like it would be a good video to include that information in since it is a common error for beginners.
Nice! I had no clue what colinear did
Hi, Nikolai. Glad to hear you learned something in this video. Cheers, Kevin :)
Well done, very usefull.
These tutorials are envaluable. The Autodesk documentation is... .less so..
My question would be is that in a more complicated sketch you can get glyphs all over the place, but it is not always crystal clear (or at least I don't see how you can tell), which 2 items are being constrained by a specific glyph. For example, 3 concentric circles, results in a bunch of concentric glyphs, and while I realize it doesn't make any difference for that simple case, being able to tell what is constrained to what (for example collinear or parallel), can be confusing to figure out. Haven't been able to find a good way.
It is an important tutorial. It is also similar to Solidworks...
Thanks, Ümit Demir! That is correct - almost all CAD programs have some form of constraints. Fusion 360's do differ a bit in terms of terminology and functionality, but they're definitely a "must know" item for all Fusion 360 users. Cheers, Kevin :)
I'm loving these videos! Really looking forward to finishing this series and testing my chops! The only problem is I can't access the constraints demo resource file. I may be doing something wrong, or it may be because you've taken it down because it's considered old now. When I download from the Myhub on the Fusion 360 site, what file type do I choose to get it into the Fusion 360 software? Fusion 360 Archive? Thanks again for making these videos, they're a goldmine of knowledge!
Hi Jason. It looks like the demo file link is working on my end. Please try this link a360.co/2w591yw (same as the link in the video description). That is correct - click on the link > click the blue download button > select Fusion 360 Archive (file type) > enter your email > you should receive an email within a minute or so. If not, check your spam box. > from the email click the blue download button to download the file > upload the file to your data panel by selecting the blue upload button and then select the file name from your computer.
I'm happy to hear you are enjoying the series and learning a lot, Jason! Don't hesitate to comment any questions you have as you work through the remainder of the series. Cheers, Kevin :)
@@ProductDesignOnline Thats brilliant thank you ever so much for the quick response, it helps a lot! I've followed your instructions and it worked!
Thanks again!
Jason.
@@jasonvaughan9796 You're welcome!... glad it worked. Have a Happy New Year! :)
Cheers, you too!
@@jasonvaughan9796 Thanks! :)
Hi Kevin...as a newbie to Fusion 360 I found your videos very clear compared to many others. Nevertheless I still get confused somewhat on the initial set up of a drawing. I suppose the question is ....... why is the "New Component" selection available under "create" and "assemble" ? ...does it effectively do exactly the same thing. Thankyou
This was so good I came back and watched it again and took notes!
For the concentric circle, how isn't selection order important? What if you wanted the arc to share the common center with the circle?
One thing I have found as I design sketches is to check the constraint icon after drawing EVERY element. A number of times I have gone 4-5 elements down, and couldn't figure out how to constrain the items.
Which file extension should I download? I'm unable to open the .dxg file.
fck, this is great tutorial.!! thanks a lot!
Thank-you for the great video! Quick question: how do you toggle the visibility of the constraints to view and not view them?
There is a 'Show Constraints' checkbox in the Sketch Palette - the dialog that appears when you're in an active Sketch. :)
Thanks this is great! You didn't mention how to remove a constraint (click the grey icon and hit delete, for anyone looking.)
How does one remove constraints? Also, three are times when constraints report an error is there a way to see the error and attempt to correct the error?
Rud Dog - Great questions!!!
To remove constraints simply select the constraint and hit the delete key on the keyboard (I go over that in Day #17 that just posted).
When you see the error in the lower-right-hand corner click on the error and it usually (not always) will give you some extra help text. To be honest, the help text is not the best, but if you do a quick Google search it will almost always lead you to the Fusion 360 forum where someone has answered it!
Cheers, Kevin
In the sketch pelette, i don't see the Contraints options, is that because of the new updates from fusion 360?
They are up in the menu, but i cant have it anymore in the sketch pellete menu anymore?
First of all: I love your tutorials! I have two questions:
1) What do the symbols next to sketch in the browser mean? It is either a pen or a lock.
2) Could it be that Fusion gets the color of sketch lines wrong (sometimes)? I have blue geometry that is definitely fully constrained and lines that are black even though they are not fully defined. I can provide screenshots if needed.
Thanks in advance.
Hi, Frank. Great questions.
1) The lock tells you that the sketch is fully-constrained. The pencil means the sketch is not yet fully-constrained.
2) I wouldn't say it's impossible for their to be a bug, but generally its something small like one point are area of the sketch that is still moveable in some way. If you share the link to your file I can take a look.
To share your file please go to File > Share > Share Public Link (make sure "downloadable" is toggled on) > Paste your link here as a reply to this comment.
Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, I figured out one case of the mysterious wrong colored geometry, but there are two more instances in my file I'd like to get your advice on.
Look at: a360.co/38ss6LM
Specifically: Drawer_Bottom > Sketches > Front: I made an offset of a projected rectangle and one side is black, the other 3 are blue. Why?
Also: Box > Sketches > Side: Sketch is not fully constrained bc of the construction line in the bottom (mirror axis). But even when I toggle it to a regular line, it turns black though its height is not defined. What?
I thank you in advance, head over to get you a coffee now. Wish I could become your Patreon, but I don't have income at the moment.
Hey Kevin, what's up? Haven't heard from you in over a week. Did you have a chance to look at my file? Cheers, Frank
Hi Frank, My apologies...for some reason I never got a notification from your reply.
Drawer_Bottom > Sketches > Front - This one has me stumped, and could be a bug. Through the process of elimination, I see that it's something with the offset. What's weird, is the fact that I can recreate the offset after deleting all that geometry, and it works fine - everything is black/fully-constrained. I'll play around with it some more and see if I can find a better reason for why the offset would've gotten thrown off.
For the Box > Sketches > Side - It is not fully-constrained because the height of the construction line is not defined. Usually, I run construction lines from the bottom to the top of something so the coincident constraints take care of this. The other option would be to apply an arbitrary dimension (ie 10mm) to the line. Once you do either of these you'll see the lock icon appear. Construction lines are black which makes it a bit confusing in relation to line colors.
Great model, btw - and great work keeping it organized, layers renames, etc. Keep it up! :)
@@ProductDesignOnline Thank you very much. I have learned so much through your channel and really enjoy working in Fusion 360 now. Keep doing your thing!
I have a small rectangle that I want to center on a line that is parallel with the long side of the rectangle. I tried different constraints but I can’t make it work thanks.
Needs a feature where I can select an entity, and it will show constraints on that object and which objects they are constrained to. When you did the "equal" constraint, if you went back into this design later, (or someone else went into it), it would be near impossible to see what objects were equal to each other.
Hiya Kevin, I'm having issues with not being able to select the second line on the concentric constraint. This often happens, where I can't select a second feature; with the screwdriver for example. When I was working or the tip I had to slice the sketch to be able to select and adjust the second point after I changed the dimension (if that makes sense). Do you think its something in my settings, or perhaps a bug? :(
Hi, TwistedF8 pewpewpew. One thing I would recommend trying is setting your preferences back to the defaults. Click your user name in the upper righthand corner > preferences > "Restore Defaults" button > restart Fusion 360 and try again.
If the issue still persists after restoring your settings...could you share your file with me? I'll check on my end and see if it allows me to complete the constraint with your file. If so, then that means it's likely a bug. Cheers, Kevin :)
The link to the Demo File opens a blank page for me. Did something happen to the link? Can you confirm it still works from your end? If so, I'm not sure what to do...
Hi, StepInIsrael. That's because the preview in the F360 hub does not show sketch geometry. If you download the file and import it into your Fusion 360 then you should see all the sketch geometry. Cheers, Kevin :)
really good need the new gui version.
I didn't like the constraints in the toolbar at first... but after I got used to it I do find it's much quicker to access them there (or the right-click menu) instead of in the Sketch Palette. Cheers, Kevin :)
Naming sketches oh never thought if that. I have 20 and 30 sketches in one part. It's a mess.
@@DennisMurphey It will make a huge difference :)
What is the difference between parallel and colinear constraints
Collinear is lying on the same straight line while parallel is equally distant from one another at all points.
Do you have any tips for finding what needs to be constrained on a drawing when all of the lines are black? The sketch doesn't have a lock on it in the browser, and I cannot figure out what needs to be constrained.
I have a video on just that - th-cam.com/video/matqB8nGzQI/w-d-xo.html
Hi, and thanks for this video. I do have a question for you. Sometimes, when I’m editing a sketch, and I click on a point, I see 3 time the icon for coincident. How can I find out which one does what? I always end up deleting all three of them, moving the 2 points elsewhere and redoing my constraints.
Unfortunately, Fusion 360 doesn't have an easy way to indicate it. Sometimes deleting one or the other is the only way to check. At times, you can select the lines or end points and it will highlight one of them to tell you...but that will depend on how the geometry is put
together.
@@ProductDesignOnline thanks so much. Have a great day!
hey, when opening the preview from the public link you shared there is no "blue button" available on my screen to actually download the file, do you know the reason for this because i'm quite sure you allowed us to download the file?
Thanks!
Thanks for bringing this to my attention! I'm migrating all of my files into one Fusion 360 account, so I'll have to come back and update all the file links in the coming days :)
TIP: Download the file as a Fusion 360 Archive and it will work.
Hi as per now the download link tell's me only (The model is empty).
By the way i enjoy your turorials.
It appears empty because the web based viewer doesn't show sketches. Download it as a Fusion 360 Archive, it will ask for an email. Download from your email after Autodesk processes it, then to import into Fusion click file in the upper left, open, choose from "my computer" and select the file.
Hi Kevin, a continued thanks for this video series. I've just added a 3D printed painter's tripod to my toolbox. I just had this idea to change the circle in the side to a letter, why not personalize these, right? Maybe a logo?
Anyhow, the link to the model appears to be empty. Are you able to take a look? Cheers bud!
Hi, Brent. That's a neat idea for the painter's tripod.
In regards to this demo file - it's a bit misleading. Fusion 360 doesn't show any data in the preview mode for sketches. Since this demo file only contains a sketch it says that nothing is there. Once you open the file in Fusion 360 you'll see the sketch template :)
Have a problem finding the curvature comb while adding a curvature contraint in the new UI. Found it under the Inspect button but when I activate this I'm kicked out off the Sketch environment.
Thx btw for this excellent course! I'm half way through the course.
Hi Henk. Glad to hear you're enjoying it! With the new UI, you will only see the curvature comb in the Sketch palette (dialog) whenever you select the spline geometry. Note that if you select the individual spline points it will show the curvature display and tangent display. The one located in the "Inspect" dropdown is a modeling version, which is why it's booting you from the Sketch environment.
@@ProductDesignOnline In the current revision of Fusion I right-clicked the spline and selected "Toggle Curvature Display".
Turn off the comb using the same process.
I don't have a constraints list in my pallet. How can I fix that?
With the new UI they have been moved to the Toolbar of the "SKETCH" tab. (No way to move them)
Having a problem downloading the demo file. Clicking on the link gives me a completely blank page with no option to download anything
Hi Roger. Thanks for bringing this to my attention. I just checked the link and it appears to be correct - but something is going on with the Autodesk360 Hub right now. I've checked several files and all of them are resulting in a blank screen. I would suggest checking back later tonight (assuming that they realize this is happening it should be fixed quickly).
Cheers, Kevin :)
can seem to access the demo file...
Hi Lee. I'm migrating all my demo files into my main Fusion 360 account and working on getting them updated today/tomorrow. :)
@@ProductDesignOnline Thank you for the quick reply : )
@@ProductDesignOnline any updates on this?
yer no constraints pallet in 2019 :-(
Hi, Brian. The constraints have been moved with the new UI. Instead of being in the Sketch Palette they're located in the toolbar any time that you're working in an active sketch environment.
My video that covers the new UI will talk about this - th-cam.com/video/tuZzHcmFtg4/w-d-xo.html
Don't hesitate to comment if you have trouble finding any other features! Cheers, Kevin :)
@@ProductDesignOnline Omg. Thank you so much... I was wondering the hole time where it is... :)
demo file is broken
Trying to follow along with this as a brand new user, but the software is not behaving as shown in the video. Only thing I can surmise is that it's an older version of the software than what I have. I see the menu items are different in some cases.
Hi, MrGettinlate. Please see this video that covers the changes - th-cam.com/video/tuZzHcmFtg4/w-d-xo.html
Cheers, Kevin :)
Can you reupload the file? The download link is empty...
It's not empty. Sketches do not show in the preview, only bodies will. However, I'm merging all the files into one account, so I will update all the links soon with the latest downloads :)
@@ProductDesignOnline any updates on this?
@@ProductDesignOnline is there a link for the file that works? Love the tutorials,. Keeps me interessed for more. Keep up the good work.
I'm watching this in 2022, and the perpendicular constraint did not do what it did for you :-/ It made the left side do some criss-cross thing to be perpendicular instead of straightening the top of the shapes. Any update on how this works now? I know the versions have changed since your UI looks different than what I'm currectly using...
Also, the horizontal/vertical constrainted just moved my whole sketch instead of just the line. It made the line vertical, but now everything else is crooked...
the demo file is empty. thanks!
It's not empty... The web preview just doesn't show sketches. Open it in Fusion 360 and you'll be all set.
@@ProductDesignOnline thank you!!!
I feel like this information would have been a lot more useful sometime before lesson 5.
No curvature comb tab for me😐
It will now only appear once you select a spline or geometry that allows it :)
@@ProductDesignOnline ok thanks, I'll try it again and thanks for the videos
You saved my money and I can watch n learn at my own pace
Thanks again
Hi there, For some reason I can't see the constraint symbols on my sketch.. please help
only certain constraints but I can do without seeing them. Don't worry
Hi Darren. Is your "show constraints" option checked in the Sketch Palette? That is strange if only some are showing up it may be a bug or graphics issue. I would recommend restarting to see if the problem still exists. If so, can you provide a screenshot so I can look for anything else that may be causing this? Cheers, Kevin :)
@@ProductDesignOnline Hi Kevin, everything is fine. The one 90 deg angle symbol did'nt show but now it seems fine... thanks for your fast response :)
@@darrenthacker9223 Glad to hear it's fine now. I'm always to help. Don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
8:14 my sketch got over constrained 😂
just commenting to see if you reply. :)
Not criticizing, this info is great, but I wish everyone teaching would use more up to date versions of f360. In your sketch palette, the constraints options are no longer available there, only on the toolbar.
"Using constraints in Fusion 360 to make an upside-down sloth"
😂😂😂 You're the first one to guess correctly, Josh.
In all seriousness, the shape was organically created to ensure all constraints would be covered. Its pretty rare to use all types of constraints within one sketch. Cheers, Kevin :)
@@ProductDesignOnline Hey! I actually ran into something concerning this topic I can't seem to find an answer to.. would you mind giving it some thought if you have time?
I'm trying make a ring with cat ears... (using a conic curve on the outer edge of the ring to form the ears) .. I want to be able to constrain the ear(conic curve) so that I can re-size the inner-diameter of the ring to achieve varying ring sizes and have the ear scale accordingly to match the same sort of shape. Unfortunately, right now, if I change the inner diameter.. the curve's sketch point stays where it's at, deforming the shape.. I've tried a few combinations of constraints (including functions based off the ring size), but I can't seem to get something that allows the ear to scale properly... Any suggestions? Is there a better way to achieve this? I'm pretty new to fusion.
Thanks!
... Think I got it... I tried using coincident constraints at the point where the curve meets the outer ring diameter.. and set the curve's sketch point to be a given percentage of the ring's inner diameter. Open to any extra input you may have but it Looks like it worked.. thanks!
Hi, Josh. Glad to see you found a solution. I was going to suggest using User Parameters. Typically you'll want to set constraints to everything, then dimensions (with the least amount of dimensions possible, and then you can apply user parameters to the dimensions. This will help make the model dynamic, where it can be updated accordingly, without it throwing off the overall shape of the design.
I have two videos where I briefly discuss this approach...this is something I'll probably do more of in the future too.
1) th-cam.com/video/iSBsBTMsGTk/w-d-xo.html
2) th-cam.com/video/iUUFrkdgCLI/w-d-xo.html