Halo REBALANCED - The Design of a Legendary FPS

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 755

  • @redielg
    @redielg 2 ปีที่แล้ว +237

    You made the flamethrower, fuel rod gun, sword and wraith usable in campaign. Bruh. That’s all I’ve ever wanted. The added encounters and layout changes are awesome. Completely in love with this mod.

    • @selemanecu
      @selemanecu 7 หลายเดือนก่อน +1

      the only things that I would add as an option are dual wielding only the four weapons that you dual wield in halo 2 can be used and with it jackal shields, maybe dual wielding elites (other than that special one) and the covenant using human and sentinel weapons but that is it

  • @coolbrotherf127
    @coolbrotherf127 2 ปีที่แล้ว +522

    I actually had no idea the melee had variable damage. I always assumed it was a set amount of damage.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +88

      Yeah, it's more diverse in CE than in any of the later games. Speed, damage and range. In fact the one significant use of the AR in multiplayer, other than catching invis, was that it's melee range made it useful for double melee button combos.
      Infinite brings it back a little bit, not just with the melee damage buff on bladed weapons, some swing faster than others (the pistols lets you punch faster than nearly anything else).

    • @tylerellis9097
      @tylerellis9097 2 ปีที่แล้ว +37

      Yeah they got rid of it in 3. H2s melee follows the same principle where jumping and running melees do more damage

    • @williamwest9204
      @williamwest9204 2 ปีที่แล้ว +6

      @@colbyboucher6391 halo 2 had the best setup with it

    • @williamwest9204
      @williamwest9204 2 ปีที่แล้ว +5

      @@tylerellis9097 halo 2 had a great and easy to understand variable melee system

    • @RubyofBlue
      @RubyofBlue  2 ปีที่แล้ว +106

      The variable melee damage would be cool to keep were it communicated in any way like through more powerful animations. But as it was in CE it felt totally random.

  • @jamesdulak3108
    @jamesdulak3108 2 ปีที่แล้ว +79

    Dude, the Marines having taken over the control room and still being there when Chief returns is like the coolest shit ever. I love that concept so much. I want to hope some of them are able to survive the events of the game but, well, unless you make it so that at the end of this that Longsword has a ton of extra space in it I know that isn't happening :(

    • @ryanelliott71698
      @ryanelliott71698 2 ปีที่แล้ว +13

      I won’t a shed a non literal tear when wishing my marines goodbye on two betrayals. It really felt like a nice conclusion to their story that was sorely missing from the base game. The only thing I wish we had was an explanation of where all these troops and vehicles come from. As in the base game it really felt weird seeing all these marines and vehicles come out of thin air. Like yeah, you can assume the marines set up camp somewhere, but I would’ve rather seen that sorta thing.
      Kinda like how in halo 2 you’re just supposed to assume the flood took over the UNSC ship without seeing how it happened.

    • @junioraltamontent.7582
      @junioraltamontent.7582 ปีที่แล้ว +9

      In vanilla I never looked twice at that Control Room terrace when flying back down into the canyon but the mod turns it into such a immaculate set piece representing so much as you do that final flyby. That's some timing there.

    • @tpd1864blake
      @tpd1864blake 9 หลายเดือนก่อน

      The Marines you rescue very well could have been the survivors that end up in the Pelican with Johnson in the Flood novel

  • @koigoi
    @koigoi 2 ปีที่แล้ว +121

    Just finished playing this. This mod makes the flood genuinely TRULY scary. I'm still a little bit shook from what I just witnessed. This was singlehandedly the best experience I've ever had with CE. Thanks Ruby. Honestly, I feel like I might have missed stuff so I'm gonna go back and play it again!

    • @Gillymonster18
      @Gillymonster18 2 ปีที่แล้ว +16

      I just finished mine today…the way it ramps up between 343 Guilty Spark and Keys, like every level displays more and more corruption? Really ties it in to Halo 2 and 3 the way original CE didn’t. And the added enemy and friendly AI all fighting each other tooth and nail. Spectacular.

    • @koigoi
      @koigoi 2 ปีที่แล้ว +4

      @@Gillymonster18 yeah, it's pretty wild!

    • @fredjones2170
      @fredjones2170 ปีที่แล้ว +4

      God, right? There were some areas where I was genuinely freaked-out. The added environmental storytelling really goes a long way in selling the horror of the Flood. I especially love how diverse the hordes are now, with different uniforms and armor: It really shows that your identity doesn’t matter to the Flood: We’re all meat.

  • @lucasgruber8509
    @lucasgruber8509 2 ปีที่แล้ว +55

    Got a little bit emotional towards the end. Seeing all this new stuff and then thinking about replaying all the games once their respective mods come out really brought me back. I remember how excited I was for halo 3 to come out and felt that same twinge of excitement again.

  • @tsunderemerc2963
    @tsunderemerc2963 2 ปีที่แล้ว +75

    I really love these rebalances that are a real rebalance, rather than flooding the game with new weapon/enemy after another after another rather than just perfecting what is there, with some sprinkles on top. Also a neat touch that you can change the mission thumbnails, it never occured to me that the ones MCC uses are not the originals, tho it sucks it triggers anti-cheat because I wish i could keep them classic

    • @daddynolegs
      @daddynolegs 2 ปีที่แล้ว +12

      Spv3 could have been this, but masterz went a little crazy with all the new content. Still a great mod, but I think this easily beats spv3 in terms of revisiting halo CE.

    • @dread8302
      @dread8302 2 ปีที่แล้ว +5

      @@daddynolegs 100% agree, there's like a million different weapons for no reason and levels drag on because they're so much bigger. still a cool mod but doesn't keep that classic ce flow like this rebalance does

  • @9ner
    @9ner 7 หลายเดือนก่อน +4

    You have rectified the great sin, in my eyes, of two betrayals by giving marines a proper finish. Thank you.

  • @Substitube
    @Substitube 2 ปีที่แล้ว +35

    As always, I really appreciate how in depth you go with your rebalances, tackling QOL from many different angles and deconstructing mechanics we've all grown accustomed to - even down to minutia like weapon impulses and such!
    Also making marines pilot any human vehicle...makes me wish Infinite would take notes

  • @TheChiefOrg13
    @TheChiefOrg13 2 ปีที่แล้ว +388

    Marines being able to pilot vehicles has me ungodly levels of hyped. Edit: So I just finished the mod, and want to talk about the AI drivers. It seems marine drivers are programmed to advance only after you hit a certain point, instead of following closely behind you. For example, during AOTCR, the marines on foot follow closely behind you, but the marines in warthogs only follow when you advance to a certain point in the level. At first, I wasn't sure if this was a glitch, because I was moving forward and the AI warthogs were just standing still, not advancing with me. It took me a while to realize that this is intentional.
    This isn't inherently a bad thing, but depending on your playstyle, you might find that you've killed most of the enemies in an encounter by the time the warthogs catch up with you. I like blasting enemies with the Scorpion from a distance, so I would often enter an area, blast the enemies, and move up. Only then would the warthogs arrive, with few/no enemies to fight.
    This comment may sound harsh so I want to reemphasize just how much I'm loving the mod. There are a lot of moments that make me go "Wow, I can't believe they added that!" or "Wow this is cool."

    • @MasterChiefpettyofficerJohn117
      @MasterChiefpettyofficerJohn117 2 ปีที่แล้ว +4

      @Dragonlope 😆

    • @whod74
      @whod74 2 ปีที่แล้ว +3

      I mean they technically could pilot ghost already, but I see what you mean

    • @Geassguy360
      @Geassguy360 2 ปีที่แล้ว +8

      @@whod74 Ghosts mean nothing tbh. Having AI hogs like 2 and 3 is a way bigger deal.

    • @saltierdongs7760
      @saltierdongs7760 2 ปีที่แล้ว +1

      @Dragonlope I can't wait for halo 2!!

    • @tpd1864blake
      @tpd1864blake 2 ปีที่แล้ว +17

      I’m assuming it’s an engine limitation because if you notice, the marines never actually freely drive around. They follow preset paths triggered by events, and once the event is over they just stop moving

  • @martiantornado6113
    @martiantornado6113 2 ปีที่แล้ว +14

    This has been an absolute delight to play through. Things I never thought I would see in CE. I only used to imagine my marines driving as a kid but rolling through AOTR with a convoy has got to be one of my all time favorite halo memories. Seeing ODST reinforcements literally dropping into combat, the wildlife, all the small details - this mod is one of the best ways to play CE bar none.

    • @Ruiluth
      @Ruiluth 2 ปีที่แล้ว +3

      AOTR - Assault On The Room
      "Oh hi grunt"

  • @EricHemmen
    @EricHemmen 2 ปีที่แล้ว +33

    Hasn't even premiered yet and I'm so wound up! I've been hitting refresh on the NexusMods page most of the afternoon. A Legendary mod for a Legendary game!

  • @xTheReapersSpawn
    @xTheReapersSpawn ปีที่แล้ว +6

    I'm gonna save this comment thread for feedback after I try this out.
    I love the overall vision in keeping with original developer intent. I've always said modders have more passion than many of the large corporations that try and make "remasters" of games with no effort put into gameplay mechanics. Often times focusing solely on graphical fidelity, while straying too far from the original artstyle of a game.
    Now onto feedback:
    1. I'll start with the sniper, it probably could use more damage against vehicles considering the game manual itself specifically states it is used as an "anti-material rifle".
    2. more feedback later...
    After playing up to the level 343GS...
    Mostly everything added is a net positive. Basically that second paragraph still applies. Color me impressed. I have high standards for QoL and game rebalances. The playtesters and the people adding to your mod all did fantastic work! I'll be sure to check out the other rebalance mods for the latter Halo games!

  • @MajoraZ
    @MajoraZ 2 ปีที่แล้ว +99

    This blew away my already high expectations, amazing work. You straight up *perfected* CE with this. Not a single change I disagree with, and does everything I was wanting you hadn't done yet. I straight up might even introduce my friends who haven't played Halo yet to CE with this enabled, even if it's not the OG experience. I legit cheered when I saw the Shadow and Engineers and cut wildlife show up. If your eventual updates to Halo 2 rebalanced will match this in scope, then oh man, I'm gonna be ecstatic, and REALLY would love to playtest it (crossing my fingers for the High charity warthog run restoration Blackdimund made to be worked in!).. The only potential feedback/suggestions I have is firstly, if you could fix the broken music triggers in MCC on Two Betrayals (you may have already, actually!), and that with the reduced spread on some weapons, I think it'd help them be more intuitive if their reticule had an added, smaller circle to indicate their new lower minimum spread radius.

    • @abalrog42
      @abalrog42 2 ปีที่แล้ว +2

      I'd also add that the sound of your footprints is a little too exaggerated in this mod, but this is such a small thing, it's barely worth mentioning. Just wondered if anyone else felt that way. Being a heavy almost 300 pound spartan can do that though...

    • @h8GW
      @h8GW 2 ปีที่แล้ว +3

      I thought Chief was close to half a ton in his Mjonir?
      But what do I know about powered assault armor 4 centuries into the future...

    • @ugoboom
      @ugoboom 8 หลายเดือนก่อน +1

      yeah man ive introduced people to h1 with this mod and then a few months later i show them some base h1 footage and they are are like wtf this looks so unfinished lmao

  • @KylePhantomK94
    @KylePhantomK94 ปีที่แล้ว +4

    The only thing I'd like to see added is that satisfying shotgun cock after every reload, like Combat Revolved. Like how Halo 3 and Reach have after every reload.

  • @DisasterArea
    @DisasterArea 2 ปีที่แล้ว +11

    The loss of so many awesome MCC mods due to its constant updates saddened me a great deal. It's so good to see that they haven't been abandoned and can come back bigger and better than ever before. Can't wait for the revival of your other rebalances!

  • @bloodgulchpatrick
    @bloodgulchpatrick 2 ปีที่แล้ว +22

    You know, I actually kinda liked the "normal reddish-yellow" explosion and fire on Covie vehicles. Somehow felt meaty and grounded. Kinda missed that in future Halos. A mix of plasma in the beginning and regular burning flame afterwards would be a perfect combo in my opinion.

  • @UnculturedPigeon
    @UnculturedPigeon ปีที่แล้ว +5

    long time user of your mods, "medium" time viewer. I appreciate everything you do. You look at a game you love, consider the strengths and weaknesses of the systems implemented and strengthen them. I salute you sir, I am not currently, but will soon become a patreon supporter. Thank you for your hardwork and dedication to this beloved series!

  • @tatenichols7968
    @tatenichols7968 2 ปีที่แล้ว +19

    Watching this video has made me more excited than any game trailer in the past decade! Thank you for everything you do, I've replayed every halo campaign with your rebalances and they make me feel like a kid again. You're a blessing man

  • @Kioget
    @Kioget 2 ปีที่แล้ว +82

    The rebalanced mods are so thoughtful and well designed compared to all other redesign mods ive seen and were a big part to my enjoyement of the halo series. I thank you wholeheartadly, and the team for your contributions. And considering the scale of this particular mod and it being a reason to try out CE, as i found it rather boring before, you've become my first patreon subscribtion.

    • @RubyofBlue
      @RubyofBlue  2 ปีที่แล้ว +14

      Thanks so much!

    • @DonRoyalX
      @DonRoyalX 2 ปีที่แล้ว +1

      @@RubyofBlue thank u for loving Halo so much. I adore Halo to the point of tears when I hear the OG soundtrack. I can’t express how enamoured I am with this central part of my childhood. With that I don’t have the expertise or knowledge to do what u and all the other models have accomplished. It’s titanic, glorious, literally. Ur pure love for this extremely important medium is so intense and thoughtful that I can’t even begin to tel u how much I appreciate it. This video literally has me on the verge of tears….as a 30yo construction working bogan. God man I cannot wait to play this. Thank u, from the bottom of our hearts ♥️

  • @excellent_o_excrement2460
    @excellent_o_excrement2460 2 ปีที่แล้ว +4

    Words cant explain how amazed by this mod i am, its so rare to find people who understand halo so purely for what it is these days, and on top of that to make a refined, lore friendly and absolutely fresh revamp of a long time masterpiece.

  • @sleepshouter5017
    @sleepshouter5017 2 ปีที่แล้ว +33

    Something I always thought about and wondered if it could be possible is having the flames from the flamethrower make the enemies panic as if they were stuck with a plasma grenade. That panic animation is so cool, I wish literally any other halo game put a panic animation in for plasma nade sticks. It kinda makes sense why they didn’t bother with panic animations seeing that they reduced the detonation time, but it still was a really cool animation that I always wanted to return. Same thing with the jackal combat roll.
    Edit: it turns out the grunts actually do panic when burned by the flamethrower. So cool! I haven’t seen the other species do it but that feature alone makes it my favorite iteration of the CE flamethrower. This mod actually feels like it could’ve been the released product, it’s really incredible what Ruby and the other talented modders did with this game.

  • @venomousfrog5546
    @venomousfrog5546 ปีที่แล้ว +3

    Did a playthrough of this mod recently, the Library changes alone made it worth it

  • @Beethovenus
    @Beethovenus 2 ปีที่แล้ว +22

    Really happy to see this finally come out!! Was a blast being around for the development streams and offering suggestions (I got so excited seeing that Sword sticking out of the Flood corpse, haha) -- really looking forward to playing this, and to the continued development of the Rebalanced mods.

  • @Gillymonster18
    @Gillymonster18 2 ปีที่แล้ว +4

    Just finished it with your mods: beautiful. Absolutely beautiful. Especially with the way you changed Two Betrayals and on forward. The way you changed the Library too. So much less dull and repetitive. Really sells the aspect of all out war and how dangerous the flood is in a way the standard game doesn’t.

  • @hannaheasley1681
    @hannaheasley1681 ปีที่แล้ว +3

    I only found this mod recently, but playing through it has been so amazing. It truly feels like what bungie intended and especially with the Flood, it feels so realistic and much more immersive. Seeing the quick spread of the Flood feels actually real and the Flood seems so much more dangerous. All the Flood variants are amazing, all the biomass that builds and gets more present in every environment, it truly makes everything seem more real. Just damn. I've always loved the Flood but the situation never seemed dire in vanilla Halo. But this makes it so apparent how dangerous the Flood really is, and how fast it grows when uncontrolled. The gravemind Easter egg freaked me out in the armory on the Maw. Generally you made the Flood much more scary, and specifically you made me fear the Flood again like when I was little. The added sounds in certain areas and the build up of 343 Guilty Spark had me afraid to turn the corners. A few jumpsares too... gah. Sorry for the rant. This mod is truly amazing and gave me the best Halo experience I've ever had. I seriously can't wait for Halo 2 and the others as well. Keep up your amazing work, I love you so much 💓 this is how Halo was meant to be!

    • @ZA-7
      @ZA-7 5 หลายเดือนก่อน

      Can I install this mod to halo combat evolved but the original game alone? No master chief collection?

  • @fredjones2170
    @fredjones2170 ปีที่แล้ว +4

    Thank you so much for this masterful work! I just finished playing through this, only to find out there was even more to discover! Absolutely BRILLIANT work on this; practically every change is a MASSIVE improvement.
    I especially adore the changes you made to the Flood: Giving each combat form different armor and uniforms really highlights the horror of assimilation, and the environmental changes you added to Flood-infested areas really sell the fact that they consume EVERYTHING far better than the original did. Your improvements have made the Flood FUCKING TERRIFYING, and I cannot praise your work enough! The way you made the most repetitive levels in the game varied and consistently fun is also nothing short of incredible.
    There are some small critiques I have, like some of the musical cues overlapping where they shouldn’t, how you can no longer take Banshees to the Control Room, and how the Covenant could’ve gotten Wraiths into the Library, but those are just nitpicks. This is now my definitive way to play my favorite Halo game, and it feels like what the game could have been if Bungie had been given more time. Brilliant job!

  • @beerman5665
    @beerman5665 ปีที่แล้ว +4

    Sir, what you have done here should be the basis of any Remake for CE, if such a thing would ever be to come

  • @lestradewilson2962
    @lestradewilson2962 ปีที่แล้ว +3

    BRO this is now a LEGENDARY FPS

  • @applesauce9982
    @applesauce9982 ปีที่แล้ว +2

    That assault rifle adjustment looks amazing. Anything too far outside CQC felt like a waste of bullets with that gun sometimes. I loved the mid/ long range utility of the BR in Halo 2 but missed the rundown spray and pray badassery that the assault rifle offered so this feels like a great marriage of the two.

    • @bennettfender9927
      @bennettfender9927 6 หลายเดือนก่อน +2

      It reminds me a little bit of H3s assault rifle with its accuracy when burst firing.

  • @zelpyzelp
    @zelpyzelp ปีที่แล้ว +4

    A little embarrassing to admit, but I actually just finished CE's campaign for the first time the other day (I'd played snippets of it on other people's xboxes, but never completed it, or done it solo), and this mod seems like it strives to improve on pretty much all the nitpicks I had on my mind after I was done playing. Can't wait to try this for a second playthrough!

  • @soh1430
    @soh1430 2 ปีที่แล้ว +32

    I always thirsty for more CE mod that make "fitting" looking addition to the game like Ce + not so much Spv3.
    So your new Ce rebalance really bring my dream come true.

  • @SamsarasArt
    @SamsarasArt 7 หลายเดือนก่อน +5

    The way you modified the AR is basically what Halo 3 did with the weapon.

  • @coolbrotherf127
    @coolbrotherf127 2 ปีที่แล้ว +9

    This is actually amazing. The changes and adjustments here are so well thought out. Can't wait to try it out.

  • @nathandurham5071
    @nathandurham5071 2 ปีที่แล้ว +77

    In Halo 2 Rebalanced, will you add CE's stun mechanic to the Plasma RIfle? Maybe even burn damage to the Brute Plasma Rifle?

    • @spicey4522
      @spicey4522 2 ปีที่แล้ว +13

      Yes! The CE stun on the PR carried me through the library CO-OP legendary. So weird that they cut it in future halos.

    • @RubyofBlue
      @RubyofBlue  2 ปีที่แล้ว +58

      The stun actually doesn't do anything in Campaign afaik; only vs players in MP. Any stun effect you felt in Campaign was purely placebo - AI getting knocked back by the PR is just standard 'hard ping' from a certain amount of damage.

    • @rustyfool3740
      @rustyfool3740 2 ปีที่แล้ว +11

      @@spicey4522 guess you’re insane

    • @Cheezmonka
      @Cheezmonka 2 ปีที่แล้ว +13

      @@RubyofBlue It's a strong placebo in that case because it does seem to make Elites basically stop aiming at me, stop strafing, and stop dodge rolling when they're getting hit by it.

  • @holymosey2556
    @holymosey2556 2 ปีที่แล้ว +8

    I find it hard to believe this is really happening. Ruby. You are amazing. Keep up your amazing work.

  • @SneedRemembrancer
    @SneedRemembrancer 2 ปีที่แล้ว +8

    Absolutely amazing I can’t wait to see the rest of the campaigns redone over the coming months and years.

  • @xtremetuberVII
    @xtremetuberVII 2 ปีที่แล้ว +5

    I'm only in the opening and already I want to play this thingie. If this team has been spending at least 4-5 years working on this, it's basically like being 1997 original Bungie with 17 employees bringing a demo to Microsoft in 1999.

  • @501st_guy
    @501st_guy ปีที่แล้ว +1

    What's cool about you adding ODSTs in Halo CE is that in the books that's was base on Halo CE that they were there about 130ish on the Pillar of Autumn and in the book they were with you in the Pelican during Truth and Reconciliation when you jumped down to the ground

  • @ShwaneJohnson
    @ShwaneJohnson 2 ปีที่แล้ว +4

    I've been following this process on your Twitter for a few months now, and I am so happy it's finally come around. I'm always blown away by your attention to detail, it really shows the love you must have for this game. You and the rest of the team working on this mod have absolutely outdone yourselves, and I'm gonna enjoy every second of my playthrough.
    Take your seat upon your throne, King. You've earned your rest.

  • @exoticbutters4212
    @exoticbutters4212 2 ปีที่แล้ว +4

    If this is the approach you take with every rebalanced, then I can't wait to see the rest of them

  • @Draeckon
    @Draeckon ปีที่แล้ว +1

    I'm so glad I found this. YT randomly recommended me your latest stream where you're modding Halo 2 and it prompted me to take a peek at your videos. I LOVE what you've done with this mod and I cannot wait to try it. I didn't know MCC worked with Steam workshop and that a mod like this existed!

  • @mdioxd9200
    @mdioxd9200 2 ปีที่แล้ว +2

    Your mods are literally the best way to improve the games...
    You make the whole thing feel better without taking away from the initial spirit of the games

  • @SamsarasArt
    @SamsarasArt ปีที่แล้ว +2

    I didn't know Halo CE could be improved upon but holy shit you thought of everything.

  • @Gladius714
    @Gladius714 2 ปีที่แล้ว +3

    Im so happy to see the crimson elite with arm shield in the game

    • @alastor-yw7og
      @alastor-yw7og 2 ปีที่แล้ว +1

      Me to and it was even a great Chad move for him to make it a new elite rank that's higher then zealot

  • @JoshuaKnight
    @JoshuaKnight ปีที่แล้ว +1

    I've only just gotten into playing mods for MCC, and I've loved every one of them. They breathe so much fresh air into games I know like the back of my hand. I just started this mod of yours last night. I've got a long way to go (just started mission 2) and look forward to discovering all your little additions.
    I also look forward to playing your future rebalance mods 👍. Excellent work!

  • @ZarMationStudios18
    @ZarMationStudios18 2 ปีที่แล้ว +12

    Absolutely Legendary. Totally worth the wait. I will be playing the moment it drops ;)

  • @lorenzozinna4700
    @lorenzozinna4700 2 ปีที่แล้ว +1

    Just found Linda-058's sniper rifle and her cryo room.
    This mod is awesome, thank you :D

  • @Nova_theCat_
    @Nova_theCat_ 2 ปีที่แล้ว +4

    You could've titled this "Evolving the Combat in Combat Evolved"

  • @sorrenblitz805
    @sorrenblitz805 2 ปีที่แล้ว +2

    Fun Fact when I learned the AR was more of a shotgun than a Rifle I went with short trigger pulls to give me somewhat controlled bursts instead of full auto in most cases. I actually would sit for hours trying to get quick enough to only fire a single bullet. Couldn't get good enough to do that consistently though.

  • @jasperfox6821
    @jasperfox6821 2 ปีที่แล้ว +2

    Oh hell yeah, this is awesome, I love that the MCC devs really care about halo's modding scene, and are offering tools much better than custom edition. I can't wait for steam workshop support too. Halo modding is at its peak with MCC.

  • @jeffreyknutsen3698
    @jeffreyknutsen3698 ปีที่แล้ว +3

    A little late to the party I know, but congrats to you and the other modders on this rebalance. I just finished my playthrough and not only is the combat loop more satisfying and allows for much more player creativity but the additions to the levels, which were previously huge and empty, now have tons of easter eggs and loot to encourage exploration. I've never even been to some of these dead end corners of the maps since the game came out but was delighted to find health, ammo, or a kickass new weapon tucked away. Rebalanced is the definitive CE experience, in my opinion. Thanks!

  • @lecooldude
    @lecooldude 2 ปีที่แล้ว +2

    I love that I was laying on my bed with my cat when it cut to you petting your cat

  • @sheldonwhite4960
    @sheldonwhite4960 3 หลายเดือนก่อน +2

    Oh my God, I just love this song and the game

  • @chimochills
    @chimochills ปีที่แล้ว +1

    This is really well done. Soon I will start playing through the original Halos with my oldest son and I hope to use one of your rebalanced mods. Thx for all of this.

  • @115zombies935
    @115zombies935 2 ปีที่แล้ว +1

    9:28 Melee in Halo CE and 2 used the Marathon system, where you would do more damage the faster you were moving when you melee’d the enemy.

  • @Johnopro69
    @Johnopro69 ปีที่แล้ว +3

    Great to see this on steam workshop! Can honestly way this is halo ce definitive edition

  • @jewelsvevo8153
    @jewelsvevo8153 2 ปีที่แล้ว +4

    While I love the change to the Flood to allow the Sniper Rifle to be useful against them I always saw it being ineffective against Flood a cool little bit of storytelling to show that the Sniper rounds are so powerful at destroying the internal organs that it does nothing against Flood due to the lack of internal organs that are actually important to the life of the Flood

    • @RubyofBlue
      @RubyofBlue  2 ปีที่แล้ว +5

      The Sniper only kills them when you hit their infection form cores ^^

    • @bennettfender9927
      @bennettfender9927 2 ปีที่แล้ว +7

      The sniper rifle would literally rip them apart though look at what a .50 BMG does to soft tissue and the Halo Sniper Rifle shoots a bullet that isn’t even legal to own without a destructive weapons permit as in an even more powerful round.

  • @OniLink147
    @OniLink147 2 ปีที่แล้ว +2

    Honestly my interest in Halo has waned over the years, but your mods have done so much to re-ignite my love for Halo. Thank you.

    • @alastor-yw7og
      @alastor-yw7og 2 ปีที่แล้ว

      Same here especially with the cut content being added in and seeing stuff from later games used as inspiration for the mod to

  • @bronyhub
    @bronyhub 2 ปีที่แล้ว +3

    You're basically the remastered version of Halo:CE that we wanted (with maybe AI upscaled textures). Thank you for keeping the spirit and fun intact.

  • @theholygamer969
    @theholygamer969 13 วันที่ผ่านมา +1

    Sent a Streamlabs donation in a recent stream about some bugs for the Steam version, but I wanted to log them here for reference, just so you know they need to be fixed. Whether they're MCC bugs or not, I'm not sure, but I'll list them off anyway, just in case.
    - Needles on Needler reload animation occasionally clip through the gun in a split-second placement error
    - Final countdown timer numbers in The Maw's warthog run are too spaced out on the HUD
    - Certain gun particle effects don't always show
    - Certain subtitles don't display dialogue, and instead show voiceline file directories
    - The text on the title cards, "Fourth Floor: Tools, Guns, Keys to Super Weapons" and "Light Fuse, Run Away", fade in top of each other instead of from left-to-right
    - Certain mission indicators on the HUD (Reach transition to the third chasm) don't display properly and need editing

  • @TK--ch9jl
    @TK--ch9jl 5 หลายเดือนก่อน

    The AR being a new player's weapon makes sense. When i was young, the first multiplayer accessable halo i had was 5, and i loved the SAW and SMG because they were the only guns i could kill players with consistantly. The SMG still has a place in my heart.

  • @Tufst11
    @Tufst11 2 ปีที่แล้ว +2

    Me and my little bro just did a full play through today. 🤘 Absolutely awesome work, was a fantastic time! I admire the little changes and some of the easter eggs ya put in. Thank ya for the work ya did. I know it's much appreciated by a large chunk of people. ✌

  • @thexplodenator3007
    @thexplodenator3007 2 ปีที่แล้ว +2

    You can never receive enough praise for the work you put into for these mods. Theyre incredible. Literally the only downside is that now we have to wait for the other rebalances to get updated. But Im unbelievably excited to see what you do with the other games. Love your stuff, dude!

  • @TheMattShow1011
    @TheMattShow1011 2 ปีที่แล้ว +6

    I’ve waited so long! I’m so excited for this new release, you’re a hero Ruby.

  • @Darth_Vader_Explains
    @Darth_Vader_Explains 11 หลายเดือนก่อน +1

    I played it all the way through recently. Well done man. Well done.

  • @MintyLime703
    @MintyLime703 2 ปีที่แล้ว +2

    My favorite part of your mods is that it isn't always immediately apparent that I'm playing a modded game. It feels right. I'm a purist and so I'm not gonna run this mod every time I play but some of the most fun I've ever had playing through this series was with your rebalances. Especially Halo 2. I really fucking hope you update your Halo 2 mod. That shit felt like the definitive H2 experience to me.
    I just wish it was possible to complete my challenges while playing this since I'd probably use it far more then. Maybe when Steam Workshop is added we'll have the option to play "challenge friendly" mods. I doubt it but it'd be cool.

  • @garrettlaturski6703
    @garrettlaturski6703 2 ปีที่แล้ว

    As a lore nerd I love the change to the AR, in multiple books they reference it being accurate if fired in bursts or semi auto

  • @jonwallace6204
    @jonwallace6204 2 ปีที่แล้ว +1

    I’m so glad this game is starting to become so modded friendly. Like how I know I’ll literally never run out of Doom and Quake content, I want to be playing fresh Halo CE stuff until I’m old and grey.

  • @spartan6517
    @spartan6517 2 ปีที่แล้ว +3

    Waiting for months for this to happend and it was so worth it

  • @theholygamer969
    @theholygamer969 2 ปีที่แล้ว +1

    An increased accuracy for the MA5B's burst fire was the only thing I really needed, but this entire thing went so far above, beyond, and over the moon that my dog was sent into hysterics while my dishes and silverware inexplicably ran out of my house.
    Point is, God bless you for this ingenious recreation. I eagerly await the Halo 2 and 3 Rebalances.
    Or the SA2 Remake concept video, whichever comes first.

  • @chasehill7271
    @chasehill7271 2 ปีที่แล้ว +3

    10 years and only 40k subscribers is a crime for such a high quality channel. This is the first vid ive seen of yours and I'm beyond impressed by what you do and the quality of your video here. Keep up the fantastic work.
    Edit: I downloaded the mod and it's awesome! However, I tried downloading the nostalgic thumbnails and it was crashing my game? I'm using Vortex just like you suggested so I'm not sure what's wrong but I thought you should know.

  • @guywithaname4936
    @guywithaname4936 ปีที่แล้ว +3

    I wonder if there’s any hope of the Rebalanced series of landing on the MCC workshop given its recent introduction…

  • @TF2Invisibleman
    @TF2Invisibleman 2 ปีที่แล้ว +1

    This is absolutely amazing. This mod feels like what CE could have been back in 2001. The addition of the thorn beasts, blind wolves, and engineers especially is fantastic. Along with that, taking things from future Halo games and implementing them retroactively into CE is such a fantastic idea. The addition of custom edition weapons only found in multiplayer was a really nice touch.
    The ODSTs in CE work really really well, especially the decision to have them go off on their own as a squad; if you know anything about them, you know that them they have sort of a rivalry with Spartans, a one-sided one, but one nonetheless. I can see them wanting to prove themselves and show the rest of the marines that they don't need no fancy power armor with energy shields, they're just as good if not better than a Spartan. I could be reading into it too much though.
    Along with that, fighting with even more marines was a great decision. It really drives home that you are an important piece of the military but not the only piece; you are an asset and your role is to be the front-runner while your allies clean up behind you. You have your role and they have theirs.
    The library especially is beautiful, you get to see the flood and its effect on the environment, it drills into you the danger of the monster just released. In just a few short hours it had already spread its roots and was starting to infect everything around it, beyond just corpses; and when you finally get back to the control room, you're thinking: "We need to activate Halo, this thing is spreading FAST. If we don't stop it right here right now, we're FUCKED. It took the intention that the library was supposed to give to the player and ramped it up to 11.
    The only thing I can criticize is that there never felt like there was a break in the action, which for some might not be a problem, but sometimes you just need a second to breathe and think about things for a minute, reflect on how far you've come and what the next ordeal is going to bring you. By the time I got on the longsword I was tired of fighting, tired of everything happening all around me. If that was the intention, bravo.

  • @robertfranklin422
    @robertfranklin422 6 หลายเดือนก่อน +3

    Wow, youre a genius, this is an awesome video, i cant wait to play the mod tomorrow.

  • @117oddlink-9
    @117oddlink-9 2 ปีที่แล้ว +2

    You absolute mad-lad. Your modding abilities are too dangerous to be left alive.

  • @CalvinLaVallee
    @CalvinLaVallee 2 ปีที่แล้ว +2

    I just finished a heroic playthrough of this mod and it's seriously fucking good. Barely ran into any bugs, the gameplay changes feel amazing for mouse and keyboard, and the new sections of levels and added character models feel like they should have all been there from the beginning. It's insane that something like this is playable for free. Felt like playing CE again for the first time. Highly recommend.

  • @elijahnajera5425
    @elijahnajera5425 2 ปีที่แล้ว +1

    I gave the first few missions a go on heroic, and man do I love with what you've done with this game. The guns feel so satisfying to fire, and I feel more inclined to use the assault rifle. The hunters are actually intimidating again.
    It felt great to find little secrets you hide around the environment and the stories they can tell. I love this mod to death so far, I can't find anything to complain about, and I can't wait to play the rest of the campaign later this week.
    You've done such a great job this time around, and I cant wait for the revamped Halo 2 Rebalanced.😁

  • @isaiahthompson7159
    @isaiahthompson7159 2 ปีที่แล้ว +1

    Yooo congrats on 10 years fr

  • @jamieobree1181
    @jamieobree1181 2 ปีที่แล้ว +1

    Love the mod, my only complaint is that even with the accuracy buff, the assault rifle is still useless, it just can't kill anything. I would give it the stun effect like the plasma rifle, so that while it doesn't do much damage, it can actually work in its role as a suppressive weapon.

  • @GlitchMasta
    @GlitchMasta 2 ปีที่แล้ว +1

    Literally your opening several minutes alone made me go and download this epic rebalanced mod haha! Amazing work to you and the collaborators as always!!!

  • @royalraptor6245
    @royalraptor6245 2 ปีที่แล้ว +1

    HYPE! I’ve been waiting on this mod to come out, you make edits to halo that feel halo and not some random. Cant wait to play this

  • @SnekyEXE
    @SnekyEXE 2 ปีที่แล้ว

    it makes sense that marines were cut from the last part of the game because if you go through the audio files for marines, they have a ton of dialogue for the flood and even some for enemy sentinels. which makes no sense to be used for the last part of 343 guilty spark. Where Marines and Sentinels would never fight

  • @ryanlipovsik1942
    @ryanlipovsik1942 2 ปีที่แล้ว +2

    Your work is honestly amazing and (please excuse me cheesiness) inspiring. You got me into modding my favorite games.
    This mod is perfect. It adds so much but not in a unnecessary way that some other mods add too much. I am so excited for the future of these mods. Keep it up my guy

  • @GiselleGauthier
    @GiselleGauthier 2 ปีที่แล้ว +3

    So I like the change to blue explosions on Covenant vehicles (since they clearly do not use gasoline), as well as the more unique Covenant weapon sound effects taken from Halo 2. But might I suggest adjusting the color values a little for the blue explosions to something more like the plasma grenades or Wraith mortars? The explosions are not terribly readable at distance and look more like a gender reveal party favor than an explosion to me.

  • @MobiusChip
    @MobiusChip 4 หลายเดือนก่อน

    Dude I just completed this! Awesome is an understatement. Loved taking time to explore every corner of the levels to see all the details. I even found your grunt at the end of The Maw!

  • @chiren998
    @chiren998 2 ปีที่แล้ว

    Boy oh boy! As someone who spent their early teenage years modding Halo CE and Halo 2 on the OG Xbox, I gotta say just watching this gave me goosebumps. The attention to detail and the amount of work you put into this is simply legendary.
    Can't wait to actually play this!

  • @kingchernobyl7675
    @kingchernobyl7675 2 ปีที่แล้ว

    I am SOOOO excited to see you take on Halo: Reach again since it's my favorite Halo and one of my favorite games period

  • @frenchie1497
    @frenchie1497 2 ปีที่แล้ว +1

    So I’ve been waiting for this to come out since the first addition video on Twitter! Such a well done video that the long form format felt like 10minutes - loved every second and can’t wait to play and replay this amazing mod to my favourite campaign.

  • @jokx4409
    @jokx4409 4 หลายเดือนก่อน +1

    Just want to say that you may have made the best halo game yet. CE is not my favorite halo game at all, but your CE might be. It's that great. Every enemy encounter is different, I have to strategize way more than in vanilla, and they all play extremely different. Each time an encounter starts I have to first see what the enemies are like and then form a plan. It's so great I feel like I'm playing a real-time fire emblem game. Honestly if you manage to make your halo 2 rebalance as good as this then halo 2 rebalanced could be my favorite halo game.

  • @typickoopakid
    @typickoopakid 2 ปีที่แล้ว +4

    Halo: Combat Evolved Again

  • @Lemonheadcrab
    @Lemonheadcrab 2 ปีที่แล้ว +1

    A true masterpiece of modding, your attention to detail and getting things to feel as it should of always been this way is amazing!!!

  • @slatedragon9358
    @slatedragon9358 ปีที่แล้ว +3

    Are you able to put this on the steam workshop

  • @Ragman312
    @Ragman312 2 ปีที่แล้ว

    I'm amazed how much thought is put into these games, like the relationship between the AR and Pistol

  • @SpraguoDelFuego
    @SpraguoDelFuego 2 ปีที่แล้ว +2

    This is absolutely amazing! I have been checking monthly to see if there were any updates on your progress and we finally got it! I'm mainly a campaign Halo player so I'm so excited to get this mod installed and start playing! Thank you so much for keeping your original mod intact as well as giving us the option for the new and improved version! I'm sure this will give everyone tons of hours of playtime so please take your time on the next games! I'm really looking forward to you dropping your ODST rebalanced that you teased!! Keep up the great work!

  • @nickm5419
    @nickm5419 ปีที่แล้ว +3

    3:37 Aw Cat:))

  • @JamesGorman
    @JamesGorman 2 ปีที่แล้ว

    Your rebalance mods have always been my favourite Halo mods, and I can not wait to play this! It looks absolutely Amazing!
    Thank you so much for all the hard work you and everyone who helped out on these mods, bringing new life to this classic

  • @shotgun_daddy-1089
    @shotgun_daddy-1089 2 หลายเดือนก่อน +1

    Came here from the steam workshop and what a fantastic video

  • @CombatMagic
    @CombatMagic 2 ปีที่แล้ว

    Marines in the Control Room really makes me happy, it makes sense if you have played or watched Halo: Fireteam Raven, the UNSC is still battling all the way into the Pillar of Autumn to give the Chief the window to get in and blow up the hellish ring~

  • @jokroast6912
    @jokroast6912 ปีที่แล้ว +1

    I may have disagreed with many rebalance mods including your own in the past, this somehow checked all of the box's I had on my wishlist and then some for my beloved CE.

  • @DraphmirEmpire
    @DraphmirEmpire ปีที่แล้ว +3

    Honestly, I always felt that the games were too inconsistent between each installment so this is a good step forward although I don't understand why 343i didn't do it in the first place when they created Master Chief collections seasonal updates but that's beside the point the transition from Halo Reach to Halo CE and Halo 2 to Halo 3 has always been pretty rough from the drastically different Huds to the sandboxes that are so drastically different and inconsistent so I would like to suggest optional add-ons that address those particular issues such as adding Reach vehicles and weapons to CE and replace the CE hud with the reach hud