This font almost ruined my game : Noia Online : Indie dev MMO devlog

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Adding a font selector to the game, not everyone likes pixel fonts, and that is ok.
    Play Noia Online at:
    splosions-stud...
    Join the Noia Discord server!
    / discord
    Follow the development roadmap on Trello!
    trello.com/b/1...
    Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod
    Link: filmmusic.io/s...
    Music: Funkorama by Kevin MacLeod
    Link: filmmusic.io/s...
    Music: My First Game by WinnieTheMoog
    Link: filmmusic.io/s...

ความคิดเห็น • 25

  • @ilhamsombong4106
    @ilhamsombong4106 4 หลายเดือนก่อน +3

    I'm the one who appreciated Sans style font. Easy to read the quest.

  • @maddys2741
    @maddys2741 4 หลายเดือนก่อน +3

    In the beginning, the video was edited and it looked like you didn't blink for a while 😂 that was funny

  • @robotspook3565
    @robotspook3565 4 หลายเดือนก่อน +2

    Maybe one of the fonts you have already does this. But, I would suggest maybe having one that is specific for people with dyslexia to make it easier to read

    • @noiadev
      @noiadev  4 หลายเดือนก่อน +2

      Supposedly those are what Sans Serif fonts are supposed to do. There are 2 of those now. So hopefully they work.

  • @palpypalps6707
    @palpypalps6707 3 หลายเดือนก่อน +1

    Player sprite update? Hell yeah! The player sprites always bugs me because it feels so mismatched with the environment

  • @piregg
    @piregg 4 หลายเดือนก่อน +3

    Welcome back to noia dev!!

  • @pakganjarbersamakita
    @pakganjarbersamakita 4 หลายเดือนก่อน +1

    yeaaah. thank you for always listening your player

  • @Bloobs_Dev
    @Bloobs_Dev 4 หลายเดือนก่อน +2

    Yooo Devlog time !!!🎉❤

  • @vincentsalcido9605
    @vincentsalcido9605 4 หลายเดือนก่อน +1

    The algorithm shall go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

  • @Lioni177
    @Lioni177 4 หลายเดือนก่อน +1

    What are your feelings on PVP, in general and in Noia?
    What dev related milestone are you most excited to eventually get to? Any particular system or idea you are saving for down the road?

  • @Madflag
    @Madflag 4 หลายเดือนก่อน +1

    Love the vids

  • @J3553xAnotherFan
    @J3553xAnotherFan 4 หลายเดือนก่อน +1

    I haven't been back since I found that infinite resource glitch,
    But I promise I'll break away from my friend group and come chill again soon!

  • @maddys2741
    @maddys2741 4 หลายเดือนก่อน +2

    Ama!! I have soo many questions?? Do you like cheese? 🤤🧀

  • @pimpatterson
    @pimpatterson 4 หลายเดือนก่อน +1

    1:31 game dev in a nutshell

  • @shalll
    @shalll 4 หลายเดือนก่อน +1

    Wingdings when

  • @Critters
    @Critters 4 หลายเดือนก่อน +2

    User selectable fonts: all the UI headaches of supporting multiple languages without ending up with multiple languages :/ I think this may be a miss step on your part, that will generate more work for the rest of development.
    Best case it magically always works and you just now have to test all ui changes in every font, multiplied by every language you end up supporting.

    • @noiadev
      @noiadev  4 หลายเดือนก่อน

      Seems to be working well so far. I have looked into localization a bit. But for now, "I" would rather deal with a coding problem, than have players with inherent accessibility issues unable to play the game.

    • @Critters
      @Critters 4 หลายเดือนก่อน

      @@noiadev you're the dev, I think there are fonts that solve for these issues. GL

  • @Propeth
    @Propeth 4 หลายเดือนก่อน +1

    I did not try this with fonts, but i do not see a problem why this should not work:
    For the font change you could try to implement your interface to TMP and then you can find all objects that implement the interface and call the function.
    IDataPersistance is Interface here
    This will give you list of all MonoBehaviour that implements the interface and then you just loop it and call the function to change the font.
    Start()
    {
    dataPersistances = FindAllDataPersistanceObjects();
    }
    private List FindAllDataPersistanceObjects()
    {
    IEnumerable dataPersistances = FindObjectsOfType().OfType();
    return new List(dataPersistances);
    }
    Calling the interfaces:
    foreach (IDataPersistance dataPersistance in dataPersistances)
    {
    dataPersistance.SaveData(ref gameData); #Call the interface function to change font
    }

  • @saltyman5603
    @saltyman5603 3 หลายเดือนก่อน +2

    It looks like it is working for everything except buttons. Every button keeps its old font.

    • @noiadev
      @noiadev  3 หลายเดือนก่อน +1

      Yeah currently it is only on large blocks of text. Buttons can go weird with font changes. So it isn't used on buttons just yet

    • @saltyman5603
      @saltyman5603 3 หลายเดือนก่อน

      @@noiadev Boi, do I feel that. I'm a game dev myself and I always shy away from using any font that isn't default textmeshpro

  • @cringecatmasteredits
    @cringecatmasteredits 4 หลายเดือนก่อน +2

    Recibee book 🤓

  • @maddys2741
    @maddys2741 4 หลายเดือนก่อน +2

    Do you ever blink? Lol 😂

  • @phnkcell710
    @phnkcell710 4 หลายเดือนก่อน +1

    Dwarves 😂