@@Usefulidiot038 I'm curious if this game will have a Foundry equivalent of a Minecraft Bedrock Layer...? I tend to think and build kinda like a Dwarf. :P
I used to frequently hope there would be a game that combined building systems of Minecraft with the great graphics of skyrim And then ark came out and I played the hell out of it for years.. Satisfactory is also in that range but it came out later
We won't. But again that's the beauty, isn't it? I hate having first person view but i love Satisfactory's premade maps with infinite resources. I love traveling between planets for their unique resources but the spherical grid system from DSP drives me nuts. I love Factorio's infinite map but once you hit the plateau it's just a marathon of expansion with nothing new. There's always our wishlist on each of our favorite games that lies in other games, but it doesn't always agree with other players
I trust TotalXclipse's opinion on this genre having watched his Satisfactory videos a few years back. check them out, he really has poured thousands of hours into that game.
@@TotalXclipse For sure...but they have a lot of say in the direction of the development. Look at Surviving Mars or Prison Architect. Turned them into hash by demanding DLC.
Just bought the game and looking forward to playing it after it installs. I was pleasantly surprised by the amount of machines shown in this video. It has more machines to build than Satisfactory. Even with that, I’m looking forward to this game getting updated along the way. I’m hoping for trains and trucks to be added in the future.
Definitely want to see more. Maybe just some tips and tricks as everyone's setup will be different but same mechanics though. Best to create a new factory. Are there ways to future-proof a factory for new recipes and more. Might need to pick up tonight.
This game has the potential to be the perfect moddable generic sandbox game where factory building could be just one of the mods/mod packs. The research tree could be a magic progression tree, or whatever.
I've played a bit of the Foundry Demo - I like the fact you can change the terrain rather than just the static of satisfactory. I don't want complete editability like in minecraft, just a little bit of landscaping.
I've noticed on the Roadmap that Critters for the game are planned... I wonder if that will or will not include one that'll become a rival for Satisfactory's Lizard Doggos in fun and cuteness...? :P
I played the demo of this and I enjoyed it. It has some interesting game mechanics that require problem solving that is quite different than some of the other factory games. The finite resources require some thinking ahead and I found that you probably will go through more than one factory design. It did remind me of modded Minecraft more than any of the other games but it is also quite different which is nice.
well learning the mechanics I have made and removed a fair few production lines already in the 9 hours I played last night... so that's a given... new way of building the lines (I suspect Factorio players have it easier here since the tech tree is similar and the input/output parts of the machines they are used to already... where me coming from Satisfactory this is all new and I need to think in "new ways" with multiple inputs/single output and also the display to consider and some of the machines are quite massive and tadaa also needs fluids/steam now on top of the other inputs :D but it is quite fun
This looks more like Techtonica: Above Ground. It’s Techtonica with Minecraft. My only gripe about Techtonica was it lacked the infinite build-space of Satisfactory. I won’t play the early access, but I’d be interested in 1.0. Always wanted THIS kind of mod in Minecraft.
THANK YOU! I've been getting annoyed with the Satisfactory comparisons. It has 90% similarities with Techtonica, in the art form of Eco (not as popular as Minecraft, but it's so similar). It shares the loader mechanic, progression, science pack (blue/purple core) tech unlocks, and so much more with Techtonica.
Techtonica and Foundry are both inspired by Factorio. The inserters from techtonica, the science packs, the science tree are all highly inspired by Factorio - I'll be talking about why it's nothing like Satisfactory in a future video - and why regardless, people should play this :)
@@TotalXclipse I definitely will. Like I said, this is the Minecraft I always wanted. I just don’t have the time to pick up another early access base builder. Can’t wait! Definitely something I’d pay full price for.
9 hours in and I haven't used up the first nodes yet... have found some new nodes so I can easilly extend belts to those ahead of time (it's a planning issue nothing else) and I haven't dug down very deep yet but I suspect that is coming soon...
I really enjoy the first person, voxel, destructible terrain setup like minecraft and techtonica, but I also really like having a god view and being able to plan large designs quickly and easily instead of placing everything one tile at a time.
What is your view on the increasingly amount of factory games we are getting? Factorio (and the upcoming update), Satisfactory, DSP, Techtonica, Foundry, Captain of Industry, etc etc, do we not become overwhelmed by all these games? The common factor they all share is that they are time-consuming to play in order to achieve some goals. For me I am getting on the point where I am starting to wonder if I should even buy it as I already have quite some automation games. Eager to see some more and most definitely would like to hear your opinion on this game after 50hours of gameplay!
I've built a giant automated floating city in our minecraft server (atleast everything that could be automated outside specific areas) so this is pretty on par for the course.
Not a fan of voxel type graphics. But as someone who has received quite a bit of very helpful information from @TotalXclipse , would love to see you rank your favorite games based on playability, fun, graphics, etc.for 2024
wow your ore vein run low? i felt like i built massive factorys and completed the full demo without even get close! lol maybe there is just alot more stuff to build now xD
It's hard for me to enjoy Factory games that have limited resources because it's hard to want to build large fancy factories that just have to be moved by the time you finished it.
This i think could lower the fun later on if i have to rebuild the same factory over and over again on different places. As he said atm there are no other transportation only belts and this could fast end into a chaotic game with many factorys. and dead factorys...
Which is strange since it's completely the opposite for me. I like finite resources, ala Factorio and Dyson Sphere Program. I like the idea that I'm depleting the world of resources as quickly as possible using as many mining machines as possible instead of just tapping into an infinite node producing resources at a set speed.
I'm seeing a lot of negative about Foundry, and I think a lot of that comes from the big Paradox flag they are waving. A reminder this is only published by them, and has been in development by a different studio for 6+ years. It has similar gameplay mechanics to satisfactory, but I don't think it is fair to rip the game apart or not give it the respect it deserves because it is close but isn't satisfactory. It is its own game with its own unique art and mechanics. Don't have to try it if not interested, but no reason to hate, it only draws more popularity to the factory game genre, and in turn, Satisfactory.
The reason it draws so much hate is because of the DLC hell that paradox provides all the time. Even the Game is in early acces there is already some form of DLC for it...
I like Satisfactory but It has not much of a right to be compared to Foundry since in the end, Satisfactory is also just 3D Factorio with less complex mechanics. Especially something like the super simplistic belt physics where you can just clip everything into each other. The only thing that matters is throughput ratios, you dont even have limited ressources aswell ^^ You cant really compare both games since both are completely different. The negative vertical gameplay and voxel landscaping is something unique to Foundry (I wont count Minecraft) and can offer a lot in gameplay.
It is yeah all the negatives i've been hearing have come solely from it being Paradox. I guess people in general are wary of their habit of making 9001 DLC and just wont touch a game affiliated with them at this point.
Thx for posting. It’s on my wishlist and I think you’ve made me want to buy it now! :) I heard it plays well handheld on Steam Deck, which is how I will play. As for more content, a beginner’s guide would be good, for those like me that haven’t played factory games before.
I dont understand how fortress craft evolved almost never gets mentioned. That ancient automation game did so many cool things right despite it being old. I always hoped there was an automation game just like it in a more modern form, i was hoping foundry did it... but unfortunately its still missing out on allot of components compared to fortress craft. Same with techtonica. I really hope the fortress craft evolved developer would make a new fortress craft evolved, with all the bells and whistles it already had but just a new game, maybe a little bit more factory optimization tools and QoL. That would be my ideal automation game.
They gave it a proc-gen voxel world, but they don't know why they gave it a proc-gen voxel world. It's woefully underutilised, to the point it might as well not have happened. You seem glad it isn't just "Minecraft with automation", but the thing about that is... it hasn't been done yet. At least, not outside of Minecraft mods. A survival game enhanced with automated factory lines would be a breath of fresh air after the slew of "factory, just because" games we've been getting. Foundry desperately needs an identity because right now it's just a tool.
yes but then you just find more veins and run them in, don't need to move the factory to new veins and power is carried through the floors so you can just run a floor out to the new vein and a belt on it and already have power out there too which is nice. And you can make infinite veins too later on.
I have just bought this and I am having fun, I do however think it is too peaceful, unless that will change I do hope they add some hostile entities to the world so it will be important to build efficiantly but also think about how to defend supply lines and various outposts I build.
Unfortunately, until a mod for endless ore deposits appears, this game is not interesting for me, even despite the opportunity to open hydraulic fracturing at the later stages. This is exactly what endless ore veins are needed at the initial stage when planning and laying out a gigafactory. But this is just my opinion, everyone plays as they want.
I tried the demo but didn't like it all actually, not very good looking and the controls didn't feel as intuitive as I wanted. So won't bother with this game. Thanks for your impressions though!
it feels more like a simplified, Techtonica more then it feels like satisfactory since it feels like more simplified Techtonica with robots i only feel it slightly feels like satisfactory because of them in my mind. Also shapez2 aka shapes in 3d should be coming to ea in the near future so it would be a good game to stream if its out before 1.0 launches satisfactory wise.
I wish you would never have to do sponsored videos because we really do not know if you really like the game (enough to actually do a series on it at some point) or if you are just saying nice things because you are getting paid to. But, I do understand that you have bills, and need money as well. So, it is a 50/50.
@@TotalXclipse thank you. :) Interesting; for some reason I thought that Dyson plays at a much higher level, on the level of planets or something. Maybe I'll look into it.
I look forward to your comparison video After 850 hours on Satisfactory, I tried all the construction games (including around a hundred hours on the Foundry demo) and I didn't find any that offered anything fundamentally different.
Most Important Aspect of Every Factory Game... When I've automated everything, and built everything, what do I do? If there's no item sink like rockets in Factorio, I see no point in advancing a factory. It just becomes useless once maxed out.
@@LuaanTi Oh well, that sounds good then! But not sure about its future now, knowing the rest of games. I'm not saying they're all bad, but I know CS2 well.
I like the game But to me personally it just feels clunky and too feature rich. As in, it has features that dont quite make sense to exist in the way they do. Implemented because they wanted them rather than to actually need them. Voltage conversion for instance is a good example. Half way through the game, I still dont see why this is something thats neccesary. Plus there are a bunch of mechanics even tho they are the same as other games that are still somewhat confusing.
@@MichaelPohoreski It's all quite silly, a lot of generic awfulness and high-horsedness, talks about how shameful it is to "copy Minecraft", "magnanimously" declaring he is not planning to sue etc.
I would definitely be interested to see you playing this game. I think you could bring a lot of your building talent to inspiring new players to get their feet wet in this genre of games, or even motivate more advanced players to create amazing factory setups.
I thought about that, but I've had the miners doing 64 resources per minute? And it's never run evenly for more than the first hour or so because the drones are then flying back and fourth further and further?
@@TotalXclipse all joking aside, they generally start around 60ish and then drop as the closest blocks of the patch get depleted, but even prior to that they do fluctuate a little, yeah. in my experience by the time they hit 40 or so as the course of natural depletion, they've started dropping off so rapidly you're going to have to move them very soon, so by all practical respects you can essentially presume 40 is the bottom end for calculation purposes. But at the same time if you build four drone miners on each side (16 total, 4 per belt) and then have them deplete equally (by balancing the four 160 outputs) they'll uniformly do this and you never have to actually move the miners till the patch is straight out depleted, which has in my experienced saved a lot of time and effort. moving to a completely new patch, sure, but having to come back to a patch to move the same miners a few blocks because it ate away one side of the patch is annoying lol. Little more work at the start, saves work in the medium/long run
Given that the most fun I had in Minecraft was with the SkyFactory 4 mod, this seems like a game with a TON of promise. I am, however, not a fan of Paradox. Almost every game they get their hands on ends up treating its fans to an overabundance of mediocre DLC. We'll see what happens, they might surprise me with a great game! But I'll skip early access for this one, for sure.
Come on, Total... you can do it... we believe in you... just four simple syllables... "Tehhhch... taaaaahhh... niiiihhhhhh... caaaahhh..." I'd even consider subscribing just to see the text of the note that said, "You are not allowed to mention... that product... by name."
I've been waiting for @totalxclipse to do this video instead of listening to the hordes of comments all claiming which game was ripping which game off in the factory genre... it's as absurd as saying that an electric keyboard is a piano rip off.
I just refunded after about an hour. Game has promise but it's understandably not even close to satisfactory. This needs a ton of polish and being under Paradox I've got my concerns.
Not at all. - For the last few weeks everyone I've spoke to has said that this is essentially Satisfactory, the title's supposed to imply that it could be similar - it's also the reason why I mention almost immediately that they're not the same at all ;)
Of all possibilities, why Paradox ?! This will mean a full game broken into several chunks of overpriced DLC's that also never decrease in price even after a decade. Oh and by the way, the game to "compare" this to is FortressCraft Evolved, which in parts this looks like a 100% clone off. They probably do not have the massively cool grappling hook FortressCraft had, because why would they ? Damn it, what a misfortune....
@@TotalXclipse Seriously??? They were the publishers on Surviving Mars, Stellaris, City Skylines, and many others and look how many DLC's those all have.
Dam another one i only just started playing factorio, satisfactory made me play factorio and i aint even finished satisfactory i wana finish factorio first and this is gona take 100s of hours, i mean to beat base game and a modded playthrough of space exploration then redo and beat satisfactory. I dont have fking time for this game. :/
I think beauty is in the eyes of the beholder. Sure it's minecraft style visual design but it's still beautiful. Just for each persons individual taste. :)
NOTE: THIS COMMENT WAS BASED ON BAD INFORMATION. JACE IS NOT THE DEVELOPER. Honestly, I think he is ripping off Satisfactory. Given he left Coffestain and then creates a game with a similar artstyle and colour scheme....
@@TotalXclipse I apologise, I had been informed that Jace(Ex Coffee Stain community manager) was the dev on this. I just found out he wasnt. As such, I admit I made that comment in error. I will edit the existing comment.
ohhhh.. what's this? interested! 1min in. "paradox" ... welp.. back to dysonsphere, satisfactory, factorio.. or any other non dlc bloated publisher. :) thank you for the heads up xc. i appreciate your content.
When i see paradox i read DLC. But i say, not loose time and money in never ending unfinished products and wait, factorio dlc is on the road, and factorio is the only finished and polished game in this genere
Satisfactory is the ultimate factory game. Ive tried a few others and thry don't come close. I don't have a burning need to try find some better factory game (which doesn't exist)
I don't understand how paradox has any shame when releasing this game, it is almost a 1:1 of satisfactory. I know they all share a lot of similarities but come on...
This one has a few tricks up it's sleeve which is nice - like finite ore nodes, but the option to make them infinite. It's also Proc Gen like Factorio, meaning our limits for factories are merely down to how optimized it is :)
@TotalXclipse True but as dyson sphere and other have taught us there is no more of that each is great in its own way of factories built, one super player will do a mega build and put other players off. Will still be great to begin with but it will due fast i feel.
No it's not, it's even so bad that they have to pay a hella lot of streamers to play their game. Just like you. But I hope some do get some fun out of it regardless.
I don't think a publisher (not the Developer) paying content creators to promote the game means it's a bad game, after all the vast majority of games are pay to promote their games (even Satisfactory during the Early Access release IIRC). Foundry is definitely not Satisfactory, like I mention in the video, but it is a great factory game in the very early stages of it's development with a lot of fun to be had.
@@TotalXclipse Nah you're right but I haven't seen much games that had so much streamers when it's nothing special what hasn't been done already aside from being voxel
Build your own factory and checkout what they have planned here! foundry.paradoxinteractive.com/TotalXclipse
Also - would you like to see a lets play or guides on this game on the channel?
Was that really a question? The obvious answer is YES. I am personally waiting for that epic underground factory
@@Usefulidiot038 Right? Looking forward to seeing mmore.
@@Usefulidiot038 I'm curious if this game will have a Foundry equivalent of a Minecraft Bedrock Layer...? I tend to think and build kinda like a Dwarf. :P
One day we’ll get a game that combines all these games and ideas and we’ll have the ultimate factory game
I used to frequently hope there would be a game that combined building systems of Minecraft with the great graphics of skyrim
And then ark came out and I played the hell out of it for years.. Satisfactory is also in that range but it came out later
IMO Dyson Sphere Project is pretty close to the perfect factory game.
We won't. But again that's the beauty, isn't it? I hate having first person view but i love Satisfactory's premade maps with infinite resources. I love traveling between planets for their unique resources but the spherical grid system from DSP drives me nuts. I love Factorio's infinite map but once you hit the plateau it's just a marathon of expansion with nothing new. There's always our wishlist on each of our favorite games that lies in other games, but it doesn't always agree with other players
@@billybegood466 oof
We need a factory game where you make factories that make factories.
No one can be trusted to give true first impressions if they take a sponsorship. This is an Ad.
I do agree
I consider it a showcase, separate opinions and facts.
Lol, who cares? He’s very clear upfront, so everyone can decide for themselves what to do with the information
I trust TotalXclipse's opinion on this genre having watched his Satisfactory videos a few years back. check them out, he really has poured thousands of hours into that game.
You clearly never watched his content before. Even if sponsored he's genuine every time.
Wonder how much DLC is already planned.
None as far as we know - it's not hit 1.0 yet.
@@TotalXclipse Yeah, but Paradox. DLC is their bread and butter.
@@pliskenmovie That's Paradox interactive though. Paradox is not the developer of Foundry just the publisher.
@@TotalXclipse For sure...but they have a lot of say in the direction of the development. Look at Surviving Mars or Prison Architect. Turned them into hash by demanding DLC.
I love a lot of games paradox is involved with, but they do get very, very expensive
Just bought the game and looking forward to playing it after it installs. I was pleasantly surprised by the amount of machines shown in this video. It has more machines to build than Satisfactory. Even with that, I’m looking forward to this game getting updated along the way. I’m hoping for trains and trucks to be added in the future.
Definitely want to see more. Maybe just some tips and tricks as everyone's setup will be different but same mechanics though. Best to create a new factory. Are there ways to future-proof a factory for new recipes and more. Might need to pick up tonight.
I'm half tempted to restart again, with pulverisers, faster belts and tier 2 metallurgy in mind. Only thing is the proc gen.
This game has the potential to be the perfect moddable generic sandbox game where factory building could be just one of the mods/mod packs. The research tree could be a magic progression tree, or whatever.
So… Minecraft?
@@gumz4183 yeah but you know, actually good, software and performance-wise.
@@johalun didn’t know it’s performance had been benchmarked yet.
@@gumz4183 anything modern will be better than a 15 year old Java engine… if done correctly.
Also a stable modding api would be a revolution. Something mc never had.
I've played a bit of the Foundry Demo - I like the fact you can change the terrain rather than just the static of satisfactory. I don't want complete editability like in minecraft, just a little bit of landscaping.
You also do actual mining, digging into the ground and building machines that dig underground veins :)
I've noticed on the Roadmap that Critters for the game are planned... I wonder if that will or will not include one that'll become a rival for Satisfactory's Lizard Doggos in fun and cuteness...? :P
Can't wait for the LGIU video on it.
😅😅😅
I played the demo of this and I enjoyed it. It has some interesting game mechanics that require problem solving that is quite different than some of the other factory games. The finite resources require some thinking ahead and I found that you probably will go through more than one factory design. It did remind me of modded Minecraft more than any of the other games but it is also quite different which is nice.
well learning the mechanics I have made and removed a fair few production lines already in the 9 hours I played last night... so that's a given... new way of building the lines (I suspect Factorio players have it easier here since the tech tree is similar and the input/output parts of the machines they are used to already... where me coming from Satisfactory this is all new and I need to think in "new ways" with multiple inputs/single output and also the display to consider and some of the machines are quite massive and tadaa also needs fluids/steam now on top of the other inputs :D but it is quite fun
Yeah, I think a fair description is "a lot more polished Minecraft tech mod" :P
This looks more like Techtonica: Above Ground.
It’s Techtonica with Minecraft. My only gripe about Techtonica was it lacked the infinite build-space of Satisfactory. I won’t play the early access, but I’d be interested in 1.0. Always wanted THIS kind of mod in Minecraft.
THANK YOU! I've been getting annoyed with the Satisfactory comparisons. It has 90% similarities with Techtonica, in the art form of Eco (not as popular as Minecraft, but it's so similar). It shares the loader mechanic, progression, science pack (blue/purple core) tech unlocks, and so much more with Techtonica.
Techtonica and Foundry are both inspired by Factorio. The inserters from techtonica, the science packs, the science tree are all highly inspired by Factorio - I'll be talking about why it's nothing like Satisfactory in a future video - and why regardless, people should play this :)
I'll look out for that, been watching you and Kibbitz's SatFact content for years, it's always a pleasure!
@@TotalXclipse I definitely will. Like I said, this is the Minecraft I always wanted. I just don’t have the time to pick up another early access base builder. Can’t wait! Definitely something I’d pay full price for.
The limited resource nodes are a game breaker for me after 2000+ hours in Satisfactory. Is it actually an issue?
Not really an issue, but a bit of a hinderance in the early game - but late game it's not an issue - you can create unlimited resources
9 hours in and I haven't used up the first nodes yet... have found some new nodes so I can easilly extend belts to those ahead of time (it's a planning issue nothing else) and I haven't dug down very deep yet but I suspect that is coming soon...
I really enjoy the first person, voxel, destructible terrain setup like minecraft and techtonica, but I also really like having a god view and being able to plan large designs quickly and easily instead of placing everything one tile at a time.
What is your view on the increasingly amount of factory games we are getting? Factorio (and the upcoming update), Satisfactory, DSP, Techtonica, Foundry, Captain of Industry, etc etc, do we not become overwhelmed by all these games? The common factor they all share is that they are time-consuming to play in order to achieve some goals. For me I am getting on the point where I am starting to wonder if I should even buy it as I already have quite some automation games. Eager to see some more and most definitely would like to hear your opinion on this game after 50hours of gameplay!
Good shout - I'm planning a tier list video but perhaps an overall video talking about the factory games coming to the space would be good
I've built a giant automated floating city in our minecraft server (atleast everything that could be automated outside specific areas) so this is pretty on par for the course.
4:00 "Built deep underground" - Hah, poor Techtonica
Not a fan of voxel type graphics. But as someone who has received quite a bit of very helpful information from @TotalXclipse , would love to see you rank your favorite games based on playability, fun, graphics, etc.for 2024
I've been planning a video around that, looking forward to sharing it with you!
wow your ore vein run low? i felt like i built massive factorys and completed the full demo without even get close! lol maybe there is just alot more stuff to build now xD
It's hard for me to enjoy Factory games that have limited resources because it's hard to want to build large fancy factories that just have to be moved by the time you finished it.
This i think could lower the fun later on if i have to rebuild the same factory over and over again on different places. As he said atm there are no other transportation only belts and this could fast end into a chaotic game with many factorys. and dead factorys...
It's only an issue in the early game - later down the line you wont need to worry ;)
@TotalXclipse can you explain this more please?
@@chucky_gg You can unlock fracking which allows you to combine a node with a resource to create an infinite node
Which is strange since it's completely the opposite for me. I like finite resources, ala Factorio and Dyson Sphere Program. I like the idea that I'm depleting the world of resources as quickly as possible using as many mining machines as possible instead of just tapping into an infinite node producing resources at a set speed.
Always want more! Thanks for the info 😊
This looks like a perfect mix between satisfactory, factorio, and the create mod on minecraft.
I'm seeing a lot of negative about Foundry, and I think a lot of that comes from the big Paradox flag they are waving.
A reminder this is only published by them, and has been in development by a different studio for 6+ years. It has similar gameplay mechanics to satisfactory, but I don't think it is fair to rip the game apart or not give it the respect it deserves because it is close but isn't satisfactory. It is its own game with its own unique art and mechanics. Don't have to try it if not interested, but no reason to hate, it only draws more popularity to the factory game genre, and in turn, Satisfactory.
The reason it draws so much hate is because of the DLC hell that paradox provides all the time. Even the Game is in early acces there is already some form of DLC for it...
Publisher or not they still got a large say... and I understand peoples fears of DLCMania...
I like Satisfactory but It has not much of a right to be compared to Foundry since in the end, Satisfactory is also just 3D Factorio with less complex mechanics. Especially something like the super simplistic belt physics where you can just clip everything into each other. The only thing that matters is throughput ratios, you dont even have limited ressources aswell ^^
You cant really compare both games since both are completely different. The negative vertical gameplay and voxel landscaping is something unique to Foundry (I wont count Minecraft) and can offer a lot in gameplay.
It is yeah all the negatives i've been hearing have come solely from it being Paradox. I guess people in general are wary of their habit of making 9001 DLC and just wont touch a game affiliated with them at this point.
Thx for posting. It’s on my wishlist and I think you’ve made me want to buy it now! :) I heard it plays well handheld on Steam Deck, which is how I will play. As for more content, a beginner’s guide would be good, for those like me that haven’t played factory games before.
I've been waiting for something new to jump into. Between this and Manor Lords, I'm pretty stoked! Hopefully you do some walkthrough vids on this.
I dont understand how fortress craft evolved almost never gets mentioned.
That ancient automation game did so many cool things right despite it being old.
I always hoped there was an automation game just like it in a more modern form, i was hoping foundry did it... but unfortunately its still missing out on allot of components compared to fortress craft.
Same with techtonica.
I really hope the fortress craft evolved developer would make a new fortress craft evolved, with all the bells and whistles it already had but just a new game, maybe a little bit more factory optimization tools and QoL.
That would be my ideal automation game.
They gave it a proc-gen voxel world, but they don't know why they gave it a proc-gen voxel world. It's woefully underutilised, to the point it might as well not have happened. You seem glad it isn't just "Minecraft with automation", but the thing about that is... it hasn't been done yet. At least, not outside of Minecraft mods. A survival game enhanced with automated factory lines would be a breath of fresh air after the slew of "factory, just because" games we've been getting. Foundry desperately needs an identity because right now it's just a tool.
I played the steam test and loved it, bought it as soon as it dropped into EA on steam and I love it.
Speaking of satisfactory, when is the anticipated 1.0 Release date? Late summer?
They're stumm about it, but I don't expect it'll be before they return from their summer break
So we build a big factory, just for the vein to run dry later on ?
yes but then you just find more veins and run them in, don't need to move the factory to new veins and power is carried through the floors so you can just run a floor out to the new vein and a belt on it and already have power out there too which is nice. And you can make infinite veins too later on.
I would expect anything from Paradox Interactive to be incomplete with planned DLCs costing $30-40 each
This reminds me heavily of FortressCraft Evolved, only a little more modern, and still supported. ;D
Is there an option or mod to make the resources infinite?
Would have loved to use the affiliate link, but I already bought it - naturally - when I saw it coming out, haha
It's funny hearing this announced as "a brand new game"... when I bought it some five years ago. Just got the Steam key a few days back, though :P
I have just bought this and I am having fun, I do however think it is too peaceful, unless that will change I do hope they add some hostile entities to the world so it will be important to build efficiantly but also think about how to defend supply lines and various outposts I build.
I don't know what they have planned further down the line, but with it v1 there's plenty ahead of us
It's not in the roadmap or even tentative ideas list; I wouldn't hold my breath :P
Is modding compatibility expected? The demo was great but i always get bored eventuslly playing vanilla versions of games.
Satisfactory is unmatched
The 1st thing I did was change the controls to be like Satisfactory, not one for one, but close enough.
Same!
Unfortunately, until a mod for endless ore deposits appears, this game is not interesting for me, even despite the opportunity to open hydraulic fracturing at the later stages. This is exactly what endless ore veins are needed at the initial stage when planning and laying out a gigafactory. But this is just my opinion, everyone plays as they want.
it's a NON-ISSUE really... you easily find new ressources and simply just extend the belts = tadaa done...
About 20 hours into your first play through (so on your second or third ore node you can unlock a science that makes nodes infinite
I tried the demo but didn't like it all actually, not very good looking and the controls didn't feel as intuitive as I wanted. So won't bother with this game. Thanks for your impressions though!
Controls could do with work - but I immediately swapped the hotkeys to something I'm more comfortable with
it feels more like a simplified, Techtonica more then it feels like satisfactory since it feels like more simplified Techtonica with robots i only feel it slightly feels like satisfactory because of them in my mind. Also shapez2 aka shapes in 3d should be coming to ea in the near future so it would be a good game to stream if its out before 1.0 launches satisfactory wise.
I wish you would never have to do sponsored videos because we really do not know if you really like the game (enough to actually do a series on it at some point) or if you are just saying nice things because you are getting paid to. But, I do understand that you have bills, and need money as well. So, it is a 50/50.
This looks like a better looking version of the older game fortress craft evolved. That was a great game
the dev that made this started it well before satisfactory even existed he is basing it more a cross of modded minecraft and factorio
Do you think it will ever come to consoles?
im still trying to work out satsifactory, have crust on the way and now i find this.. damn damn
I'm glad that you're playing this. I'd like to see gameplay and tips and tricks videos from you as your information is always helpful.
What was the second game shown, after Satisfactory? 👀
That'll be Dyson Sphere Program!
@@TotalXclipse thank you. :) Interesting; for some reason I thought that Dyson plays at a much higher level, on the level of planets or something. Maybe I'll look into it.
@@leakyabstraction It does - you start off on a planet, then progress to galactic scales
How big is the world ?
Procedural... So infinite?
I look forward to your comparison video
After 850 hours on Satisfactory, I tried all the construction games (including around a hundred hours on the Foundry demo) and I didn't find any that offered anything fundamentally different.
Is the link erroring out for anyone else?
No game will ever be the next Satisfactory, because that game is it's own, beautiful thing!
I agree, but it doesn't stop people comparing the games
Son: Mom I want to buy satisfactory
Mom: We have satisfactory at home
Most Important Aspect of Every Factory Game...
When I've automated everything, and built everything, what do I do?
If there's no item sink like rockets in Factorio, I see no point in advancing a factory. It just becomes useless once maxed out.
Did Factorio have the rocket in V1 early access?
It has infinite researches similar to end game Factorio or Dyson Sphere Program.
@@TotalXclipse Hah, remember the old rocket defence? :D Our biggest base was so tiny back then...
So it's like Satisfactory, only whith time in early access is count in numbers of dlc, right?
It's been in early access for almost as long as Satisfactory. They just partnered with Paradox recently and released on Steam.
@@LuaanTi Oh well, that sounds good then! But not sure about its future now, knowing the rest of games. I'm not saying they're all bad, but I know CS2 well.
This one looks more like a 1st person Dyson Sphere Program without all the fancy space stuff.
Looks kinda neat, kinda promising, but voxel-cube landscapes will never be my jam. That's just a "me" thing, I'm not judging, mind you.
I like the game
But to me personally it just feels clunky and too feature rich. As in, it has features that dont quite make sense to exist in the way they do. Implemented because they wanted them rather than to actually need them. Voltage conversion for instance is a good example. Half way through the game, I still dont see why this is something thats neccesary.
Plus there are a bunch of mechanics even tho they are the same as other games that are still somewhat confusing.
I’m fairly certain Satisfactory is the next Satisfactory. It’s still in early access, you know.
I wonder how DJArcas, the developer of FortressCraft Evolved, feels about Foundry.
I don't. He's notoriously fussy about any vaguely similar game (though to be fair, I probably would be too after the dung Notch kept pulling...) :P
@@LuaanTiSounds like there is an interesting backstory here? Is there an ELI5 / summary of what happened?
@@MichaelPohoreski It's all quite silly, a lot of generic awfulness and high-horsedness, talks about how shameful it is to "copy Minecraft", "magnanimously" declaring he is not planning to sue etc.
2 months later.
Have you checked out the steamcharts???
Paradox probably trying to wrap their head around at how to make twenty DLC's for this game.
I would definitely be interested to see you playing this game. I think you could bring a lot of your building talent to inspiring new players to get their feet wet in this genre of games, or even motivate more advanced players to create amazing factory setups.
if you pretend each drone miner is 40/min the belts hypothetically don't oversaturate!
but they aren't 40/min... they fluctuate and look more like 50+ ;-) there is no "firmness" in it...
I thought about that, but I've had the miners doing 64 resources per minute? And it's never run evenly for more than the first hour or so because the drones are then flying back and fourth further and further?
@@TotalXclipse all joking aside, they generally start around 60ish and then drop as the closest blocks of the patch get depleted, but even prior to that they do fluctuate a little, yeah.
in my experience by the time they hit 40 or so as the course of natural depletion, they've started dropping off so rapidly you're going to have to move them very soon, so by all practical respects you can essentially presume 40 is the bottom end for calculation purposes.
But at the same time if you build four drone miners on each side (16 total, 4 per belt) and then have them deplete equally (by balancing the four 160 outputs) they'll uniformly do this and you never have to actually move the miners till the patch is straight out depleted, which has in my experienced saved a lot of time and effort. moving to a completely new patch, sure, but having to come back to a patch to move the same miners a few blocks because it ate away one side of the patch is annoying lol. Little more work at the start, saves work in the medium/long run
Given that the most fun I had in Minecraft was with the SkyFactory 4 mod, this seems like a game with a TON of promise. I am, however, not a fan of Paradox. Almost every game they get their hands on ends up treating its fans to an overabundance of mediocre DLC. We'll see what happens, they might surprise me with a great game! But I'll skip early access for this one, for sure.
Come on, Total... you can do it... we believe in you... just four simple syllables... "Tehhhch... taaaaahhh... niiiihhhhhh... caaaahhh..."
I'd even consider subscribing just to see the text of the note that said, "You are not allowed to mention... that product... by name."
what about Tectonica? - we'll be playing it tomorrow on stream ;)
Would definitely love to see more of this game.
I thought you were talking about the building.
Which building?
@@TotalXclipse Foundry (from satisfactory)
oh :D Not quite!
I've been waiting for @totalxclipse to do this video instead of listening to the hordes of comments all claiming which game was ripping which game off in the factory genre...
it's as absurd as saying that an electric keyboard is a piano rip off.
IM LOVING THIS GAME!
This game looks amazing! and I never herd about it?!
I really appreciate your videos, Thank you for your service.
I just refunded after about an hour. Game has promise but it's understandably not even close to satisfactory. This needs a ton of polish and being under Paradox I've got my concerns.
Would you mind doing let’s play a family on this channel
I'm certainly open to doing a Lets Play on Foundry - I'll see how the next few videos perform!
i tried Foundry, there's something unquantifiable about it that just doesn't compare with satisfactory. it's too satisfying.
Any hostile creatures?
im getting the game, but i am not uusing that link in the description lol
Your choice, I don't get a commission from the link, just let's the Devs know that investing in my channel was worth it
so this is a new Satisfactory when Satisfactory isnt even in 1.0 yet? kinda just moving on from a game that isnt even out yet arent we?
Not at all. - For the last few weeks everyone I've spoke to has said that this is essentially Satisfactory, the title's supposed to imply that it could be similar - it's also the reason why I mention almost immediately that they're not the same at all ;)
Paradox failing on Cities Skylines 2 and trying to enter new "markets" :))
I don't think I will ever enjoy first person perspective in a factory game. IMO Dyson Sphere Project did it pretty close to perfect.
Of all possibilities, why Paradox ?! This will mean a full game broken into several chunks of overpriced DLC's that also never decrease in price even after a decade.
Oh and by the way, the game to "compare" this to is FortressCraft Evolved, which in parts this looks like a 100% clone off. They probably do not have the massively cool grappling hook FortressCraft had, because why would they ?
Damn it, what a misfortune....
Paradox is the king of DLC and pay to play more which makes me shy away.
Except paradox are just the publisher, not the Devs
@@TotalXclipse Seriously??? They were the publishers on Surviving Mars, Stellaris, City Skylines, and many others and look how many DLC's those all have.
The world is empty, no difference in climate, weather, no cold, no heat, nothing but dead scenery, it's a shame to only offer that.
Dam another one i only just started playing factorio, satisfactory made me play factorio and i aint even finished satisfactory i wana finish factorio first and this is gona take 100s of hours, i mean to beat base game and a modded playthrough of space exploration then redo and beat satisfactory. I dont have fking time for this game. :/
Класна гра. Підтягуйтесь я теж буду знімати по ній
Big interest
i am at the point where i ask myself "why play foundry when there is a much more beatuful game with probably more content like satisfactory"
I think beauty is in the eyes of the beholder. Sure it's minecraft style visual design but it's still beautiful. Just for each persons individual taste. :)
NOTE: THIS COMMENT WAS BASED ON BAD INFORMATION. JACE IS NOT THE DEVELOPER. Honestly, I think he is ripping off Satisfactory. Given he left Coffestain and then creates a game with a similar artstyle and colour scheme....
Who worked at coffee stain? Given the game plays totally different to Satisfactory, I can't say I agree?:
@@TotalXclipse I apologise, I had been informed that Jace(Ex Coffee Stain community manager) was the dev on this. I just found out he wasnt. As such, I admit I made that comment in error. I will edit the existing comment.
Tried the game as a demo a few months ago. But this video made me buy it. Thanks :)
yeah no a paradox game wont ever come close to something made by a team as amazing as css
How much content is there for a 1000 hours satisfactory player?
well I'm 30 hours in and still enjoying it :) as it continues to develop it may have as much content as Satisfactory - but who can say for the future!
ohhhh.. what's this? interested! 1min in. "paradox" ... welp.. back to dysonsphere, satisfactory, factorio.. or any other non dlc bloated publisher. :) thank you for the heads up xc. i appreciate your content.
Looks interesting but I can't stand Minecraft or that style but I would like to see more of this game
Satisfactory's UI makes me crazy. If there was just a Satisf-but-better-UI game, I would jump at that. Foundry looks a must-try, at least.
_Foundry’s_ UI is *extremely clunky* compared to _Satisfactory_ IMHO.
Foundry is interesting to try if you love Satisfactory.
When i see paradox i read DLC.
But i say, not loose time and money in never ending unfinished products and wait, factorio dlc is on the road, and factorio is the only finished and polished game in this genere
Paradox isn't the developer, just the publisher, which is slightly different ;)
lets play ?
Satisfactory is the ultimate factory game. Ive tried a few others and thry don't come close. I don't have a burning need to try find some better factory game (which doesn't exist)
I don't understand how paradox has any shame when releasing this game, it is almost a 1:1 of satisfactory. I know they all share a lot of similarities but come on...
It's nothing like Satisfactory, like I mentioned immediately. Also, Paradox didn't develop the game, only Published it
@@TotalXclipse “nothing like satisfactory”
Kind starts to get to the poi t now where its seen one seen them all and reeally,.....not many have outdone whats c9me before.
This one has a few tricks up it's sleeve which is nice - like finite ore nodes, but the option to make them infinite. It's also Proc Gen like Factorio, meaning our limits for factories are merely down to how optimized it is :)
@TotalXclipse True but as dyson sphere and other have taught us there is no more of that each is great in its own way of factories built, one super player will do a mega build and put other players off.
Will still be great to begin with but it will due fast i feel.
No it's not, it's even so bad that they have to pay a hella lot of streamers to play their game. Just like you.
But I hope some do get some fun out of it regardless.
I don't think a publisher (not the Developer) paying content creators to promote the game means it's a bad game, after all the vast majority of games are pay to promote their games (even Satisfactory during the Early Access release IIRC). Foundry is definitely not Satisfactory, like I mention in the video, but it is a great factory game in the very early stages of it's development with a lot of fun to be had.
@@TotalXclipse Nah you're right but I haven't seen much games that had so much streamers when it's nothing special what hasn't been done already aside from being voxel
yes pls
My interest plummeted as soon as I saw this is published by Paradox. They are going to DLC this one to the ground, as they always do.