Aesthetics has always been the thing that Kibs lacks compared to some of the other Satisfactory TH-camrs out there. I mean, his builds do look great and the scale is huge, but some other channels have a much bigger focus on the look of the build. I do enjoy all of it though and Kibs is one of the most entertaining of all the creators out there.
Perhaps the most impressive part about this is how much work and effort would be required to add anything onto it. You'd have to have a firm understanding of where everything is, how much is being produced, where your output should go, if it overloads a sushi belt, if it oversaturates a sushi belt. It would take so much time and effort to add anything, much less make it look so nice.
What I like about it is there isn’t big blocks of machines. Everything is more organic, train lines are low and follow the terrain. Belts don’t clip and everything is supported. It is refined spaghetti to the nth degree. This is why Satisfactory is such a great game.
By the way, to do the mini-lift: set your input and output first (can be two belts, merger/splitter stacked on top of each other, etc) and then connect the lift. If you do top to bottom, the bottom half of the hologram will disappear, but works completely normally when you confirm-click. Really useful to add into builds!
@@gregritferdjr I have to play with Infinite Nudge, Organized Crates, Infinite Zoop, Conveyor Wall Holes, and Construction Preferences. These all are just QOL, I dont even have Fly Mod. I want to play, I just don't want to suffer.
I also want you to notice the type of fuel you were using for your jetpack. It is ionised rocket fuel, which is made with regular rocket fuel and power shards. Yes, THOSE power shards. And unless you're crazy to use the naturally occurring ones, you'll need to use a crazy expensive "synthetic power shard" alternative recipe. And it was just... Just a not noticeable part of that MASSIVE complex
It's not THAT expensive. My world is only 200 hours, and I have it automated to the point I'll never need shards again. Ficsonium is WAY more expensive (and frankly barely worth it).
หลายเดือนก่อน +1
@@ryanchase9332 Yeah sure, got tons of power shards that we can't destroy just like nuclear waste
Kibs, it'd be so cool if you had the world creator on for a video and had him walk and talk you through the world. I'd love to hear the details of how it was all done
The only thing this world needs now is for Coffee Stain to add custom sign images so they can place “You Are Here” directories throughout the factory like a classic shopping mall or other large complex. This must be what they mean in the steam page by entering “conveyer belt heaven”
I love builds like this. I just wonder how you plan out your factories to where they just fit together so well with walkways any everything passing over eachother. Big inspiration
Man, that pressure sphere build that took in from the sushi belt, and outputted back to it was so clean looking it almost makes me want to make sushi belts for my low-quantity production stuff. The giant manifolds you need for manufacturers are ugly, just sending a single belt through a row of smart splitters is so clean.
Right!?? I was thinking the same, I'm now looking at 10-20 belts moving less than a Mk2 Belt between them and wondering how did none of us do that earlier
This is the perfect application for a sushi belt - stuff like pressure conversion cubes, radio control units, etc. don’t need a lot of materials, so you can have pretty high throughput As long as everything gets used or sinked - which the overflow splitters can do - you’ll never have any problems
Only problem is he had quickwire and concrete on them, too, which boggles my mind. Especially for late game recipes, you need HUNDREDS of those per minute, and that will quickly bog down any sushi belt.
I love their use of different heights. They didnt just raise the ground floor to above the map's terrain but built to conform to the terrain in a logical way. Nice job!
Night City in Satisfactory. This like the Watson industrial areas combined with Corpo Plaza and Heywood. The only thing that's missing are those megabuildings.
On my own 1.0 world Dimensional Depots got me to to learn to stop worrying and love the sushi belt. It started with using one to take items from a bunch of different bases sending items by truck and just putting them on one belt to distribute to storage + Dimensional Storage. I mostly don't end up using them in dedicated spaceship part factories though, I've never run into the need since those are planned from front to back so I don't need as many long logistics belts.
Absolutely love this world. It looks very convoluted but at the same time it's far away from looking like a mess. Quite the opposite: It's very satisfying and eye-pleasing to look at, and great fun to explore.
When i saw the post myself, i was blown away by the sheer scale. Your tour just takes my amazement to the next level. To see the true scope of detail put into the save is mind-blowing. The creator of this mega-factory has done Ficsit proud. Now back to work 😄
I remember seeing this on the subreddit a few days ago. When I saw the rail going through the particle accelerator I knew this was the wildest save we will ever see. Much love to kibz and the community
This world is amazing and it reminds me of the genuine creativity you can have with the last few updates. One of my favorite instances of this was someone using the mark 1 pipes and the metal paint to create giant chains the anchored a flying factory!!!
It’s also really cool with how much of the natural environment is preserved in the build as well! It just adds to to the absolute insanity that is this build!
One of my favorite things about this game is there's almost infinite ways you can do the same thing. This is a beautiful world in its own unique way. Some great build ideas in there too!
I'm currently still stuck in completing Phase 3(Almost there, finally figured out Modular Engines), and I can't even comprehend the work that went into this build. All I'm trying to do is get my production lines to work and there's clipping and spaghetti everywhere. This guy does it with _style._
Phenomenal build! Thanks for touring it, it’s inspired me to take a break from my hyper-arty solar punk campus design and try this as a palette cleanser 😅
One of my favorite moments was at the end of the video where you said please don't send me a request to tour your world. Lol! I can imagine after someone watching you tour someone else's world getting all hyped up about wanting you to see their map.
I take pride in some of the builds I've done. But I still haven't done a similar "Open face, mostly flat" build except during the early game. But my. God. I thought yours was impressive (still is), but what this person did is WILD. I only just hit P5, I'm still wrapping my head around the sheer scale of utilizing Pure Nodes with Mk6 belts. But holy hell do I have a lot of potential designs to Blueprint.
I consider myself an advanced satisfactory player, making amazing builds. And i know that im not going to ever be able to do something like this. How do you even start? It's simply amazing. Congratz to that player!
“When I am working on a problem, I never think about beauty but when I have finished, if the solution is not beautiful, I know it is wrong” ― R. Buckminster Fuller
The architecture is so amazingly detailed I love it Watching this myself, and seeing your reaction to everything, makes it feel like factory game Disneyland 😆
I love worlds like this. Though they always make me feel like I could never measure up, it's inspiring to see what I hope to some day be able to build like. With, y'know, a worrying amount of practice.
My OCD brain had a meltdown watching this video, in a good way tho, that kind of "no no no there's.... oh, wait it works, perfectly?... HOW?!". My brain could never replicate anything close lol
The mini-lifts is to do with glitching supports, you need to make one support offset by 1 unit in a specific direction, it's a bit tricky but works in any direction.
Y'know how there's that theory that Satisfactory is just a grey goo scenario from the perspective of the goo? Worlds like this really confirm that vibe
The amount of detail in this world is insane. I'm not sure how else to describe this other than overstimulation, but like, in a good way? It's a really bizarre sensation, and I'm not really sure how to explain it.
My brain hurts from trying to figure out what is going in his world, I didn't even try to digest this one. I just chalked it up to wizardry and enjoyed the beauty.
Kibs the difference between you and him is he focuses on the small details. He know how to make things look like they wernt planned but grew as needed. Kibs is good at macro. Pure numbers. Large details so it looks good from afar. I have seen you dip your toe into the finer details with the walking paths but you still cant see the small things. This man only sees the small things. Its through the combination of lots of small details that you get what you see here. His commitment to detail is to the point where everything is structurally supported. There are no free overhangs. The trains have support pillars to hold the weight. Kibs has so far to go if he wants to attempt anything like this.
I've only used sushi belts in my first build. And they were only for my gunpowder/nobelisk/beacon/ammo factory. Wanted something ultra compact and efficient. That was back when pipes didn't exist, nobelisks needed beacons, and trains or nuclear weren't a thing. They were a lot of fun, but everything had to be in perfect sync.
and suddenly kibs was changed forever. builds that normally took 100 hours, will now take 300 hours with all the prettifcation
True we lost him
Aesthetics has always been the thing that Kibs lacks compared to some of the other Satisfactory TH-camrs out there. I mean, his builds do look great and the scale is huge, but some other channels have a much bigger focus on the look of the build. I do enjoy all of it though and Kibs is one of the most entertaining of all the creators out there.
This world is actually INSANE
Just like your cat 😛😛😛
Dude legitimately recreated every sci-fi industrial zone ever.
I have never felt compelled to get on my knees and chant "We're not worthy!" For a Satisfactory world before. What the..!
Perhaps the most impressive part about this is how much work and effort would be required to add anything onto it. You'd have to have a firm understanding of where everything is, how much is being produced, where your output should go, if it overloads a sushi belt, if it oversaturates a sushi belt. It would take so much time and effort to add anything, much less make it look so nice.
What I like about it is there isn’t big blocks of machines. Everything is more organic, train lines are low and follow the terrain. Belts don’t clip and everything is supported. It is refined spaghetti to the nth degree. This is why Satisfactory is such a great game.
By the way, to do the mini-lift: set your input and output first (can be two belts, merger/splitter stacked on top of each other, etc) and then connect the lift. If you do top to bottom, the bottom half of the hologram will disappear, but works completely normally when you confirm-click. Really useful to add into builds!
Or just install "Construction Preferences" mod and make life easier
Scrunched lifts are my FAVORITE. Kinda glitchy in blueprints sometimes tho lol
@@TheNykademosLMAO
@@gregritferdjr I have to play with Infinite Nudge, Organized Crates, Infinite Zoop, Conveyor Wall Holes, and Construction Preferences. These all are just QOL, I dont even have Fly Mod. I want to play, I just don't want to suffer.
Needs more syllables than "Factory"; I vote for Manufactorum.
The Machine God is pleased with such efficiency, and is also impressed by such aesthetic detailing, unnecessary as it is.
More like Forge world considering we only saw like one or 2 parts of his save lol
I think I’d for got Perfactory for a world like this.
I like Autocity tbh
Manufactorum Primus, fit for a Lord Fabricant.
I appreciate how organic it feels. Nice and flowy, real chaotic in a poetic way.
I also want you to notice the type of fuel you were using for your jetpack. It is ionised rocket fuel, which is made with regular rocket fuel and power shards. Yes, THOSE power shards. And unless you're crazy to use the naturally occurring ones, you'll need to use a crazy expensive "synthetic power shard" alternative recipe. And it was just... Just a not noticeable part of that MASSIVE complex
theres a alternate that uses Dark Matter Crystals instead of PowerShards , but the synthetic one isnt so bad either.
It's not THAT expensive. My world is only 200 hours, and I have it automated to the point I'll never need shards again. Ficsonium is WAY more expensive (and frankly barely worth it).
@@ryanchase9332 Yeah sure, got tons of power shards that we can't destroy just like nuclear waste
They are doable, and at a good rate. Its my next project
@@ryanchase9332ficsonium is good when you have a nice nuclear setup. It Just ends the waste
Kibs, it'd be so cool if you had the world creator on for a video and had him walk and talk you through the world. I'd love to hear the details of how it was all done
The only thing this world needs now is for Coffee Stain to add custom sign images so they can place “You Are Here” directories throughout the factory like a classic shopping mall or other large complex. This must be what they mean in the steam page by entering “conveyer belt heaven”
I love builds like this. I just wonder how you plan out your factories to where they just fit together so well with walkways any everything passing over eachother. Big inspiration
Man, that pressure sphere build that took in from the sushi belt, and outputted back to it was so clean looking it almost makes me want to make sushi belts for my low-quantity production stuff. The giant manifolds you need for manufacturers are ugly, just sending a single belt through a row of smart splitters is so clean.
Right!?? I was thinking the same, I'm now looking at 10-20 belts moving less than a Mk2 Belt between them and wondering how did none of us do that earlier
Good. A new vid... I was starting to get the sweats not hearing about the "choos" and "beans"
This is the perfect application for a sushi belt - stuff like pressure conversion cubes, radio control units, etc. don’t need a lot of materials, so you can have pretty high throughput
As long as everything gets used or sinked - which the overflow splitters can do - you’ll never have any problems
Only problem is he had quickwire and concrete on them, too, which boggles my mind. Especially for late game recipes, you need HUNDREDS of those per minute, and that will quickly bog down any sushi belt.
I spent 300 hours beating the game and this is easily 5 times the refinement and sophistication.
I love their use of different heights. They didnt just raise the ground floor to above the map's terrain but built to conform to the terrain in a logical way. Nice job!
Night City in Satisfactory. This like the Watson industrial areas combined with Corpo Plaza and Heywood. The only thing that's missing are those megabuildings.
It really feels like a city with its iconic places, open areas, the outskirts and all the little details in between.
On my own 1.0 world Dimensional Depots got me to to learn to stop worrying and love the sushi belt. It started with using one to take items from a bunch of different bases sending items by truck and just putting them on one belt to distribute to storage + Dimensional Storage. I mostly don't end up using them in dedicated spaceship part factories though, I've never run into the need since those are planned from front to back so I don't need as many long logistics belts.
Nice Dr.Strangelove reference
Absolutely love this world. It looks very convoluted but at the same time it's far away from looking like a mess. Quite the opposite: It's very satisfying and eye-pleasing to look at, and great fun to explore.
Toms factory grew for sure. Applause.
It’s Satisfactory isn’t it?
@@TheMakerFC Regardless of the game, the factory. must. grow.
When i saw the post myself, i was blown away by the sheer scale. Your tour just takes my amazement to the next level. To see the true scope of detail put into the save is mind-blowing.
The creator of this mega-factory has done Ficsit proud. Now back to work 😄
We hope your micro-break has left you feeling refreshed and rejuvenated.
The SkyTrain-style train tracks is so cool.
This is like one of those amazing illustrations you stared at for hours as a kid except it actually works and it's in 3D. Brilliant
I remember seeing this on the subreddit a few days ago. When I saw the rail going through the particle accelerator I knew this was the wildest save we will ever see. Much love to kibz and the community
literally sat here with the biggest smile on my face with the sheer excitement of you Kibitz. The passion is real :D amazing world I have to say!
Every futuristic steampunk world city ever.
Also, spaghett art
That is truly amazing. Wonderful work of art. Thanks.
This world is amazing and it reminds me of the genuine creativity you can have with the last few updates. One of my favorite instances of this was someone using the mark 1 pipes and the metal paint to create giant chains the anchored a flying factory!!!
It’s also really cool with how much of the natural environment is preserved in the build as well! It just adds to to the absolute insanity that is this build!
I feel like this is the sort of build Satisfactory was made for
It honestly reminds me of factorio is satisfactory
Even better than this World is how excited and happy you are exploring it! Thanks mate
I want to take this man's insanity and triple it all of the sudden.
One of my favorite things about this game is there's almost infinite ways you can do the same thing. This is a beautiful world in its own unique way. Some great build ideas in there too!
I'm currently still stuck in completing Phase 3(Almost there, finally figured out Modular Engines), and I can't even comprehend the work that went into this build. All I'm trying to do is get my production lines to work and there's clipping and spaghetti everywhere. This guy does it with _style._
Absolute crazy!!! I can't even thinking to make something like this... Thumb ups!!
Amazing, so much work has gone into this.. A standing ovation and many Bravo's are well deserved here..
Phenomenal build! Thanks for touring it, it’s inspired me to take a break from my hyper-arty solar punk campus design and try this as a palette cleanser 😅
I love when community creators boost each other up. Such good vibes.
One of my favorite moments was at the end of the video where you said please don't send me a request to tour your world. Lol! I can imagine after someone watching you tour someone else's world getting all hyped up about wanting you to see their map.
Maps like this really prove how well programmed this game is to handle that much ongoing production with smooth gameplay and no crashes.
The train supports make me think of roller coasters and it's so perfect!
I’ve seen some incredibly cool and creative designs but this this style is actually insane… like how almost unorganized it all is.
21:25 3-hours...??? More like 3 DAYS!!!
I saw the post and I instantly thought of you kibz - just majestic world. Very well Done
It's like walking through an amusement park with roller coasters. Very nice build. Thank you for sharing.
600 hours seems damn fast for all that madness. My brain could never do this, but I love it and I love this game for enabling it.
For some reason, 21:24 reminded me of Lorville, Hurston. The complicated interior, and the interesting, well defined edges jutting out.
I take pride in some of the builds I've done. But I still haven't done a similar "Open face, mostly flat" build except during the early game.
But my. God. I thought yours was impressive (still is), but what this person did is WILD.
I only just hit P5, I'm still wrapping my head around the sheer scale of utilizing Pure Nodes with Mk6 belts. But holy hell do I have a lot of potential designs to Blueprint.
This factory is just eye candy
Yes. That is, indeed, the point.
I love how you are flying around and not even a drop spills from the mug.
I consider myself an advanced satisfactory player, making amazing builds. And i know that im not going to ever be able to do something like this. How do you even start? It's simply amazing. Congratz to that player!
Absolutely legendary vision and dedication 🏆
“When I am working on a problem, I never think about beauty but when I have finished, if the solution is not beautiful, I know it is wrong” ― R. Buckminster Fuller
My laptop wouldn't be able to even load this save so I could admire this masterpiece.
The architecture is so amazingly detailed I love it
Watching this myself, and seeing your reaction to everything, makes it feel like factory game Disneyland 😆
I love seeing kibz do this, he should really tour more worlds.
BigBootyTom will forever live in memory after this build my god
Thats one hell of a impressive world.... the detailing is straight up insane
I love worlds like this. Though they always make me feel like I could never measure up, it's inspiring to see what I hope to some day be able to build like. With, y'know, a worrying amount of practice.
Oh yeah, this guy plays Factorio, and he makes it his sole mission to megabase the hell out of Nauvis.
o7 Pioneer. I like the bit where Kibz gets more Canadian the more excited they get.
My OCD brain had a meltdown watching this video, in a good way tho, that kind of "no no no there's.... oh, wait it works, perfectly?... HOW?!". My brain could never replicate anything close lol
Dude. I saw this on Reddit too and it blows my freaking mind!
Me: 'Who can possibly beat a Kibitz build?'
Tom: 'Hold my Employee of the Planet cup...'
Watching kibz reaction like a kid in a candy shop was entertaining in itself 😂 but this save is wild.
Shows that chaos can be aesthetic haha
The mini-lifts is to do with glitching supports, you need to make one support offset by 1 unit in a specific direction, it's a bit tricky but works in any direction.
Factory tours are one of my favourite types of Kibitz videos.
It reminds me of the factory you see at the end of the update 3 trailer. Awesome!
Fantastic! Looks like save from developer guy that tested all the things.
mind blown!! This absolute gamer is on a whole other level. Tom's brain functions at a higher power than the rest of us. WOW!
Holy hell, this is wild, much respect BitBootyTom, this is wild.
Y'know how there's that theory that Satisfactory is just a grey goo scenario from the perspective of the goo? Worlds like this really confirm that vibe
The amount of detail in this world is insane. I'm not sure how else to describe this other than overstimulation, but like, in a good way? It's a really bizarre sensation, and I'm not really sure how to explain it.
Ordered chaos is definitely an aesthetic I dream of for my factories.
That last clip from above would make for an awesome screensaver
"But where does this go?"
*Enters portal
*TH-cam cuts to ad
Well played, TH-cam. Well played.
Incredibly inspiring and totally demoralising at the same time.
immediately liking the cideo, because ne seeing Kbitz uploaded, its gonna be a good morning
I love the idea of using sushi belts for items i only produce small amounts of, purely for aesthetics
Gives me a factory and amusement park crossover vibe. I like it!
Extra impressive is this was all built in the dune desert, where there's sand hills all over the place. He built everything along the dunes!
Beautiful world, I'm amazed!
I was sort of skeptical when i read the title, but i definitely did need to see that !!!
Kibs, check out the guy who bends these train tracks in any direction with beams. its amazing! Think this was this guys technique.
dude this actually INSANE!!! WOWSAHHH
WAAHA thats amazing!!!! the train station at 13:55 isch.... i acually live in Lund :P
The dude that designed this needs to be hired to design actual cities. They must have a brain the size of a planet... just an incredible design!
Reminds me of an actual oil refinery. The esthetic is spot on.
So cool. I'm not sure I could build something like this with 6000 hours, let alone 600. Definitely borrowing some of these ideas for myself.
7:15 Kyiv Train Station!!! Hello everyone from Kyiv, Ukraine :)
This is the kind of build that inspires all us spaghetti chefs.
My brain hurts from trying to figure out what is going in his world, I didn't even try to digest this one. I just chalked it up to wizardry and enjoyed the beauty.
Everything is both so organized, and so mixed.... it's... it's beautiful.... and for only 90GW of power consumption.
The train tracks are also my favorite!
Kibs the difference between you and him is he focuses on the small details. He know how to make things look like they wernt planned but grew as needed. Kibs is good at macro. Pure numbers. Large details so it looks good from afar. I have seen you dip your toe into the finer details with the walking paths but you still cant see the small things. This man only sees the small things. Its through the combination of lots of small details that you get what you see here. His commitment to detail is to the point where everything is structurally supported. There are no free overhangs. The trains have support pillars to hold the weight. Kibs has so far to go if he wants to attempt anything like this.
MORE KIBS
What if god said no?
I've only used sushi belts in my first build. And they were only for my gunpowder/nobelisk/beacon/ammo factory. Wanted something ultra compact and efficient. That was back when pipes didn't exist, nobelisks needed beacons, and trains or nuclear weren't a thing. They were a lot of fun, but everything had to be in perfect sync.