How to Head Swap | Easy way to change your VRchat avatar's head in Blender

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 21

  • @renipuff
    @renipuff  2 ปีที่แล้ว +3

    Part 2: editing your face expressions - th-cam.com/video/hBJOENtGGSw/w-d-xo.html

  • @CryingDollette
    @CryingDollette 11 หลายเดือนก่อน +1

    Hey, I followed your tutorial, and it worked great. Only issue is that after importing from blender to unity, I kept getting an error that mentions that I for some reason have 2 head bones, and that transform names mapped to human bones need to have a unique name. any help?

    • @wantedliveleakuser
      @wantedliveleakuser 5 หลายเดือนก่อน

      I think I know what you're talking about- it'd be best to put the literal blend file into unity (it can be dragged and opened just like any other fbx file) as sometimes fbx files exported from blender can ruin blendshapes, meshes, etc. All you have to do is go into blender and rename ONE of headbones to anything you like, and that's it! You cant change the head bone name in unity as it won't work and you'll have the same problem, plus you won't be able to upload it. (I'm assuming bc of the data from the model? I'm not sure though.)

  • @kit7412
    @kit7412 6 หลายเดือนก่อน

    How do you fix the physbones when you export to unity?

  • @cynthiapeach3944
    @cynthiapeach3944 ปีที่แล้ว

    so idk if I did it right I'm left with double neck and head bones? and I can't export it from blender for some reason? I need help ;(

  • @Gorie
    @Gorie 2 ปีที่แล้ว +1

    hello, I followed the steps but the body became invisible, how do I solve that?

    • @renipuff
      @renipuff  2 ปีที่แล้ว +1

      Hi! If reimporting the fbx breaks your avatar, you will need to grab your fbx in Unity, and drag it in your Hierarchy again. This means that you will have to put the materials and dynamic/phys bones on your avatar again. Luckily there's Pumpkins avatar tool (you can search it up and download it from github) that you can use to simply copy everything from the broken file to the new one.

  • @loserrrs5287
    @loserrrs5287 ปีที่แล้ว

    anytime i do this i get an error "Eyes not named 'Body'! . how do i fix this

    • @renipuff
      @renipuff  ปีที่แล้ว

      You need to call the mesh your eyes are on "Body", or CATS plugin will keep giving you that error.

  • @StormiiNitez
    @StormiiNitez 2 ปีที่แล้ว

    Mines had a trackback I never done blender before so I don’t know wat tht means can u help

    • @StormiiNitez
      @StormiiNitez 2 ปีที่แล้ว

      Happened when I tried to export

  • @angelihere3824
    @angelihere3824 ปีที่แล้ว

    hi! how do I import the base avatar from unity to blender

    • @renipuff
      @renipuff  ปีที่แล้ว

      The FBX file should be somewhere in your Assets folder in Unity. Once you find it, right click on it and "open in file explorer", then you can copy the location where it is on your PC. Once you have that, simply go to Blender - import, paste the location and click on the FBX.

  • @kodachan5882
    @kodachan5882 2 ปีที่แล้ว

    how do we match body/head color?

    • @angelihere3824
      @angelihere3824 ปีที่แล้ว

      did you figure it out??

    • @Izanitee
      @Izanitee ปีที่แล้ว +2

      Gotta find a face tex and body tex of the same color and stuff I think

    • @renipuff
      @renipuff  ปีที่แล้ว

      It's best to use photoshop or other editing software to do that. Might do a tutorial on it (´。• ᵕ •。`)

    • @cherrygirl8204
      @cherrygirl8204 ปีที่แล้ว +1

      @@renipuffstill waiting for the tutorial 🥹

  • @PrincessSleepyTV
    @PrincessSleepyTV ปีที่แล้ว

    Ty ^^ btw ur cute... sorry not sorry. :b

  • @emeraldages
    @emeraldages 2 ปีที่แล้ว +1

    This skipped so many things.. :/