thanks for that dive in into weight painting specifically targeting rigs , one other use case for anyone interested is object scattering using geo nodes, where you expose an attribute in the geo nodes modifier and scatter objects in the weighted areas or do the reverse or any detailed math with the nodes if you like. Overall, thanks for this tutorial i'll try out some of the tips you just shared.
@@vinay0arts Sorry, I meant what rigging techniques would you like to learn about? For most basic rigs, you'd want to follow the weight painting steps shown in this video. Were you referring to armature setup?
Damn, I can't really model anything, texture paint anything, or animate anything, but I kinda need to change pose of a mesh so I had idea that with rigging it would be possible, and I watched some tutorials before and they always say "automatic weights" and it does not work for me(actually for the model that I ripped from the video game). And of course I had no clue why it was failing, but finding this video was unbelievably useful, I had only issues to select a body part like in 7:36 and I needed to find another video where guy selects few vertices in edit mode clicks select>linked>linked vertices (or CTRL+L), but other than that it helped me a lot to understand the entire concept of how rigging works. With automatic weights blender would only pick up elbow and a wrist(which are separate beings from hand, fore arm and upper arm) for an arm to animate and hand, forearm and upper arm would stay in place, with selecting all of these and weight painting them for specific bones they move. And I am shocked that this video exists just for few days, and if I would try to find something like this earlier I would need to go through out a lot of struggle, thank you. Probably it will take me ages to get the job done still, but I am one maybe not step but a huge leap closer.
@@Viper_Darkstorm Thank you for sharing your story! I am SO glad that you found all of this helpful and I wish you best of luck with your character edits!
This is extremely helpful! (I def learned tips I didn't know existed.) Seriously, this will be amazing to reference next time I'm weight painting. THANK YOUuu! ┗( ^0^)┓
glad this helped!! was worried about publishing a weight painting tutorial since there's so much out there, but if you learned something new I'm doing something right!
This was extremely useful, thank you so much for making it
Fantastic, thank you so much for helping people like myself learn more. Can’t wait to see more.
peak tutorial wow
A much appreciated tutorial.
I would be happy to see more tutorials from you! For example, I'm interested in VRChat stuff, also Unity, Substance Painter, etc.
@@Lucifereal Stay tuned!
thanks for that dive in into weight painting specifically targeting rigs , one other use case for anyone interested is object scattering using geo nodes, where you expose an attribute in the geo nodes modifier and scatter objects in the weighted areas or do the reverse or any detailed math with the nodes if you like. Overall, thanks for this tutorial i'll try out some of the tips you just shared.
I'll have to try some of the geo nodes stuff for personal work!
I've used it for hair/particle scattering; what you're describing sounds similar
Would love to see from basics of rigging, very informative
Anything specific you'd like to see?
@@chimericcurios like rigging a small character
@@vinay0arts Sorry, I meant what rigging techniques would you like to learn about?
For most basic rigs, you'd want to follow the weight painting steps shown in this video. Were you referring to armature setup?
@@chimericcurios Yeah Basic
Damn, I can't really model anything, texture paint anything, or animate anything, but I kinda need to change pose of a mesh so I had idea that with rigging it would be possible, and I watched some tutorials before and they always say "automatic weights" and it does not work for me(actually for the model that I ripped from the video game). And of course I had no clue why it was failing, but finding this video was unbelievably useful, I had only issues to select a body part like in 7:36 and I needed to find another video where guy selects few vertices in edit mode clicks select>linked>linked vertices (or CTRL+L), but other than that it helped me a lot to understand the entire concept of how rigging works. With automatic weights blender would only pick up elbow and a wrist(which are separate beings from hand, fore arm and upper arm) for an arm to animate and hand, forearm and upper arm would stay in place, with selecting all of these and weight painting them for specific bones they move. And I am shocked that this video exists just for few days, and if I would try to find something like this earlier I would need to go through out a lot of struggle, thank you. Probably it will take me ages to get the job done still, but I am one maybe not step but a huge leap closer.
@@Viper_Darkstorm Thank you for sharing your story! I am SO glad that you found all of this helpful and I wish you best of luck with your character edits!
This is extremely helpful! (I def learned tips I didn't know existed.) Seriously, this will be amazing to reference next time I'm weight painting. THANK YOUuu! ┗( ^0^)┓
glad this helped!! was worried about publishing a weight painting tutorial since there's so much out there, but if you learned something new I'm doing something right!