Making a Dice Base Rogue-like in 48 Hours - GMTK Game Jam 2022 Devlog

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 93

  • @Vimlark
    @Vimlark  2 ปีที่แล้ว +17

    Check out SNHU! snhu.edu/vimlark if you're interested in starting a career in game development.

    • @ExcellentDuck
      @ExcellentDuck 2 ปีที่แล้ว +2

      A

    • @PokeyYapper1991
      @PokeyYapper1991 2 ปีที่แล้ว +2

      @Vimlark
      What palette did you use for the dice hand asset? I really like the simple style that kinda makes me feel like pressing on every button I come across until the day I die.

    • @theoriginalme619
      @theoriginalme619 2 ปีที่แล้ว +1

      Your videos are VERY entertaining and I am shocked that your sub count is at 88k.Any week now I believe that your going to blow up once more people discover your content

    • @dhunsworth
      @dhunsworth 2 ปีที่แล้ว +1

      only 40k to get a gaming degree according to that ad...🤣

  • @boomgoesthedynamite69
    @boomgoesthedynamite69 2 ปีที่แล้ว +80

    The Vimhead army will always support your decisions to stay healthy and happy, even if it means some videos have to get pushed back or put on the backburner. This game was super fun btw, definitely one of my favorites from this jam. Take care of yourself

  • @aboredprophet8128
    @aboredprophet8128 2 ปีที่แล้ว +101

    the decision to make them ghosts just epitomizes the beautiful pipeline of "it's not a bug it's a feature"

    • @T0xik1tty
      @T0xik1tty ปีที่แล้ว

      Nice pfp i love grimm

    • @aboredprophet8128
      @aboredprophet8128 ปีที่แล้ว +1

      @@T0xik1tty Thank you! I drew it myself!

    • @T0xik1tty
      @T0xik1tty ปีที่แล้ว

      Dang your talented!@@aboredprophet8128

  • @migueldeclercq7535
    @migueldeclercq7535 2 ปีที่แล้ว +16

    A cool feature would be if you could charge through the barrels while running with youre sword.

    • @Vimlark
      @Vimlark  2 ปีที่แล้ว +11

      Already on my list!

    • @breadrug3709
      @breadrug3709 2 ปีที่แล้ว

      @@Vimlark wait... you'll make it a full game!?

    • @Selrisitai
      @Selrisitai 2 ปีที่แล้ว

      @@breadrug3709 He said in his video that he intends to do so.

  • @jul_li
    @jul_li 2 ปีที่แล้ว +20

    Watching a fresh GMTK devlog while waiting for the Ludum Dare theme reveal is a bit surreal. And I’m loving it!

  • @someguycalledgoober155
    @someguycalledgoober155 2 ปีที่แล้ว +2

    Honestly, having a spider type enemy along with the ghost type enemy would be cool. Cause some enemies that can go through walls and others that don't makes more depth for the game.
    For the teleport dice could be four and up? For good distance and what naught.
    You could also add an additional item that you can pick up that let's you reroll one die you rolled.
    You could also add some more dice types, like a 'freeze die', which would let you freeze any enemies that get in the path. Those enemies then act as walls for a turn or two. It'd not be too useful, but could help to make a wall in a pinch, assuming your roll lines up.

  • @mattiusstrutton
    @mattiusstrutton 2 ปีที่แล้ว +2

    This game has a major 'Dungeon Dice Monster' feel to it and that's not a bad thing. This game looks really fun to play.

  • @CrissyMoss
    @CrissyMoss 2 ปีที่แล้ว +1

    I feel like I've seen something like this before, but I think it's that you have used a lot of mechanics from different games and combined them into something different. That gives the feeling of familiarity while also being unique. I like it.

  • @khordie_
    @khordie_ 2 ปีที่แล้ว

    As someone who has still put off making my GMTK Game Jam 2022 game, this video is right on time.

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +2

    This was a great entry to the jam! I really like the art you made and it's super interesting to hear about the wall bug that turned enemies into ghosts.

  • @Mightyjordy
    @Mightyjordy 2 ปีที่แล้ว +3

    Game looks great and video was awesome, well worth the wait especially if it means a happier and healthier Vim :)

  • @turcaromina
    @turcaromina 2 ปีที่แล้ว +5

    If you want to hold dices between turns, just make another array were you store the dices and then every time that you load another set of dices just make sure that you are taking that array as a priority. Obviously the array size can't be greater than the quantity of dices that you can hold in your hand (unless you want to implement it in another way of course).

  • @elliebee3520
    @elliebee3520 2 ปีที่แล้ว +2

    Just found about the game through this video, I must say it was very fun! (A little too easy for me though, playing the game once I didn’t die a single time)

  • @jessejburton
    @jessejburton 2 ปีที่แล้ว +3

    This is such a cool concept man :) so simple but so engaging and so much interesting potential! Excited to see where you take it!\

  • @vincesergi7339
    @vincesergi7339 2 ปีที่แล้ว +1

    I just recently discovered your channel and your story and drive to make all these cool game inspires me. I have no coding experience but I really want to give construct 3 a shot, see what content I can make. Thanks!

  • @Celestetcetera
    @Celestetcetera 2 ปีที่แล้ว +1

    Love your game jam vids! This jam’s theme was super fun and it was cool to see your interpretation!

  • @charlesdilks3267
    @charlesdilks3267 2 ปีที่แล้ว

    This shit is cool. I can imagine spell dice that leave you stationary and can do line damage, a die that lets you move diagonally (maybe only 4 max?), a rare die that lets you move an enemy, maybe one that gives you coins. Also, maybe having a d4, a d8, d12 etc for different dice that aren’t just move or attack die. Very cool game design

  • @anthonyrose455
    @anthonyrose455 2 ปีที่แล้ว

    Never forget the classic of itch going down everytime when the gmtk jam deadline happens

  • @L4Vo5
    @L4Vo5 2 ปีที่แล้ว +4

    for a "quick" fix of the enemy collision issue, it's possible that you could've added a counter that gets set to 0 at the start of the turn and increases by 1 in the infinite loop code. then if the counter is 10, make the enemy not move at all that turn, or switch to moving to a random free position if it exists

    • @boomgoesthedynamite69
      @boomgoesthedynamite69 ปีที่แล้ว

      i know this comment is 2 months old but what is the infinite loop doing here

    • @L4Vo5
      @L4Vo5 ปีที่แล้ว

      @@boomgoesthedynamite69 you mean in the video? iirc it was repeatedly trying to make a random move
      like, randomly choose... up! .whoops. there's an obstacle there. repeat.
      randomly choose... left! whoops. there's an obstacle there too
      until it chose a random direction that had no obstacle, then the loop ended
      the problem being that if all directions had obstacles it was just stuck generating random directions and rejecting them forever, making the game freeze

  • @fastalpaca
    @fastalpaca 2 ปีที่แล้ว +4

    It looks like I still have to learn a lot on how to do game jams haha!

  • @BloodyScythe666
    @BloodyScythe666 2 ปีที่แล้ว

    I really really like the game idea! please keep going with the development. I'm interested in its potential

  • @Aarimous
    @Aarimous 2 ปีที่แล้ว

    Nice work, pretty wild how the game just seems better with cohesive art and UI/UX. Cheers!

  • @pieterstevens2019
    @pieterstevens2019 2 ปีที่แล้ว

    for the dice rolls, you could do something like ‘Super Auto Pets’: You can reroll everything (end turn) or you can choose to freeze unused dice, allowing you to reroll only a portion of them. Also, for the teleport dice: just remove the 1 option and no one will notice.

  • @Luanmm
    @Luanmm 2 ปีที่แล้ว

    I was waiting for this video!
    This GMTK was my first gamejam ever, and I entered mostly because of your videos! Your game was very nice to play, as usual 😉

  • @ItsMrCatelli
    @ItsMrCatelli ปีที่แล้ว

    As someone just who starting learning game dev on godot I can't wait to participate in these competitions. Great work, first vid I've seen of you and you earned a sub.

  • @GamesBySaul
    @GamesBySaul 2 ปีที่แล้ว

    A really really nice looking game mate! And I agree, it sounds like auch a fun combination of mechanic and setting!
    Take care of yourself as always 💖

  • @CBSuper
    @CBSuper 2 ปีที่แล้ว

    Seems complicated, thanks for breaking it down for us. Great dev log.

  • @theisaackielofproject3973
    @theisaackielofproject3973 3 หลายเดือนก่อน

    Super cool idea. And very polished looking good job dude

  • @BrainSlugs83
    @BrainSlugs83 2 ปีที่แล้ว +1

    Reminds me of Die in the Dungeon. Another Dice Deck Building Rogue Like (not part of that jam I think), but it has cool mechanics for upgrading dice so that they can become heavy or light, or icy I think... or just roll higher numbers.

  • @shoespeak
    @shoespeak 2 ปีที่แล้ว

    wow man it looks like you have lost a lot of weight since the last time i binged through your videos! nice job! it really shows in your face.

  • @Pivot-Shorts
    @Pivot-Shorts 2 ปีที่แล้ว

    Played this when it came out, was really fun!

  • @strawbrryCoral
    @strawbrryCoral ปีที่แล้ว

    I think a good idea to fix the dice roll thing is to set a certain series of numbers the dice can do.
    Rough example:
    Move dice: move 1-6 spaces
    Attack dice: move 2-4 spaces
    Teleport dice move 3-6 spaces
    Obviously the dice rolls are theoretical but hopefully you get what I mean.

  • @jorgelinasaez7794
    @jorgelinasaez7794 2 ปีที่แล้ว

    will be a fantastic journey!

  • @TJPrime99
    @TJPrime99 2 ปีที่แล้ว +2

    If you wanted to keep going with the project, I feel like it'd work better to have attacks keep the player in the same position to stop the movement dice being redundant, rather than adding the option to remove the dice entirely. Since the enemies are ghosts, perhaps the player could be carrying a flashlight and the attack dice are "batteries" - more charge means further range and more damage to closer enemies.

  • @PhilDeveloper
    @PhilDeveloper 2 ปีที่แล้ว

    Awesome video as always Vimlark! Final game look great I had alot of fun playing it :D

  • @thanos_vasof
    @thanos_vasof 2 ปีที่แล้ว

    You may want to have a look in a board game called CUBITOS. It uses dice bag building for a roll and move game (with push your luck elements). It explores a lot of interesting mechanics that you may find fitting for your game.

  • @timotheefermeaux9183
    @timotheefermeaux9183 2 ปีที่แล้ว

    Well done !

  • @nategamedev7282
    @nategamedev7282 2 ปีที่แล้ว

    I've been waiting since the game jam

  • @kamikeserpentail3778
    @kamikeserpentail3778 ปีที่แล้ว

    Interesting.
    With the way it works out, especially having to land exactly on the exit to leave, I think I'd have just made move-1 be a default the player always has, and then remove 1's from the pool.
    It makes it easier to be certain the player can get where they want, and not need to skip a turn, but requires very little changes to implement.

  • @270jonp
    @270jonp 2 ปีที่แล้ว

    monsters that have there own dice would be cool. You can see them above there head or something before there move.

  • @viridiantelamon
    @viridiantelamon 2 ปีที่แล้ว +1

    Amazing Video! :D

  • @VaibhavShewale
    @VaibhavShewale 2 ปีที่แล้ว +1

    this looks fun

  • @rhubaruth
    @rhubaruth 2 ปีที่แล้ว

    I would love to see special dice in a way that they have different faces.
    For example the teleport one would have only 2, 3 and 4. I think this could open lot of opportunities for additional stuff.
    Otherwise I am definitely into this dice bag building game :D

  • @jacobthompson1209
    @jacobthompson1209 2 ปีที่แล้ว

    I haven't really seen vimlark, but he looked like he's not a depressed, sleep deprived game dev, unlike other game devs.

  • @TheLittleFurnace2
    @TheLittleFurnace2 ปีที่แล้ว

    This was so cool! I feel inspired lol

  • @RockyMulletGamedev
    @RockyMulletGamedev 2 ปีที่แล้ว

    It was really cool to play.

  • @Stavex112
    @Stavex112 2 ปีที่แล้ว

    The game does look sick

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 ปีที่แล้ว +1

    12:08 I think using real randomness is usefull because it teachers intuition about chances that is truthfull

  • @skythereal41
    @skythereal41 2 ปีที่แล้ว

    Holy crap this game is cool!

  • @TheMaskedHero
    @TheMaskedHero 2 ปีที่แล้ว

    I would hate for teleport dice to be broken, but maybe taking a cue from Mario Party, they could have numbers outside of 1-6. Like 2 through 7 or a d4 with 2,3,5,6.

  • @throwaway739
    @throwaway739 2 ปีที่แล้ว +1

    It's not exactly the same but it reminds me somewhat of a mobile game called pawnbarian! Put simply it's basically just combat chess but the movement strikes me as similar

  • @FireallyXTheories
    @FireallyXTheories 2 ปีที่แล้ว

    And thus Monkeys in Dungeons was born. :D

  • @Mureto
    @Mureto 2 ปีที่แล้ว

    Rouge-like Die Dungeon Crawler sounds like Dicey Dungoens

  • @lillibrl
    @lillibrl 2 ปีที่แล้ว

    really cool !

  • @leewoodrough242
    @leewoodrough242 2 ปีที่แล้ว

    I know a game thats like this. its the game im gunna make after watching this

  • @LegendEaterPSR
    @LegendEaterPSR 2 ปีที่แล้ว

    Dice-based roguelike

  • @bucketofgames5498
    @bucketofgames5498 2 ปีที่แล้ว

    Good Video bro

  • @sir_capybara7920
    @sir_capybara7920 2 ปีที่แล้ว

    Very cool

  • @bernard832
    @bernard832 2 ปีที่แล้ว

    The mechanic seems familiar, but I can't think of a specific game that does the same thing. An easy way to get around softlocks and having to land on the exit would be rerolls. Let the player reroll dice one at a time, or swap them with dice from the bag. Maybe buy more rerolls with gold. You can add variety to the dice pool without using extra types if there are dice with different values on them, which would also deal with rolling 1 on a teleport.

    • @Vimlark
      @Vimlark  2 ปีที่แล้ว

      Totally agree! I'm also thinking of a modifier ability that let's the player adjust the values they roll.

  • @yashshah7066
    @yashshah7066 2 ปีที่แล้ว

    Pawnbarian on iOS is a good one to check out for similarish mechanics

  • @gamedevelopmenttutorial
    @gamedevelopmenttutorial 2 ปีที่แล้ว

    How to get that colorful theme on Construct?

  • @IsaacMJ
    @IsaacMJ 2 ปีที่แล้ว

    Yo nice game!

  • @albertosabbatini7637
    @albertosabbatini7637 2 ปีที่แล้ว

    It will be cool if every type of dice (movement, attack and teleport) is a shape of a dice, for example the movement will be just a d6, and aybe the attack a d4 and the teleport a d10, but it's only an opinion, tell me what to you think!

  • @rakdosintolerant5610
    @rakdosintolerant5610 2 ปีที่แล้ว

    U remind me of will Wheaton. Well done

  • @Niceice6540merci
    @Niceice6540merci 2 ปีที่แล้ว

    Nice

  • @snescrew4283
    @snescrew4283 ปีที่แล้ว

    I'm going to be honest, your array explanation sounds a whole lot like a 2D array

  • @DissonantSynth
    @DissonantSynth 2 ปีที่แล้ว

    Commenting for the algorithm

  • @c4sian16
    @c4sian16 2 ปีที่แล้ว

    Epic

  • @tiocampbell6168
    @tiocampbell6168 2 ปีที่แล้ว

    What happen to monkey and gun is it still reliance yet

  • @jannyboi260
    @jannyboi260 2 ปีที่แล้ว

    Random Dice is one

  • @mohammedabualrub566
    @mohammedabualrub566 2 ปีที่แล้ว

    Hello bro
    I received this email from Google play Update your app to Google Play Billing Library 4 or later by Nov 1
    My app doesn't contain any purchases items should I update it and how can I do it?

  • @TropicalVR
    @TropicalVR 2 ปีที่แล้ว

    Where is your 100k Subscribers?

  • @stefanvanderlinden6042
    @stefanvanderlinden6042 ปีที่แล้ว

    Can you pls give source codes

  • @badunius_code
    @badunius_code 2 ปีที่แล้ว

    Why you hate phone users?
    Have you ever tried to catch those pesky millisecond text inserts on a smartphone?

  • @Seven0587
    @Seven0587 2 ปีที่แล้ว

    hi

  • @PandiWitch
    @PandiWitch 2 ปีที่แล้ว

    Why would u give up, it is scary like everytNice tutorialng new but when u get good you will be glad u tried

  • @karanbhise7650
    @karanbhise7650 8 หลายเดือนก่อน

    Muze zupee ludo ka dice hack Banake di

  • @wandernights7972
    @wandernights7972 2 ปีที่แล้ว

    e!!