Texturing Wood in Substance Painter Start to Finish

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  • เผยแพร่เมื่อ 3 ก.ค. 2024
  • Hey guys! This is an asset creation video of a wooden prop. Someone asked me before about how to create wood textures in Substance Painter so I figure showing this process can be helpful, even if it's just a small object!
    I didn't have too much free time this week to do a more detailed video so it's a simple timelapes this time. I added some subtitle for explanation, I hope that helps!
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ความคิดเห็น • 36

  • @bellayoung4330
    @bellayoung4330 3 ปีที่แล้ว +1

    Thank you so much for your amazing tutorials!💗

  • @unrealdzair5213
    @unrealdzair5213 3 ปีที่แล้ว

    Amazing 😍

  • @pepnoi
    @pepnoi 3 ปีที่แล้ว

    Niceeee!! 🤩

  • @ethersculpting
    @ethersculpting 3 ปีที่แล้ว

    Thank You A LOT. SUBSCRIBED

  • @wizarkychiston4380
    @wizarkychiston4380 3 ปีที่แล้ว +2

    brilliant perception of the material baesed on what the object hase been used for,where has it been put,and for how long.
    haha,you really konw about the texture ,i love the tips you have put in the video
    wishing more beneficial tutorials!!

  • @EvgeniyKutischev
    @EvgeniyKutischev 3 ปีที่แล้ว +4

    Maybe you already know that but at 2:00 when you switch back from tri-planar to UV projection because tri-planar didn't look the way you expected - it didn't look as you expected because you rotated UV by 90 degrees, but with tri-planar projection you can actually rotate projection across any axis. In the properties panel where you changed from UV projection to tri-planar projection there is "3D projection settings" section where you can do that. Or you can use Manipulator to rotate projection inside the viewport.

    • @EvgeniyKutischev
      @EvgeniyKutischev 3 ปีที่แล้ว +1

      That way you wouldn't have to mask seams.

    • @animarch3D
      @animarch3D ปีที่แล้ว

      nice pick up!

  • @dibujosyconceptos-arteokendo
    @dibujosyconceptos-arteokendo 3 ปีที่แล้ว

    Simply i love you

  • @user-nx9mu4mx5f
    @user-nx9mu4mx5f 3 ปีที่แล้ว

    Sister is so good! Learning and learning~(Google Translate)

  • @user-nj4pc8kv2w
    @user-nj4pc8kv2w 3 ปีที่แล้ว +2

    谢谢

  • @tris0913
    @tris0913 3 ปีที่แล้ว

    marks the importance of regular imported wood textures as materials

  • @michaelab1567
    @michaelab1567 ปีที่แล้ว

    Hi, can you tell me where the music is from, please? It is beautiful!!!

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 2 ปีที่แล้ว +1

    Use triplanar projetion is good too

  • @HDGamingVelocity
    @HDGamingVelocity 3 ปีที่แล้ว

    Once again a super timelapse! I was wondering if you one day could show us how you are organizing your textures? I have not seem to find a good structure yet..

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      You mean a texture library or inside of the software? Not too sure what kind of organization you are talking about.

    • @HDGamingVelocity
      @HDGamingVelocity 3 ปีที่แล้ว

      Artruism Digital Library is what I ment

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      Check out the Mari hard surface for beginners video, in the first part of the first video I mentioned my library organization.

    • @HDGamingVelocity
      @HDGamingVelocity 3 ปีที่แล้ว

      Artruism Digital I completely missed that. Thanks!

  • @scarabrae
    @scarabrae 3 ปีที่แล้ว

    Cheers for this, Chun Chun. Very helpful as usual, I forgot that there was a projection tool in Substance for helping with seams! You aiming to introduce the new version with painting across udims? Hard to tell with your video sped up - are you aware that shift clicking on the property sliders gives finer increments? For example when you were using the 'Offset' slider to match the placement in the 2D view. Apologies if you know this! :)

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      Never used the increment thing in substance, good to know! I haven't done any new asset in substance since the new version is released. Will have something regarding the UDIM features in the near future.

  • @parikshitarvindtiwari2009
    @parikshitarvindtiwari2009 ปีที่แล้ว

    Hii, how did you get the wood texture from megascans? I can't find such a texture in the quixel megascan library.

  • @demi1762
    @demi1762 2 ปีที่แล้ว

    hi, just wanted to ask, what is the name of this music from the video?

  • @razvanstanciu2655
    @razvanstanciu2655 3 ปีที่แล้ว

    Nice job with this tutorials! From where do you get your textures?

  • @Kulwantidv
    @Kulwantidv 3 ปีที่แล้ว

    Please make video on mari tutorial

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว

      There's a playlist on my channel for Mari tutorials.

  • @deutsche-schule
    @deutsche-schule 3 ปีที่แล้ว

    there is no button for joining into the face group

  • @LaTabernaAnalisis
    @LaTabernaAnalisis 3 ปีที่แล้ว

    Are you going to upload this video to artruism to purchase? Nice video!

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +2

      this is already the full version. :)

  • @Lb_75.p13
    @Lb_75.p13 3 ปีที่แล้ว

    Hi

  • @AdnanKhan-yk6yi
    @AdnanKhan-yk6yi 3 ปีที่แล้ว

    Any tutorial for beginners??❓❓

    • @ArtruismDigital
      @ArtruismDigital  3 ปีที่แล้ว +1

      Can check out substance own TH-cam channel. Best beginner video for the software.

  • @GameCaveArcade
    @GameCaveArcade 3 ปีที่แล้ว

    I can not for life of me understand why this model is unwrapped like this. The entire bat uses one smoothing group, there should be a single seam up the length of the bat from the base to the top. That said, good tutorial