Texture a Barrel using Substance Painter: Wood (1/3)

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  • เผยแพร่เมื่อ 19 ส.ค. 2020
  • Hi Creators,
    Now that we know how to use Substance Painter, let's create textures for a barrel. This is a great exercise because we will be practicing how to control metalness, roughness, color and height. In this video, we cover how to create the wood of the barrel.
    This is a fun tutorial, so let's get started!
    Software Used: Maya 2020, Substance Painter
    ~~~~~~~~~~~~~~~
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ความคิดเห็น • 52

  • @Belidos3D
    @Belidos3D 2 ปีที่แล้ว +8

    With smart materials, instead of messing around trying to find where to rotate the filters and effects, just go to your filters page in your shelf and drag a transform filter onto your smart material folder, then make sure its positioned at the top of the stack, then you can rotate scale and move the whole material from one setting.

  • @rak_magicbatalion9776
    @rak_magicbatalion9776 2 ปีที่แล้ว

    love your work! thank you for the great vids!

  • @Agency-1001
    @Agency-1001 4 ปีที่แล้ว

    As Always simple easy and very comprehensive
    Thank You Monica for The always straight to the point Tutorials

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +1

      Thank you so much, Element! I really appreciate it!! :D

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 4 ปีที่แล้ว

    Love your channel. Thank you. I'm working on a project right now and your information helped me get past some frustrating renders in Maya. Thank you.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 ปีที่แล้ว

      You are so welcome! So happy to hear that my videos are helping you :D

    • @MichaelHurdleStudio
      @MichaelHurdleStudio 4 ปีที่แล้ว

      @@AcademicPhoenixPlus More than you think. I'm currently rendering a 3D marble maze, and it's kicking my butt!.but I love 3d so I'm dealing with it. I'm hoping it'll be ready by next weekend. Stay doing great videos. Thank you again.

  • @Stories_behind_the_eye
    @Stories_behind_the_eye 3 ปีที่แล้ว +1

    Awesome tut! Do you have or plan to do a tutorial for creating any texture pattern in photoshop and bring them into substance painter? Like for displacement maps for details in car headlights and custom imperfection maps? I hope so please help 😬

  • @juliajansen7221
    @juliajansen7221 3 ปีที่แล้ว +2

    This helped me a whole with my school project honestly bless you. You saved me

  • @swapnanilnag3713
    @swapnanilnag3713 4 ปีที่แล้ว +2

    Cheers I was waiting for that ... It will again be big hit

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +1

      Thank you so much Swapnanil! I really appreciate it!

  • @tiktokssecretangels2420
    @tiktokssecretangels2420 2 ปีที่แล้ว

    I love all your videos Monica , keep up the good work ... And also your voice is super attractive . My fav teacher

  • @sultanghazal2293
    @sultanghazal2293 3 ปีที่แล้ว +2

    Most of 3D,s teachers are very conceited, they speak quickly and in an inconspicuous manner, and this we do not see with you. Your explanation of the lesson is always perfect, thank you again🌹

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Wow, thank you! That's really kind of you. :) Thank you for watching!

  • @biostarstepa
    @biostarstepa 11 หลายเดือนก่อน

    Usually, when we want to draw straight line with SHIFT+CTRL we do double-draw at the same position (A-B points). Yes, usually lines are not from edge to edge. To get perfect line-over-line: click at start-position outside of island, hold SHIFT+CTRL, left mouse click at end-position of line (outside of another end of island), DON'T RELEASE SHIFT+CTRL, go back to start-position and left mouse click again. That way we have perfect line over line that fills all the gaps.
    In short: click pos-A, hold Shift+Ctrl, click pos-B, click pos-A, release Shift+Ctrl. Voila!

  • @nicholaskemp6041
    @nicholaskemp6041 3 ปีที่แล้ว +1

    I never thought of this method of texturing the wood. Thanks so much! This was a super clean tutorial and keep up the great work!

    • @_4_g456
      @_4_g456 2 ปีที่แล้ว

      😂

  • @jesusfagzano1615
    @jesusfagzano1615 3 ปีที่แล้ว +2

    the fact that you didnt continue the split lines over the top of each barrel plank is driving my ocd crazy.
    maybe using good reference is something you may want to accentuate before how to use sp?

  • @nicopmvm
    @nicopmvm 3 ปีที่แล้ว

    you helped me a lot with ur vids. Subscribed!

  • @keithyakouboff8755
    @keithyakouboff8755 3 ปีที่แล้ว

    Not to continually heap praise upon thee, but I am loving these Substance tutes. I was following Allegorithmic's tutorial, and it was so involved with so many steps, it started to lose me.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Yes, I felt the same way. I was trying to learn substance painter through Allegorithmic and got super confused. I had to learn on my own. lol!

    • @keithyakouboff8755
      @keithyakouboff8755 3 ปีที่แล้ว

      @@AcademicPhoenixPlus Well, your simpler, straightforward approach has helped me to believe that I could actually create some serious texture maps with this program.
      Keep up the good teaching work.

  • @nooker1220
    @nooker1220 3 ปีที่แล้ว +1

    Hey love your videos. Just a suggestion for a future video can you make a tutorial on how to make foliage woth maya and photoshop with SSS .
    Thanks for dropping all your knowledge upon us!
    Helps alot!
    P.S The leaf tutorial did help alot ive referenced your video so many times over 2 years but would love one with different type of foliages and with SUB SURFACE in photoshop

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +2

      Great suggestion! Thank you!

    • @Agency-1001
      @Agency-1001 3 ปีที่แล้ว +1

      @@AcademicPhoenixPlus I agree
      we need more foliage ,grass and trees Tutorials
      and with your perfect simple teaching method Monica
      I'm certain you will be the best in demonstrating that

  • @centrihd
    @centrihd 3 ปีที่แล้ว

    Nice;ty

  • @malek3dartist96
    @malek3dartist96 3 ปีที่แล้ว

    6:36 instead of make it Manually use fill layer and in normal put bevel line from hard surface and choose part in black mask
    make scale 100 and bevel line in normal 1

  • @Hector-vw5jz
    @Hector-vw5jz 4 ปีที่แล้ว +2

    Thanks!

  • @adityakumar9256
    @adityakumar9256 3 ปีที่แล้ว

    Any option in substance for export texture with clean boards when export texture it look messy mix up colour to others uv island

  • @cooldragoncool3046
    @cooldragoncool3046 3 ปีที่แล้ว

    Mam where is part 2 eagerly waiting ❤️

  • @dawidwyborski3753
    @dawidwyborski3753 ปีที่แล้ว

    where did you get those substance materials wood ship hull nordic and wood chest stylized ? I cannot find them on substance assets.

  • @deepmusic2456
    @deepmusic2456 4 ปีที่แล้ว

    U r Awesome.............. Monica...

  • @nerdherbs
    @nerdherbs ปีที่แล้ว

    how do i draw even lines same distence ?

  • @Seventh.Voyage
    @Seventh.Voyage 2 ปีที่แล้ว

    How do you rotate the texture on only certain parts of the mesh?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      What I did was duplicate the texture, mask out what I wanted to be impacted, and rotated the texture. I go over how to rotate texture in the book tutorial, especially the pages: th-cam.com/video/1wG2zcAJR4o/w-d-xo.html I hope this helps!

  • @youtith
    @youtith 4 ปีที่แล้ว

    nice tutorial
    sister

  • @elliejohnson2786
    @elliejohnson2786 ปีที่แล้ว

    I'm not sure I agree with a lot of the actions you've taken here, particularly the entire section about drawing lines.
    You make a good point that usually exact specifically distanced lines are bad, but this is a BARREL, where construction of one to make it water tight is genuinely difficult and would very much use specifically sized planks - You'd EXPECT the planks to be identical in this case.
    Likewise, the drawing of the lines at the top is completely wrong when it goes over the lip. That lip there would clearly have lines inwards from the sides of the barrel, and the way you drew them is very... interesting, to say the least. I thought you'd cover the issue up with a metal lip but apparently not.
    Both of these issues could be fixed if you simply modeled a high-poly model to bake these cracks in which would probably take less time and give more specific results without having to paint in substance.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Thank you for the input Ellie. This tutorial is for beginners and an example on how to use Substance Painter to create textures from scratch. I could bring other software into the picture, but that defeats the purpose of the tutorial. Yes, it can always be better, but it's pretty amazing what you can create just using Substance Painter.

  • @ConfusionWood
    @ConfusionWood 4 ปีที่แล้ว

    like it

  • @mohan7541
    @mohan7541 3 ปีที่แล้ว

    hey can u made a tutorial about toon shader in maya plzzzz..................

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Hi Mohan, thank you for the suggestion. I have one about creating a cartoon rainbow shader. th-cam.com/video/QAXwm-eUdkE/w-d-xo.html Not sure if this helps for now. :)

  • @gazzolapw
    @gazzolapw 2 ปีที่แล้ว

    I cant find this model of barrel at your side.. Only a diferent one, looks like its a lower poly model.

  • @etheleticengine
    @etheleticengine 3 ปีที่แล้ว

    why am I listening a drum beat while you r trying to draw straight lines?
    that could be your mechanical keyboard....

  • @Wojakson
    @Wojakson 2 ปีที่แล้ว

    I don't want to be rude, but there's sh1tload of wasted verts and UV space

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      It's possible, but I also took into consideration Texel density. :)