the artwork in the japanese instruction book for this is immense,the music is immense and the intro music is some of the most immense intro ever,the graphics and art style is immense,this game is immense..i quite like this game.
All the rotation and scaling effects on the Sega 16-Bit were done via software. Konami and Treasure often used them, but other companies stayed away because doing it via software ate up a lot of precious space on the cartridge ROM.
@@Oysterblade84 trust me it was released in the US and I have a copy of it. Now maybe it's a reproduction or something but it's 1991 everything I even looked it up man yeah I got it man I've had it in for a minute now and it's a good game
It's so cruel of games that after the game over screen you can see what else you could have blown to pieces if you weren't dead by now... The side scrolling shooter game that I enjoyed the most was probably Agony on the Amiga500. Beautiful visuals and kickass music!
released in USA as Wings of Wor I was terrible at it but loved it as a kid. I'm gonna go back to this one because I love shmups, just can never beat them properly. fun fact: Gynoug/Wings of Wor is developed by the same dev team who would go on to create Cho Aniki. ...YES, THAT CHO ANIKI.
I never said hardware scaling used anything other than the initial graphic. I was speaking about a game that used effects to convey something is getting closer or further away on a non-scaling hardware system. For example, a game like Outrun on the Sega Genesis, will have graphics such as, cars, signs, trees, etc.. saved as bitmaps of various sizes. For games that use more advanced Mode style effects such as Gunstar Heroes they will store every frame as a RAW format and then load to VRAM.
I played the hell out of this game and thx to the action replay that made me able to beat this hard ass piece. Gynoug (we pronounced it Geenoog) has one of the best Shoot'em'up soundtrack EVER. This is a "must own" for every Genesis/Mega Drive collector!
Bro, they are re-releasing Gynoug. This is PROOF POSITIVE that you must come back and make new content ... um Mike I think, is your name Mike? I forget it's been so long!
This was one of my childhood games on the Genesis. I always liked that dead turtle mini-boss as a kid though I never got far into the game. Though now I am able to fully experience the game and it is still awesome. I really liked Wings of Wor and its style.
I pretty sure this was the 2nd video game I've ever played, Sonic 2 being the first... I used to watch my much older brother play this game when i was 4 back in 1993... Yes I have that memory and its very special.
You forgot to mention the incredible art made for the monsters, they're that sort of HR Giger aliens mixed with some horror zombie content which certainly makes this game so memorable... this art somewhat remembers me of R-TYPE but with a more medieval and steampunk approach.
The asethetics of this game are amazing, the developers really had creativity, i usually don't enjoy shmups that much, but this one is so interesting that I wanted to finish it just to see all the weird enemies and listen to the music.
No, what you're describing - storing and using multiple images of the same object at various different sizes - isn't scaling, it's just animation. The animation may simulate the effect of scaling, but it's still just animation. Scaling on the other hand is where you have just one sprite image, and an algorithm is run (either in software or hardware) to increase or reduce the size of that single sprite in realtime. Same principle applies for rotation.
U must be younger then I thought because those were some mighty quick moves when you were playing. I miss having the reflexes of my youth when playing shmups.
As difficult/awkward as it might be to pronounce, Gynoug is definitely a cooler title than Wings of Wor (the version we got in the US.) Shame he didn't mention the alternate title, considering the oh-so-subtle similarity it has to another classic game. ;)
My first sega game and my all time favourite game it's called Wing of war in some regions 😂 no body can ever say the name of this game 😂 love stage 2 were you slowly go into the Warter love it
It's coming out on the Nintendo Switch. Might even be out now if your reading this. IS THIS WHY IT'S IN MY RECOMMENDED?!?!?!? We'll never know but THE ALGORITHM IS ALL SEEING!!
I love the medieval fantasy style of this game. It has an amazing soundtrack, they made excellent use of the Yamaha. But the SFX are rather boring with too less variety.
Er.... the SNES has quite a number of them though. Gradius 3, Axelay, Darius Twin, AeroFighters, Phalanx (the one with the hilarious box art of the old guy with a banjo), and so on. There's full lists of them in various places. Though you're right on one thing, it had too many blasted RPGs. Which dont have nearly enough explosions and lasers and laser explosions, unlike shmups.
Erm, that's exactly what EricBarbman said... Software scaling doesn't require space, as it calculates the different sprite sizes in realtime. Just because there's no hardware support doesn't mean you can't implement software scaling. What you're describing with the multiple size stored sprites is just fake scaling, ie. not scaling at all, and yes that needed space. A good comparison of the two methods would be Road Rash (software scaling) vs Super Hang On (multiple sprites).
Aye, quite true. Come to think of it, alot of consoles of that era werent very good at sound, at least not that I can think of. And had some rather.... odd... graphical issues at times. Could be worse though.... could be the NES and it's "What's this? 4 whole sprites in a horizontal line? I better make them blink alot!" issues, hah. Ah, the wackiness of older consoles... great as they generally were (in an overall sense), they sure were quirky.
Scaling was software based, but there was a raster trick on the MD that could be exploited to simulate 30 degrees or so of rotation - so a combination of software and undocumented/unintended hardware trickery.
That kind of fantasy art work is one of the best things about the Mega Drive. Just makes me want to blast Manowar while slaying dragons with my bare hands.
On a topic unrelated to the word "immense," you gotta admire the boss design philosophy in Gynoug. How do you know it's a boss? It's got a face tacked onto it.
Seriously Mark, on each video, there is always one thing you will end up talking the most about and loving and that's the music so why not doing some reviews totally dedicated to musical stuff like musicians and people who wrote those musical parts for any video game you're reviewing.
Wrong, it used space. There was no hardware scaling. Bitmaps would have to be drawn at different sizes and stored, thus using more ROM space. I've read the various technical programming documents and know about the rotation tricks, but scaling is a different beast.
2:33 He's not flying underwater Mark, he's just a fast swimmer. Basically, he's Michael Phelps b4 Michael Phelps ever existed. In fact, he might just be Michael Phelps's ancestor, they both got them hard pecs.
Yet in Europe (including the UK) it kept the Gynoug name. Strange how some games used to get renamed for the NA market but not for EU - for example Lightening Force and Space Megaforce for example kept their much better Japanese names of Thunder Force 4 and Super Aleste in Europe.
Ah yes, I always wanted a PC-Engine. One of these days I really must buy one. Now THAT was a console that had some great shmups on it. Among other things.
I don't think he does, they're donations for a reason. He's mentioned sometimes that he borrows games from friends or sometimes from fans, so if you got a very expensive game that you wouldn't want to part with, then you could probably let Mark borrow it for a review, and then he can mail it back to you. You'd have to ask him how it would go, though.
Always loved the grotesquely detailed enemies in this game! So cool.
Great game, probably my favorite on the Genesis, the soundtrack is amazing.
the artwork in the japanese instruction book for this is immense,the music is immense and the intro music is some of the most immense intro ever,the graphics and art style is immense,this game is immense..i quite like this game.
As a Gynougcologist, I highly recommend this game.
The Sega Mega Drive, my favourite console of all time.
All the rotation and scaling effects on the Sega 16-Bit were done via software.
Konami and Treasure often used them, but other companies stayed away because doing it via software ate up a lot of precious space on the cartridge ROM.
I got this game but the USA version. This game is really a great game and part of my Sega Genesis collection.
How? It wasn't released in the USA.
I have the USA version too it's called wings of war.
@@Oysterblade84 I have the USA version too and it's called wings of war but war is spelled w o r.
@@Oysterblade84 trust me it was released in the US and I have a copy of it. Now maybe it's a reproduction or something but it's 1991 everything I even looked it up man yeah I got it man I've had it in for a minute now and it's a good game
@@adamrutherford1704 You're right. I take it back it was released there but not under Gynoug.
This game almost sent me mad!! Hypnotic. Relentless. Intense. Impossible for me to finish back in 1991
Omg !! The same with me bro !!!!
Gotta love Gynoug.
This was the first MD game I saw with that funky rotation effect that in theory the hardware supposedly couldn't do.
Hot damn, the european/jp cartridge art was so much better than what we got here in the states.
Beer and Games.I did not know these two things go so well together! Thanks, Mark!
what an awesome game..those were the days.
It's so cruel of games that after the game over screen you can see what else you could have blown to pieces if you weren't dead by now...
The side scrolling shooter game that I enjoyed the most was probably Agony on the Amiga500. Beautiful visuals and kickass music!
I lost track of how many years I’ve been waiting for you to review the 32X Star Trek game I sent
The cover art on the case for the american version is top notch. Like. Get it tattooed over your entire back excellent.
released in USA as Wings of Wor I was terrible at it but loved it as a kid. I'm gonna go back to this one because I love shmups, just can never beat them properly.
fun fact: Gynoug/Wings of Wor is developed by the same dev team who would go on to create Cho Aniki.
...YES, THAT CHO ANIKI.
Cool. Hence the shirtless guy.
Sadly, this game is WAY better than Cho Aniki, AM2.
That cover is so metal. If I had a van, I'd totally have that winged dude painted on it. Great vid, Mark!
I never said hardware scaling used anything other than the initial graphic.
I was speaking about a game that used effects to convey something is getting closer or further away on a non-scaling hardware system.
For example, a game like Outrun on the Sega Genesis, will have graphics such as, cars, signs, trees, etc.. saved as bitmaps of various sizes.
For games that use more advanced Mode style effects such as Gunstar Heroes they will store every frame as a RAW format and then load to VRAM.
I played the hell out of this game and thx to the action replay that made me able to beat this hard ass piece. Gynoug (we pronounced it Geenoog) has one of the best Shoot'em'up soundtrack EVER. This is a "must own" for every Genesis/Mega Drive collector!
"Detailed graphics and giant bosses!" - description of this game on the back of the old Mega Drive poster.
Thank you for the Upload of Gynoug Video. Your are great.
The manic feel and innovative graphical style make this feel like a Turbographx-16 game. And that's an unadulterated compliment.
Bro, they are re-releasing Gynoug. This is PROOF POSITIVE that you must come back and make new content ... um Mike I think, is your name Mike? I forget it's been so long!
Mark Bussler, the man, the legend, all hail Lord Karnage!!!!
Possibly my favourite shoot em up ever. I'd love a HD remaster for current gen systems
Playstation has one. It's currently around 4 bucks. (at 30% discount)
This was one of my childhood games on the Genesis. I always liked that dead turtle mini-boss as a kid though I never got far into the game. Though now I am able to fully experience the game and it is still awesome. I really liked Wings of Wor and its style.
Great review mark! Loved the GTA III reference!
I pretty sure this was the 2nd video game I've ever played, Sonic 2 being the first... I used to watch my much older brother play this game when i was 4 back in 1993... Yes I have that memory and its very special.
Thanks for the video. This was another game I missed out not having a Genesis. I enjoy games whose graphics have character like that.
Even after all these years I still regret selling my megadrive. E-bay it is then. Marks reviews are awesome.
This game is awesome, the music is so cool
You forgot to mention the incredible art made for the monsters, they're that sort of HR Giger aliens mixed with some horror zombie content which certainly makes this game so memorable... this art somewhat remembers me of R-TYPE but with a more medieval and steampunk approach.
The asethetics of this game are amazing, the developers really had creativity, i usually don't enjoy shmups that much, but this one is so interesting that I wanted to finish it just to see all the weird enemies and listen to the music.
No, what you're describing - storing and using multiple images of the same object at various different sizes - isn't scaling, it's just animation. The animation may simulate the effect of scaling, but it's still just animation. Scaling on the other hand is where you have just one sprite image, and an algorithm is run (either in software or hardware) to increase or reduce the size of that single sprite in realtime. Same principle applies for rotation.
U must be younger then I thought because those were some mighty quick moves when you were playing. I miss having the reflexes of my youth when playing shmups.
Finally Mark, I love this game so much.
My first Mega Drive game, loved it, Thanks mark!
"It looks like somebody forgot to brush his teeth while sitting at the bottom of the ocean." Now that, was funny.
@SuperSoundwave100 yeah, that one too. I also really dig vapor trail or twin cobra's soundtrack. Like I said there are soooooo many.
Great game... I've recognized Bach music in this game.
Love this title. I play it on my Genny very often. Love the music. Love the strange bosses.
As difficult/awkward as it might be to pronounce, Gynoug is definitely a cooler title than Wings of Wor (the version we got in the US.) Shame he didn't mention the alternate title, considering the oh-so-subtle similarity it has to another classic game. ;)
I think Wings of Wor has a better sound to it than Gynoug.
My first sega game and my all time favourite game it's called Wing of war in some regions 😂 no body can ever say the name of this game 😂 love stage 2 were you slowly go into the Warter love it
Gary Ganoug
A pirate ship with a face.Damn i love the megadrive!
The person who did the sprites for Gynoug later did the Cho Aniki games, which explains some of this game's... undertones.
I do not have Mega Drive anymore, but I still have the Gynoug cartridge, just like this one
he's so strong that he can even fly under water...
I love this game to no end!
It's coming out on the Nintendo Switch. Might even be out now if your reading this. IS THIS WHY IT'S IN MY RECOMMENDED?!?!?!? We'll never know but THE ALGORITHM IS ALL SEEING!!
I love the medieval fantasy style of this game. It has an amazing soundtrack, they made excellent use of the Yamaha. But the SFX are rather boring with too less variety.
Dude i had the mega drive,cd drive everything,i still love it
Gynoug is the only shmup I ever played on my Mega Drive great memories.
The faster forced scrolling part in stage 4 is the best tune imo.
Great vid! I loved this game. :)
Er.... the SNES has quite a number of them though. Gradius 3, Axelay, Darius Twin, AeroFighters, Phalanx (the one with the hilarious box art of the old guy with a banjo), and so on. There's full lists of them in various places.
Though you're right on one thing, it had too many blasted RPGs. Which dont have nearly enough explosions and lasers and laser explosions, unlike shmups.
This is definitely a bullet hell shooter.. FOR THE ENEMIES!
your scripts are the best on youtube.
Erm, that's exactly what EricBarbman said...
Software scaling doesn't require space, as it calculates the different sprite sizes in realtime. Just because there's no hardware support doesn't mean you can't implement software scaling. What you're describing with the multiple size stored sprites is just fake scaling, ie. not scaling at all, and yes that needed space.
A good comparison of the two methods would be Road Rash (software scaling) vs Super Hang On (multiple sprites).
one of my favourites along with thunder force and bio hazard battle
Aye, quite true.
Come to think of it, alot of consoles of that era werent very good at sound, at least not that I can think of. And had some rather.... odd... graphical issues at times.
Could be worse though.... could be the NES and it's "What's this? 4 whole sprites in a horizontal line? I better make them blink alot!" issues, hah. Ah, the wackiness of older consoles... great as they generally were (in an overall sense), they sure were quirky.
Wow, how did I miss this!?
I LOVE this Game
but i never Made it on Hard mode through Level 5 that Level is SICK
Scaling was software based, but there was a raster trick on the MD that could be exploited to simulate 30 degrees or so of rotation - so a combination of software and undocumented/unintended hardware trickery.
I've always wanted this game
Frickin awesome channel for true gamers
Quite honestly my favorite system is the japanese Turbo grafx (PC-Engine) followed by the original Ps1.
That kind of fantasy art work is one of the best things about the Mega Drive. Just makes me want to blast Manowar while slaying dragons with my bare hands.
On a topic unrelated to the word "immense," you gotta admire the boss design philosophy in Gynoug.
How do you know it's a boss? It's got a face tacked onto it.
Could you review crysis 1 or 2 or both that would be awesome I love your reviews :-)
This game was called Wings of Wor in NA. That GYNOUG thing just wasn't gonna fly (no pun intended).
if u only buy a megadrive,this one game and a delicious mug of beer,you are onto a winner forever trevor!
Seriously Mark, on each video, there is always one thing you will end up talking the most about and loving and that's the music so why not doing some reviews totally dedicated to musical stuff like musicians and people who wrote those musical parts for any video game you're reviewing.
Another game I need to look out for great!!
This was released in the US as "Wings of Wor". It was my favorite shooter by far and probably in my top 5 Genesis games ever.
This game was released in the US as Wings of Wor.
Wrong, it used space.
There was no hardware scaling. Bitmaps would have to be drawn at different sizes and stored, thus using more ROM space.
I've read the various technical programming documents and know about the rotation tricks, but scaling is a different beast.
Yeah but the case artwork is amazing. It's by the guy that did the Golden Axe box art.
2:33
He's not flying underwater Mark, he's just a fast swimmer. Basically, he's Michael Phelps b4 Michael Phelps ever existed. In fact, he might just be Michael Phelps's ancestor, they both got them hard pecs.
Yet in Europe (including the UK) it kept the Gynoug name. Strange how some games used to get renamed for the NA market but not for EU - for example Lightening Force and Space Megaforce for example kept their much better Japanese names of Thunder Force 4 and Super Aleste in Europe.
Thats among one of my favorite passtimes and i'm not even a shirtless dude with wings...
Seems like a really nice shmup!
Is the F-Zero GX review coming anytime soon?
AKA "Wings of Wor" here in the US. :)
Ah yes, I always wanted a PC-Engine. One of these days I really must buy one. Now THAT was a console that had some great shmups on it. Among other things.
i wish i got a genesis intsead of an NES. this game looks so good.
i have this on the sega genesis on the simple white label its called wings of wor in the us
that's like the same cave as in Shinobi 3
This game is brutally punishing, but it's still one of my favorite Genesis shmups.
some freaky bosses in this game, its great!
*says it's Friday afternoon*
*Releases video on a Thursday*
OMG MARK REALLY IS THE FUTURE!!
I subscribe in your channel today, and i know this wonderful game.
This game looks awesome.
That was a bery beautifull Genesis game. I didn´t know it. Must be a pretty obscure one.
It was released here as Wings of Wor.
Life didn't begin for me until I played the Sega Genesis.
I don't think he does, they're donations for a reason. He's mentioned sometimes that he borrows games from friends or sometimes from fans, so if you got a very expensive game that you wouldn't want to part with, then you could probably let Mark borrow it for a review, and then he can mail it back to you. You'd have to ask him how it would go, though.
Mark do u send back games to the senders after reviewing them
Nothing beats shmups on the sega megadrive. Technosoft, Toaplan, Compile and Masaya owned.
I had this game, but it was called Wings of Wor
that last level is such a troll with the bullets blending in the background =(
..."just like you" ....lol that sounded creepy Mark !