Civvie gunning down everyone that tells him to lower his weapon if he wants to talk to them simply because he cannot understand them is exactly what i was thinking is gonna happen
You don't actually have to fight the military at the bridge. The interface marks them as hostile, but you can just approach them and bribe your way past.
funny trivia - switching to single fire deals more damage per bullet than auto/burst and accuracy gets so low with bullets (except first one) that it defies law of physics and ballistics not to mention all that wasted ammo, being more scarce on Master
@@lkotro21 but wasn’t there an in-text tutorial from one or the other NPCs stating that some STALKERs won’t talk to you if you point your gun at them - I was hoping he could catch on to the context of it
The bullet drop only matters for pistols or 9x39 guns, firefights in stalker rarely happen at range above 100 meters, makes sniping with VSS a little bit more difficult but satisfying
I doubt it's totally blind tbh lol. He did find that vodka in the chimney and the stash in the roof of that house. And how to break things with his knife for loot. All of those are _not_ things I found my first time playing xD I didn't even know about that stash in the roof, and I've played this game for over a dozen hours lol I think civvie is goofin on us. He did eat his twin in the womb after all, how trustworthy is he after the clown room?
@@nurbsivonsirup1416 All bullets are projectiles which probably adds a ton to the randomness of combat. The bullet drop doesn't matter too much until you get guns that use that weird subsonic round
After seeing how Civvie interacts with the inhabitants of the Zone, I am beginning to understand how he wound up in prison. This is the most unusual playthrough of STALKER I've seen, very nice.
Yeah, I never thought of playing Stalker like a normal FPS instead of as an imm-sim (I meant tactical shooter with rpg elements, or something like that). That's... definitely still a way to play it.
@@Yominication ehhh... you can do stuff like bribe the squad at the military checkpoint under the railroad bridge though. Unique NPCs that help you with your missions, or that are supposed to be protected and are part of main storyline missions, can be killed and you can still continue without them, with some future or even the current mission being altered due to that. I still think it can count as an imm-sim. Granted, there is no hunger or thirst meter, so food just heals you, but I think the other stuff outweighs that.
@@Yominication and you can drag bodies. That automatically makes it an imm-sim. I'm just kidding. It does push it a tiny bit further into imm-sim territory though.
The bullet sponge enemies on lower difficulties myth was a real bug in the release version. Player's damage calculations were applied to the NPCs as well. It got fixed in the first or second patch of the game, but the "play on master" legend remained.
It got sort of fixed, as in not really, the reverse engineered/decompiled version of the game engine, openxray proved it still existed, your bullets still do less damage if you don't play with zrp or on openxray
@@JohnSmith-NZ Also the fact that their "hurt" animations need to finish before they go down And you don't know if their animations will finish and they will be just hurt, or they will actually die.
Jank in Stalker sometimes created moments of pure horror. For example, AI didn't seem to notice that he stands in a source of fire (be it a fire anomaly or just a humble bonfire in a barrel.) It usually results in NPC dying from fire. Because there's always a fire barrel in every stalker campsite, there's always somebody burning in that barrel. From outsider perspective, it looks like stalkers for some reason decided to throw one of their friends in the fire and just sit around telling jokes like nothing had happened.
I know he isn't doing that to save ammo, because by the end of all three games, I had a stash maxed out with ammo, and you get the 9mm sub machine gun, which is one of the best weapons in the game, literally on the first or second mission. Dude is just brain damaged.
Heard from around town that some of the dialogue is from other Eastern European Languages like Croatian or Ukrainian. But honestly, do Americans really give a shit?
as a sidenote, this game does feature crouch jumping as a mechanic, which isn't listed in the manual for some reason but makes accessing certain areas a lot easier. I'd also recommend crouching and lowcrouching to hit shots from a distance more accurately.
Also most importantly, low-crouching changes/reduces your collision box, allowing you to slide through some surprisingly tight obstacles... or occasionally fall into places you really weren't supposed to fall into (like, it's possible to slide through the metal grating over the slime pits in the underground if you jiggle around while low-crouching).
That scene with the Controller coming up behind you is one of my favorites in this entire series. Having to make the decision to fight or run, not knowing what the hell just happened to your camera. And then if you do run, it's not any better.
Stalker has some of the best nasties. I hate psudodogs soooo much when it's in the dark of the night and then you have Psy fake running at you just gives me shivers.
I have such fond memories of this game. As a Russian growing up in the 2000s, reading the many articles in the gaming magazines about the development and many features promised, gettinng more and more hyped, playing the awesome Cossacks series also made by GSC and then when it came out it was such a smash hit, incorporating pretty much every thing resonating so strongly with us in fiction - awful bleakness, dark Soviet past, criminals preying on others, guitar by the campfire etc. This was the first game after Gothic that really found its way into the Russian heart because of its awesome atmosphere. People started cosplaying, playing pretend "stalkers", wearing gas masks to school, reading schlocky fanfiction "novels" about the life in the Zone. It was the video game your dad would play with you and even on his own sometimes. And then when Clear Sky and Call of Pripyat came out, they were amazing sequels, still played by many. I can't say much about the current events due to the obvious, but Ukraine and its amazing people are always in my heart, always have my respect.
It WAS that time when all seemed to become better. I am not Russian, but this always had this feeling of...idk, we are alike, and not as different as culture or whatever ideology wanted to tell us. You like good games, we like good games, there is consent. We are all human. Not only Russians as such, but all the ex Soviet Union states East of the Oder. What do these strange foreigners like over in Poland, Latvia, Russia? The same stuff as us basically... Okay, and I am German, so I guess I can relate to the bleakness, dark thoughts and melancholy too ;) I played all STALKER games and mods and whatnot for like 500 hours. Or thousands, but who keeps track over the years? And Gothic, don't remind me. I have them all installed rn, even Gothic 3... But on the bright side: We had this, no one can erase my memory and association at least ❤🩹
@@guyincognito959 Thank you, my friend. I’ve been trying to showcase on the Internet and IRL for years that not all people from my country are like what they seem to be now, and I hope that one day our fortune changes and there will be redemption for us. If it doesn’t, at least we had some good years, good memories and good games to play.
@@theuselessknight6021 Let me say this from my comfy chair: Being the good one irl can be very hard sometimes, unlike in video games. It simply is not as popular and you normally get no big quest rewards but the warm feeling. But there will be a tomorrow, and that is worth the effort, I hope :) It is always good to find reasonable words, more so now from a Russian voice ..
Stalker is one of those series where the community is entirely split between those who actually played the originals and those who only played free modpacks.
Im honestly impressed that Civvie managed to clear the Bandit Base on his first playthrough on Master difficulty without dying. This is the first time ive ever seen anyone actually do that.
We don't see his failed takes, and I've never not chosen to go in alone without the other stalkers' support, always felt like it was beneath me, even though relying on save/reload is arguably more lame
Stalker is great, glad to see you discover it. One thing I noticed is that you're not crouching much. Crouch and low-crouch (yes, they're separate) are great for accuracy, highly recommended. Especially in places where you'd be standing still anyway, like when you were on top of that structure shooting downwards. There's also leaning.
Lean-peeking is a fairly core mechanic in the game, and the AI will co-operate to flank or flush you out if you don't make sure you have good area awareness. A good method is to draw them into an open area from a position where you have cover and high ground where possible and bottlenecks otherwise. In the military base, you can use the barracks to hide and draw soldiers into a close spot for your shotgun.
Would recommend the Ashes series (ashes 2063 and afterglow) if your enjoying stalker so far. It's a two episode (so far) post apocalyptic doom 2 mod that's standalone, and is heavly inspired by stalker, the original isometric fallout games, and 80's action movies.
It's so funny that civvie didn't understan they wanted to holster his gun. 😁 BEcause I always thought the game convweys this well even without facial animations.
If you act like a guy in the Zone, sure. But Civvie is acting like he's in a shooter video game and it's normal to walk around with your weapon drawn and gunning down everything and everyone.
I love how much stalker AI loves to flank at every opportunity. Which in part makes the ending even worse than it is since there is no room for neither the enemy nor you to maneuver .
AI gets better the higher their rank and "experience" is. Getting suprised by enemy captains is pretty rare, but quite experience to survive and tell the tale...
When I played this game growing up, that underground segment burned itself into my mind, that stark change of this overground sound of helicopters, all the shooting, etc, smash-cut to this SUPER DARK tunnel with one rotating emergency light, squeaking on and on, cautiously fighting through dark spooky tunnels, shooting banditos, encountering the bloodsucker, only for the controller to send me packing. As a kid it really felt like a huge deal, even after all the jank it took to get it running on our good ol' Compaq computer back then. Playing ANOMALY/GAMMA nowadays, that solitary rotating light still looks gorgeous, transports me back.
The fact that you can play STALKER IRL just by buying a bottle of russian standard vodka for $42 AUD then get lost in a local stone quarry while casually drinking the bottle makes this truly a _perfect experience_ together with the hugging of the empty bottle and crying out for Yuri and Natasha while drunk sleeping.
So hints for the rookies on the game. Learn map icons, you should be able to open the icon list on the PDA map or check internet. You run faster if you holster your weapon, to holster your weapon press the key button of it to put it away for example 2. Binoculars are your best friends, bolts are your second best friends used to locate dangerous warps, voids, etc traps. You can sell only green quality items, so don't go picking up every gun and gear unless you really need it. Keep your gun in good conditition to avoid jamming. Save money for military grade bullets and upgrades, everything else you will find eventually on the world and dead npcs. (Why bullets? Because you burn bullets and military grade bullets do more dmg.) [Personally I always buy off the mil grade ammo from traders hands when I can to hoard them on my stashes.] You have stash lockers on safe zones, but you can also makeshift your own stashes by dumbing loots somewhere high out of npc reach like roofs. Don't go out for adventure with all your supplies with you, try to carry minimalistic loadout as possible to max out your loot carry = money. You find ammo, food and meds out there anyway. Don't destroy every wooden create in hopes of loot, some are meant to give you boost for high ground stashes. Invest money on rad resist upgrades to use more artifacts, (also artifact slot upgrades.) Selling artifacts = good money. I collect at least 1 of every and sell rest, but I like collecting stuff so. You see red sky and hear lighting? Seek underground shelter or thick walls with no windows or big open holes. Remember to watch your audio and visual meters, also stat icons. Don't burn all stamina on running, it recharges faster if you save a bit of it. I recommend playing vanilla before touching mods. Stay sharp and keep your ears and eyes open. This game likes to spook you and make you shit your pants if unaware of surroundings. Sidorovich is fat fuck whole chicken devouring bitch. Personally I'd say it's more fun if you complete the game as Stalker, and join on factions after the story is over. Don't go bullet spreading, accurate semi auto shots are friend. Learn your paths you use the most to have safe routes you can trust to stay alove, wondering aimlessly will get you killed. AI is alive, meaning npc roam around the world instead of constantly spawning and despawning around you. Don't be afraid of the game, it might take some time to grow into you but when it eventually do you will have blast time. Remember, stay calm and cheeki breeki. Such is the way of the Zone.
@@nothingalways3 you can't "keep your gun in good condition" in SoC because there's no repair mechanic. there are no "military grade bullets" (this is from the Metro series). there's no upgrading system for weapons or armor. there's no "red sky and hear lighting" (aka emissions) in SoC. I'm also pretty sure you can sell broken weapons in SoC, but I don't remember exactly.
@@arsenii_yavorskyi I think by "military-grade bullets", they meant AP rounds, which are present in all 3 STALKER games and help against heavily-armored late-game enemies who eat regular FMJ rounds for breakfast.
Watching civvie learn about things like controlled burst/single fire, pie-ing the corner, suppressive fire and to never take a held area for granted, while watching him try in vain to hipshot his way out of a tight situation and failing because the projectiles actually come out of the barrel of the gun rather than the pupil of your eyes is just.... *chefs kiss* Next episode: Advanced maneuvers like leaning and crouching But yes the basic double-barreled sawn-off is one of the weapons you'll be carrying throughout the game. It's light and portable, and is still at its core a shotgun and can fuck shit up at a close range human or mutant, plus shotgun ammo is plentiful
Man, that was the best eating animation iv ever seen in a video game during the first cutscene. I keep being surprised how ahead of its time slav jank always is, some of them where even revolutionary for their time.
Some tips for civvie, take them or leave them. Npcs don't like when you have your weapons drawn in camp, that's why they draw on you. You don't have to fulfill every assassination mission, factions play a major role, so try not to piss off your friends. Fire spread can be punishing, burst fire for more precision. Mutants can't climb, so high ground helps, even if it's just a box or car for the damn dogs. Can't wait for episode 2
Hell yes! STALKER! If I can give you one piece of advice: weapons in these games have a concept of penetration and wounding. A shotgun does a lot of wounding damage with little penetration with buckshot. A rifle does a lot of penetration with little wounding. This makes shotguns extremely useful for creatures and mutants, but rifles necessary for shooting humans with any amount of armor.
Oh I'm loving this! You've got one of my all time favorite channels Civvie, and you're trudging through one of my all time favorite games that I never expected you to do!
I still think this is the scariest game I ever played. Each time I go back to play through it I shit bricks when going down into the sewer to find the Strelock PDA
Here, in CIS, the STALKER series is considered as a cult classic. And despite the fact that many people have already talked about the game, I genuinely interested what Civvie-11 can say in his review ☺
I’m playing for the first time and I came here to understand it a little better. I didn’t even know you could break boxes open for a couple days. 10 minutes ago I just did the same exact thing. 🤣 10:32
Made me so happy to see you doing videos on S.TA.L.K.E.R! I've been talking my wife's ear off about these games the last year or so, but didn't have any effective way to share them with her until stalker 2 comes out. But now we can your S.TA.L.K.E.R. videos together, which makes everything even more fun! I hope you'll be doing the other 2 games as well, this is great. :)
yes holy hell Civvie and stalker this is a good day and since its a blind playthough oh man i can't wait to see how he finds all the games and there fun loving friends
My first thought on the title was "Blind... oh, because the protagonist can't hit the broad side of a barn at ten feet?" Turns out there are multiple valid reasons for the title!
It’s a game about Russia , Russians . . . And ukrops, if you expected anything else besides a bunch of Slavs drinking then I advise you get out of here stalker
Same here, I think it's because (at least for me) all his Slav jank episodes were games I never heard of. Somehow never figured that THE slav jank game I actually had heard of would make an appearance.
For stealth, whenever you load a save, it reequips all your weapons. That makes a noise. So you cant quicksave quickload because then youll lock yourself in alerting anyone around you
Huh, learn new things every day. I always knew that loading a save did not help you to avoid detection, but I assumed it was that the AI failed to reset after loading. That explains a lot.
Civvie forgetting to use his flashlights because he played too many boomshoots is a mood too Also - you can crouch, and you can go prone in this game with a button combination Also also - you didn't pick up the weapons they dropped. Just the ones they have on their bodies, so no long AK with more damage for you
As a stalker vet, from the forums age, ehh.. You're doing just fine. I think that the mod for subtitles is all you should need. People *might* say "Get Complete", or "Just play Stalker Anomaly" but those come with a lot of changes to the game and items and weapons. Glad to see the trial of fire went as good as could be expected 😉
Glad to see I wasn't the only one to immediately run away when the controller showed up. First time I played I just figured "Nope, he's taking control from me, time to go!"
20:54 So you know that tunnel? If you enter it between 1am and 3am at least 1 tier 3 stamina artifact will spawn and a couple of 2s and 1s. Makes a hell of a difference to a first playthrough.
I never really cared about the enemies being bullet sponges in stalker series whenever I played, but I also got REALLY good at headshots REALLY fast. Even when facing multiple enemies.
I love that the DB Sawn-off shotgun is one of the first guns one comes across, and yet unlike the other crappy starter guns it kicks serious ass. Rookies and Veterans alike swear by it!
The missions in this episode are absolute perfection. This game gets a bit stale as you move forward, but up to the infiltration into the military camp, the pacing and thrills you get is just chefs kiss
@@obscuretenet sorry, but neither the book nor the movie have anything to do with this game. the worlds are completely different. the game has a silly nonsensical plot. The book has a lot of world building, but you can tell right away, Strugatsky brothers are physicists, not writers))) This might not be as noticable if you are reading an English version. The movie is pure physolophy with almost no story (as with most Tarkovsky movies)
@@GangsterFrankensteinComputer It was created to BE a submachine DOCTRINELY. They wanted full ammo compatibility. so ONE cartridge. for the entire army minus the MG and sniper, who in turn are sharing ammo with each other. So while us in the west are like "haha funny small gun is not SMG" It actually was. Now they later went and made actual subguns because they realized that it was kinda stupid. But thats a whole nother story.
Respect for not installing Complete (garbage) mod on the first playthrough. People recommending that are just as obnoxious as Anomaly/GAMMA drones telling you how glorious they are.
I can't believe Civvie haven't finished every S.T.A.L.K.E.R. game several times yet. Especially "Clear Sky", the prime jank example before all the patches
The damage on the first game is this crazy calculation where rapid shots reduce damage the more you fire in quick succession. The first shot deals full damage, every other shot after is significantly less, unless you wait a bit for a hidden cooldown to reset. Also limbs deal about 10% damage, and chest I believe is very low too, implying it's armored. Best place to shoot is the crotch area. Google SoC super bullet for more info. They removed it completely in call of pripyat.
Despite having played STALKER, when I saw Sidorovich my brain flashed back to You Are Empty and half expected him to say, "what THE HELL IS THIS!?" and "The city council, yeah!"
It is both hilarious and frustrating to see someone new playing Stalker. He's missing so many goodies. I guess that's how he'd feel watching me play DN3D
Civvie, I LOVE that you finally are playing this! So here's some tips to help you out in the future, Q and E to lean around corners! Use medkits and bandages without going into inventory, simply rebind the keys! Use those stash chests, whatever you leave in them stays there! ALWAYS keep a shotgun handy primarily for the mutants, but also good for most other encounters. Make use of the different ammo types, obviously the military grunts have better protection than just bandits, so use AP rounds on them and save to reg ammo for bandits and mutants....unless its a boar or pseudogiant....than just dump everything you got into them lol
This video is a month old and there's nearly 2500 comments as I'm typing this, so chances are nobody will read it. But just in case, let me explain a couple of things. 1. The reason NPCs appear to be bullet spongy is for 2 reasons. First, the starting pistol (including the suppressed variant) are the worst weapons in the entire franchise. They are precisely the kind of weapons the term "pea shooter" was made for. Secondly (and most importantly), the NPCs are invulnerable during their flinch animation. This is neither a glitch or a bug, it's simply something the developers missed while adding these animations. Every time an NPC does a flinching/pain/surrender animation, they're 100% resistant to damage. This is most noticeable in the early game when your weapons do little damage. Later on you will get access to weapons that can 1-shot enemies quite regularly so you won't notice the invulnerability issue very often. So yeah, either go for headshots or wait until their flinch animation ends. 2. Somebody in the upper comments claimed that the reason your weapons do little damage is because of a "time to aim" line in the code that - according to him - makes your bullets do less damage if you shoot too quickly. **That claim is absolute rubbish**. The time to aim line only affects weapon spread. There is no game mechanic that affects the damage of your bullets (except for body armor). 3. Weapons have two types of ammunition; regular and AP. The regular ammo does more flesh damage but has worse armor piercing capabilities than AP ammo, but it's easy to find and cheap to buy. Then there's AP ammo, which does less flesh damage but can pierce body armor. It's uncommon and expensive. Traders don't have a lot of it either. For the most part it's better to just run AP ammo, because nearly all enemies have body armor. Instead of keeping both types of ammo on you and cluttering your inventory, it's better to just use a pistol or a shotgun as a sidearm to take out any mutants. 4. Almost all side quests in the game are randomly generated. The killer contract ones in particular can target nearly any NPC in the world, even if they are important story characters. For example, civvie got a quest to kill a trader NPC in the cordon village. Every time he did so, the village guards turned hostile even though he used a suppressed weapon. That's because that NPC is the guy he saved at the start of the game, not some random dude. That's why the game makes the guards around hostile, because by killing that "story" NPC, civvie essentially attacked the village. So, please don't shoot everything. 5. You have a flashlight, from very the start. The game literally tells you how to turn it on by shoving huge letters in the middle of the screen as you exit the bunker. I have no idea how civvie missed it. 6. In the sequel (story-wise it's a prequel) game Clear Sky, the bloodsuckers are immune to damage while cloaked. This is not the case in either Shadow of Chernobyl or Call of Pripyat, it's exclusive to CS. I hope somebody tells civvie, because he's going to become very frustrated after he fires an RPG at a cloaked bloodsucker just for it to keep walking unscathed.
Civvie gunning down everyone that tells him to lower his weapon if he wants to talk to them simply because he cannot understand them is exactly what i was thinking is gonna happen
Classic American approach to problem solving 😊
@@AB0BA_69 what are you talking about? Just shooting them IS the classic American approach.
@@AB0BA_69 Famous "shoot first and ask questions later" :D
@@Gracz87*never
painful to watch
A game where alcoholism and a constant state of misery plays a large factor, perfect match for Civvie.
Sounds like Russia in general lol
Misery is also one of the best mods for Call of Pripyat :D
@@judgeboony2695 Nevermind the fact that game is both made and set in Ukraine.
Sewers??
@@Mad_Dog_of_the_Regime post ussr countries tend to possess such perks. We cope
You don't actually have to fight the military at the bridge. The interface marks them as hostile, but you can just approach them and bribe your way past.
man fuck all that i found a hole in the fence down the road anyway
also you can bypass that altogether by using the electric anomaly tunnel closeby
Or you could get stronger gear early on by killed them and the cordon military
Its way easer to just pass by the right side of the bridge lol
@@LucasMartins-dy6no Real men kill em and take their shit.
I say this because I never take the tunnel and didn't notice the hole in the fence.
"I fear nothing when I've got a shotgun... JESUS CHRIST WHAT IS THAT" sums up stalker perfectly i think
I love how someone said "hey there's secret armor in the roof in Cordon", yet did not tell Civvie "On Master, only aim for the head and never spray".
Watching him waste armor piercing ammo on a dog is painful but it's okay, he'll figure it out.
The pistol spray and pray was real
Haha yeah, they are still spongy on Master without headshots, but it is so much worse on easy
funny trivia - switching to single fire deals more damage per bullet than auto/burst
and accuracy gets so low with bullets (except first one) that it defies law of physics and ballistics
not to mention all that wasted ammo, being more scarce on Master
@@rosskuhlman Unless you're playing on unpatched release version this isn't the case anymore.
Watching him run around with his gun not lowered is peak beginner Stalker. I love it.
Ehh.. Technically you can't lower guns in this, only put them away.
Early in the video I was like “Why does he have his gun in that guy’s face?” Then I remembered it’s his first play through lol
@@LeoparditusRecordsiirc you can’t lower your gun in any of the official games
So it was a cute addition when Anomaly was made
Well to be fair his Russian is a bit rusty.
@@lkotro21 but wasn’t there an in-text tutorial from one or the other NPCs stating that some STALKERs won’t talk to you if you point your gun at them - I was hoping he could catch on to the context of it
Playing stalker blind no googlin is a premium gaming experience. The bullets actually fall, ai is fun, and the story is cool af. I love stalker.
They really put bullet drop in the game? Seems a bit redundant, considering how completely unrealistic accuracy is on most guns
@@nurbsivonsirup1416
Yes, but it's much more pronounced in Stalker Anomaly which goes for a more "realistic" approach to gun violence.
The bullet drop only matters for pistols or 9x39 guns, firefights in stalker rarely happen at range above 100 meters, makes sniping with VSS a little bit more difficult but satisfying
I doubt it's totally blind tbh lol.
He did find that vodka in the chimney and the stash in the roof of that house. And how to break things with his knife for loot. All of those are _not_ things I found my first time playing xD
I didn't even know about that stash in the roof, and I've played this game for over a dozen hours lol
I think civvie is goofin on us. He did eat his twin in the womb after all, how trustworthy is he after the clown room?
@@nurbsivonsirup1416 All bullets are projectiles which probably adds a ton to the randomness of combat. The bullet drop doesn't matter too much until you get guns that use that weird subsonic round
After seeing how Civvie interacts with the inhabitants of the Zone, I am beginning to understand how he wound up in prison. This is the most unusual playthrough of STALKER I've seen, very nice.
Yeah, I never thought of playing Stalker like a normal FPS instead of as an imm-sim (I meant tactical shooter with rpg elements, or something like that). That's... definitely still a way to play it.
@@adamofblastworks1517Thing is, stalker is just a tactical shooter, not an imm-sim. But man does it feel like an imm-sim
@@Yominication ehhh... you can do stuff like bribe the squad at the military checkpoint under the railroad bridge though. Unique NPCs that help you with your missions, or that are supposed to be protected and are part of main storyline missions, can be killed and you can still continue without them, with some future or even the current mission being altered due to that. I still think it can count as an imm-sim.
Granted, there is no hunger or thirst meter, so food just heals you, but I think the other stuff outweighs that.
@@adamofblastworks1517 fun fact, you do get hungry but its once in a blue moon, and you dont even die of hunger, it just affects your stamina
@@Yominication and you can drag bodies. That automatically makes it an imm-sim.
I'm just kidding.
It does push it a tiny bit further into imm-sim territory though.
The bullet sponge enemies on lower difficulties myth was a real bug in the release version. Player's damage calculations were applied to the NPCs as well. It got fixed in the first or second patch of the game, but the "play on master" legend remained.
It got sort of fixed, as in not really, the reverse engineered/decompiled version of the game engine, openxray proved it still existed, your bullets still do less damage if you don't play with zrp or on openxray
The inaccuracy of the starting pistols didn't help. Lining up a headshot and not killing a dude adds false credibility to the myth.
@@JohnSmith-NZ Also the fact that their "hurt" animations need to finish before they go down
And you don't know if their animations will finish and they will be just hurt, or they will actually die.
master just feels like the intended difficulty
Source? It was never a bug.
If you wanna be technical, the "underground" isn't a sewer, it's a service tunnel.
technically correct _is_ the best kind of correct!
Internet comments needs to make a big deal about this so that Civvie has to take the sewer count back
Yes xD
Thats what I was thinking
If it's full of shit, then it's likely a sewer, even if it makes you a service
Jank in Stalker sometimes created moments of pure horror. For example, AI didn't seem to notice that he stands in a source of fire (be it a fire anomaly or just a humble bonfire in a barrel.) It usually results in NPC dying from fire. Because there's always a fire barrel in every stalker campsite, there's always somebody burning in that barrel. From outsider perspective, it looks like stalkers for some reason decided to throw one of their friends in the fire and just sit around telling jokes like nothing had happened.
they burn corpses in bonfires, didn't you know?
Wolf is particularly infamous here, as he goes off to the Warehouses, then burns himself in a fire
@@cdru515 "Looking for Wolf? White meat, or dark?"
That's pretty hilarious 😂
Bonfires also have a texture with bones if you look close enough. Same as toilet in military checkpoint in Kordon.
Going into this: "yes!"
Half way through: "oh no, he's still using the Makarov pistol."
3/4 of the way through
me: "THROW THAT DAMN PISTOL OUT OH MY GOD"
civvie casually clearing out the agroprom underground before even swinging by the bar is also gold.
@@Somegirlwanderthat's how i've always done it, isn't that normal?
You say this, but I've known veterans of this game that only need a makarov!
I know he isn't doing that to save ammo, because by the end of all three games, I had a stash maxed out with ammo, and you get the 9mm sub machine gun, which is one of the best weapons in the game, literally on the first or second mission.
Dude is just brain damaged.
This is the last game I expected Civvie to play
My favourite childhood game
This is insane
This is the first game I expected Civvie to play (eventually), STALKER is the slavjank that could
When I saw "My favorite childhood game" I instantly felt like an old man hahaha
STALKER is the Pinnacle of Slavjank, so it's definitely in his wheelhouse. It's also 15 years old so it's technically retro 👴
Im surprised too!
Really? Half the games he plays are slavjank FPS games
Stalkers (in Russian): "Hey, put away your weapon and we'll talk."
Civvie (in English): "Cowabunga it is!"
Heard from around town that some of the dialogue is from other Eastern European Languages like Croatian or Ukrainian. But honestly, do Americans really give a shit?
Yeah we don't speak them booga-booga languages them pinko commie bastards speak.
We're Americans.
"I smell Death in this place," Diablo 2 Necromancer.
"Yup, I put that there, obviously. Also, go check the sewer," Civvie.
@@the_milkmann The developer is Ukrainian.
@@mrfancypanzer549 oh ok
Civvie's going above and beyond; actually blinding himself to give us his experience playing stalker without eyes
he wanted the zone to disappear.
He won't need eyes where he is going...
@@thesleepypiggy Fucking top tier reference lmao
Don't let Civvie take my eyes
@@KosmataBradva Ukraine?
I am legitimately surprised Civvie has never played stalker. This is exactly the kind of masochism he likes subjecting himself to.
He's even subjecting himself to extra suffering. He's still using the Makarov in Agroprom.
It really is. Like I didnt even know there was a movie and he saw that first somehow?
At first glance it does look like a generic modern shooter with rpg elements. To this day people still call it "Russian Fallout."
@@purplebatdragon Despite the fact it's Ukranian and has little similarity to fallout aside from radiation
@@adamofblastworks1517he's even playing on a lesser difficulty lmao
as a sidenote, this game does feature crouch jumping as a mechanic, which isn't listed in the manual for some reason but makes accessing certain areas a lot easier. I'd also recommend crouching and lowcrouching to hit shots from a distance more accurately.
Don't worry, I'm pretty sure Patreon backers yelled at him for every mistake he made.
@@Yominication most likely
Crouch, leaning and iron sights 👍
Also most importantly, low-crouching changes/reduces your collision box, allowing you to slide through some surprisingly tight obstacles... or occasionally fall into places you really weren't supposed to fall into (like, it's possible to slide through the metal grating over the slime pits in the underground if you jiggle around while low-crouching).
That scene with the Controller coming up behind you is one of my favorites in this entire series. Having to make the decision to fight or run, not knowing what the hell just happened to your camera. And then if you do run, it's not any better.
Stalker has some of the best nasties. I hate psudodogs soooo much when it's in the dark of the night and then you have Psy fake running at you just gives me shivers.
SsethTzeentach sure had a unique take on it from his own S.T.A.L.K.E.R.: Shadow of Chornobyl video.
@@michaelandreipalon359"In a perfect world..."
@@geoyt8321 "...men like me do not exist..."
"...BUT THIS IS NOT A PERFECT WORLD."
I have such fond memories of this game. As a Russian growing up in the 2000s, reading the many articles in the gaming magazines about the development and many features promised, gettinng more and more hyped, playing the awesome Cossacks series also made by GSC and then when it came out it was such a smash hit, incorporating pretty much every thing resonating so strongly with us in fiction - awful bleakness, dark Soviet past, criminals preying on others, guitar by the campfire etc. This was the first game after Gothic that really found its way into the Russian heart because of its awesome atmosphere. People started cosplaying, playing pretend "stalkers", wearing gas masks to school, reading schlocky fanfiction "novels" about the life in the Zone. It was the video game your dad would play with you and even on his own sometimes. And then when Clear Sky and Call of Pripyat came out, they were amazing sequels, still played by many. I can't say much about the current events due to the obvious, but Ukraine and its amazing people are always in my heart, always have my respect.
this was cool to hear
It WAS that time when all seemed to become better. I am not Russian, but this always had this feeling of...idk, we are alike, and not as different as culture or whatever ideology wanted to tell us. You like good games, we like good games, there is consent. We are all human.
Not only Russians as such, but all the ex Soviet Union states East of the Oder. What do these strange foreigners like over in Poland, Latvia, Russia? The same stuff as us basically... Okay, and I am German, so I guess I can relate to the bleakness, dark thoughts and melancholy too ;)
I played all STALKER games and mods and whatnot for like 500 hours. Or thousands, but who keeps track over the years? And Gothic, don't remind me. I have them all installed rn, even Gothic 3...
But on the bright side: We had this, no one can erase my memory and association at least ❤🩹
@@guyincognito959 Thank you, my friend. I’ve been trying to showcase on the Internet and IRL for years that not all people from my country are like what they seem to be now, and I hope that one day our fortune changes and there will be redemption for us. If it doesn’t, at least we had some good years, good memories and good games to play.
@@theuselessknight6021 Let me say this from my comfy chair: Being the good one irl can be very hard sometimes, unlike in video games. It simply is not as popular and you normally get no big quest rewards but the warm feeling.
But there will be a tomorrow, and that is worth the effort, I hope :)
It is always good to find reasonable words, more so now from a Russian voice ..
Ох уж эти amazing people с западной Украины.
The sad zombie moan when you encounter sewers is probably one of the nicest touches ever, it never fails to crack me up!
Stalker is one of those series where the community is entirely split between those who actually played the originals and those who only played free modpacks.
Yes totally.
Or those that believe "Anomaly" is the start of it all......
@@sterlingarcher857and the rare occasion of some thinking Anomaly is an official continuation
@@sterlingarcher857 Everyone knows CoC is the original game
don't forget about the people who also played hardcore untranslated(or machine translated) slav mods
Bah! In Soviet 2000s, we played unmodded slav jank for the atmosphere, AND WE LIKED IT!
Im honestly impressed that Civvie managed to clear the Bandit Base on his first playthrough on Master difficulty without dying. This is the first time ive ever seen anyone actually do that.
Playing Blood on Well Done will do it to ya
We don't see his failed takes, and I've never not chosen to go in alone without the other stalkers' support, always felt like it was beneath me, even though relying on save/reload is arguably more lame
I did it on my first blind playthrough too. Then I died without saving a few hours later and could never replicate that feat of strength again.
its not that bad once u put urself in a spot where u cant get flanked, and trying to not attack from a longer distance on the hill with the pistol
Not his first playthrough on this bit, and pretty sure a lot of fails were not shown.
Stalker is great, glad to see you discover it.
One thing I noticed is that you're not crouching much. Crouch and low-crouch (yes, they're separate) are great for accuracy, highly recommended. Especially in places where you'd be standing still anyway, like when you were on top of that structure shooting downwards. There's also leaning.
I checked outside to see if the sky was still there, because Civvie playing this game feels highly unreal
Made the game both 10 times more interesting and difficult by not putting your weapon away, it's weird seeing civvie out of his boomshoot comfort zone
As someone who has beat this game multiple times, its always funny seeing a rookies first trip to the zone. Very excited for the rest of this series.
Baby's first steps in the Zone
Lean-peeking is a fairly core mechanic in the game, and the AI will co-operate to flank or flush you out if you don't make sure you have good area awareness. A good method is to draw them into an open area from a position where you have cover and high ground where possible and bottlenecks otherwise.
In the military base, you can use the barracks to hide and draw soldiers into a close spot for your shotgun.
i still don't understand how shooting somebody several times with an AK doesn't kill them))) the game's difficulty is just silly
@@CoolGobyFish
A combination of armour, artifacts and vodka.
Or blame the anomalies, that works too.
@@CoolGobyFish Armor. Most tougher enemies are well equipped.
@@jothain and headshot damage isn't guaranteed for some reason
@@nosleep1111 and use A.P rounds because god be damned if you're shooting at something that has any type of armor with basic ammo
"This isn't my first post-apocalypse" It might be the first one he didn't cause tho
Man, it's so interesting to see a man being in constant cultural shock while he discovers a game perfectly tailored for him
Would recommend the Ashes series (ashes 2063 and afterglow) if your enjoying stalker so far. It's a two episode (so far) post apocalyptic doom 2 mod that's standalone, and is heavly inspired by stalker, the original isometric fallout games, and 80's action movies.
A Stalker video from Civvie. Unexpected but definitely appreciated
They did such a great job of nailing atmosphere in this game, lets go
its amazing how the stalker series can be brutally realistic and hilariously jank at the same time
I love this game because anyone who tells you to ‘git gud’ at other games ends up weeping at the first sniper nest
It's so funny that civvie didn't understan they wanted to holster his gun. 😁 BEcause I always thought the game convweys this well even without facial animations.
If you act like a guy in the Zone, sure. But Civvie is acting like he's in a shooter video game and it's normal to walk around with your weapon drawn and gunning down everything and everyone.
Once you’ve entered the Zone, Civvie, you can never truly leave
Kreed already has claim to his soul, S.T.A.L.K.E.R. ain't gunna get anything from Civvie
stalker does kinda do something. it takes that run and gun desire away from you permanently.
relatable quote
played a ton of games like those covered on this channel
these days the only FPS I'm playing is STALKER, nothing else
I love how much stalker AI loves to flank at every opportunity. Which in part makes the ending even worse than it is since there is no room for neither the enemy nor you to maneuver .
Speaking of flanking, hope he tries out Trepang2 soon, what with its F.E.A.R.+Extraction Point-like tendencies.
AI gets better the higher their rank and "experience" is.
Getting suprised by enemy captains is pretty rare, but quite experience to survive and tell the tale...
Your forgot to check Streloks secret hideout in the "sewer", you wont be able to get true ending if you miss it.
When I played this game growing up, that underground segment burned itself into my mind, that stark change of this overground sound of helicopters, all the shooting, etc, smash-cut to this SUPER DARK tunnel with one rotating emergency light, squeaking on and on, cautiously fighting through dark spooky tunnels, shooting banditos, encountering the bloodsucker, only for the controller to send me packing.
As a kid it really felt like a huge deal, even after all the jank it took to get it running on our good ol' Compaq computer back then. Playing ANOMALY/GAMMA nowadays, that solitary rotating light still looks gorgeous, transports me back.
I can’t believe it my eyes have just lit up on the toilet. I’m so excited for this series
You and me both man
@@voidmayonnaise Meow's toilet is pretty rad.
Civvie, youre covering the ultimate Slav-jank. You beautiful creature.
The fact that you can play STALKER IRL just by buying a bottle of russian standard vodka for $42 AUD then get lost in a local stone quarry while casually drinking the bottle makes this truly a _perfect experience_ together with the hugging of the empty bottle and crying out for Yuri and Natasha while drunk sleeping.
Give it a few months and visit Ukraine after the nuclear power plant blows up.
@@Fang.1Jesus Christ I wish this wasn’t a possibility I want to stop living in historic times.
>$42
The fuck's that capitalist bullshit. Real vodka should cost no more than $10, and that's premium one.
ALchohol for the blasphemous price?
Ungodly.
@@thedude4840 All times are historic. Some are just more interesting. May you live in interesting times. ;)
"I fear nothing when I've got a shotgun."
Famous last words.
So hints for the rookies on the game.
Learn map icons, you should be able to open the icon list on the PDA map or check internet.
You run faster if you holster your weapon, to holster your weapon press the key button of it to put it away for example 2.
Binoculars are your best friends, bolts are your second best friends used to locate dangerous warps, voids, etc traps.
You can sell only green quality items, so don't go picking up every gun and gear unless you really need it.
Keep your gun in good conditition to avoid jamming.
Save money for military grade bullets and upgrades, everything else you will find eventually on the world and dead npcs. (Why bullets? Because you burn bullets and military grade bullets do more dmg.)
[Personally I always buy off the mil grade ammo from traders hands when I can to hoard them on my stashes.]
You have stash lockers on safe zones, but you can also makeshift your own stashes by dumbing loots somewhere high out of npc reach like roofs.
Don't go out for adventure with all your supplies with you, try to carry minimalistic loadout as possible to max out your loot carry = money.
You find ammo, food and meds out there anyway.
Don't destroy every wooden create in hopes of loot, some are meant to give you boost for high ground stashes.
Invest money on rad resist upgrades to use more artifacts, (also artifact slot upgrades.)
Selling artifacts = good money. I collect at least 1 of every and sell rest, but I like collecting stuff so.
You see red sky and hear lighting? Seek underground shelter or thick walls with no windows or big open holes.
Remember to watch your audio and visual meters, also stat icons.
Don't burn all stamina on running, it recharges faster if you save a bit of it.
I recommend playing vanilla before touching mods.
Stay sharp and keep your ears and eyes open. This game likes to spook you and make you shit your pants if unaware of surroundings.
Sidorovich is fat fuck whole chicken devouring bitch.
Personally I'd say it's more fun if you complete the game as Stalker, and join on factions after the story is over.
Don't go bullet spreading, accurate semi auto shots are friend.
Learn your paths you use the most to have safe routes you can trust to stay alove, wondering aimlessly will get you killed.
AI is alive, meaning npc roam around the world instead of constantly spawning and despawning around you.
Don't be afraid of the game, it might take some time to grow into you but when it eventually do you will have blast time.
Remember, stay calm and cheeki breeki. Such is the way of the Zone.
half of this doesn't even apply to SoC.
@@arsenii_yavorskyi Elaborate...
@@nothingalways3 you can't "keep your gun in good condition" in SoC because there's no repair mechanic.
there are no "military grade bullets" (this is from the Metro series).
there's no upgrading system for weapons or armor.
there's no "red sky and hear lighting" (aka emissions) in SoC.
I'm also pretty sure you can sell broken weapons in SoC, but I don't remember exactly.
@@arsenii_yavorskyi I think by "military-grade bullets", they meant AP rounds, which are present in all 3 STALKER games and help against heavily-armored late-game enemies who eat regular FMJ rounds for breakfast.
So You're telling me that Civvie started playing S.T.A.L.K.E.R.? Damn now I have to sign to his patreon.
17:32 absolutely killed me off. Same reaction when I first saw those anomalies haha. Love it that they actually explode the corpses.
Pro Stalker series accompanied by Lee Jackson's Duke3D OST is a powerful nostalgic combo
Watching civvie learn about things like controlled burst/single fire, pie-ing the corner, suppressive fire and to never take a held area for granted, while watching him try in vain to hipshot his way out of a tight situation and failing because the projectiles actually come out of the barrel of the gun rather than the pupil of your eyes is just.... *chefs kiss*
Next episode: Advanced maneuvers like leaning and crouching
But yes the basic double-barreled sawn-off is one of the weapons you'll be carrying throughout the game. It's light and portable, and is still at its core a shotgun and can fuck shit up at a close range human or mutant, plus shotgun ammo is plentiful
OH MY GOD ITS MY TWO FAVOURITE THINGS CIVVIE AND STALKER, I never thought he'd play this, I'm so so excited
Honestly didn't realize this was gonna be a let's play until halfway through. Seems like this will be a fun series to go through.
Man, that was the best eating animation iv ever seen in a video game during the first cutscene. I keep being surprised how ahead of its time slav jank always is, some of them where even revolutionary for their time.
The cinematic cutscene are actually animated by Australian studio, so yeah it definitely look nice
Slav jank always has the best things or the worst
Nothing in between
Us Ukrainians are always revolutionary in our inventions; no surprise there.
@@phucthinhnguyen1157 No they aren't.
@@VicariousRealityInvent something to save knees from landmines lol
3:55 As someone who uses an ASUS laptop a has played a S.T.A.L.K.E.R. game (the third one) on it, this got a laugh out of me.
Some tips for civvie, take them or leave them. Npcs don't like when you have your weapons drawn in camp, that's why they draw on you. You don't have to fulfill every assassination mission, factions play a major role, so try not to piss off your friends. Fire spread can be punishing, burst fire for more precision. Mutants can't climb, so high ground helps, even if it's just a box or car for the damn dogs. Can't wait for episode 2
well. that would make sense if the developers actually bothered to translate or subtitle their npcs))) but hey, that would require more money)))
Having two suits in your inventory while running around in a beige jacket is peak beginner stalker. I finished my first playthrough like that.
@@CoolGobyFish Not the games fault you can't read tutorial text.
Is not true bro, i saw an snork crawl vertically on wall at chernobyl 😂
finally I lived to this moment, now I can't wait to see haw civi finish the entire trilogy and I can go to rest in peace
Навіть не здумай. Нам ще потрібно грате STALKER 2.
Hell yes! STALKER!
If I can give you one piece of advice: weapons in these games have a concept of penetration and wounding. A shotgun does a lot of wounding damage with little penetration with buckshot. A rifle does a lot of penetration with little wounding. This makes shotguns extremely useful for creatures and mutants, but rifles necessary for shooting humans with any amount of armor.
It was kinda painful to see him use the AP ammo on dogs.
Thank you so much for playing. This is my all time favorite game.
Did not expect civvie to play it!
Watching Civvie play Stalker for the first time reminds me of my first time playing. Thanks for the blast of nostalgia
Oh I'm loving this! You've got one of my all time favorite channels Civvie, and you're trudging through one of my all time favorite games that I never expected you to do!
Civvie is finally playing one of my favorite FPS games of all time
I still think this is the scariest game I ever played. Each time I go back to play through it I shit bricks when going down into the sewer to find the Strelock PDA
Also X-labs
Here, in CIS, the STALKER series is considered as a cult classic. And despite the fact that many people have already talked about the game, I genuinely interested what Civvie-11 can say in his review ☺
I cannot think of ANY place in the world where STALKER is not a cult classic 💀 The best slavjank ever.
I’m playing for the first time and I came here to understand it a little better. I didn’t even know you could break boxes open for a couple days. 10 minutes ago I just did the same exact thing. 🤣 10:32
Made me so happy to see you doing videos on S.TA.L.K.E.R! I've been talking my wife's ear off about these games the last year or so, but didn't have any effective way to share them with her until stalker 2 comes out. But now we can your S.TA.L.K.E.R. videos together, which makes everything even more fun! I hope you'll be doing the other 2 games as well, this is great. :)
yes holy hell Civvie and stalker this is a good day and since its a blind playthough oh man i can't wait to see how he finds all the games and there fun loving friends
My first thought on the title was "Blind... oh, because the protagonist can't hit the broad side of a barn at ten feet?"
Turns out there are multiple valid reasons for the title!
I loved it when he said, “We're being stalked!” and then got plastered on vodka.
Damnit, I didn't think I'd laugh so hard at a vodka joke. I mean it's really a Morbius joke, which I knew I'd laugh at so that's the explanation.
Its Streloking time
It’s a game about Russia , Russians . . . And ukrops, if you expected anything else besides a bunch of Slavs drinking then I advise you get out of here stalker
I'd guarantee this wouldn't be the first time Civvie yelled, "It's Stalking' time!"
This is pretty sick because honestly it never crossed my mind that i might see stalker on this channel, its really a great day.
Same here, I think it's because (at least for me) all his Slav jank episodes were games I never heard of. Somehow never figured that THE slav jank game I actually had heard of would make an appearance.
Incredible Game
Amazing Vibe
Great work
Glad to finally discover such a Good playthrough
For stealth, whenever you load a save, it reequips all your weapons. That makes a noise. So you cant quicksave quickload because then youll lock yourself in alerting anyone around you
Huh, learn new things every day. I always knew that loading a save did not help you to avoid detection, but I assumed it was that the AI failed to reset after loading.
That explains a lot.
That is a fascinating reason for save scumming not to work...
Civvie forgetting to use his flashlights because he played too many boomshoots is a mood too
Also - you can crouch, and you can go prone in this game with a button combination
Also also - you didn't pick up the weapons they dropped. Just the ones they have on their bodies, so no long AK with more damage for you
You can go prone?!
@@andreasottohansen7338 it isn't prone, he just bends his knees more
I had to start this game over 5 or 6 times before I got into it. But when I did, it was beautiful.
As a stalker vet, from the forums age, ehh.. You're doing just fine. I think that the mod for subtitles is all you should need. People *might* say "Get Complete", or "Just play Stalker Anomaly" but those come with a lot of changes to the game and items and weapons. Glad to see the trial of fire went as good as could be expected 😉
Glad to see I wasn't the only one to immediately run away when the controller showed up. First time I played I just figured "Nope, he's taking control from me, time to go!"
No Civvie noooo! You’re supposed to save Fox! He’s the first step in getting to the real ending!
He can just glitch into those doors without his help.
I am so happy you decided to do this series - this came outta nowhere!
20:54 So you know that tunnel? If you enter it between 1am and 3am at least 1 tier 3 stamina artifact will spawn and a couple of 2s and 1s. Makes a hell of a difference to a first playthrough.
Isn't it between 11pm and 5am?
I never really cared about the enemies being bullet sponges in stalker series whenever I played, but I also got REALLY good at headshots REALLY fast. Even when facing multiple enemies.
I love that the DB Sawn-off shotgun is one of the first guns one comes across, and yet unlike the other crappy starter guns it kicks serious ass. Rookies and Veterans alike swear by it!
The missions in this episode are absolute perfection. This game gets a bit stale as you move forward, but up to the infiltration into the military camp, the pacing and thrills you get is just chefs kiss
This may fill me with hope that Civvie will tackle the Metro series someday. Someday.
Civvie playing Stalker is a blessing
Man, this really made me want to install The Anomaly mod and play this game the right way.
I wouldn’t say anomaly is the definitive ‘right’ way to play stalker
The only right way to play STALKER is vanilla.
20:55 Oh come on this is clearly some kind of underground bunker complex, it's not a sewer at all. Take the sewer count back Civvie!
I just started reading roadside picnic, so it’s a perfect time for civvie to play one of my favorites.
@@obscuretenet sorry, but neither the book nor the movie have anything to do with this game. the worlds are completely different. the game has a silly nonsensical plot. The book has a lot of world building, but you can tell right away, Strugatsky brothers are physicists, not writers))) This might not be as noticable if you are reading an English version. The movie is pure physolophy with almost no story (as with most Tarkovsky movies)
Civvie calling the ak an smg has made my day.
I think it's because Call of Duty spent years telling people the 74u was an SMG.
Stalker itself did too.
According to doctrine it was an SMG.
You'd think it using rifle ammo would have tipped people off lol.
@@GangsterFrankensteinComputer It was created to BE a submachine DOCTRINELY. They wanted full ammo compatibility. so ONE cartridge. for the entire army minus the MG and sniper, who in turn are sharing ammo with each other. So while us in the west are like "haha funny small gun is not SMG" It actually was. Now they later went and made actual subguns because they realized that it was kinda stupid. But thats a whole nother story.
Respect for not installing Complete (garbage) mod on the first playthrough.
People recommending that are just as obnoxious as Anomaly/GAMMA drones telling you how glorious they are.
Gigachad
I can't believe Civvie haven't finished every S.T.A.L.K.E.R. game several times yet. Especially "Clear Sky", the prime jank example before all the patches
Oh man, I've still got my steel box collectors edition. I was so disappointed after loving the first game and getting hyped up for Clear Sky.
Stalker SoC is one the best games ever created by man, surprised to see it here
I honestly believe CoP is way better overall
@@shmekelfreckles8157it's so short though, and the writing and voice acting is much worse
The damage on the first game is this crazy calculation where rapid shots reduce damage the more you fire in quick succession.
The first shot deals full damage, every other shot after is significantly less, unless you wait a bit for a hidden cooldown to reset.
Also limbs deal about 10% damage, and chest I believe is very low too, implying it's armored.
Best place to shoot is the crotch area.
Google SoC super bullet for more info.
They removed it completely in call of pripyat.
That's so bizarre.
This will keep me occupied during the emission thank you
Civvie, the underground isn't a sewer bro. Tick down the counter
Despite having played STALKER, when I saw Sidorovich my brain flashed back to You Are Empty and half expected him to say, "what THE HELL IS THIS!?" and "The city council, yeah!"
Damned wise men!
I gotta go watch that one again now 🤣😂🙃😂🤣
It is both hilarious and frustrating to see someone new playing Stalker. He's missing so many goodies.
I guess that's how he'd feel watching me play DN3D
My man Civvie has finally taken the dive and has become a stalker!
Oh and he's playing Stalker, thats cool too.
Civvie trying to talk to people with his guns out while being told to that it's rude is the funniest shit ever.
12:29 they are asking you to sheath your weapon to speak peacefully
Civvie, I LOVE that you finally are playing this! So here's some tips to help you out in the future, Q and E to lean around corners! Use medkits and bandages without going into inventory, simply rebind the keys! Use those stash chests, whatever you leave in them stays there! ALWAYS keep a shotgun handy primarily for the mutants, but also good for most other encounters. Make use of the different ammo types, obviously the military grunts have better protection than just bandits, so use AP rounds on them and save to reg ammo for bandits and mutants....unless its a boar or pseudogiant....than just dump everything you got into them lol
This video is a month old and there's nearly 2500 comments as I'm typing this, so chances are nobody will read it. But just in case, let me explain a couple of things.
1. The reason NPCs appear to be bullet spongy is for 2 reasons. First, the starting pistol (including the suppressed variant) are the worst weapons in the entire franchise. They are precisely the kind of weapons the term "pea shooter" was made for. Secondly (and most importantly), the NPCs are invulnerable during their flinch animation. This is neither a glitch or a bug, it's simply something the developers missed while adding these animations. Every time an NPC does a flinching/pain/surrender animation, they're 100% resistant to damage. This is most noticeable in the early game when your weapons do little damage. Later on you will get access to weapons that can 1-shot enemies quite regularly so you won't notice the invulnerability issue very often. So yeah, either go for headshots or wait until their flinch animation ends.
2. Somebody in the upper comments claimed that the reason your weapons do little damage is because of a "time to aim" line in the code that - according to him - makes your bullets do less damage if you shoot too quickly. **That claim is absolute rubbish**. The time to aim line only affects weapon spread. There is no game mechanic that affects the damage of your bullets (except for body armor).
3. Weapons have two types of ammunition; regular and AP. The regular ammo does more flesh damage but has worse armor piercing capabilities than AP ammo, but it's easy to find and cheap to buy. Then there's AP ammo, which does less flesh damage but can pierce body armor. It's uncommon and expensive. Traders don't have a lot of it either. For the most part it's better to just run AP ammo, because nearly all enemies have body armor. Instead of keeping both types of ammo on you and cluttering your inventory, it's better to just use a pistol or a shotgun as a sidearm to take out any mutants.
4. Almost all side quests in the game are randomly generated. The killer contract ones in particular can target nearly any NPC in the world, even if they are important story characters. For example, civvie got a quest to kill a trader NPC in the cordon village. Every time he did so, the village guards turned hostile even though he used a suppressed weapon. That's because that NPC is the guy he saved at the start of the game, not some random dude. That's why the game makes the guards around hostile, because by killing that "story" NPC, civvie essentially attacked the village. So, please don't shoot everything.
5. You have a flashlight, from very the start. The game literally tells you how to turn it on by shoving huge letters in the middle of the screen as you exit the bunker. I have no idea how civvie missed it.
6. In the sequel (story-wise it's a prequel) game Clear Sky, the bloodsuckers are immune to damage while cloaked. This is not the case in either Shadow of Chernobyl or Call of Pripyat, it's exclusive to CS. I hope somebody tells civvie, because he's going to become very frustrated after he fires an RPG at a cloaked bloodsucker just for it to keep walking unscathed.
The part about flinch animations making NPCS invulnerable is wrong. I’ve killed plenty of NPCs while flinching in vanilla SoC
One does not simply cheekie bryki. This game has really unique atmosphere and I love it.
Thanks Civvie! That was both hilarious and cringey.
Reminds me of my first playthrough of this over ten years ago.
Y’know, I’m REALLY seeing how the Metro Games were spiritual successors to these games.