If you can I highly recommend you wait to do nuclear until you've unlocked plutonium fuel rods. It's gives you a way to deal with uranium waste and tied in with some of the earlier components. Best to plan for it from the start.
In regards to the discussion at 01:30:02, underclocking can have some great benefits in terms of power efficiency per item. The Wiki GG site has a great write up on the "Clock Speed" page: "At 59% clock speed (59.1943) your power consumption is halved but you still produce 59% of the items. So, by adding another 59% building you will produce 18% more items than a single 100% building for the same power usage." 59.1943% clock speed is considered the best gain for one additional building. I.e., if you originally had 10 buildings at 100% and you added 10 more buildings, setting all 20 to 59.1943%, you would save an overall 18% in power consumption for 20 buildings when compared to the original 10 buildings while maintaining the same output. At scale, you can save a ton of power when using this method. Also, I've heard the debate of the power curve (exponential vs linear) in many of the previous vods. So I figured it was relevant and worth mentioning that the curve of power usage on a graph is considered a polynomial curve/polynomial increase (n=1.321928).
Hey Darren! I've been going through all of your satisfactory content and absolutely loving all of it! Its a nice thing to put on in the background while working or playing. I know you've mentioned a couple times which mouse you use, but I can't seem to find the specs anywhere... Any chance you could put it in your "PC specs" page on your website please?
If you can I highly recommend you wait to do nuclear until you've unlocked plutonium fuel rods. It's gives you a way to deal with uranium waste and tied in with some of the earlier components. Best to plan for it from the start.
eh i ran my reactor full blast for a stress test, parked the plutonium far away them turned to 1% as i still haveore fuel then generators 😂
In regards to the discussion at 01:30:02, underclocking can have some great benefits in terms of power efficiency per item.
The Wiki GG site has a great write up on the "Clock Speed" page:
"At 59% clock speed (59.1943) your power consumption is halved but you still produce 59% of the items. So, by adding another 59% building you will produce 18% more items than a single 100% building for the same power usage."
59.1943% clock speed is considered the best gain for one additional building. I.e., if you originally had 10 buildings at 100% and you added 10 more buildings, setting all 20 to 59.1943%, you would save an overall 18% in power consumption for 20 buildings when compared to the original 10 buildings while maintaining the same output. At scale, you can save a ton of power when using this method.
Also, I've heard the debate of the power curve (exponential vs linear) in many of the previous vods. So I figured it was relevant and worth mentioning that the curve of power usage on a graph is considered a polynomial curve/polynomial increase (n=1.321928).
Hey Darren! I've been going through all of your satisfactory content and absolutely loving all of it! Its a nice thing to put on in the background while working or playing. I know you've mentioned a couple times which mouse you use, but I can't seem to find the specs anywhere... Any chance you could put it in your "PC specs" page on your website please?
I vote for a big central factory. Based on what I've seen very few people do the all in one factories due to pc limits.
1 vote for sigle big mega factory in desert :)
Keep it up
Have you stopped with the livestream serie?
No, back tomorrow - apologies for missing today