its kinda amazing how much they cooked with the star spawns as a group fighting together, while there are a bunch of monsters who should be able to synergize with other creatures but don't have shit.
fun fact: the star spawn were actually originlly written in an episode of dragon magazine specifically to showcase how much potential there is in writing monsters to synergize with eachother.
I had a group of star spawn using hulks as a form of long-range communication. They would line up their severed, magically-preserved heads in really long rows, and would deal a little psychic damage to the nearest one. The psychic damage would gradually bounce along the lines of hulks almost instantly, and served as super long-range communication that didn’t require telepathy.
@@BreadcutterHas the same energy as necromancers making computers with skeletons. Just imagine : A giant tomb complex that is in essence a computer calculating magical formula.
But, each head would deal damage in both directions. So once you start it, all the heads would constantly trigger each other. Which would make for a great player microwave, but not work as communication.
@@2MeterLP Yeah, the line of heads effectively make a Blade Barrier of psychic damage, with no save and no damage cap. Psychic damage bouncing back and forth an undefinable number of times per second. Just instant death to the non-immune.
@2MeterLP That specific case doesn’t fly at my table, specifically because if you allow hulk bouncing, 2 hulks become insta-kill beacons. You can hit a single hulk with a single point of psychic damage, and they proceed to reflect it back and forth an endless number of times instantly, immediately killing anyone or anything not immune to psychic damage.
It's always fun to throw in an anti-party. Doesn't matter if it's a crew like this or evil npc's with player levels. It's just fun to watch how it all plays out.
Stuning the barbarian shoulnt have ended the rage. It only ends from the unconscious condition , or not attacking or taking damage , but he took damage from the attacks that stuned him.
I assume because the next round the Barb would be stunned and not able to attack and not necessarily take damage. However they are level 18 and Barbs get relentless rage so their rage con only get cut short by unconsciousness and themselves.
@@mrbaldy1665 He ends his turn without having attacked since his last turn , but he has taken damage since his last turn always because the thing that gave him the condition in the first place deals damage and it was between the turn he is stuned on and his previous one. that ability cannot end rage.
@@thereisnowayyoucanremember7947 true, i was mearly attempting to explain his reasoning, not agreeing with it. Like i said none of that even matters anyway because of relentless rage.
That's why you use Star Spawn Emisarries from Van Ritchen's Guide to Ravenloft instead. Or I guess you could have the nerfed space Kraken be the attack dog of someone who's actually threatening
A fun thing I like to do is have 2 Brutes within range of eachother's physic blast effect, which because of how the rules seem to work would ping pong the damage back and forth until everything in either of their range dies, continuing until they are forced by the players out of eachother's aoe. This will also require foreshadowing that yes, everything within range dies, and no, there is no way to defend yourself unless you're immune to brain hurt damage.
This is video has convinced me Skynet is our best defense against Cthulhu Skynet is immune to it psychic damage is the only thing that can reliably stand against the star spawn
I'm going to check out the sponsor. I've been bingeing the disc world audio books and they are fantastic! And if you aren't familiar with them, they may seem nonsensical but are far from it. For example: in disc world, if you are facing one million to one odds, you're actual chances are much greater than 1:1000000. They are almost the inverse, because it makes for a better narrative. Or if you accidentally fire an arrow you are almost guaranteed to hit a duck. You will know it's a duck, because you'll hear a QUACK in the distance. It's not nonsense, it just has it's own reasons, and sciences.
Yeah, the silliness and satire of fantasy tropes are only the first layer. Sir Terry Pratchett is a genius at social commentary, insights into the human (or nonhuman) condition, and just really damn good stories.
Star spawn are one of the few cults that actually live up to the threat they are supposed to be. Thank you, Logan, for another excellent demonstration. These types of videos are some of my favorite on TH-cam.
As someone who playes in a post apoclypse game, where we faced much of these things in one fight (with at least 4 seers and 2 emissaries) and Sandy Perterson's Cthullu statblock at Tier 2 out of 4) ... both combats (both what we see in teh video and what me and my friends went through with allied npcs) was a slaughter. And our goal wasnt even to stop a ritual, it was to prevents Cthullu's Spawn from releasing more eldritch horrors into the world. Party survived for most part with a few debuffs but the our allies got super fucked. What we saw in this video isnt even the worse that can be tossed at us. The Star Spawn Emissary has 2 versions, a Lesser and Greater. Both have Legendary Actions but the Lesser has one nasty thing to it. If its killed or drop to 0 HP, its replaced by a full HP Greater Emissary... wich is also Higher CR then the Lesser version. These thing is a nightmare to go against and has something very few monsters have: The requirement to beat it via Banishment spell instead of doing a DMG check to it.
@@TheAnanisapta Oh my god, that's hilarious that I didn't catch that despite the fact that I went and hunted down the exact strip where your quote occurs. Whoops. At least other people who don't read The Giants work get a chance to catch the reference.
Stop reading private messages that I send to my DM. We were just discussing this very scenario in a game he's running. And now, there's a TPK on the horizon thanks to this video. Great work on this btw, seriously. I do appreciate all your effort and gaming research you put into this.
Was able to use a small army of star spawn against my then level 15 party. No worm man but it got half the party to 0hp before the fighter's vorpal sword saved the day
Starspawn are my favourite, this really helps to understand how powerful they would be, and not including that often they will have a lot of humanoid cultists with them and warlocks and more Starspawn Grue, amazing video
your statement of AI imagery doing a great job at portraying the unsettling aspect of aberrations is so true. I wish that's all it was used for, as a way to eldritch-ify things because it captures the vague and uncanny so well. Anyway, I LOVE star spawns. You know some particularly strong eldritch beings have their own special star spawns that they can create sometimes too! A lot of them got left behind in old editions, but the concept is still really fun
Backed! Thank you for this. I remember seeing these creatures when the book first came out, but I didn't remember much about them. Now in my campaign one of the big bads is legit and Eldritch entity from beyond the stars, who has created a fast spreading zombie outbreak using the Kyss stuff. I think the seer is a perfect stack block for this creature.
so i could just use star spawn as a base for transformed moon cultists due to the setting(just a worldbuilding project i have been working on) for my planned campaign having the moon be the severed and still living head of what is basically a elder god trying to reassemble itself by getting cultists to tear holes into other planes so it can retrieve the rest of its body also i think the purple hulk knockoff mentioned in the description is literally just called the incredible bulk
Horrors beyond your comprehension (star spawn) vs The Unrivaled Power of the Sun (The wizard spent several long rests writing Glyph of Warding of Explosive Runes within his tome)
Ah... I see now why Summon Aberration changed the Star Spawn to a Mind Flayer. It would seem Star Spawn, even conceptually, would do a lot more when summoned. Guess I'm no longer pissed about that change. 😅
Admittedly, I'm still a massive sucker for 4e's Star Spawn where they're the embodiments/avatars of malicious celestial bodies with far less uniformity to their designs, I just think they're neat! (Same with the living embodiments of cataclysmic magic that showed up in Monster Manual 2 or 3.)
in one of my HB adventures i take the star spawn and star seer and mixed together to face my party lv 14. they travel through time and faced a soldier that absorved some power. That battle last for 3hours and she (the NPC) managed to beat the entire party. Alone just with bend space. At the end, a mecha and other soldiers apears and managed to overcome her healing and damage... but just barely
Minor point, the pc warlock wouldn't be a heretic. A heretic is someone who belongs to your faith who rebelled or otherwise fell away. Given that he's a warlock to a completely different great old one, he's a heathen, not a heretic.
Thats a pretty diabolical setup of units. Grue providing their effects and basically being there to eat damage for the heavies, a boss that can basically lol nope your attack and can setup its own incredibly deadly combos, and the hulk who will just soak any hits it takes while shattering everyone around him. Question about the seer. When it does its swap skill, how does that effect skills like magic missile that multi hit? Does it get to dodge all darts? Just the first one? What happens if I am sending a missile at every mob it can switch with? Does it still avoid all darts? Get hit by the one previously intended for the guy he swapped with? Or, going by how there is no freaking limit mentioned in the bend space ability, does he dodge the second missile in favor of yet another mob even further away?
It’s a reaction , and unless specified otherwise a creature can take only one attack per turn. So it can swap only once per round. Best case is to hit him with spells that aren’t attacks or use a weak attack to burn that reaction and then unload with all you got.
so, Ive been running a sunken isle's campaign for a bit and I haven't had to look at the boat stats too often until recently and I have a question Id like to ask Is the single hulled canoe supposed to have significantly better strength and constitution and significantly worse dex than the double hulled canoe? I cant help but feel like these stats have accidently been swapped or perhaps even swapped with the keelboat instead
I don't know why I've never made the connection before, but the D&D Star Spawn are clearly named after the Star-Spawn of Cthulhu, the species of tentacle-faced extraterrestrial horrors Cthulhu itself belongs to. I'm not sure if Cthulhu is supposed to be their literal (biological?) parent or not. The mythos tends to be vague about these things, and changes depending on who is writing it. I don't have any point to make about this, I just found it interesting because "star spawn" as a name doesn't seem to appear anywhere else in popular culture.
It's a bit crazy how the Cultists can immediately tactics the crap out of the party, despite only receiving their powers a few seconds before the encounter. But then again, some Lovecraft monster gave them those powers. So maybe it also transferred to them battle tactics against inferior overgrown gametes.
Threw a small army of these guys at a 20th level party recently. (Probably like 20-30 of them in total. It was a massive Far Realm breach that the party had to shut before it expanded enough to pull the continent into the Far Realm.) It was quite fun seeing the Barbarian run in only to get triple-blitzed by the psychic orbs while the sorcerer tried to fend off a giant worm monster. After several waves of these guys pouring out of the Far Realm portal the party finally managed to destabilize the rift and close it, only to accidentally reveal that the rift had formed on top of a dormant Red Dragon, and now that the rift was shut, the dragon was once again free, awake, and very mad that its lair had suffered a full blown invasion while it was asleep. The dragon fled for the time being, because he decided to go with the nuclear option to address the issue, and plans to literally harness the power of the sun to turn his opposition to ash.
@@bingusbongusthethird Getting into epic levels. The party is 20th level, and they have some epic level things that they've unlocked, so early epic levels. We started from level one, and the campaign has been going for 6 years.
@@bingusbongusthethird We are nearing the end of the campaign likely sometime in 2025. The BBEG is an unnatural amalgamation of different monsters fused into a single super-intelligent being, created by a cult in an attempt to create an artificial messiah-like figure. He's part dragon, part terrasque, part mind flayer, part aboleth, and several other notable D&D monsters and he has all of their respective powers. He's currently planning to complete a process of ascension to a higher plane of existence so he can assume rulership of the cosmos, and the party is fighting a whole war against a kingdom he controls to try to stop him. He shapeshifts into a man and walks among mankind to convince them to join his cause, promising them immortality if they agree. Real eldritch horror vibes.
Damn, I was reading the star spawn section in Van Richten's not even an hour ago Must be time to traumatized my players with horrors beyond comprehension
good choice ussing the amazing world of gumball to demostarte reality warping, the pizza episode is just a perfect presentation to universal concepts collapse
I see what you did there Mr. Editor. Avatar the last airbender chanting and Binding of Isaac big door opening sound effect :P. Oh rune, could one of your parties use a Creation bard for one of them? They can do some INSANE stuff with their creation feature, esp past 14. (I used it to summon a huge aquarium and drown 4 fire elementals)
There is a reason that the Star Spawn Mangler was severely nerfed in Monster's of the Multiverse. It is still a strong CR 5 creature, but no longer broken.
@ Constructs that somehow can still be healed by healing spells - which specifically state they don’t work on constructs. Don’t look at me, WoTC made them that way.
its kinda amazing how much they cooked with the star spawns as a group fighting together, while there are a bunch of monsters who should be able to synergize with other creatures but don't have shit.
fun fact: the star spawn were actually originlly written in an episode of dragon magazine specifically to showcase how much potential there is in writing monsters to synergize with eachother.
yeah! wasn't there a specific designer behind the Starspawn?
Star spawn are relatable. Who doesn’t feel like a incomprehensible cosmic evil every once and a while
This comment slaps hard like your username and profile picture
I had a group of star spawn using hulks as a form of long-range communication. They would line up their severed, magically-preserved heads in really long rows, and would deal a little psychic damage to the nearest one.
The psychic damage would gradually bounce along the lines of hulks almost instantly, and served as super long-range communication that didn’t require telepathy.
This reminds me of a player that made an 8-bit computer using magic mouth
@@BreadcutterHas the same energy as necromancers making computers with skeletons.
Just imagine : A giant tomb complex that is in essence a computer calculating magical formula.
But, each head would deal damage in both directions. So once you start it, all the heads would constantly trigger each other. Which would make for a great player microwave, but not work as communication.
@@2MeterLP Yeah, the line of heads effectively make a Blade Barrier of psychic damage, with no save and no damage cap. Psychic damage bouncing back and forth an undefinable number of times per second. Just instant death to the non-immune.
@2MeterLP That specific case doesn’t fly at my table, specifically because if you allow hulk bouncing, 2 hulks become insta-kill beacons. You can hit a single hulk with a single point of psychic damage, and they proceed to reflect it back and forth an endless number of times instantly, immediately killing anyone or anything not immune to psychic damage.
It's always fun to throw in an anti-party. Doesn't matter if it's a crew like this or evil npc's with player levels. It's just fun to watch how it all plays out.
Stuning the barbarian shoulnt have ended the rage. It only ends from the unconscious condition , or not attacking or taking damage , but he took damage from the attacks that stuned him.
I assume because the next round the Barb would be stunned and not able to attack and not necessarily take damage. However they are level 18 and Barbs get relentless rage so their rage con only get cut short by unconsciousness and themselves.
@@mrbaldy1665 He ends his turn without having attacked since his last turn , but he has taken damage since his last turn always because the thing that gave him the condition in the first place deals damage and it was between the turn he is stuned on and his previous one. that ability cannot end rage.
@@thereisnowayyoucanremember7947 true, i was mearly attempting to explain his reasoning, not agreeing with it. Like i said none of that even matters anyway because of relentless rage.
I was not expecting a dog walker and worms Odyssey reference, it seems like you're oney-pilled
*“BUILD THAT WALL,”* Dog Walker’s voice boomed with arcane resonance, summoning _Black Tentacles_ as a barrier to protect his allies.
Damn I came quick this time
Edit: This really blew up in my face...
Edit 2: Goddamnit! Words are hard!
That’s what she said
be sure to clean up after
Hate it when that happens
It's okay, that's more common than you'd think
Some days it be like that
Meanwhile the cosmic horror from spelljammer adventures in space is one of the most underpowered monsters I have ever seen for its CR.
That's why you use Star Spawn Emisarries from Van Ritchen's Guide to Ravenloft instead. Or I guess you could have the nerfed space Kraken be the attack dog of someone who's actually threatening
The new spelljamer in general is pretty meh..
IMHO that's true for Van Richten's guide as well. The OG versions of both were better..
*Cries in eldritch lich* 😭😭😭
@@KS-PNW fr. Trekiros did a really good revamp of ship combat, at least.
A fun thing I like to do is have 2 Brutes within range of eachother's physic blast effect, which because of how the rules seem to work would ping pong the damage back and forth until everything in either of their range dies, continuing until they are forced by the players out of eachother's aoe. This will also require foreshadowing that yes, everything within range dies, and no, there is no way to defend yourself unless you're immune to brain hurt damage.
I sometimes hate how dnd the dnd is
Crawford actually tweeted on that and said the damage can only trigger once
@erens208 cool.
Why didn't they include such clarifications into something easier to find.
Sorry for the grumble
@@erens208 shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh shut up
That causes an infinite damage loop that overloads the universe and blows up reality itself!
Of all the current YT'ers making similar fight simulation content rn, yours are BY FAR the most entertaining/least cringe. Tyvm 🍻
Wait a grue, like in Zork. A beast that is likely to eat you in the dark.
Oh you thought you could rest? Eaten by a Grue.
I love death in disc world, made him the God of death in my D&D setting
This is video has convinced me Skynet is our best defense against Cthulhu Skynet is immune to it psychic damage is the only thing that can reliably stand against the star spawn
The Amazing Bulk. Have your free algorithm point, funny Runes-man.
damn this is not like fighting normal dnd monsters.
This is like fighting a faction from a tabletop wargame! Unique synergies and mechanics all!
I love the emissary so much. The star spawn are so cool
Okay, good video, but the Discworld RPG has me legitimately excited.
I'm going to check out the sponsor. I've been bingeing the disc world audio books and they are fantastic!
And if you aren't familiar with them, they may seem nonsensical but are far from it. For example: in disc world, if you are facing one million to one odds, you're actual chances are much greater than 1:1000000. They are almost the inverse, because it makes for a better narrative. Or if you accidentally fire an arrow you are almost guaranteed to hit a duck. You will know it's a duck, because you'll hear a QUACK in the distance. It's not nonsense, it just has it's own reasons, and sciences.
All this "science" stuff is a waste of time if you ask me. All you need is proper head-ology, that's what our Granny Weatherwax used to say.
Yeah, the silliness and satire of fantasy tropes are only the first layer. Sir Terry Pratchett is a genius at social commentary, insights into the human (or nonhuman) condition, and just really damn good stories.
Dungwalker had me HOWLING.
Star spawn are one of the few cults that actually live up to the threat they are supposed to be. Thank you, Logan, for another excellent demonstration. These types of videos are some of my favorite on TH-cam.
As someone who playes in a post apoclypse game, where we faced much of these things in one fight (with at least 4 seers and 2 emissaries) and Sandy Perterson's Cthullu statblock at Tier 2 out of 4) ... both combats (both what we see in teh video and what me and my friends went through with allied npcs) was a slaughter.
And our goal wasnt even to stop a ritual, it was to prevents Cthullu's Spawn from releasing more eldritch horrors into the world. Party survived for most part with a few debuffs but the our allies got super fucked.
What we saw in this video isnt even the worse that can be tossed at us. The Star Spawn Emissary has 2 versions, a Lesser and Greater.
Both have Legendary Actions but the Lesser has one nasty thing to it. If its killed or drop to 0 HP, its replaced by a full HP Greater Emissary... wich is also Higher CR then the Lesser version.
These thing is a nightmare to go against and has something very few monsters have: The requirement to beat it via Banishment spell instead of doing a DMG check to it.
The level 18 barbarian is only doing 15 per hit? Yikes, if hes stuck with frenzy at least let the poor guy have a damage feat
Its so cool how these monsters compliment each other. I'd love to see more of that.
I cast _Evan's Spiked Tentacles of Forced Intrusion_
Wait, what?
Counter spell
@@TheAnanisapta It's an Order Of The Stick reference. Specifically referencing strip #20 Arcanolypse Now.
@@pseudovisiblecharity6978 Yes, and my comment was the very next line spoken by the chimera.....
@@TheAnanisapta Oh my god, that's hilarious that I didn't catch that despite the fact that I went and hunted down the exact strip where your quote occurs. Whoops. At least other people who don't read The Giants work get a chance to catch the reference.
Did not expect Dark Star Yorick in this video.
Pleasantly surprised.
2:10 I wish taking on a Starspawn form was the Warlock capstone.
Awesome timing. I was thinking about Elder Evils just the other day.
Stop reading private messages that I send to my DM. We were just discussing this very scenario in a game he's running. And now, there's a TPK on the horizon thanks to this video. Great work on this btw, seriously. I do appreciate all your effort and gaming research you put into this.
Was able to use a small army of star spawn against my then level 15 party. No worm man but it got half the party to 0hp before the fighter's vorpal sword saved the day
Starspawn are my favourite, this really helps to understand how powerful they would be, and not including that often they will have a lot of humanoid cultists with them and warlocks and more Starspawn Grue, amazing video
I ran this minus the worms, broken up into two encounters (4 mangler ambush, then Grue/Seer/2 Hulks) and it was a great time.
I had to look this up, but the answer to your question in the description is Justice Friends. Great video as always Logan!
Star Spawn are really cool. And totally should be allowed to do their ritual. The cycle must continue.
your statement of AI imagery doing a great job at portraying the unsettling aspect of aberrations is so true. I wish that's all it was used for, as a way to eldritch-ify things because it captures the vague and uncanny so well.
Anyway, I LOVE star spawns. You know some particularly strong eldritch beings have their own special star spawns that they can create sometimes too! A lot of them got left behind in old editions, but the concept is still really fun
4:24 Oooh, Slay the Princess asset. Love that game.
Backed!
Thank you for this. I remember seeing these creatures when the book first came out, but I didn't remember much about them. Now in my campaign one of the big bads is legit and Eldritch entity from beyond the stars, who has created a fast spreading zombie outbreak using the Kyss stuff. I think the seer is a perfect stack block for this creature.
Runesmith shhh you're blowin up the spot. My players watch you and have star spawn for their bbg
1:01
You absolute buffoon you typed the number that's the amount of sides an octagon has
BEL SHAMHAROTH COMES
I once made a wizard that got stuck in an iron golem like to see if you could do a mental torment for the wizard in a party 🤔
My favorite monster designs in 5e. Really wish they had this much intentionality when designing other monster crews
I love Star Spawn!
I know a way to Crit Dungwalker.
With the Card of Ba'Aht Credite
I really like the idea of using star spawn for an endgame threat
The emissary is really scary and would be a fun reveal for a big boss
I used star spawn as my big bads for most of the 2.5 yr long campaign and they loved it as they helped also unsettle the players
Strangely useful video, cause I just decided on using the Star Spawn as the main antagonists of the current arc a week ago
so i could just use star spawn as a base for transformed moon cultists due to the setting(just a worldbuilding project i have been working on) for my planned campaign having the moon be the severed and still living head of what is basically a elder god trying to reassemble itself by getting cultists to tear holes into other planes so it can retrieve the rest of its body
also i think the purple hulk knockoff mentioned in the description is literally just called the incredible bulk
Lmao I was literally watching your older video on the Star spawn this morning.
Love these videos when you do an actual scenario
👍🏽 for Discworld, the Kickstarter is about to wrap up
I think im gonna make a bill chipher warlock
I really wanna see Runesmith do a game of this Disc World RPG. Because Jumbo Shrimp spelled Gumbeu Shreim'p tells you how good he would be at it.
DISCWORLD RPG I'M SORRY WHAT best sponsorship just for infroming me this EXISTS
4:47 - 4:54😰 those look legit disturbing and fact I have thalassophobia doesn't help
Some of the best encounters i ever ran were with star spawn
Great example of a battle. Also Discworld YES!!!!
void winnower being used in the art of this video is a massive W. That is one of the best eldrazis in mtg
Real talk, Runesmithing in the Discworld setting would be really interesting. Like, the person who crafts new words by hammering away at the old ones.
Horrors beyond your comprehension (star spawn) vs The Unrivaled Power of the Sun (The wizard spent several long rests writing Glyph of Warding of Explosive Runes within his tome)
Diskworld is absolutely amazing
love this type of videos
I'm also going to go into a coma. It's a busy time of year.
Ah... I see now why Summon Aberration changed the Star Spawn to a Mind Flayer. It would seem Star Spawn, even conceptually, would do a lot more when summoned.
Guess I'm no longer pissed about that change. 😅
I will definitely be using these op monsters to obliterate my party later. Thank you.
That adventuring party could use an extra cleric, druid or bard.
slay the princess art mentioned!
3:59 actually jumped in fear when he appeared
I've used star spawn as the Big Bads, and they rightfully terrify the players. Some of the best-designed monster teams in the game.
Admittedly, I'm still a massive sucker for 4e's Star Spawn where they're the embodiments/avatars of malicious celestial bodies with far less uniformity to their designs, I just think they're neat! (Same with the living embodiments of cataclysmic magic that showed up in Monster Manual 2 or 3.)
10/10 i love star spawn they are so unique.
Man thanks to Runesmith we're eating good this year!
In the words of Emily Axford: "STAR SPAWN!!!"
Aberrations are always my favorite kind of critterz
in one of my HB adventures i take the star spawn and star seer and mixed together to face my party lv 14.
they travel through time and faced a soldier that absorved some power.
That battle last for 3hours and she (the NPC) managed to beat the entire party. Alone just with bend space.
At the end, a mecha and other soldiers apears and managed to overcome her healing and damage... but just barely
Doug Walker being a character in this story just kills me XD
Minor point, the pc warlock wouldn't be a heretic. A heretic is someone who belongs to your faith who rebelled or otherwise fell away. Given that he's a warlock to a completely different great old one, he's a heathen, not a heretic.
I've found that AI generated dinosaurs are fantastic aberrations with too many eyes and mouths and claws in all the wrong places
Thats a pretty diabolical setup of units. Grue providing their effects and basically being there to eat damage for the heavies, a boss that can basically lol nope your attack and can setup its own incredibly deadly combos, and the hulk who will just soak any hits it takes while shattering everyone around him. Question about the seer. When it does its swap skill, how does that effect skills like magic missile that multi hit? Does it get to dodge all darts? Just the first one? What happens if I am sending a missile at every mob it can switch with? Does it still avoid all darts? Get hit by the one previously intended for the guy he swapped with? Or, going by how there is no freaking limit mentioned in the bend space ability, does he dodge the second missile in favor of yet another mob even further away?
It’s a reaction , and unless specified otherwise a creature can take only one attack per turn.
So it can swap only once per round. Best case is to hit him with spells that aren’t attacks or use a weak attack to burn that reaction and then unload with all you got.
I wish they'd make more star spawn. These things are so neat
I can't believe all the hulks have the same ability as _Zada, Hedron Grinder_
so, Ive been running a sunken isle's campaign for a bit
and I haven't had to look at the boat stats too often until recently
and I have a question Id like to ask
Is the single hulled canoe supposed to have significantly better strength and constitution and significantly worse dex than the double hulled canoe?
I cant help but feel like these stats have accidently been swapped
or perhaps even swapped with the keelboat instead
The Star Spawn Hulk ping pong effect will never make me not laugh.
I don't know why I've never made the connection before, but the D&D Star Spawn are clearly named after the Star-Spawn of Cthulhu, the species of tentacle-faced extraterrestrial horrors Cthulhu itself belongs to. I'm not sure if Cthulhu is supposed to be their literal (biological?) parent or not. The mythos tends to be vague about these things, and changes depending on who is writing it.
I don't have any point to make about this, I just found it interesting because "star spawn" as a name doesn't seem to appear anywhere else in popular culture.
It's a bit crazy how the Cultists can immediately tactics the crap out of the party, despite only receiving their powers a few seconds before the encounter.
But then again, some Lovecraft monster gave them those powers. So maybe it also transferred to them battle tactics against inferior overgrown gametes.
I think it's more like their whole being got transformed they are no longer cultists, so why would they still think on the level of cultists
Threw a small army of these guys at a 20th level party recently. (Probably like 20-30 of them in total. It was a massive Far Realm breach that the party had to shut before it expanded enough to pull the continent into the Far Realm.) It was quite fun seeing the Barbarian run in only to get triple-blitzed by the psychic orbs while the sorcerer tried to fend off a giant worm monster. After several waves of these guys pouring out of the Far Realm portal the party finally managed to destabilize the rift and close it, only to accidentally reveal that the rift had formed on top of a dormant Red Dragon, and now that the rift was shut, the dragon was once again free, awake, and very mad that its lair had suffered a full blown invasion while it was asleep. The dragon fled for the time being, because he decided to go with the nuclear option to address the issue, and plans to literally harness the power of the sun to turn his opposition to ash.
Is this an epic level campaign? Or just regular
@@bingusbongusthethird Getting into epic levels. The party is 20th level, and they have some epic level things that they've unlocked, so early epic levels. We started from level one, and the campaign has been going for 6 years.
@jaydenw9803 dope af
@@bingusbongusthethird We are nearing the end of the campaign likely sometime in 2025. The BBEG is an unnatural amalgamation of different monsters fused into a single super-intelligent being, created by a cult in an attempt to create an artificial messiah-like figure. He's part dragon, part terrasque, part mind flayer, part aboleth, and several other notable D&D monsters and he has all of their respective powers. He's currently planning to complete a process of ascension to a higher plane of existence so he can assume rulership of the cosmos, and the party is fighting a whole war against a kingdom he controls to try to stop him. He shapeshifts into a man and walks among mankind to convince them to join his cause, promising them immortality if they agree. Real eldritch horror vibes.
Oh hey my favourite Slay The Princess chapter
Star spawn one of the few things 5e did well
I love the random nostalgia critic reference
Damn, I was reading the star spawn section in Van Richten's not even an hour ago
Must be time to traumatized my players with horrors beyond comprehension
good choice ussing the amazing world of gumball to demostarte reality warping, the pizza episode is just a perfect presentation to universal concepts collapse
12:08 WORMS ODYSSEY?!?!
I can't believe Worm Oddessy was in DnD all along
Well way to spoil the ending of my campaign man!
I’m sorry, but I can’t stop laughing at you put Nostalgia Critic in as a character! XD
I see what you did there Mr. Editor. Avatar the last airbender chanting and Binding of Isaac big door opening sound effect :P.
Oh rune, could one of your parties use a Creation bard for one of them? They can do some INSANE stuff with their creation feature, esp past 14. (I used it to summon a huge aquarium and drown 4 fire elementals)
Bless the RuneSmith
There is a reason that the Star Spawn Mangler was severely nerfed in Monster's of the Multiverse. It is still a strong CR 5 creature, but no longer broken.
And this is why you always choose Warforged if you can.
Warforged aren’t immune to psychic though…
@@atenek9243 That's STUPID. They're literally constructs.
@ Constructs that somehow can still be healed by healing spells - which specifically state they don’t work on constructs.
Don’t look at me, WoTC made them that way.
@@justsomejerseydevilwithint4606 They have souls, though. They are immune to poison, though - I think.
@@kyzer42 Yeah no. Just resistant - this also means that they can technically get drunk.
Warforged are weird man.
lovely!
Referencing JoJo's in a topical way is an instant like from me
Tavern with Adventuring Party hanging out after an adventure, but the Tavern is in space and the party is a crew of star spawn chillin