D'oh, you're right, I should have. I only don't pay attention to the Zombie Spores on that overlay because the color is super hard to see (dark blue on a gray/black background). I wind up not getting much information when opening it and looking for those specifically.
@@Magnet_MDdo you have issues with colours? (Really not trying to sound rude, sorry) I've always seen the zombie spores as a bright purple and are very clear in the overlay. There is colour blind modes in the options menu
Also note, the germs will often die out (slowly!) on their own, so if you corner dig out the sporkids (dig out the solid tile the plant is sitting in at an angle) just leave the area alone and it will eventually be safe without the need for atmo suits.
Slicksters can also be used in areas with a lot of slimelung. Zombie spores will be contained to the CO2 by the slimelung which spreads more easily, then the slicksters can delete all of the CO2 if you breed enough of them and put them at the very bottom of the infected area. I cleaned up my oil biome which was completely overrun with spore this way. Didn't use any resource and basically turned the spores into meat and oil
That can work! Only minor downside that I need to check is if refining the oil in any way spreads that to other gasses that may eventually interact with your duplicants, because the germs definitely transfer to the oil when the slicksters consume it.
@@Magnet_MD In my experience the slicksters produced germless oil. Don't know if it's because my CO2 had low germ density, but now my whole map is clean of zombie germs save a pair of small pockets
There is one other method for containing zombie spores I've used. If i notice zombie spores starting to spread i will use a potted plant that gives off floral scent, to essentially block off choke points. Once floral scent is in a gas, zombie spores, food poisoning, etc, are unable to enter that gas.
That can work too! I was debating mentioning it, but I decided to just stick with walling and chlorine since you'll probably want those two things anyway
Its also possible to get rid of sporechids and zombie spores by corner-digging and pumping chlorine into the infected chamber, even if its not [accidentally] breached.
I've never had a co2 space that big for a sporechild to spawn. I usually fill the exterior with a lot of water (usually found from a pocket nearby) >dig from underneath the plant using the water as a lock >compress the co2 into a corner (using let's say, water, or using tiles) >Then delete the co2 by placing more tiles around it WITHOUT letting it in, as dupes can easily build corners. Other times I just don't bother and let them in place.
Thankfully i've never had a zombie spore outbreak due to me watching where i dig and double walling sporechid areas until i get atmo suits, but it's still nice to have these tips just in case.
Germ overlay! Also it's worth noting that only 1 type of germ can exist in a tile at a time. Battling zombie spores with slimelung is an improvement, but floral scent is mostly harmless to dupes and can be used offensively here. Check the encyclopedia and read up on what surfaces/atmospheres/liquids germs can survive in. Flooding out the sporchids with a big water pool can disrupt them and cut them off at the source. Lastly - you CAN individually find dupes quickly. Use the priorities or vitality menus and then click on their portrait to select the dupe, then use the follow cam if you want to look at them.
i had a zombie outbreak where a bottomless dupe die on her way to the cantina cuz i made it so everytime they eat they go through the nature reserve to the mess hall
I have gotten several new achievements recently including Carnivore which was so hard. Only about 7K tons of steel away from home sweet home, made it to space for the first time and finally have super coolant. Now just gotta figure out that liquid hydrogen.
@@blarrrgggyeah it doesn't always clean out all the germs. Just a maximum 10000 per packed of CO2. If you have low enough concentrations of the germs this will work, but not for super high concentrations.
The hacky way I like to use is to build tiles through the corners to compress all the gas until they're all on the 1x1 tile the sporechid is on, then dig the flower up through the corner and delete the gas by building a tile in that spot. Takes some time, but hey! It works!
Too bad you didn't mention the biobot builder story trait that gives sporechids a good use. I often try to find a cluster of sporechids. Make it a room and pump carbon dioxide through it to feed the biobot builder
I vaguely remember solving zombie spores with an ethanol cooling loop (I think they die at like -15c). I've still never beaten the game, but I've surpassed cycle 2000 lol. I always try to get it stable/sustainable while I figure out how to work the rockets, and I end up tanking my base in the meantime (iirc the 2k cycle base starved because my ranching setup fell behind when I wasn't watching closely). Fine, you've convinced me. I'll start another 😜
I dealt with my first sporechids by dropping crude oil on abyssalite tiles that were 1400c ish. This made a pocket of sour gas at 60kg per tile with a smattering of molten lead, but it killed the zombie spores!
I usually flood the nearby area with chlorine before opening the chamber the sorechids are in. In spaced-out wheezeworts are also effective in destroying the germs. Also I haven't seen dupes getting infected with zombie spores if they are already infected with slimelung
Hi magnet, Thanks to you, I feel very comfortable with the mid- an the basics of the endgame. I am still having a lot trouble with space exploration and space travel for the final task to complete the game. A video on viable space exploration would help me 😊. For me, this is a really clunky part of the game. I am also not sure which or how many dublicants I should send to a new colony to get it off to a good start without destroying my main colony. Many thanks and all the best❤
Cool! Will do! I do have some videos about space builds specifically in my Let's Build series. They are a little older, but still relevant. I'll also be talking about full-run strategies and what I recommend at each stage, along with snapshots of builds and just some general direction. I'd also say you can run most colonies with around 16 duplicants, and anything over 20 is probably a little bit much. You can run with very few duplicants (even down to just 1) but it gets painfully slow by the end of the game. You're so close to being done! I think you're gonna get it soon :)
hey magnet first off i wanted to say thank you for all the helpful videos i am currently approaching the end of my first full run thanks to many of the tips and tricks i have gotten from your videos My concern related to zombie spores was actually not covered in this and i was looking for a little advice In My current seed i have a large pocket of oil that has been contaminated with zombie spores. It was already sealed off so i have not been messing with it my question is how do i handle zombie spores in liquid more specfically if i put that oil through a refinery would the resulting natural gas/ petroleum be contaiminated?
My biggest problem currently is cooling. I know of the setup with steam turbines, but usually can't get the materials for it fast enough. Do you have any tips for that?
Yeah, for plastic you can start ranching dreckos and feeding them mealwood plants so they are encouraged to lay more of the glossy drecko eggs. For the steel, you can run a few rounds of steel production on a metal refinery, and you can use some polluted water to absorb the heat, then send that polluted water to space to be deleted. Both of these I'll be covering soon :)
depending on your cooling needs there are also temporary solutions before you get to the aqua tuner/steam turbine setup. You can for instance draw liquid or gas pipe cooling loop though a cold biome, or delay the problem by placing heat generating buildings isolated and away from the place you want to keep cool.
Temporary fixes such as running a coolant line into a cold biome, or gathering ice in submerged storage bins work well. Wheezeworts or ice makers don't work as well in my experience.
The CO2 in there would still have Zombie Spores in it, but if the entire thing was flooded and you never let that CO2 escape, then yeah, that's another way to do it.
this was helpfull thank u. I have also many questions cause i feel like I am stuck. dont wanna abandon this file because I completed the 3 hardest ones here. (the 3 u can mess up easiest) but i dug myself into corners I seem to not get out of. I am struggle with lask of metal and lack of sand. at cycle 587(wil grow) and didnt dared to enter the oil biome cause all the metal volcanos there and sporekids in the way. Also just ran out of polluted water what i used for oxigen so need to start using electrolizers soon also need to rebuild cooling setup cause i used normal water in it and my blossoms drank it. Also found a cool slash gyser but its so far i am afraid the pipes will freeze. also metal refinery is not built yet and about to capture a natural gas gyser. I was running on solar pannels and shyne bugs since forever for the super sustainable but now i reduced the population cause performance was yikes. I never got this far and I tried timestams on your mega tutorial on capturing stuff but i feel i am lost. just started using algie again to solve the oxigen for now. where and how can i send ower save files? Wanna ask if: what to do if u run out of sand and all your base is full of germs (rock crushed some more stuff but i will run out eventually) what u do if u metalpoor u have updated smaller tutorials on capturing the specific gysers. (natural gasa, metal volcano, metal refinery, cooling, electrolizer setup)? thank you in advance
Hi! What's interesting about your comment is it almost perfectly summarizes all of the videos I will be releasing in the next month or so. In the meantime: 1 - don't feed sand to hatches, it's a very common new player trap. Sandstone, granite and sedimentary rock are much better alternatives. If you need more then digging out the map is something I encourage if you need more resources. If you don't have more map to dig, you can always make sand at the rock crusher. 2- Metal poor is probably the hardest trait in the game. I'd say you're best off capturing a metal volcano so you can replace all of your power wires with refined metal. Getting into the oil biome will also help a lot with this. 3 - I will be making standalone videos for every type of geyser, vent and volcano in the next month or so!
@@Magnet_MD Thank you i will wait for them. Didnt fed them sand only sedimentary rock and sandstome but because i used a lot of sand for solar panels i run low. I am feeling metalpoor cause i used a lot for shipping and stuff but all the volcanos in the oiil biome as i've seen. I also use sedimentary rock in my rock crusher for sand. I have almost 0 steel cause didnt set that up yet but have a lot of plastic from glassy drekos. I also have 20 dupilicants cause i go for all archivements hardest 3 already done. But cause of lack of sand i try to reform my base atm so they will work all in atmo suits so dont have to deal with slimelung with the poor sand situarion. Aldo its for an anouther archivement. But i dont think i have enough metal for 20 docks and suits atm. Also have 2 smooth hatches what refined many gold already so i have a bit of that. Since i fixed the 2/3 the cooling setup and try to iselate the new living area but idk how to make natural tiles for a new nature reserve. I tried planting with pis in farm tiles but for the roon it didnt counted. Also despite the cooling the whole base is too hot atm. I only cooled blossoms and mealwood at the drekos. Try to isolate a new living arra just for food and bathroom and sleep and try to cool that down soon. Any advice on making natural tiles?
I've got a lot of videos about Spaced Out Rockets. Maybe they would help? th-cam.com/video/fAct-pgRCjc/w-d-xo.html th-cam.com/video/-EjwsCqBFk4/w-d-xo.html th-cam.com/video/Z2Uw1evfwUk/w-d-xo.html
Question: do you know if super-fertilized saltveins consume more chlorine gas? Also I just finished my first sour gas boiler and it is producing quite a lot of natural gas.
I don't think fertilizing plants makes them consume more, I think part of the benefit of fertilizer is using more common resources to increase the growth speed, effectively making it like: 50% supplies + 50% fertilizer = 1x Food Output, instead of 100% supplies = 1x Food Output. If those supplies are hard to come by, it's a great trade.
@@Magnet_MD yeah but I am talking about the chlorine specifically, because if it doesn't, that means a bunch of super fertilized saltveins, combined with a bleachstone hopper can produce free salt veins
Oh right, because those consume the Chlorine they are immersed in. I'm actually not sure about that! I've never tested but I don't think it would increase the consumption rate.
I was thinking about other methods of CO2 disposal briefly, and their flaws. First was the carbon skimmer, which would leave someone with spore-infested polluted water. Not exactly preferable, but if you already have a chlorine chamber... Then the soda machine crossed my mind. I don't know if duplicants can get sick from drinking soda that's been carbonated with infected gas, but I would rather *not* find out the hard way.
Hmm, that is a good question. I don't think they can? But it's not like Zombie Spores really make sense anyway. At least with Food Poisoning you can't get infected from breathing it, and Slimelung you can't get infected from drinking it (I think?). I dunno, it'd be interesting to try :D
@@Magnet_MD In any case, if deleting carbon dioxide is the point, there's better options than *soda machines.* Especially because they don't have an intake pipe for some bizarre reason.
I've started building the liquid storage area, and mapping out the rocket area. I might have to skimp a little bit but i think i managed to figure out enough room for it, as long as i deconstruct that "weird show room" thing at the top. Let's pretend my map only has 5 wolframite squares, - whats your second choice for building the metal tiles? Lead? I'm gathering up the little tungsten i can, but, my other choices are: copper, mercury (assuming thats a hard pass), lead, iron, and of course, steel. for now i'm going with iron unless i hear different. I decided to go for the combined AT/ST/rocket area like you suggested. my next question is: because i'm in spaced out - i think the rocket part itself is supposed to look different, but i'm not really ready to build rockets yet. in the liquid storage area, tehre's a sensor underneath the shutoffs, and i dont see where you go over how to set the shutdown up or what that sensor is (i think a temp sensor but i cant tell?).
i tihnk i'm like 90% confident on my piping setup for the aquatuner, trying to hash together what i can, i've filled my tanks and the "medium holding tank" around them all with ethanol, because i have an abudance of it. another question on the tanks -> from left to right, the 1st, 2nd, 4th, 6th, and 8th dont seem connected to anything, where as #3, 5 and 7 seem to pass through that (temp?) sensor up to the aquatuners. man, im a pain, huh!!!! lol. look at this way if i ever finish im pretty sure you can claim 99% reponsibility ;)
If you are dealing with rockets and you don't have wolframite anymore you must go iron or steel if you plan to use hydrogen rockets as everything else will just melt. For steam rockets, I'm sure everything will do.
So I have the cooling medium tanks completely filled and I have water going into the steam area and two out of three Aquatuners built and the gas vacuumed out though will have to do that again after I get number three ready. I’ve prepared the room with the turbines and it looks like the main piece I’m missing is the automation stuff (mostly the settings since he doesn’t show any of that in the video that I can see). Specifically the three sensors in the cooling medium area and then the business to the right of the turbines. I’m also not super confident of filling the tanks connected to the aquatunres or do they fill themselves after making steam?
So I have the cooling medium tanks completely filled and I have water going into the steam area and two out of three Aquatuners built and the gas vacuumed out though will have to do that again after I get number three ready. I’ve prepared the room with the turbines and it looks like the main piece I’m missing is the automation stuff (mostly the settings since he doesn’t show any of that in the video that I can see). Specifically the three sensors in the cooling medium area and then the business to the right of the turbines. I’m also not super confident of filling the tanks connected to the aquatunres or do they fill themselves after making steam? I went with iron metal tiles and so far have the bottom stuff mostly done just waiting on last aquatunrt steel. Then to figure out rockets - which I’m going to try to dig up out of a spaced out video I hope.
in the late game I often have a lot of trouble with metals ores and i always get uncomfortably low on them and as fare as I know they are not renewable so is there any way to get metal ores renewably? or at least spend them more efficiently
1. You can get copper ore from space if you are in the base game. 2. Your printer might produce a small amount from time to time. It's not much, but it helps. 3. Everything that can be build with ore can also be build with steel.
Yep, as stated, the only renewable source of metal ore is to mine it from space. It's probably one of the most precious resources in the game, so if you're spending it on hatch food or something, you'll run out quickly. You can also capture metal volcanos that put out refined metal, and go back to replace all of your power wires and whatnot to get the metal ore back.
zombie spores always freak me out so much i constantly look for them before digging in areas lol. also almost done my run. almost have last rocket unlocked just cant find fullerene to make the super coolant. playing base game. is there a good way to find it or just keep hopping around hoping?
There's usually fullerene on some asteroids that are reachable with petroleum rockets, so just keep exploring asteroids until you find one that has it. Make sure you're revealing all of the ???? on the resource lists!
So far i know what the first few steps are toilets food oxygen power but the issue is after that i always get stuck. power just dosen't seem enough for my plans with the coal generators and i don't have steel for the oil so i just don't know what to do then the heat issue starts with the metal refinary and then i start haveing power struggles becasue of big machines then that impacts oxygen which impacts food ... then I try to set up hatch ranches wayyy too late and its not as effective as i thought it would be then I realize the gyser i was hoping was cool water is a chlorine vent and then ... i make a new file. I reached cycle 500 ish in another file hatch ranched early 🤩even had a spom but then water became a problem again, the cool steam vent was not hot enough for steam turbines but it would damage even my steel cooling devices... then suddenly the spom started spitting a bunch of oxygen into the hydrogen generators and my atmo suit docks went offline and to repair the generators i required steel or gold aml which were both in the area area next to a hydrogen and a natural gas vent so very hot (idk how the refinary didn't overheat) some dupes got scalded and their speed reduced and the area was so far from my base and oxygen that I had to reload and painfully micro manage jean to EAT before trying to go pee or go back down to breathe (didn't have algae so i made slime presses that almost caused another disaster (i didn't know slimlung can get into water!) i took a break from that one also. i want it to work... its my first colony but seriously i swear if jean tried to pee one more time when she has 200 cals left i cannot. TOT sorry for the rant. but it felt good. thanks these videos do help.
@Magnet_MD ok well, in that case I have a question. I've only really played oni with mods,(nothing game breaking, just QoL kinda stuff) is it possible to get the final achievement while using them?
I don't think mods invalidate it, but I haven't explicitly tested it. You'll know if you run the game and open your colony summary. If you're still getting any achievements or if you have the green checkmark, then it should be valid :)
As someone who has started several playthroughs, but never finished, I was very excited for this series. But, this topic ain't it. I'd be willing to bet a smaller percentage of people have had a failed playthrough because of the topics in this video than the percentage of completions this series is aiming to improve. Tentative for what's next, but have to say this choice of topic for the series, especially video 1, has left more doubt than excitement.
I can't believe you made a whole video on a disease and never turned the germs overlay to actually show the germs spreading.
that's the same thing i was thinking lol painfull
Magnet doesnt use overlays its a habit he isnt used to, he explained it a bit ago 😂
D'oh, you're right, I should have. I only don't pay attention to the Zombie Spores on that overlay because the color is super hard to see (dark blue on a gray/black background). I wind up not getting much information when opening it and looking for those specifically.
It's actually mind blowing...
@@Magnet_MDdo you have issues with colours? (Really not trying to sound rude, sorry) I've always seen the zombie spores as a bright purple and are very clear in the overlay. There is colour blind modes in the options menu
something to note: for clearing small areas, filling them in by cornerbuilding or using wheezeworts to kill the germs also works
Also note, the germs will often die out (slowly!) on their own, so if you corner dig out the sporkids (dig out the solid tile the plant is sitting in at an angle) just leave the area alone and it will eventually be safe without the need for atmo suits.
They should make it so the pacu get a chance of laying a zombie pacu egg. If it hatches it will go around eating the other pacu fish. lol. Good video.
Instead of making a liquid lock, you can also plant a buddy flour because 2 germs can't occupy the same gas. So it makes a wall of allergy germ
Slicksters can also be used in areas with a lot of slimelung. Zombie spores will be contained to the CO2 by the slimelung which spreads more easily, then the slicksters can delete all of the CO2 if you breed enough of them and put them at the very bottom of the infected area.
I cleaned up my oil biome which was completely overrun with spore this way. Didn't use any resource and basically turned the spores into meat and oil
That can work! Only minor downside that I need to check is if refining the oil in any way spreads that to other gasses that may eventually interact with your duplicants, because the germs definitely transfer to the oil when the slicksters consume it.
@@Magnet_MD In my experience the slicksters produced germless oil. Don't know if it's because my CO2 had low germ density, but now my whole map is clean of zombie germs save a pair of small pockets
I have a pocket with vacuum and slickers but oil is full of zombie spores
There is one other method for containing zombie spores I've used. If i notice zombie spores starting to spread i will use a potted plant that gives off floral scent, to essentially block off choke points. Once floral scent is in a gas, zombie spores, food poisoning, etc, are unable to enter that gas.
That can work too! I was debating mentioning it, but I decided to just stick with walling and chlorine since you'll probably want those two things anyway
Its also possible to get rid of sporechids and zombie spores by corner-digging and pumping chlorine into the infected chamber, even if its not [accidentally] breached.
I've never had a co2 space that big for a sporechild to spawn.
I usually fill the exterior with a lot of water (usually found from a pocket nearby)
>dig from underneath the plant using the water as a lock
>compress the co2 into a corner (using let's say, water, or using tiles)
>Then delete the co2 by placing more tiles around it WITHOUT letting it in, as dupes can easily build corners.
Other times I just don't bother and let them in place.
Thankfully i've never had a zombie spore outbreak due to me watching where i dig and double walling sporechid areas until i get atmo suits, but it's still nice to have these tips just in case.
Germ overlay! Also it's worth noting that only 1 type of germ can exist in a tile at a time. Battling zombie spores with slimelung is an improvement, but floral scent is mostly harmless to dupes and can be used offensively here.
Check the encyclopedia and read up on what surfaces/atmospheres/liquids germs can survive in. Flooding out the sporchids with a big water pool can disrupt them and cut them off at the source.
Lastly - you CAN individually find dupes quickly. Use the priorities or vitality menus and then click on their portrait to select the dupe, then use the follow cam if you want to look at them.
i had a zombie outbreak where a bottomless dupe die on her way to the cantina cuz i made it so everytime they eat they go through the nature reserve to the mess hall
Sounds like the scenic route was too scenic!
I once managed to have someone starve right next to my fridge....
Bro I just launched my first steam rocket!!!! On my way to beating it thank for the inspiration!
Hey, nice! You're so close now!
Nice work. I just finished my first sour gas boiler. It's not the most effective one, but it will do for now.
I've been afraid it would transfer the spores on the outside suits or something. It's been a low priority, so I'm glad I saw this haha
I have gotten several new achievements recently including Carnivore which was so hard. Only about 7K tons of steel away from home sweet home, made it to space for the first time and finally have super coolant. Now just gotta figure out that liquid hydrogen.
Dang, good job! You're close!
You can also use the biobot builder to pump contaminated CO2 in, clean CO2 comes out
I must have messed this up, as it's exactly how I got an outbreak
@@blarrrgggyeah it doesn't always clean out all the germs. Just a maximum 10000 per packed of CO2. If you have low enough concentrations of the germs this will work, but not for super high concentrations.
The hacky way I like to use is to build tiles through the corners to compress all the gas until they're all on the 1x1 tile the sporechid is on, then dig the flower up through the corner and delete the gas by building a tile in that spot. Takes some time, but hey! It works!
That definitely works!
Im just about to finish my first playthrough because of your guides. Hopefully I can wrap it up and add to the achievement %
Nice! Good job!
I always use radiation to kill the spores. That way it can be done from a safe distance and without Atmo suits.
The real way is to have your dupes travel in and out of the infection zone by going through a clorine radiation bath, clorine room……. 😅
I bet their eyes love that!
@@Magnet_MD Better than Ape Fest.
Too bad you didn't mention the biobot builder story trait that gives sporechids a good use. I often try to find a cluster of sporechids. Make it a room and pump carbon dioxide through it to feed the biobot builder
Yeah, that's a good point. I haven't covered that story trait specifically yet, but I will definitely mention it the next time it comes up.
I vaguely remember solving zombie spores with an ethanol cooling loop (I think they die at like -15c). I've still never beaten the game, but I've surpassed cycle 2000 lol. I always try to get it stable/sustainable while I figure out how to work the rockets, and I end up tanking my base in the meantime (iirc the 2k cycle base starved because my ranching setup fell behind when I wasn't watching closely).
Fine, you've convinced me. I'll start another 😜
Hahaha, welcome back!
Temperature Range of Zombie Spores
-105 ↔ 290°C
I dealt with my first sporechids by dropping crude oil on abyssalite tiles that were 1400c ish. This made a pocket of sour gas at 60kg per tile with a smattering of molten lead, but it killed the zombie spores!
That probably created more problems than it solved
I usually flood the nearby area with chlorine before opening the chamber the sorechids are in. In spaced-out wheezeworts are also effective in destroying the germs.
Also I haven't seen dupes getting infected with zombie spores if they are already infected with slimelung
I have a couple of sporechid seeds on pedestals to store them. They can't be accessed and I won't accidentally delete the storage.
Ahh, that's a good way to do it too!
Hi magnet,
Thanks to you, I feel very comfortable with the mid- an the basics of the endgame.
I am still having a lot trouble with space exploration and space travel for the final task to complete the game.
A video on viable space exploration would help me 😊. For me, this is a really clunky part of the game.
I am also not sure which or how many dublicants I should send to a new colony to get it off to a good start without destroying my main colony.
Many thanks and all the best❤
Cool! Will do! I do have some videos about space builds specifically in my Let's Build series. They are a little older, but still relevant. I'll also be talking about full-run strategies and what I recommend at each stage, along with snapshots of builds and just some general direction.
I'd also say you can run most colonies with around 16 duplicants, and anything over 20 is probably a little bit much. You can run with very few duplicants (even down to just 1) but it gets painfully slow by the end of the game.
You're so close to being done! I think you're gonna get it soon :)
hey magnet first off i wanted to say thank you for all the helpful videos
i am currently approaching the end of my first full run thanks to many of the tips and tricks i have gotten from your videos
My concern related to zombie spores was actually not covered in this and i was looking for a little advice
In My current seed i have a large pocket of oil that has been contaminated with zombie spores.
It was already sealed off so i have not been messing with it
my question is how do i handle zombie spores in liquid
more specfically if i put that oil through a refinery would the resulting natural gas/ petroleum be contaiminated?
I have the same situation in my game. I am going to build a liquid tank in a room with chlorine
My biggest problem currently is cooling. I know of the setup with steam turbines, but usually can't get the materials for it fast enough. Do you have any tips for that?
Yeah, for plastic you can start ranching dreckos and feeding them mealwood plants so they are encouraged to lay more of the glossy drecko eggs. For the steel, you can run a few rounds of steel production on a metal refinery, and you can use some polluted water to absorb the heat, then send that polluted water to space to be deleted.
Both of these I'll be covering soon :)
depending on your cooling needs there are also temporary solutions before you get to the aqua tuner/steam turbine setup. You can for instance draw liquid or gas pipe cooling loop though a cold biome, or delay the problem by placing heat generating buildings isolated and away from the place you want to keep cool.
Temporary fixes such as running a coolant line into a cold biome, or gathering ice in submerged storage bins work well. Wheezeworts or ice makers don't work as well in my experience.
I Just sent a duplicant ( Matt Damon 😁😁) through the temporal tear for the first time 😇😇
Nice job! Congrats!
for the fossil, I just dug into it through water and immediately submerged it. seemed fine with no suits
The CO2 in there would still have Zombie Spores in it, but if the entire thing was flooded and you never let that CO2 escape, then yeah, that's another way to do it.
Can you update your base game guide in light of all of the updates to the game?
Can you flood those plant's when they're in little cavities?
Yeah, you could clean those smaller areas the same way we did with the bigger area if you wanted to, just make sure to dig up the plants first!
this was helpfull thank u. I have also many questions cause i feel like I am stuck. dont wanna abandon this file because I completed the 3 hardest ones here. (the 3 u can mess up easiest) but i dug myself into corners I seem to not get out of. I am struggle with lask of metal and lack of sand. at cycle 587(wil grow) and didnt dared to enter the oil biome cause all the metal volcanos there and sporekids in the way. Also just ran out of polluted water what i used for oxigen so need to start using electrolizers soon also need to rebuild cooling setup cause i used normal water in it and my blossoms drank it.
Also found a cool slash gyser but its so far i am afraid the pipes will freeze. also metal refinery is not built yet and about to capture a natural gas gyser. I was running on solar pannels and shyne bugs since forever for the super sustainable but now i reduced the population cause performance was yikes.
I never got this far and I tried timestams on your mega tutorial on capturing stuff but i feel i am lost. just started using algie again to solve the oxigen for now.
where and how can i send ower save files?
Wanna ask if:
what to do if u run out of sand and all your base is full of germs (rock crushed some more stuff but i will run out eventually)
what u do if u metalpoor
u have updated smaller tutorials on capturing the specific gysers. (natural gasa, metal volcano, metal refinery, cooling, electrolizer setup)?
thank you in advance
Hi! What's interesting about your comment is it almost perfectly summarizes all of the videos I will be releasing in the next month or so. In the meantime:
1 - don't feed sand to hatches, it's a very common new player trap. Sandstone, granite and sedimentary rock are much better alternatives. If you need more then digging out the map is something I encourage if you need more resources. If you don't have more map to dig, you can always make sand at the rock crusher.
2- Metal poor is probably the hardest trait in the game. I'd say you're best off capturing a metal volcano so you can replace all of your power wires with refined metal. Getting into the oil biome will also help a lot with this.
3 - I will be making standalone videos for every type of geyser, vent and volcano in the next month or so!
@@Magnet_MD Thank you i will wait for them. Didnt fed them sand only sedimentary rock and sandstome but because i used a lot of sand for solar panels i run low. I am feeling metalpoor cause i used a lot for shipping and stuff but all the volcanos in the oiil biome as i've seen. I also use sedimentary rock in my rock crusher for sand. I have almost 0 steel cause didnt set that up yet but have a lot of plastic from glassy drekos. I also have 20 dupilicants cause i go for all archivements hardest 3 already done. But cause of lack of sand i try to reform my base atm so they will work all in atmo suits so dont have to deal with slimelung with the poor sand situarion. Aldo its for an anouther archivement.
But i dont think i have enough metal for 20 docks and suits atm. Also have 2 smooth hatches what refined many gold already so i have a bit of that. Since i fixed the 2/3 the cooling setup and try to iselate the new living area but idk how to make natural tiles for a new nature reserve. I tried planting with pis in farm tiles but for the roon it didnt counted. Also despite the cooling the whole base is too hot atm. I only cooled blossoms and mealwood at the drekos.
Try to isolate a new living arra just for food and bathroom and sleep and try to cool that down soon.
Any advice on making natural tiles?
I don't really understand the rocket building in this game
There are 2 separate mechanics depending in if you have Spaced Out or not. I think the Spaced Out mechanics are a lot easier to understand.
Are you in Spaced Out or the base game?
Spaced out
I've got a lot of videos about Spaced Out Rockets. Maybe they would help?
th-cam.com/video/fAct-pgRCjc/w-d-xo.html
th-cam.com/video/-EjwsCqBFk4/w-d-xo.html
th-cam.com/video/Z2Uw1evfwUk/w-d-xo.html
Thank you so much
Question: do you know if super-fertilized saltveins consume more chlorine gas?
Also I just finished my first sour gas boiler and it is producing quite a lot of natural gas.
I don't think fertilizing plants makes them consume more, I think part of the benefit of fertilizer is using more common resources to increase the growth speed, effectively making it like: 50% supplies + 50% fertilizer = 1x Food Output, instead of 100% supplies = 1x Food Output. If those supplies are hard to come by, it's a great trade.
@@Magnet_MD yeah but I am talking about the chlorine specifically, because if it doesn't, that means a bunch of super fertilized saltveins, combined with a bleachstone hopper can produce free salt veins
Oh right, because those consume the Chlorine they are immersed in. I'm actually not sure about that! I've never tested but I don't think it would increase the consumption rate.
I was thinking about other methods of CO2 disposal briefly, and their flaws. First was the carbon skimmer, which would leave someone with spore-infested polluted water. Not exactly preferable, but if you already have a chlorine chamber...
Then the soda machine crossed my mind.
I don't know if duplicants can get sick from drinking soda that's been carbonated with infected gas, but I would rather *not* find out the hard way.
Hmm, that is a good question. I don't think they can? But it's not like Zombie Spores really make sense anyway. At least with Food Poisoning you can't get infected from breathing it, and Slimelung you can't get infected from drinking it (I think?). I dunno, it'd be interesting to try :D
@@Magnet_MD In any case, if deleting carbon dioxide is the point, there's better options than *soda machines.*
Especially because they don't have an intake pipe for some bizarre reason.
Hahaha, totally. Carrying it around in a bottle is a caveman's errand
I've started building the liquid storage area, and mapping out the rocket area. I might have to skimp a little bit but i think i managed to figure out enough room for it, as long as i deconstruct that "weird show room" thing at the top. Let's pretend my map only has 5 wolframite squares, - whats your second choice for building the metal tiles? Lead? I'm gathering up the little tungsten i can, but, my other choices are: copper, mercury (assuming thats a hard pass), lead, iron, and of course, steel. for now i'm going with iron unless i hear different. I decided to go for the combined AT/ST/rocket area like you suggested. my next question is: because i'm in spaced out - i think the rocket part itself is supposed to look different, but i'm not really ready to build rockets yet. in the liquid storage area, tehre's a sensor underneath the shutoffs, and i dont see where you go over how to set the shutdown up or what that sensor is (i think a temp sensor but i cant tell?).
i tihnk i'm like 90% confident on my piping setup for the aquatuner, trying to hash together what i can, i've filled my tanks and the "medium holding tank" around them all with ethanol, because i have an abudance of it. another question on the tanks -> from left to right, the 1st, 2nd, 4th, 6th, and 8th dont seem connected to anything, where as #3, 5 and 7 seem to pass through that (temp?) sensor up to the aquatuners. man, im a pain, huh!!!! lol. look at this way if i ever finish im pretty sure you can claim 99% reponsibility ;)
If you are dealing with rockets and you don't have wolframite anymore you must go iron or steel if you plan to use hydrogen rockets as everything else will just melt. For steam rockets, I'm sure everything will do.
Of course, instead of metal, you can always use diamond window tiles instead, just as long as you have some good meteor protection
So I have the cooling medium tanks completely filled and I have water going into the steam area and two out of three Aquatuners built and the gas vacuumed out though will have to do that again after I get number three ready. I’ve prepared the room with the turbines and it looks like the main piece I’m missing is the automation stuff (mostly the settings since he doesn’t show any of that in the video that I can see). Specifically the three sensors in the cooling medium area and then the business to the right of the turbines. I’m also not super confident of filling the tanks connected to the aquatunres or do they fill themselves after making steam?
So I have the cooling medium tanks completely filled and I have water going into the steam area and two out of three Aquatuners built and the gas vacuumed out though will have to do that again after I get number three ready. I’ve prepared the room with the turbines and it looks like the main piece I’m missing is the automation stuff (mostly the settings since he doesn’t show any of that in the video that I can see). Specifically the three sensors in the cooling medium area and then the business to the right of the turbines. I’m also not super confident of filling the tanks connected to the aquatunres or do they fill themselves after making steam? I went with iron metal tiles and so far have the bottom stuff mostly done just waiting on last aquatunrt steel. Then to figure out rockets - which I’m going to try to dig up out of a spaced out video I hope.
So the atmo suits don't get filled with zombie spores? Or even the dupes when going back to base and putting the sporechids in storage?
Nope! Only if the dupes breathe it in
in the late game I often have a lot of trouble with metals ores and i always get uncomfortably low on them and as fare as I know they are not renewable so is there any way to get metal ores renewably? or at least spend them more efficiently
Usually you would transition to using mainly renewable metals and rock from volcanos
1. You can get copper ore from space if you are in the base game.
2. Your printer might produce a small amount from time to time. It's not much, but it helps.
3. Everything that can be build with ore can also be build with steel.
@@jebkerman5422 I usually play spaced out but thanks for the help (:
@@amongus-ne1bx if you have the drillcone on a rocket, there are places you can mine stuff from in space too. I'm sure there are some ores as well.
Yep, as stated, the only renewable source of metal ore is to mine it from space. It's probably one of the most precious resources in the game, so if you're spending it on hatch food or something, you'll run out quickly.
You can also capture metal volcanos that put out refined metal, and go back to replace all of your power wires and whatnot to get the metal ore back.
zombie spores always freak me out so much i constantly look for them before digging in areas lol. also almost done my run. almost have last rocket unlocked just cant find fullerene to make the super coolant. playing base game. is there a good way to find it or just keep hopping around hoping?
There's usually fullerene on some asteroids that are reachable with petroleum rockets, so just keep exploring asteroids until you find one that has it. Make sure you're revealing all of the ???? on the resource lists!
@@Magnet_MD awesome thanks man
So far i know what the first few steps are toilets food oxygen power but the issue is after that i always get stuck. power just dosen't seem enough for my plans with the coal generators and i don't have steel for the oil so i just don't know what to do then the heat issue starts with the metal refinary and then i start haveing power struggles becasue of big machines then that impacts oxygen which impacts food ... then I try to set up hatch ranches wayyy too late and its not as effective as i thought it would be then I realize the gyser i was hoping was cool water is a chlorine vent and then ... i make a new file.
I reached cycle 500 ish in another file hatch ranched early 🤩even had a spom but then water became a problem again, the cool steam vent was not hot enough for steam turbines but it would damage even my steel cooling devices... then suddenly the spom started spitting a bunch of oxygen into the hydrogen generators and my atmo suit docks went offline and to repair the generators i required steel or gold aml which were both in the area area next to a hydrogen and a natural gas vent so very hot (idk how the refinary didn't overheat) some dupes got scalded and their speed reduced and the area was so far from my base and oxygen that I had to reload and painfully micro manage jean to EAT before trying to go pee or go back down to breathe (didn't have algae so i made slime presses that almost caused another disaster (i didn't know slimlung can get into water!) i took a break from that one also. i want it to work... its my first colony but seriously i swear if jean tried to pee one more time when she has 200 cals left i cannot.
TOT
sorry for the rant. but it felt good. thanks these videos do help.
I dunno why I search: iz there any use for zombie plant then this video show up guess no use of it I guess :>
does the radiation lamp not kill the spores?
It would! It's a much stronger and more expensive source of radiation, but any radiation source would do it.
Many colonies and i still have not did it
so i was looking for a discord link, do you not have a discord magnet?
I don't, I really don't think I'd have the time to manage it. I'm available in comments though :)
@Magnet_MD ok well, in that case I have a question. I've only really played oni with mods,(nothing game breaking, just QoL kinda stuff) is it possible to get the final achievement while using them?
I don't think mods invalidate it, but I haven't explicitly tested it. You'll know if you run the game and open your colony summary. If you're still getting any achievements or if you have the green checkmark, then it should be valid :)
i am close to the tare wooooo just need liquid oxygen
Nice! You're so close!
@@Magnet_MD finally made it added to the achevment
i just use wheezworts
As someone who has started several playthroughs, but never finished, I was very excited for this series.
But, this topic ain't it. I'd be willing to bet a smaller percentage of people have had a failed playthrough because of the topics in this video than the percentage of completions this series is aiming to improve.
Tentative for what's next, but have to say this choice of topic for the series, especially video 1, has left more doubt than excitement.
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