Another important hint, light torches or other light sources in a room before a fight, or use a light spell like dancing lights. Wizard firebolt cantrip (unlimited uses) can light torches from range. Light is very important as you get penalties for attacking in darkness, even if you have darkvision (dim light also has penalties). You only ignore darkness penalties if you have superior darkvision. Lighting torches does not alert enemies or break stealth so light up the whole room before a fight.
This is the main tip. Advantage and disadvantage modifiers can completely turn a fight around, especially with tough bosses like the vampiress in the Dark Castle
Some tips from a dnd expert here ;d - Spells/abilities that disable an enemy are more important than damaging spells. Resources are limited, so it is better to disable and just club down enemies than waste spell slots on a bit more damage. - Focus on damage prevention rather than healing. In 5e you cannot outheal the damage done by enemies. Prevent enemies from dealing damage with debuffs and heal after the fight. The only real benefit of healing is Healing Word, which won't use your actions and give your downed character a full round. - Summoning spells. In 5e the side with more attacks per round has the advantage. You can flip that by either disabling enemies, or increasing your party size.
@@jasongoodwin8702 Funny that you would specifically mention 5e when quoting a rule that hasn't been part of D&D editions for 24 years lol. A "turn" is 6 seconds and refers to the period when a character gets to take actions on their "turn" in initiative. A "round" is also 6 seconds because "turns" are just an abstraction and everyone is actually assumed to be acting at essentially the same time.
Staying in Cautious gives you advantage on Attack rolls, and you have a chance to STAY in stealth after the attack so that your next attack will also have advantage on attack rolls. My Rogue uses this all the time to almost always have advantage. (and therefore always get sneak attack)
If you get discovered move to where you can hide again using your extra action and repeat. I have won battles by keeping everyone hidden and just using the ranged rogue. The AI doesn't always react when everyone is hidden.
heres a broken tip, get a tank (mountaineer can get 24 AC at level 4 w/ plate armor) and just keep dodging with him. Get 3 rogues and place them at the opposite end of the screen. As long as there is some cover, they can shoot with advantage every single time and destroy everything in sight. Tank will never get hit (Ive tried this on Cataclysm) and rogues are never seen. Fun? Not really. Works? Oh yeah.
One of my first impressions of the game after playing it the past couple days was "Wow that is a nice UI! Reminds me of the Endless Space/Legend games..." Lo and behold, the founder of Tactical Adventures was a co-founder of Amplitude Studios which made the Endless series of games 😅
i hate the ui... I quit the game after 2 hours even though I am a huge fan of CRPGs. This game just seems like an alpha version to me in so many aspects. I dont understand why ppl rate it so highly.
For me I love the automatic shot return the minute any one trys to shoot my ranger. Also the dex is so high they miss far more than they hit. Getting free hits to me seems better than switching to a sheild
I got this game thanks to your streams and videos, and I have been enjoying my time with it so far. Thanks for finding me a new game to fill out my spare time until BG3 comes out lol :D
@@vomer29 yeah it'd be awesome to have all the classes and at least the phb subclasses in the game. I hope they choose to update the game with more classes as time goes on like a sorcerer or warlock and barbarian and so on
On the note of cover, the room to the left upstairs in that encounter has way better cover that lets you peek from outside of line of sight with ranged and for their ranged to have to come into melee. Especially helpful with the boss on higher difficulty with his flying and for the later fight with elementals. Way better than from where it puts you.
Another good tip is keep the distance with your ranged characters while doing focus fire and at the same time closing with your tank taking the enemies attacks while dodging..
CORRECTION: 1 round of combat is only 6 seconds long, not 1 min like I said * Aksha the vampire was a tough one! Good luck :-D Become a Channel Member - th-cam.com/channels/i3RdvCWYMzdF-iUgG_0xLQ.htmljoin Join my discord! - discord.gg/4GyD7ZR Wolf Apparel Store - www.teespring.com/stores/wolf-apparel-7 Stay Updated On Future Vids - Follow my Twitter - twitter.com/wolfheartfps Instagram - instagram.com/wolfheartfps Support the Channel Patreon Become a Channel Member - th-cam.com/channels/i3RdvCWYMzdF-iUgG_0xLQ.htmljoin Patreon - www.patreon.com/WolfheartFPS Wolf Apparel Store - www.teespring.com/stores/wolf-apparel-7
@@jonirenicus9407 No, it is not. That is a very, very old outdated rule not carried past AD&D. 1 turn is 6 seconds and refers to each combatants actual individual turn in initiative, one round is ALSO 6 seconds because everyone's turns are imagined as happening pretty much simultaneously.
Excellent advice. Also, light is incredibly important in this game, so having a cleric is a must. The cleric spell 'Spirit Guardians' has saved my team in several tough fights, particularly when surprised in random encounters.
the best explanation for tipp 5 is: Even if an enemy has only 1 hp left he still does full damage. That's why you should focus on one enemy until it is dead.
I guess think of the actions the enemies can take compared to yours, you get 5 or 6 attacks and they can get way more depending on how many your fighting so the goal should be to reduce that as much as possible, so focus firing quickly eliminates threats reducing their actions per turn.
the spell "aid" is actually very useful for combat since it give real hp and not temporary which means that if you have characters down you can actually get them up with one spell
I love tip #5 ... I see so many times, especially in tabletop, that party members try to 1v1 each enemy. An enemy with 1 HP is just as deadly as if it had full HP... You gotta drop their action economy... remove those swings!! GREAT advice on all 5 points, but number 5 is huge imo.
Another tip for a party that has at least one member without dark vision is to have a magic user use the light cantrip. I have my high elf wizard cast it on my human cleric's mace and, BOOM, lighting problem solved.
@@gregoryeverson741 It depends. I had a Life Domain cleric for my first playthrough, and he didn't really have a lot of offensive spells. Now I'm running a War Domain cleric, or whatever the equivalent is. I don't remember what race though, since I've been out of town for the week and haven't been able to play, so I can't remember if night vision is even an issue.
I really enjoy your vids. Totally informative and well spoken. I know you work hard for your channel and it shows. Thank you for delivering a solid and well made channel! Good luck in the future! I love Solasta it's a wonderful game! I can't wait to see more from this company in the future..
I'm planning on getting this game in a few days looks fun as hell I watched this but for now, I will watch no more I don't want any spoilers and knowing youtube just watching this is risky
About Shield of Faith, 10 minutes duration in real time does not translate to 10 rounds of combat. A round of combat is 6 seconds, so that would be 100 rounds of combat for Shield of Faith (that is roughly 2 encounters worth of duration and moving between those encounters).
on the focus fire, yes generally great tip, however in certain cases no. Example, if your wizard is standing front line and you are surrounded, I would prefer to deal damage to everyone around so that the shock arcanist then cast AOE like thunderwave and kill up to 4 enemies in one action. Its the coolest thing when 4-5 enemies get blown off their feet and they all die in one turn.
Dont know if some one already said but when you ambush and you are in a surprise round, or with a rogue, Dont came out of stealth before Attack, in this game and in D&D in general you get Advantage to your hit roll(so 2d20s and chose the higher one) if you are hidden from the attacker, and this apply to every attack roll (spell attack, melee, ranged) and is particolary usefull with the rogue because of Cunning action(hiding with a Bonus Actio ) so you can apply Sneak Attack to enemy that are non close to one of your party memeber, and generaly for more powerfull spells that make an attack role having advantage is very very good
Be careful with the shield trick if you are gonna want to move a scroll or potion into your item slot the following turn or something, you only get 1 item action a turn and presumably you are gonna need to swap back.
Also your focus fire order should be: teleporting enemies > casters > range enemies > low hop mob > big boss. Aka leave the boss last if he is a melee guy
i think you could have also highlighted on the last tip getting enemies into the killzone. Place you fighters near the entrance and that will give them opp. attack. If the enemy dont move or killed they will block others from entering.
Yeah, per strategy games you can line up behind a doorway and intercept enemies as they come through the chokepoint. Against bosses you can't go wrong with using Fireball to thin out the adds. Just be sure that you launch your Fireball beyond a sixty foot range from enemy casters, otherwise they could use Counterspell to stop you.
Thank you for this video! I'm going to give this a shot. Divinity Sin 2 was my first SRPG since the Shining Force 3 and Final Fantasy Tactics. I hated Divinity Sin 2 because I couldn't figure out what to do and found the combat to easy. I enjoyed Divinity Sin 2 combat but feel like my builds were to good to fast. Then I got stuck because I really couldn't figure out where my quests were. It looks like this game will have all the perks and avoid the issues I had with DS2. Your videos made me decide it was worth while!
Yeah, the shield swap is a big boost over 5e's rules and one of the areas where Solasta deviates. Per 5e it requires a full Action to equip or unequip a shield, you cannot even drop it as you would with an item(which is a free action). What Solasta does handle really well though is the Ready action, allowing you to prep melee or ranged attacks against enemies. As with other games, such as XCOM, you can draw enemies out of protective cover and shoot them.
I am on the final area of the game, and I got say most of them tip is great but just heads up my fighter has AC 25, and it get his all the time some times die on turn 1 before I can even act, so make sure your to find some high AC to tank for u, also the game will force you to fight in close small rooms, and lots of enemys has AoE. And focus fire always focus MAGES!!!! PS:. Got 5 times 1 roll, so get reading to hate them. Overall still like the game.
Man that Ki the Soraks for the head mission kept TPKing me. I was 3rd level. Almost eeked it out once but a few bad rolls sunk me. And it felt like that shaman had unlimited spell slots. I had to manually change the difficulty to make them weak enough for me to advance.
@O K because he starts out of visual range. You get surrounded by enemies then he casts fly and shows up round three out of reach in the sky. At the level this goes down I didn't have the spellpowet to swat him down and killing him with arrows and bolts took forever.
I'll disagree with one of the combat tips, or at least a portion of it. Do not take out of cautious mode until they have been spotted. Someone good at stealth can sit in range for a long time getting sneak attacks every round. A red square in your blue outlined movement squares is a spot you will get noticed, but the normal blue you are not. If you attack while not noticed, you attack with advantage, which means you roll twice and take the best result. Magic missile is a waste when you pull a surprise attack. Another good pre-buff spell is light. Really good against the vampire type enemies, and for attacking in dark areas. You can't always focus fire, bloody vampires. I do agree focus fire is a good thing, however it also depends on how you are being attacked. Multiple angles, you need to send someone to the other side. I get it, this is the basics.
Great tips!. People should drag their characters around on the screen to change their position within the move order. My inventory screen does not have the encumbrance levels. I just have a bar that changes color from green to yellow-green as the weight goes up. Weird.
There are 3 ways of having encumberance chooseable in Settings/Options. I got tired of constantly moving stuff around in EA and changed to the simplified method.
One comment of yours that might be misunderstood is that wizards won't be wearing heavier armor. In 5E wearing armor no longer confers arcane spell failure chance (only negatively impacts certain Dex based skills and generally limits dex ac bonus), so as long as you have the required proficiency you can wear it. The sellsword background provides medium armor proficiency so you can actually buy and wear for example a breastplate quite early on and later even halfplate once you have the required funds.
Better tip for swapping weapons mid fight. Don’t let your range characters get into melee. Disengage and position your tank in front of the ranger. Use the terrain as a natural field of fire and channel your opponents. Most battles I get into my tank absorbs the damage. Don’t be afraid to let the tank get surrounded and choose the dodge action. Work’s wonders. Your tank will get a few opportunity attacks against those who run past. That’s perfect for your range class to mow down what gets by.
Bigger tip for encumbrance, dont pick up or hold gear you will vendor, that is what scavengers are for. Once you get the first backpack upgrade for your tank it shouldn't ever even be something you really gotta manage.
Here is a tip, use wall of fire. And or blade barrier. Click and drag... your welcome. Enjoy watching every enemy in game die when crossing them, and solasta uses a lot of corridors, you can set them up to cover an entire row in fire, each square does damage. Yes ita OP
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I have a paladin, cleric and wizard in my party...But I am not sure if I pick a rogue or ranger as 4th char...Or even a ranged rogue... What do you guys recommend?
You say "I can take her out of cautious mode because they're aware of our presence" but until they actually detect her and force her out of stealth, she'll get advantage on attacks. You should keep them in cautious mode as long as possible.
I actually want to know something about this game. Can you knock an enemy prone with the shove action? Secondly can you then grapple that enemy? One of my favorite things to do in DnD is to play a fighter and use actions like that as it helps my other melee players and it can potentially take a tough enemy out of the fight (as they'll be busy trying to get my character off of them) while my group focuses on the others.
HI, was wondering does any one have any idea if there is going to be any other chapters or like extra story content later on, is there only going to be the crown of the magister arc? kinda feel its very easy to make atleast a nother 3 main arcs or stories, was wondering if any one knew if that was a posibility or if there are plans of that, or is it kinda end with crown of the magister story?¡
1 pro tip, the spell Daylight doesn't do shit it supposed to in the dungeon like it seems it would be great in. Doesn't cancel darkness or bother vampires.
"Daylight" doesn't actually produce daylight. It produces more light than "dancing lights" or "light". The spell you're thinking of is sunbeam. That specifically produces sunlight. Funny enough, my wife tried this against vampire spawn in curse of strahd and was super disappointed that "daylight" doesn't produce magical sunlight lol.
10:14 Sorry but terrible advice. The enemies were aware that they are under attack, they were not aware where your party is attacking from. If you can stay in hidden as long as you can. You get advantage on your attacks and your rogue can even sneak attack from range. Also be aware of your spacing and the lighting as your advantage might be canceled out because the enemy is too far away, unlit or for whatever reason prone. It wouldn't have mattered in this circumstance for this attack since he used Magic Missile though since that always hits, but it could've been devastating with something like Scorching Ray which is prone to miss alot without advantage in my experience.
You sure? Make sure to check the duration of the spells you are pre casting. Spells such as bless (I pre casted this the other day and it worked) should last for one minute of in game time. Other spells might only be 6 seconds (1 round) and perhaps you tried those?
@@NichtcrawlerX Really? Interesting. BG3 doesn't use that. Each bolt has it's own damage, as far as I remember. It also was that way in previous editions, which is probably why devs are incorporating it. It's considerably more interesting.
Previously I only saw this game reviewed by paid creators. I’m interested in a neutral impartial review. What do you actually think of it? Is it worth purchasing? How does it stack up to a BG experience? I know it’s lower budget but as far as mechanics go is it enjoyable? Is it true to the system?
I am thoroughly enjoying this game and I do believe it’s worth the money. Solasta is very true to 5th edition, much more so than BG3. I think this is where it’s strengths lie and it’s impressive that tactical adventures was able to make it work so well. If you don’t mind the graphics and animations, and a more linear story, I’d say pull the trigger! BG3 is a completely different beast so it’s hard to compare the two, but I am happy to have both.
@@WolfheartFPS thanks for the recommendation. I trust your advice and will take you up on it. It’s nice to see somebody with a track record reviewing this product instead of a bunch of paid advertisements.
Real quick question. Does using a two-handed weapon allow your paladin to cast spells still? With a sword and board I can't cast most of my paladin spells.
Two-handed weapon doesn't interfere with somatic casting. Plus like Wolf said, you can do the switch weapon trick. Switching sword+board to two-handed or ranged weapon to cast spells that need somatic component is convenient.
You can go in the options and make it so that spells don't need components, free hands, or voice to cast them. I personally only changed it so I didn't need the free hand, cuz it isn't pally friendly otherwise.
A "turn" is 10 "rounds." A "round" is representative of 6 seconds of real time. If you have 9 minutes left on Shield of Faith, you have 90 rounds of buff left. If a buff lasts for 1 minute, it has 10 rounds of buff duration.
Another important hint, light torches or other light sources in a room before a fight, or use a light spell like dancing lights. Wizard firebolt cantrip (unlimited uses) can light torches from range. Light is very important as you get penalties for attacking in darkness, even if you have darkvision (dim light also has penalties). You only ignore darkness penalties if you have superior darkvision. Lighting torches does not alert enemies or break stealth so light up the whole room before a fight.
It seems a useless spell but Sparkle is great for it. Three light sources.
I've generally put my mage's staff away - he just carries a torch by default.
I know this was true in Early Access, but I believe it's no longer true. Within your darkvision range, there are no attack penalties for darkness.
Great tip, I have been doing this, just because I am a DM who imposes those things on my PC's.
This is the main tip. Advantage and disadvantage modifiers can completely turn a fight around, especially with tough bosses like the vampiress in the Dark Castle
Some tips from a dnd expert here ;d
- Spells/abilities that disable an enemy are more important than damaging spells. Resources are limited, so it is better to disable and just club down enemies than waste spell slots on a bit more damage.
- Focus on damage prevention rather than healing. In 5e you cannot outheal the damage done by enemies. Prevent enemies from dealing damage with debuffs and heal after the fight. The only real benefit of healing is Healing Word, which won't use your actions and give your downed character a full round.
- Summoning spells. In 5e the side with more attacks per round has the advantage. You can flip that by either disabling enemies, or increasing your party size.
Reminds me of Divinity Original Sin 1 and 2.
Crowd control is everything.
"Disabling is better than damage!"
No! Fireball!
4:06 A turn in combat is 6 seconds long, so a 10 minute buff will last for 100 turns.
A single turn in combat is 60 seconds long, 10 rounds of combat for D&D 5e.
@@jasongoodwin8702 No, it's not, one turn is 6 seconds. 1 minute status effects last 10 turns.
@Jason Goodwin has always been 6 seconds a round
Has not always been. Used to be 1 min.
@@jasongoodwin8702 Funny that you would specifically mention 5e when quoting a rule that hasn't been part of D&D editions for 24 years lol. A "turn" is 6 seconds and refers to the period when a character gets to take actions on their "turn" in initiative. A "round" is also 6 seconds because "turns" are just an abstraction and everyone is actually assumed to be acting at essentially the same time.
Staying in Cautious gives you advantage on Attack rolls, and you have a chance to STAY in stealth after the attack so that your next attack will also have advantage on attack rolls. My Rogue uses this all the time to almost always have advantage. (and therefore always get sneak attack)
If you get discovered move to where you can hide again using your extra action and repeat. I have won battles by keeping everyone hidden and just using the ranged rogue. The AI doesn't always react when everyone is hidden.
heres a broken tip, get a tank (mountaineer can get 24 AC at level 4 w/ plate armor) and just keep dodging with him. Get 3 rogues and place them at the opposite end of the screen. As long as there is some cover, they can shoot with advantage every single time and destroy everything in sight. Tank will never get hit (Ive tried this on Cataclysm) and rogues are never seen. Fun? Not really. Works? Oh yeah.
One of my first impressions of the game after playing it the past couple days was "Wow that is a nice UI! Reminds me of the Endless Space/Legend games..." Lo and behold, the founder of Tactical Adventures was a co-founder of Amplitude Studios which made the Endless series of games 😅
i hate the ui... I quit the game after 2 hours even though I am a huge fan of CRPGs. This game just seems like an alpha version to me in so many aspects. I dont understand why ppl rate it so highly.
I don’t know how I didn’t see that! Good eye!
You're killing it on Solasta content Wolf. We appreciate all the hard work you're putting in
Absolutely! Well said!
How are not channel member, carli? Definitely a pack member that's for damn sure ;]
@@olafisashark5105 lol thanks Olaf ❤️
@@killercarzilla I will definitely gift you a sub when the day comes :]
For me I love the automatic shot return the minute any one trys to shoot my ranger. Also the dex is so high they miss far more than they hit. Getting free hits to me seems better than switching to a sheild
I got this game thanks to your streams and videos, and I have been enjoying my time with it so far. Thanks for finding me a new game to fill out my spare time until BG3 comes out lol :D
I can see Solasta being really popular with the modding community.
I just want someone to figure out how to add all the missing classes
@@vomer29 yeah it'd be awesome to have all the classes and at least the phb subclasses in the game. I hope they choose to update the game with more classes as time goes on like a sorcerer or warlock and barbarian and so on
This glorious music while everyone is standing waiting for their turn is the most retarded thing I've ever seen.
On the note of cover, the room to the left upstairs in that encounter has way better cover that lets you peek from outside of line of sight with ranged and for their ranged to have to come into melee. Especially helpful with the boss on higher difficulty with his flying and for the later fight with elementals. Way better than from where it puts you.
Another good tip is keep the distance with your ranged characters while doing focus fire and at the same time closing with your tank taking the enemies attacks while dodging..
CORRECTION: 1 round of combat is only 6 seconds long, not 1 min like I said * Aksha the vampire was a tough one! Good luck :-D
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1 Turn is one minute, likely what you were thinking of.
@@jonirenicus9407 No, it is not. That is a very, very old outdated rule not carried past AD&D. 1 turn is 6 seconds and refers to each combatants actual individual turn in initiative, one round is ALSO 6 seconds because everyone's turns are imagined as happening pretty much simultaneously.
Excellent advice. Also, light is incredibly important in this game, so having a cleric is a must. The cleric spell 'Spirit Guardians' has saved my team in several tough fights, particularly when surprised in random encounters.
why? that is just a waste, my cleric can cast fireball
Couldn’t wait to play until I got home! Great game so far!
the best explanation for tipp 5 is: Even if an enemy has only 1 hp left he still does full damage. That's why you should focus on one enemy until it is dead.
I guess think of the actions the enemies can take compared to yours, you get 5 or 6 attacks and they can get way more depending on how many your fighting so the goal should be to reduce that as much as possible, so focus firing quickly eliminates threats reducing their actions per turn.
I've just always automatically done this, even on NES games, so I guess that's a good habit to have!
Thanks Wolf. As always detailed,strategic and helpful.
excellent! never thought of the shield swap
Again great job .. Keep up the good work 😀
Again, thanks for all the support!!
Dude. I especially liked the shield swap and the cover mechanics! I will use those both. Thanks, as always!
the spell "aid" is actually very useful for combat since it give real hp and not temporary which means that if you have characters down you can actually get them up with one spell
I love tip #5 ... I see so many times, especially in tabletop, that party members try to 1v1 each enemy. An enemy with 1 HP is just as deadly as if it had full HP... You gotta drop their action economy... remove those swings!!
GREAT advice on all 5 points, but number 5 is huge imo.
Love that line Vork!!! So true. Makes such a huge difference.
And they win the battle? Sounds like you need to up the encounter level then because stupid tactics like that should wipe the party.
Love that Solasta gives everyone shot-on-the-run feat. Or if it's general 5E rule. But like it.
Duck, Dip, Dive & Dodge (I still swear he's cross-eyed. WORST ranger in history) being immortalised in a video.
Ranger fails to fire crossbow. Looks at the front to see why the bolt didn't loose and discharges crossbow into head.
Both of these comments gave me a chuckle lol
Another tip for a party that has at least one member without dark vision is to have a magic user use the light cantrip. I have my high elf wizard cast it on my human cleric's mace and, BOOM, lighting problem solved.
why are you casting light on yourself? enemies can see you
@@gregoryeverson741 They'll see you anyway, the important thing is that anyone in your party that doesn't have night vision can see their target.
@@molliethomas2585 does your cleric cast fireball? mine does, the reason i dont cast light is for the advantage roll
@@gregoryeverson741 It depends. I had a Life Domain cleric for my first playthrough, and he didn't really have a lot of offensive spells. Now I'm running a War Domain cleric, or whatever the equivalent is. I don't remember what race though, since I've been out of town for the week and haven't been able to play, so I can't remember if night vision is even an issue.
I really enjoy your vids. Totally informative and well spoken. I know you work hard for your channel and it shows. Thank you for delivering a solid and well made channel! Good luck in the future! I love Solasta it's a wonderful game! I can't wait to see more from this company in the future..
Thanks a lot! 🙏
Not seen a wolf heart video in a couple years. You seem WAY more confident in front of the camera these days, good job man!
Hey thanks for stopping back in Shotgun! Definitely took a while to develop the skills 😂
you are rapidly becoming my source of information on great games!
I don't play Solasta but always like to watch how detailed and helpful your guides are. Very good work, Wolf
thanks much Elena
Thanks for the great tips... common sense stuff but some things I was not consistently doing.
Great tips! I just started playing and these tips really helped! There’s some great tips here in the comments as well!
Glad to help. Enjoy
Very helpful video. I noticed this game on gamepass today and DL'd it. Haven't played much but enjoyed it so far.
this game rules. glad you're making a video on it
one essential have someone in your frontline with light, because disadvantage in a dark space can be a tpk
I'm planning on getting this game in a few days looks fun as hell I watched this but for now, I will watch no more I don't want any spoilers and knowing youtube just watching this is risky
About Shield of Faith, 10 minutes duration in real time does not translate to 10 rounds of combat. A round of combat is 6 seconds, so that would be 100 rounds of combat for Shield of Faith (that is roughly 2 encounters worth of duration and moving between those encounters).
on the focus fire, yes generally great tip, however in certain cases no. Example, if your wizard is standing front line and you are surrounded, I would prefer to deal damage to everyone around so that the shock arcanist then cast AOE like thunderwave and kill up to 4 enemies in one action. Its the coolest thing when 4-5 enemies get blown off their feet and they all die in one turn.
Dont know if some one already said but when you ambush and you are in a surprise round, or with a rogue, Dont came out of stealth before Attack, in this game and in D&D in general you get Advantage to your hit roll(so 2d20s and chose the higher one) if you are hidden from the attacker, and this apply to every attack roll (spell attack, melee, ranged) and is particolary usefull with the rogue because of Cunning action(hiding with a Bonus Actio ) so you can apply Sneak Attack to enemy that are non close to one of your party memeber, and generaly for more powerfull spells that make an attack role having advantage is very very good
Particol what?
Be careful with the shield trick if you are gonna want to move a scroll or potion into your item slot the following turn or something, you only get 1 item action a turn and presumably you are gonna need to swap back.
indeed!
great stuff, Wolfy!
SHINE cast on the enemy can greatly increase damage, for focus firing a tough mob
Also your focus fire order should be: teleporting enemies > casters > range enemies > low hop mob > big boss. Aka leave the boss last if he is a melee guy
depends on the fight, the vampire ass kicked me, via your plan, i went full LEROY JENKINS, killed the boss in 2 rounds
Thanks for these tips, too!
i think you could have also highlighted on the last tip getting enemies into the killzone. Place you fighters near the entrance and that will give them opp. attack. If the enemy dont move or killed they will block others from entering.
Yeah, per strategy games you can line up behind a doorway and intercept enemies as they come through the chokepoint. Against bosses you can't go wrong with using Fireball to thin out the adds. Just be sure that you launch your Fireball beyond a sixty foot range from enemy casters, otherwise they could use Counterspell to stop you.
I tell people to make them come to you.
Great tips! Thank you!
Thanks for watching
Great tips, Wolf.
Nice work man!
Thank you for this video! I'm going to give this a shot. Divinity Sin 2 was my first SRPG since the Shining Force 3 and Final Fantasy Tactics. I hated Divinity Sin 2 because I couldn't figure out what to do and found the combat to easy. I enjoyed Divinity Sin 2 combat but feel like my builds were to good to fast. Then I got stuck because I really couldn't figure out where my quests were. It looks like this game will have all the perks and avoid the issues I had with DS2. Your videos made me decide it was worth while!
this is sage advice for D&D on the whole. Good needed info! Now what about Combos!?
Thanx for this Bro! Luv the vid, keep up the great work WolfheartFPS! SKOL! ;)
Yeah, the shield swap is a big boost over 5e's rules and one of the areas where Solasta deviates. Per 5e it requires a full Action to equip or unequip a shield, you cannot even drop it as you would with an item(which is a free action).
What Solasta does handle really well though is the Ready action, allowing you to prep melee or ranged attacks against enemies. As with other games, such as XCOM, you can draw enemies out of protective cover and shoot them.
If you dont know what composition you want you can always go with the Holy Quartet
Fighter
Cleric
Rouge
Wizard
Fighter? take pally better saves, go battle cleric so you can cast fireball, haste, and other mage spells
Very helpful tips. The shield-swap is a pretty decent one! Thank you my man! great content as usual!
I am on the final area of the game, and I got say most of them tip is great but just heads up my fighter has AC 25, and it get his all the time some times die on turn 1 before I can even act, so make sure your to find some high AC to tank for u, also the game will force you to fight in close small rooms, and lots of enemys has AoE. And focus fire always focus MAGES!!!! PS:. Got 5 times 1 roll, so get reading to hate them. Overall still like the game.
Man that Ki the Soraks for the head mission kept TPKing me. I was 3rd level. Almost eeked it out once but a few bad rolls sunk me. And it felt like that shaman had unlimited spell slots. I had to manually change the difficulty to make them weak enough for me to advance.
@O K because he starts out of visual range. You get surrounded by enemies then he casts fly and shows up round three out of reach in the sky. At the level this goes down I didn't have the spellpowet to swat him down and killing him with arrows and bolts took forever.
I'll disagree with one of the combat tips, or at least a portion of it. Do not take out of cautious mode until they have been spotted. Someone good at stealth can sit in range for a long time getting sneak attacks every round. A red square in your blue outlined movement squares is a spot you will get noticed, but the normal blue you are not. If you attack while not noticed, you attack with advantage, which means you roll twice and take the best result. Magic missile is a waste when you pull a surprise attack.
Another good pre-buff spell is light. Really good against the vampire type enemies, and for attacking in dark areas.
You can't always focus fire, bloody vampires. I do agree focus fire is a good thing, however it also depends on how you are being attacked. Multiple angles, you need to send someone to the other side. I get it, this is the basics.
Thanks for the video! I see they still haven't fixed the stealth mechanics, that makes it too easy...
Great tips!. People should drag their characters around on the screen to change their position within the move order. My inventory screen does not have the encumbrance levels. I just have a bar that changes color from green to yellow-green as the weight goes up. Weird.
There are 3 ways of having encumberance chooseable in Settings/Options. I got tired of constantly moving stuff around in EA and changed to the simplified method.
One comment of yours that might be misunderstood is that wizards won't be wearing heavier armor. In 5E wearing armor no longer confers arcane spell failure chance (only negatively impacts certain Dex based skills and generally limits dex ac bonus), so as long as you have the required proficiency you can wear it. The sellsword background provides medium armor proficiency so you can actually buy and wear for example a breastplate quite early on and later even halfplate once you have the required funds.
Better tip for swapping weapons mid fight. Don’t let your range characters get into melee. Disengage and position your tank in front of the ranger. Use the terrain as a natural field of fire and channel your opponents. Most battles I get into my tank absorbs the damage. Don’t be afraid to let the tank get surrounded and choose the dodge action. Work’s wonders. Your tank will get a few opportunity attacks against those who run past. That’s perfect for your range class to mow down what gets by.
Bigger tip for encumbrance, dont pick up or hold gear you will vendor, that is what scavengers are for. Once you get the first backpack upgrade for your tank it shouldn't ever even be something you really gotta manage.
put the pack on the rogue, then transfer gear
Thanks for the tips man much appreciated!
Okay, you peeked my interest. What games settings make it impossible to die?
Force concentration. There are even mathematical models for that. en.wikipedia.org/wiki/Force_concentration
Need to know how to get my party to enter prolonged camping as opposed to shott rest. I know I am missing something simple! Thanks in advance.
Long rests require you to find a bonfire to rest at or you can have them automatically done during fast travel
Excellent tips Wolf. Now if I could remember.
Take notes - you are being schooled, son. :D
Why waste slots on mage armor, when you can grab that sweet sellsword background, and slap on a half plate with a shield for a 20 ac wizard tank :D
Very useful information thank you
Here is a tip, use wall of fire. And or blade barrier. Click and drag... your welcome. Enjoy watching every enemy in game die when crossing them, and solasta uses a lot of corridors, you can set them up to cover an entire row in fire, each square does damage. Yes ita OP
Any plans for interviews, Wolf, like for Outward ;) ?
yes!
awesome, I hope it helps your channel
the most impressive thing: how did you manage to make a good face for your human paladin?
Mmmm this looks pretty similar to Xcom ! Especially the cover mechanic. I dont thinj ive seen that in a CRPG before.
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I have a paladin, cleric and wizard in my party...But I am not sure if I pick a rogue or ranger as 4th char...Or even a ranged rogue... What do you guys recommend?
Excellent tips Wolf. Now if I could remember.................
lol! that is the hardest part
You say "I can take her out of cautious mode because they're aware of our presence" but until they actually detect her and force her out of stealth, she'll get advantage on attacks. You should keep them in cautious mode as long as possible.
I actually want to know something about this game. Can you knock an enemy prone with the shove action? Secondly can you then grapple that enemy? One of my favorite things to do in DnD is to play a fighter and use actions like that as it helps my other melee players and it can potentially take a tough enemy out of the fight (as they'll be busy trying to get my character off of them) while my group focuses on the others.
You can knock enemies prone but there is no grapple.
@@WolfheartFPS dang, oh well there's probably another method to keep enemies prone.
The arrow and crossbow bolt one can really hit you.
indeed indeed
HI, was wondering does any one have any idea if there is going to be any other chapters or like extra story content later on, is there only going to be the crown of the magister arc? kinda feel its very easy to make atleast a nother 3 main arcs or stories, was wondering if any one knew if that was a posibility or if there are plans of that, or is it kinda end with crown of the magister story?¡
1 pro tip, the spell Daylight doesn't do shit it supposed to in the dungeon like it seems it would be great in. Doesn't cancel darkness or bother vampires.
I can’t believe daylight didn’t work well in the vampire fight! It was a bummer
"Daylight" doesn't actually produce daylight. It produces more light than "dancing lights" or "light". The spell you're thinking of is sunbeam. That specifically produces sunlight.
Funny enough, my wife tried this against vampire spawn in curse of strahd and was super disappointed that "daylight" doesn't produce magical sunlight lol.
Focus fire is good. Focus fireball is better 😛
Remember some of these spells are concentration demanding
Imagine having a wizard without sellsword
I need tacts for how to deal with Flying Sorak Priests that with Unlimited Shield and Counterspell...
Attack him until he runs out of spell slots. Or you can counterspell him back.
@@TheKillaShow yeah did it and they go down easily but the first boss the vampiric lady hit me pretty hard those unlimited legendary actions sucks
Knock him out of the air by breaking his concentration. A hidden rogue ranged attack should do the trick with sneak attack.
10:14 Sorry but terrible advice. The enemies were aware that they are under attack, they were not aware where your party is attacking from. If you can stay in hidden as long as you can. You get advantage on your attacks and your rogue can even sneak attack from range. Also be aware of your spacing and the lighting as your advantage might be canceled out because the enemy is too far away, unlit or for whatever reason prone. It wouldn't have mattered in this circumstance for this attack since he used Magic Missile though since that always hits, but it could've been devastating with something like Scorching Ray which is prone to miss alot without advantage in my experience.
I feel stupid as hell..these some duh tiips but I think I did one f them...thanks....now to the Vamp and Bone Castle wizard......
Weird game. I actually like it it but I think its more because the rules it uses and the combat is good. Everything else is rough AF though
They must have patched out the pre cast party buffs thing. I tried it out of combat and the spells quickly expired. Bummer.
You sure? Make sure to check the duration of the spells you are pre casting. Spells such as bless (I pre casted this the other day and it worked) should last for one minute of in game time. Other spells might only be 6 seconds (1 round) and perhaps you tried those?
@@WolfheartFPS Ah thanks bud - I was casting them as soon as I got somewhere which could be many minutes before I came across a mob.. Cheers
Did that Magic Missile do variable damage in one casting? (10:22 or so)
Yes, solasta rolls damage per bolt.
Magic Missile has always been damage per bolt.
@@ShannonRochon RAW for 5e is one d4 roll for all bolts together. Not one per bolt.
@@NichtcrawlerX Really? Interesting. BG3 doesn't use that. Each bolt has it's own damage, as far as I remember. It also was that way in previous editions, which is probably why devs are incorporating it. It's considerably more interesting.
@@ShannonRochon your DM is a chode if they rule like this. I've never encountered someone who reads OR interprets the rule this way.
Previously I only saw this game reviewed by paid creators. I’m interested in a neutral impartial review. What do you actually think of it? Is it worth purchasing? How does it stack up to a BG experience? I know it’s lower budget but as far as mechanics go is it enjoyable? Is it true to the system?
I am thoroughly enjoying this game and I do believe it’s worth the money. Solasta is very true to 5th edition, much more so than BG3. I think this is where it’s strengths lie and it’s impressive that tactical adventures was able to make it work so well. If you don’t mind the graphics and animations, and a more linear story, I’d say pull the trigger! BG3 is a completely different beast so it’s hard to compare the two, but I am happy to have both.
@@WolfheartFPS thanks for the recommendation. I trust your advice and will take you up on it. It’s nice to see somebody with a track record reviewing this product instead of a bunch of paid advertisements.
@@jaynunes2501 no problem! Enjoy
for 25$ its fun, im a 41yr old gamer
Good tips for BG3 also :P
10 minutes is 10 turns? One round is 6 seconds, I expected a turn to depend on the number of rounds (participants)
just send to camp all unused items
1 minute is 10 rounds fyi, 10 minutes is 60 rounds in combat.
Yes thank you. I have since corrected this in the pinned comment
Guys I'm so shit in this game but I love the game but I suck at the game :')
im really jelous, sadly its not for console :(
I usually use the rocket launcher then send in the attack ferrets.
Real quick question. Does using a two-handed weapon allow your paladin to cast spells still? With a sword and board I can't cast most of my paladin spells.
Two-handed weapon doesn't interfere with somatic casting. Plus like Wolf said, you can do the switch weapon trick. Switching sword+board to two-handed or ranged weapon to cast spells that need somatic component is convenient.
You can go in the options and make it so that spells don't need components, free hands, or voice to cast them. I personally only changed it so I didn't need the free hand, cuz it isn't pally friendly otherwise.
@@Dandoskyballer I changed that mechanic because you can, in 5e, typically make your holy symbol a bracelet, paint on your shield, etc.
Ahhh the old DD prebuffs.
A "turn" is 10 "rounds." A "round" is representative of 6 seconds of real time.
If you have 9 minutes left on Shield of Faith, you have 90 rounds of buff left.
If a buff lasts for 1 minute, it has 10 rounds of buff duration.
Yup. I corrected this in the pinned comment.
It is amazing how many people are confidently incorrect in applying this outdated AD&D rule to 5e.