I did hear somewhere that the SVP chip was reverse engineered some time ago, and someone's trying to get Virtua Fighter running on it. (Which apparantly Sega were considering too)
Looking forward to that VF port eventually, and perhaps even the Daytona USA port that Sega teased back in the day. My dream is of a demake port of Panzer Dragoon to really show what the SVP chip was capable of vs the Super FX.
@Neoand12 Hindsight being 20/20, if they had developed the SVP chip a year earlier (and put it into an adapter cartridge like the Sonic & Knuckles cart), then we almost certainly would have seen a whole raft of polygonal games for the Genesis. But instead the 32X killed the SVP, and the Saturn killed the 32X (and then proceeded to mortally wound Sega).
"F-22 Interceptor" on Sega Genesis was a 3D flight sim and was open world with full range of movement and action. This is unlike Star Fox, which was 3D, but was strictly a rail-shooter.
It was on rail for a reason: free range 3d shooters are often very bland and you might get lost in boring areas sometimes (ie cybermorph, darxide...) Starfox is on rails to offer a vastly more enjoyable cinematic experience.
Well said, same for me, I had both consoles, but the Sega bias here is very off-putting, something that should have been left in the playground. I’m sure modern SNES development can push that console further too. Just be amazed at what a Megadrive is capable of instead of going on about getting one over on SNES owners.
I always like to hark back to the good old days of school ground fan boys. Most people who watch get the reference, others are still stuck in the school ground. The SNES mod scene is not as big due to the Ricoh 5A22 not being able to handle "C" very well where as the M68000 is super fast with it. As "C" is a more accessible programming language than Assembly more people can create games for the Mega Drive, that's not to say it does not happen on the SNES.
The Megadrive mode 7 demo is a lot lower resolution than on the SNES, though. And game logic DOES make a significant impact on performance. Jon Burton himself said that the Toy Story Wolf3D stage ran like it did because of the additional game logic.
That's true, but the video is not saying that this is better only that some has started to port it and where it is today. There is no way it will be anywhere near as good. The original used onboard hardware acceleration.
Oh great. Didn't take long for this pointless and annoying pissing contest to rear its head AGAIN. Both consoles are old as hell, take that circle jerk shit back to Discord, "Discord Guy". This video is about programmers having fun with Genesis hardware and doing something neat. That's it.
Oh yeah my mate is here, just like when I was a kid the first time seeing altered beast on mega drive iam blown away again by seeing wolf 3D running sweet
One thing I love is how people have continued development for certain systems over the years and began producing games that no one thought possible. Regardless of if it is through the use of new tech in flash cartridges, software that makes it easier to program and convert games on older systems or just new programming techniques that have been discovered over the year. Even some rom hacks alter the games so much and refine the original code they are essentially going above and beyond what we all thought possible at the time. Really does show that most systems commercial life ends way too soon and usually when developers are just getting the hang of the system.
This is indeed awesome! I think the guy working on it made it as a POC and will make an original game eventually. But thus far, my favourite 3D game on the 16-bit cart systems is without doubt Star Cruiser on the Japanese Mega Drive, which came a few years before Star Fox and is a port from Japanese computers. There is a fan translation for it as well, so you might want to check it out.
Demo runs well for a MD with no additional hardware support. By itself, the SNES couldn't even quite push polys as well as a MD simply because it's processor was slower.
That is true. Neither of these consoles were designed to do 3D. However the 32X was and is the crossest we got to dedicated 3D hardware on the 16bit consoles... I think
Could you imagine if the 32x development scene grew in popularity as much as the Mega Drive/ Genesis?! I feel like the 32x still has so much untapped potential. Also, what is the name of the song at the end of your video? I remember Toy Galaxy used to use it and have been looking for it for a long time!
@@RetroGamerBoy hello, have you seen the new mega drive projects made by fans, most are by brazilians? th-cam.com/video/W9wnaVt5AxQ/w-d-xo.html #Castlevania Symphony of the night #KOF98 th-cam.com/video/l-yC1RGQQJI/w-d-xo.html #Samurai shadown 2 th-cam.com/video/Hsd-MvhMuoA/w-d-xo.html #Mortal Kombat arcade Editions th-cam.com/video/PLFpxE0Zypw/w-d-xo.html #Sunset Riders arcade Editions th-cam.com/video/iHR2DhfFhT4/w-d-xo.html
This is where I heard of ResQ. Had to get my hands on it right away. I somehow lucked out and even got it in the same week :D Keep up the awesome videos!
It really boiled down to programming tricks to develop for the Genesis. Sadly, not many devs at the time took that into notice. This same kind of programming trick can be tinkered with the 8-bit NES believe it or not.
The Super FX chip was basically independent from the SNES, it had it's own framebuffer that was sent out to the SNES over a dedicated pixel buss on the SNES cartridge slot and was displayed as an additional graphics plane. The SVP chip was much clunkier, it had to render to tiles that were presented in ROM address space to the Megadrive's 68000 which would then download them and transfer them into VDP VRAM for display. The Sega CD scaling hardware had the same issue. The sad thing is that the VDP actually had pins for a second 64k bank of VRAM and external color RAM that were left unconnected to anything. If these had been brought out to the expansion port then the Sega CD could have included a shared 64K VRAM that the scaling hardware could have rendered to which could have then been directly displayed by the VDP. Expanded color pallets would also have been possible, they couldn't have increased the total number of colors past 512 but they could have expanded the number of color pallets which would have increased the total number of colors that could be used at once. (the System C2 arcade board uses the same VDP as the Megadrive and has the extra color pallet ram). For whatever reason the designers of the Megadrive thought it was worth saving a few pennies per unit to not put traces between these pins and the expansion slot.
It often comes down to pennies witch console development. I been part of the PS3, PS4. Vita, and Xbox one launches and when we were developing these refusing the manufacturing BOM.
You are absolutely right about the Genesis VDP and its unused potentials... But even I've not read anything about the cartridge slot in the SNES, I would bet that you're wrong there... I'm just judging by the low framerate that the SuperFX chips reach... Even Doom with its fast fast SFX was lacking in frames per second. The SVP actually gives a way better framerate, so does the Sega CD... I would guess that the SFX renders in its framebuffer and then the console transfers to VRAM just as the SVP does... Both consoles have a bottleneck in transfering data into VRAM, but Genesis DMA was way faster... Sure I may be wrong, just what the performance looks like.
Worth pointing out that even early SNES games like Pilotwings and Super Mario Kart needed accelerator chips in the carts, the stock machine even with Mode 7 wasn't enough.
Really, I had no idea that was the case. Obviously the Mega Drive had different chips depending on how ambitions the game was, 4megabits, 8, 16, 24, 32
@@RetroGamerBoy The DSP-1 chip. It was a math co-processor. Mode 7 only does affine transformations on a background layer. Translation, scaling, rotation, reflection, shearing, and any combination thereof. The hardware takes care of the actual graphics transformation, but calculating what transformation to tell the hardware to do could be math intensive (trigonometry isn't cheap on the CPU), hence the co-processor. Perspective effects as seen in a game like Mario Kart are not actually done by directly mode 7, but by scanline effects, essentially by changing the mode 7 zoom with each scanline. Mode 7 was used in many places beyond just Mario Kart type uses. The intro to Super Metroid, the pendulum at the start of Chrono Trigger, the fight with Bowser in Super Mario World, those sorts of effects required mode 7.
Some Mode 7 games (Lock On, for example) were eventually able to do what pilotwings did but without any enhancement chips. So, it just took some time is all. But yes, SNES still relied on enhancement chips because the stock cpu wasn't very fast.
No kidding. These people gushing about how "amazing" it is is really just sad. The same goes for those underwhelming F-Zero and Mario Kart-like scaling and rotation tech demos. The mode 7-like effects use a fraction of the screen and run choppier than those SNES classics do, with far fewer sprites onscreen too. If a tech demo can't even achieve the visuals of a real game running on the SNES that really just proves why the Genesis couldn't pull off anything like those SNES games.
@@davidaitken8503 I thought he was going to burst out and tell us it was a joke, but no, that never came. The 68000 couldn't manipulate triangles like the superfx - it wasn't designed to be that specific and was more than a dozen years older, I believe, anyway.
Again I think your missing the point. It's not say the MD was better than SNES, I even acknowledge this at the beginning. It the achievement of the port. Just like SF2 arcade port to SNES was no where near as good as the arcade, but it's was still damn impressive.
Thank you very much for the Russian subtitles. Now I will definitely be your regular viewer. Большое спасибо за русские субтитры. Теперь я точно буду Вашим постоянным зрителем.
If Sega created a small studio and continued to support a Sega developed flashcard for Genesis/Megadrive and released official roms, remakes to reboots I would be IN - NO QUESTION.
I heard about the expansion on Sega Mega Drive X32, but I didn't even know about RESO.I thought any 3D on sega ended with a 3D logo of the game, but it turned out everything was not quite like that.Thanks for the video.
@@RetroGamerBoy yes check my TH-cam channel for video and audio of 4 out of 22 genesis games im doing soundtrack for, thx, I can't link vids cuz TH-cam will erase them anyway but check this/my rusty mixer channel yes ❤
If I recall there actually was a fully 3D military themed helicoptor game that came out for the Genesis that ran on stock hardware, though I don't recall the name. Having said that, I don't really see why people hold up 3D polygonal games as the example of these 16-bit systems "true power" as they actually weren't playing to the hardware's strengths. These systems were designed for sprite manipulation and 2D tiles. Ranger X, Sonic 3, M.U.S.H.A. (Genesis) and Rendering Ranger R2, Donkey Kong Country 3, Space Megaforce (SNES) are better examples of what these systems were capable of.
Nintendo blew Sega out of the water technologically back in the 90's. They were, at that time, at the cutting edge of gaming hardware. Even looking back on it today, it is unbelievable just how far ahead of the curve they were. Super Metroid (the first 32megabit game) and Chrono Trigger have some of the best looking sprites of all time, even by today's standards. Star Fox, as you mentioned, was an incredible feat to have achieved in 1993. Earthbound's OST in 1995 was a technological marvel and the first video game to ever use sampled sounds. The cartridge size had to be quadrupled or something in order to just fit the music and sound effects in the game. Given these facts, seeing this game run on Sega hardware is REALLY impressive.
Hmmm not really, it was about even. The Game Gear was far more powerful than the Gameboy. The Master System was far more powerful than the NES. The Megadrive had more raw power than the SNES. However Nintendo had foresight using DSP chips on game cartridges and more colours. The NES used DSP chips on cartridges too. The Dreamcast blew the N64 away after the N64 overtook the Saturn. The Dreamcast was at the cutting edge of hardware when it came out. It was the first console to have arcade quality 3D games. Until Nintendo came back with the Game Cube.
@@alexojideagu I'm not trying to be rude, but if you think that ANY Genesis game in existence looks better than the few games I just mentioned, you are living in a fantasy world!
Hardware wise it was tit for tat in power. Master System > NES Game Gear > Gameboy SNES > Megadrive (only in some aspects) Mega CD, 32X and Saturn > SNES N64 > Saturn Dreamcast > N64 Game Cube > Dreamcast
@@ruggie.74 The SNES had DSP graphics chips. The Genesis was like a 1000 Mhz PC against a 600 Mhz PC with a better GPU and a better sound card. Obviously the 600 Mhz Pc will look better and run certain games better. But the Genesis had more raw power, which is shown in games like Sonic which would not be possible on the SNES without a DSP chip added to the cartridge.
Thanks Mike for sharing this interesting discovery. The wolfenstein 3D footage definitely brings back memories. I remember my friend had a bootleg cart of it, with enemies turned into Street Fighter characters. Seeing lots of Kens and Ryus hurling fireballs in first person view was both hilarious and amazing back in the day.
Awesome video mike ⭐. I also remember being very impressed with FLASHBACKS fmv scenes. VR racing blew me away when it was released. Sega megadrive now performing like this without any special chip is very impressive. Just wanna add that the 1st stage music of starwing still rocks 😎. Sega forever
I just found out that Duke Nukem 3D was a real release on the Genesis!!! I thought it was a repro like Wolfenstein but no, it was an official release and is quite impressive for the Genesis/MD.
Yup, it was released by Tectoy and I think uses the same techniques as Wolfenstien. It need to be played on a CRT otherwise you see the interlace artefacts, at least that's what I think it is. :)
And the Super Nintendo never needed a CD add-on or a 32X add-on. Maybe Sega wouldn't have gone out of business if they had used more chips in their cartridges.
@@customsongmaker Super Nintendo was going to get a CD add on, and I know one was made as a test unit, although Nintendo had went behind Sony's back on the deal when they saw they didn't care for the terms of the deal. And that was how the Playstation and the Philips CD-I Mario/Zelda games came to be. Say what you will about Sega, and their problems went beyond the 32X and CD, but Nintendo's actions caused a gaming giant to emerge out of spite.
@@frankflores6793 Nintendo has never been the market leader again after the NES. Sega was never the market leader, and they only had 1 successful console.
Gameplay is slow, but it works. I guess the CPU speed allows it too brute force some 3D, but the console definitely doesn't like it. It's a bit much for it to handle, and that Starfox demo is lacking enemies, ai and such probably because it couldn't handle all of that. So a full Star Fox port to the Genesis is probably impossible without that SVP chip. Still, this is indeed incredible! BTW, it's a shame we never got to see more SVP games. Just imagine a platformer, RPG, action adventure, beat-em-up or FPS using that chip. It would be jaw-dropping!
I know; the SVP should be included in the cart, along with any other known "extra chips" to make the game possible. Likewise, the SVP was initially created to create the original "Sonic the Hedgehog 3", back when it was all isometric 3D. Someone should try creating that...
@@jc_dogen Well shit, if he can manage the full game on stock hardware he may be even more talented then Sega themselves. It will be one of the greatest technical achievements in all of gaming for sure. Definitely not something the Genesis was ever suppose to be capable of.
i found your channel today and been going back watching older vids and with the production and editing you've done even 3 years ago i think you should be 100k channel by now. i subbed to try help out 😅
Its amazing....i am following the work of some Brazilian amazing developers ....that are porting sfa and kof games.....directly from the neo geo.... Just insane..
@@RetroGamerBoy thank 🙏 you, even if you made a short video discussing my 4 soundtracks 🎼 🎵 so far in your honest thoughts as well as programmers graphics and sfx out of the 22 for 2022 list of games thatll be great. Most are on my channel, 3 castlevanias (1 is symphony of the night others rondo and 1986), sfa2, sfa1zero, kof98, mkarcade final (think you covered it) nhl2k23 intro score, nba2k23, mk3ultimate upgrade hack, and a bunch others, I'm involved in most.
@@RetroGamerBoy yes the videos and audios on my channel, made list of almost 22 genesis games im doing soundtracks for this year, feel free to use any video or audio clip of mine you like👍 wow thanks even if you did a 2 minute video about it just to bring awareness of games and shout me out ill be honored! Loved this gas68 video btw
I remember asking my father to get me StarFox for xmas. It was only one of maybe five gifts he ever bought me. It was $69 US in the early 90's, which would be about $133 US in today's world. When I finally got it, I popped it in, turned on the power, and was like oh, I see. Then 20 minutes later I went back outside to ride my bike.
While the genesis WAS capable of vertex and poligon calculations, there is a HUGE difference with the snes using sfx (specially sfx2), primary because the snes 3d games show 256 colors, morphing poligons (animations), and also a more complex AI, effects, sounds and music at around 20/24fps... while the genesis with svp shows 16 colors with a hell lot less animations and simpler ai (Virtua racing cars has almost no AI asides for staying on track) at around 16/18 fps (as seen on virtua racing). I know that stunt race is not as fun as virtua racing, but technically speaking the game does a hell lot more than virtua racing (such as colors, efects, animations, morph poligons, constant music and effects, light and transparencies, and more important, AI and PHYSICS (every car does something different and the game has a hell lot of physics in the cars AND the terrain, and physics affects not only the car but the handling, damage and speed). Then again, is way more fun to play virtua racing, but technically speaking stunt race makes vr looks bad. Now the "Star fox" demo for genesis has even less than this (16 colors , static poligons, 0 ai with no music to process as well), if you start adding elements (specially AI) it will start stressing the processor and this will result in even less quality, it will take several more fps... (and the demo is already aroung 12fps) , so in order to have a similar starfox snes experience ON genesis it will have to use a better version of the svp (wich nowadays should be fairly easy to do) This is different for games with mode7 , The genesis do not need a mode7 because the genesis is capable of "rotating"sprites by herself without it (but mode7 has other uses that the genesis CAN NOT DO, like providing a mask for transparencies , lightning , smoke and various other effects) etc.., but you can do an f-zero game on genesis easily (its not expensive on the processor, and the very first games for the snes used this mode on various ways for very fast clean effects (no just rotation, and zoom). The snes slowdowns are mostly not because the snes cant pull the trick, but a fact of bad programing (there are ppl that corrected this things on games with slowdowns runing at full speed now. and this can be used on a real snes without any problem) One thing that most ppl do not know is that mode7 is not just a background zoom and rotational effect, it's fairly complex and very very impresive what that mode does and the multiple ways it can be used (but most ppl think its for a fast scrolling and rotation like in f-zero) About wolfenstein, the game is not 3d persei, and its WAY faster on the snes, but the resolution is better on genesis because it has a better native resolution, still the snes version has more sounds and better effects (example the rocket launcher and the flamethrower). The thing is both consoles where not used at it's full potential on the dates they where alive, but if you start to do thing on both of them nowadays the things that can be done can be very surprising, but do not get confused with things as "it's capable of" with "it will do a full processed game well" (some things will do better on snes, and some on genesis acording to what's expected, the genesis is "more powefull" for processing, the snes has a better architecture for support chips and has more visual capacities) Also, mickey mania, batman & robin and sonic 3d blast (none are 3d) , some are isometric and some are just plain 2d with a fast vertical scrolling with the usage of paralax effects and SKEW effect. Redzone DOES have pre renderer poligons and 3D vectors (a mixture of visual styles very well done). Do not get confused with this. The genesis is capable of so much more than we got back in the days, but so is the snes.
THIS! Everytime a new tech demo is out I see people claiming on Genesis capabilities. Though the hardware is truly impressive and used below its capabilities back in the day, tech demos are not representation of a complete game. StarFox demo is the perfect example.
@@GameInOficial but genesis isn't using special chip to do it. Take out fx chip out of snes and it'll crawl at 4 fps compared to 18 fps it looks like genesis is doing (even faster than snes version WITH chip) the truth is besides Road Avenger or Sonic, there isn't much snes homebrew but Genesis had a ton since 2013 not even demos full games !
I understand that, and we should acknowledge that the SFX was engineered as a more general enhancement where as the SVP was specifically designed to render polygons as 8x8 tiles. The indie dev scene on old consoles fascinates me and I wanted to share this curiosities people.
@@rustymixer2886 not really, without the chip AND using the same amount of things as in the genesis version (no ai, waaaaaay less colours etc) it will run about the same (except the snes has a separate controller for audio) it will run pretty much the same (genesis wont do it faster, do not think of speed once everything is loaded, the processor is faster to get the information, not the game itself, that would always depend on a matter of factors such as elements on screen to process and process from the video chip) ALSO That demo is at 12fps not 18 , 18 is the amount of virtua racing... (star fox varies from 20 to 24 and that is on sfx1 wich it could be oc, dont know why they decided to go for such a low freq as the snes could handle more, i guess as this was the first usage of the chip they didnt want to risk much) and i already explained that the tech demo is striped of absolutely EVERY single kind of stressing the processor, as there is less than a quarter part of the actuall game elements in there. the reason snes does not have much home brew is because its way harder to program on snes than on genesis, not because it lacks capacities. speedy gonzales is a very fast game on snes (and road avenger WAS ported to snes fanmade, with the use of everdrive) th-cam.com/video/ef-AIIooS8w/w-d-xo.html
But what about ResQ which was a commercial project. The point of the video here is that just because the Genesis didn't doesn't mean it couldn't. It may be just me but I find this sort of thing fascinating.
Somebody spent ten years 'proving' it can look a bit like the Snes if there's only one polygon 'enemy' on screen and no collision mechanics? Please give me my last ten minutes back.
I think you're missing that the Genesis demo doesn't have an onboard accelerator chip like the super FX chip that star fox uses. A more accurate comparison would be stunt race FX vs Virtua racing, in which Virtua racing clearly comes out on top.
Genesis Does (if you run without sound, enemy AI logic, half the gameplay, less geometry variety, and good luck getting those stages with tons of scaled 2D graphics to run well in software)
I think the take away here is what the console is capable of rather than it being better than the SFX. But I did throw some red meat in there for the old guard 😁
Oh wow...I believe I have found a new home. I like what you're doing here and I think I will have to join. Upvoted and subscribed! ;) Addendum- I remember the days of the Super Nintendo vs Sega Genesis fights. Thankfully, I had both machines (divorced parents) and while Nintendo had a good machine the Genesis is where my heart is. The Sega Genesis does what Nintendon't with pure hardware brute force. When Sega finally relented and released a game with a helper chip (SVP) it dominated the FX/FX2 chip in the power department.
Hey welcome. I had both as well but ultimately had a lot more nostalgia for Sega's console. Sega also went and super powered the MD with the 32X. But it was about 2 years to late. Not that they could have shipped it early.
@@RetroGamerBoy I believe Sega made a grievous error in judgment when they created the 32X. I know the SVP chip was expensive at the time but had they went with Virtua Fighter first I believe it would have sold like a wildfire no matter the cost. Had they done that and it sold well it likely would have driven the cost down for the SVP chip. Further, I also believe that had Sega given the Saturn backwards compatibility with both the 32X and Genesis it would have course corrected their mistake.
30 years of programming innovation certainly helps out in a dead console war. Not to diminish the skill involved, but some astoundingly talented people wrung so much out of the Genesis in its day. Give those folks another 3 decades to make the best Genesis game ever... or any other console for that matter.
Agreed, the new games that come out for it are not only benefiting from better engineering knowledge but also modern design and art principles. I say it a lot but some of the games would have been GrandSlam hits back in the day.
3D Mega Drive games I enjoyed as a child... F-22 Interceptor, F-117A Nighthawk, LHX Attack Chopper (all the work of Electronic Arts), plus M1Abrams Battle Tank and MiG-29 Fulcrum. I was lucky to have a SNES as well and enjoyed hours on Starwing!
@@RetroGamerBoy they don't run as smoothly as Starwing and aren't as immediately playable... I never really did figure out MiG-29, it was a bit much for me! Technically brilliant though.
Star Fox is running through emulation which speeds it up a little. But yes even then Star Fox is faster. The impressive thing is that Star Fox is running with hardware acceleration and the port is not.
I really hope this homebrew becomes a reality as well as the Sonic1 port for the SNES. Both demos certainly show what these systems can really pull off past marketing and time constrains.
Man you guys really ruin what gaming has been for my generation. Just leave everything as it is! That's the way it was created, and that's the way it should remain! Why can't you just stay in your XBOX generation? You're not from the 16-bit era and tweaking these games to do something that they were not intended to do is just dumb! Starfox is a legal trademark of Nintendo, it was created for the Nintendo consoles only. Since Sega couldn't hack it in the gaming world, they have to make Sonic remakes and then release them on other console now just so they can attempt to keep making money. Sega is a joke which is why I sold my Genesis and Sega CD with all of my games back in the mid 90's to get more SNES games. Nintendo does what Sega can't, remain successful!
@@WonderCreationStudios Why do you blame me for being fascinated with technology? Besides, I started playing games on the Commodore 64 and NES. River Raid was my first game on the bread bin followed by the Ocean version of Donkey Kong which is pretty much an arcade perfect port. The NES was when I played SMB1, Kid Icarus and Gauntlet for the first time, all games that burned into my brain.
😂 Jesus I'm nearly 50, what are you talking about. Also as a game dev, this is exactly what game dev is all about. That's why we have game jams and hackathons, to discover new things. 😅 No one is taking anything from you.
The Mega Drive had a very powerful CPU for the time and could render graphics in software. The SNES had a weak CPU and relied entirely on the two video chips to generate all the graphics using fixed hardware parameters.
With the advent of FPGA chips I wish someone would make an entirely new home console that excels at 2D sprite manipulation and super scaler type games. I think that'd be totally rad. It could have ports of familiar arcade games of yesteryear as well as completely new software. It might do pretty well if it's advertised properly.
I think we are getting closer to this happening. There are quite a few emulation console's out there, maybe it's just a few years away before one makes a new console. The market has to be there though I guess.
Really no point in using a FPGA. It all comes down to memory and people willing to write good code. Everything done on any arcade system from before 2005 can easily be done on a over the counter 32 bit processor with an integrated graphics. Your phone from 5 years ago can handle anything you throw at it, as long as the code is clean. The issue is people don't want to write good clean code so everything is a mess!!!
I enjoyed this but I feel like the title was little misleading, yes it looks like StarFox but it’s still inferior. Like using 8bit era horizontal lines to give the appearance of travelling and rendering triangles instead of more complex hoops. Even the blaster fire sprites travel at half the speed of the StarFox version. I own both systems now, but at the time I was always jealous of the SNES owners mainly because they had a better controller and crisper graphics. Sega had better sound quality and never held back on blood and gore which was/is import for a ten year old.
It's actually full 3D, I did not show it but you can fly around like you would in a 3D PS1 game, obviously with the same graphics. It's never going to be the same as the architecture of both systems is different but I wanted to share it as I think whilst it will never be the same it's interesting to see how coders have found ways of making it work on a system that should never have seen this game on it
Yeah but that is running purely on stock megadrive hardware, no fancy custom chips. i'd like to.see how star fox might run on a snes without a super fx chip
Wow, that really is impressive really makes you think. I would like to see a further expansion of this concept maybe with the 32x? Oh well a guy can dream! Great video liked and subbed!
@@RetroGamerBoy How do you know that? People can think the title is a stupid clickbait lie WITHOUT mentioning it or otherwise voicing their opinion. Just because they don’t comment or click dislike it doesn’t mean they think the lie in the title is clever or okay. Clickbait is clickbait.
Shame the GENESIS! never could display the same amount of colors as the Super Nintendo though... i felt the GENESIS had better games, but the Super Nintendo was better hardware wise. Better sound chip, better graphics chip... but Super Nintendo didn't have Phantasy Star.. so it loses.
This is not a Sega Vs Nintendo thing it's a look at a quite impressive port to a lower spec machine. Don't worry no one is trying to take Star Fox away from you 😅
This Starfox prototype was a demonstration that hardware acceleration and simulation through dedicated software was possible on the Mega Drive, so I imagine it was also in Neo Geo and even pc engine. In fact, I believe that the FX chip was much more to support the SNES hardware to achieve this goal than a technical need, even by the low clock of its CPU.
Sure the FX chip was not a dedicated 3D chip, it actually leaned in to the SNES 2D capabilities more. Sega's SVP chip though was dedicated 3D hardware acceleration on a game carts PCB.
Well, the sound chip of the Megadrive is really not good objectively talking, but damn I love how it sounds !!!! It brings back so many memories. Anyway, great video Sir. Just discovered your channel and it is really cool
Nintendo is an awesome company, but now that are making themselves look like trash with the onslaught of lawsuits they keep dishing out to everyone that they can say owes them money.. even of they don't.
Its sad though. The retro scene has so much potential for their business if they just played the cards right. Yes people like retro and the ability to emulate, but more people would rather be able to play those retro games on official hardware. Its every collectors dream.
If I'm not mistaking the megadrive mode 7 like effect is done with some trickery moving around the standard 8x8 pixel 2D tiles while the SNES could do it with an entire background layer at once pixel precise. It causes some more artifacts if you know what to look for. That said it's very impressive seeing the MD's superior tileswapping speed and manipulation being leveraged to emulate a SNES hardware feature.
For sure, porting any game from a more powerful system will take some code wizardry. But I think it's the problems they solve to bring these games to lower performing systems that's impressive.
Jokes aside, it's really cool seeing these kinds of experiences are possible. I wish companies would support their hardware for longer. Yes, the march of technology and competition necessitates innovation, but look at the Gameboy and everything it accomplished over its very, VERY, long life. Imagine if Nintendo or Sega would've supported their 16bit consoles for as long.
I would love to rant about how Sega also misses its opportunity in its crucial time but it will be a long one. But I will just say that, in an alternative world, that cancelled game actually got released, the Console War continued on as a result and our favorite Retro Gamer Boy was able to show off that 3D game to his friends which will make their jaws drop wide open XD .
That game with the dude being able to get out of the ship and walk around, reminds me of an NES game where you could pilot a mech and then get out and go into various doors. I forgot what it was called though. It wasn't Blaster Master. It was purely a sidescroller IIRC.
Sega around this time were just a clusterfuck..... a very good clusterfuck and I have many memories of playing on my Mega Drive, but my word! Towards the end, Sega didn't know what the hell it was . I'm 42, love gaming. I started out on the ZX Spectrum, then the Nes, then Mega Drive.... along with the old Amiga in tow. But I was one of these people that had the Mega Drive Version 1, so the original shape. Then got the Mega CD, which basically ran games nearly identical to the Mega Drive apart from the grainy FMV games. Then the 32X, then the all in one Mega CD that looked like a personal CD player.... it was like they were making some kind of weird Sega Big Mac and just kept adding shit too the mix. I have some of the best memories around the end of the Mega Drives life, but my poor parents. I seriously went from the Mega CD, Amiga32, Phillips CDi.... then the Jaguar which we actually got at a games show half price. Then much later on, GAME in Southampton had a sale on the Panasonic 3DO. It wad after about 3 weeks with it, I realised why it was on sale...... it is shit. Then of course came the PS1 era and then the Xbox, and the rest is history. But you look at the names that threw their hat into the gaming ring, the names that were dead on arrival, the names we later lost.... and out of all of them the ones that are still here are Nintendo, Sony and Microsoft. I am so happy with my PS5, Series X and S BUT! I miss the feel of the games back then! They almost felt like they were made with love...... where as now you pay £60 for a next gen game and half the time the fucking thing is broke at launch and needs a patch as big as my trousers did as a 10yr old. How things have changed.
The Saturn was the biggest mystery. No Streets of Rage, No Sonic Mainline, No Phantasy Star. They bodged the release, they bodged the tech. They were really grabbing at straws by this point.
i first saw the megadrive on the front page of c and vg where a firm called mention were bringing them in to the uk so after several weeks of waiting and phoning them up i finally got my console complete with japanese power pack etc and then months later it was said that the guy whos name ive forgot even though i spoke to him regulary about buying games etc used to work on a submarine and smuggle them home..mad but true..but i was the first to have this awesome machine and only paid 400 quid for it.... happy days...
I'm not too surprised, if you look at Starglider 2 on the Amiga, that ran the same CPU as the Mega Drive, even at a slightly lower speed than the MD, Star Fox on a regular Mega Drive isn't unthinkable. Fun fact: Argonaut also did Starglider 1 & 2, so they knew how to do that on a 68000 machine.
90s SEGA fan boy here... I hate to say but capable or not, Star Fox had incredible atmosphere that few SEGA games had. SEGA could have most definitely made a better looking and playing game but the chances are the cinematic elements would have been missing.
Yeah to be honest, after Virtua Racing came out i was really surprised why there never was a StarwingFX type of game on the Mega Drive? The SVP really had the potential and was in many points even more powerful than the SuperFX chip by Argonaut.
Yup the FX chip was a more general purpose chip and help with 2D as well as some 3D. Where as the SVP is a dedicated 3D processor, almost like a graphics card.
@@RetroGamerBoy Well pointed. The SNES really needed the extra CPU power a lot more since it always had the slower CPU that was actually just a re-purposed 8bit processor. And when look at the combined CPU power of the Mega Drive AND the Mega CD, it amazes me that games like "Silpheed" or "Bloodshot" never really used it to the full potential. Even "Zero Tolerance" and "Hard Drivin" would have benefit from it a lot. It seems the Super FX II chip really became more what the SVP was, once Doom for the SNES came out.
Outstanding, I knew sega's 16 bit especially megadrive more than capable of doing 3d. Add a chip, and a good game, 16bit consoles history would've been different from what we know today, probably 😆.
Wow really cool stuff Mike. I’m amazed at how the Genesis can do so much. Star Fox looks cool but I was unaware of Wolfenstein. That looks really awesome and I am going to see if I can find it on eBay right now.
I did hear somewhere that the SVP chip was reverse engineered some time ago, and someone's trying to get Virtua Fighter running on it. (Which apparantly Sega were considering too)
Hello you !
That would be cool.
That would be awesome
Looking forward to that VF port eventually, and perhaps even the Daytona USA port that Sega teased back in the day. My dream is of a demake port of Panzer Dragoon to really show what the SVP chip was capable of vs the Super FX.
@Neoand12 Hindsight being 20/20, if they had developed the SVP chip a year earlier (and put it into an adapter cartridge like the Sonic & Knuckles cart), then we almost certainly would have seen a whole raft of polygonal games for the Genesis. But instead the 32X killed the SVP, and the Saturn killed the 32X (and then proceeded to mortally wound Sega).
"F-22 Interceptor" on Sega Genesis was a 3D flight sim and was open world with full range of movement and action. This is unlike Star Fox, which was 3D, but was strictly a rail-shooter.
Very true. The demo port of Star Fox also allows you to fly around in a full 3D sand box.
It was on rail for a reason: free range 3d shooters are often very bland and you might get lost in boring areas sometimes (ie cybermorph, darxide...) Starfox is on rails to offer a vastly more enjoyable cinematic experience.
My friends and I really didn't care to much about which console was better. We just liked that we had access to both.
Well said, same for me, I had both consoles, but the Sega bias here is very off-putting, something that should have been left in the playground. I’m sure modern SNES development can push that console further too. Just be amazed at what a Megadrive is capable of instead of going on about getting one over on SNES owners.
Same here.
I always like to hark back to the good old days of school ground fan boys. Most people who watch get the reference, others are still stuck in the school ground. The SNES mod scene is not as big due to the Ricoh 5A22 not being able to handle "C" very well where as the M68000 is super fast with it. As "C" is a more accessible programming language than Assembly more people can create games for the Mega Drive, that's not to say it does not happen on the SNES.
Wow, i had no idea Wolfenstein 3D could run so well on the trusty old Megadrive! That would have blown my mind in the early 90's. Great video man.
Same here. Why they did not release it I have no idea.
I reckon it was ID software angry at the wolf 3d snes affair. If at all sega presented the idea
The Megadrive mode 7 demo is a lot lower resolution than on the SNES, though. And game logic DOES make a significant impact on performance. Jon Burton himself said that the Toy Story Wolf3D stage ran like it did because of the additional game logic.
That's true, but the video is not saying that this is better only that some has started to port it and where it is today. There is no way it will be anywhere near as good. The original used onboard hardware acceleration.
@@RetroGamerBoy Would it run this well on the SNES without the SuperFX is the ultimate question? We all know the answer.
@@chrisw8069 nope, SNES was way worse at 3d polygon graphics without acceleration via super fx
@@hikermicefrommars.2724 Which was my point
Oh great. Didn't take long for this pointless and annoying pissing contest to rear its head AGAIN. Both consoles are old as hell, take that circle jerk shit back to Discord, "Discord Guy". This video is about programmers having fun with Genesis hardware and doing something neat. That's it.
Oh yeah my mate is here, just like when I was a kid the first time seeing altered beast on mega drive iam blown away again by seeing wolf 3D running sweet
Same thing for me as a kid back then seeing Altered Beast on my mega drive it was awesome
The console continues to surprise, that's for sure.
Zero Tolerance on the Megadrive was a pretty awesome experience back in the day too.
That is one of my all time favourite FPS games. I even played the 2 player game.
@@RetroGamerBoy You got that link cable??Did you order it back in the days?
@@RetroGamerBoy I ordered the cable but it never arrived
@@Gunh3d1 yes I did. The game is open source now and the IP owner even has instructions on how to create your own cable.
One thing I love is how people have continued development for certain systems over the years and began producing games that no one thought possible. Regardless of if it is through the use of new tech in flash cartridges, software that makes it easier to program and convert games on older systems or just new programming techniques that have been discovered over the year. Even some rom hacks alter the games so much and refine the original code they are essentially going above and beyond what we all thought possible at the time. Really does show that most systems commercial life ends way too soon and usually when developers are just getting the hang of the system.
Is this not a great life? We see our old favorite consoles getting something to keep them from obsolescence. I'm beyond happy.
I completely agree.
🤘😝🤘
Like they are new all over again so much new content and innovations 30 years ago I’d of said impossible
This is indeed awesome! I think the guy working on it made it as a POC and will make an original game eventually. But thus far, my favourite 3D game on the 16-bit cart systems is without doubt Star Cruiser on the Japanese Mega Drive, which came a few years before Star Fox and is a port from Japanese computers. There is a fan translation for it as well, so you might want to check it out.
Yup I know about it. It was really cool to walk around the town in 3D.
@@RetroGamerBoy Try it in retroarch with overclocked settings. The higher frame rate makes it that much better!
Oh man! Just looked it up and that soundtrack gives me Phantasy Star IV vibes like crazy! THAT is an intriguing game.
@@GELTONZ Yeah, it has a great space opera feel to it too!
Demo runs well for a MD with no additional hardware support. By itself, the SNES couldn't even quite push polys as well as a MD simply because it's processor was slower.
That is true. Neither of these consoles were designed to do 3D. However the 32X was and is the crossest we got to dedicated 3D hardware on the 16bit consoles... I think
That’s that blast processing bro.
🤘😝🤘
Could you imagine if the 32x development scene grew in popularity as much as the Mega Drive/ Genesis?! I feel like the 32x still has so much untapped potential. Also, what is the name of the song at the end of your video? I remember Toy Galaxy used to use it and have been looking for it for a long time!
The tunes is called pulse and you can download it from the TH-cam audio library. I would love to see some 32X development.
I've been saying this same thing for years now.
Heck yea. I only have primal rage on 32x lol
@@chinopuertorico try Tempo and Knuckles chaotic, along with NBA Jam. Those 3 are great on 32x
@@RetroGamerBoy hello, have you seen the new mega drive projects made by fans, most are by brazilians?
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What I love about Wolf3D for MD was that it was the closest to the original in every way.
It's so very impressive.
Check out mega noahs ark 3D made by same guy or piko interactive. Uses the same engine as wolf 3D MD. Blows the snes version out the water
This is where I heard of ResQ. Had to get my hands on it right away. I somehow lucked out and even got it in the same week :D
Keep up the awesome videos!
Really, wow!
It really boiled down to programming tricks to develop for the Genesis. Sadly, not many devs at the time took that into notice.
This same kind of programming trick can be tinkered with the 8-bit NES believe it or not.
I think you can do it with quite a few console's. It comes down to what they can display and at what frame rate.
Master system too. It can run a very basic wolf 3D and play msx library and patched game gear roms.
The Super FX chip was basically independent from the SNES, it had it's own framebuffer that was sent out to the SNES over a dedicated pixel buss on the SNES cartridge slot and was displayed as an additional graphics plane.
The SVP chip was much clunkier, it had to render to tiles that were presented in ROM address space to the Megadrive's 68000 which would then download them and transfer them into VDP VRAM for display. The Sega CD scaling hardware had the same issue. The sad thing is that the VDP actually had pins for a second 64k bank of VRAM and external color RAM that were left unconnected to anything. If these had been brought out to the expansion port then the Sega CD could have included a shared 64K VRAM that the scaling hardware could have rendered to which could have then been directly displayed by the VDP. Expanded color pallets would also have been possible, they couldn't have increased the total number of colors past 512 but they could have expanded the number of color pallets which would have increased the total number of colors that could be used at once. (the System C2 arcade board uses the same VDP as the Megadrive and has the extra color pallet ram). For whatever reason the designers of the Megadrive thought it was worth saving a few pennies per unit to not put traces between these pins and the expansion slot.
It often comes down to pennies witch console development. I been part of the PS3, PS4. Vita, and Xbox one launches and when we were developing these refusing the manufacturing BOM.
You are absolutely right about the Genesis VDP and its unused potentials... But even I've not read anything about the cartridge slot in the SNES, I would bet that you're wrong there... I'm just judging by the low framerate that the SuperFX chips reach... Even Doom with its fast fast SFX was lacking in frames per second. The SVP actually gives a way better framerate, so does the Sega CD... I would guess that the SFX renders in its framebuffer and then the console transfers to VRAM just as the SVP does... Both consoles have a bottleneck in transfering data into VRAM, but Genesis DMA was way faster... Sure I may be wrong, just what the performance looks like.
Excellent video - that Starfox demo is quite impressive.
I agree, thanks for watching.
Worth pointing out that even early SNES games like Pilotwings and Super Mario Kart needed accelerator chips in the carts, the stock machine even with Mode 7 wasn't enough.
Really, I had no idea that was the case. Obviously the Mega Drive had different chips depending on how ambitions the game was, 4megabits, 8, 16, 24, 32
@@RetroGamerBoy The DSP-1 chip. It was a math co-processor. Mode 7 only does affine transformations on a background layer. Translation, scaling, rotation, reflection, shearing, and any combination thereof. The hardware takes care of the actual graphics transformation, but calculating what transformation to tell the hardware to do could be math intensive (trigonometry isn't cheap on the CPU), hence the co-processor. Perspective effects as seen in a game like Mario Kart are not actually done by directly mode 7, but by scanline effects, essentially by changing the mode 7 zoom with each scanline. Mode 7 was used in many places beyond just Mario Kart type uses. The intro to Super Metroid, the pendulum at the start of Chrono Trigger, the fight with Bowser in Super Mario World, those sorts of effects required mode 7.
Some Mode 7 games (Lock On, for example) were eventually able to do what pilotwings did but without any enhancement chips. So, it just took some time is all. But yes, SNES still relied on enhancement chips because the stock cpu wasn't very fast.
That bonus stage takes a lot of imagination to compare to Starfox. Slow and underwhelming come to mind.
I know. I had to laugh, myself at the comparison.
No kidding. These people gushing about how "amazing" it is is really just sad. The same goes for those underwhelming F-Zero and Mario Kart-like scaling and rotation tech demos. The mode 7-like effects use a fraction of the screen and run choppier than those SNES classics do, with far fewer sprites onscreen too. If a tech demo can't even achieve the visuals of a real game running on the SNES that really just proves why the Genesis couldn't pull off anything like those SNES games.
@@davidaitken8503 I thought he was going to burst out and tell us it was a joke, but no, that never came. The 68000 couldn't manipulate triangles like the superfx - it wasn't designed to be that specific and was more than a dozen years older, I believe, anyway.
I not saying it's as good, but that similar experiences existed. This is not Sega Vs Nintendo it's more about ports to lower powered console's.
Again I think your missing the point. It's not say the MD was better than SNES, I even acknowledge this at the beginning. It the achievement of the port. Just like SF2 arcade port to SNES was no where near as good as the arcade, but it's was still damn impressive.
Thank you very much for the Russian subtitles. Now I will definitely be your regular viewer.
Большое спасибо за русские субтитры. Теперь я точно буду Вашим постоянным зрителем.
Thank you. They won't be perfect unfortunately.
If Sega created a small studio and continued to support a Sega developed flashcard for Genesis/Megadrive and released official roms, remakes to reboots I would be IN - NO QUESTION.
It would probably cost more to run in paying people than they would ever make back in profit sadly
I would back that.
It's worth it, they should make this sacrifice.😂
You can still play official Sega games on Nintendo Gamecube, Nintendo Wii, Nintendo Wii U, Nintendo DS, and Nintendo Switch.
@@customsongmaker you can play anything on anything nowdays, i play mario 64 on psp
VERY IMPRESSIVE for that generation's hardware! Looks like fun even today! Great vid and thanks for sharing.
It's an interesting technical port.
I heard about the expansion on Sega Mega Drive X32, but I didn't even know about RESO.I thought any 3D on sega ended with a 3D logo of the game, but it turned out everything was not quite like that.Thanks for the video.
No problem.
@@RetroGamerBoy yes check my TH-cam channel for video and audio of 4 out of 22 genesis games im doing soundtrack for, thx, I can't link vids cuz TH-cam will erase them anyway but check this/my rusty mixer channel yes ❤
If I recall there actually was a fully 3D military themed helicoptor game that came out for the Genesis that ran on stock hardware, though I don't recall the name. Having said that, I don't really see why people hold up 3D polygonal games as the example of these 16-bit systems "true power" as they actually weren't playing to the hardware's strengths. These systems were designed for sprite manipulation and 2D tiles. Ranger X, Sonic 3, M.U.S.H.A. (Genesis) and Rendering Ranger R2, Donkey Kong Country 3, Space Megaforce (SNES) are better examples of what these systems were capable of.
@@davidaitken8503 red zone ?
@@rustymixer2886 I looked it up. LHX Attack Chopper. Red Zone isn't using polygons to achieve its' effects.
Nintendo blew Sega out of the water technologically back in the 90's. They were, at that time, at the cutting edge of gaming hardware. Even looking back on it today, it is unbelievable just how far ahead of the curve they were. Super Metroid (the first 32megabit game) and Chrono Trigger have some of the best looking sprites of all time, even by today's standards. Star Fox, as you mentioned, was an incredible feat to have achieved in 1993. Earthbound's OST in 1995 was a technological marvel and the first video game to ever use sampled sounds. The cartridge size had to be quadrupled or something in order to just fit the music and sound effects in the game. Given these facts, seeing this game run on Sega hardware is REALLY impressive.
Hmmm not really, it was about even. The Game Gear was far more powerful than the Gameboy. The Master System was far more powerful than the NES. The Megadrive had more raw power than the SNES. However Nintendo had foresight using DSP chips on game cartridges and more colours. The NES used DSP chips on cartridges too. The Dreamcast blew the N64 away after the N64 overtook the Saturn. The Dreamcast was at the cutting edge of hardware when it came out. It was the first console to have arcade quality 3D games. Until Nintendo came back with the Game Cube.
@@alexojideagu I'm not trying to be rude, but if you think that ANY Genesis game in existence looks better than the few games I just mentioned, you are living in a fantasy world!
Hardware wise it was tit for tat in power.
Master System > NES
Game Gear > Gameboy
SNES > Megadrive (only in some aspects)
Mega CD, 32X and Saturn > SNES
N64 > Saturn
Dreamcast > N64
Game Cube > Dreamcast
@@ruggie.74 The SNES had DSP graphics chips. The Genesis was like a 1000 Mhz PC against a 600 Mhz PC with a better GPU and a better sound card. Obviously the 600 Mhz Pc will look better and run certain games better. But the Genesis had more raw power, which is shown in games like Sonic which would not be possible on the SNES without a DSP chip added to the cartridge.
@@alexojideagu Name a single game on the Genesis that looks better than Super Metroid or Chrono Trigger; or, sounds better than Earthbound!
Thanks Mike for sharing this interesting discovery. The wolfenstein 3D footage definitely brings back memories. I remember my friend had a bootleg cart of it, with enemies turned into Street Fighter characters. Seeing lots of Kens and Ryus hurling fireballs in first person view was both hilarious and amazing back in the day.
😅 That sounds amazing.
Wolfenstein 3D on Mega Drive is also a homebrew. It was the first game someone was actually able to implement blast processing.
This was recommended to me. Keep it up. The algorithm has taken notice, mate
That's awesome to see. Glad you found something you like.
@@RetroGamerBoy great content! Thanks for uploading
Footage of the Snes Starfox must be emulated. It didn't run that smooth on real hardware, heck I think it barely managed 8 to 10 fps.
Ya it is. I should have labelled that in the video. Thank for pointing it out here.
@@RetroGamerBoy
No prob. It's really cool seeing the Sega version running so well!
Or a real overclocked Super FX chip. :)
Awesome video mike ⭐. I also remember being very impressed with FLASHBACKS fmv scenes. VR racing blew me away when it was released. Sega megadrive now performing like this without any special chip is very impressive. Just wanna add that the 1st stage music of starwing still rocks 😎. Sega forever
Starwing's sound track is amazing. Some of the music tracks in F-Zero are also awesome. I would love to see this get a full port to the Mega Drive.
@@RetroGamerBoy absolutely 👍
I just found out that Duke Nukem 3D was a real release on the Genesis!!! I thought it was a repro like Wolfenstein but no, it was an official release and is quite impressive for the Genesis/MD.
Yup, it was released by Tectoy and I think uses the same techniques as Wolfenstien. It need to be played on a CRT otherwise you see the interlace artefacts, at least that's what I think it is. :)
Well, "real release" and "tectoy" Brazil are more of a grey area hahah
@@TurboXray If people takes a Demo as a Full Real Release...
dude literally just got a sub for that outro
, good work today!
Then it was worth it 😅
Nintendo used different types of helper chips back in the day. I think it's a testament to Sega that the Genesis really didn't use chips until SVP
It's such an amazing machine but it's even more amazing to see what developers can do with it.
And the Super Nintendo never needed a CD add-on or a 32X add-on. Maybe Sega wouldn't have gone out of business if they had used more chips in their cartridges.
@@customsongmaker guess you never heard of the Nintendo playstation 🤔 due to that huge mistake Nintendo lost the gaming crown.
@@customsongmaker Super Nintendo was going to get a CD add on, and I know one was made as a test unit, although Nintendo had went behind Sony's back on the deal when they saw they didn't care for the terms of the deal.
And that was how the Playstation and the Philips CD-I Mario/Zelda games came to be. Say what you will about Sega, and their problems went beyond the 32X and CD, but Nintendo's actions caused a gaming giant to emerge out of spite.
@@frankflores6793 Nintendo has never been the market leader again after the NES. Sega was never the market leader, and they only had 1 successful console.
Lol if they had attempted to put that smooth starfox music onto the megadrive it probably wouldve exploded. I think matey should let it go
I think he should continue, imagine if Capcom could not be bothered to port SF2 to the SNES.
Gameplay is slow, but it works. I guess the CPU speed allows it too brute force some 3D, but the console definitely doesn't like it. It's a bit much for it to handle, and that Starfox demo is lacking enemies, ai and such probably because it couldn't handle all of that. So a full Star Fox port to the Genesis is probably impossible without that SVP chip. Still, this is indeed incredible!
BTW, it's a shame we never got to see more SVP games. Just imagine a platformer, RPG, action adventure, beat-em-up or FPS using that chip. It would be jaw-dropping!
Ya if the SVP had come out a few years earlier Sega could have had a stronger hold on the market.
I know; the SVP should be included in the cart, along with any other known "extra chips" to make the game possible. Likewise, the SVP was initially created to create the original "Sonic the Hedgehog 3", back when it was all isometric 3D. Someone should try creating that...
@@jc_dogen Well shit, if he can manage the full game on stock hardware he may be even more talented then Sega themselves. It will be one of the greatest technical achievements in all of gaming for sure. Definitely not something the Genesis was ever suppose to be capable of.
i found your channel today and been going back watching older vids and with the production and editing you've done even 3 years ago i think you should be 100k channel by now. i subbed to try help out 😅
Thanks, it's been great to be part of the community and get so much support.
Its amazing....i am following the work of some Brazilian amazing developers ....that are porting sfa and kof games.....directly from the neo geo....
Just insane..
And I'm doing music for them, check my channel 🎶;)
Oh wow I would love to see that. Can you post a link?
Awesome, I'd love to cover these.
@@RetroGamerBoy thank 🙏 you, even if you made a short video discussing my 4 soundtracks 🎼 🎵 so far in your honest thoughts as well as programmers graphics and sfx out of the 22 for 2022 list of games thatll be great. Most are on my channel, 3 castlevanias (1 is symphony of the night others rondo and 1986), sfa2, sfa1zero, kof98, mkarcade final (think you covered it) nhl2k23 intro score, nba2k23, mk3ultimate upgrade hack, and a bunch others, I'm involved in most.
@@RetroGamerBoy yes the videos and audios on my channel, made list of almost 22 genesis games im doing soundtracks for this year, feel free to use any video or audio clip of mine you like👍 wow thanks even if you did a 2 minute video about it just to bring awareness of games and shout me out ill be honored! Loved this gas68 video btw
I remember asking my father to get me StarFox for xmas. It was only one of maybe five gifts he ever bought me. It was $69 US in the early 90's, which would be about $133 US in today's world. When I finally got it, I popped it in, turned on the power, and was like oh, I see. Then 20 minutes later I went back outside to ride my bike.
🤣
While the genesis WAS capable of vertex and poligon calculations, there is a HUGE difference with the snes using sfx (specially sfx2), primary because the snes 3d games show 256 colors, morphing poligons (animations), and also a more complex AI, effects, sounds and music at around 20/24fps... while the genesis with svp shows 16 colors with a hell lot less animations and simpler ai (Virtua racing cars has almost no AI asides for staying on track) at around 16/18 fps (as seen on virtua racing).
I know that stunt race is not as fun as virtua racing, but technically speaking the game does a hell lot more than virtua racing (such as colors, efects, animations, morph poligons, constant music and effects, light and transparencies, and more important, AI and PHYSICS (every car does something different and the game has a hell lot of physics in the cars AND the terrain, and physics affects not only the car but the handling, damage and speed).
Then again, is way more fun to play virtua racing, but technically speaking stunt race makes vr looks bad.
Now the "Star fox" demo for genesis has even less than this (16 colors , static poligons, 0 ai with no music to process as well), if you start adding elements (specially AI) it will start stressing the processor and this will result in even less quality, it will take several more fps... (and the demo is already aroung 12fps) , so in order to have a similar starfox snes experience ON genesis it will have to use a better version of the svp (wich nowadays should be fairly easy to do)
This is different for games with mode7 , The genesis do not need a mode7 because the genesis is capable of "rotating"sprites by herself without it (but mode7 has other uses that the genesis CAN NOT DO, like providing a mask for transparencies , lightning , smoke and various other effects) etc.., but you can do an f-zero game on genesis easily (its not expensive on the processor, and the very first games for the snes used this mode on various ways for very fast clean effects (no just rotation, and zoom).
The snes slowdowns are mostly not because the snes cant pull the trick, but a fact of bad programing (there are ppl that corrected this things on games with slowdowns runing at full speed now. and this can be used on a real snes without any problem)
One thing that most ppl do not know is that mode7 is not just a background zoom and rotational effect, it's fairly complex and very very impresive what that mode does and the multiple ways it can be used (but most ppl think its for a fast scrolling and rotation like in f-zero)
About wolfenstein, the game is not 3d persei, and its WAY faster on the snes, but the resolution is better on genesis because it has a better native resolution, still the snes version has more sounds and better effects (example the rocket launcher and the flamethrower).
The thing is both consoles where not used at it's full potential on the dates they where alive, but if you start to do thing on both of them nowadays the things that can be done can be very surprising, but do not get confused with things as "it's capable of" with "it will do a full processed game well"
(some things will do better on snes, and some on genesis acording to what's expected, the genesis is "more powefull" for processing, the snes has a better architecture for support chips and has more visual capacities)
Also, mickey mania, batman & robin and sonic 3d blast (none are 3d) , some are isometric and some are just plain 2d with a fast vertical scrolling with the usage of paralax effects and SKEW effect.
Redzone DOES have pre renderer poligons and 3D vectors (a mixture of visual styles very well done).
Do not get confused with this.
The genesis is capable of so much more than we got back in the days, but so is the snes.
THIS! Everytime a new tech demo is out I see people claiming on Genesis capabilities. Though the hardware is truly impressive and used below its capabilities back in the day, tech demos are not representation of a complete game. StarFox demo is the perfect example.
@@GameInOficial but genesis isn't using special chip to do it. Take out fx chip out of snes and it'll crawl at 4 fps compared to 18 fps it looks like genesis is doing (even faster than snes version WITH chip) the truth is besides Road Avenger or Sonic, there isn't much snes homebrew but Genesis had a ton since 2013 not even demos full games !
I understand that, and we should acknowledge that the SFX was engineered as a more general enhancement where as the SVP was specifically designed to render polygons as 8x8 tiles. The indie dev scene on old consoles fascinates me and I wanted to share this curiosities people.
@@rustymixer2886 not really, without the chip AND using the same amount of things as in the genesis version (no ai, waaaaaay less colours etc) it will run about the same (except the snes has a separate controller for audio) it will run pretty much the same (genesis wont do it faster, do not think of speed once everything is loaded, the processor is faster to get the information, not the game itself, that would always depend on a matter of factors such as elements on screen to process and process from the video chip)
ALSO That demo is at 12fps not 18 , 18 is the amount of virtua racing...
(star fox varies from 20 to 24 and that is on sfx1 wich it could be oc, dont know why they decided to go for such a low freq as the snes could handle more, i guess as this was the first usage of the chip they didnt want to risk much)
and i already explained that the tech demo is striped of absolutely EVERY single kind of stressing the processor, as there is less than a quarter part of the actuall game elements in there.
the reason snes does not have much home brew is because its way harder to program on snes than on genesis, not because it lacks capacities.
speedy gonzales is a very fast game on snes (and road avenger WAS ported to snes fanmade, with the use of everdrive)
th-cam.com/video/ef-AIIooS8w/w-d-xo.html
But what about ResQ which was a commercial project. The point of the video here is that just because the Genesis didn't doesn't mean it couldn't. It may be just me but I find this sort of thing fascinating.
the self own at the end is amazing, well done.
Someone actually gets it, at last 🎉
Somebody spent ten years 'proving' it can look a bit like the Snes if there's only one polygon 'enemy' on screen and no collision mechanics? Please give me my last ten minutes back.
Yes! Jurassic Matt watch my video, life goal achieved 🤘😝🤘
I think you're missing that the Genesis demo doesn't have an onboard accelerator chip like the super FX chip that star fox uses. A more accurate comparison would be stunt race FX vs Virtua racing, in which Virtua racing clearly comes out on top.
Cool show! Didn’t expect to watch the whole thing, but here I am at the end. Nice work! Interesting topic and footage… cool game room!
Thanks for taking the time to watch the vid. Ya I think some of these ports to different console's are pretty impressive.
Genesis Does (if you run without sound, enemy AI logic, half the gameplay, less geometry variety, and good luck getting those stages with tons of scaled 2D graphics to run well in software)
I think the take away here is what the console is capable of rather than it being better than the SFX. But I did throw some red meat in there for the old guard 😁
How good is the stock SNES at rendering polygons then? Genesis does, baby!
Tight editing and epic outro. (:
Thank you.
That is truly incredible... How easy is this to replicate on the SDK software?
Really? cool
Oh wow...I believe I have found a new home. I like what you're doing here and I think I will have to join. Upvoted and subscribed! ;)
Addendum- I remember the days of the Super Nintendo vs Sega Genesis fights. Thankfully, I had both machines (divorced parents) and while Nintendo had a good machine the Genesis is where my heart is. The Sega Genesis does what Nintendon't with pure hardware brute force. When Sega finally relented and released a game with a helper chip (SVP) it dominated the FX/FX2 chip in the power department.
Hey welcome. I had both as well but ultimately had a lot more nostalgia for Sega's console. Sega also went and super powered the MD with the 32X. But it was about 2 years to late. Not that they could have shipped it early.
@@RetroGamerBoy
I believe Sega made a grievous error in judgment when they created the 32X. I know the SVP chip was expensive at the time but had they went with Virtua Fighter first I believe it would have sold like a wildfire no matter the cost. Had they done that and it sold well it likely would have driven the cost down for the SVP chip. Further, I also believe that had Sega given the Saturn backwards compatibility with both the 32X and Genesis it would have course corrected their mistake.
30 years of programming innovation certainly helps out in a dead console war. Not to diminish the skill involved, but some astoundingly talented people wrung so much out of the Genesis in its day. Give those folks another 3 decades to make the best Genesis game ever... or any other console for that matter.
Agreed, the new games that come out for it are not only benefiting from better engineering knowledge but also modern design and art principles. I say it a lot but some of the games would have been GrandSlam hits back in the day.
3D Mega Drive games I enjoyed as a child... F-22 Interceptor, F-117A Nighthawk, LHX Attack Chopper (all the work of Electronic Arts), plus M1Abrams Battle Tank and MiG-29 Fulcrum.
I was lucky to have a SNES as well and enjoyed hours on Starwing!
I liked the simulators but they have not all ages well and Starting is absolutely stunning.
@@RetroGamerBoy they don't run as smoothly as Starwing and aren't as immediately playable... I never really did figure out MiG-29, it was a bit much for me! Technically brilliant though.
This guy is fit
I wish 😅
It looks like it’s half the fps on the Mega Drive compared to the SNE
Star Fox is running through emulation which speeds it up a little. But yes even then Star Fox is faster. The impressive thing is that Star Fox is running with hardware acceleration and the port is not.
I really hope this homebrew becomes a reality as well as the Sonic1 port for the SNES.
Both demos certainly show what these systems can really pull off past marketing and time constrains.
Man you guys really ruin what gaming has been for my generation. Just leave everything as it is! That's the way it was created, and that's the way it should remain! Why can't you just stay in your XBOX generation? You're not from the 16-bit era and tweaking these games to do something that they were not intended to do is just dumb! Starfox is a legal trademark of Nintendo, it was created for the Nintendo consoles only. Since Sega couldn't hack it in the gaming world, they have to make Sonic remakes and then release them on other console now just so they can attempt to keep making money. Sega is a joke which is why I sold my Genesis and Sega CD with all of my games back in the mid 90's to get more SNES games. Nintendo does what Sega can't, remain successful!
@@WonderCreationStudios Why do you blame me for being fascinated with technology?
Besides, I started playing games on the Commodore 64 and NES.
River Raid was my first game on the bread bin followed by the Ocean version of Donkey Kong which is pretty much an arcade perfect port.
The NES was when I played SMB1, Kid Icarus and Gauntlet for the first time, all games that burned into my brain.
It would be very cool. I love to see these projects.
😂 Jesus I'm nearly 50, what are you talking about. Also as a game dev, this is exactly what game dev is all about. That's why we have game jams and hackathons, to discover new things. 😅 No one is taking anything from you.
I hoping Wonder Creation Studios is just joking.
Just subbed because of this vid 🙏🏽👍🏾🍻
Awesome thanks.
I have been saying this for years. The Genesis was pushing polygons way before the fx chip. Not as smooth but still, not bad for native hardware.
The Mega Drive had a very powerful CPU for the time and could render graphics in software. The SNES had a weak CPU and relied entirely on the two video chips to generate all the graphics using fixed hardware parameters.
Very true.
The Genesis/MD had a port of Galaxy Force 2. Granted, the arcade version used sprite scaling - but I could see a polygonal remake.
That would be really interesting to see.
With the advent of FPGA chips I wish someone would make an entirely new home console that excels at 2D sprite manipulation and super scaler type games. I think that'd be totally rad. It could have ports of familiar arcade games of yesteryear as well as completely new software. It might do pretty well if it's advertised properly.
I think we are getting closer to this happening. There are quite a few emulation console's out there, maybe it's just a few years away before one makes a new console. The market has to be there though I guess.
Really no point in using a FPGA. It all comes down to memory and people willing to write good code. Everything done on any arcade system from before 2005 can easily be done on a over the counter 32 bit processor with an integrated graphics. Your phone from 5 years ago can handle anything you throw at it, as long as the code is clean. The issue is people don't want to write good clean code so everything is a mess!!!
I'm super jealous of that TATE mode TV, showing Battle Garrega!! Awesome setup, and great game port from M2 Shottriggers!!
Thanks, it was a pain to configure but player 2 players on it is amazing.
I enjoyed this but I feel like the title was little misleading, yes it looks like StarFox but it’s still inferior. Like using 8bit era horizontal lines to give the appearance of travelling and rendering triangles instead of more complex hoops. Even the blaster fire sprites travel at half the speed of the StarFox version. I own both systems now, but at the time I was always jealous of the SNES owners mainly because they had a better controller and crisper graphics. Sega had better sound quality and never held back on blood and gore which was/is import for a ten year old.
It's actually full 3D, I did not show it but you can fly around like you would in a 3D PS1 game, obviously with the same graphics. It's never going to be the same as the architecture of both systems is different but I wanted to share it as I think whilst it will never be the same it's interesting to see how coders have found ways of making it work on a system that should never have seen this game on it
Yeah but that is running purely on stock megadrive hardware, no fancy custom chips. i'd like to.see how star fox might run on a snes without a super fx chip
@@guyverjay1289 likely much the same, the hardware difference weren’t monumental. But the SNES a good bit newer
Can’t believe I never came across your channel before! I watch a lot of retro gaming channels. I thought you did a great job so have now subscribed 👍
Awesome thanks, hopefully I can continue to bring some decent retro content to you guys.
Snes the best .forever
For some it was the console to beat all others.
Wow, that really is impressive really makes you think. I would like to see a further expansion of this concept maybe with the 32x? Oh well a guy can dream! Great video liked and subbed!
Awesome thanks, ya I would love to see some 32X development. I think we could get some stunning games. The mod for DOOM on the 32X is stunning
The title of the video is a filthy lie. Disliked.
Did you not see the port of star fox running on the Mega Drive. There are other ways to get attention.
@@RetroGamerBoy No? 8:14
@@Kalle72 well there is only 2 of you that think this out of 80,000 people. So it's a you thing.
@@RetroGamerBoy How do you know that? People can think the title is a stupid clickbait lie WITHOUT mentioning it or otherwise voicing their opinion. Just because they don’t comment or click dislike it doesn’t mean they think the lie in the title is clever or okay. Clickbait is clickbait.
This was actually an excellent episode Mike. The pacing and story telling were spot on 👏
You say it like it's a rare thing :O
@@phattjohnson that's why he joined the Retro Refresh Crew, to pick up some pointers from the pros... He still needs to sort his audio though 😜
Thanks Stav, that's great to hear.
Shame the GENESIS! never could display the same amount of colors as the Super Nintendo though... i felt the GENESIS had better games, but the Super Nintendo was better hardware wise.
Better sound chip, better graphics chip... but Super Nintendo didn't have Phantasy Star.. so it loses.
😅 It does. It was out 2 years before the SNES so it's still impressive.
It has Final Fantasy and Chrono Trigger though, so no loss.
I didn't expect to be this impressed.
I was the same. When you play it on original hardware it's even more impressive as you fly around in 3D.
Snes IS better !
More power to you my friend.
Fun above all, my friend. Improve your thinking and generate fewer fights between game console brands.
Yeah Megadrive Starfox where there is no enemies and you fly at 2mph looks awesome.
This is not a Sega Vs Nintendo thing it's a look at a quite impressive port to a lower spec machine. Don't worry no one is trying to take Star Fox away from you 😅
Let's not forget that hard driving was a pretty early 3d game on the Genesis/Mega Drive.
That it's was and it was very impressive at the time.
This Starfox prototype was a demonstration that hardware acceleration and simulation through dedicated software was possible on the Mega Drive, so I imagine it was also in Neo Geo and even pc engine. In fact, I believe that the FX chip was much more to support the SNES hardware to achieve this goal than a technical need, even by the low clock of its CPU.
Sure the FX chip was not a dedicated 3D chip, it actually leaned in to the SNES 2D capabilities more. Sega's SVP chip though was dedicated 3D hardware acceleration on a game carts PCB.
@@RetroGamerBoy The question is whether the SNES could run Starfox without the FX chip, because Genesis is doing it...
option for subtitles in 6 languages with only 15k subs? subscribed!!
😅 thanks.
Truly Amazing!!!
Ya it's quite cool.
Great video this week :)
Thanks, it's got a lot of attention.
Well, the sound chip of the Megadrive is really not good objectively talking, but damn I love how it sounds !!!! It brings back so many memories. Anyway, great video Sir. Just discovered your channel and it is really cool
It's a very snyth sound from the MD, but I love it having grown up in the 80's and early 90s arcades.
@@RetroGamerBoy And sometimes, it is even better than the arcade (i.e. Midnight Resistance)
I like this channel and am glad it was brought into my feed.
You sir, have a new sub. .
Nintendo is an awesome company, but now that are making themselves look like trash with the onslaught of lawsuits they keep dishing out to everyone that they can say owes them money.. even of they don't.
Thank you, and welcome.
I think we may see this more as retro becomes more popular.
Its sad though. The retro scene has so much potential for their business if they just played the cards right.
Yes people like retro and the ability to emulate, but more people would rather be able to play those retro games on official hardware. Its every collectors dream.
Star Fox was funny graphics interesting. Remember TRS-80 Wormy game on cassette into a recorder instead of Floppy Disks ??? 😂
Wow cassette tapes, that is old.
If I'm not mistaking the megadrive mode 7 like effect is done with some trickery moving around the standard 8x8 pixel 2D tiles while the SNES could do it with an entire background layer at once pixel precise. It causes some more artifacts if you know what to look for. That said it's very impressive seeing the MD's superior tileswapping speed and manipulation being leveraged to emulate a SNES hardware feature.
For sure, porting any game from a more powerful system will take some code wizardry. But I think it's the problems they solve to bring these games to lower performing systems that's impressive.
You totally spoke my language Retro Gamer Boy! I had the exact same experienecs as you....Mega Power!
🤘😝🤘
Dope gaming setup man
Thanks, it took a while to put together.
"Mom can we get Star Fox?"
"We have Star Fox at home."
Star Fox at home: 4:23
Jokes aside, it's really cool seeing these kinds of experiences are possible. I wish companies would support their hardware for longer. Yes, the march of technology and competition necessitates innovation, but look at the Gameboy and everything it accomplished over its very, VERY, long life. Imagine if Nintendo or Sega would've supported their 16bit consoles for as long.
🤣 whilst it's technically interesting you would be destroyed as a kid.
I think gaming is going to the cloud. It is inevitable, we could be looking at the last generation of console that does the majority of processing.
I'm not surprised I fell for this.
Fell for what? It's someone porting the game from SNES to MD.
Great video! Thanks!
no worries, glad you liked it.
That is one nice collection behind you
Thanks, it's taken 30 years to build up.
I would love to rant about how Sega also misses its opportunity in its crucial time but it will be a long one.
But I will just say that, in an alternative world, that cancelled game actually got released, the Console War continued on as a result and our favorite Retro Gamer Boy was able to show off that 3D game to his friends which will make their jaws drop wide open XD .
That universe exists my friend, I'm just not in it 🤣
@@RetroGamerBoy Ah I see.
That game with the dude being able to get out of the ship and walk around, reminds me of an NES game where you could pilot a mech and then get out and go into various doors. I forgot what it was called though. It wasn't Blaster Master. It was purely a sidescroller IIRC.
Interesting, I need to try find that now.
Wolfenstein 3D on Sega Genesis & Mega Drive , the demo version remained...
Still very cool.
This guy has quite the collection.
Thanks, I am also old and just held onto my games over the years.
how have i not heard about this channel until now?
I'm glad you found it. 😁👍
Star-Fox ost rendition on Genesis is so 😎.
🤘😝🤘
this is incredible!
I thought so.
amazing video genesis always does kawasaki superbike challenge on mega drive is almost 3d game
I thought it was a mix of 3D polygons and 2D sprites.
Fantastic video. Need to get my hands on Wolfenstein 3d. Looks incredible.
It is very faithful to the original.
Sega around this time were just a clusterfuck..... a very good clusterfuck and I have many memories of playing on my Mega Drive, but my word! Towards the end, Sega didn't know what the hell it was .
I'm 42, love gaming.
I started out on the ZX Spectrum, then the Nes, then Mega Drive.... along with the old Amiga in tow.
But I was one of these people that had the Mega Drive Version 1, so the original shape.
Then got the Mega CD, which basically ran games nearly identical to the Mega Drive apart from the grainy FMV games.
Then the 32X, then the all in one Mega CD that looked like a personal CD player.... it was like they were making some kind of weird Sega Big Mac and just kept adding shit too the mix.
I have some of the best memories around the end of the Mega Drives life, but my poor parents.
I seriously went from the Mega CD, Amiga32, Phillips CDi.... then the Jaguar which we actually got at a games show half price.
Then much later on, GAME in Southampton had a sale on the Panasonic 3DO.
It wad after about 3 weeks with it, I realised why it was on sale...... it is shit.
Then of course came the PS1 era and then the Xbox, and the rest is history.
But you look at the names that threw their hat into the gaming ring, the names that were dead on arrival, the names we later lost.... and out of all of them the ones that are still here are Nintendo, Sony and Microsoft.
I am so happy with my PS5, Series X and S BUT! I miss the feel of the games back then! They almost felt like they were made with love...... where as now you pay £60 for a next gen game and half the time the fucking thing is broke at launch and needs a patch as big as my trousers did as a 10yr old.
How things have changed.
The Saturn was the biggest mystery. No Streets of Rage, No Sonic Mainline, No Phantasy Star. They bodged the release, they bodged the tech. They were really grabbing at straws by this point.
i first saw the megadrive on the front page of c and vg where a firm called mention were bringing them in to the uk so after several weeks of waiting and phoning them up i finally got my console complete with japanese power pack etc and then months later it was said that the guy whos name ive forgot even though i spoke to him regulary about buying games etc used to work on a submarine and smuggle them home..mad but true..but i was the first to have this awesome machine and only paid 400 quid for it.... happy days...
The first in the UK? Sweet.
Awesome TV setup
Thanks 📺
I'm not too surprised, if you look at Starglider 2 on the Amiga, that ran the same CPU as the Mega Drive, even at a slightly lower speed than the MD, Star Fox on a regular Mega Drive isn't unthinkable. Fun fact: Argonaut also did Starglider 1 & 2, so they knew how to do that on a 68000 machine.
That is a very good point. Argonaut also had an invested interest in the SFX chip.
I remember the time when I was playing flight simulator using an attack/fighter plane super hornet (fa-18). I feel like I am a kid again.
😎🤘
Great fucking video. Very informative. Keep up the great work.
Will do my friend.
90s SEGA fan boy here... I hate to say but capable or not, Star Fox had incredible atmosphere that few SEGA games had. SEGA could have most definitely made a better looking and playing game but the chances are the cinematic elements would have been missing.
Nintendo do have some magic that other developers don't.
Yeah to be honest, after Virtua Racing came out i was really surprised why there never was a StarwingFX type of game on the Mega Drive? The SVP really had the potential and was in many points even more powerful than the SuperFX chip by Argonaut.
Yup the FX chip was a more general purpose chip and help with 2D as well as some 3D. Where as the SVP is a dedicated 3D processor, almost like a graphics card.
@@RetroGamerBoy Well pointed. The SNES really needed the extra CPU power a lot more since it always had the slower CPU that was actually just a re-purposed 8bit processor. And when look at the combined CPU power of the Mega Drive AND the Mega CD, it amazes me that games like "Silpheed" or "Bloodshot" never really used it to the full potential. Even "Zero Tolerance" and "Hard Drivin" would have benefit from it a lot. It seems the Super FX II chip really became more what the SVP was, once Doom for the SNES came out.
Thanks for the video, never thought Sega Mega drive could manage 3d graphics as well
It's was quite a special console
@@RetroGamerBoy that's sure
So true Mike. Amazing to say the least. Glad that they are 8^)
Anthony...
😁👍
Outstanding, I knew sega's 16 bit especially megadrive more than capable of doing 3d. Add a chip, and a good game, 16bit consoles history would've been different from what we know today, probably 😆.
A few more years of 16bit Dev could have produced some great games.
Wow really cool stuff Mike. I’m amazed at how the Genesis can do so much. Star Fox looks cool but I was unaware of Wolfenstein. That looks really awesome and I am going to see if I can find it on eBay right now.
You can buy it almost anywhere. Most come from China.
Find what on ebay? Wolfenstein?
@@TurboXray yeah Wolfenstein. I found some other review videos and the Megadrive port looks great. The SNES port looks weak and puny in comparison.