I am trying to make a proper parallax effect for a year I guess... And this is the only tutorial that really helped me. You are awesome!!! I wish I can like 1 million times...
This video can be for complete beginners too!! I know I talk pretty fast, but you can pause and rewatch any bits that seem complex 😝 My first ever video covers slowly the player movement as well if you’d like to learn that properly! Glad you enjoyed too! Good luck with it all :-)
It could be getting caught on the collider with friction! In your assets folder: right click: Create > 2D > Physics material 2D Then set friction to 0 Click on your player and drag the physics material into the collider in the material slot This should make your character slide instead of having friction with the floor!
FREE Player Package: www.patreon.com/posts/102090173 FULL Parallax Package: www.patreon.com/posts/102091009 Get the Parallax Package for £3 alone - or spend £5 and join the Patreon for access to all of my videos content! 🙏
You're so aesthetic haha... Can you help me out please... So if i animate something just assume that I'm animating a leg of a player so when i change it's transformation position so there is a value which is changed of position so what will happen if i move my character using script will the objects(leg) keep animating in the same old space where it is animated or it'll come along with character while animating??....
Hey! If you parent the leg to the main character's gameobject by dragging the leg onto the main character object in the hierarchy - then when your character moves the leg will come with! Any children of a parented gameobject will follow with the parent as it's transform is moved. Hope this takes sense, good luck!
Hello, the tutorial is great and I'm grateful for it. However, I would like to ask for a more in-depth explanation of the movement float value. Why are we multiplying by 1 - parallaxEffect?? And why is it used to decide whether or not we are relocating the background? In essence, what I'm asking is, what does the variable movement represent?
The movement variable represents the movement of the background's position with respect to the camera. I'm still not able to grasp why we're shifting the background's position when the movement becomes greater than the startPos + length
Hello, Cant I just add the Camara as a Child of the player so it follows him instead of using Cinemachine? For some reason when I use Cinemachine my character movement seems a bit laggy
Hey! I’ve got one for a player health you can check out: Player Health and On Hit Effect - 2D Platformer Unity #14 th-cam.com/video/zmQ3hKWxsmE/w-d-xo.html
If you wanted a bar instead of hearts, you can try merging this video which shows you how to use a slider… Progress Bar UI and Unity Events - 2D Platformer Unity #9 th-cam.com/video/hj9ikydHttk/w-d-xo.html But I will be doing a series at some point where I’ll use a slider for a health bar! Just might be a while, so you can check those out until then :-)
Haha everything I've learnt has been a mixture of my computer science degree, my software engineer job, years of playing around with game dev in my free time, unity online documentation and other online courses and information! I clean up and simplify all code I write so it can be as best and easy as possible for you - so everything I learn from others I always try to improve upon! :-)
Hey I’m glad you enjoyed!! 😇 I’ve never used UE5 so we’d both be beginners teaching each other then!! But if I ever try it out and find my liking it, I’ll definitely make some vids sharing any knowledge on UE too! 🙏
I have lots of games started, all code done but never finished! Thats why I made this TH-cam channel, to share the game logic I was writing but never releasing 🥲 Hopefully one day I’ll commit to getting one finished! 🙏
Wow it's like the 4th parallax tutorial i've tried and this is the only one working perfectly thanks so much, i have subscribed
You're welcome! :-)
Your channel receives far less recognition than it deserves. Legitimately a hidden gem. Subscribed.
Thank you for your kind words!! I’ll keep making the best vids I can and hopefully it reaches the people who enjoy them! 😇🙏
@@GameCodeLibraryI’ll tell you what, your videos are quite beneficial. Keep up the great work. Your channel has 1million++ subs potential no doubt🎉
@Atom-Mercury thank you for your kind words 😌🙏 I’ll keep going!!
same way here.............Subscribed 👍
That was Super Helpful, Hoping to see more content, Thank you.
I’m glad it could help you!! Hopefully I can get back to releasing stuff soon 🙏 busy times!! Thank you!
You never disappoint! I've really enjoyed and loved this video, it was really cool... making cinematics with this must be crazy! 🤭
Thanks for your kind words - means a lot!! 🤩 you’re right! I gotta try making some cinematics at some point…
fantastic! thank you so much. everything is so clearly explained step to step, I will definitely be following and checking out your future videos.
You're welcome! I'm glad you enjoyed it :-)
I am trying to make a proper parallax effect for a year I guess... And this is the only tutorial that really helped me.
You are awesome!!! I wish I can like 1 million times...
So glad this worked well for you!! It’s also the easiest I’ve made parallax work so I’m glad you liked it :-)
Thanks for the tutorial, I follow your video from the player movement guide, and for the animations player it's really easy to follow and understand!
Yay I'm glad you enjoyed them :-)!
Brilliantly clear as always, thanks.
I’m glad it was clear! Think I went a bit fast on this one, but wanted to focus mainly on parallax 🙏😌
i'm not at all at this level, but i enjoy your videos.
This video can be for complete beginners too!! I know I talk pretty fast, but you can pause and rewatch any bits that seem complex 😝
My first ever video covers slowly the player movement as well if you’d like to learn that properly!
Glad you enjoyed too! Good luck with it all :-)
In your video, the character vibrates when she walks. I have this in my game and I don't know how to fix it, could you tell me?
It could be getting caught on the collider with friction! In your assets folder: right click:
Create > 2D > Physics material 2D
Then set friction to 0
Click on your player and drag the physics material into the collider in the material slot
This should make your character slide instead of having friction with the floor!
Hi, im quite late but in my case was the virtual camera. I set the "Look at" to none and fixed the problem
FREE Player Package: www.patreon.com/posts/102090173
FULL Parallax Package: www.patreon.com/posts/102091009
Get the Parallax Package for £3 alone - or spend £5 and join the Patreon for access to all of my videos content! 🙏
You're so aesthetic haha... Can you help me out please... So if i animate something just assume that I'm animating a leg of a player so when i change it's transformation position so there is a value which is changed of position so what will happen if i move my character using script will the objects(leg) keep animating in the same old space where it is animated or it'll come along with character while animating??....
Hey! If you parent the leg to the main character's gameobject by dragging the leg onto the main character object in the hierarchy - then when your character moves the leg will come with!
Any children of a parented gameobject will follow with the parent as it's transform is moved.
Hope this takes sense, good luck!
Hello, the tutorial is great and I'm grateful for it. However, I would like to ask for a more in-depth explanation of the movement float value. Why are we multiplying by 1 - parallaxEffect?? And why is it used to decide whether or not we are relocating the background? In essence, what I'm asking is, what does the variable movement represent?
The movement variable represents the movement of the background's position with respect to the camera. I'm still not able to grasp why we're shifting the background's position when the movement becomes greater than the startPos + length
Thank you so much for your videos :3
You're welcome! I'm glad you enjoy :-)
Thank you so much!
You’re welcome I’m glad you enjoyed 😊
Hello, Cant I just add the Camara as a Child of the player so it follows him instead of using Cinemachine? For some reason when I use Cinemachine my character movement seems a bit laggy
Yes you can do it in any way you prefer! :-)
@@GameCodeLibrary Alright Thank you very much. Keep up the videos they are really helpful and easy to keep up
@@GameCodeLibrary Do You have a Discord Server?
Thanks!
You're welcome :-)
can you do a tutorial on the health bar plz
Hey! I’ve got one for a player health you can check out:
Player Health and On Hit Effect - 2D Platformer Unity #14
th-cam.com/video/zmQ3hKWxsmE/w-d-xo.html
If you wanted a bar instead of hearts, you can try merging this video which shows you how to use a slider…
Progress Bar UI and Unity Events - 2D Platformer Unity #9
th-cam.com/video/hj9ikydHttk/w-d-xo.html
But I will be doing a series at some point where I’ll use a slider for a health bar! Just might be a while, so you can check those out until then :-)
tysm
You’re welcome 😇
And where did you learned all these...
Haha everything I've learnt has been a mixture of my computer science degree, my software engineer job, years of playing around with game dev in my free time, unity online documentation and other online courses and information!
I clean up and simplify all code I write so it can be as best and easy as possible for you - so everything I learn from others I always try to improve upon! :-)
thank you so much, as always you are amazing
Can you please do the same amazing videos for UE 5 ?
I am a beginner so I barley know anything XD
Hey I’m glad you enjoyed!! 😇
I’ve never used UE5 so we’d both be beginners teaching each other then!! But if I ever try it out and find my liking it, I’ll definitely make some vids sharing any knowledge on UE too! 🙏
@@GameCodeLibrary thank you so much , best wishes for you
Thanks, do you have some game of yours?
I have lots of games started, all code done but never finished!
Thats why I made this TH-cam channel, to share the game logic I was writing but never releasing 🥲
Hopefully one day I’ll commit to getting one finished! 🙏
Thank you so much! I saw many tutorials on parallax and this is the only one that worked 🫰
So glad it worked well for you! :-)