i think revisiting old projects is a great way to stay motivated. learning 3d modeling is a slow, incremental process and you often don't even realize how much you're improving over the months and months of practice, so looking back at old stuff you made a year or 2 ago can really put your improvement into perspective and remind you that the effort is worth it.
That’s what I do. I am remodeling some of my old more complex projects like the Shangri La Class and USS Endurance from Star Trek and that really helps with seeing how my skills have improved over the first couple of tries.
I wish I could have you as a professor... I got really into 3D modeling last year and when you were talking about taking on more challenging projects, it totally resonated with me. I've taken on only a few larger 3D projects but I struggle to really polish my work after 1 - 2 weeks have past, especially with school it feels like I have been renegated to chugging out mini project after mini project weekly (when I would prefer to just take one difficult project over the span of a month). That being said, I'm going to be on the lookout for some more complex things to create in my spare time!
Thank you! yeah i know what you mean. I did a vfx degree in university and so much of the time was spent working on small little things, and I just wanted to and model something for myself. There's some benefit to the smaller projects though, I think. You get to practise things quite quickly which can be a good way to learn through repetition. But a big project can really push you much further I believe. Let us know if you start working on your project! we would love to see it.
Thanks for this video. It's so easy to get complacent and only model the stuff you're already good at. This was just the kick in the arse that I needed to tackle my own demon. I'm pretty okay with hard-surface -it's character modelling where I really suck. So rather than my next project be another aircraft type (the CAC Boomerang that I was about to start) I'll attempt something out of my comfort zone.
You're welcome :) Exactly yeah. I've certainly been in that position plenty of times. Glad in inspired you to challenge yourself. We would love to see what you're working on.
Really inspiring and motivating video i have been learning Blender and 3D for the last 7 months now and my first mistake was trying to make something that i had absolutely no clue where to even start i had never touched blender or any 3D software for that matter before so i gave up and a week later came back to it i am still learning and when you said it takes time you are absolutely right it dont happen over night time patience and persistence i found blender gurus tutorials to be very helpful
hey, thanks for the insight - i am exactly at that point where adding details on round surfaces are troublesome .. :S hopefully will improve over time and practice with a good Base Mesh ;)
Hey, you're welcome! I hope it helped. It is certainly a tricky part of 3D modelling. Yeah I would say make sure you have your base mesh as accurate and clean as possible, and only then sub divide once or twice before adding details
Awesome video! I've been making an F-18 model for some time now and would love to get in contact or maybe make a video. I would also like to discuss how you made some of the mechanical parts on the aircraft you made.
Thank you! Sounds good! I'd really like to have a go at making one of those too. Yeah sure, would be happy to discuss it with you. Our email is info@summerdaystudios.com
That is a very good talk. I have been trying to do 3d modeling scene 2014 and boy do I suck, I try to do something of my own but I guess I am stuck to tutorials. I try to do an F/A 18 Hornet because am apses with the plane that -(I don't Know) Can not get pass the nose . The same way with others model cannot get going I get stock my head get block and cannot think straight.
Don't beat yourself up too much. Learning any new skill can be hard, and 3D modelling can be challenging. I had a similar experience when a few years in as well. I think a lot of it comes from having the confidence to push yourself and actually finish the project. It does not have to be perfect, but do try to finish the project, because you will learn so much by completing it, and be better next time
Share your view. I grow a ton on working on challenging projects. Some I had to abandon and revisit over the years as they proved much more difficult then I anticipated. I also grow so much I had to remodel like 4 times the model as I got better half way through, that previous pieces just were not up to the same standard anymore.
Hi! I stumbled in your video searching for the next project i wanna model. I have modeled for now a futuristic rifle a neapolitan coffee maker and a headphones, now i wanted to model something that i wanted to do for very long time, an aircraft, and the aircraft i want to do is the F-117 Nighthawk.. It's two months that i procrastinates, because i have fear that i will be doing shit with that project ahahah. I have prepared the references and view few 3D model already done on the internet, but i have this constantly fear of failing.
Hi Thanks for watching :) Yeah I know exactly what that feels like. Before I made the plane model in this video, I procrastinated a lot too. I was not sure how it would turn out. Especially when you are starting out or newer to 3D, it can be daunting to take on a bigger project. But you have to start and give it a go right? otherwise how will you learn and get better. Sure, maybe the model doesn't turn out exactly how you would like. But don't let that thought get you down! Do it anyway! Because even if it's not what you expect or it doesn't turn out as you had hoped, you will learn so much by doing it, and your next project will be twice as good. We would love to see it once you get started :)
@@SummerDayStudios Hey dude thx for the reply! Btw yes, it's true what you say, now i hope that in this days i'll do something to start going further with this new project of mine.. even if i must go to work in this days, sob.
@@SummerDayStudios I thought I was the only one to be scare of trying to model something, I love solidworks, kind of different of the one you use, but kinda the same, but yes, it is some times scary to fail, it doesn't make any sense since is just a program, but that's how humans are.🤣🤣🤣🤣
Perfectionism is a gift as well as a curse. I have procrastinated about car modeling(or any projects) for half a year now. I feel motivated thanks to your comment and this video. To know that I'm not alone in having this feeling.
"Get out of your comfort zone" and "rip off the band aid" is all well and good, but without the resources that teach you the right techniques to create this geometry, these are just platitudes. You learnt from someone and somewhere, tell us that stuff, that the high level thinking crap.
Hey! thanks for the comment and feedback. This is true yeah. you do need to have the basics down before you can start pushing yourself. Our aim with this video was to encourage people looking to get better at 3D modelling to get out of their comfort zone and take on a more challenging project to them, once they have some experience under their belt.
very nice model, I got a question thought, why so high poly for that render, in the final render some stuff could have been just shaded with texture maps. which in my opinion is more procedural work. thanks for sharing
Hi! thanks for the comment. Yes you are right, some stuff could have been put in the texture maps. But for higher detail assets intended to be viewed up close for VFX, you would typically put those sort of details, like panel lines, in the model itself.
@@SummerDayStudios thanks for taking your time to answer my question, Yeah me either a little bit that is why i am curious, I have seen some videos of basics of vertex normals because a recruiter asked about it not while ago. ( I think its a way to change the smoothness of the normals by transferin attributes of normals from a similar mesh to the main one. ( they did not use normal maps in their workflow) for example a cube with a couple edge loops as bevel is still a little bit hard, so they smooth another cube and transfer the attributes to the main one ( I think I got it right)
Hey, thanks for the comment! cad and retop are 100% powerful and useful tools, but I assure you subd modelling is not dead. It is a very useful and easy way to model, and is still used in Film, TV, Games and more
i think revisiting old projects is a great way to stay motivated. learning 3d modeling is a slow, incremental process and you often don't even realize how much you're improving over the months and months of practice, so looking back at old stuff you made a year or 2 ago can really put your improvement into perspective and remind you that the effort is worth it.
Very true! we often don't realise how much progress we have made till we look at our old work I think
That’s what I do. I am remodeling some of my old more complex projects like the Shangri La Class and USS Endurance from Star Trek and that really helps with seeing how my skills have improved over the first couple of tries.
I wish I could have you as a professor... I got really into 3D modeling last year and when you were talking about taking on more challenging projects, it totally resonated with me. I've taken on only a few larger 3D projects but I struggle to really polish my work after 1 - 2 weeks have past, especially with school it feels like I have been renegated to chugging out mini project after mini project weekly (when I would prefer to just take one difficult project over the span of a month). That being said, I'm going to be on the lookout for some more complex things to create in my spare time!
Thank you! yeah i know what you mean. I did a vfx degree in university and so much of the time was spent working on small little things, and I just wanted to and model something for myself. There's some benefit to the smaller projects though, I think. You get to practise things quite quickly which can be a good way to learn through repetition. But a big project can really push you much further I believe. Let us know if you start working on your project! we would love to see it.
Thanks for this video. It's so easy to get complacent and only model the stuff you're already good at. This was just the kick in the arse that I needed to tackle my own demon. I'm pretty okay with hard-surface -it's character modelling where I really suck. So rather than my next project be another aircraft type (the CAC Boomerang that I was about to start) I'll attempt something out of my comfort zone.
You're welcome :) Exactly yeah. I've certainly been in that position plenty of times.
Glad in inspired you to challenge yourself. We would love to see what you're working on.
I'm the opposite! Feel pretty confident in my character modelling so now I'm dipping my feet into hard surface :D
Really inspiring and motivating video i have been learning Blender and 3D for the last 7 months now and my first mistake was trying to make something that i had absolutely no clue where to even start i had never touched blender or any 3D software for that matter before so i gave up and a week later came back to it i am still learning and when you said it takes time you are absolutely right it dont happen over night time patience and persistence i found blender gurus tutorials to be very helpful
Yeah exactly, it does take time and you have to be patient with it like any new skill, but don't give up on it! Blender Guru's tutorials are fantastic
This is stellar work! Beautiful and inspiring.
Hey! Thanks so much :)
First thing beginner need to learn is the topology. Making clean up meshes will help with Smooth and Subdivision
This is true!
nicely done! completely true what you said!
Thank you for your comment! We are very happy you liked it! :)
Dark forces and subdivision workflow scares the most in this life
Subdivision gives me nightmares
hey, thanks for the insight - i am exactly at that point where adding details on round surfaces are troublesome .. :S hopefully will improve over time and practice with a good Base Mesh ;)
Hey, you're welcome! I hope it helped. It is certainly a tricky part of 3D modelling. Yeah I would say make sure you have your base mesh as accurate and clean as possible, and only then sub divide once or twice before adding details
love to see more tutorials on it ♥
We are working on making more tutorials and long multipart episodes for this kind of models! :)
Awesome video! I've been making an F-18 model for some time now and would love to get in contact or maybe make a video. I would also like to discuss how you made some of the mechanical parts on the aircraft you made.
Thank you! Sounds good! I'd really like to have a go at making one of those too. Yeah sure, would be happy to discuss it with you. Our email is info@summerdaystudios.com
FINE I'LL FINISH THE PIECE I'VE BEEN AVOIDING.
YOU CAN DO IT!!!!!!
Looks awesome!
Thank you! :)
That is a very good talk. I have been trying to do 3d modeling scene 2014 and boy do I suck, I try to do something of my own but I guess I am stuck to tutorials. I try to do an F/A 18 Hornet because am apses with the plane that -(I don't Know) Can not get pass the nose . The same way with others model cannot get going I get stock my head get block and cannot think straight.
Don't beat yourself up too much. Learning any new skill can be hard, and 3D modelling can be challenging. I had a similar experience when a few years in as well. I think a lot of it comes from having the confidence to push yourself and actually finish the project. It does not have to be perfect, but do try to finish the project, because you will learn so much by completing it, and be better next time
Share your view. I grow a ton on working on challenging projects. Some I had to abandon and revisit over the years as they proved much more difficult then I anticipated. I also grow so much I had to remodel like 4 times the model as I got better half way through, that previous pieces just were not up to the same standard anymore.
Hey, thanks for the comment. Yeah you can make huge leaps in progress by tackling a hard project when you feel you are ready
Thx its really helpful 👍
Thank you! Glad you liked it
"Advice from a RIPPING 3D the ARTIST band aid off"
Lol
Hi! I stumbled in your video searching for the next project i wanna model. I have modeled for now a futuristic rifle a neapolitan coffee maker and a headphones, now i wanted to model something that i wanted to do for very long time, an aircraft, and the aircraft i want to do is the F-117 Nighthawk.. It's two months that i procrastinates, because i have fear that i will be doing shit with that project ahahah. I have prepared the references and view few 3D model already done on the internet, but i have this constantly fear of failing.
Hi Thanks for watching :)
Yeah I know exactly what that feels like. Before I made the plane model in this video, I procrastinated a lot too. I was not sure how it would turn out. Especially when you are starting out or newer to 3D, it can be daunting to take on a bigger project. But you have to start and give it a go right? otherwise how will you learn and get better. Sure, maybe the model doesn't turn out exactly how you would like. But don't let that thought get you down! Do it anyway! Because even if it's not what you expect or it doesn't turn out as you had hoped, you will learn so much by doing it, and your next project will be twice as good. We would love to see it once you get started :)
@@SummerDayStudios Hey dude thx for the reply! Btw yes, it's true what you say, now i hope that in this days i'll do something to start going further with this new project of mine.. even if i must go to work in this days, sob.
@@SummerDayStudios I thought I was the only one to be scare of trying to model something, I love solidworks, kind of different of the one you use, but kinda the same, but yes, it is some times scary to fail, it doesn't make any sense since is just a program, but that's how humans are.🤣🤣🤣🤣
Perfectionism is a gift as well as a curse. I have procrastinated about car modeling(or any projects) for half a year now. I feel motivated thanks to your comment and this video. To know that I'm not alone in having this feeling.
Great video!
Thank you! :)
"Get out of your comfort zone" and "rip off the band aid" is all well and good, but without the resources that teach you the right techniques to create this geometry, these are just platitudes. You learnt from someone and somewhere, tell us that stuff, that the high level thinking crap.
Hey! thanks for the comment and feedback. This is true yeah. you do need to have the basics down before you can start pushing yourself. Our aim with this video was to encourage people looking to get better at 3D modelling to get out of their comfort zone and take on a more challenging project to them, once they have some experience under their belt.
you rock
Thank you!
very nice model, I got a question thought, why so high poly for that render, in the final render some stuff could have been just shaded with texture maps. which in my opinion is more procedural work. thanks for sharing
another question if you can answer please, did you use weighted normals? if you did how so?
Hi! thanks for the comment. Yes you are right, some stuff could have been put in the texture maps. But for higher detail assets intended to be viewed up close for VFX, you would typically put those sort of details, like panel lines, in the model itself.
I am not quite sure what weighted normals are to be honest. But we do use normal maps!
@@SummerDayStudios thanks for taking your time to answer my question, Yeah me either a little bit that is why i am curious, I have seen some videos of basics of vertex normals because a recruiter asked about it not while ago. ( I think its a way to change the smoothness of the normals by transferin attributes of normals from a similar mesh to the main one. ( they did not use normal maps in their workflow)
for example a cube with a couple edge loops as bevel is still a little bit hard, so they smooth another cube and transfer the attributes to the main one ( I think I got it right)
subd is dead modling in cad like plasticity and retopo is way easier and i think ai will become good enough to retopo any mesh
Hey, thanks for the comment! cad and retop are 100% powerful and useful tools, but I assure you subd modelling is not dead. It is a very useful and easy way to model, and is still used in Film, TV, Games and more
A month is a lot of time to model that plane?
Bruh, last plane I did took me 4 months of daily work.
Haha, it's all relative. I've certainly made models that have taken just as much time as 4 months too
Thumbnail needs work. Didn't watch the video no comment on that
Thanks for the feedback
What's the deal with the confusing title?😂
lol
what's software? it doesn't clear
Hey! we used Maya for the modelling and rendering, and 3D Coat for any texture painting