Every Drilling Rig Should Have This!

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 22

  • @Terminator484
    @Terminator484 3 หลายเดือนก่อน +4

    You could have greatly simplified this by eliminating the Small Cargo Container. Drills automatically push their inventory to the nearest container they can, so just a straight pipe from the pistons to the final cargo container would eliminate the need for any sorters. Then you could just have the 100% full event controller stop the drilling, and the 75% event controller could restart drilling. They could switch the drill indicator lights too, if you didn't simply eliminate those and use the fill lights for the same purpose.

  • @Aedus
    @Aedus 7 หลายเดือนก่อน +1

    I like the way you present the concepts and step through the logic. I look forward to seeing how your channel grows.

  • @Martinrs75
    @Martinrs75 8 หลายเดือนก่อน +4

    Very good video and your explanation is excellent! Good job!

    • @KiltedBastard
      @KiltedBastard  8 หลายเดือนก่อน +2

      Glad this was helpful!

  • @nosajimiki5885
    @nosajimiki5885 2 หลายเดือนก่อน +1

    Good explanation for how to use event blocks, but the actual design of this rig can be significantly improved. Cargo containers fill and take in the order you daisy chain them together; so, you can simplify and improve your event controllers by considering SE's default sorting behaviors. If you chain several cargo containers for ore (have 1 feed into the next, not one pipe system that connects to all of them), then pipe the last one out to your refineries, the first container will fill up, then the next one, then the one after that, and your refineries will take from the last one that has cargo first. Then for your indicators, you can simply measure when each box hits 100% instead of doing the AND logic, and use the last box in your chain to trigger when you turn the rig on and off. The AND logic will actually become unreliable if your refineries take from your containers asymmetrically; so, if one container had 100% and another 30% which often happens when you transition between drilling things like ice and rock and ore, your system would only show you as 25% full. The next thing to consider is your drills themselves. Kilted Bastard may have designed his drill this way for demo purposes to show things filling up quickly, so no judgement, but don't build a rig like this for production purposes. This rig will dig rock and ice way faster than you can collect it which is what the sorters seem to be there to speed up, but a much easier solution is to just slow your pistons down. The system you have right now digs so fast is would take 100ish H2/O2 generators/refineries to keep up with it; so, there is little point in digging that fast because a refinery big enough to keep up will be more expensive than the mine's actual payout and/or require you to constantly rework you pistons/drills to expand your mining area. Slowing your rig down from 0.5m/s to 0.1m/s will keep your conveyors from overloading just as well as 5 sorters; so, there is no reason to be moving fast enough to need to use that sorter trick in normal play. Also, because going fast can overload the conveyors is the reason rotor rigs are so common. A 3 drill rig on an adv. rotor can make a larger borehole than all 9 of those drills in a square. By eliminating 6 drills and 5 sorters, you can SIGNIFICANTLY reduce the cost, complexity, and power consumption of your rig which makes the rig as a whole way more profitable.

  • @arnoeagleeyes
    @arnoeagleeyes หลายเดือนก่อน

    A bit late to the party, but thank you for a great video. Good explanation. I myself have the piston regulated by checking the cargo percentage of the drills. if they are empty, i turn the pistons on. It is not fast, but its safe ;-) cheers.

  • @e.s.lummus3109
    @e.s.lummus3109 7 หลายเดือนก่อน

    Hi. It is an interesting system, but you can do it with one less event controller as they have up to 9 pages. The on/off indicator could be just one controller.

    • @KiltedBastard
      @KiltedBastard  7 หลายเดือนก่อน

      You are absolutely correct but while that is true, I have found that I tend to prefer having the extra EC. Also sometime my on/off triggers are not the same and that will require multiple EC.

  • @edwarddesposito4476
    @edwarddesposito4476 3 หลายเดือนก่อน

    Might be worth noting, that the event controllers and lights could all be small block to take up less space.

    • @KiltedBastard
      @KiltedBastard  3 หลายเดือนก่อน

      Yes! I love using small logic blocks on large grid.

  • @sgt_retiredcharlie4102
    @sgt_retiredcharlie4102 8 หลายเดือนก่อน

    Can you PLEASE show me how to make a drilling system that discards ice and stone? I'd REALLY like to figure that out. Thanks for this vid, btw! It was very informative and easy to follow.

    • @LordOfThunderUK
      @LordOfThunderUK 8 หลายเดือนก่อน

      I can make a better system yhan yhat and you can select which ore to get. Noo need for a drilling rig.

    • @KiltedBastard
      @KiltedBastard  8 หลายเดือนก่อน +1

      I can, but I will also let you know here.
      Somewhere in your storage system that has direct access to the stuff you want to throw out you will want to put a sorter with it pointing away from the cargo system.
      On that sorter you will need to add a connector.
      Settings:
      Sorter:
      Drain all: Yes
      Whitelist
      Stone
      Ice
      Connector:
      Throw out:Yes
      Dig a pit for the ore to fall into until it despawns
      You can have multiple of these to speed up the process, and this would be the same on a mining ship as it would be for a drilling rig

  • @LordOfThunderUK
    @LordOfThunderUK 8 หลายเดือนก่อน

    Thank you for the video, I don't like the drilling rig because it is limited. I rather prefer the DtillDystem mod. Far more efficient.

    • @KiltedBastard
      @KiltedBastard  8 หลายเดือนก่อน

      They can be limiting, but it all comes down with use case, and style of play.

    • @LordOfThunderUK
      @LordOfThunderUK 8 หลายเดือนก่อน

      @@KiltedBastard I do agree but I think a good foundation is critical, style comes later together with good designs.

  • @hegemonycricket9549
    @hegemonycricket9549 5 หลายเดือนก่อน +1

    Interesting video, but you've got too many drills, bruh. You could eliminate probably a third of them, and cover the same area. Drastically reduce power demands.

    • @KiltedBastard
      @KiltedBastard  5 หลายเดือนก่อน +1

      Yeah, it was a bit exessive for a demonstration. If I were to redo the video, I would probably use a smaller container as my primary intake. Rather than drill wall my way to a full container.

  • @Icebadger
    @Icebadger 7 หลายเดือนก่อน

    Did they fix the And gate? That'd be nice

    • @KiltedBastard
      @KiltedBastard  7 หลายเดือนก่อน

      that is a good question, I have not noticed it not working for this system.