How The Sounds In "Halo" Are Made | Movies Insider | Insider

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 มี.ค. 2022
  • Ever wonder how video games get their sound effects? We go behind the scenes of Halo, one of the world's most popular video games, to find out how the game builds everything from its weapon sound effects to its sci-fi environment.
    Creating the sound effects for the latest release, Halo Infinite, required creative Foley and field recording techniques to capture and distort real-world sounds that they can then use out of context in the game.
    Halo Infinite's lead sound designer Kyle Fraser and senior sound designers Robbie Elias and Jomo Kangethe break down the techniques used in destinations as far-flung as Tasmania, an airport runway, and a vintage farm machinery heritage site.
    They walk us through the sound effects for vehicles, weapons, and destruction in the game, along with the detailed ambiance and environmental sound for the multiplayer maps.
    Halo Infinite is available now with Xbox Game Pass.
    www.xbox.com/en-US/games/halo...
    Watch "Halo," the new TV series, on Paramount+.
    www.paramountplus.com/shows/h...
    MORE MOVIES INSIDER VIDEOS:
    How Realistic Animatronics Are Made For Movies & TV | Movies Insider
    • How Realistic Animatro...
    How Costumes Are Destroyed For Movies & TV | Movies Insider
    • How Costumes Are Destr...
    How Bleeding Prosthetics Are Created For Movies And TV | Movies Insider
    • How Bleeding Prostheti...
    ------------------------------------------------------
    #Halo #Sounds #Insider
    Insider is great journalism about what passionate people actually want to know. That’s everything from news to food, celebrity to science, politics to sports and all the rest. It’s smart. It’s fearless. It’s fun. We push the boundaries of digital storytelling. Our mission is to inform and inspire.
    Subscribe to our channel and visit us at: www.insider.com
    Insider on Facebook: / insider
    Insider on Instagram: / insider
    Insider on Twitter: / thisisinsider
    Insider on Snapchat: / 4020934530
    Movies Insider on Snapchat: / 9616609930
    Insider on TikTok: / insider
    How The Sounds In "Halo" Are Made | Movies Insider | Insider
  • บันเทิง

ความคิดเห็น • 2.3K

  • @Duke-xo3sr
    @Duke-xo3sr 2 ปีที่แล้ว +13017

    Ironic that the sound designers interview audio is really low quality lol

    • @pragmax
      @pragmax 2 ปีที่แล้ว +1064

      Sound design team: Uses state of the art microphones and high-end portable recording gear.
      Also sound design team: Eats mic during interview; records with a horribly blown and clipping audio mix.

    • @ninjasiren
      @ninjasiren 2 ปีที่แล้ว +370

      sadly though, the audio of them here in the interview is dependent on the channel editors and sound engineers.

    • @tmbottegal
      @tmbottegal 2 ปีที่แล้ว +281

      Take it from an audio engineer who uses a really hq mic and interface setup for discord calls: It doesn't matter what your setup is, voice call compression gonna compress.

    • @DaftPunkSkittle
      @DaftPunkSkittle 2 ปีที่แล้ว +41

      @@tmbottegal yeah I was thinking it was probably the webcam or how ever they were using to communicate that messed it up

    • @XTJ7
      @XTJ7 2 ปีที่แล้ว +29

      I found the interview quality quite acceptable for the 1990s.

  • @zichithefox4781
    @zichithefox4781 2 ปีที่แล้ว +4027

    Imagine being inside the mind of a sound designer. Like "I could make a campfire using twigs and bacon" or "I wonder if I could take my wife screaming at me and slow it wayyy down so it sounds like a titanic ocean monster". Must be one of the most fun jobs you can have.

    • @woulg
      @woulg 2 ปีที่แล้ว +235

      I did the sound design and some foley for a super weird short film a couple years ago with a friend, and I can confirm it's so fun (and hilarious). We needed to make the sound of a giant caterpillar sticking it's tongue into someone's ear in a giant psychedelic dream/trip sort of situation, we went to the dollar store and bought a bunch of weird little squeeze toys and some shampoo and then had to record the sound of toys sort of like, drowning and snorting in the shampoo and we were crying laughing pretty much the whole time, it was so hard to get a good take hahah. We kept saying "I can't believe this is our actual job".

    • @zichithefox4781
      @zichithefox4781 2 ปีที่แล้ว +59

      @@woulg I can imagine it's a bit frustrating to find the right sound and the right take, but otherwise I can see it being one of the most fun jobs in the world.

    • @woulg
      @woulg 2 ปีที่แล้ว +29

      @@zichithefox4781 it can be, it depends on your recording workflow tbh. How you process the sounds and mix them is actually the hardest part I think? But yeah it's a great job sometimes. Unless the client sucks, then it's just horrible hahah but otherwise it's great

    • @shythawks9549
      @shythawks9549 2 ปีที่แล้ว +6

      I should be a sound designer. My add is out of control lol

    • @xin8992
      @xin8992 2 ปีที่แล้ว +22

      Hmm. Well maybe depends on higher ups. Like imagine boss gives you ample time to create a masterpiece. You can experiment and it's fun. Compared to a tight deadline with a lot sound variations requests with less funding. It's stressful.
      It applies not just to sound engineers but to almost any job.

  • @arcticike8017
    @arcticike8017 ปีที่แล้ว +844

    Despite some of infinite's problems, the sound design is top notch. Its a case of them doing the sound design so well that it isn't usually noticed by the players since it sounds so natural. Sound designers are one of the biggest unsung heroes of gaming, when they do their job right, it's hard to tell they did anything at all.

    • @audieherron5474
      @audieherron5474 ปีที่แล้ว +7

      Agreed, that's why there's people out there like you to notice the unnoticeable:)

    • @TheJustKane
      @TheJustKane ปีที่แล้ว +2

      All that effort and they still couldn't put in co-op.

    • @Free-4554
      @Free-4554 ปีที่แล้ว +9

      @@TheJustKane i mean it’s clear that the sound designers aren’t responsible for creating the co-op mode. It’s like when you split a group project, and one portion looks way better than the other.

    • @MrZachgonz
      @MrZachgonz ปีที่แล้ว

      I never found an issue with the game, I skipped campaign entirely though. I’m one of those guys that really doesn’t care for a story on multiplayer games. I did halo 1-3 and reach and that was good enough for me. Can’t top those 4 games.

    • @Capi_e36
      @Capi_e36 ปีที่แล้ว +2

      @@MrZachgonz multiplayer is boring the campaign is the best part of infinite

  • @riddle9064
    @riddle9064 2 ปีที่แล้ว +932

    I love sound designers. The ability to hear a world beyond your own is really impressive

    • @asyncasync
      @asyncasync ปีที่แล้ว +8

      They just mess around until it sounds cool. Its fine.

    • @waltererojas6
      @waltererojas6 ปีที่แล้ว +6

      I have a friend that works in Sound Design, and is kinda funny when you are talking and then he stick out a mic from his pocket and says what exactly that audio is gonna be used for. Literally any moment you can see him recording audio.

    • @AFunkyFella
      @AFunkyFella ปีที่แล้ว +5

      working in a creative field and having that outside-the-box thought process leads to some wicked stuff

    • @daegnaxqelil2733
      @daegnaxqelil2733 ปีที่แล้ว

      i was on a video about the remaster of AOE2, many nostalgic fanboys say the og are better , while i replied the og were clumsily composed with weird sororities and the new ones were more medieval sounding, and then there's an idiotic guy who came to annoy me . he said that just cause he's a "composer" the og would be made with better talent, which is just plain stupid. he don't tell us how for which studio he worked so i assume he passed himself for a troll with a big vocabulary, with technical words. if he was a composer , he's then incapable to distinguish his own style to decent instrumentation. this was enough for him to get thumbs by naive fanboys. that's why i despise audio designers since then. i dunno why i tell you this but it's very present on my mind.

  • @imakeplaylists159
    @imakeplaylists159 2 ปีที่แล้ว +5509

    I absolutely love that they used Xbox controller Assembly noises it really feels right to do something like that in a halo game and it fit so well😂🤣

    • @Raetselmind
      @Raetselmind 2 ปีที่แล้ว +67

      I think they rather want to celebrate Xbox so they either used that Xbox stuff on purpose to make it public later or at least someone told them " that would it be cool if .." and they thought yeah we probably can do that as well. I mean they literally can use any kind of stuff. Seems very promotional to me.

    • @OpiumSmoke8971
      @OpiumSmoke8971 2 ปีที่แล้ว +7

      PS4 can run halo now. Sorry.

    • @alex-sensei
      @alex-sensei 2 ปีที่แล้ว +9

      I loved that they used the console and controller, they make for awesome sounds!

    • @iworkforwendys
      @iworkforwendys 2 ปีที่แล้ว +32

      @@OpiumSmoke8971 sweet the more people the better

    • @kartier3463
      @kartier3463 2 ปีที่แล้ว +11

      @@OpiumSmoke8971 no it can’t lol

  • @LateNightHalo
    @LateNightHalo 2 ปีที่แล้ว +7756

    Infinite’s sound design is really fantastic. This was really interesting to see their thought process

    • @whitechocolate7916
      @whitechocolate7916 2 ปีที่แล้ว +4

      Hiiii

    • @Santoshkumar-xz6ic
      @Santoshkumar-xz6ic 2 ปีที่แล้ว

      @@whitechocolate7916

    • @estaticethan1752
      @estaticethan1752 2 ปีที่แล้ว +18

      I remembered when there was an Instagram post of the adorable pugs. And all of us thought they would be flood sounds and we think the flood would be in Halo: Infinite

    • @davidsliepa
      @davidsliepa 2 ปีที่แล้ว +6

      @@estaticethan1752 8:44 I'm just saying, it could still happen. 👀

    • @Nyx_2142
      @Nyx_2142 2 ปีที่แล้ว +7

      @@davidsliepa Maybe as a desperate attempt at saving their newest dying Halo game. I'm sure they'll find a way to over-monetize the Flood in their store.

  • @cooliocloudio
    @cooliocloudio 2 ปีที่แล้ว +418

    you have to appreciate how creative these game designers can get

    • @lawka2699
      @lawka2699 2 ปีที่แล้ว +7

      Ever heard of over engineering or publicity stunts? This was mostly a large collection of both. So. Much. Wasted. Money.

    • @Kryptix
      @Kryptix ปีที่แล้ว

      @@lawka2699 Bro shut up

    • @jarrlan
      @jarrlan ปีที่แล้ว

      It honestly expected

    • @jarrlan
      @jarrlan ปีที่แล้ว +6

      @@lawka2699 It is obvious they had so much money they went out to make or find the sounds rather than just fake them from a computer.

    • @CyberCripX
      @CyberCripX ปีที่แล้ว +1

      @@lawka2699 its microsoft with a $500 million budget, i dont think it cost too much to record audio with a decent mic. Also, the game sounds amazing, organic is always better than computer generated.

  • @laplthelullemann
    @laplthelullemann 2 ปีที่แล้ว +749

    I actually imagine that sound design can be one of the most fun jobs to have, especially for stuff like video games such as Halo.

    • @cool911
      @cool911 2 ปีที่แล้ว +23

      It sounds like a nightmare

    • @laplthelullemann
      @laplthelullemann 2 ปีที่แล้ว +51

      @@cool911 *sounds* like a nightmare…sounds…get it?
      Alright, imma shut up…

    • @kishascape
      @kishascape 2 ปีที่แล้ว +2

      I like how they used a Sony D100. I want one of those so bad.

    • @Fede0779
      @Fede0779 2 ปีที่แล้ว

      Looks very fun

    • @Beegrene
      @Beegrene ปีที่แล้ว +28

      Sound designers get to do all the fun field trips. Back when I worked on World of Tanks, the company sent a few of our sound guys to some place in Minnesota where they drove tanks around, crushed cars, and fired machine guns all with their microphones recording it all.

  • @Wings012
    @Wings012 2 ปีที่แล้ว +911

    The slinky made me laugh.
    I once bought a metal slinky a long time ago and did notice when messing with it that I could make some rather star wars blaster-ey sounds with it. I also pondered if anybody actually used one to make energy weapon sounds.... and I'm happy to see that people do!

    • @woulg
      @woulg 2 ปีที่แล้ว +20

      You should look up "spring reverb"! You'll get a kick out of it I'm sure :)

    • @samueldykes2938
      @samueldykes2938 2 ปีที่แล้ว +6

      I'm pretty sure that's how they made a lot of star wars sounds

    • @shi117
      @shi117 2 ปีที่แล้ว

      It honestly surprised me that it was from a Slinky

    • @GrrillaFinger
      @GrrillaFinger 2 ปีที่แล้ว

      Made up story

    • @volvo09
      @volvo09 2 ปีที่แล้ว +1

      Ever throw a rock on a frozen lake? That sounds like a futuristic energy weapon!

  • @BigJMC
    @BigJMC 2 ปีที่แล้ว +1769

    8:46 “The team says that in a future update the pug sounds will return for something really special.”
    I think we know what it’s going to be used for and it gives me a big grin on my face.

    • @gerbily
      @gerbily 2 ปีที่แล้ว +261

      the flood XD

    • @FlusherCape26
      @FlusherCape26 2 ปีที่แล้ว +272

      I was flooded with happy emotions after hearing that

    • @thanosmaster-abel559
      @thanosmaster-abel559 2 ปีที่แล้ว +93

      I heard the first five seconds and IMMEDIATELY thought of the flood

    • @connorquerin
      @connorquerin 2 ปีที่แล้ว +33

      @@FlusherCape26 I see what you did there :D

    • @Nyx_2142
      @Nyx_2142 2 ปีที่แล้ว +43

      It'll bump their dying playerbase up a bit for a week or two before it inevitably fades back into obscurity along with Vanguard and 2042 before being completely forgotten in a year.

  • @thisbagisnotatoy9639
    @thisbagisnotatoy9639 ปีที่แล้ว +81

    Sound design seems like such a fun field, but it’s amazing how creative and smart these people are.

    • @daegnaxqelil2733
      @daegnaxqelil2733 ปีที่แล้ว

      i was on a video about the remaster of AOE2, many nostalgic fanboys say the og are better , while i replied the og were clumsily composed with weird sororities and the new ones were more medieval sounding, and then there's an idiotic guy who came to annoy me . he said that just cause he's a "composer" the og would be made with better talent, which is just plain stupid. he don't tell us how for which studio he worked so i assume he passed himself for a troll with a big vocabulary, with technical words. if he was a composer , he's then incapable to distinguish his own style to decent instrumentation. this was enough for him to get thumbs by naive fanboys. that's why i despise audio designers since then. i dunno why i tell you this but it's very present on my mind.

  • @tribopower
    @tribopower ปีที่แล้ว +50

    I remember being a kid playing ratched and clank and being so satisfied by everything the game rewards, the sounds, the effects, the feelings of doing pretty much anything... that for an almost 20 year old game

    • @__Theta__
      @__Theta__ ปีที่แล้ว

      The exact reason I just revisited the franchise. Really hope we get the collection ported to ps4/ps5

  • @civicr6693
    @civicr6693 2 ปีที่แล้ว +596

    As someone from Tasmania, I always wondered why some sounds in Halo felt so familiar

    • @cypress9855
      @cypress9855 2 ปีที่แล้ว +12

      Same here mate aha, i was shocked...

    • @KniferFTW
      @KniferFTW 2 ปีที่แล้ว +8

      @@cypress9855 surprised me too lmao
      defo wasn't expecting them to come here to tassie :o

    • @cuddlykhan
      @cuddlykhan 2 ปีที่แล้ว +16

      They even went to Launceston to record the monkeys? How wild is that?!

    • @KINGJAGESVENSKTHE3RD
      @KINGJAGESVENSKTHE3RD 2 ปีที่แล้ว

      any siblingfukcers in the comments?

    • @SWicKLives
      @SWicKLives 2 ปีที่แล้ว +4

      We love a bit of Tassie rep

  • @evilsharkey8954
    @evilsharkey8954 2 ปีที่แล้ว +199

    I’ve always loved foley art. Good sounds can really add atmosphere to games and movies.

  • @Aero3D
    @Aero3D 2 ปีที่แล้ว +130

    Halo got me into game development 10 years ago and viewing tag data from Halo CE gave me such an intense in-depth look of proper game development. It taught me there was surface profiles of each material and often 10+ sounds for each sound, per material, which leads down a rabbit hole of what are materials, oh they are textures, controlled by shaders, wrapped onto geometry, that is 3d modeled, that is sometimes rigged, then animated, then programmed by controller inputs. Undoubtedly video games at their core are one the greatest, complex, and fun human achievements, and I really must thank Halo for starting me on my journey. Halo Infinite is so fun!!

    • @pasta-and-heroin
      @pasta-and-heroin 2 ปีที่แล้ว +3

      i know this isn't entirely relevant to your comment, but it made me seriously consider that Halo might be the penultimate modern franchise. they are ever-evolving works of art & blockbusters to the core.
      anyways, you immediately brought me back to the section of (i think?) Halo 2's making of where they give a tour of that dev area devoted entirely to SFX. when they explained that each of the little pieces of code appearing on the screen were being called upon *live* as the character, enemies, weapons & fragmentation interact with dozens of surfaces - all with accurate, tailor-made results.
      awesome stuff.
      you working in game dev atm mate?

    • @Aero3D
      @Aero3D 2 ปีที่แล้ว +2

      @@pasta-and-heroin Yes! I believe those were the Halo 3 ViDOC series! I was obsessed, wanted to work for Bungie and make Halo as a kid! I am now creating a VR Social Network but work making visual content for brands, artists, and festivals. I use Unreal Engine, which is a popular and very powerful game engine, used to make Gears of War, PUBG, and Fortnite, etc

    • @chameleonedm
      @chameleonedm 2 ปีที่แล้ว +3

      @@pasta-and-heroin "penultimate" ? Not sure thats the word you meant there

    • @RealDrTaco
      @RealDrTaco ปีที่แล้ว

      @@Aero3D sounds like the metaverse

    • @Aero3D
      @Aero3D ปีที่แล้ว

      @@RealDrTaco the metaverse is just a buzzword for large online multiplayer game with many instanced worlds. Think RuneScape or World of Warcraft

  • @nickyvanhouwelingen
    @nickyvanhouwelingen 2 ปีที่แล้ว +51

    The sound designers did a good job when players don’t complain, they did a great job when players compliment them.

  • @Max-js1mx
    @Max-js1mx 2 ปีที่แล้ว +570

    Using a machine from 1918 for a tank in the 2500s... For some reason that sent chills down my back, seeing our world change so Incredibly much in just 40 years, that's was the 80s, 40 years ago, and it's almost like an alien world compared to society today. In our entire human existence we've been something like 94% hunters and gatherers, 5% farmers, and right now, we are in the 1% of human history in this modern medicine filled, concrete skyscraper covered beautiful planet. A little off topic from the video but I can't wait to see what the future holds for us

    • @TaskerFilms
      @TaskerFilms 2 ปีที่แล้ว +4

      Great comment 👍

    • @Hailnut
      @Hailnut 2 ปีที่แล้ว +14

      1918 was 100 years ago

    • @RicketyQuickity
      @RicketyQuickity 2 ปีที่แล้ว +1

      @@yungrino9514 huh?

    • @Guacamole1000
      @Guacamole1000 2 ปีที่แล้ว +5

      @@yungrino9514 you don't have to be on psychedelics to think deeply LOL

    • @Elvalley
      @Elvalley 2 ปีที่แล้ว +5

      @Latest Obsession so what do the 80's have to do with OP's point then? The flow of the rant seems to go "1918 was the 80's", so Daniel's response sounds perfectly valid in principle.

  • @quinntaylor1170
    @quinntaylor1170 2 ปีที่แล้ว +83

    I think this says more about what we as humans have done to the pug than it does about our idea of what aliens sound like

    • @leyren2606
      @leyren2606 2 ปีที่แล้ว +2

      What do you mean "done to the pug".. we made the pug.

    • @quinntaylor1170
      @quinntaylor1170 2 ปีที่แล้ว +12

      @@leyren2606 yeah… we cross bread dogs until the pug was made

    • @ybab-j
      @ybab-j ปีที่แล้ว

      @@trigjones humans do exist in nature what on earth

    • @seanfullwood6924
      @seanfullwood6924 ปีที่แล้ว

      @@trigjones a pug would be ripped apart by a bigger dog or fox on the first day alone 😂

  • @midnightcoffee6168
    @midnightcoffee6168 2 ปีที่แล้ว +16

    Wow, I have to start appreciating the team that goes behind incredible game play…

  • @midevalman1338
    @midevalman1338 2 ปีที่แล้ว +2

    Sound artists and foley artists have to be some ofthe most under appreciated jobs. They are literally everywhere in games and movies and if it's doen well, you never notice it. Amazing

  • @khalifamkenyaent9634
    @khalifamkenyaent9634 2 ปีที่แล้ว +140

    Their creativity is 💯💯

  • @exXoDia7
    @exXoDia7 2 ปีที่แล้ว +124

    Amazing! You often don't realize while criticizing a game the amount of work that goes into making it.

    • @ParanormalAcids72
      @ParanormalAcids72 2 ปีที่แล้ว +21

      Say that louder for the thousands of people who think they know better than a developer. The sheer complexity of games today is boggling to the mind. So many things aren't as simple as pushing a button. Criticism is great but good lord this community lmao.

    • @why8298
      @why8298 2 ปีที่แล้ว +9

      @@ParanormalAcids72 it’s not even criticism at this point, it’s senseless whining that provides nothing constructive.

    • @beesknees8296
      @beesknees8296 2 ปีที่แล้ว +12

      Video games are extremely hard to create, but just because they worked hard doesn't mean the game will be enjoyable or good. Sometimes you work hard, but still produce trash, just like 343 did in Halo Infinite

    • @exXoDia7
      @exXoDia7 2 ปีที่แล้ว +1

      @@beesknees8296 Yeah, I didn't say it will be. I'm just saying that people don't take that fact into consideration most of the time.

    • @SeudXe
      @SeudXe 2 ปีที่แล้ว +3

      @@ParanormalAcids72 Most people complaining about games isnt because of the sound designers. Its because microtransactions are added and pay to win aspects.

  • @whatevermakesyouhappy
    @whatevermakesyouhappy 2 ปีที่แล้ว +9

    This is simply an amazing insight into sound design and foleys. Thank you so much for shedding light on this highly underrated art form

    • @Spheraz
      @Spheraz 2 ปีที่แล้ว

      no

    • @mkevz
      @mkevz 2 ปีที่แล้ว +1

      @@Spheraz no u

  • @nikitamikhaylov6305
    @nikitamikhaylov6305 2 ปีที่แล้ว +2

    6:25 "We're basically making appropriate sounds from inappropriate objects. "

  • @noodlesushi111
    @noodlesushi111 2 ปีที่แล้ว +21

    the reload sounds in infinite are really good. it feels satisfying to hear the weapons reload.

    • @speedymose4965
      @speedymose4965 2 ปีที่แล้ว

      Totally agree. They absolutely nailed the mechanical element (and all elements for that matter)

  • @termsofuniverse7251
    @termsofuniverse7251 2 ปีที่แล้ว +737

    Some people will fight me on this, but I truly believe sound design is a form of art. You pretty much have to get creative to find that specific sound.

    • @DPham1
      @DPham1 2 ปีที่แล้ว +73

      Foley artists are called artists for a reason. Unsung heroes

    • @woulg
      @woulg 2 ปีที่แล้ว +46

      Hahahah I hope nobody fights you on that, sound design has been an art form for a really long time.

    • @augustday9483
      @augustday9483 2 ปีที่แล้ว +21

      If music is art, sound design certainly is. After all, what is music but just arranging sound effects into a pleasing arrangement?

    • @kaihocompany
      @kaihocompany 2 ปีที่แล้ว +3

      @@woulg Indeed, when radio was big these Foley artists made the shows so much more immersive.

    • @fynkozari9271
      @fynkozari9271 2 ปีที่แล้ว

      All that millions of USD still cant use computer to make sounds. Use cavemen methods to make sounds in 2022, epic fail.

  • @atribecalledjudah5436
    @atribecalledjudah5436 2 ปีที่แล้ว +6

    They need to release a sample pack. I’d be on the MPC for hours with their collection.

  • @ankurbagai1056
    @ankurbagai1056 2 ปีที่แล้ว +6

    Halo 's sound design has always been one of the best. Its theme song is so famous & angelic, even who has not played the game would recognise that.

    • @billyyank5807
      @billyyank5807 ปีที่แล้ว

      i have no clue what the halo song is. so there goes your theory lol.

    • @ankurbagai1056
      @ankurbagai1056 ปีที่แล้ว +2

      @@billyyank5807 does your dad recognises you?

  • @alex-sensei
    @alex-sensei 2 ปีที่แล้ว +38

    it’s nice to finally appreciate the foley and sound design in Halo. from what I’ve played over the years, these have always been so solid. every sound is so recognizable and satisfying, it really enhances the gameplay

  • @alvzcizzler
    @alvzcizzler 2 ปีที่แล้ว +81

    Halo Infinite not only looks amazing on my Series X but also sounds so good that my TV speakers don't do justice, they're not detailed or bassy enough

    • @ryanthomas6063
      @ryanthomas6063 2 ปีที่แล้ว +2

      Still use TV default speakers? Get a soundbar or something 🤔

    • @RicketyQuickity
      @RicketyQuickity 2 ปีที่แล้ว +1

      @@ryanthomas6063 or nice headphones

    • @devinwoodson1365
      @devinwoodson1365 2 ปีที่แล้ว

      I got a decent pair of headphones for $50-$60 and bought Dolby atmos and it really will change the game for you and other games it adds a whole new element to the audio

  • @soowoo2246
    @soowoo2246 ปีที่แล้ว +1

    Always considered/noticed sound in games in terms of music and voice, this vid has definitely made me appreciate everything else

  • @LFT86
    @LFT86 2 ปีที่แล้ว +3

    sound desinger has to be an extremly fun job ^^ it sure looks like one - cheerz -

  • @lordsiomai
    @lordsiomai 2 ปีที่แล้ว +170

    Imagine being these guys, looking for aliens sounds in everything in their life lol
    all jokes aside, sounds engineers and designers are rarely given the credit the deserve for complete the immersive feel of our movies and games. thank you insider for showing us how important they are

    • @kaihocompany
      @kaihocompany 2 ปีที่แล้ว +9

      I've collaborated with one of my country's most prolific Foley artists and the guy just has an ear for special sounds.
      He backtracks quite often because he hears an interesting door or the perfect sounding bottle when pouring wine.
      We worked together for 3 days and he came with 2 suitcases full of seemingly junk but they were objects carefully picked over the years because of their unique sound qualities.
      Really interesting person with a rare job.

    • @pr1sm55
      @pr1sm55 ปีที่แล้ว +1

      I'll be happy to lend them my wife. 🙄

    • @lordsiomai
      @lordsiomai ปีที่แล้ว

      @@pr1sm55 AYO

    • @Original-Phantom
      @Original-Phantom ปีที่แล้ว

      u a joke haahaa

  • @devileye90
    @devileye90 2 ปีที่แล้ว +93

    love it. after creating some indie films, i’ve realised how important sound is in telling a story. Gameplay sound design must be nuts as every sound is to immerse the player.

  • @MasterTopHat
    @MasterTopHat ปีที่แล้ว

    this just show the level of creativity and effort put into just to make sound effects for a video game

  • @mlb6d9
    @mlb6d9 ปีที่แล้ว +4

    Very Cool! Gives me a whole new appreciation for what goes into making the game. When I first started playing Infinite, it sounded like I was always surrounded by footsteps and grenade pins being pulled, but I got used to it. I have NOT gotten used to the grapplehook sound - I don't use it that much and it always has me on edge!

  • @Arthutstut641
    @Arthutstut641 2 ปีที่แล้ว +32

    "So, honey, how was your work today?"
    "The usual, recording coffe mugs, giving food to pugs and throwing concrete blocks at a piano."

  • @KRawatXP2003
    @KRawatXP2003 2 ปีที่แล้ว +496

    Wish they had put this level of work in live service of the game.

    • @babakazi808
      @babakazi808 2 ปีที่แล้ว +6

      Right???

    • @DemonKyle
      @DemonKyle 2 ปีที่แล้ว +58

      @@MustyMouse I do not see it as objectively easier. Someone trained in programming would have a very difficult time with sound design, just as a sound engineer would have a difficult time coding. I'm not sure how you would measure the ease of those things objectively.

    • @reidb6327
      @reidb6327 2 ปีที่แล้ว +2

      I haven’t played in months 🤣

    • @isaaclai1636
      @isaaclai1636 2 ปีที่แล้ว

      @@reidb6327 Only people left are hardcore fans in denial and paid shills or damage control agents

    • @reidb6327
      @reidb6327 2 ปีที่แล้ว

      @@isaaclai1636 yep

  • @DizzyEyes94
    @DizzyEyes94 2 ปีที่แล้ว

    So infrequently do I see a video on TH-cam that causes me to smile ear-to-ear through the whole duration just by virtue of how cool each new nugget of info is.

  • @gavanwhatever8196
    @gavanwhatever8196 ปีที่แล้ว

    Never gave it a thought till now but mad props to the sound team!

  • @KAIJUKING123
    @KAIJUKING123 2 ปีที่แล้ว +32

    7:56 animal sounds have been used in the development of video games audio tracks music and even films for decades like for example in the original black and white 1933 film King Kong the great sound designer Murray Spivack traveled to the selig zoo and used the roars and sounds of lions and tigers in combination with other sounds to create king kong’s iconic 1933 roar which we all know and love.

  • @auguststormy3096
    @auguststormy3096 2 ปีที่แล้ว +16

    8:45 so flood is confirmed?

  • @altimate19
    @altimate19 ปีที่แล้ว

    Truly makes you appreciate what all goes into this.

  • @rdeez5974
    @rdeez5974 2 ปีที่แล้ว

    Wow this is really impressive the amount of work that goes into it. Like you know it is a lot of work but it’s difficult to imagine without seeing this. Seems like would be a really cool career.

  • @asablan06
    @asablan06 2 ปีที่แล้ว +44

    Halo was the best game I’ve played back when I was in high school.

    • @babakazi808
      @babakazi808 2 ปีที่แล้ว +1

      Same

    • @franco_d24
      @franco_d24 2 ปีที่แล้ว +8

      same here. played halo 1, 2, odst, 3 and reach in a few weeks. best games I've ever played

    • @asablan06
      @asablan06 2 ปีที่แล้ว

      @@franco_d24 after reach halo kinda got ugly. But the new one surprised me. Looks great now.

    • @franco_d24
      @franco_d24 2 ปีที่แล้ว +2

      @@asablan06 yea halo 4 and 5 were really bad, the music, the characters, the story and the direction is awful imo. Halo infinite was okay, the story was meh, but the music was as good as the original

    • @asablan06
      @asablan06 2 ปีที่แล้ว

      @@franco_d24 true. Yeah they should just keep it original. Graphics is insane now. 😀

  • @nickryan6787
    @nickryan6787 2 ปีที่แล้ว +13

    8:50 the Flood i guessed it

  • @YormanGina
    @YormanGina ปีที่แล้ว

    Reminds me of the same type of documentary they did for Halo 2. The sound designer led them into her room/studio that was full of a bunch of different items, and she showed a bit of how she came up with the sounds, such as cutting a cantaloupe in half and tapping them against the cutting board to create the Jackal footsteps. That just seems like a really cool job.

  • @barnabywilde374
    @barnabywilde374 ปีที่แล้ว

    FASCINATING!
    no wonder sounds immerse ya into game play. They're given so much creative attention.

  • @Versakken
    @Versakken 2 ปีที่แล้ว +9

    7:40 that end part really took a left turn...

  • @prabhatsourya3883
    @prabhatsourya3883 2 ปีที่แล้ว +870

    I think this is one of the reasons why Halo Infinite took so long to be developed. Rather than splicing some random, free (online) sound effects, the developers put a lot of work into the process of sound design, using unorthodox methods to make the sound effects that they have in mind. This is what I like about these big game franchises: they are involving because they have been thoroughly researched and developed.

    • @Chiwalker
      @Chiwalker 2 ปีที่แล้ว +31

      Eh, I think it was to its detriment. Money and time spent on a fairly unnecessary part of the game. Halo is better known for the gameplay and weapons, not how they sounded. The weapons of the past game also had a more future feel because they weren't based on current tech and materials.

    • @calvinneason3059
      @calvinneason3059 2 ปีที่แล้ว +19

      @@Chiwalker watch marty O'Donnell's videos on sound design on his channel. they only wasted time and money because they tried something that didn't work. i think this just doesnt save the game.

    • @ToomanyFrancis
      @ToomanyFrancis 2 ปีที่แล้ว +30

      Triple A studios that are using sound libraries are absolutely NOT using free sound libraries, they're going to be using very expensive Hollywood sound libraries. These days I would assume most triple A studios have sound design teams that do at least some of their own Foley work, they need things that people will recognize as sounds from their games. These may seem like unorthodox methods, but they really aren't that crazy. It's extremely common for Foley artists to search for sounds that nobody else has ever used before, that means recording things that nobody has ever recorded before. I would be very surprised if this work added a significant amount of time to the development of the game, I would assume it would have to be the fact that they put this level of care into every detail of the game.

    • @MultiGamingNetwork03
      @MultiGamingNetwork03 2 ปีที่แล้ว +28

      @@Chiwalker Go replay every Halo game but set all sound settings to 0.
      You say sound isn't important then put your money where your mouth is.

    • @Flow-.-
      @Flow-.- 2 ปีที่แล้ว +15

      Every AAA game makes there own sounds like this, even AA, this is not a new thing

  • @Analysta654
    @Analysta654 2 ปีที่แล้ว

    What an awesome job these folks have. I'm envious.

  • @nvrndingsmmr
    @nvrndingsmmr ปีที่แล้ว

    This was amazing, thank you!!!

  • @jsrocker248
    @jsrocker248 2 ปีที่แล้ว +47

    Credit where credit is due, the sound in infinite is freaking amazing and so stellar. Just how they mention, it does feel like the weapon is grounded in some instance and sci-fi when you know your holding a covenant weapon but still, not all is synthesized and depending on the situation of the player. Enjoyed watching this interview.

  • @spacefacts2553
    @spacefacts2553 2 ปีที่แล้ว +1302

    It’s heartbreaking to see the hard work and dedication and the creativity behind this game that’s been managed so so poorly.

    • @matthewstrenske8243
      @matthewstrenske8243 2 ปีที่แล้ว +57

      It's a good game

    • @cent5399
      @cent5399 2 ปีที่แล้ว +9

      What???

    • @ryanparker4996
      @ryanparker4996 2 ปีที่แล้ว +144

      ​@@matthewstrenske8243 he never said it was bad, just that its being poorly managed. he is right.

    • @stankobarabata2406
      @stankobarabata2406 2 ปีที่แล้ว +22

      @@matthewstrenske8243 The multiplayer's really good. Everything OUTSIDE the matches themselves is pretty bad.

    • @ribstogo12
      @ribstogo12 2 ปีที่แล้ว +19

      @@stankobarabata2406 That's funny because I haven't been able to even begin a multiplayer match without crashes. Single player I played through without a single issue.

  • @RodieOsc
    @RodieOsc 2 ปีที่แล้ว

    Damn thats insane with the objects to make the sounds

  • @REALLYRANDOMREVIEW5
    @REALLYRANDOMREVIEW5 2 ปีที่แล้ว +2

    Amazing work from the sound design team i never knew the effort that went into Halo i always thought it was all computerised and digital, wow

  • @ThemeParkBeast98
    @ThemeParkBeast98 2 ปีที่แล้ว +15

    Now I'll always be wondering if that is a pug in the background of video games.

    • @wodnyrak
      @wodnyrak 2 ปีที่แล้ว +1

      Is this dog?

  • @Flakester
    @Flakester 2 ปีที่แล้ว +14

    Sound design is an amazing aspect of the game that is often overlooked. Some sound designers are absolute geniuses, like Cryteks Hunt Showdown. Amazing sound quality.

  • @hivescumsteve6524
    @hivescumsteve6524 ปีที่แล้ว +3

    I Love this kind of thing, I wish I'd known back in college that this was the kind of thing I wanted to do, so I could have steered my career in that direction. the closest I get to this now is sound design for the audio stories in my podcast, similar thing, ...but SUPER basic by comparison and I tend to find my base sounds online. But its given me a HUGE appreciation for this kind of work.

  • @muyiwang4373
    @muyiwang4373 2 ปีที่แล้ว +109

    I really loved the approach that they sampled weird noises from domestic animals and as an indie developer I felt very much inspired. But can you still shoot indifferently at some aliens realizing their sounds came from some cute little pugs? 😂

  • @papercrowe8772
    @papercrowe8772 2 ปีที่แล้ว +8

    I gotta say that was one of the most striking things when I first started playing. Just how detailed the different sounds were on the maps and how great many of the weapons sounded.

  • @moon5472
    @moon5472 2 ปีที่แล้ว +12

    "Although people may not notice reused sounds in movies", uses the most recognized sound in cinema history as an example. I cannot face palm as hard as I want to without breaking my own face lol

  • @404T2K
    @404T2K 2 ปีที่แล้ว

    An absurd amount of love and effort went into this… I’m shocked.

  • @emmas3111
    @emmas3111 2 ปีที่แล้ว

    This is so cool. IT made me smile so many times.

  • @karebu2
    @karebu2 2 ปีที่แล้ว +10

    5:00 for those who want to know the sound of dry ice

    • @rumfordc
      @rumfordc 2 ปีที่แล้ว

      thank you!

  • @shannepieters1789
    @shannepieters1789 2 ปีที่แล้ว +8

    This seems like an amazing job to have. So fun, varied and creative.

  • @willptech7565
    @willptech7565 ปีที่แล้ว

    This really blows me away.

  • @TRoninYT
    @TRoninYT 2 ปีที่แล้ว

    The vast amount of different types of artistic paths that exist astound me.

  • @oldmanandgames
    @oldmanandgames 2 ปีที่แล้ว +12

    it was not a steam powered Tractor shown in the video it has proably a 4 cyl diesel engine , you can clearly see inlet and outlet valves moving on top of the Cylinder head

    • @milamber319
      @milamber319 2 ปีที่แล้ว +2

      It says Holt 75 on the side so i did a little digging. Its a petrol engine. 23L and making a monumental 56kw lol

    • @AdamTheJensen
      @AdamTheJensen 2 ปีที่แล้ว

      Thank you. Really bothered me that they called it steam powered.

  • @bungie17
    @bungie17 2 ปีที่แล้ว +15

    Theres so much work and talent. So many things behind doors. Thanks 343 for the hard work. Halo Infinite sounds are amazing. Not just pretty but functional and satisfying. ❤️

  • @JokerInk-CustomBuilds
    @JokerInk-CustomBuilds 2 ปีที่แล้ว +1

    I know a dude who does this for a living... he made sound designs for EVE online amongst other games. Its pretty cool listening to him tell stories of how he recorded different sounds.... And he often goes on hikes and makes experiments with his sound recorders to find new sounds and effects... it is pretty cool experiencing the world through his ears! :D

  • @ricanzombie5731
    @ricanzombie5731 2 ปีที่แล้ว +1

    These sound people make games so much better i really appreciate them

  • @SomeStaleBread
    @SomeStaleBread 2 ปีที่แล้ว +11

    sound design and practical effects are some of the most interesting things ever and I just absolutely love these sorta videos

  • @shrekwes4957
    @shrekwes4957 2 ปีที่แล้ว +8

    The fact that they used EM waves from Xbox’s and sounds from controllers is so badass.

  • @Tyler_Stoltz
    @Tyler_Stoltz ปีที่แล้ว

    This was extremely insightful subscribed 🙏

  • @birdiemcchicken1471
    @birdiemcchicken1471 10 หลายเดือนก่อน +2

    The fact that the sound of pugs just trying to breath through their horrifically deformed nose was used for the sound of aliens from another planet is all you need to know about pugs.

  • @Thhrhshrgsh
    @Thhrhshrgsh 2 ปีที่แล้ว +14

    Growing up playing Halo, it’s really awesome and amazing seeing them create the sounds. I wish they would have showed us how they made those annoying little round robots

  • @mrfrogth5283
    @mrfrogth5283 2 ปีที่แล้ว +55

    It was cute when she said people spent dozens of hours in the game. I think she underestimates how little we have going on in our lives.

    • @infin7531
      @infin7531 2 ปีที่แล้ว +4

      went to the comments to find this

    • @AbcAbc-oy2le
      @AbcAbc-oy2le 2 ปีที่แล้ว

      No, games are tiring like a work. I get so tired playing in just an hour

  • @rohannvanzyl1585
    @rohannvanzyl1585 2 ปีที่แล้ว +1

    Hahaha, the sound effects used for the tank is just mind blowing.

  • @thecyberquake618
    @thecyberquake618 2 ปีที่แล้ว

    Sound design is such a cool field

  • @senethys
    @senethys 2 ปีที่แล้ว +4

    Well done Insider. Excellemt episode on one of my favorite universes. I had no idea how much thought went into it.

  • @TheColinShowGaming
    @TheColinShowGaming 2 ปีที่แล้ว +4

    This is so cool to see. I love the sounds from halo.

  • @OutlawOutrage
    @OutlawOutrage ปีที่แล้ว

    Pretty neat to watch just starting playing this last week

  • @HtS643KyS6555GxQ3edA
    @HtS643KyS6555GxQ3edA ปีที่แล้ว

    The sound effects and graphics are fantastic.

  • @sethmawson2220
    @sethmawson2220 2 ปีที่แล้ว +14

    Big ups for the sound department, their work is truly insane. Takes infinite to another level, keep it up guys!

  • @jinsai8064
    @jinsai8064 2 ปีที่แล้ว +3

    Foley in movies and videogames is so underrated

  • @robinfaull8984
    @robinfaull8984 11 หลายเดือนก่อน

    that dry ice idea was awesome

  • @DarkISO25
    @DarkISO25 2 ปีที่แล้ว

    this really makes you appreciate the work they put into it. most dont even give this a thought when playing.

    • @robersonj89
      @robersonj89 ปีที่แล้ว

      The fact we don't give a thought is a testament to how good a job they did.

  • @DoSLG
    @DoSLG 2 ปีที่แล้ว +11

    That didn’t look like a steam tractor, it looked like an early oil tractor.

    • @mattb4526
      @mattb4526 2 ปีที่แล้ว

      Yup Holt 75, gas powered. Guess they thought that B-roll was good enough or misspoke

    • @milamber319
      @milamber319 2 ปีที่แล้ว +1

      @@mattb4526 The tank sound in the game doesnt have that steam sound. It sounds like it matches the holt.

  • @Truly_Rudly
    @Truly_Rudly 2 ปีที่แล้ว +7

    Did they really just say at 7:51 that the sound of tiger sex is in Halo Infinite? Heck, I think that beats the sound designer for Black Mesa slapping his wife's wet butt cheek.

  • @soowoo2246
    @soowoo2246 ปีที่แล้ว

    This is such a cool job/process

  • @TheGuyCalledCarl
    @TheGuyCalledCarl ปีที่แล้ว

    This is so cool.
    What a great job they have.

  • @343ishill
    @343ishill 2 ปีที่แล้ว +3

    Wow, the sound designers at 343i are crazy good. Phenomenal job!!!

  • @suhy9861
    @suhy9861 2 ปีที่แล้ว +3

    Even before this video, I could easily tell that Infinite has the best sound design I've heard in a video game in a very long time, maybe period

  • @creton600
    @creton600 2 ปีที่แล้ว

    Crazy what goes into sound animations in games.

  • @tacodivision2325
    @tacodivision2325 ปีที่แล้ว

    honestly that sounds like a REALLY cool job.

  • @fuchs1152
    @fuchs1152 2 ปีที่แล้ว +3

    0:35 “They know what is gonna come next, we never do.”
    Halo Infinite in a nutshell.

  • @russellinator
    @russellinator 2 ปีที่แล้ว +3

    9:30 "People spend DOZENS of hours playing a game like Halo."
    Hahaha, if she only knew how far she underestimated that number.

  • @AceAzrael300
    @AceAzrael300 2 ปีที่แล้ว

    Amazing work these fellas put into this game

  • @DeathToFrankLung
    @DeathToFrankLung 2 ปีที่แล้ว

    Dude, the fact that they use the funny noises made by those puggos was what I needed to see today so badly, halo was my favorite game growing up and I just lost my pug a few months ago to old age, she was everything to me and I miss her so damn much.