Ages was what I had ad a kid. I think this is the first video that have talked more about it than 2 seconds. Even the examining time lines are like 'oh and theres these 2' Shit took me for. ever. to beat as a kid. No guides or anything. I never knew there was a seasons component and there were all of the codes in the deku tree I was like wtf am I supposed to do with these? ugh memories
Been seeing you in the related videos for quite some time, but I never really bothered checking them out... until today. This is good stuff, man! Looking forward to watching more.
Whenever I look back at these games I played as a child like Oracle of Ages, I always ask, "How the hell was I smart and clever enough to figure out all these puzzles and obstacles!?"
I've asked myself that question some times when I'm replaying puzzle games from my childhood, like Zelda and point n' click games. But if you stop and watch kids a little bit you will realize that they are really clever when it comes to figuring things out. For instance, it's really fascinating watching my 4 year old niece playing around with my tablet. It took her no time to understand how things work and where to click to watch videos, skip commercials or play games. I'm guessing kids natural curiosity and lack of logic makes it easier to solve these kind of games :)
I feel as though we tend to give up too easily on these sorts of things as we age. Children are more inclined to sink time into them, whereas us 'oldies' see that as a waste of precious time.
I was the complete opposite. I recently beat these games in around of total of 30 hours and it started to come back to me all the parts that i got stuck as a kid. And then realize that the solution was pretty damn simple and i was just dumb.
@@okagron That's also true in many situations too, but there are a handful of puzzles here and there that would probably still catch me out if I didn't already know. The one that comes to mind is in that series of puzzles in which you must turn the colour of every tile in a room by stepping on each one without leaving a gap. There's on particular instance of this in which you have to push a statue over in order to make this possible, but there's little indication that this is the solution and just lets you work it out, and honestly I think that's great.
When i was young, my father took me to circuit city to get a new video game. I was completely unaware of current releases, and had just barely finished a link to the past. I saw these two on the shelf, and inspected the packaging. I was asking my dad what he thought sounded cooler, controlling 3 stages of time or controlling 4 seasons? Surely the Seasons would be a bit tougher. We settled on BOTH. I spent hours and hours in these games. I finished them, and realized i was becoming a superior pokemon and fire emblem strategist because of the dedication and problem solving needed. I subscribed to game informer magazine and began to keep up with new releases.. and to be honest, that feeling The Legend Of Zelda gave me, of learning all the new items and how to use my surroundings.. that has totally stuck ingame and out. These games changed my life.
It's cool that the hero cave is also completely different depending on the game you started with. Both are so memorable, and I remember getting stumped several times in the Ages hero cave.
It’s not the Red Ring, it’s the L3 Power Ring (with Ages having the L3 Wisdom Ring for the linked counterpart) You don’t need to finish the “master dungeons” to get the Red, Blue, and Green rings...which are SO much more useful than the Power/Wisdom L1-3 rings Screw +3 attack and taking +3 damage with Power. Vise versa for Wisdom. Imma just gonna stick with my Red Ring from 1st Playthrough of Seasons with it’s +2 damage (and upgraded sword) with NO damage penalties, thanks. ...and Blue Ring for when I need it without my sword getting turned into a busted plastic bendy straw (Green Ring’s nice to complete the set...but just for “casual wear” I prefer the Heart-L2 ring and just recovering health as I go and shooting out sword beams)
@@KingKlonoa In Seasons, it has a Baseline and Linked presence independent of each other. The Baseline is small, essentially letting you get your sword in the beginning. In the Linked game, it's a full-out bonus dungeon. However, if you take a Seasons profile and link it into an Ages game (which you can do with your Ages-linked Seasons game) then it will technically change Labrynna to have the dungeon exist.
I can't believe you missed the Hero's Cave of Ages. Both games have two variants each : base and linked. You need four playthroughs to get the total experience : Ages to Seasons and Seasons to Ages. Linked playthroughs enhance on the story and secrets. Never wondered why that little part of the map near the lizards island was inaccessible in Ages ? You need a linked game to get there. And the Hero's Cave of Ages is its absolute climax in terms of puzzles, some rooms are totally insane. Also, the baby you give a name to is not always of the shy type. He grows differently depending on your interactions with his parents in the base game.
The only blocked off content for base games is no Twinrova/Realm of Chaos, extra characters/interactions, passwords. No areas are locked off besides the final dungeon with Twinrova and Ganon. I play these games linked and unlinked yearly lol. I prefer seasons to ages since seasons is easier.
@@Skellotronix sea of storms is visited differently, you go there in the past in unlinked but present during a linked game. so technically, there is an area that is locked off. its nothing major though.
Yes and no. There's a ton of other things that influence how linked games turn out. Bipin and Blossom's son, choice of flute/animal companion (which actively changes certain regions of the game world in both games) and a bunch of other minute differences you may or may not decide to do in one game vs the other depending on whether or not you're using a walkthrough or not. In this way, the Oracles games respond to player input far more than other Zelda games - you basically decide in a lot of little ways the interactions you face in linked Labrynna or Holodrum. The Hero's Secret and keeping rings through playthroughs kind of encourages this "every run can be different" mentality.
Yeah because they wouldn't have to remake them all from scratch. They could just the engine and assets they've already built for the link's awakening remake and save a ton of development time remaking ages and seasons. Because the originals looked so close to link's awakening. Re-use trees, grass, buildings, enemy and NPC models etc, just like the original Ages and Seasons did. Although with infinite time and money, I'd really like to see a 2D zelda done with art that looks like actual art, has that kind of paintbrush feel to it like some beautiful 2D games have these days. Imagine a zelda game done in the art style of GRIS, or more conservatively something like the newer Rayman games. That ubisoft art engine style. I think that'd suit zelda perfectly, have it look all like a moving painting. But yeah I'd be completely fine with just reusing the link's awakening engine. It'd be a waste if that was only used for that one game because link's awakening looks beautiful.
@@kiraishere69420 Minish cap is a pretty underrated Zelda game in my opinion and I have absolutely no nostalgia for hat game. I played it maybe 4 or 5 years ago for the first time when I was 25 or so. But It really is one of the better Zelda games. The only thing i didn't really like where the kinstones but besids that: Solid 2D Zedla.
@@malte1984 yah absolutely it was actually the second zelda i ever beat xP and i thuroughly enjoyed it just as much as link to the past, unpopular opinion
Yeah...the problem with these games is because of how the cartridges are designed and how long they are. I got my cartridges in 2004. They are still on the original batteries, and they are due to die soon (already older than the expected lifespan). Now, in my case, I have a GB01 cartridge reader that lets me dump save files (and ROM's if I'm so inclined) from GB, GBC, and GBA games to my PC, so I'm not in danger of losing my save files. But this is a $70 hobbyist device that most people are not going to have. But even so, I'm going to have to whip out a soldering iron and replace the batteries eventually. When I do, I'm going to try to replace the battery with a battery holder so batteries can be easily swapped in the future. A Switch remake in the style of Link's Awakening would fix this problem for me (though I would probably sell the cartridges at that point since I have complete in box copies and they are getting more rare and valuable).
I really wish these games would be remade. The most annoying parts of them are constantly pausing to switch items and writing down all those passwords, and a remake could easily fix both of those issues. If it were on the 3DS, you could even trade rings using StreetPass. Also, it would be nice if the remake added a more substantial linked ending -- maybe a new dungeon in which you collected the items from the other game, and then solved puzzles and fought enemies with a complete inventory?
I'm hoping for a remake as well! As long as they're gonna keep supporting the 3DS, I'm all for it. Actually makes more sense to me than a LA remake (though both would please me)
As far as the whole "new dungeon" idea is concerned, there actually IS one for each game! Whichever one you save for last will have the "sword acquisition cave" replaced by the "Hero's Cave", a full dungeon that tests many of the abilities you'll pick up in that game. The Ages "Hero Cave" IS radically different from the Seasons "Hero Cave" though, so you're going to need to replay a game over... unless you use a Password Generator program to give you Linked or Linked Hero status on both games first go. That, however, would be an overly powerful cheat on Rings as well, though certain cheevos via retroachievements.org DO prevent that part from counting (i.e. "Collect all rings possible without trading" cheevs).
It would be nice if we got the third game in the series that was meant to be based around Farore, since we got Ages/Nayru and Seasons/Din, but unfortunately it never got developed. If we did get remakes, adding that would make me very happy.
The reason they're so underrated is because they came out in 2001 when the GBC was being replaced by the GBA. Should they have been released for the GBA they would have been the bomb.
I played them on both GBC and GBA (without finishing them ever:( ) and never knew they were a failure. Maybe I will replay them in the future. Both of them and my GBA still exist and work perfectly fine.
There's 2 rings that were exclusive to playing these games on a GBA, 1 for each game. The GBA Time/Nature Rings. There's also a GBA exclusive shop in each game that can only be accessed if you're playing on the GBA.
No mention of the very last image in the linked game? The bit where Link boards a boat and sails away across the ocean? It was such a clear message that "Link's Awakening happens right after this" that I couldn't help but give a joyful chuckle the first time I saw it.
@@5Picoseconds Recently? Four Swords Adventures practically SCREAMS "prequel to A Link to the Past", but WHOOPS come 2011 it turns out that there's a fallen hero timeline. And honestly they keep doing stuff like this, and have for years. The only person at Nintendo who cares about the timeline even slightly is Aonuma, but despite his best efforts, it's still a mess.
@@JazzyWaffles I mean fuck you to the released timeline. Obviously the official timeline was already stupid! The entire fallen hero timeline could have very easily been placed after Four Swords adventures as you said, lol!
I was originally going to say that there's no evidence to support that, as it's already been determined that Link's Awakening is from a different timeline, one where the Hero of time failed to stop Ganon. But then I got to thinking; Phantom Hourglass featured the Ocean King-- essentially a giant whale. Which has the same appearance of the wind fish from Link's Awakening. So what if there's also a version of the same in this timeline as well? It would be cool to see if that were true!!
Don't forget about the fact that the japanese zelda website has a timeline that is different to the timeline released in the Hyrule Historia. Edit: Meaning that Nintendo worked on a timeline just so people would stop sending them emails about it.
Ages/Seasons hold a very special place in my heart as the first Zelda games and first video games I’d ever played. They were extremely challenging yet approachable for a little kid who’d only ever seen a video game at my older brother’s friend’s house. Looking back on them now, I think they’re among my top three Zelda games of all time. The most important element of any game is the ability for the developer’s invisible hand to guide you while not actually being seen. In that regard, the handheld games are the best as their top-down perspective give a ton of information to work with.
"Some of the effects arent immediately obvious... why do flowers only bloom in the spring" Are you serious? Like, obviously there are plants that bloom at all sorts of times irl, but blooming flowers is one of the main things spring is known for. Fertility, blooms, etc.
So sad that so many people missed out on the GB/GBC games, because they are technically 8-bit and the game boy had a reputation of having poor ports of nes and snes games. But these three are some of the best Zelda games ever, and talking portables i think each of them are way better than any other portable zelda (aside from ALBW). Its a shame that we never got to see the third installment in the oracle series but i would say that with links awakening, we have a damn good trilogy right there.
Kinda depends, i was 12 years old when these came out and these were released when the GBA was also on the market. I am not affraid to say that people who are handheld gamers are more open minded then just exclusive console gamers( they at most only had a OG gameboy and thats it, no GBC OR GBA were it really began to establish) Console gamers expect a bit too much hence most of them having conflict with latest Nintendo consoles after SNES while handheld gamers are right on track with 3DS and now with the Switch too, not worrying to much about graphics or being too 'high end'.
Yeah I feel you, I have hard copies of Links Awakening, Oracle of Ages, and Seasons, and A Link to the Past, they are a novelty now which is a shame, I also own Ages and Seasons on my 3ds, so easy to have them all consolidated on the 3ds, the convenience is palpable lolz
In a series with many good games, it's more like which few weren't good looking at you Spirit Tracks. The Oracle games were fantastic, and perfect follow ups to the Link's Awakening, and I consider them among my favourite games, in terms of 2d/ topdown Zelda, perhaps only Link Between Worlds I would rank higher.
@@PhiladelphiaChurchIL i actually agree, the focus was more on story and puzzles, so i guess some just dont like the train aspect? After all, Oracle of Ages confirms that the Zelda fandom likes some puzzles.
great review. I was just a bit sad on how you didn't mention the secret 9th dungeon if you link the games. It's called Hero's cave. In the base game, it's just a tiny little mini-dungeon. In the linked game, it turns into a massive dungeon that requires items from the first seven dungeons to complete with massive puzzles.
@@hashvendetta7226 I'm pretty sure it gives you either the strongest power ring or the strongest defense ring depending on which game is the linked adventure. It's genuinely the hardest challenge in either games.
There is a heroes cave that unlocks in both games, giving you access to 10 dungeons total. 13 if you count the castle for onox, the black tower up to veran, and finnaly the room of rites and general area for your fight with twinrova and ganon. They were pretty large games, and i remember the puzzles in the heroe's caves in particular being pretty insane to complete.
i just wish that i lived in the parallel universe where all 3 planned games were made... Or better yet, that nintendo would remake these games into one long continuous one for the switch and add the third one in as a bonus.... unfortunately, reality sucks.
Lady Ramkin From what I gather from reading about the development is that it was too difficult to link the three games together. They also never really had a third game, as it was canceled very early on in the development process.
I don't think the third game would had worked. if Ages is a representation of wisdom and Seasons of courage, how do you base a game around courage without being focused on combat? It was better to cancel the game and use Farore as the oracle of secrets to further link the two games. But a combination of both games remade for the switch would be a dream come true
@@alejandrobenavides766 There's no real basis for this, but one of the other pillars of game design is exploration, and that fits the theme of courage really well.
What would the third one be about? I can only assume that since the last Triforce piece is courage it would be survival horror, with loads of insta-kill enemies.
As someone who speedruns Oracle of Ages(and also knows a lot about the Seasons speedrun), it's always great to hear someone talk about these games. Ages was the first Zelda game I managed to beat on my own without any help or guides, so it's always been one of my favourites(probably is my overall favourite). Seasons is also a great game, and they both have great replayability. I will say though, technically you can do more with the Cane of Somaria in Ages than just puzzles, since you can drop the block onto enemies to kill them, though it's a very niche use that I doubt many people would use casually. Either way, really enjoyed the video! Thanks for the time and effort put into this.
That's kind of impressive, this being the first (Edit: Oh, Zelda game, nevermind) game you beat without help. It _would've_ been that for me, but I got stuck at the end for so long I beat Pokemon Gold in between lol. Edit: Okay yeah same here, Ocarina scared me as a kid (wasn't ready for 3D after all my handheld stuff, went to Mario 64 instead of playing OoT)
Such good memories! I’m 29 now, I was just a kid when these came out! The Game cases/covers look so nostalgic and magical. It’s hard to explain but it just looks so mysterious. That feeling you used to get when you see a game cover in the store and haven’t played it yet and you can’t wait to get home and play it! Now we can just go on TH-cam and skip the mystery! 😒
@@alewi443 yessss. Technology is amazing but it also gives us everything quickly. Interested in a cool game? Don’t even have to spend money on it, I can watch someone else play! 🫥
I still own these games and to this day I loved the time and season gimmicks. I always thought the dungeon that requires the ability to swim in Ages was so cool for having you move between the past and present. I also thought it was neat that you had to literally help improve your sword with that one minigame. I much preferred Ages over Seasons. I never knew how to link the games as a kid though. Also Dimitri best companion.
the cane has a interesting use you missed, it is actually kinda good in combat, you can use it first to make a wall and protect yourself from the enemy and using the bracelet you can grab the box the gane made and throw it for damage, coupled with a ring that increases throw damage that is a pretty cool combat use of the cane, i cant stress enough how cool it feels to zone out enemies with it
My favorite was Oracle of Ages. I always loved traveling through time with the Harp of Ages. Interesting fact: did you know that you can kill a Pols Voice with the Harp of Ages and Moosh, Dimitri and Ricky's flutes?
I'm glad I played Seasons first to prepare myself for Ages, the HARDEST and MOST SATISFYING puzzler Zelda game I've ever played. Here's my story: I was interested in these 2 games, after all they were the only Zelda games I've never played (apart from Link's Awakening, I love that game now) so I used an emulator at first to play Ages (because I prefer Nayru lol). It was so hard for my child self, I remember getting stuck getting to Tingle, the Goron part but what got me in the end was Jabu's Belly. Oh my God. I never beat Jabu's Belly as a child (I probably gave up pretty quickly to be fair, I mean NO ZELDA GAME HAS EVER GOT ME STUCK FOR MORE THAN HOURS!!), quit Ages and didn't play Seasons. Until I bought them for my 3DS (after much deliberate and finally knowing I could linked these two in my 3DS). I started Seasons first, loved it. Replayed Ages, FINALLY BEAT JABU'S BELLY, and loved it as well. Underrated gems, like Link's Awakening, like Minish Cap and like Spirit Tracks.
Yeah they are both very different but they said back that Ages is also harder and had complicated puzzles and Season was better played before that one. Also canonically but you know... Zelda😒😂
It's funny how most people say seasons was better because ages puzzles were too hard. Ages had much more difficult puzzles, combat was present and since many enemies themselves were puzzles, the battles could be intense, and it's an original game. Seasons had raw battles that would satisfy adventure goers, but puzzles which weren't going to satisfy a puzzle solver. It was also originally a zelda 1 remake which is evident by some boss battles and overworld terrain features. In my opinion, ages is the better game, but satisfies a smaller crowd, and is better played first, since the items carried over help with the battles in seasons. You can get by in ages without a handful of extras
@@ericb5328 I should clarify I only saw Din and Nayru through a PBG video and only recently got to play the games fully. But years ago when I found out Veran existed, I had the same thought lol
These 2 games combined are my favorite Zelda experience. My cousin and I went through these together one summer in the early 2000’s and it’s still one of my favorite memories with him.
Well, reminder this link (the hero of legend) is one of the youngest and kind of lost his childhood. And even if he wasn't... A cute girl just invited you to dance with her. In front of an audience. And all you know is kicking ass. How would you react?
For a longer explanation, this Link is the one from A link to the past. He was at best 14 when he suddenly had to save hyrule from canonically the strongest Ganon of them all (pigman literally had the triforce). And the rest of his life was trying to find a permanent insta kill for the pig. Well, up until the triforce summons him to YEET him to the oracle games. And after that, Link's Awakening. Dude was a weapon of the goddess his whole known life. Dude had it rough. Out of memory, last we've heard of him (so during the dance then on a drifting piece of wood with possible PTSD)
@@TheNekoGentleman Actually Nintendo changed the timeline. According to Official Nintendo website Link's Awakening now takes place BEFORE the Oracle games.
@@TheNekoGentleman you can check out hyrule encyclopedia, they changed it and said that it may happen again in the future 😂😂 But except this, I agree with all you said about the hero of the legend
When these games were going around the schoolyard, I ended up getting a friend's version of Seasons. I played through the first dungeon, really liked it, and then stopped because I felt ashamed that I was playing the inferior game when all my friends have Ages. And then the GBA came out and I was determined to become the absolute master of Super Mario Advance so it went to the wayside. But that is to say, outside of cursory glances and a half-hearted attempt to get into Ages (because it's still the better game, you see, because Nolan from 3rd grade told me so), I never went back to these games. The lack of a story hook other than the interesting designs of the main villains and the fact that you got a kangaroo with boxing gloves, at least compared to DREAM ISLAND and EVIL MOON DEATH, kinda never spurred me on. But I've never heard the story of the games originating as a Zelda 1 remake, and seeing that in the DNA of Seasons makes me so excited to try to pick it up. I adore Zelda 1 in all of its janky, open glory, and seeing those ideas expanded upon and made into a(n ultimately limited but still fascinating) whole world with a survivalist focus sounds like a blast. I'm admittedly really bad at the traditional Zelda puzzling, a victim to beating my head against a wall to try every solution whilst missing the obvious one, but both games are presented here in such a way to highlight their merits in a way that makes both games engrossing whilst not seeming at all like blind praise. Probably one of the most solid "retrospectives" in totality you've done in looking at games in hindsight from a new light. I've never heard of these games being analyzed apart from each other, just generally people having a preference one way or another (usually toward Ages) in how it "better fits Zelda" and mentioning Ganon at the end so that it's a real Zelda game now that Ganon's here. This is the most balanced perspective I've found on both games and you've made me excited to try them. And both of them at that So, y'know, good job and stuff. P. good content I guess.
@nwhat31 I love minish cap a nice light-hearted Zelda the Gameboy had some gems, all the Zelda's, Mario and Luigi super star saga, final fantasy tactics advanced.
I played and enjoyed Ages as a 12 year old. (I'm 28) This was a refreshing step back and you made it seamless. It STUMPED me so many times. In the back of my moms car on long country drives, this brings it all back. Thank you.
These games are criminally underrated. Next to ALTTP these are some of the best 2D Zelda games out there and don't get mentioned as much as they should. (Though I highly enjoyed Minish Cap and Spirit Tracks) It's very interesting seeing these games being viewed apart from one another because I don't really think I have seen one like it yet. I've personally kept wondering to myself why haven't these got remakes at all? I think a 3DS or Switch remake would greatly improve these game's shortcomings. Not to mention a graphical overhaul. As someone who has played every Zelda game in the series I can very much agree here. Though Oracle of Ages is my favorite of the two games, just because I enjoy it's dungeons and characters more. It's just how both of them structure their core elements based on Nayru and Dins respectively that I really admired it really gives you the entire package without the need of sacrificing any major elements and deviates from the Zelda norm. Seasons I feel had the best inventory layout and my favorite variety of weapons in 2D Zelda. And while Ages had some frustrating puzzle designs I still love it despite the annoyances, I loved the concept behind why the game is puzzle heavy and enjoy puzzles as my favorite aspect of a Zelda game, Ages mental challenges are why I find it a treat. I love how these games control too, especially within a 2D perspective. I feel these games control better than any other 2D Zelda outside of A Link to the Past. Really glad you did these game's justice and brought light to them because these are games I rarely ever hear get mentioned or discussed and never understood why that is. Btw are you tired or something? Because your voice sounds like you were very tired.
I’ve always loved these games! My favorite part is naming the kid It just to read hilarious quotes said by Blossom. My favorites are “I hope It grows up strong like you!” and “It looks sick....”
Loved this retrospective! The only bit that really bothers me is the thing about Ralph's big reveal coming out of nowhere. They do foreshadow Ralph being Ambi's descendant. When you're trying to get into Ambi's palace, he mentions a secret passage in the garden and then brushes off Link's question about how he knows about the passage if it's his first time at the castle. It made it clear he was hiding something and knew more than he was letting on, which was paid off with that reveal near the end. As much as I adore these games, I do think their stories have major issues. While its dialogue is pretty lousy, Ages has some good points; I think it does a fantastic job of establishing how Veran's actions are making the NPCs suffer (in a way that feels rather reminiscent of Majora's Mask) and the pacing isn't too shabby. Unfortunately, Oracle of Seasons, as beautiful as it is, is kinda garbage when it comes to its writing. Its tone can be really horribly handled at times, especially when you consider just how dire the situation is. Onox' actions are causing a slow, painful death for all living things, but the impact this has on the people of Holodrum rarely amounts to more than mild annoyance. The people of Horon Village are supposedly going to starve because their crops are failing, but only one NPC mentions that. The Gorons are supposed to be freezing to death in an abnormally severe winter, but they have virtually no role in the game and you could easily forget or miss them. About 1/6 of all of Subrosia has been destroyed by the Temple of Seasons, but while Rosa initially tells you that "it's horrible," most Subrosians you talk to about it are just like "huh, weird" or "sweet, let's go get some ore chunks!" Worst of all, an entire city gets flooded and yet its people are just like "welp, this sucks." Even the music in Sunken City basically says "Ha, look at these poor fuckers. Sucks to be them! Womp womp!" I'd really love to see a remake of these games. Not just the same games with better graphics and sound, but both games on the same cartridge with easy switching between them for linked game content. They could rewrite the dialogue and flesh out the characters more, give Holodrum some much-needed worldbuilding, properly explain the roles of the Oracles, and expand the final scenario to a proper conclusion instead of just a five minute dungeon. One change I think could be neat is if they made it so that you played as Link in one game and Zelda in the other, with the two reuniting for the final scenario. I think they could even manage to fix a lot of the holes in the downfall timeline by expanding on the games' worldbuilding while still improving the games' overarching story and not harming its pacing. It's just a shame that Nintendo doesn't seem to care much about these games. Aside from some location names in Breath of the Wild, the symbols on the pearls in Wind Waker, and some spirits in Smash Bros Ultimate, the only references to the Oracle games I can recall seeing since they were released are in Minish Cap…which was also developed by Flagship. Hell, both games (and Link's Awakening by extent, given its timeline placement) were effectively retconned into oblivion by A Link Between Worlds. Ecch.
@@ahumanbeingfromtheearth1502 The entire plot of these games hinges around a convoluted ritual to bring Ganon back from the dead immediately following the events of A Link to the Past. ALBW says that, at the end of ALttP, Ganon wasn't killed, but rather "sealed away in darkness." So Twinrova couldn't resurrect Ganon since he's not dead, meaning either 1. the events of the Oracle games never happened, or 2. Twinrova's ritual was actually to unseal him, not revive him. Either way, it's a big, clumsy, and entirely pointless retcon, all because Nintendo had to go full 4Kids and say "no, he's not dead, he's actually in the shadow realm."
@@Eyewarp Don’t ever apologize for a text that well written and interesting. I love both games but never really thought of the poor tone in Seasons before. The way You explained it made me laugh cause it’s absolutely spot on. In case You haven’t checked out Chyde109s channel I warmly recommend it. He’s also doing a retrospective on Zelda games and he’s absolutely brilliant.
I'm so glad you're making these. Love the series on the 3D Zeldas, so it's great to see you tackling the top down games as well. I'm happy you're enjoying the Oracle games, they're great. Keep it up!
This is one of my favorite retrospectives you have ever done. Thank you for bringing two of the least talked about but some of the greatest Zelda games yet.
Oracle of Seasons was the very first game I bought with my own money from a summer job I had. I wanted it so badly, I walked nearly 6 miles to K-Mart during 89 degree weather to get it since the bus service in 2001 Detroit sucked hard. Played it religiously and rememeber getting to the end of the game; sitting in a hot car for 3 hours while my mother and sister were in a PTA meeting and raging over the platforming you had to do to beat Onox. As for Oracle of Ages, I forget how I managed to obtain it, but I remember how I fought Veran at the end; sitting in my father's truck at 7 pm, trying to see the screen of my GBC through with the help of the streetlight halfway down the block because this was BEFORE I could afford a worm light and I didn't have my father's keys to turn on the truck lights. Good times. Good ass times, yo.
THANK YOU SO MUCH for making this video!! I spent so many hours playing the oracle games all alone throughout my youth and never got a chance to share my experience with somebody. Listening to your journey through these games has kind of brought closure for me, and it really brings some tears to my eyes. I am genuinely grateful, thank you so much!
This was one of the first vids I ever saw from this channel, and still one of my favorites. I find myself rewatching it every few months, even 2 years later
I was so glad to have gone back and played these in college after having missed them when they first came out. And yeah, it's kind of interesting when you think about it - if Ages is Wisdom and Seasons is Power, then the two combined must be Courage. Which is fitting since most Zelda games - where you're playing as Link, the wielder of Courage - try to strike a balance of the two. By combining both games together, you achieve the balance of a typical Zelda game, allowing Link to defeat the true evil and rescue everyone. Also, I believe that Link appeared in these places because when he found the Triforce at the beginning, it read his heart's fondest desire of "to have more adventures" and gave him exactly that. You as the player chose what KIND of adventure Link has via the choosing of the game.at the store.
I wish these 2 games would get the 3ds Remake treatment. I love them. One thing you did not seem to mention is that, after both games end. It shows Link taking off on the Same ship we see him on at the start of Links Awakening. Heavily implying that Seasons+Ages happens b4 Awakening.
I love both Seasons games quite honestly. And a large amount of the music from Oracle of Ages and Seasons remain in my memory, and whenever I hear even just the start of a song from them, I always know it's one of the Oracles games instantly. Something about the mystique really sticks for me.
I've recently played through both games and I have to say that while Seasons is better than I remembered, Ages is worse due to a few things that brought it down in my opinion: - Holodrum is much easier to navigate than Labrynna, as the latter makes it a chore to go back to some places on the map. Also, Holodrum is more memorable IMO due to some places on the main map as well as Subrosia - Seasons has overall better pacing, with more action and less boring dungeons, especially those on Ages with water gimmicks. Also, between the dungeons, Ages seems to be way more cryptic to progress while Seasons has only a few of those instances, if any - Some rings exclusive to Ages have terribly frustrating methods to be obtained, such as those based on mini games (best examples: the pretty low chance to get Light Ring L-2 on the shooting gallery or the BROKEN AS HELL Goron dance mini game which require a perfect session on the highest difficulty for the Bomber's Ring) - The season mechanic was - and still is - more of a novelty than the time mechanic, which was explored on Oot, MM and many other games in general. Besides, the animation of Link playing the Harp of Ages is much longer than needed, while changing seasons is relatively quick - Items exclusive to Seasons such as the Cape of Roc, Boomerang L-2, and Magnetic Gloves are way cooler and useful than the Power Glove (which is used exacly in the same way the Power Bracelet is and is useful only in the last dungeon) and the Cane of Somaria That said, both are great games, and they are way better if played/linked together. I actually like them more than I like Link's Awakening (this seems to be a somewhat unpopular opinion).
Totally with you on this. While I normally prefer Zelda games that are more puzzle heavy, I would chose Seasons over Ages any time. It just feels smoother in almost every aspect. Even the visuals are much better. Ages just feels like it wasn't smoothed out as much. There are much more interesting ideas in it, but they don't seem to be fully fleshed out. Every good idea has a drawback that makes it a little frustrating.
I prefer Seasons, too. But I would not agree entirely on your points of view: - Subrosia is the most memorable place of both games since it is so different, but I do think the overworld of Labrynna with it's multiple tribes is more memorable than the overworld of Holodrum. - While I do prefer action, too, I did enjoy the puzzles of Ages and don't think the dungeons were more boring. It took a lot of time until I figured out how to leave the ground floor in Jabu-Jabu, but I really enjoyed the water dungeons. My least favourite would rather be the Crown Cavern (#5). - I did not care much for the rings; they should have been implemented better. Also I don't think the Goron dance is "broken as hell". I haven't played it much, but the lower difficulties were easy for me and the highest would just be a "bonus challenge" which you don't need to beat. I had much and still have slightly more trouble with the Subrosian dance. - My opinion on the ages/seasons mechanic is mixed. I love the seasons making the world more colourful, but the time travel allows for much better puzzles which were definitly not as nearly as deeply explored in OoT or MM. While I like the time travel animation, I do agree there really should have been a way to shorten or skip it. - Not all items in Ages were the "Power Glove" (which is also the last item in that game). The seed shooter can be fired in eight directions and bounce of walls making it more useful as the comparable sling-shot. Seasons items only seem cooler because they are more action like the Roc's Cape, Magic Boomerang and Magnetic gloves. But I do fully agree to your last paragraph.
@@lozofspielereien Labrynna is indeed a nice world. I agree about the tribes, though I didn't like to have that much trouble to go back to places I've already been before a bunch of times. The time mechanic allows for environmental changes just as the seasons mechanic do, but both could have been implemented better. Maybe the time mechanic is overused and the seasons mechanic is the underused... I still think the layout of Holodrum is more memorable, but this is a matter of taste just like the dungeons you've mentioned. P.S.: I usually prefer puzzles over action, but this wasn't the case in the Oracle games. Regarding the rings, it is optional, but many people will want that 100%. The rings are very nice items to use, and they are the main elements of the whole concept of linking the two games. Sidequests in Zelda aren't normally that difficult. If you try the hardest difficulty on the Goron Dance you'll know exactly what I mean. I swear it is nothing but broken. The game demands 101% accuracy, and sometimes even when you do it perfectly it doesn't recognize your inputs. It's terrible. I got the Subrosian dance right the on the very first try so you can have an idea on the difference between them (maybe I got lucky there, but anyway). About the items, I'm not saying the roster in Ages is bad. It's actually great! However, I think Seasons exclusives are way more fun to use (and more frequently used too). Also, they are much more of a novelty than those of Ages, just like the whole season concept. I have the impression that in the end both games could have been just that bit more polished here and there, but they are still WAY above average from what we expect from GBC titles. That said, Seasons has the advantage on a couple of details IMO XD. Thanks for sharing your point of view!
I will say with 100% certainty that I prefer Ages over Seasons, as I love the more puzzle centric games, but I definitely played Seasons 1st as I can get the red ring in that game by beating the golden beasts, and that makes Ages a cake walk combat wise, which I really like as I’m trying to focus on the puzzles rather than fighting for longer than necessary.
I'll have to disagree that the Cane of Somaria isn't cool enough. In a game of puzzles creating a block is a true display of power. It's also a cool, unique weapon.
And next on the list is my favorite game in the Zelda series, meaning an in-depth analysis will probably showcase the plethora of reasons I'm wrong for thinking it is.
If you mean Minish Cap as implied at the end, I'm happy to throw out some opinions: It's definitly not a bad game, in fact I already played it a few times including a 3-hearts-run, but I miss the more complex and large overworld as well as dungeons compared to the Oracle games. It's just too calm in comparison (it was designed to be more accessible to kids). That's probably the reason why the "Palace of Winds" is the fan-favourite dungeon in this game: Because it was the hardest in an easy game. With that said: Minish Cap will never be the best Zelda game for me, but it is a good game, like pretty much all Zelda games. And sometimes you just need a calm game like this one.
I love how you didnt figure out that one Crystal when it litterally says in the Seed Shooter pickup screen "...and watch them ricochet" Good Video tho, I love this Series with all my heart and these 2 were my first ever.
I got oracle of seasons form my dad as a kid, then years later, I found oracle of ages at a free market. Finding out that the games linked together and continued each other's story into a greater climax was the most bind blowing thing from my childhood. I'll always love these games
I had Oracle of Ages as a kid but never played Seasons until recently because I always assumed that it was a Pokémon situation. I just played Seasons for the first time on Switch & was mind blown to see that the 2 games are completely different. 2 fantastic games that are severely underrated.
My parents got me a gameboy colour and Oracle of Seasons, my first video game I didnt have to share, on my fifth birthday many moons ago, and to this day it exists as one of my favourite games. I still have my first save file, with over 300 deaths on it. Looking back now, I have no idea how 5 year old me was able to even beat the game. Just being able to listen to some of the music tracks takes me back to those long car rides or nights hiding under covers where I had to balance a flashlight at the screen so I could actually see. These games mean a lot to me, and hopefully this video brings attention to what I believe to be forgotten gems. Who knows, maybe its time for a remake? Thanks for making this video, and please keep on doing what you do
My favorite game ever made to this day is Minish Cap. Honestly, its probably just nostalgia, but that is why I refuse to play it anymore. I don't want to ruin any memories of my fragile childhood.
My first Zelda was Oracle of Ages and I absolutely loves that you made such a good retrospective of the duo. I wish more people talked about those, because they have really interesting game designs for the time.
Oracle of Seasons was my first ever Legend of Zelda game so it holds a very special place in my heart along with its counterpart, Oracle of Ages. Thank you so much for talking about these games 😊
I would say that the most underated zelda games, are as follows. Four swords adventures being theee most underated title of all. I played four swords adventured a few years ago, and i loved it personnaly. It was kind of stale in some segments, but had some awesome boss and mini boss encounters. But underated none the less. No one really talks about four swords adventures or the original four swords respectively. I think the problem with four swords was that it was just to short. I had to play by myself as well. I was only able to play it due to my zelda nut self getting the four swords anniversary download on dsi. But still fun. Vaati is an amazing villain. He should have appeard in wind waker. Maye he will appear in a sequel to spirit tracks or some shit. I mean, the dude is a literal wind mage god thingy who controls the wind at will. Then you have the oracle games and minish cap. No one has really played them. I also find games like zelda 2 to be underated as well. There simply is no zelda game like zelda 2 out there. Not much of an rpg guy, but seriously. I had a blast with zelda 2. Bouncing around everywhere using the downthrust sword skill was so satisfying. I also quite enjoyed getting all the magic spells and leveling up the stats. In today's age, i definitely feel it is worth mentioning zelda 2. It stands out like a sore thumb, and is just not very zelda like comparatively to the other zelda games. It is insanely challenging and fun though. But i consider zelda 2 underated as well. And others, like phantom hourglass, just have internal problems. Temple of the ocean king easily being one of the worst areas ever designed in a zelda game. But, if you can look past this, the overall theme of phantom hourglass is atypical of a 2d style zelda game. But i can appreciate it trying the mega dungeon theme out. It was just to repetitive for my tastes overall. But overall, i enjoyed this entry as well. Temple of the ocean king and trying to roll in this game, frankly both of these things were fixed in spirit tracks, are the only real things that bring phantom hourglass down. Although a bit more freedom of control would have been good with linebecks boat as well. It felt incredibly one sided. I remember the time limit in there being an interesting/annoying concept. At one point, on one of the floors, i remember almost dying, because i had ran out of time, and it was sucking my life energy away instead. I was really close to the mid point as well. I remember seeing a safe zone close to the top with a couple of pots that respawned with hearts inside. Luckily, i just left the room and gathered that up, until i had full life energy, then i was able to solve the last floor before the checkpoint barely. In that regard, it was kind of cool at the same time. I was like, hell yes, i beat the system. Suck on that majora mask style time limit. Also, some parts just sucked for me in particular. There was one part where you had to close your ds screens together to create an imprint, but who would think to do that. I had to look that part up. Another annoyance was that certain parts needed you to create a drawing to make certain doorways open or whatever. Like, i am the absolute artist ever. Sometimes it just felt super precise. Like do i suck that badly. Other than those gripes, phantom hourglass is another black sheep zelda game, but overall, it was a ton of fun to play overall.
The oracle games were my first ever look into Zelda as a kid, and they've always remained old favorites of mine despite never seeming to receive much attention. It's really nice to see someone who knows more about games to give them such glowing praise, it's great to know they weren't only great games to me!
Another neat note about the Ramrock boss battle: The room where the boss door is located features a short puzzle where you have to use a variety of items to reach the boss door itself. These are the same items used to fight Ramrock in the same order as each of his phases that they're effective against. The game subtly tells you how to beat the boss without actually saying a word, and an observant player may pick up on it.
Ok I'll take back what I said in your community post. I thought you did these games great justice. I was surr sfter Mark Browns complete dismissal of the games, it would never be diacussed ina ny sort of critical light, but youve done a great job with this video.
@JV @James Neeson You're right. Nonlinearity isn't everything. But he doesn't say it is. He talks about this and freely admits in his Majora's mask video, that it finds a way to test your spacial reasoning in a more linear fashion. However, the graphs are useful. The way they branch off and show where places need to be backtracked to and where choices are presented is a completely effective way of showing the dungeon requires Memory Intentional decisions And spatial reasoning to navigate. The graphs completely achieve their goal in this sense, which is to convey navigational complexity. Looking at the shadow temple in comparison to the water temples graph, you can see automatically how straight forward navigationally the former is. I doubt you disagree with that specifically. Mark brown also criticizes breath of the wilds dungeons and effectively says they're bad because they have no structure and are too open. Also, the dungeons in the oracle games are typically nonlinear and provide deep navigation in that sense. Oh also. I do want to admit he did a poor job on his oracle game analysis, and he apologized for that in the comments to that video.
Thank god someone else in this world doesn't have a complete hard on for Mark Brown. He has great points and great videos but I barely stomached his zelda keys series. So much simplification of dungeon design.
Lies. If you play Seasons first then you name the kid and watch him grow...such that in a linked Ages game the kid and his family will be in Labrynna. Likewise, the Skeleton-Pirates explore the world, crashing in Labrynna and allowing a similar ability to see the Captain and his Queen meet.
The Oracle duet in conjunction with Link's Awakening are, to this day, the three games that most encapsulate what "Zelda" means in a nutshell. The perfect music, the gameplay, the world, the tone, the characters, absolutely everything. Not just nostalgia talking either as the games still play perfectly today. Far before their time for a handheld console too! I have no idea how they possibly fit these games on cartridges back then. Just awesome. Highly recommended games that can be had in their best form for a few bucks if you have a 3DS. I got them both for $5 total to play them on a modern system and I would have gladly paid double!
Considering your age, you are too good at this. You pump out quality videos faster than all my other fav youtubers and you are going to school? What's up with that?
Boy am I glad I stumbled upon your channel today. Ages and Season's are the only LoZ games I played growing up in 2001 and I LOVED them. It's nice to see them get positive attention almost 2 decades later. ♡
@@DiskusGames Or survival. I'm sure they had survival in mind even since the first Zelda with eating, they had meat and potions and other food not useable in all games up to BoTW which has cooking. Exploration survival on GBC with the dungeons being on the overworld/overworlds, maybe not food but a time limit or something, would have been awesome.
Say, dose Onox's Dragon form remind any else of Sigma's second form from the 1'st Mega Man X? I remember when I first got to the Dragon fight at the end of Seasons and thought "I feel like I've done this before". I mean, the game was developed by Capcom, so perhaps they recycled one of their old boss ideas?
Oracle of ages was my first zelda game. I've only ever met one person who knew about these games, and he gave me seasons. Thank you for making this video.
Yeah I’m playing Ages for the 2nd time in a row, but I started with Seasons, as I wanted to get the Red ring which is found exclusively to Seasons, and I transferred that over to Ages to make that games combat so easy, it’s amazing!
i like that after you beat a linked game it gives you a password to play it the opposite way around but still keep your rings, ioriginally played it as ages-linkedseason-seasons-linkedages, and every now and then ill use one of my password to restart the game and decide weather i want it linked or not and continue collecting rings, i lost count how many times i played each by now lol but i almost have every ring at this point
Man, I loved these games as a kid. I even had that cool strategy guide that had you'd flip upside down depending on which game you were playing through.
Amazing breakthrough of the games! During a car trip I gave my steph kiddos one of these each, making it a contest to finnish of first. I honestly forgot how hard they were...!
I guess Awakening is doomed to be the best one in terms of plotline and characters. You actually get to hang out with Marin which makes you care about how she may be effected by the main plot.
yeah.... it makes the ending more... memorable.... I now feel the need to point out that the nature of the dream world... may reflect people/places/things that the windfish had seen elsewhere in the world, so... maybe this just wasn't the real Marin?
Same with Oracle Of Seasons's Ancient Ruins dungeon. I was doing great until I fucked up by not waiting until I got a 2nd key and now I was fucked and had to restart from scratch..... I just got back to this dungeon.
The supposed JabuJabu softlock isn't an actual softlock, there's a pushable block that lets you backtrack to a switch that will lower the water level again to get to the key, but it's not very obvious.
@@Oneiroclast That was only fixed in the international release. The japanese one is a soft-lock. But yes, they try their best to not soft-lock ever. I am very impressed with Zelda dungeons because it
Thanks for the retrospect! The first game I played was Link's Awakening and I enjoyed the gameplay very much, but when I got to these two, I was ecstatic to see the same gameplay, but more evolved and in a larger world. They have been my favourite Zelda games since then and they also have been the first ones I made and beat the three (and four) hearts challenge. I thought about a "Seasons vs. Ages" duell by comparing the dungeons (layout, music, mid-boss, item, boss) and even a fight between Onox and Veran. I was surprised when you mentioned the action-puzzle separation between the two games. I said something like that in a forum a few years ago and had never heard about it anywhere else yet, despite it being pretty obvious when you look at it. I loved navigating the gigantic dungeons. Or the puzzles and monsters where I occassionally had to start the game several times before I figured them out. Since I am an expert at these games now, I miss these light bulb moments and wish games like those would still be developed. I was not a big fan of the rings however, since it's unclear how to get a full collection and most of them aren't really useful. But it was fun to turn into a monster or fight with his bare fists. I do prefer Seasons over Ages however, which I think puts me in the minority (of the minority that played those games). While I'm very good at puzzles, I just enjoyed the action more and since I know pretty much everything inside out, the puzzles aren't very puzzling anymore. But I should definitly play them again sometime soon...
No one talks about these games. Thanks for this!
I'll get flamed for eternity but these are my favorite Zelda games
Ages was what I had ad a kid. I think this is the first video that have talked more about it than 2 seconds. Even the examining time lines are like 'oh and theres these 2' Shit took me for. ever. to beat as a kid. No guides or anything. I never knew there was a seasons component and there were all of the codes in the deku tree I was like wtf am I supposed to do with these? ugh memories
They're really great! I just did a linked game with my Oracle of Seasons file. Currently playing Ages. Jabu-Jabu's belly is annoying though!
These are some of my favorite games, letalone on the GBC.
They're heavily underrated!
Been seeing you in the related videos for quite some time, but I never really bothered checking them out... until today. This is good stuff, man! Looking forward to watching more.
Wow, thank you! You, Jon, and Chugga were part of the reason I even started making videos in the first place, so that means a lot!
@@KingKlonoa Can you link both of these games on the 3DS?
@@Paul-lt8le Thank you, sorry I'm a bit new to having virtual console stuff.
Whenever I look back at these games I played as a child like Oracle of Ages, I always ask, "How the hell was I smart and clever enough to figure out all these puzzles and obstacles!?"
I've asked myself that question some times when I'm replaying puzzle games from my childhood, like Zelda and point n' click games. But if you stop and watch kids a little bit you will realize that they are really clever when it comes to figuring things out. For instance, it's really fascinating watching my 4 year old niece playing around with my tablet. It took her no time to understand how things work and where to click to watch videos, skip commercials or play games.
I'm guessing kids natural curiosity and lack of logic makes it easier to solve these kind of games :)
I played these at 12 or 13 and i had to follow walkthroughs for at least the ages. Still love these games.
I feel as though we tend to give up too easily on these sorts of things as we age.
Children are more inclined to sink time into them, whereas us 'oldies' see that as a waste of precious time.
I was the complete opposite. I recently beat these games in around of total of 30 hours and it started to come back to me all the parts that i got stuck as a kid. And then realize that the solution was pretty damn simple and i was just dumb.
@@okagron That's also true in many situations too, but there are a handful of puzzles here and there that would probably still catch me out if I didn't already know.
The one that comes to mind is in that series of puzzles in which you must turn the colour of every tile in a room by stepping on each one without leaving a gap.
There's on particular instance of this in which you have to push a statue over in order to make this possible, but there's little indication that this is the solution and just lets you work it out, and honestly I think that's great.
When i was young, my father took me to circuit city to get a new video game. I was completely unaware of current releases, and had just barely finished a link to the past. I saw these two on the shelf, and inspected the packaging.
I was asking my dad what he thought sounded cooler, controlling 3 stages of time or controlling 4 seasons? Surely the Seasons would be a bit tougher. We settled on BOTH. I spent hours and hours in these games. I finished them, and realized i was becoming a superior pokemon and fire emblem strategist because of the dedication and problem solving needed. I subscribed to game informer magazine and began to keep up with new releases.. and to be honest, that feeling The Legend Of Zelda gave me, of learning all the new items and how to use my surroundings.. that has totally stuck ingame and out.
These games changed my life.
Nice writing you totally pulled me in
Nice👍👍
Yep, even looking back I was given ages as a gift, and my brother seasons, lol.
you have a cool dad
Wholesome story man. I enjoyed it immensely.
there is actually an extra dungeon you get after linking the games, the hero cave, it's a ridiculousy hard bonus dungeon that gives you the red ring
It's cool that the hero cave is also completely different depending on the game you started with. Both are so memorable, and I remember getting stumped several times in the Ages hero cave.
I know about that one! It's not exactly what I meant because at first I just thought it was a thing in Seasons.
It’s not the Red Ring, it’s the L3 Power Ring (with Ages having the L3 Wisdom Ring for the linked counterpart)
You don’t need to finish the “master dungeons” to get the Red, Blue, and Green rings...which are SO much more useful than the Power/Wisdom L1-3 rings
Screw +3 attack and taking +3 damage with Power. Vise versa for Wisdom.
Imma just gonna stick with my Red Ring from 1st Playthrough of Seasons with it’s +2 damage (and upgraded sword) with NO damage penalties, thanks.
...and Blue Ring for when I need it without my sword getting turned into a busted plastic bendy straw
(Green Ring’s nice to complete the set...but just for “casual wear” I prefer the Heart-L2 ring and just recovering health as I go and shooting out sword beams)
@@anonymousfellow8879 I never figured out what the green ring is what does it do
@@KingKlonoa In Seasons, it has a Baseline and Linked presence independent of each other. The Baseline is small, essentially letting you get your sword in the beginning. In the Linked game, it's a full-out bonus dungeon.
However, if you take a Seasons profile and link it into an Ages game (which you can do with your Ages-linked Seasons game) then it will technically change Labrynna to have the dungeon exist.
I can't believe you missed the Hero's Cave of Ages.
Both games have two variants each : base and linked. You need four playthroughs to get the total experience : Ages to Seasons and Seasons to Ages.
Linked playthroughs enhance on the story and secrets. Never wondered why that little part of the map near the lizards island was inaccessible in Ages ? You need a linked game to get there.
And the Hero's Cave of Ages is its absolute climax in terms of puzzles, some rooms are totally insane.
Also, the baby you give a name to is not always of the shy type. He grows differently depending on your interactions with his parents in the base game.
The only blocked off content for base games is no Twinrova/Realm of Chaos, extra characters/interactions, passwords. No areas are locked off besides the final dungeon with Twinrova and Ganon. I play these games linked and unlinked yearly lol. I prefer seasons to ages since seasons is easier.
Initial comment is right, there is one map square you can't reach unless you play a sequel ages from seasons
@@Skellotronix sea of storms is visited differently, you go there in the past in unlinked but present during a linked game. so technically, there is an area that is locked off. its nothing major though.
I didn’t know about the linked Hero’s Cave in Ages! I’ll try replaying them in reverse order next time.
Yes and no. There's a ton of other things that influence how linked games turn out. Bipin and Blossom's son, choice of flute/animal companion (which actively changes certain regions of the game world in both games) and a bunch of other minute differences you may or may not decide to do in one game vs the other depending on whether or not you're using a walkthrough or not. In this way, the Oracles games respond to player input far more than other Zelda games - you basically decide in a lot of little ways the interactions you face in linked Labrynna or Holodrum. The Hero's Secret and keeping rings through playthroughs kind of encourages this "every run can be different" mentality.
"pull out my seed shooter"
...you're gonna do what now?
Inappropriate, cum on...
@@theakkusor on what, KingK's seed shooter?
ShadowDeku 😏
🎵you don't wanna see them seeds i be shootin🎵
Who else thinks now these games deserve a remake on Switch after Links Awakening
Yes!!!!!! Im holding out so much hope that. I hate that i cant play these on the switch. I dont have 3ds
maybe codes from the 3ds version could be compatible with switch, allowing you to keep your save data if you've beaten 3ds
Yeah because they wouldn't have to remake them all from scratch. They could just the engine and assets they've already built for the link's awakening remake and save a ton of development time remaking ages and seasons. Because the originals looked so close to link's awakening. Re-use trees, grass, buildings, enemy and NPC models etc, just like the original Ages and Seasons did.
Although with infinite time and money, I'd really like to see a 2D zelda done with art that looks like actual art, has that kind of paintbrush feel to it like some beautiful 2D games have these days. Imagine a zelda game done in the art style of GRIS, or more conservatively something like the newer Rayman games. That ubisoft art engine style. I think that'd suit zelda perfectly, have it look all like a moving painting.
But yeah I'd be completely fine with just reusing the link's awakening engine. It'd be a waste if that was only used for that one game because link's awakening looks beautiful.
Absolutely
Im playing oracle of ages on my gameboy right now
Capcom is extremely good at taking Nintendo's fever dreams and polishing them into gemstones.
Lets just say they work best together, shall we? :D
th-cam.com/video/BbJjNcXPcMk/w-d-xo.html
When else did capcom do that
@@NK-vd6wv minish cap, mainly gba zeldas
@@kiraishere69420 Minish cap is a pretty underrated Zelda game in my opinion and I have absolutely no nostalgia for hat game. I played it maybe 4 or 5 years ago for the first time when I was 25 or so. But It really is one of the better Zelda games. The only thing i didn't really like where the kinstones but besids that: Solid 2D Zedla.
@@malte1984 yah absolutely it was actually the second zelda i ever beat xP and i thuroughly enjoyed it just as much as link to the past, unpopular opinion
I really hope Nintendo makes remakes of these two after links awakening.
Scott Beste same! ive always wanted to play these two and they fit the new art style super well imo
I sunk so many hours into ages as a kid, and goddamnit I am ready to do that again in a remake
Yeah...the problem with these games is because of how the cartridges are designed and how long they are. I got my cartridges in 2004. They are still on the original batteries, and they are due to die soon (already older than the expected lifespan). Now, in my case, I have a GB01 cartridge reader that lets me dump save files (and ROM's if I'm so inclined) from GB, GBC, and GBA games to my PC, so I'm not in danger of losing my save files. But this is a $70 hobbyist device that most people are not going to have. But even so, I'm going to have to whip out a soldering iron and replace the batteries eventually. When I do, I'm going to try to replace the battery with a battery holder so batteries can be easily swapped in the future. A Switch remake in the style of Link's Awakening would fix this problem for me (though I would probably sell the cartridges at that point since I have complete in box copies and they are getting more rare and valuable).
Or make a remastered collection. So you only buy one game.
Same here, Link to the past would also be great. BOTW is fine and all but it doesn't hit the same as top down zelda.
I really wish these games would be remade. The most annoying parts of them are constantly pausing to switch items and writing down all those passwords, and a remake could easily fix both of those issues. If it were on the 3DS, you could even trade rings using StreetPass.
Also, it would be nice if the remake added a more substantial linked ending -- maybe a new dungeon in which you collected the items from the other game, and then solved puzzles and fought enemies with a complete inventory?
I'm hoping for a remake as well! As long as they're gonna keep supporting the 3DS, I'm all for it. Actually makes more sense to me than a LA remake (though both would please me)
Agreed I wish they would remaster the oracle games and bring them to the current consoles.
As far as the whole "new dungeon" idea is concerned, there actually IS one for each game! Whichever one you save for last will have the "sword acquisition cave" replaced by the "Hero's Cave", a full dungeon that tests many of the abilities you'll pick up in that game. The Ages "Hero Cave" IS radically different from the Seasons "Hero Cave" though, so you're going to need to replay a game over... unless you use a Password Generator program to give you Linked or Linked Hero status on both games first go. That, however, would be an overly powerful cheat on Rings as well, though certain cheevos via retroachievements.org DO prevent that part from counting (i.e. "Collect all rings possible without trading" cheevs).
@@ShadwSonic I was so pleased when i finally beat Hero's cave in Ages. that was SUCH A F*ing tedious chore to do
It would be nice if we got the third game in the series that was meant to be based around Farore, since we got Ages/Nayru and Seasons/Din, but unfortunately it never got developed. If we did get remakes, adding that would make me very happy.
The reason they're so underrated is because they came out in 2001 when the GBC was being replaced by the GBA. Should they have been released for the GBA they would have been the bomb.
Yeah
I played them on both GBC and GBA (without finishing them ever:( ) and never knew they were a failure. Maybe I will replay them in the future. Both of them and my GBA still exist and work perfectly fine.
There's 2 rings that were exclusive to playing these games on a GBA, 1 for each game. The GBA Time/Nature Rings. There's also a GBA exclusive shop in each game that can only be accessed if you're playing on the GBA.
No mention of the very last image in the linked game? The bit where Link boards a boat and sails away across the ocean? It was such a clear message that "Link's Awakening happens right after this" that I couldn't help but give a joyful chuckle the first time I saw it.
You're forgetting that Nintendo has recently said fuck you to their own timeline and said that Link's Awakening now happens before the Oracle games...
@@5Picoseconds Recently? Four Swords Adventures practically SCREAMS "prequel to A Link to the Past", but WHOOPS come 2011 it turns out that there's a fallen hero timeline. And honestly they keep doing stuff like this, and have for years. The only person at Nintendo who cares about the timeline even slightly is Aonuma, but despite his best efforts, it's still a mess.
@@JazzyWaffles I mean fuck you to the released timeline. Obviously the official timeline was already stupid! The entire fallen hero timeline could have very easily been placed after Four Swords adventures as you said, lol!
I was originally going to say that there's no evidence to support that, as it's already been determined that Link's Awakening is from a different timeline, one where the Hero of time failed to stop Ganon. But then I got to thinking; Phantom Hourglass featured the Ocean King-- essentially a giant whale. Which has the same appearance of the wind fish from Link's Awakening. So what if there's also a version of the same in this timeline as well? It would be cool to see if that were true!!
Don't forget about the fact that the japanese zelda website has a timeline that is different to the timeline released in the Hyrule Historia.
Edit: Meaning that Nintendo worked on a timeline just so people would stop sending them emails about it.
I'll never forget faking sick in grade 5 because I figured out how to solve the rolling cube puzzle in ages at school & wanted to go home and play it!
I have tracked down and notified your school of this deception.
Ages/Seasons hold a very special place in my heart as the first Zelda games and first video games I’d ever played. They were extremely challenging yet approachable for a little kid who’d only ever seen a video game at my older brother’s friend’s house.
Looking back on them now, I think they’re among my top three Zelda games of all time. The most important element of any game is the ability for the developer’s invisible hand to guide you while not actually being seen. In that regard, the handheld games are the best as their top-down perspective give a ton of information to work with.
"Some of the effects arent immediately obvious... why do flowers only bloom in the spring"
Are you serious? Like, obviously there are plants that bloom at all sorts of times irl, but blooming flowers is one of the main things spring is known for. Fertility, blooms, etc.
Yeeeeah
Also mushrooms growing in fall is... obvious is it not? Even in real life, most mushroom caps pop up at that time, or at least it feels that way.
Mushrooms are usually spring time as well. Fall is usually the time cereal crops like corn, wheat, ect are harvested.
@@MrMudbill I've heard that but the only mushrooms I know of that grow during that time are morrels
@@EmergencyChannel Remember, this is a Japanese game. Here in Japan, mushrooms typically mature in the fall.
So sad that so many people missed out on the GB/GBC games, because they are technically 8-bit and the game boy had a reputation of having poor ports of nes and snes games. But these three are some of the best Zelda games ever, and talking portables i think each of them are way better than any other portable zelda (aside from ALBW).
Its a shame that we never got to see the third installment in the oracle series but i would say that with links awakening, we have a damn good trilogy right there.
Kinda depends, i was 12 years old when these came out and these were released when the GBA was also on the market.
I am not affraid to say that people who are handheld gamers are more open minded then just exclusive console gamers( they at most only had a OG gameboy and thats it, no GBC OR GBA were it really began to establish)
Console gamers expect a bit too much hence most of them having conflict with latest Nintendo consoles after SNES while handheld gamers are right on track with 3DS and now with the Switch too, not worrying to much about graphics or being too 'high end'.
Yeah I feel you, I have hard copies of Links Awakening, Oracle of Ages, and Seasons, and A Link to the Past, they are a novelty now which is a shame, I also own Ages and Seasons on my 3ds, so easy to have them all consolidated on the 3ds, the convenience is palpable lolz
Forgetting about Minish Cap?
Minish cap is pretty dope tho, dont forget it
Imo the gb zelda games are better than alttp and albw.
One thing I can't believe you didn't talk about in this video was the music. Tarm Ruins is a great and notable track that just sticks in my mind
When I was a kid sometimes I would play Seasons just to hear that music
Tarm Ruins slaps
Yesssss
You said it mate. So you know, I’m a 29 year old guy and till date when work gets overwhelming I play the Thames Ruins track to soothe myself.
I know in my heart that the Gameboy Zelda games were not the best Zelda games...but nothing will ever stop them from being my *favorite* Zelda games.
Ross Vegas
People really like Link's Awakening
You and me both brother!
In a series with many good games, it's more like which few weren't good looking at you Spirit Tracks. The Oracle games were fantastic, and perfect follow ups to the Link's Awakening, and I consider them among my favourite games, in terms of 2d/ topdown Zelda, perhaps only Link Between Worlds I would rank higher.
Why do people automatically assume spirits tracks wasn’t good? The game was incredible.
@@PhiladelphiaChurchIL i actually agree, the focus was more on story and puzzles, so i guess some just dont like the train aspect? After all, Oracle of Ages confirms that the Zelda fandom likes some puzzles.
Only true fans know that Oracle of Ages established that Zora could live for centuries before Breath of the Wild.
great review.
I was just a bit sad on how you didn't mention the secret 9th dungeon if you link the games. It's called Hero's cave. In the base game, it's just a tiny little mini-dungeon. In the linked game, it turns into a massive dungeon that requires items from the first seven dungeons to complete with massive puzzles.
No shit??
@@hashvendetta7226 I'm pretty sure it gives you either the strongest power ring or the strongest defense ring depending on which game is the linked adventure. It's genuinely the hardest challenge in either games.
There is a heroes cave that unlocks in both games, giving you access to 10 dungeons total. 13 if you count the castle for onox, the black tower up to veran, and finnaly the room of rites and general area for your fight with twinrova and ganon. They were pretty large games, and i remember the puzzles in the heroe's caves in particular being pretty insane to complete.
@@markabyss1200 doesn’t it give the password for Lv 3 (“master”) sword as well?
@@darkisatari No it doesnt the master sword password is given by an NPC.
Now you need to play seasons again and then link it into ages to see the tree who loves you get jealous when Zelda kisses you 😂
🤣🤣🤣🤣🤣🤣🤣🧡
i just wish that i lived in the parallel universe where all 3 planned games were made...
Or better yet, that nintendo would remake these games into one long continuous one for the switch and add the third one in as a bonus.... unfortunately, reality sucks.
Your dream is the same as mine... Even my icon is from the Oracles games.
I'd say, if it won't happen, then let's make it instead.
Lady Ramkin
From what I gather from reading about the development is that it was too difficult to link the three games together. They also never really had a third game, as it was canceled very early on in the development process.
I don't think the third game would had worked. if Ages is a representation of wisdom and Seasons of courage, how do you base a game around courage without being focused on combat? It was better to cancel the game and use Farore as the oracle of secrets to further link the two games. But a combination of both games remade for the switch would be a dream come true
@@alejandrobenavides766 There's no real basis for this, but one of the other pillars of game design is exploration, and that fits the theme of courage really well.
What would the third one be about?
I can only assume that since the last Triforce piece is courage it would be survival horror, with loads of insta-kill enemies.
First Zeldas where I actually used the map.
Nice!
As someone who speedruns Oracle of Ages(and also knows a lot about the Seasons speedrun), it's always great to hear someone talk about these games. Ages was the first Zelda game I managed to beat on my own without any help or guides, so it's always been one of my favourites(probably is my overall favourite). Seasons is also a great game, and they both have great replayability. I will say though, technically you can do more with the Cane of Somaria in Ages than just puzzles, since you can drop the block onto enemies to kill them, though it's a very niche use that I doubt many people would use casually. Either way, really enjoyed the video! Thanks for the time and effort put into this.
That's kind of impressive, this being the first (Edit: Oh, Zelda game, nevermind) game you beat without help. It _would've_ been that for me, but I got stuck at the end for so long I beat Pokemon Gold in between lol.
Edit: Okay yeah same here, Ocarina scared me as a kid (wasn't ready for 3D after all my handheld stuff, went to Mario 64 instead of playing OoT)
Such good memories! I’m 29 now, I was just a kid when these came out!
The Game cases/covers look so nostalgic and magical. It’s hard to explain but it just looks so mysterious. That feeling you used to get when you see a game cover in the store and haven’t played it yet and you can’t wait to get home and play it!
Now we can just go on TH-cam and skip the mystery! 😒
Back in the day, I’d have to go to GameFAQs and print out a guide for a dungeon I was stuck on if I wanted to skip the mystery.
@@alewi443 yessss. Technology is amazing but it also gives us everything quickly. Interested in a cool game? Don’t even have to spend money on it, I can watch someone else play! 🫥
I still own these games and to this day I loved the time and season gimmicks. I always thought the dungeon that requires the ability to swim in Ages was so cool for having you move between the past and present. I also thought it was neat that you had to literally help improve your sword with that one minigame. I much preferred Ages over Seasons. I never knew how to link the games as a kid though.
Also Dimitri best companion.
Dimitri was best boi for sure
the cane has a interesting use you missed, it is actually kinda good in combat, you can use it first to make a wall and protect yourself from the enemy and using the bracelet you can grab the box the gane made and throw it for damage, coupled with a ring that increases throw damage that is a pretty cool combat use of the cane, i cant stress enough how cool it feels to zone out enemies with it
Oracle of Seasons is one of my favorite games of all time! I've been waiting for this retrospective for a hot minute my guy :D
My favorite was Oracle of Ages. I always loved traveling through time with the Harp of Ages. Interesting fact: did you know that you can kill a Pols Voice with the Harp of Ages and Moosh, Dimitri and Ricky's flutes?
The rabbit like things?
@@haroldbaluyottan Yeah. Pols Voices don't like loud sounds.
@@TheRealDustinNunn in zelda1 famicom you kill em with the mic on the controller
No. Freaking. Way.
Cool! Throwback to the Famicon. Awesome.
I'm glad I played Seasons first to prepare myself for Ages, the HARDEST and MOST SATISFYING puzzler Zelda game I've ever played. Here's my story: I was interested in these 2 games, after all they were the only Zelda games I've never played (apart from Link's Awakening, I love that game now) so I used an emulator at first to play Ages (because I prefer Nayru lol). It was so hard for my child self, I remember getting stuck getting to Tingle, the Goron part but what got me in the end was Jabu's Belly. Oh my God. I never beat Jabu's Belly as a child (I probably gave up pretty quickly to be fair, I mean NO ZELDA GAME HAS EVER GOT ME STUCK FOR MORE THAN HOURS!!), quit Ages and didn't play Seasons. Until I bought them for my 3DS (after much deliberate and finally knowing I could linked these two in my 3DS). I started Seasons first, loved it. Replayed Ages, FINALLY BEAT JABU'S BELLY, and loved it as well. Underrated gems, like Link's Awakening, like Minish Cap and like Spirit Tracks.
+ttnn123456789
That’s the kind of dungeon design I’m want in Zelda.
Yeah they are both very different but they said back that Ages is also harder and had complicated puzzles and Season was better played before that one.
Also canonically but you know... Zelda😒😂
It's funny how most people say seasons was better because ages puzzles were too hard. Ages had much more difficult puzzles, combat was present and since many enemies themselves were puzzles, the battles could be intense, and it's an original game. Seasons had raw battles that would satisfy adventure goers, but puzzles which weren't going to satisfy a puzzle solver. It was also originally a zelda 1 remake which is evident by some boss battles and overworld terrain features.
In my opinion, ages is the better game, but satisfies a smaller crowd, and is better played first, since the items carried over help with the battles in seasons. You can get by in ages without a handful of extras
Agreed. Ages was rough, sad i played it first because seasons felt too easy but loved it nonetheless
Dude, Din and Nayru made me feel somethin different even as a kid.
I was drawn to veran in spite of her red flags
@@ericb5328 I should clarify I only saw Din and Nayru through a PBG video and only recently got to play the games fully. But years ago when I found out Veran existed, I had the same thought lol
These 2 games combined are my favorite Zelda experience. My cousin and I went through these together one summer in the early 2000’s and it’s still one of my favorite memories with him.
Link looks terrified when he's dancing in seasons, and I don't know why
Well, reminder this link (the hero of legend) is one of the youngest and kind of lost his childhood. And even if he wasn't... A cute girl just invited you to dance with her. In front of an audience. And all you know is kicking ass.
How would you react?
For a longer explanation, this Link is the one from A link to the past. He was at best 14 when he suddenly had to save hyrule from canonically the strongest Ganon of them all (pigman literally had the triforce). And the rest of his life was trying to find a permanent insta kill for the pig.
Well, up until the triforce summons him to YEET him to the oracle games. And after that, Link's Awakening. Dude was a weapon of the goddess his whole known life.
Dude had it rough. Out of memory, last we've heard of him (so during the dance then on a drifting piece of wood with possible PTSD)
@@TheNekoGentleman Actually Nintendo changed the timeline. According to Official Nintendo website Link's Awakening now takes place BEFORE the Oracle games.
@@id-f8679 wait WHAT?
@@TheNekoGentleman you can check out hyrule encyclopedia, they changed it and said that it may happen again in the future 😂😂
But except this, I agree with all you said about the hero of the legend
When these games were going around the schoolyard, I ended up getting a friend's version of Seasons. I played through the first dungeon, really liked it, and then stopped because I felt ashamed that I was playing the inferior game when all my friends have Ages. And then the GBA came out and I was determined to become the absolute master of Super Mario Advance so it went to the wayside.
But that is to say, outside of cursory glances and a half-hearted attempt to get into Ages (because it's still the better game, you see, because Nolan from 3rd grade told me so), I never went back to these games. The lack of a story hook other than the interesting designs of the main villains and the fact that you got a kangaroo with boxing gloves, at least compared to DREAM ISLAND and EVIL MOON DEATH, kinda never spurred me on. But I've never heard the story of the games originating as a Zelda 1 remake, and seeing that in the DNA of Seasons makes me so excited to try to pick it up. I adore Zelda 1 in all of its janky, open glory, and seeing those ideas expanded upon and made into a(n ultimately limited but still fascinating) whole world with a survivalist focus sounds like a blast. I'm admittedly really bad at the traditional Zelda puzzling, a victim to beating my head against a wall to try every solution whilst missing the obvious one, but both games are presented here in such a way to highlight their merits in a way that makes both games engrossing whilst not seeming at all like blind praise. Probably one of the most solid "retrospectives" in totality you've done in looking at games in hindsight from a new light.
I've never heard of these games being analyzed apart from each other, just generally people having a preference one way or another (usually toward Ages) in how it "better fits Zelda" and mentioning Ganon at the end so that it's a real Zelda game now that Ganon's here. This is the most balanced perspective I've found on both games and you've made me excited to try them. And both of them at that So, y'know, good job and stuff. P. good content I guess.
pyrrhickong nolan was always a douche anyway.
Seasons in nowhere near inferior. if anything Ages is the easy version. Season is a lot harder then Ages is.
Are you gonna try to play them again?
Seasons is way better dude. The time travel gimmick in Ages is tedious as hell.
dude. i know for a fact. ive said that to people. also @tony h im not a douche.
I love how you don't skip the intro or talk during it -->instant like
I absolutely love how the design of the thumbnail changes from ages to seasons at the same point the video does.
I always had a soft spot in my heart for these games. They were really fun and your video made me recall memories from my childhood. Thanks for that!
Underrated gems 😍
@nwhat31 I love minish cap a nice light-hearted Zelda the Gameboy had some gems, all the Zelda's, Mario and Luigi super star saga, final fantasy tactics advanced.
Big aggre. Even tho I mostly know the games from their manga adaptations(hibfamousperson)
@nwhat31 Breath of the wild on the Nintendo switch are the second best portable Zelda game ever.
The first are minish cap.
You know what is more of a underrated game? The Minish Cap
I played and enjoyed Ages as a 12 year old. (I'm 28) This was a refreshing step back and you made it seamless. It STUMPED me so many times. In the back of my moms car on long country drives, this brings it all back. Thank you.
These games are criminally underrated. Next to ALTTP these are some of the best 2D Zelda games out there and don't get mentioned as much as they should. (Though I highly enjoyed Minish Cap and Spirit Tracks) It's very interesting seeing these games being viewed apart from one another because I don't really think I have seen one like it yet. I've personally kept wondering to myself why haven't these got remakes at all? I think a 3DS or Switch remake would greatly improve these game's shortcomings. Not to mention a graphical overhaul. As someone who has played every Zelda game in the series I can very much agree here. Though Oracle of Ages is my favorite of the two games, just because I enjoy it's dungeons and characters more. It's just how both of them structure their core elements based on Nayru and Dins respectively that I really admired it really gives you the entire package without the need of sacrificing any major elements and deviates from the Zelda norm.
Seasons I feel had the best inventory layout and my favorite variety of weapons in 2D Zelda. And while Ages had some frustrating puzzle designs I still love it despite the annoyances, I loved the concept behind why the game is puzzle heavy and enjoy puzzles as my favorite aspect of a Zelda game, Ages mental challenges are why I find it a treat. I love how these games control too, especially within a 2D perspective. I feel these games control better than any other 2D Zelda outside of A Link to the Past. Really glad you did these game's justice and brought light to them because these are games I rarely ever hear get mentioned or discussed and never understood why that is. Btw are you tired or something? Because your voice sounds like you were very tired.
What "shortcomings"? And why the need of a "graphic overhaul"?
I’ve always loved these games! My favorite part is naming the kid It just to read hilarious quotes said by Blossom. My favorites are “I hope It grows up strong like you!” and “It looks sick....”
I don’t know if nostalgia’s blinding me, but oracle of ages has always been and will be my favorite zelda, it’s so unique
Same
Loved this retrospective! The only bit that really bothers me is the thing about Ralph's big reveal coming out of nowhere. They do foreshadow Ralph being Ambi's descendant. When you're trying to get into Ambi's palace, he mentions a secret passage in the garden and then brushes off Link's question about how he knows about the passage if it's his first time at the castle. It made it clear he was hiding something and knew more than he was letting on, which was paid off with that reveal near the end.
As much as I adore these games, I do think their stories have major issues. While its dialogue is pretty lousy, Ages has some good points; I think it does a fantastic job of establishing how Veran's actions are making the NPCs suffer (in a way that feels rather reminiscent of Majora's Mask) and the pacing isn't too shabby. Unfortunately, Oracle of Seasons, as beautiful as it is, is kinda garbage when it comes to its writing. Its tone can be really horribly handled at times, especially when you consider just how dire the situation is. Onox' actions are causing a slow, painful death for all living things, but the impact this has on the people of Holodrum rarely amounts to more than mild annoyance. The people of Horon Village are supposedly going to starve because their crops are failing, but only one NPC mentions that. The Gorons are supposed to be freezing to death in an abnormally severe winter, but they have virtually no role in the game and you could easily forget or miss them. About 1/6 of all of Subrosia has been destroyed by the Temple of Seasons, but while Rosa initially tells you that "it's horrible," most Subrosians you talk to about it are just like "huh, weird" or "sweet, let's go get some ore chunks!" Worst of all, an entire city gets flooded and yet its people are just like "welp, this sucks." Even the music in Sunken City basically says "Ha, look at these poor fuckers. Sucks to be them! Womp womp!"
I'd really love to see a remake of these games. Not just the same games with better graphics and sound, but both games on the same cartridge with easy switching between them for linked game content. They could rewrite the dialogue and flesh out the characters more, give Holodrum some much-needed worldbuilding, properly explain the roles of the Oracles, and expand the final scenario to a proper conclusion instead of just a five minute dungeon. One change I think could be neat is if they made it so that you played as Link in one game and Zelda in the other, with the two reuniting for the final scenario. I think they could even manage to fix a lot of the holes in the downfall timeline by expanding on the games' worldbuilding while still improving the games' overarching story and not harming its pacing. It's just a shame that Nintendo doesn't seem to care much about these games. Aside from some location names in Breath of the Wild, the symbols on the pearls in Wind Waker, and some spirits in Smash Bros Ultimate, the only references to the Oracle games I can recall seeing since they were released are in Minish Cap…which was also developed by Flagship. Hell, both games (and Link's Awakening by extent, given its timeline placement) were effectively retconned into oblivion by A Link Between Worlds. Ecch.
Sorry about the wall of text. I might've gotten a bit carried away; that tends to happen when I talk about Zelda.
How did link between worlds retcon them?
@@ahumanbeingfromtheearth1502 The entire plot of these games hinges around a convoluted ritual to bring Ganon back from the dead immediately following the events of A Link to the Past. ALBW says that, at the end of ALttP, Ganon wasn't killed, but rather "sealed away in darkness." So Twinrova couldn't resurrect Ganon since he's not dead, meaning either
1. the events of the Oracle games never happened, or
2. Twinrova's ritual was actually to unseal him, not revive him.
Either way, it's a big, clumsy, and entirely pointless retcon, all because Nintendo had to go full 4Kids and say "no, he's not dead, he's actually in the shadow realm."
@@Eyewarp i see. I wouldn't go as far as to say that retcon removes them out of existence, but I agree it's a clumsy and pointless.
@@Eyewarp Don’t ever apologize for a text that well written and interesting. I love both games but never really thought of the poor tone in Seasons before. The way You explained it made me laugh cause it’s absolutely spot on.
In case You haven’t checked out Chyde109s channel I warmly recommend it. He’s also doing a retrospective on Zelda games and he’s absolutely brilliant.
I'm so glad you're making these. Love the series on the 3D Zeldas, so it's great to see you tackling the top down games as well. I'm happy you're enjoying the Oracle games, they're great. Keep it up!
This is one of my favorite retrospectives you have ever done. Thank you for bringing two of the least talked about but some of the greatest Zelda games yet.
Ahh, my childhood. . .
Two of my favorite games of all time and so little fanbase. I've been waiting for this one. Great job mate.
Oracle of Seasons was the very first game I bought with my own money from a summer job I had.
I wanted it so badly, I walked nearly 6 miles to K-Mart during 89 degree weather to get it since the bus service in 2001 Detroit sucked hard.
Played it religiously and rememeber getting to the end of the game; sitting in a hot car for 3 hours while my mother and sister were in a PTA meeting and raging over the platforming you had to do to beat Onox.
As for Oracle of Ages, I forget how I managed to obtain it, but I remember how I fought Veran at the end; sitting in my father's truck at 7 pm, trying to see the screen of my GBC through with the help of the streetlight halfway down the block because this was BEFORE I could afford a worm light and I didn't have my father's keys to turn on the truck lights.
Good times. Good ass times, yo.
Man after a hard week at work I am so happy I can just listen to this
Thank you
THANK YOU SO MUCH for making this video!! I spent so many hours playing the oracle games all alone throughout my youth and never got a chance to share my experience with somebody. Listening to your journey through these games has kind of brought closure for me, and it really brings some tears to my eyes.
I am genuinely grateful, thank you so much!
Great to See you loved these games. They may be my favorite zeldas period
This was one of the first vids I ever saw from this channel, and still one of my favorites. I find myself rewatching it every few months, even 2 years later
Fun fact the two villains of this game have counterparts in Capcoms Megaman Extreme 2 game.
What? That’s super cool
@@brux357 Seasons and especially the final boss feel a lot like Mega Man Xtreme games. Capcom dun gud.
@@Skellotronix sweet. I’ve never played the Xtreme games. I’ll have to finally try them out. Capcom don’t miss
I was so glad to have gone back and played these in college after having missed them when they first came out.
And yeah, it's kind of interesting when you think about it - if Ages is Wisdom and Seasons is Power, then the two combined must be Courage. Which is fitting since most Zelda games - where you're playing as Link, the wielder of Courage - try to strike a balance of the two. By combining both games together, you achieve the balance of a typical Zelda game, allowing Link to defeat the true evil and rescue everyone.
Also, I believe that Link appeared in these places because when he found the Triforce at the beginning, it read his heart's fondest desire of "to have more adventures" and gave him exactly that. You as the player chose what KIND of adventure Link has via the choosing of the game.at the store.
Mentions Trafalgar Law. Officially in my top ten youtubers from now on.
Ive always appreciated how big the maps seem ingame, they look small on the map yet you can still kind of get lost in them
I wish these 2 games would get the 3ds Remake treatment. I love them. One thing you did not seem to mention is that, after both games end. It shows Link taking off on the Same ship we see him on at the start of Links Awakening. Heavily implying that Seasons+Ages happens b4 Awakening.
it needs a switch remake not a 3ds
I love both Seasons games quite honestly. And a large amount of the music from Oracle of Ages and Seasons remain in my memory, and whenever I hear even just the start of a song from them, I always know it's one of the Oracles games instantly. Something about the mystique really sticks for me.
I've recently played through both games and I have to say that while Seasons is better than I remembered, Ages is worse due to a few things that brought it down in my opinion:
- Holodrum is much easier to navigate than Labrynna, as the latter makes it a chore to go back to some places on the map. Also, Holodrum is more memorable IMO due to some places on the main map as well as Subrosia
- Seasons has overall better pacing, with more action and less boring dungeons, especially those on Ages with water gimmicks. Also, between the dungeons, Ages seems to be way more cryptic to progress while Seasons has only a few of those instances, if any
- Some rings exclusive to Ages have terribly frustrating methods to be obtained, such as those based on mini games (best examples: the pretty low chance to get Light Ring L-2 on the shooting gallery or the BROKEN AS HELL Goron dance mini game which require a perfect session on the highest difficulty for the Bomber's Ring)
- The season mechanic was - and still is - more of a novelty than the time mechanic, which was explored on Oot, MM and many other games in general. Besides, the animation of Link playing the Harp of Ages is much longer than needed, while changing seasons is relatively quick
- Items exclusive to Seasons such as the Cape of Roc, Boomerang L-2, and Magnetic Gloves are way cooler and useful than the Power Glove (which is used exacly in the same way the Power Bracelet is and is useful only in the last dungeon) and the Cane of Somaria
That said, both are great games, and they are way better if played/linked together. I actually like them more than I like Link's Awakening (this seems to be a somewhat unpopular opinion).
Totally with you on this. While I normally prefer Zelda games that are more puzzle heavy, I would chose Seasons over Ages any time.
It just feels smoother in almost every aspect. Even the visuals are much better. Ages just feels like it wasn't smoothed out as much. There are much more interesting ideas in it, but they don't seem to be fully fleshed out. Every good idea has a drawback that makes it a little frustrating.
I prefer Seasons, too. But I would not agree entirely on your points of view:
- Subrosia is the most memorable place of both games since it is so different, but I do think the overworld of Labrynna with it's multiple tribes is more memorable than the overworld of Holodrum.
- While I do prefer action, too, I did enjoy the puzzles of Ages and don't think the dungeons were more boring. It took a lot of time until I figured out how to leave the ground floor in Jabu-Jabu, but I really enjoyed the water dungeons. My least favourite would rather be the Crown Cavern (#5).
- I did not care much for the rings; they should have been implemented better. Also I don't think the Goron dance is "broken as hell". I haven't played it much, but the lower difficulties were easy for me and the highest would just be a "bonus challenge" which you don't need to beat. I had much and still have slightly more trouble with the Subrosian dance.
- My opinion on the ages/seasons mechanic is mixed. I love the seasons making the world more colourful, but the time travel allows for much better puzzles which were definitly not as nearly as deeply explored in OoT or MM. While I like the time travel animation, I do agree there really should have been a way to shorten or skip it.
- Not all items in Ages were the "Power Glove" (which is also the last item in that game). The seed shooter can be fired in eight directions and bounce of walls making it more useful as the comparable sling-shot. Seasons items only seem cooler because they are more action like the Roc's Cape, Magic Boomerang and Magnetic gloves.
But I do fully agree to your last paragraph.
@@lozofspielereien
Labrynna is indeed a nice world. I agree about the tribes, though I didn't like to have that much trouble to go back to places I've already been before a bunch of times. The time mechanic allows for environmental changes just as the seasons mechanic do, but both could have been implemented better. Maybe the time mechanic is overused and the seasons mechanic is the underused... I still think the layout of Holodrum is more memorable, but this is a matter of taste just like the dungeons you've mentioned. P.S.: I usually prefer puzzles over action, but this wasn't the case in the Oracle games.
Regarding the rings, it is optional, but many people will want that 100%. The rings are very nice items to use, and they are the main elements of the whole concept of linking the two games. Sidequests in Zelda aren't normally that difficult. If you try the hardest difficulty on the Goron Dance you'll know exactly what I mean. I swear it is nothing but broken. The game demands 101% accuracy, and sometimes even when you do it perfectly it doesn't recognize your inputs. It's terrible. I got the Subrosian dance right the on the very first try so you can have an idea on the difference between them (maybe I got lucky there, but anyway).
About the items, I'm not saying the roster in Ages is bad. It's actually great! However, I think Seasons exclusives are way more fun to use (and more frequently used too). Also, they are much more of a novelty than those of Ages, just like the whole season concept.
I have the impression that in the end both games could have been just that bit more polished here and there, but they are still WAY above average from what we expect from GBC titles. That said, Seasons has the advantage on a couple of details IMO XD. Thanks for sharing your point of view!
I will say with 100% certainty that I prefer Ages over Seasons, as I love the more puzzle centric games, but I definitely played Seasons 1st as I can get the red ring in that game by beating the golden beasts, and that makes Ages a cake walk combat wise, which I really like as I’m trying to focus on the puzzles rather than fighting for longer than necessary.
I'll have to disagree that the Cane of Somaria isn't cool enough. In a game of puzzles creating a block is a true display of power. It's also a cool, unique weapon.
I don't know how you manage to make a video of this quality every two weeks, but please keep them coming! I absolutely love them!
And next on the list is my favorite game in the Zelda series, meaning an in-depth analysis will probably showcase the plethora of reasons I'm wrong for thinking it is.
What is next? 🤔 Minish Cap?
If you mean Minish Cap as implied at the end, I'm happy to throw out some opinions: It's definitly not a bad game, in fact I already played it a few times including a 3-hearts-run, but I miss the more complex and large overworld as well as dungeons compared to the Oracle games. It's just too calm in comparison (it was designed to be more accessible to kids). That's probably the reason why the "Palace of Winds" is the fan-favourite dungeon in this game: Because it was the hardest in an easy game.
With that said: Minish Cap will never be the best Zelda game for me, but it is a good game, like pretty much all Zelda games. And sometimes you just need a calm game like this one.
I love how you didnt figure out that one Crystal when it litterally says in the Seed Shooter pickup screen "...and watch them ricochet"
Good Video tho, I love this Series with all my heart and these 2 were my first ever.
Imagine how cool a 3D version of Ages would be. The possibilities are endless.
Maybe we’ll finally get game 3
I got oracle of seasons form my dad as a kid, then years later, I found oracle of ages at a free market. Finding out that the games linked together and continued each other's story into a greater climax was the most bind blowing thing from my childhood. I'll always love these games
One of the LoZ's underrated games. Loved it a lot. Thank you for this review.
That blue flying bear fucked me up, i was so young when i played these, forgot all about them
I like how this wasn’t just the Pokémon scam where they make 2 versions of the same game. These are 2 different games that connect together.
I had Oracle of Ages as a kid but never played Seasons until recently because I always assumed that it was a Pokémon situation. I just played Seasons for the first time on Switch & was mind blown to see that the 2 games are completely different.
2 fantastic games that are severely underrated.
I agree 👍 💯
My parents got me a gameboy colour and Oracle of Seasons, my first video game I didnt have to share, on my fifth birthday many moons ago, and to this day it exists as one of my favourite games. I still have my first save file, with over 300 deaths on it. Looking back now, I have no idea how 5 year old me was able to even beat the game.
Just being able to listen to some of the music tracks takes me back to those long car rides or nights hiding under covers where I had to balance a flashlight at the screen so I could actually see.
These games mean a lot to me, and hopefully this video brings attention to what I believe to be forgotten gems. Who knows, maybe its time for a remake?
Thanks for making this video, and please keep on doing what you do
My favorite game ever made to this day is Minish Cap. Honestly, its probably just nostalgia, but that is why I refuse to play it anymore. I don't want to ruin any memories of my fragile childhood.
My first Zelda was Oracle of Ages and I absolutely loves that you made such a good retrospective of the duo. I wish more people talked about those, because they have really interesting game designs for the time.
The seed shooter actually says it ricochets in the description
Oracle of Seasons was my first ever Legend of Zelda game so it holds a very special place in my heart along with its counterpart, Oracle of Ages. Thank you so much for talking about these games 😊
Is it just me, or are most handheld Zelda's (and Four Swords) very underrated?
ASquared
Minish Cap and A Link Between Worlds are popular and the touchscreen games are not very good.
@@schwarzerritter5724 this reminds me to play Phantom Hourglass again.
Most people I know say they won't play on such a small screen. Then proceed to play Minecraft on their phones...
I would say that the most underated zelda games, are as follows. Four swords adventures being theee most underated title of all. I played four swords adventured a few years ago, and i loved it personnaly. It was kind of stale in some segments, but had some awesome boss and mini boss encounters. But underated none the less. No one really talks about four swords adventures or the original four swords respectively. I think the problem with four swords was that it was just to short. I had to play by myself as well. I was only able to play it due to my zelda nut self getting the four swords anniversary download on dsi. But still fun. Vaati is an amazing villain. He should have appeard in wind waker. Maye he will appear in a sequel to spirit tracks or some shit. I mean, the dude is a literal wind mage god thingy who controls the wind at will.
Then you have the oracle games and minish cap. No one has really played them. I also find games like zelda 2 to be underated as well. There simply is no zelda game like zelda 2 out there. Not much of an rpg guy, but seriously. I had a blast with zelda 2. Bouncing around everywhere using the downthrust sword skill was so satisfying. I also quite enjoyed getting all the magic spells and leveling up the stats. In today's age, i definitely feel it is worth mentioning zelda 2. It stands out like a sore thumb, and is just not very zelda like comparatively to the other zelda games. It is insanely challenging and fun though. But i consider zelda 2 underated as well.
And others, like phantom hourglass, just have internal problems. Temple of the ocean king easily being one of the worst areas ever designed in a zelda game. But, if you can look past this, the overall theme of phantom hourglass is atypical of a 2d style zelda game. But i can appreciate it trying the mega dungeon theme out. It was just to repetitive for my tastes overall. But overall, i enjoyed this entry as well. Temple of the ocean king and trying to roll in this game, frankly both of these things were fixed in spirit tracks, are the only real things that bring phantom hourglass down. Although a bit more freedom of control would have been good with linebecks boat as well. It felt incredibly one sided. I remember the time limit in there being an interesting/annoying concept. At one point, on one of the floors, i remember almost dying, because i had ran out of time, and it was sucking my life energy away instead. I was really close to the mid point as well. I remember seeing a safe zone close to the top with a couple of pots that respawned with hearts inside. Luckily, i just left the room and gathered that up, until i had full life energy, then i was able to solve the last floor before the checkpoint barely. In that regard, it was kind of cool at the same time. I was like, hell yes, i beat the system. Suck on that majora mask style time limit. Also, some parts just sucked for me in particular. There was one part where you had to close your ds screens together to create an imprint, but who would think to do that. I had to look that part up. Another annoyance was that certain parts needed you to create a drawing to make certain doorways open or whatever. Like, i am the absolute artist ever. Sometimes it just felt super precise. Like do i suck that badly. Other than those gripes, phantom hourglass is another black sheep zelda game, but overall, it was a ton of fun to play overall.
The oracle games were my first ever look into Zelda as a kid, and they've always remained old favorites of mine despite never seeming to receive much attention. It's really nice to see someone who knows more about games to give them such glowing praise, it's great to know they weren't only great games to me!
Ages' friggin' hero' cave.
That last pixel jumps are. So. Rage inducing.
Fuck the Ages hero cave. I hated the "put the box on to the yellow tiles" puzzle the most because you need tp keep track of lava.
Still havent played the Seasons Hero Cave tho
@@id-f8679 Seasons has an absolute great last puzzle! Defenitly recommend!
Another neat note about the Ramrock boss battle:
The room where the boss door is located features a short puzzle where you have to use a variety of items to reach the boss door itself. These are the same items used to fight Ramrock in the same order as each of his phases that they're effective against. The game subtly tells you how to beat the boss without actually saying a word, and an observant player may pick up on it.
Ok I'll take back what I said in your community post. I thought you did these games great justice. I was surr sfter Mark Browns complete dismissal of the games, it would never be diacussed ina ny sort of critical light, but youve done a great job with this video.
but dude did you see Mark Brown's GRAPHS? who needs analysis when you have GRAPHS to explain!
@@totally_not_a_skeleton-old Lmao fuck mark brown. His graphs don't even say anything important about the dungeons in the first place.
@JV @James Neeson
You're right. Nonlinearity isn't everything.
But he doesn't say it is.
He talks about this and freely admits in his Majora's mask video, that it finds a way to test your spacial reasoning in a more linear fashion. However, the graphs are useful. The way they branch off and show where places need to be backtracked to and where choices are presented is a completely effective way of showing the dungeon requires
Memory
Intentional decisions
And spatial reasoning to navigate. The graphs completely achieve their goal in this sense, which is to convey navigational complexity. Looking at the shadow temple in comparison to the water temples graph, you can see automatically how straight forward navigationally the former is. I doubt you disagree with that specifically.
Mark brown also criticizes breath of the wilds dungeons and effectively says they're bad because they have no structure and are too open.
Also, the dungeons in the oracle games are typically nonlinear and provide deep navigation in that sense.
Oh also. I do want to admit he did a poor job on his oracle game analysis, and he apologized for that in the comments to that video.
Thank god someone else in this world doesn't have a complete hard on for Mark Brown. He has great points and great videos but I barely stomached his zelda keys series. So much simplification of dungeon design.
@@RememberRushmore
Who's Mark Brown?
I'm glad they released this on the Switch, so more people have the opportunity to play these games.
39:25 I played Seasons first then Ages. I never would have noticed this
Lies. If you play Seasons first then you name the kid and watch him grow...such that in a linked Ages game the kid and his family will be in Labrynna.
Likewise, the Skeleton-Pirates explore the world, crashing in Labrynna and allowing a similar ability to see the Captain and his Queen meet.
Anthony Hauser really?! Maybe I should have been paying more attention. It was around 8 years since I played these games
Oracle of Ages was the very first Zelda game I played as a kid and it made me fall in love with the series. Always have fond memories of the game.
I loved Oracle of Ages...up until the Goron dance mini-game. That was when I flat out gave up on the game.
4 months later, I'm still stuck on that minigame. Idk if I'll ever finish Oracle of Ages at this rate.
I need to see it again but I don't remember ever having issues with the dancing mini games of either version
its all about the flow~~
i just cant get past level 4. the pully switch with the lava floor gets me every time -_-
100% the absolute worst part of ages
The Oracle duet in conjunction with Link's Awakening are, to this day, the three games that most encapsulate what "Zelda" means in a nutshell. The perfect music, the gameplay, the world, the tone, the characters, absolutely everything. Not just nostalgia talking either as the games still play perfectly today. Far before their time for a handheld console too! I have no idea how they possibly fit these games on cartridges back then. Just awesome. Highly recommended games that can be had in their best form for a few bucks if you have a 3DS. I got them both for $5 total to play them on a modern system and I would have gladly paid double!
Considering your age, you are too good at this. You pump out quality videos faster than all my other fav youtubers and you are going to school? What's up with that?
Insane work-o-holic. I mean this in a goodway.
Nothing like playing it for the first time while listening to this
I really loved these games. Made me wish we could see more of the world outside of Hyrule.
Boy am I glad I stumbled upon your channel today. Ages and Season's are the only LoZ games I played growing up in 2001 and I LOVED them. It's nice to see them get positive attention almost 2 decades later. ♡
Its a damn shame they never made the whole trilogy.
Remake first 2 and give us the 3rd
Since Season (Combat) is Power and Ages (Puzzles) is Wisdom, what would the focus of a "Courage" game be?
@@autobotstarscream765 'Exploration' would be my guess.
@@DiskusGames Or survival. I'm sure they had survival in mind even since the first Zelda with eating, they had meat and potions and other food not useable in all games up to BoTW which has cooking. Exploration survival on GBC with the dungeons being on the overworld/overworlds, maybe not food but a time limit or something, would have been awesome.
Why do I find this guys voice so calming
Say, dose Onox's Dragon form remind any else of Sigma's second form from the 1'st Mega Man X? I remember when I first got to the Dragon fight at the end of Seasons and thought "I feel like I've done this before". I mean, the game was developed by Capcom, so perhaps they recycled one of their old boss ideas?
Now that you mentioned that, it does seem similar
Oracle of ages was my first zelda game. I've only ever met one person who knew about these games, and he gave me seasons. Thank you for making this video.
If you want to see all of the linked game stuff, you actually have to play both games twice. Ages -> Seasons and Seasons -> Ages.
Yes indeed! Because the easter eggs are different for each "timeline" you decide do choose! Well pointed out.
Yeah I’m playing Ages for the 2nd time in a row, but I started with Seasons, as I wanted to get the Red ring which is found exclusively to Seasons, and I transferred that over to Ages to make that games combat so easy, it’s amazing!
i like that after you beat a linked game it gives you a password to play it the opposite way around but still keep your rings, ioriginally played it as ages-linkedseason-seasons-linkedages, and every now and then ill use one of my password to restart the game and decide weather i want it linked or not and continue collecting rings, i lost count how many times i played each by now lol but i almost have every ring at this point
Man, I loved these games as a kid. I even had that cool strategy guide that had you'd flip upside down depending on which game you were playing through.
Guess I am here because these two are coming to Switch Online.
Amazing breakthrough of the games! During a car trip I gave my steph kiddos one of these each, making it a contest to finnish of first. I honestly forgot how hard they were...!
I guess Awakening is doomed to be the best one in terms of plotline and characters.
You actually get to hang out with Marin which makes you care about how she may be effected by the main plot.
yeah.... it makes the ending more... memorable....
I now feel the need to point out that the nature of the dream world... may reflect people/places/things that the windfish had seen elsewhere in the world, so... maybe this just wasn't the real Marin?
17:28 😂😂😂 every time I used the switch hook I would say “room” the way law says it! Glad to know I wasn’t the only one who thought of him
The first time I played through JabuJabu's belly I ended up screwing up in a way where I had to restart the game. It felt bad.
Feel your pain. Unwinnable by mistake game bugs are the worst.
I opened a wrong door with a wrong key and got stuck for months
Same with Oracle Of Seasons's Ancient Ruins dungeon. I was doing great until I fucked up by not waiting until I got a 2nd key and now I was fucked and had to restart from scratch..... I just got back to this dungeon.
The supposed JabuJabu softlock isn't an actual softlock, there's a pushable block that lets you backtrack to a switch that will lower the water level again to get to the key, but it's not very obvious.
@@Oneiroclast That was only fixed in the international release. The japanese one is a soft-lock. But yes, they try their best to not soft-lock ever. I am very impressed with Zelda dungeons because it
Thanks for the retrospect! The first game I played was Link's Awakening and I enjoyed the gameplay very much, but when I got to these two, I was ecstatic to see the same gameplay, but more evolved and in a larger world. They have been my favourite Zelda games since then and they also have been the first ones I made and beat the three (and four) hearts challenge. I thought about a "Seasons vs. Ages" duell by comparing the dungeons (layout, music, mid-boss, item, boss) and even a fight between Onox and Veran.
I was surprised when you mentioned the action-puzzle separation between the two games. I said something like that in a forum a few years ago and had never heard about it anywhere else yet, despite it being pretty obvious when you look at it.
I loved navigating the gigantic dungeons. Or the puzzles and monsters where I occassionally had to start the game several times before I figured them out. Since I am an expert at these games now, I miss these light bulb moments and wish games like those would still be developed.
I was not a big fan of the rings however, since it's unclear how to get a full collection and most of them aren't really useful. But it was fun to turn into a monster or fight with his bare fists.
I do prefer Seasons over Ages however, which I think puts me in the minority (of the minority that played those games). While I'm very good at puzzles, I just enjoyed the action more and since I know pretty much everything inside out, the puzzles aren't very puzzling anymore. But I should definitly play them again sometime soon...
I have these both on 3ds, I only played through seasons for a lil bit, got to go back and do it right.
This is probably one of my favorite videos. I watched it 3 times already. Thank you for your in-depth analysis into these games.