Follow these amazing Artist that helped me out twitter.com/LambertTibo twitter.com/HollowsWoodsman VDB Material blueprintue.com/blueprint/94qjsm5v/ Other Tutorials: Cinema 4D Pyro + Unreal Engine 5 = Amazing! th-cam.com/video/9I2YHLwPCpI/w-d-xo.htmlsi=0kNNJ-c5fLhn1Kuf Learn How to Render VDB Sequences in Unreal Engine 5.3 th-cam.com/video/R6ZBuTHBk44/w-d-xo.htmlsi=fvS0LLAFgiRvdVsO
For anyone wanting to use an animated VDB like an explosion or a campfire in the sequencer, you'll have to first drag the Heterogeneous Volume from your outline into your sequencer. After this, press the plus button or "Track" button and a drop down menu should appear. Under "compenents", select "HeterogeneousVolumeCompenent". From here, press the plus button again and under "Animation" in the drop down menu, add the "Frame" option. With this now added, you can key frame when you want your VDB's to start and finish their animation.
@@kylemcneill5751 no problem at all brother I know for me I'm more of a visual learner so helps when seeing stuff in motion but definately thanks for supporting and putting it out there for those that want just a quick reference 🤙🏿
Bookmark this video! VDB support is a BIG DEAL! ;) Thibault is the master mind behind it all, seriously talented (and brilliant) artist! Thank you both so much for putting in the time to share this with the community🙏
Steel City all day! But please make sure to check out my more up to date tutorial which makes the process awhole lot easier! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=ekfLuv2cjXyGo2NN
Thank you 🙏🏿 Be sure to check out my follow up tutorial I made it easier to drag and drop the material so you don't have to make it from scratch anymore
Thank you very much for the tutorial! I would like to add that when importing VDB, all settings must be as indicated in the video, this is very important! By default, I did not have a glow control channel; as a result, the explosion resembled an ordinary cloud of smoke and did not glow at all, and there was no flame either.
Thank you so much for your generous sharing of knowledge and expertise! You are an amazing teacher, and I so appreciate your selfless acts of empowering the rest of us, such as in this most informative video! It was just awesome, and I can't wait to feel like I actually know what I'm doing with VDBs in Unreal Engine. (I'm more than a little behind on this.) You're best!
Thanks so much I actually most recently put up a video to make this process waaaay more easier be sure to check that out! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=2ZJWczAuj576zlr4
Thank you and your Frends so much for this Video! Hope i will can understand this node tree some day. For now i will just follow step by step. Very much thank you all ! 🙏
This is a great video! Very in depth. Also, for anyone who may not know. For ease of access if you right click on an input node and promote to parameter it will automatically name the scalar parameter.
Finally getting to test this but hit a wall. Around 2:00 you get the "Sparse Volume Texture Viewer", but it does't show up when I do the same search. Maybe I started off the wrong project type -Blank Video Production-?? Feeling like I'm missing something basic. Thanks in advance!
Shouldnt need a plugin in fact here is a easier way to set it up now th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=pIJPqUQX02Mpt3dE I dont think you can put materials on it outside of what the volume has set for it. What kind of materials are you trying to place on it?
Thanks for the work in sourcing all this! For anyone concerned with the dark black shadows in the volumes for things like clouds, I found that plugging in a new colour parameter to control emissive color (multiplied by the Density) seemed like a good workaround for me.
NOW! this is a real gamechanger! I just wished the import worked better since its annoying to have to restore the volume to its original shape by scaling it by hand
Hmmm, my material of all that just shows up as a big thick vdb box, like a box of pure fog, instead of any discernible shape. I've found that not all VDBs are equal - one I'm testing is out of Blender, but ones out of Embergen and Houdini all act completely different. Any tips on if I can't get anything coherent to show up? Kind of weird to troubleshoot did node exactly as you've got it laid out, its just my VDBs that are atypical.
I had the same problem. Make sure when importing you have Smoke in the drop down menu of Attribute A > R. If you dont find smoke option there make sure you simulated it. In Max PhoenixFD you can check Grid Smoke in output. I hope this helps
It would depend on the situation. Niagara fluids would be a lot more interactive in your scene think of VDB as more of a movie or sequence so theres not changing it at all once inside Unreal
Thank you for great tutorial! I have just one quicktip for you :) Insted of making scalar parameter (S+LMB) you can just right click on small input circle (pin) and promote to parameter. It will create Scalar Parameter already named by the name of pin value type.
Make sure to watch my updated tutorial that makes this process even easier! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=rM5IsBOTFpry7djd
Awesome. Good tutorial
Not long at all, huge thanks for this guide !
You are awesome.. thanks so much for this tutorial..😊
Thanks! Be sure to watch my latest tutorial it's even easier now th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=RxmEUIMSbK8xcO2y
谢谢老师!
You're very welcome! Be sure to check out my more recent video about it too th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=3x9q6FTLxqwD_h-k
Belle Corner
Greenfelder Lights
Megane Shores
McDermott Junction
Presley Lane
Follow these amazing Artist that helped me out
twitter.com/LambertTibo
twitter.com/HollowsWoodsman
VDB Material blueprintue.com/blueprint/94qjsm5v/
Other Tutorials:
Cinema 4D Pyro + Unreal Engine 5 = Amazing! th-cam.com/video/9I2YHLwPCpI/w-d-xo.htmlsi=0kNNJ-c5fLhn1Kuf
Learn How to Render VDB Sequences in Unreal Engine 5.3 th-cam.com/video/R6ZBuTHBk44/w-d-xo.htmlsi=fvS0LLAFgiRvdVsO
Dominique Lake
Good stuff Winbush!
Thanks bro 🤙🏿
Zulauf Parkway
Niceeeeee!! Was waiting for this :))
Hope you dig it! 🤙🏿
Hane Mount
Myrtle Highway
Hackett Turnpike
For anyone wanting to use an animated VDB like an explosion or a campfire in the sequencer, you'll have to first drag the Heterogeneous Volume from your outline into your sequencer. After this, press the plus button or "Track" button and a drop down menu should appear. Under "compenents", select "HeterogeneousVolumeCompenent". From here, press the plus button again and under "Animation" in the drop down menu, add the "Frame" option. With this now added, you can key frame when you want your VDB's to start and finish their animation.
I already did a tutorial on this process th-cam.com/video/R6ZBuTHBk44/w-d-xo.htmlsi=Xe0NlRTk2jcwuqeL
@@JonathanWinbush oh sweet, didn’t see that. Thanks for making great tutorials as always!
@@kylemcneill5751 no problem at all brother I know for me I'm more of a visual learner so helps when seeing stuff in motion but definately thanks for supporting and putting it out there for those that want just a quick reference 🤙🏿
Thanks for the tip!
Gabriel Green
Haag Green
Thank you. I'm new to UE and this is awesome!
Have you checked out my unreal engine 5 in 5 days course of my channel? It's free
Thank you!
Absolutely 🤙🏿
2693 Spinka Parkway
Keebler Canyon
Streich Cove
Dude AMAZIING!
Thanks! Be sure to watch my latest tutorial it's even easier now th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=RxmEUIMSbK8xcO2y
Mitchell Ridges
Can you make it appear in a specific frame? for example at frame 30?
yea I did a tutorial as well on how to animate it using the sequencer
thank you for the good walktrough, and for taking you time with this explaining. Works like a charm!!!
Glad it helped! I recently did an updated tutorial that makes it even easier! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=rM5IsBOTFpry7djd
Bookmark this video! VDB support is a BIG DEAL! ;)
Thibault is the master mind behind it all, seriously talented (and brilliant) artist! Thank you both so much for putting in the time to share this with the community🙏
Couldn't agree more!
This is going to be a game changer
@@logikal3d 100% 🤙🏾💯
Joshua Trail
Dope, thank you for making this........much appreciated.....GO STEELERS!!!
Steel City all day!
But please make sure to check out my more up to date tutorial which makes the process awhole lot easier! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=ekfLuv2cjXyGo2NN
thanks for taking the time to go through the material details, I followed along and it worked 1st time 👏 you rock 🤘
Thanks brother!
Great hanging out too 🤙🏾
Lynch Groves
Jordan Ferry
Excellent guide, thank you
No problem at all 🤙🏿
Really appreciate the effort you put into this tutorial man. It was very helpful.
Thank you 🙏🏿
Be sure to check out my follow up tutorial I made it easier to drag and drop the material so you don't have to make it from scratch anymore
Thanks you very much!
During the material stuff, I was "Wtf is this an escape game or something?" but everything make sens now.
😁😁
Thank You
You're welcome 🤙🏿
Jakubowski Harbor
i had to divide extents in half and multipy min by 2 for it to tile correctly
Actually there's an easier way now no setup needed th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=F0riO5P1FdbytT8A
Also new UEFN tutorial tomorrow!
Yeaaah buddy
@@faradaysinfinity 😎
Thank you very much for the tutorial! I would like to add that when importing VDB, all settings must be as indicated in the video, this is very important! By default, I did not have a glow control channel; as a result, the explosion resembled an ordinary cloud of smoke and did not glow at all, and there was no flame either.
Did you catch my later video by chance with the official epic games setup thats not manually put together like this?
Jesse Cliffs
Jones Cliff
Mertz Crossroad
Luz Glen
118 Smith Hill
this is really well explained ,thank you
Absolutely you are welcome 🤙🏿
Thx for the clear instructions, especially in the blueprint segment of the video. Please keep it up.
Absolutely, glad I was able to help! 🤙🏾
Lehner Divide
Is there a way to save materials in a custom library like Asset Browser in Blender?
I think so but I'd have to check how
@@JonathanWinbush thank you
Cummerata Corners
Thank you so much for your generous sharing of knowledge and expertise! You are an amazing teacher, and I so appreciate your selfless acts of empowering the rest of us, such as in this most informative video! It was just awesome, and I can't wait to feel like I actually know what I'm doing with VDBs in Unreal Engine. (I'm more than a little behind on this.) You're best!
Thanks so much
I actually most recently put up a video to make this process waaaay more easier be sure to check that out! th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=2ZJWczAuj576zlr4
Thanks Sir!
Absolutely 🤙🏿
Heaney Summit
thank you!!😎✌
You're welcome 🤙🏾
Thank you and your Frends so much for this Video! Hope i will can understand this node tree some day. For now i will just follow step by step. Very much thank you all ! 🙏
Yea honestly I don't understand most of it I was only able to get like 45% there so thank goodness for Thibault!
Jenifer Valley
Jennifer Grove
Bins Parkway
Winbusheimer
🤣🤣
Kulas Roads
But what if your VDB actually has color channel information.. How could you work around that?
3745 Aidan Loop
so dope!!! thanks for making this, can't wait to give it a try.
No problem at all and have fun! 🤙🏿
This is a great video! Very in depth. Also, for anyone who may not know. For ease of access if you right click on an input node and promote to parameter it will automatically name the scalar parameter.
Finally getting to test this but hit a wall. Around 2:00 you get the "Sparse Volume Texture Viewer", but it does't show up when I do the same search. Maybe I started off the wrong project type -Blank Video Production-?? Feeling like I'm missing something basic. Thanks in advance!
No problem I actually did a shorts answering just this question th-cam.com/users/shortsHX5WBMhn9KI?si=KlU65oLgz_5Zp3-2
Ouch! Thanks man @@JonathanWinbush
Krystal Haven
Kertzmann Ford
I love this video. Thank you so much. A perfect walkthrough
and I like the speed you move through your nodes at.
Thanks man I know it's alot of nodes so wanted to make sure I didn't just speed through it 🤙🏾
How can I apply a water material to the VDB imported? I'm tried to migrate a fluid VDB but it's all "cloudy"
4:24 super minor hotkey shortcut, instead of 3 and covert to parameter you can just V+ left click and it will be the parameter version
Hello, incredible information. A question, how can I add this to an animation sequence?
Yup I do have a tutorial on that as well 🤙🏾
@@JonathanWinbush Thank you very much this helps me a lot
@@gregoriocarreno absolutely no problem at all 🤙🏿🤙🏿
Awesome! Can't wait to try this out!
It's a game changer for sure
Do these work correctly (by occluding) transparent geometry rendered inside or behind it?
Hi thank yout for cool tutoriasl.. after applying material to HVolume it's blank though... any idea why? Do I need to install some plugin or so?
Shouldnt need a plugin in fact here is a easier way to set it up now th-cam.com/video/A3auSSKOAdw/w-d-xo.htmlsi=pIJPqUQX02Mpt3dE
I dont think you can put materials on it outside of what the volume has set for it. What kind of materials are you trying to place on it?
Thanks for the work in sourcing all this! For anyone concerned with the dark black shadows in the volumes for things like clouds, I found that plugging in a new colour parameter to control emissive color (multiplied by the Density) seemed like a good workaround for me.
Thanks for the tip! 🤙🏿
Selina Junction
Great news - thank you.
No worries 🤙🏿
But do they Emmit shadows?
Not yet but it's still in alpha
Thumbs up for your dedication, brother. I knew you would make a video about this.
Much appreciated you know I was on it once I saw the road map 🤙🏿
What's the go-to software these days for making VDBs for gases?
I'd say Embergen is probably top but I haven't tried Cinema 4D yet might have to see what it can do
@@JonathanWinbushcan you suggest me a cheaper option? 😂😂
Or free also im accepting.
Blender can be used to create VDBs?
@starvosxant4348 most 3d applications can make them now I believe
Good job Winbush🫡
Thanks 🤙🏿
wow. my head is still spinning !!! but the result is awesome.. i hope that the result is convincing when 2 or more VDB are in proximity. Thank you J.
Yea I'm hoping Epic makes an easier solution I was thinking it would be plug n play but of course not lol
Beer Radial
NOW! this is a real gamechanger!
I just wished the import worked better since its annoying to have to restore the volume to its original shape by scaling it by hand
Marco Roads
5920 Brannon Wells
Hmmm, my material of all that just shows up as a big thick vdb box, like a box of pure fog, instead of any discernible shape. I've found that not all VDBs are equal - one I'm testing is out of Blender, but ones out of Embergen and Houdini all act completely different. Any tips on if I can't get anything coherent to show up? Kind of weird to troubleshoot did node exactly as you've got it laid out, its just my VDBs that are atypical.
I had the same problem. Make sure when importing you have Smoke in the drop down menu of Attribute A > R. If you dont find smoke option there make sure you simulated it. In Max PhoenixFD you can check Grid Smoke in output. I hope this helps
Thank you for making this detailed tutorial. Is Niagara fluid sim better than VDBs? Thanks.
It would depend on the situation. Niagara fluids would be a lot more interactive in your scene think of VDB as more of a movie or sequence so theres not changing it at all once inside Unreal
@@JonathanWinbush Thanks for the answer, I'll take a look at Open VDB and test it out.
Thank you for great tutorial!
I have just one quicktip for you :) Insted of making scalar parameter (S+LMB) you can just right click on small input circle (pin) and promote to parameter. It will create Scalar Parameter already named by the name of pin value type.
Thanks brother 🤙🏾
The VDB master. Thanks a lot.
Couldn't have done it alone I have thoes people I mentioned to thank 🙏🏿
Hi! It worked but when I move away from the cloud for a certain distance it disappears, how can I fix this?
VDBs in Unreal...I'm listening!
😁
i dragged my file in but i get a error message: File failed to import
COULD YOU HELP ME I AM USING UNREAL ENGINE 5.3 BUT WHEN I DRAG THE VDB FILE IT TELLS ME UNKNOWN EXTENSION
Thanks for the tut 😊😊Any idea how we could trigger the VDB animation in sequencer ?
I will have to try that and path tracing out next
@@JonathanWinbush I tried pathtracing without luck so far! No VDB in the render at all