How to Use the Cloud Forge - Unreal Engine 5.3 Tutorial

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 103

  • @ArghanionsPuzzlebox
    @ArghanionsPuzzlebox  11 หลายเดือนก่อน +1

    You can get access to all my Projects on Patreon for the price of a Coffee: 🔗 patreon.com/arghanionspuzzlebox

  • @mysticprophecyroblox
    @mysticprophecyroblox หลายเดือนก่อน +1

    Works awesomely. My low end computer can do one cloud and it's perfect for the project I'm doing : )

  • @alexvaulin1140
    @alexvaulin1140 11 หลายเดือนก่อน +2

    Didn't watch yet but super exited! Looks amazing!!!

  • @lutyDec
    @lutyDec 6 หลายเดือนก่อน +1

    First of all, I really like this series. I want to make a fire cloud effect. Can you please provide a tutorial on making fire clouds?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  6 หลายเดือนก่อน

      Thank you. I would suggest using a black body and temperature control. You can feed the vdb density into that to set it on fire.

  • @inspirationproductions4020
    @inspirationproductions4020 3 หลายเดือนก่อน +1

    Hello, I am having a bit of an issue at the moment with Cloud Forge as my settings look different from yours as well as that my cloud is appearing like a pixelated cube. How do I fix it?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  3 หลายเดือนก่อน

      Hi. You joined discord and said that it's now fine?

  • @biblescenes
    @biblescenes 8 หลายเดือนก่อน +2

    Hi, I have just purchased these and it all looks great except with my current scene I have hundreds of fog cards and Niagara emitters. When I add the cloud it doesn't hide these elements (looks like it is behind them, not in front), if I change the material translucency pass value on the fog cars etc. to "Before DOF" then it works but then it other things don't work properly (for me). Is there any setting on the clouds where I can get this to work?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน

      Hi
      Unfortunately as of 5.3 translucency is quite bugged for VDBs. I would wait for the final release of 5.4 and testing it again.

    • @biblescenes
      @biblescenes 7 หลายเดือนก่อน +1

      Ok thanks. I wasn't able to use them for the particular project but I am sure they'll be useful down the line.

    • @biblescenes
      @biblescenes 7 หลายเดือนก่อน

      One more question, they don't appear to work with a depth pass either, is that also a 5.3 thing or am I missing something?

  • @metatronorder3565
    @metatronorder3565 11 หลายเดือนก่อน +1

    brilliant tute/post for a brilliant product - Thank you Sir... :) Keep up the legendary work...

  • @Julian-B
    @Julian-B 11 หลายเดือนก่อน +2

    Thank you for the tutorial! Are your volumetric clouds also casting shadows on the environment? I only saw a shadow cast on the clouds themselves.

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Only if you use path tracing for how. But epic asta releasing an update soon to add the shadow cast feature

  • @NikomaGrob
    @NikomaGrob 10 หลายเดือนก่อน +1

    Maybe a stupid question, but do I still need to use the VolumetricCloud object in UE5 if I implement these VDB clouds? I only started one week ago so I'm probably asking something stupid, but my default clouds are going through these clouds and it's costing me a bunch of FPS and I'm unsure if I'm wrong for removing the original Volumetric Cloud object.

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  10 หลายเดือนก่อน

      Vdb clouds can work without the volumetric cloud from Unreal engine.
      They are performance hungry, though.

    • @NikomaGrob
      @NikomaGrob 10 หลายเดือนก่อน

      What is best practice? Do you have volumetric clouds from UE enabled while using these VDB clouds? Or do you choose either one of them because of performance? In this tutorial you had it disabled right? @@ArghanionsPuzzlebox

  • @Evenskiped
    @Evenskiped 11 หลายเดือนก่อน +2

    Ok this is very beautiful

  • @antoniomessina7124
    @antoniomessina7124 9 หลายเดือนก่อน +1

    Hello, I purchased and loaded the package on my unreal project but the folders are empty when I open them, how can I fix it?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  9 หลายเดือนก่อน

      Hi. On what website did you purchase it? Has this project been migrated over or you just opened the Cloud Forge Project?

  • @Jim5988
    @Jim5988 7 หลายเดือนก่อน +1

    this is super exciting! it doesn't have to move though in order for it to work does it? sorry if that question comes across weird, i'm a painter, completely new to UE5, i have tinkered quite a bit in blender in the past for exploring and iterating ideas, i know that ue is a game engine but you could surely explore ideas and render stills there as well i suppose? would this also work with the clouds in that way i'm curious. cheers!

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน

      Yes it does! Primarily these are static, localized clouds. Perfect for building worlds where the clouds are statically placed and never change their shape if you don't want to.

  • @whoisdkm
    @whoisdkm 8 หลายเดือนก่อน

    It may be something going wrong on my end, but how do I exactly get the folder into my project? I'm getting a "... couldn't create path" error with the drag and drop of the folder into the project.

  • @danielastrom8368
    @danielastrom8368 7 หลายเดือนก่อน +1

    Really great, got it today :) A question, can u spawn multiple clouds in sequencer or outside simulation or do i have to place single clouds for this? :) Thanks again!

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน

      Thank you for the support!
      It you want multiple clouds to spawn randomly you can use the cloud Spawner blueprint or multiple ones at the same time. Other than that, you can manually place clouds via the blueprint.

  • @EMNM66
    @EMNM66 9 หลายเดือนก่อน +1

    Amazing

  • @kylechan5751
    @kylechan5751 7 หลายเดือนก่อน +1

    The tutorial is super awesome! I followed the steps you did in the toturial. but I have a problem that the cloud I placed into the scene is black. I can only see the shape of the cloud. Could u pls tell me how to fix that. Thank you so much!

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน

      Hey man. Are you using a mac by any chance?

    • @kylechan5751
      @kylechan5751 7 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox Yessss, I'm using a M3 max MacBook Pro 😅Is it not available on Mac? Or is there any solution?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน

      Unfortunately it's bugged for mac users in 5.3
      We need to wait for the release of 5.4 as they were saying that it will be fixed.

    • @kylechan5751
      @kylechan5751 7 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox Oh~Ok, just gota wait for the 5.4 ver. Thank you so much for you reply.

    • @kylechan5751
      @kylechan5751 6 หลายเดือนก่อน

      @@ArghanionsPuzzlebox Hi, I updated to 5.4 ver, but the cloud is still black.😥Is there any solution?

  • @zhengqianzhuang
    @zhengqianzhuang 5 หลายเดือนก่อน +1

    Excuse my poor English,Please ask me, I use your cloud in a relatively large scene, open the Lumen light chase, when my camera is moving fast, the cloud light effect seems to be slower than the camera speed, it will suddenly black, and then gradually brighter, just like lod, need to load the light effect, is there any way to improve it

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  5 หลายเดือนก่อน

      Hi. This is during a sequence render or during gameplay/viewport?

    • @zhengqianzhuang
      @zhengqianzhuang 5 หลายเดือนก่อน

      @@ArghanionsPuzzlebox Sequential rendering and running Windows both occur, as if the camera speed is fast enough to keep up with rendering calculations

    • @zhengqianzhuang
      @zhengqianzhuang 5 หลายเดือนก่อน

      @@ArghanionsPuzzlebox My scene is huge, with a lot of clouds

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  5 หลายเดือนก่อน

      Would this happen if you use just one large cloud in a test level or is this only an issue with the large level? I think we need to try and find the root cause

  • @rubberdog
    @rubberdog 6 หลายเดือนก่อน +1

    Great plugin but only get blue/green cloud color in 5.4, also cannot save project because there is an error (Graph is linked to external private objects SparesVolumeTextureFrame....)

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  6 หลายเดือนก่อน +1

      There is an update pending now on the UE Marketplace that I am waiting for Epic to approve - this will fix the issue with the Save Capability. Not sure about the blue/green color. Are you sure this is not to do with the atmospheric color bleed? If you join Discord, I can have a look at it further.

    • @rubberdog
      @rubberdog 6 หลายเดือนก่อน

      @@ArghanionsPuzzlebox Hey cheers for the update if I have anymore problems I'll jump on Discord

  • @KikinProductions
    @KikinProductions 8 หลายเดือนก่อน +1

    I'm interested in buying the package but would it work on version 5.3.2?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  8 หลายเดือนก่อน

      Yes, 100%
      It can only work with 5.3 and above so 5.3.2 is perfect.

    • @KikinProductions
      @KikinProductions 8 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox thank u so much!!!

  • @mabaria1
    @mabaria1 5 หลายเดือนก่อน +1

    I have purchased and downloaded the complete Cloud Forge package from the Megascan site and are currently conducting R&D. Ihave encountered several issues:
    1.The clouds do not cast shadows on the ground plane or any 3D geometry in Unreal Engine.
    2.Path tracing does not resolve this issue.
    3.The clouds lack depth perception, appearing bright and flat regardless of distance.
    4.Shadows are not cast between clouds placed next to each other.
    5.The clouds do not interact with the fog system.
    We look forward to your assistance in resolving these issues.
    Thanks

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  5 หลายเดือนก่อน

      Thank you for your purchase. Shadows are only supported in unreal engine 5.4 and above.
      Would you be able to join the discord server to discuss the other issues as I'm not aware of a lack of depth. The clouds should interact correctly in pathtracing.

    • @mabaria1
      @mabaria1 5 หลายเดือนก่อน

      @@ArghanionsPuzzlebox Thanks for the quick respone will connect with you on Discord

    • @mabaria1
      @mabaria1 5 หลายเดือนก่อน

      Hi can you share detail of discord server so we can discuss the issues

    • @mabaria1
      @mabaria1 5 หลายเดือนก่อน

      Hi can you please share the email id so we can rise our query Thanks

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  5 หลายเดือนก่อน

      Hi - Here is the Discord Link: discord.gg/tyKJYwnutr
      Please make a forum topic on it.

  • @SerafinStudio
    @SerafinStudio 7 หลายเดือนก่อน

    I HAVE A PROBLEM IN THE RENDER, YOU SEE A SQUARE PLATE THAT SHOULD NOT OUT HOW CAN I SOLVE THIS?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  7 หลายเดือนก่อน +1

      Hi. Please follow these steps:
      The pivot point being visible, I found that doing the following work on my end:
      • Open the Blueprint
      • Select the Root (BP_Cloud_Forge_Single_Cloud (Self)
      • Go to Editor Billboard Scale
      • Set it to 0
      • See if that fixes it
      Please join Discord where I can assist directly and I'm sure we can work it out.

    • @SerafinStudio
      @SerafinStudio 7 หลายเดือนก่อน

      ok muchas gracias lo intentare y te dire si me funciono gracias
      @@ArghanionsPuzzlebox

    • @SerafinStudio
      @SerafinStudio 7 หลายเดือนก่อน

      DISCORD? I CAN'T RESOLVE IT, WHAT'S YOUR DISCORD@@ArghanionsPuzzlebox

    • @SerafinStudio
      @SerafinStudio 6 หลายเดือนก่อน

      @@ArghanionsPuzzlebox I have not been able to solve the problem

    • @SerafinStudio
      @SerafinStudio 6 หลายเดือนก่อน

      @@ArghanionsPuzzlebox what is the discord?

  • @phalhappy8612
    @phalhappy8612 10 หลายเดือนก่อน

    Hi, can you talk about texture bombing set up for nanite mesh in conjection with substrate materials?

  • @chamshibang493
    @chamshibang493 9 หลายเดือนก่อน +1

    Does it support volumetric lighting effects?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  9 หลายเดือนก่อน

      Hi. Yes it does. Join discord if you need more info.

  • @CamilloRealTime
    @CamilloRealTime 6 หลายเดือนก่อน +1

    is there a possibility to make this work in PC VR? My clouds are rendered on one eye only-

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  6 หลายเดือนก่อน +1

      Hi. Someone found a way to get it running on my discord server. But performance is limited.

    • @CamilloRealTime
      @CamilloRealTime 6 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox thank you for the fast reply :)

  • @NikomaGrob
    @NikomaGrob 10 หลายเดือนก่อน

    How can I make them keep spawning? They stop spawning after the maximum is reached.

  • @ffjohn962
    @ffjohn962 10 หลายเดือนก่อน +1

    Is there any limit to the voxels of vdb? If I import vdb from outside into ue

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  10 หลายเดือนก่อน

      Not sure on the limit. At some point it will crash if the file size is too large. I imported file sizes of about 5 gb and it was fine

  • @mae2309
    @mae2309 11 หลายเดือนก่อน +1

    amazing!! question. what is the difference between all Cloud Forge v.1 v2 and v3 vs the Cloud Forge complete ? please tell me they aredifferent because i just bought them. hahaahahahahahahahahaah....

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Thank you for your support! The Cloud Forge complete will have all those 3 in it.
      Please message me in artstation so I can give you 100% on any product you want as a token of my gratitude!

  • @yantingye1677
    @yantingye1677 11 หลายเดือนก่อน +1

    beautiful

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Thank you

    • @yantingye1677
      @yantingye1677 11 หลายเดือนก่อน +1

      If clouds can produce shadows, it would be even more perfect

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน +1

      Most likely 5.3.3 will support it or actually might be 5.4
      This is confirmed by epic. You can get shadows with path tracing already.

    • @yantingye1677
      @yantingye1677 11 หลายเดือนก่อน

      thanks,I see, in fact, we can also use fake cloud shadow materials to replace the shadows of VDB clouds@@ArghanionsPuzzlebox

  • @christiandebney1989
    @christiandebney1989 10 หลายเดือนก่อน +1

    how do I stop them from disappearing! I just want one frame of all of them... not to have them cycle through their life. If that makes sense? they all seem to be constantly changing.

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  10 หลายเดือนก่อน +1

      Please watch this video to see how to p disable the noise that animates them. You have the option in the blueprint.
      The spinner indicates the selecting point for the vdb and is not visible in cinematic or games. But you can disable it in the Blueprint by deleting it.

    • @christiandebney1989
      @christiandebney1989 10 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox thanks probably should have deleted my comment! figure it out. by setting the flow to 0 great plugin!

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  10 หลายเดือนก่อน

      Thank you!

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  10 หลายเดือนก่อน

      Please consider leaving a review and rating. Really helps the platform 😊

    • @christiandebney1989
      @christiandebney1989 10 หลายเดือนก่อน +1

      @@ArghanionsPuzzlebox Will do for sure. and hopefully do a bit of showcase with them soon...

  • @Teteerck
    @Teteerck 11 หลายเดือนก่อน +1

    i have some cloud popin in and out how can i fix it :(?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Did you message me on Instagram?

    • @Teteerck
      @Teteerck 11 หลายเดือนก่อน

      Yes hehe

  • @akiAlex
    @akiAlex 11 หลายเดือนก่อน

    With the Ultra Dynamic Sky your clouds is always transparent, at any density, you can see the contour of the meshes, unless you set fog to high values, maybe you know how to fix it?

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Unfortunately there ia no current fix for this as vdbs are visible always through any kind of cloud components. I do believe epic will fix this. In the meantime you just need to decrease the density value.

  • @kudjo24
    @kudjo24 11 หลายเดือนก่อน +1

    As long as this works better than the new VDB importer lol, I can't get anything from C4D or even Embergen to look correct and playback properly

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Please be aware that using the Sparse Volume Texture (animated) in the single cloud blueprint will not allow playback to commence as this VDB is sampling it as a static volume.
      You can however modify that to work with it animated.

    • @hendriks656
      @hendriks656 11 หลายเดือนก่อน +1

      How can you modify the static VDB volume to be animated? @@ArghanionsPuzzlebox

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  11 หลายเดือนก่อน

      Unfortunately you can't. You can only mask parts of it.

  • @zephyr311
    @zephyr311 6 หลายเดือนก่อน +1

  • @Blender_Max
    @Blender_Max 10 หลายเดือนก่อน

    can i stop the animation of cloud?

  • @salientfilm
    @salientfilm 11 หลายเดือนก่อน +1

  • @lhanima
    @lhanima 5 หลายเดือนก่อน

    i can't initialize the cloud, someone help me

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  4 หลายเดือนก่อน

      Hi. Sorry, just saw this. Are you still having issues?

  • @SerafinStudio
    @SerafinStudio 6 หลายเดือนก่อน

    I HAVE A PROBLEM IN THE RENDER, YOU SEE A SQUARE PLATE THAT SHOULD NOT OUT HOW CAN I SOLVE THIS?

    • @SerafinStudio
      @SerafinStudio 6 หลายเดือนก่อน

      I have not been able to solve the problem

    • @ArghanionsPuzzlebox
      @ArghanionsPuzzlebox  6 หลายเดือนก่อน

      This is the Discord Link: discord.gg/tyKJYwnutr