As someone who used the Cotton Down and Mirror Armor strategy and got over 500 lines of execution (and thus has fought a lot trying to get this to work), the Eject Pack failure *might* come from speed tier shenanigans. It doesn't matter much for Showdown since all eject packs work eventually there, but the cartridge might be "forgetting" about some eject packs when you switch in a new Pokemon and has to update the order of execution with a new pokemon with a new speed tier added. My only other cursed suggestion for making this longer is using Copycat on Focus Energy, so you have higher crit chance and thus more lines. I got to over 500 lines by taking advantage of Cotton Down, Rage+Beak Blast, and the Berry Juice quirk with low level Smeargles. A ton of other minor optimizations were involved, but if you open yourself up to Dexit'd options, over 500 is possible.
While we're only using a sample size of 2, we notice how the faster pokemon -> slower pokemon (stantler-p2) lets eject pack work, while slower to faster mon (primape-tauros) fails. So you might be on to something with the turn order.
we’ve known about eject pack mechanics being different in showdown. that’s because eject pack directly switches you out on showdown while on cartridge action order is much more complex
@@natlus_ So, quick look on Bulbapedia tells me that you can't switch out more than once per move. So I guess it somehow still counted that switch as part of the move? Don't know exactly what happened there either lol Also, definitely worth checking all of these if they are known in Showdown... Even if they are, it might still be worth to discuss why these discrepancies exist. Edit: Another comment pointed out it might be a speed bracket thing as well, so Tauros "misses" the required check.
i love how you usually use the font that a bunch of analog horror videos use so it makes it feel like this video is a fucked up found footage tape of someone doomed to an endless showdown turn
4:10 Jokes on you, I have a massive chunk of my brain dedicated to pokemon names. And knew it was eldegoss. Now if you asked me the capitol of any place or how to file taxes. That'd be a tough one
For the eject pack thing: is it the speed stat? Primeape has a speed stat of 95, with Tauros having 110. Items happen in speed stat order, so switching Tauros in after Primeape’s item has activated might mean that the game does not check if Tauros has used its item, since it in theory would have gone before Primeape. Once Stantler switches into Porygon2, which has a lower speed stat then stantler, then it continues on as expected because of it’s speed being “in order”. Really just guessing, but each Pokémon’s speed is my best guess for item activation.
This is my thought as well since if the mons spot in the speed bracket has already passed it does not go back to check if eject pack should activate, makes some sense on some level
Woah, you should show those discoveries to DaWobbuffet, especially that Defiant-Gooey error. That could be a genuine gimmick strategy on a trick room team that is completely not true to cartridge. CALL THE FUN POLICE. IMMEDIATELY.
iirc the eject pack jank is already known but given a low priority by the showdown devs due to the weird way game freak implemented it which would require an overhaul of the showdown code
I looked at the Pokémon Showdown! code and Defiant checks that the source and target aren't allies and has done so for years, so it's not immediately obvious why he was affected.
@@Mijzelffan I don't even want to imagine what Game Freak's code for this must look like. It's probably some horrifying spaghetti logic they wrote back in gen 5 or something and have been carefully trying not to breathe on ever since.
I actually like it that you make these follow up videos where you try to correct your hypothesis and take the ideas of your community into account. Keep it up and the 30k will be there faster than you would think❤
Ahh, yeah you got me i can time travel but only 2 days at once... Nah i am a patreon so i get early access to his videos and i always leave a comment to confuse some people xD
I used that pokemon in my playthrough so obviously I knew straight away it was a Cottonee. After all, giving a signature ability called Cotton Down to any other pokemon would be silly.
I *actually* used that Pokémon in my playthrough so obviously I know that its name is really BlowSeed, as that was the name the game kept calling it every time I used it in battle
gen 9 has many known bugs in battle, and ability drop triggers are extremely inconsistent moves that lower multiple stats sometimes lower one, then lower the other, thus triggering a drop twice, while others trigger two different drops in one go, thus affecting defiant differently. It’s dumb, the game is incredibly broken and the pokemon company should give the main devs more time i think, but i understand in their world it would be incredibly stupid to block the flow of that much money for one better product
0:38 the authorities have been notified of your situation and are coming to take away your access to the frozen shredded cheddar cheese. Basement slaves are only allowed to have cheese without flavor.
I unironically remembered Eldegoss. I could not tell you where I learned that name or literally anything about the pokemon but I remembered it. I've still got it baby
It's just a Pokémon name. There's no reason to be ashamed in any case. I think it was supposed to be funny, but it just didn't make sense because of that.
I wonder if showdown will update to reflect the actual console conditions for these niche cases like they do sometimes when bugs like this are found. This one seems really niche though.
I believe only a single switch can happen per action in a turn. Tauros, while getting its own stats lowered, triggers stantlers eject pack, making that the only switch that happens off of anything that the tauros switch-in triggered. Any other stat drops are ignored for eject pack purposes, and the next action (the stantler switch-out) begins. Off of all the stat drops that happen during that action the sticky web drop takes priority (for whatever reason) and triggers the next switch. On the final stantler switch-in no stats are dropped, so nothing triggers
my understanding is that turns basically have priority brackets for everything that happens in them and they're identical to move priority so they still get the speed of the pokemon involved anyways if we're calculating time I wonder what the longest turn that doesn't softlock is in pokemon red. the 65536 HP bars eventually do drain
Funny thing is I remember eldegoss for three different reasons, I know nearly every Pokemon by heart(just from silhouettes) and can name all of them if given an image except for maybe some of the newer paradoxes. I play Pokemon unite where eldegoss is(or at least was when I first started) a really good pick for the role of support that also happens to be available as a starter. Pokemon sword was also the first Pokemon game I had on my switch, gossifleur and eldegoss were fairly common encounters and were also used by the grass gym leader.
Now do you want a REAL challenge? What’s the most number of messages you can have in a turn where no 2 messages are the same? THAT would be much harder to figure out imo but a good twist on this video as a natural next step. For what it’s worth, I would consider 2 different Pokémon getting the same boost (ex: smeargle gets +1 speed and Stantler gets +1 speed) to be different because they have different names and that’s within the message. You could still use smeargles as every Pokémon if they’re nicknamed. You could have big brain strats like hitting a mon with weak armor that’s at -5 defense (so it only gets the defense message once) and +3 speed (so one message is “sharply” and one is just +1) as an example to keep the boosts unique on the same mon. If you go through with it - good luck! It would be really interesting to watch :)
I feel like you could make some sort of Pokémon's Law where no matter how forgettable you think a Pokémon is, they will be relevant in at least one piece of Pokémon media
Was also a viable TCG card at one point, that's how I knew its name. Now Jumpluff on the other hand. . . Is one for TCG veterans to know and more worthy of a pokemon trivia slot.
Anyone complaining about whether or not this sort of video is "actually" the longest or whatever is bein' a goofball. The fun is in the conducting and sharing of authentic research with the community. Thanks for another fun one!
@@vez3834yeah its probably a joke, i just know it cause im a nerd, and cause I remember seeing videos about it being good in competitive as a dynamax mon
I remember it being in an early reveal video for SwSh. They had clearly instructed the presenter to speak slowly and clearly so his voice dragging out its name lives rent free in my head
4:10 I actually do know eldegoss, but probably only because it's in Pokemon Unite, and I kind of make an active effort to be able to recognize any pokemon
Bro didn't think I'd know Eldegoss? Eldegoss? The attacker from unite? I know it's a supporter. It had to be nerfed recently cause it did more damage than most attackers. Still, that thing is famous in the unite community
i remember eldegoss, i evolved a gossifleur to be the grass type during my playthrough of swsh and then looked to see when it would get it's third evolution i immediately boxed it
You could probably use more than four moves per pokemon if you make all smeargles share a movepool via mimic. You'd need to plan the speeds carefully but you could make each smeargle have three unique moves plus mimic to copy a move from their siblings. It would theoretically have less text than metronome but you could use it reliably
I guarantee the eject pack works different on cart because you can only bring one along when you play competitive per team, so them activating more than once is fully irrelevant for the designers. It's not a situation you would ever see normally, unless one went out of their way to set it up like you have.
On cartridge, you might be able to use a completely different strategy with gen 4 blissey. At level 100 it takes a blistering 22 seconds to fully drain a Blissey's health. Having one take near fatal damage, rest, and then be KOed by a future sight / perish song is over a minute just from health bars.
I think the eject pack mechanic might work like the "When" does in Yu-Gi-Oh. It's a very convoluted mess, but a tl;dr that isn't entirely right, but close enough, is that if something happens after the trigger of the effect, but before the effect actually happens, the effect might miss the timing and not happen.
For the weird eject pack shenanigans i think *maybe* it's got something to do with the speed order? The game may check the speeds first to see which eject pack goes off when and then once the new pokemon is in it might continue going down the list of speed stats from where it left off. Tauros is faster than primape which may be why it didnt switch out but then porygon2 is slower than stantler which would mean that it would. I could be talking out of my ass, I dont have my switch on my to check, but i think it would be worth having a look if that's the reason
The Eject Pack thing is super strange, but if it helps, I know all switching mechanics have a quirk where only one switch can happen during a single action. This means if a switching move like U-turn or Parting Shot targets something with an Eject Button or Eject Pack, the item takes priority as the only switch that can happen during that action so the switching move will completely fail to switch you out. (I used Eject Button, Eject Pack, and Emergency Exit at different points during my Gen VIII VGC career, and I'm pretty sure it works the same in Gen IX but haven't explicitly tested it)
I actually like Eldegoss, though... ... Mostly because one almost made me choke to death when I saw it flying in the air while spinning wildly in the overworld.
I assume Porygon solves the eject pack glitch because its just full on gamer mode. You should scold all your other pokemon for simply not wanting it enough
The ability/eject pack order difference was a pretty big deal for practicing VGC on showdown when eject pack Torkoal was popular, since torkoal would be intimdated and forced to switch out before setting sun on showdown whereas in game it would set sun before switching out. Showdown is aware that the mechanic is wrong, but they'd essentially have to rewrite that whole interaction from the ground up to fix it
Well as we all know, reverend is (unconfirmed) the reason as to why the stay overflow glitch is present in smogon now, so your video here comparing the showdown turn to the in game turn might end up being THE reason eject pack gets fixed for gen 9 if this gains enough traction.
If Substitute doesn't block Gooey, then breaking 2 Substitute can be added the mix. It would also add to the in-game time with them swaping in and out. Copycat can be used in place of at least 3 Metronome. It doesn't change the time, but it does reduce randomness. Finally, having a laggy connection would help boost the in-game time.
@DaWoblefet just relaesed a video doing a cut down version of this strategy, but has eject pack working consistently they also include time stalling the clock before making descisions
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RTÉ has the streaming rights to Doctor Who in the Republic of Ireland. They just haven't made much of it available yet, and RTEPlayer is... Bad. 🙃
Hey youtube comment section, is nord vpn actually worth paying compared to the alternatives?
How is this 2 days ago when the video is 17 hours ago?
Don't put sponsored content in the middle of the video.
@@usernametaken017 no
As someone who used the Cotton Down and Mirror Armor strategy and got over 500 lines of execution (and thus has fought a lot trying to get this to work), the Eject Pack failure *might* come from speed tier shenanigans. It doesn't matter much for Showdown since all eject packs work eventually there, but the cartridge might be "forgetting" about some eject packs when you switch in a new Pokemon and has to update the order of execution with a new pokemon with a new speed tier added. My only other cursed suggestion for making this longer is using Copycat on Focus Energy, so you have higher crit chance and thus more lines.
I got to over 500 lines by taking advantage of Cotton Down, Rage+Beak Blast, and the Berry Juice quirk with low level Smeargles. A ton of other minor optimizations were involved, but if you open yourself up to Dexit'd options, over 500 is possible.
While we're only using a sample size of 2, we notice how the faster pokemon -> slower pokemon (stantler-p2) lets eject pack work, while slower to faster mon (primape-tauros) fails. So you might be on to something with the turn order.
Finding discrepancies between showdown and cartridge implementation is incredible, excellent work man
we’ve known about eject pack mechanics being different in showdown. that’s because eject pack directly switches you out on showdown while on cartridge action order is much more complex
@@natlus_ And apparently inconsistent too lol
@@pyrefox i’m pretty sure there are no inconsistencies but i don’t exactly know why that happened in this video
@@natlus_ So, quick look on Bulbapedia tells me that you can't switch out more than once per move. So I guess it somehow still counted that switch as part of the move? Don't know exactly what happened there either lol
Also, definitely worth checking all of these if they are known in Showdown... Even if they are, it might still be worth to discuss why these discrepancies exist.
Edit: Another comment pointed out it might be a speed bracket thing as well, so Tauros "misses" the required check.
i love how you usually use the font that a bunch of analog horror videos use so it makes it feel like this video is a fucked up found footage tape of someone doomed to an endless showdown turn
wym, that IS horror
No it's the pandemic Wilbur soot fint
you mean the VHS player text?????? we’re calling it a font now?? i’m old lmao
@@TownDarling id take more issue with calling it the analog horror font lol. every text ever is written in a font
To me it’s just the font Ultrakill uses
Giving the Pokémon a really long name and setting the text speed to slowest would also impact the turn length. At least in the official games.
4:10 Jokes on you, I have a massive chunk of my brain dedicated to pokemon names. And knew it was eldegoss. Now if you asked me the capitol of any place or how to file taxes. That'd be a tough one
Me 😭
Same here
I mean Eldegoss is also a playable character in Pokemon Unite.
I have that up to gen 7.
@@GeorgeDCowley yeah. I got up to 8. and most of 9. but man some of the new pokemon are very forgettable lmao
For the eject pack thing: is it the speed stat? Primeape has a speed stat of 95, with Tauros having 110. Items happen in speed stat order, so switching Tauros in after Primeape’s item has activated might mean that the game does not check if Tauros has used its item, since it in theory would have gone before Primeape. Once Stantler switches into Porygon2, which has a lower speed stat then stantler, then it continues on as expected because of it’s speed being “in order”.
Really just guessing, but each Pokémon’s speed is my best guess for item activation.
This is my thought as well since if the mons spot in the speed bracket has already passed it does not go back to check if eject pack should activate, makes some sense on some level
4:01 Gossifleur. Yeah, Gossifleur. I know it's Gossifleur. FU-
Woah, you should show those discoveries to DaWobbuffet, especially that Defiant-Gooey error. That could be a genuine gimmick strategy on a trick room team that is completely not true to cartridge. CALL THE FUN POLICE. IMMEDIATELY.
Has this video been reported to the Showdown devs? Seems like minor interactions but might be important
iirc the eject pack jank is already known but given a low priority by the showdown devs due to the weird way game freak implemented it which would require an overhaul of the showdown code
I looked at the Pokémon Showdown! code and Defiant checks that the source and target aren't allies and has done so for years, so it's not immediately obvious why he was affected.
@@Mijzelffan I don't even want to imagine what Game Freak's code for this must look like. It's probably some horrifying spaghetti logic they wrote back in gen 5 or something and have been carefully trying not to breathe on ever since.
Very much sounds like a "breaks every time we touch Sona's code" sort of thing.
0:40
A bold move revealing any part of your search history
I think he might like suspenders
I actually like it that you make these follow up videos where you try to correct your hypothesis and take the ideas of your community into account. Keep it up and the 30k will be there faster than you would think❤
What time line are you from
Uhm why?
@@frostfuchs8511 you commented 2days before the video was released
Ahh, yeah you got me i can time travel but only 2 days at once... Nah i am a patreon so i get early access to his videos and i always leave a comment to confuse some people xD
@@frostfuchs8511 I presumed so, i just thought it was a funny chance to make a joke :P lol
I used that pokemon in my playthrough so obviously I knew straight away it was a Cottonee. After all, giving a signature ability called Cotton Down to any other pokemon would be silly.
I *actually* used that Pokémon in my playthrough so obviously I know that its name is really BlowSeed, as that was the name the game kept calling it every time I used it in battle
Guys, that's a Pikachu. Smh my head. 😞😮💨
I actually used eldegoss in my playthrough. It sucked so bad in the water gym that I think I benched it on the spot
Nah, trick question, it's totally a digimon from Yu-Gi-Oh
Can't wait for a sequel to this video in three weeks
timi: let's add eldegoss to pokemon unite with lucario and charizard
everyone: who the fuck is eldegoss
gen 9 has many known bugs in battle, and ability drop triggers are extremely inconsistent
moves that lower multiple stats sometimes lower one, then lower the other, thus triggering a drop twice, while others trigger two different drops in one go, thus affecting defiant differently. It’s dumb, the game is incredibly broken and the pokemon company should give the main devs more time i think, but i understand in their world it would be incredibly stupid to block the flow of that much money for one better product
I see that so often with NPC dialogue triggers, it'll just eat some of the other stuff that was supposed to happen that turn. Shit's broke
This is Eldegoss slander. It's actually one of my favorites in terms of design. Love the little seeds in its poof.
0:38 the authorities have been notified of your situation and are coming to take away your access to the frozen shredded cheddar cheese. Basement slaves are only allowed to have cheese without flavor.
Use close combat on a blisey in gen 4
in gen 4
@@OrchrestralI changed it
@@zachpro5475 yippee
@@Orchrestral at level 100 with max evs and ivs in HP
Why do you think he has to do it in gen 9?
I unironically remembered Eldegoss. I could not tell you where I learned that name or literally anything about the pokemon but I remembered it. I've still got it baby
Not sure whether to be proud or ashamed that I knew eldegoss. I didn’t even play the games that had it
tbh, same. I even know the name gossifleur and idk if that's its pre-evo or evolved form lmao
It's just a Pokémon name. There's no reason to be ashamed in any case. I think it was supposed to be funny, but it just didn't make sense because of that.
It's fine, I only remembered the korean name
4:06 As someone who mains them in pokemon unite, eldegoss
I wonder if showdown will update to reflect the actual console conditions for these niche cases like they do sometimes when bugs like this are found. This one seems really niche though.
The wiki name edit was so funny
I believe only a single switch can happen per action in a turn. Tauros, while getting its own stats lowered, triggers stantlers eject pack, making that the only switch that happens off of anything that the tauros switch-in triggered. Any other stat drops are ignored for eject pack purposes, and the next action (the stantler switch-out) begins. Off of all the stat drops that happen during that action the sticky web drop takes priority (for whatever reason) and triggers the next switch. On the final stantler switch-in no stats are dropped, so nothing triggers
“Tell me it’s name”
Me immediately without hesitation: Eldegoss
Outplayed
4:10 Gossifleur, or my nickname for it, Catch-Me-Not, because when I saw it in SWSH and tried to catch it, it took an hour and a half
OH I WAS SO CLOSE THOUGH
4:00 Eldegoss is a name that inspires fear and awe in one
(And yes, this is about UNITE.)
It means Volcano in Icelandic too
Aw shit, here we go again
i loved all the visual gags in this video; great editing
my understanding is that turns basically have priority brackets for everything that happens in them and they're identical to move priority so they still get the speed of the pokemon involved
anyways if we're calculating time I wonder what the longest turn that doesn't softlock is in pokemon red. the 65536 HP bars eventually do drain
this is unrelated to the video topic, but that purple grid background you use sometimes is trippy af and i could stare at it for hours
I was yelling "it's Eldegoss!" at my phone. That lil guy was my main in Pokémon Unite.
cant wait for The Actual Longest Turn Possible in Pokemon part 2
Funny thing is I remember eldegoss for three different reasons, I know nearly every Pokemon by heart(just from silhouettes) and can name all of them if given an image except for maybe some of the newer paradoxes. I play Pokemon unite where eldegoss is(or at least was when I first started) a really good pick for the role of support that also happens to be available as a starter. Pokemon sword was also the first Pokemon game I had on my switch, gossifleur and eldegoss were fairly common encounters and were also used by the grass gym leader.
gallifrey being censored was a nice touch :)
Now do you want a REAL challenge?
What’s the most number of messages you can have in a turn where no 2 messages are the same?
THAT would be much harder to figure out imo but a good twist on this video as a natural next step.
For what it’s worth, I would consider 2 different Pokémon getting the same boost (ex: smeargle gets +1 speed and Stantler gets +1 speed) to be different because they have different names and that’s within the message. You could still use smeargles as every Pokémon if they’re nicknamed. You could have big brain strats like hitting a mon with weak armor that’s at -5 defense (so it only gets the defense message once) and +3 speed (so one message is “sharply” and one is just +1) as an example to keep the boosts unique on the same mon.
If you go through with it - good luck! It would be really interesting to watch :)
I legit knew Eldegoss but never knew it had Cotton Down lmao
4:07 i shall not tolerate eldegoss slander, sis is busted on unite
4:03 I actually like Eldegoss, thanks to the "Eldegod" build in Unite
You’re gonna be causing an emergency clause to be made with videos like this. Good job!
You can tell this guy hasnt played pokemon unite cause he dissed my goat eldagoss (no one likes them in unite either including me)
I feel like you could make some sort of Pokémon's Law where no matter how forgettable you think a Pokémon is, they will be relevant in at least one piece of Pokémon media
@barmanitan I can definitely think of some that I've never been relevant
Was also a viable TCG card at one point, that's how I knew its name. Now Jumpluff on the other hand. . . Is one for TCG veterans to know and more worthy of a pokemon trivia slot.
Once more into the breach
Anyone complaining about whether or not this sort of video is "actually" the longest or whatever is bein' a goofball. The fun is in the conducting and sharing of authentic research with the community. Thanks for another fun one!
Eldgegoss- my Pokémon unite knowledge coming clutch
One too many g's, g. Gg
The fact that I knew Eldegoss on sight confuses and slightly alarms me
Ha, I knew Eldegoss because it’s whimsicott at home
This will slowly become the next "Biggest damage in 1 attack".
Joke's on you. I had an Eldegoss in my first playthrough of Sword, so I recognized it right away.
4:08 do people not know this is eldegoss?
I swear I had no clue what that thing is. The fact that it's the famous Pokemon has to be a joke, right?
@@vez3834yeah its probably a joke, i just know it cause im a nerd, and cause I remember seeing videos about it being good in competitive as a dynamax mon
I mean, I knew it, but likely because it’s a weak early game sword and shield Pokémon
I remember it being in an early reveal video for SwSh. They had clearly instructed the presenter to speak slowly and clearly so his voice dragging out its name lives rent free in my head
fourteen minutes of burying the lede (including two minutes of ads and interaction reminders of course)
Bro is helping debug (or in this case rebug) showdown by doing the most niche ridiculous unthinkable situations possible in a pokemon match
Eldegoss my beloved
Did the tauros not switch due to sheer force? That ability always has weird interactions
Tauros is using intimidate ability. It's shown in the showdown replay at 10:19 and you can see porygon2 trace it in the in-game replay at 13:02
4:10 I actually do know eldegoss, but probably only because it's in Pokemon Unite, and I kind of make an active effort to be able to recognize any pokemon
I don't know why I've never heard of Eldegoss before. They're adorable.
I'm an Eldegoss main in Unite, cool lad
Bro didn't think I'd know Eldegoss? Eldegoss? The attacker from unite?
I know it's a supporter. It had to be nerfed recently cause it did more damage than most attackers. Still, that thing is famous in the unite community
commenting for the algorithm, love your vids and gl hitting 30k (and probably much more) this summer
i remember eldegoss, i evolved a gossifleur to be the grass type during my playthrough of swsh and then looked to see when it would get it's third evolution
i immediately boxed it
My favorite section is the im not fucking doing that section LOL
You could probably use more than four moves per pokemon if you make all smeargles share a movepool via mimic. You'd need to plan the speeds carefully but you could make each smeargle have three unique moves plus mimic to copy a move from their siblings. It would theoretically have less text than metronome but you could use it reliably
I guarantee the eject pack works different on cart because you can only bring one along when you play competitive per team, so them activating more than once is fully irrelevant for the designers. It's not a situation you would ever see normally, unless one went out of their way to set it up like you have.
Cant wait for the next followup video.
On cartridge, you might be able to use a completely different strategy with gen 4 blissey. At level 100 it takes a blistering 22 seconds to fully drain a Blissey's health.
Having one take near fatal damage, rest, and then be KOed by a future sight / perish song is over a minute just from health bars.
I actually unironically love eldegoss, it's one of my favorites and it's really memorable for me
Idea: what’s the most you can heal per turn
oh you're cooking actually, this is a pretty interesting question
The eject pack is probably like uproar where it does stuff differently depending on weather or not you’re the host of the battle
If you were in shared power you could loop regenerator and emergency exit forever if hazards are up
I think the eject pack mechanic might work like the "When" does in Yu-Gi-Oh. It's a very convoluted mess, but a tl;dr that isn't entirely right, but close enough, is that if something happens after the trigger of the effect, but before the effect actually happens, the effect might miss the timing and not happen.
Call to action worked - i wasn't subbed, now I am
For the weird eject pack shenanigans i think *maybe* it's got something to do with the speed order? The game may check the speeds first to see which eject pack goes off when and then once the new pokemon is in it might continue going down the list of speed stats from where it left off. Tauros is faster than primape which may be why it didnt switch out but then porygon2 is slower than stantler which would mean that it would. I could be talking out of my ass, I dont have my switch on my to check, but i think it would be worth having a look if that's the reason
The Eject Pack thing is super strange, but if it helps, I know all switching mechanics have a quirk where only one switch can happen during a single action. This means if a switching move like U-turn or Parting Shot targets something with an Eject Button or Eject Pack, the item takes priority as the only switch that can happen during that action so the switching move will completely fail to switch you out.
(I used Eject Button, Eject Pack, and Emergency Exit at different points during my Gen VIII VGC career, and I'm pretty sure it works the same in Gen IX but haven't explicitly tested it)
How do you only have a 10% subscriber rate?!
You’re one of the few people I put the bell on instantly
there is always research that can be done on this game
If only mega's still existed, you could get parental bond population bomb
Its weird that I had the exact same idea without knowing of this!!
I actually like Eldegoss, though...
... Mostly because one almost made me choke to death when I saw it flying in the air while spinning wildly in the overworld.
I was just thinking about this channel a few minutes ago. Glad to see another interesting video posted today. :)
3:58 Unite stans know that pokemon well, it's ELDGOD
For ACTUALLY longest turn, all of population bomb would also have to crit, not even gonna count the odds
I wouldnt have known its name without the curse of unite.
4:06 Eldegoss
I assume Porygon solves the eject pack glitch because its just full on gamer mode. You should scold all your other pokemon for simply not wanting it enough
bro i was litterally saying eldegoss all the time and i didnt even knew if that was the right pokemon 💀
The ability/eject pack order difference was a pretty big deal for practicing VGC on showdown when eject pack Torkoal was popular, since torkoal would be intimdated and forced to switch out before setting sun on showdown whereas in game it would set sun before switching out.
Showdown is aware that the mechanic is wrong, but they'd essentially have to rewrite that whole interaction from the ground up to fix it
Random guy I just found on recommended accidentally proving Smogon is useless lol
Good vid
Down with the aforementioned British Broadcasting Channel
Title card is misspelled. It says “hauted” instead of “haunted”.
Well as we all know, reverend is (unconfirmed) the reason as to why the stay overflow glitch is present in smogon now, so your video here comparing the showdown turn to the in game turn might end up being THE reason eject pack gets fixed for gen 9 if this gains enough traction.
If Substitute doesn't block Gooey, then breaking 2 Substitute can be added the mix. It would also add to the in-game time with them swaping in and out.
Copycat can be used in place of at least 3 Metronome. It doesn't change the time, but it does reduce randomness.
Finally, having a laggy connection would help boost the in-game time.
Me: Lmao, that Eldegoss is named Big Man on Campus! What a lad!
King: I bet you don't know the name of this pokemon.
Me: You underestimate my power.
One of my favourite pokemon videos got a remake, great!
12:59 if I’d hazard a guess it’s because tauros’ defiant. Instead of reading it as a stat drop the stat raise overwrites it
Metronome calls Metronome calls Metronome calls...
Note on the sponsor section: this is why I believe distribution rights should follow a 'If you don't use it, lose it' rule. This happens too much
You should add weather activating abilities and time them so they end the same turn as the long turn. Doing this will add 1 more message
bro this is never gonna end 💀💀
Eldegoss being in unite but not in the main games is a sin.
Eldegoss! (After kicking whimsicott out of my brain first.)
@DaWoblefet just relaesed a video doing a cut down version of this strategy, but has eject pack working consistently they also include time stalling the clock before making descisions