How to Create Camera Cinematics for VR in Unreal Engine 5.4 | VR Tutorial Series

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ม.ค. 2025
  • เกม

ความคิดเห็น • 16

  • @suraiasilverbell
    @suraiasilverbell 8 หลายเดือนก่อน +2

    Nice, Amazingly clear tutorial yet again! Thank you for that!

    • @EricVTuber
      @EricVTuber  8 หลายเดือนก่อน +2

      Did I hit the mark on the animation part? I started very basic on just simple camera pans but wondered if I should have gone into more depth. I’m going to edit and post my longer animation tutorial that I live streamed next for those that want to learn actor/prop animation.

    • @suraiasilverbell
      @suraiasilverbell 8 หลายเดือนก่อน

      @@EricVTuber I do want to learn a lot more about animation and camera's as well. I have a VR headset and now also VR trackers since last week.
      It is my hope that one day I can get them working in Unreal to either do realtime animation capture with the models I'm working on or even have the option to make a fully working VR Vtuber environment. Although I am no content creator, it's just that the idea to be able to make that is so appealing to me...

    • @EricVTuber
      @EricVTuber  8 หลายเดือนก่อน +1

      @@suraiasilverbell My content on vtubing should help you get there if you’ve watched several of them. your goals are very realistic and I am happy to help you on your learning journey.

  • @gonzocreations2980
    @gonzocreations2980 8 หลายเดือนก่อน +2

    Dope thank you!

    • @EricVTuber
      @EricVTuber  8 หลายเดือนก่อน

      Glad you like it!

  • @fishtankstudiosUEFN
    @fishtankstudiosUEFN 8 หลายเดือนก่อน +2

    BooM... Cheers dude.
    This is the way...

  • @giovannispano1537
    @giovannispano1537 4 หลายเดือนก่อน +1

    Great! Everything works fine but the z location of the VRPawn is much higher than the camera z location in the sequencer. Any ideas to fix this? Anyway thanks for the tutorial.

    • @EricVTuber
      @EricVTuber  4 หลายเดือนก่อน +2

      I have noticed that too at times and candidly not sure what that issue/fix is. Sorry

    • @MOBEASTGAMING
      @MOBEASTGAMING 3 หลายเดือนก่อน

      @@EricVTuber I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me

    • @MOBEASTGAMING
      @MOBEASTGAMING 3 หลายเดือนก่อน

      I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me

  • @JuiceApocalypse
    @JuiceApocalypse 7 หลายเดือนก่อน

    so it is necessary for the scene to turn on when you stand in a certain area, and not when you want

    • @EricVTuber
      @EricVTuber  7 หลายเดือนก่อน

      Not exactly sure if that is a question or statement. You can activate a scene/sequence/animation so many different ways from walking into an area, a button, a menu, after a certain amount of time, when a level loads, when something is “accomplished”, you name it. Animations are used to tell stories or present information often so it’s used when it is “needed”

  • @est9905
    @est9905 4 หลายเดือนก่อน

    I am trying to make a UI Button work by pressing it and all I want it to do is to start the lights in the room. Can you please help me with that?

    • @est9905
      @est9905 4 หลายเดือนก่อน

      I want this to work in a VR Environment. So pressing the UI button inside VR and then getting the lights to turn on.

    • @EricVTuber
      @EricVTuber  4 หลายเดือนก่อน

      If you make a UI button, you would need the action of clicking it to adjust the property of the light so that it is “on” or “off” I would name the buttons carefully so you build a blueprint function to know which one to adjust.