Did I hit the mark on the animation part? I started very basic on just simple camera pans but wondered if I should have gone into more depth. I’m going to edit and post my longer animation tutorial that I live streamed next for those that want to learn actor/prop animation.
@@EricVTuber I do want to learn a lot more about animation and camera's as well. I have a VR headset and now also VR trackers since last week. It is my hope that one day I can get them working in Unreal to either do realtime animation capture with the models I'm working on or even have the option to make a fully working VR Vtuber environment. Although I am no content creator, it's just that the idea to be able to make that is so appealing to me...
@@suraiasilverbell My content on vtubing should help you get there if you’ve watched several of them. your goals are very realistic and I am happy to help you on your learning journey.
Great! Everything works fine but the z location of the VRPawn is much higher than the camera z location in the sequencer. Any ideas to fix this? Anyway thanks for the tutorial.
@@EricVTuber I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me
Not exactly sure if that is a question or statement. You can activate a scene/sequence/animation so many different ways from walking into an area, a button, a menu, after a certain amount of time, when a level loads, when something is “accomplished”, you name it. Animations are used to tell stories or present information often so it’s used when it is “needed”
If you make a UI button, you would need the action of clicking it to adjust the property of the light so that it is “on” or “off” I would name the buttons carefully so you build a blueprint function to know which one to adjust.
Nice, Amazingly clear tutorial yet again! Thank you for that!
Did I hit the mark on the animation part? I started very basic on just simple camera pans but wondered if I should have gone into more depth. I’m going to edit and post my longer animation tutorial that I live streamed next for those that want to learn actor/prop animation.
@@EricVTuber I do want to learn a lot more about animation and camera's as well. I have a VR headset and now also VR trackers since last week.
It is my hope that one day I can get them working in Unreal to either do realtime animation capture with the models I'm working on or even have the option to make a fully working VR Vtuber environment. Although I am no content creator, it's just that the idea to be able to make that is so appealing to me...
@@suraiasilverbell My content on vtubing should help you get there if you’ve watched several of them. your goals are very realistic and I am happy to help you on your learning journey.
Dope thank you!
Glad you like it!
BooM... Cheers dude.
This is the way...
Great! Everything works fine but the z location of the VRPawn is much higher than the camera z location in the sequencer. Any ideas to fix this? Anyway thanks for the tutorial.
I have noticed that too at times and candidly not sure what that issue/fix is. Sorry
@@EricVTuber I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me
I added the " Reset Orientation and Position" Node betwen the "T" keyboard input and "Create Level Sequence Player". Seemed to work for me
so it is necessary for the scene to turn on when you stand in a certain area, and not when you want
Not exactly sure if that is a question or statement. You can activate a scene/sequence/animation so many different ways from walking into an area, a button, a menu, after a certain amount of time, when a level loads, when something is “accomplished”, you name it. Animations are used to tell stories or present information often so it’s used when it is “needed”
I am trying to make a UI Button work by pressing it and all I want it to do is to start the lights in the room. Can you please help me with that?
I want this to work in a VR Environment. So pressing the UI button inside VR and then getting the lights to turn on.
If you make a UI button, you would need the action of clicking it to adjust the property of the light so that it is “on” or “off” I would name the buttons carefully so you build a blueprint function to know which one to adjust.