This really is key. So many who give tutorials assume people with no/little knowledge of a program have knowledge of the program. It’s ironic 😅. It’s hard for some people to put themselves in others’ shoes. I guess Eric is not one of those people 🙌.
I can't wait to see where this series is going! After a short break to VRChat I am back to Unreal Engine and I really want to learn to do VR Stuff in there.
Glad you’re diving in. I have a new video coming out that will show how to add audio and video and better movement to the museum either later today or tomorrow latest.
Awesome tutorial! I've been struggling with this for a while and in the first 24 minutes of this video I've learned more than hours of others! Your teaching style and explanations are spot-on! I'm designing my house in Blender and will use UE to be able to walk through it, this video is really making that possible! THANKS!!!
Oh, this is exciting! I'm a Blender user and I'm working my way to learn to transfer what I make in UE. Now, I just got the Quest 3 and I really would love to navigate around my environments 🖤 I'll follow this tutorial as soon as I have time :) Thank you!
How exciting for you! Welcome. I have the next lesson coming today or tomorrow so keep learning!
7 หลายเดือนก่อน
I think from blender the best is USD for the assets, as it keeps pivot points and materials, and then Usync add-on to sync all object instances coordinates from blender scene to unreal
@ Interesting, thank you for the tips! Although I don't know what you mean with USD. And I guess I still have to bake the materials, right? :) cheers! 🖤
7 หลายเดือนก่อน +1
@@alessandrocernuzzi it's a 3d file format like fbx, but more recent, universe scene description, made by pixar and open source I think. Omniverse uses it, but blender can export a basic version of it, it can supports collection instances when using the omnverse blender 4.2 build, but defautl blender already can export usd that mainatins pivot point in UnreaL.
Used this with my HP Reverb G2. Works good. Two things. One: I did setup the Nav block in the right spot the first time. I think having the player start height set a little higher than yours, may have helped. Will test a few things with that, to be sure. Two: I noticed nanite was making the 3D model mesh, jump between a high and low re-meshings, and at times flicker between them, when standing close to an object. I had to have my face right up to the model, to see it's highest quality nanite mesh of the model. So I will have to lean how to change the level of detail distance settings for nanite, to see the 3D models well, wile not having to be right on top of them. - This is not my first time making something for VR. My first was back when the Oculus Rift was about a year old, and made a VR project in Unity for it. Was real fun. Could jump around and move objects. Could even push them around. ^.^ Didn't like using Unity however. Every update would brake something in my projects, that would keep me re-fixing things that worked at first, instead of progressing in a project. Why I didn't stick with just one very precise version number, without updating Unity at all during a project? Long story. Using Unity for the past few years, made me wish I had learned Unreal from the start, years ago, instead. But now, I am. 5.4 is out now, and lit looks fantastic! ^.^ I will need to learn a lot more about Unreal, and mostly VR for Unreal 5.4. Was a bit disappointed that this was not a 5.4 project, and had to download the 5.3 after downloading the 5.4, just to try this demo. I will continue in 5.3, until I finish the next few of your videos, before trying something in 5.4 from scratch. For I mostly want to work in 5.4. And I know 5.3 and 5.4 projects can differ a lot with the many new 5.4 updates. And sadly things made in 5.3, don't directly work with 5.4. Brings back memories of why I didn't like Unity. >.> - Thank you for making this video. If I can make this work in 5.4, I will be vary happy. On a side note, not only do I know how to make my own 3D models from scratch, either in LightWave 3D, ZBrush, 3D Coat, or Blender, I am also a collector of 3D models other have made. Many found on Scetchfab. And I very much wish so make a VR 3D model Art gallery, to view most of them in. And now that this much has worked so far, now I feel I can. Cheers! ^.^
Thanks for the extensive feedback and dialog. To clear up, I have moved this project to 5.4 and the later videos have it as the downloadable project in the comments of the video. The issue you mention about textures and nanite is a known bug I have heard and should be fixed natively but there are work around now. I have not tried them yet. Next video is on creating grabable objects so if you have a good gun or flashlight let me know
@@EricVTuber Nice to see this getting moved to 5.4. I like that. Thank you. The issue I had with the quality of an object popping between quality levels, when close to the object, had more to do with the tessellation mesh itself that Nanite creates, than it had to do with the textures. From what I could see going on. Yes, being able to grab object, is a big part of what I want to be doing, in the art gallery I want to make. Along with scaling them. I don't think I have any guns or flashlights models, but I can likely get some of each.
I truly appreciate your feedback and glad you like my style. There’s so much attention hacking that happens on TH-cam and I’d rather just teach authentically at a pace that we can learn together.
Thanks for this, I will try this out for sure. With regards to Parsach, will you be able to share privately? I want to make this tutorial and share it with my dad as he a quest 2 headset
subscribed ! What a treat. Simple and informative. Will you be showing how to package a version with baked light version so it can be performant on a standalone hmd ? Cheers, b
This is superb! Next, can you show how we can pick up and hold an antique from the museum and change its place? Or interact with any object like a hamburger and how to eat it. This is much more advanced but very interesting at the same time.
Yes I will show how to grab things and even buttons so objects can spin and such. That will come in a bit as my next lesson coming out today or latest tomorrow will teach how to add audio and video to the museum
Great channel and tutorial! Just a quick search through your vidoes but i cant see if you have any 'how to' package VR projects to mobile headsets? I have the Meta Pro and my goals are to package projects to the headset, with all the requirements to optimise, etc. Just wondering if you have covered anything like that? FYI, I have a workflow for 4.27, but not 5.3 as yet.
Thank you so much for letting me know you want more! Very motivating! Next up today or tomorrow latest is how to add video and audio and new movement to the museum
Thanks much for the content... Super easy and up to the point... Your new platform parsach will be super userfull for VR enthusiasts... My question is that how much is the potential of the lumen realtime rendering for VR experience comparing to this lightbaked environment?
Lumen is going to be a game changer and 5.4 according to Epic Games (maker of Unreal) and should go a long way to improving lighting for VR. I have now moved to 5.4.
Wow... [parsach] is exactly what is needed to inspire developers to get into VR environment - content creation / based more on beautifully crafted experiences - rather than gaming... there will be some amazing creations >> really looking forward to being a part of the journey... 👌💯👀🖼🎶🌍😎🌠
That’s a fantastic suggestion and I’ll add it to my list. In the meantime, I think as people are getting familiar with building VR environments using air link and cables and running off the PC is no doubt a great start. One of the reasons I’m teaching a museum project is I thought it would be nice to share with friends and family who come over, assuming people put photos and such inside their museums. To your point, it’s important to learn how to package these and get them on your device and share with other people so like I said, I’ll make sure I cover that in the future.
thanks a lot for this tutorial, Eric! Im just facing one difficulty: to select the VRgameMode. On my project it doesnt appear, and i have enabled the openxr plugin and restarted. Does it only show up if the quest3 is connected? Thanks!
Hello and thanks. We need Best optimization for architectural visualization on Unreal Engine 5 for Meta quest 3 Stand-alone, not PCVR, could you please give some advice. I do an interior scene and no matter how much I do optimize such as AA, Materials, Nanite, Bake Lights, Static Lights, Shader map size etc. its run so slow (Laggy) Thank you
can I use the pimax crystal headset? would you know how to set that up ? I have a gtx 4090 graphics card. and are there actually unreal engine games that you can play even if I have to pay for them. thanks for any info. i subbed to your channel
hi, i got lag and black box screen around with ocoulus 3, in epic setting. but its working well in lower resolution, do you have any solution to use Ocoulus with Cinematic quality? thanks my pc using RTX 3070, 64GB ram, Ryzen 7 5800x
I love the way you didn’t hide limitations or challenges, you didn’t give us tada moment all through, that’s solid
Excellent tutorial. Perfect speed/timing and you explained WHY you were doing things. Thank you for making this video. THANK YOU!
You're very welcome!
This really is key. So many who give tutorials assume people with no/little knowledge of a program have knowledge of the program. It’s ironic 😅.
It’s hard for some people to put themselves in others’ shoes. I guess Eric is not one of those people 🙌.
I can't wait to see where this series is going! After a short break to VRChat I am back to Unreal Engine and I really want to learn to do VR Stuff in there.
Glad you’re diving in. I have a new video coming out that will show how to add audio and video and better movement to the museum either later today or tomorrow latest.
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
Awesome tutorial! I've been struggling with this for a while and in the first 24 minutes of this video I've learned more than hours of others! Your teaching style and explanations are spot-on! I'm designing my house in Blender and will use UE to be able to walk through it, this video is really making that possible! THANKS!!!
Wow, thanks for the awesome feedback. So glad I could be helpful
you're my new best friend. I'm onboard with you 100% - will follow and learn with your content as soon as you upload. Thank you for doing this !
I’m always up for having a new friend! Glad you found my channel!
When are you making the WALK , DASH FADE video ?
best VR tutorial so far. Please make more Videos!!!!!
I'm honored! Thanks! More coming this week!
Excellent tutorial !! Thanks a lot.
Oh, this is exciting! I'm a Blender user and I'm working my way to learn to transfer what I make in UE. Now, I just got the Quest 3 and I really would love to navigate around my environments 🖤 I'll follow this tutorial as soon as I have time :) Thank you!
How exciting for you! Welcome. I have the next lesson coming today or tomorrow so keep learning!
I think from blender the best is USD for the assets, as it keeps pivot points and materials, and then Usync add-on to sync all object instances coordinates from blender scene to unreal
@@EricVTuber Thank you so much, I appreciate it 🖤
@ Interesting, thank you for the tips! Although I don't know what you mean with USD. And I guess I still have to bake the materials, right? :) cheers! 🖤
@@alessandrocernuzzi it's a 3d file format like fbx, but more recent, universe scene description, made by pixar and open source I think. Omniverse uses it, but blender can export a basic version of it, it can supports collection instances when using the omnverse blender 4.2 build, but defautl blender already can export usd that mainatins pivot point in UnreaL.
Thank you for this tutorial. I was literally researching how to do this exact thing - build a VR art gallery!
Wait until you watch part 2 coming today or tomorrow
@@EricVTuber Fantastic! I look forward to it.
@@SeanApple My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
lol loser what did ya learn to build absolutley nothing you cant even make cube after watching this haha
Used this with my HP Reverb G2. Works good.
Two things.
One: I did setup the Nav block in the right spot the first time. I think having the player start height set a little higher than yours, may have helped. Will test a few things with that, to be sure.
Two: I noticed nanite was making the 3D model mesh, jump between a high and low re-meshings, and at times flicker between them, when standing close to an object. I had to have my face right up to the model, to see it's highest quality nanite mesh of the model. So I will have to lean how to change the level of detail distance settings for nanite, to see the 3D models well, wile not having to be right on top of them.
-
This is not my first time making something for VR. My first was back when the Oculus Rift was about a year old, and made a VR project in Unity for it. Was real fun. Could jump around and move objects. Could even push them around. ^.^
Didn't like using Unity however. Every update would brake something in my projects, that would keep me re-fixing things that worked at first, instead of progressing in a project. Why I didn't stick with just one very precise version number, without updating Unity at all during a project? Long story.
Using Unity for the past few years, made me wish I had learned Unreal from the start, years ago, instead. But now, I am. 5.4 is out now, and lit looks fantastic! ^.^
I will need to learn a lot more about Unreal, and mostly VR for Unreal 5.4. Was a bit disappointed that this was not a 5.4 project, and had to download the 5.3 after downloading the 5.4, just to try this demo.
I will continue in 5.3, until I finish the next few of your videos, before trying something in 5.4 from scratch. For I mostly want to work in 5.4. And I know 5.3 and 5.4 projects can differ a lot with the many new 5.4 updates. And sadly things made in 5.3, don't directly work with 5.4.
Brings back memories of why I didn't like Unity. >.>
-
Thank you for making this video. If I can make this work in 5.4, I will be vary happy.
On a side note, not only do I know how to make my own 3D models from scratch, either in LightWave 3D, ZBrush, 3D Coat, or Blender, I am also a collector of 3D models other have made. Many found on Scetchfab. And I very much wish so make a VR 3D model Art gallery, to view most of them in.
And now that this much has worked so far, now I feel I can.
Cheers! ^.^
Thanks for the extensive feedback and dialog. To clear up, I have moved this project to 5.4 and the later videos have it as the downloadable project in the comments of the video. The issue you mention about textures and nanite is a known bug I have heard and should be fixed natively but there are work around now. I have not tried them yet. Next video is on creating grabable objects so if you have a good gun or flashlight let me know
@@EricVTuber Nice to see this getting moved to 5.4. I like that. Thank you.
The issue I had with the quality of an object popping between quality levels, when close to the object, had more to do with the tessellation mesh itself that Nanite creates, than it had to do with the textures. From what I could see going on.
Yes, being able to grab object, is a big part of what I want to be doing, in the art gallery I want to make. Along with scaling them.
I don't think I have any guns or flashlights models, but I can likely get some of each.
@@glenfoxh i posted a new video the channel for how to make grabbable objects. Check it out. hope it helps
@@EricVTuber Cool. I'm sure it will help. Thank you.
Vielen Dank für die super tutorial!
Thanks for this much needed clarity! Any plans to cover the headache of package for a standlone Quest app?
Thank you for this great tutorial! I love the pacing and the way you explain things. Way to go! I'm looking forward to more of your content.
I truly appreciate your feedback and glad you like my style. There’s so much attention hacking that happens on TH-cam and I’d rather just teach authentically at a pace that we can learn together.
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
I literlly downloaded this environment yesterday and tried to do this exact thing. Thanks for the tutorial!
Great minds think alike :-)
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
Thanks for this, I will try this out for sure. With regards to Parsach, will you be able to share privately? I want to make this tutorial and share it with my dad as he a quest 2 headset
They are planning to have this feature. Just not sure when it will be on the roadmap but they realize there is a big need for it.
Eric is back :) Awesome. Keep them coming please sir...
More to come!
very nice vid man! cheers, keep em coming!
Thank you so much! Will do!
Nice Tutorial, I like how you explain everything. You can visulize the Nav Mesh by press "p" on your keyboard.
That's a great tip and I'll mention that in a future video. Thanks for suggesting!
subscribed !
What a treat. Simple and informative.
Will you be showing how to package a version with baked light version so it can be performant on a standalone hmd ?
Cheers,
b
Great tutorial, very clean and direct!
Thank you so much for the feedback!
This is superb! Next, can you show how we can pick up and hold an antique from the museum and change its place? Or interact with any object like a hamburger and how to eat it. This is much more advanced but very interesting at the same time.
Yes I will show how to grab things and even buttons so objects can spin and such. That will come in a bit as my next lesson coming out today or latest tomorrow will teach how to add audio and video to the museum
Excellent tutorial, very helpful, thanks!
Thank you for taking the time to comment and the kind words!
You are very inspiring! Thank you for your content ❤
Great tutorial
This is really great stuff. Much appreciated! Keep on bringing hte UE VR stuff. ❤🔥
Thanks, will do! New video will be live Monday am showing custom movement, audio, and video.
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
Great channel and tutorial! Just a quick search through your vidoes but i cant see if you have any 'how to' package VR projects to mobile headsets? I have the Meta Pro and my goals are to package projects to the headset, with all the requirements to optimise, etc. Just wondering if you have covered anything like that? FYI, I have a workflow for 4.27, but not 5.3 as yet.
Go check out parsach.com that just launched
CONTINUE THIS PLEASE
Thank you so much for letting me know you want more! Very motivating! Next up today or tomorrow latest is how to add video and audio and new movement to the museum
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
@@EricVTuber The hard part of these tutorials is not how to implement VR in a project, but to package the project for a VR Device like oculus quest 2
@@I-MM-O-R-T-A-L I’ll need to make a video then on that. Thanks for the suggestion!
@@EricVTuber Np bro,im just mentioning what the community needs right now
Thanks much for the content... Super easy and up to the point...
Your new platform parsach will be super userfull for VR enthusiasts...
My question is that how much is the potential of the lumen realtime rendering for VR experience comparing to this lightbaked environment?
Lumen is going to be a game changer and 5.4 according to Epic Games (maker of Unreal) and should go a long way to improving lighting for VR. I have now moved to 5.4.
👍🏽👍🏽
@@AbdulRawoof-gu5cr we hope to see your content in our platform ✌
Wow... [parsach] is exactly what is needed to inspire developers to get into VR environment - content creation / based more on beautifully crafted experiences - rather than gaming... there will be some amazing creations >> really looking forward to being a part of the journey... 👌💯👀🖼🎶🌍😎🌠
@emotional-robot-dynamics thank you for the support! Join us and share with the world ✨
Perhaps a tutorial to package the project :). And make it run on different VR sets like oculus vive etc. a menu system.
That’s a fantastic suggestion and I’ll add it to my list. In the meantime, I think as people are getting familiar with building VR environments using air link and cables and running off the PC is no doubt a great start. One of the reasons I’m teaching a museum project is I thought it would be nice to share with friends and family who come over, assuming people put photos and such inside their museums. To your point, it’s important to learn how to package these and get them on your device and share with other people so like I said, I’ll make sure I cover that in the future.
THIS IS SUCH A GREAT VIDEO.... You got yourself A SUB SIR
Honor is mine
My next tutorial is out for you: th-cam.com/video/NJKBFbw_0Yg/w-d-xo.htmlsi=Npnz4tTtFDnMIoL8
thanks a lot for this tutorial, Eric! Im just facing one difficulty: to select the VRgameMode. On my project it doesnt appear, and i have enabled the openxr plugin and restarted. Does it only show up if the quest3 is connected? Thanks!
So it’s not in the drop down?
will this work using unreal 5.5??
Very nice and easy.. But one trouble, I have just empty walls with Vrpreview mode and goggles?? Whats wrong??🤔🤧
Hello and thanks. We need Best optimization for architectural visualization on Unreal Engine 5 for Meta quest 3 Stand-alone, not PCVR, could you please give some advice. I do an interior scene and no matter how much I do optimize such as AA, Materials, Nanite, Bake Lights, Static Lights, Shader map size etc. its run so slow (Laggy) Thank you
When is interactions video posting?
I selfishly went on vacation this week so I am posting Menu and cinematics next week then comes interactions
Ok question can I do the same process with Virtual Desktop right? Im newbie in VR
Please can I create the same project with camera and pictures 360 degrees
can I use the pimax crystal headset? would you know how to set that up ? I have a gtx 4090 graphics card. and are there actually unreal engine games that you can play even if I have to pay for them. thanks for any info. i subbed to your channel
Please tell me Unity or Unreal for VR and AR?
Unreal for me
Love it :).
Yay, thank you!
hi, i got lag and black box screen around with ocoulus 3, in epic setting. but its working well in lower resolution,
do you have any solution to use Ocoulus with Cinematic quality? thanks my pc using RTX 3070, 64GB ram, Ryzen 7 5800x
When I press play VR Game is very shacking????? It's normal??? How to fix This issue... I'm working on RTX 3080
My touch controller doesn't work inside the VR preview. How can I solve this?😢😢😢
Are You Tuber? 😮