Unreal Engine 5.4: Working with PCG and Water System

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 พ.ค. 2024
  • My udemy Courses:
    Unreal Engine 5: A Comprehensive Guide :
    www.udemy.com/course/ue-5-mat...
    In this video we're going through the basics of Procedural Content Generator (PCG) in Unreal Engine and we're interact our procedural system with the Water System to create complex Environments Quickly.
    Time Stamps:
    00:00 Intro
    01:20 Plugins
    01:46 Landscape and Materials Setup
    05:42 Create the Lake and the river
    07:28 PCG
    19:42 PCG and Water System Interaction
    Topics Covered:
    - Basic Landscape and Material Setup
    - PCG System
    - Water System
    - PCG and Water System Interaction
    #unrealengine5 #unrealengine #unreal #cgi #tutorial #unrealtutorial
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 25

  • @user-ch2uj3ot6q
    @user-ch2uj3ot6q 23 วันที่ผ่านมา +1

    As a beginner in UE5, I enjoy the knowledge points brought by each teacher. Thank you

  • @hbowles6273
    @hbowles6273 หลายเดือนก่อน +5

    Nice. Btw the water interop plugin adds a Get Water Spline Data node that makes it easier to get properly sized points along the river spline, and also exposes metadata like flow velocity etc. It's wip but should give a leg up.

    • @UnrealverseLabs
      @UnrealverseLabs  หลายเดือนก่อน

      Thanks for the tip! I'm gonna take a look!also we can use a material on the river bottom using the water system and filter by the material. It works well too!

  • @robertgoldbornatyout
    @robertgoldbornatyout หลายเดือนก่อน +1

    very helpfull thank you new sub

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 17 วันที่ผ่านมา

    perfect

  • @sr.d8319
    @sr.d8319 12 วันที่ผ่านมา

    Thanks,master

  • @neilkirby3122
    @neilkirby3122 15 วันที่ผ่านมา

    I'm not sure if anyone has noticed, but you can still use the input node for landscape. If you change the label to Landscape, and change the Allowed type to Landscape or Surface, it will work. You don't really need the Get Landscape Data node

    • @UnrealverseLabs
      @UnrealverseLabs  14 วันที่ผ่านมา

      You're right!It is also an option do that.

    • @neilkirby3122
      @neilkirby3122 14 วันที่ผ่านมา

      @@UnrealverseLabs Odd a lot of stuff is changed between versions LOL...but I'm getting it!

  • @Preirin
    @Preirin 14 วันที่ผ่านมา

    Before I attempt this, I have an imported heightmap that is larger than the basic startup map. Will I have an issue applying these features on a larger map? I ask because this does not seem to work on my map...

    • @UnrealverseLabs
      @UnrealverseLabs  14 วันที่ผ่านมา +1

      Hello @Preirin . If you generate a landscape using a height map e got the data from that landscape I don't see why wouldn't work. You still having issues with that?

  • @0xSirius
    @0xSirius หลายเดือนก่อน +1

    This was also possible before 5.4, you dont need the new plugins

  • @korbstudio
    @korbstudio หลายเดือนก่อน

    water doesn´t render using 5.4 . preview "problem"? any idea?

    • @UnrealverseLabs
      @UnrealverseLabs  หลายเดือนก่อน +5

      Hello!For me the Water System is working without any problems on the 5.4 Preview. Sometimes the Water Plugin has some bugs (for still be an experimental plugin) regardless of the version. Have you checked, if there is more than one water brush in the outliner? or test the Water System in other level or even in other project?

    • @korbstudio
      @korbstudio หลายเดือนก่อน

      @@UnrealverseLabs i ´ll tweek around. thx!

    • @aidz2009
      @aidz2009 หลายเดือนก่อน +1

      Facing same problem. Suddenly Ocean and river ceased rendering at UE 5.4 preview Pls let me know if you solved it anyway.

    • @XOCKS88
      @XOCKS88 หลายเดือนก่อน

      Facing same problem, and test in a new project, the water renders in a black shade, Pls let us know if there is a solution.

    • @UnrealverseLabs
      @UnrealverseLabs  29 วันที่ผ่านมา +1

      @@aidz2009 hello!Might be a bug for the 5.4 preview, even though my UE 5.4 the water system is working fine.
      - Did you try a more stable version like the 5.3 or 5.3.2 to see if the problem persists?
      - Also, did you change the Water Shader properties directly on the Water Shader material from the Watersystem, if you do that all the changes that you did on the water shader will reflect acroos all your projects.
      If the problem is across projects the chance to be something with your Unreal version vs Computer or a change directly on the Water System is more likely.