Unreal Engine 5.4: Working with PCG and Water System
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- เผยแพร่เมื่อ 13 พ.ค. 2024
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In this video we're going through the basics of Procedural Content Generator (PCG) in Unreal Engine and we're interact our procedural system with the Water System to create complex Environments Quickly.
Time Stamps:
00:00 Intro
01:20 Plugins
01:46 Landscape and Materials Setup
05:42 Create the Lake and the river
07:28 PCG
19:42 PCG and Water System Interaction
Topics Covered:
- Basic Landscape and Material Setup
- PCG System
- Water System
- PCG and Water System Interaction
#unrealengine5 #unrealengine #unreal #cgi #tutorial #unrealtutorial - ภาพยนตร์และแอนิเมชัน
As a beginner in UE5, I enjoy the knowledge points brought by each teacher. Thank you
Glad you like it!
Nice. Btw the water interop plugin adds a Get Water Spline Data node that makes it easier to get properly sized points along the river spline, and also exposes metadata like flow velocity etc. It's wip but should give a leg up.
Thanks for the tip! I'm gonna take a look!also we can use a material on the river bottom using the water system and filter by the material. It works well too!
very helpfull thank you new sub
Glad you liked it!
perfect
Thanks,master
Glad you like it, Sir!
I'm not sure if anyone has noticed, but you can still use the input node for landscape. If you change the label to Landscape, and change the Allowed type to Landscape or Surface, it will work. You don't really need the Get Landscape Data node
You're right!It is also an option do that.
@@UnrealverseLabs Odd a lot of stuff is changed between versions LOL...but I'm getting it!
Before I attempt this, I have an imported heightmap that is larger than the basic startup map. Will I have an issue applying these features on a larger map? I ask because this does not seem to work on my map...
Hello @Preirin . If you generate a landscape using a height map e got the data from that landscape I don't see why wouldn't work. You still having issues with that?
This was also possible before 5.4, you dont need the new plugins
Since 5.2 👍
water doesn´t render using 5.4 . preview "problem"? any idea?
Hello!For me the Water System is working without any problems on the 5.4 Preview. Sometimes the Water Plugin has some bugs (for still be an experimental plugin) regardless of the version. Have you checked, if there is more than one water brush in the outliner? or test the Water System in other level or even in other project?
@@UnrealverseLabs i ´ll tweek around. thx!
Facing same problem. Suddenly Ocean and river ceased rendering at UE 5.4 preview Pls let me know if you solved it anyway.
Facing same problem, and test in a new project, the water renders in a black shade, Pls let us know if there is a solution.
@@aidz2009 hello!Might be a bug for the 5.4 preview, even though my UE 5.4 the water system is working fine.
- Did you try a more stable version like the 5.3 or 5.3.2 to see if the problem persists?
- Also, did you change the Water Shader properties directly on the Water Shader material from the Watersystem, if you do that all the changes that you did on the water shader will reflect acroos all your projects.
If the problem is across projects the chance to be something with your Unreal version vs Computer or a change directly on the Water System is more likely.