Titan can be either the easiest or worst moon in the game. I was once in a 20 player lobby where about 16 people went in, most by inverse teleport, including myself. Eventually, we heard a Jester, and I was able to escape through the Fire Exit. What I soon realized was that I was the only one to make it out alive. I still can’t forget the mountain of bodies and the surprise of the people on the ship. They all thought I was dead.
@@monte_2000 Really depends on your group. A random public lobby of 20 people is just a bunch of racial slurs and people purposefully trolling / killing others. A group of 20 actually trying to play the game makes for some interesting challenges like trying to fully loot Titan no matter the weather.
Titan feels easier than rend/dine just because you can get in in 30 minutes ingame time without any items. Looting is so quick that many enemies dont really spawn
Flooded moons are the type of moon where YOU NEED to pay attention, because you could easily take too long and now it's impossible to get back to your ship
@@JubbLaRacing I don't remember if I was playing and was dead or was simply watching but I do remember one time my friends had the water up to almost half of the ship xD 2 of the guys were trying to get back on the ship but it simply wasn't possible anymore
@@hittite_gaming Yeah, flooded Dine can be easy if you have a ladder or know how to consistently do jump strats, but if not then it's literally impossible or extremely unprofitable
its crazy to me that vow has such a high bracken spawn rate, they are 100% one of the deadliest monsters in this game and new players always get folded by them, to have them spawn that much on an supposedly "easy" planet is so cruel
@@toneysebits8458 They definitely aren't like you said, simply looking backwards every now and then and ensuring not to look at them makes them only deadly when matched with other monsters, especially a Coil-Head as they sneak up behind you and you can't look away.
should have mentioned that, in Experimentation, sometimes you hear loud metallic sound at main entrance, usually people seem to be bit confused and just brush it off, when in reality that garage door is slowly shutting and will close completely. It seems to track how many times players passes that garage door, so if you walk in and out repeatedly, you can pull that door down, then fire exit is only way out. good way to do bit of trolling too.
@@tingasthefriendlyfish2902 funny enough, I haven't seen anyone notice this, I only found this while playing with my group. Do note that this don't happen every time.
@@christopherthompson5400 nah complex organisms means an organism that has multiple organ systems that have different functions. But maybe the dev has similar thinking as you and you're right?
@@sweetwheatsy the forest keeper being able to eat means it has a whole digestive system, being able to move means a muscular system, and being being able to see you and chase after you means it has a functioning brain.
One thing to note is that the flooded condition is even less of an obstacle in Vow due to the ravine which is where practically all the water is going to go
March actually has 3 fire exits total if you take an immediate left from the ship as well as a log above the fire exit to collect. Helps to know if you ever need to leave from there and don't know your surroundings.
DAMN i thought so! I've seen three right next to each other indoors. I included my favorite one here but i definitely should've triple checked and added all three haha. I'm starting to like March more and more, it's moved up for me lol
March's fire exits are so close to the ship one of them is less than 10 ingame minutes away. Those exits are way nicer than heading through the main entrance in my experience.
@@AquathStuff yeah you can also jump off early to get to the behind fire exit really fucking fast, like sure it takes a little longer to bring stuff back but it don't matte.r Oh replied to wrong person somehow
it turns out that the mansion interior is accessible in experimentation. me and my friend were playing lethal earlier and we went inside only to find out it was the mansion instead of the facility interior. it was genuinely a jumpscare considering we didn't know if the harder mobs spawned too or not.
Just a tip, it wasnt included that almost every titan night will include 1 giant. The dogs obviously can start to climb the stairs and can bump into you on the way down causing it to kill you. But apparently the forest giant can also climb all the way up to the top of titan to meet you at the doors. Had one kill us right as we left to grab the loot we had at the top of the ladder
Ill be honest. I had a titan run start on quota 3 and get to a total of 1680 and i only ran into a giant 1 time. Usually getting in and out by about 2 means i havent really had to deal with much beside dogs. even on eclipsed nights there really wasnt much else besides a fuckton more of dogs.
@christopherthompson5400 bro literally every single time we have accidentally landed on titan during eclipse there's a giant parked right at the front of the ship lol
@hittite_gaming yeah so it's actually a faulty spawn. We have noticed with more playing that giants and dogs can potentially spawn at the top near the doors and the dogs can also spawn at the top of the main staircase. So if a giant is up there, he most likely spawned up there to begin with
First map i ever played with a friend after playing maybe 3 games with another i had 2 coil heads and a bracken spawn on experimentation. The only way back was a jump with a coil head staring you down and a bracken off somewhere behind you. My luck is either the best in the world, or the worst and I'm yet to figure out which.
Id say ironically this is why titan is the safest in lategame runs. It already starts off hard so there isnt really room for it to get much harder both inside and out. But on planets like march or experimentstion youll be punished a lot more by nature of the trip back to ship or the altered spawn rates and less frequent loot.
Unless you are running mods, jesters spawning on Experimentation is impossible. If you look into the code, they are set to a 0% spawn chance on every moon except March, Rend, Dine, and Titan.
Titan actually has a really small chance to have a manor layout and the fire exit on dine is faster than going to the main exit plus you dont need a ladder as there is a way to get up without it
Every moon has a possibility to have a Manor layout, although the probability is actually checked for each player in the game which can cause some desynchs.
For me main difference between Rend and Dine is that Dine has mines and turrets inside the manor, and that Rend has mini house to help with Giants.(also at least for me it's much harder when there is a thumper in manor than in a complex, so for me Rend is a comfy moon, and Dine is when I want to spice things up.
that's incredibly fair actually, but by the time I'm running Dine I typically have at least one teammate with a shovel/sign anyways, so if you hop on a table or a shelf it's just as easy as hopping on a railing in a bunker to deal with the thumper imo
Yes! F*ck Dine's landmine and turret hell. It's so easy to forget where they are when enemies start spawning and you have to navigate the map with them.
March's unique characteristic is that it has 3 fire exits, which imo makes it easier than Vow since there's always a nearby option to run away from giants. Definitely tougher indoors though
If you know how to successfully take bees it's often the best starting moon in the game and thanks to it's multiple fire exits a team can go in 4 different directions and clean the place out before anything spawns. March imo is the best 1st quote moon
On March, if you go directly left from the ship (relative to facing the main entrance) you will quickly find another fire exit. I like this route better than even the main entrance cause it’s shorter and you go directly straight
I should also mention that you should take the spawn rates with a grain of salt, as the wiki is constantly being updated with new numbers, new creatures are likely coming out soon to shake things up, and with procedural generation and spawning, all we can do is observe and share knowledge from what we find on the game :)) (for reference, the wiki added the ghost girl(0.3%) to assurance as i was making this)
That makes sense, I've had the ghost girl on assurance before. I was super confused because I thought she could only spawn on the 3 endgame moons. Also, when I first encountered the mansion interior on offense for the first time, I was astounded!
Titan's inside layout can also be the manor, although I dont know at what % chance it is of being that. Seems that the metal interior is more common but i've only played on the map about 20 times and out of that maybe 3 or 4 were the manor layout.
At 1:45 (I'm sure this is obvious) I just noticed how clever the tier list you made was. Sinister being 'S' tier, Awful being 'A' tier, 'B' for bad tier, and so on. Very high quality video, looking forward to the loot one you have coming!
Bunker spiders are triggered in two ways - getting too close when they're on walls or you dont see them and hitting their webs. If you destroy their web or walk into them they'll get aggressive, but if you just stumble upon them they freeze in place for a sec. IF you're neither near them nor trigger their webs they'll just sit wherever they're at chilling. They can also be killed in the same manner as the thumper by jumping onto a ledge and bonking them with a shovel/stop-sign.
One thing to note with March is that, unlike pretty much all the other moons, it has MULTIPLE exterior fire exits, so it can be really easy to get lost if you don't know where all of them are.
I like march because there are three entrances total so you don't have to go in as deep. It's also quite easy to do flooded for the main entrance, although I think the fire exits might be underwater
Of all the Lethal Company Tier Lists I've seen on YT, this is definetly the best one. You did an amazing job! I personally think Eclipsed is the best on moons like Experimentation and Assurance and that Titan is the easiest of all 3 harder moons due to railings and imo it's easier to navigate.
don't be afraid of going to titan. it's not as hard as you probably think it is, and the scrap spawn rate is so much higher than everywhere else that you'll be able to complete 3000+ quotas. just be aware that you're going to have eyeless dogs by about 3 pm pretty consistently, and will need to sneak your scrap onto your ship. they're actually not that hard to sneak past once you get used to them. the real danger is when eyeless dogs and giants are active at the same time.
All moons with high bee spawn rates are now my fan favorite since I can now consistently get them on the ship solo without dying or getting anybody killed. Had a stormy Vow solo run and got a few bee hives around the ship and one was next to the entrance, apparently bee hives are made of metal and they get hit by lightning strikes, so not only did I have to watch for angry bees but Zeus using aimbot+ throwing random lightning bolts at random places that I can't predict. Also for Titan I recommend running a Jetpack and ladder combo. Use the jetpack to get to the main entrance from the ship and vice versa(only when you have items you can hold with one hand) and when you have heavy items, put the ladder next to the ledge and drop the items at the end of the ladder, thus getting them closer to the ship.
Everyone fears the bees, but they are SO good for quick quota caps. In some cases they can be valued at 140 and on the first day that's quota right there. Lowest I've seen is 75 for a bee hive, but even that's half the first quota.
I would like to say that there is a very small chance that the mansion interior spawns on Titan. My brother and I were surprised and freaked out when it happened.
My first time ever playing I went on experimentation as I never I knew how to use the terminal at the time, the little girl had spawned and I didn’t understand what it was
I’m almost certain it was a bug, but it’s worth noting that one time I got the manor on experimentation. The exterior was the same and the enemies and loot were about as few and far between as you’d expect. I’m also pretty sure this happened on the most recent patch (I believe about a week ago).
I'm fairly sure it's the case that Mansion can be on ANY map, it's just an extremely low chance. My group mostly always runs Titan and we've had mansion interior twice. Which is incredibly rare.
@@GingM8 my group always spam titan after a certain point.. basically if we get the money, we go there only. And i've NEVER seen mansion.. i am pretty sure titan is the map i've done the most.
@@akhsdenlew1861 We do too - But in like maybe.. 400/500 days, we've had mansion on Titan twice. So I think it is a random chance on any of the 'Paid' moons. Just like.. 1/2%
in terms of quality, this guide/tier list is certainly much more well done than your items tier list, all from the introduction portion of the video, to the segways into each moons, especially with the music accompanying each one and just in general. I liked watching this one a lot more, just keep it up with being thorough in your explanations and id say these are pretty s tier lethal company guide videos.
Even though March is "hard" you shouldn't avoid the map. Due to there being 4 entire exits, chances are that a group of experienced players will clear out the entire facility long before anything dangerous spawns inside or outside the facility. Additionally people who use flashlights will run out of charge just before it starts getting dangerous resulting in a lot of the loot getting depo'd and some players staying in the ship knowing they have explored everything they could. March has T2 loot and plenty of beehives usually. So a good day will give you enough loot for T3 moons and basic gear like flashlights and a ladder, and the other 2 days could be spent going back or going to a safer moon.
I like the "apparently the ghost girl" part. I didn't know she could spawn there until one random game I heard "Hey" and was very confused not knowing she could spawn on experimentation.
Good timing on this, I think you've got good pacing with how you present the video. All the best and I hope keeping up with the inevitable tweaks and changes that will likely happen to the game in the coming months isn't too painful!
I'll just make update videos haha! Anyone who's as passionate as me with this game will be able to tell when updates come out, and I'll keep making content as much as i can! :333
honestly in a party of 4 it's pretty nice to just split up and take every fire exit on march, grab what's close, and leave quickly. you cover a lottt of the interior in a short amount of time if the spawns for the doors are spread out.
I like how there is an in-game reason as to why brackens spawn most frequently on vow. Brackens are most likely a nocturnal predator, and the leaves on their back were for both blending into the environment or making forest giants think they were some exotic species of plant, and when the moons where industrialized, they used the buildings as nests. The dark and narrow hallways helped them tremendously for picking off the unlucky prey that happened to wander into the buildings
11:00 march having 3 fire exits makes the dungeons on average way larger than the other starter moons making it easier to get loot half the time if you work for it
Great video! I wanna share a bit of info my friends and I learned when we ran Vow one time, and that is that we once got the manor layout instead of the bunker layout. It caught us completely off guard, and I'm still unsure if it was just a bug, or a really rare occurrence. But yeah, assuming it isn't a bug, the manor is not actually limited to the hard moons.
I couldn't believe the thumper spawn rate on experimentation, I've been encountering that one with my friends multiple times each time we head into there.
Great tips for each moon. The only thing i would've added is the locations of where the delivery pods land since some pods (like Vow) will land in weird locations, causing newbies to lose out on gear if they're not familiar with a moon.
That intro might have been the funniest thing I have ever seen in my entire life. I did not see any of that coming whatsoever it truly made me chuckle.
I definitely think that Titan isn't as bad as you make it out to be. As from what I've seen, the monsters spawn a little later in Titan. You can easily gather a ton of look before monsters spawn on the planet and leave because danger appears outside. The true danger of Titan is mistiming or getting lost in the facility imo. As once the monsters spawn inside, they spawn quickly one after another. Then you need to leave before 4pm at the latest, as dealing with the monsters outside is difficult. But the distance to the ship makes outside escapes much easier then other planets. The dogs are bad, but less so on Titan. I myself like to drag them up the stairs if possible, then run. Imo at least, I'd put Titan at the bottom of Sinister. I definitely think that Rend is the hardest of the three.
yeah i like how its designed where you can essentially spend a little more money to get a high tier loot moon that's a bit less difficult. Also you made some good points on Titan, but I was ranking most of these based on how the moons were designed, and the short distance can be a blessing and a curse because of a combo of giants and dogs potentially ruining your day on titan if you aren't careful. I also get super unlucky with the two of them spawning as early as 2pm lmao
@@frozenherolp9077 they do, a dog spawned right in front of me near main entrance on top level once I barely survived cuz I had a quick reaction to crouch and sidestep from it's path.
Great content! I expected you to have way more subscribers with the level of quality in this video. Keep it up and I’m sure the subscribers will come in time :). I’ll definitely be recommending your channel to my friends, as we all picked up this game recently
My first death was a flooded experimentation map. Fell into the water at around 4pm, ran out of stam, couldnt jump and wandered into a bee hive. Unfortunate timing/luck and bad direction on my part but i absolutely refuse to go to experimentation because of it. I'm 100% convinced that there is almost no way to make it back on the ship once it's reached mostly flooded just based on what visual i remember.
Now that v50 is out, i would personally love an updated version of this video from you. You cover the content in a way that is both comprehensive and digestible.
Love the editing and the little subtle jokes added. For a new channel your already showing a real wholesome vibe you should stream. cant wait for part 2 :3
I find bracken one of the easiest enemies to deal with. Just accept being listed as the most paranoid player and look around everywhere all the time. Also, you don't have to stare at them for 2-3 seconds, most of the time you can just briefly glance at them. Looking at them longer will just increase the timer for when they enter their aggressive state. I almost never get killed by a bracken. Coilheads aren't bad unless there are also other things around. They are basically just there to be a distraction. But they make other enemies significantly more dangerous. Jack in the boxes end the run and force you to basically leave, but I don't find that they get people killed often. They give you a lot of time to gtfo. Ghost girls are annoying but few people seem to know their trick; they only seem to spawn around corners that are in your line of sight. So as soon as one is on you, just go back to the ship and stare at the ship monitor. In my experience they won't ever spawn and enter their kill state until you start looking outside of the ship. Spiders are kind of a slower, less aggressive thumper. You can frequently sneak around them and can usually get away from them when they aggro. They de-aggro quickly when you leave their territory. They are also significantly less aggressive when they first spawn. Imo the deadliest enemies in the game are thumpers and forest giants. They are hyper aggressive, can spot you from a distance, are hard to de-aggro, and are faster than you (once you exhaust your stamina). Worms kill me a lot too. For some reason I am just really bad at reacting in time to them. I'm not sure if it's really hard or if it's just a me problem. They tend to spawn less than other night enemies, though. Snare fleas also get me killed occasionally, when they can fall directly on my head. I'm not the best at spotting them. I should probably work on that.
completely agree with these, imo there should be ways to defend against giants though i heard the latest update made them lose their interest after chasing you for a while. worms are easier to dodge when you know that they try to predict where the player moves, so if you move forward and the ground starts shaking, immediately go backwards or any other direction besides forward. would help to drop whatever you hold to get the extra speed. spotting snare fleas can be tricky sometimes if theyre not within range of scan, just scan towards the ceiling occassionally and you might be fine
15:55 "Which means you're more likely to run into a variety of enemies rather than three Coilheads and a Jester." They said that with such strong conviction you just know exactly what happened to them
Interesting note for Titan and likely other moons, but the interior setting can change from run to run, my group discovered that Titan can have the mansion setting for interior, although very rare. Out of the dozens of times we’ve ran Titan we’ve only seen it with the mansion interior once. I’m sure other people have seen this too, but no clue what the chances are for it. I believe this could happen for any of the hard moons or even any moon period where the interior can be different, either being the factory complex setting or the mansion setting
Really enjoyed this video. Not only was the information really good but I really like your style of humor added in to make it entertaining as well. Keep it up :DDD
Flooded Offense is honestly really easy. It never gets too flooded that you can't get back to the ship. Just make sure you grab all your loot and drop it down the cliff before heading back to the ship. Also March is the best map since it has not 1 but 3 fire exits on it.
@@AquathStuff Mhm, most maps its nearly impossible to get back. But offense actually makes it really easy since those so much raised ground on the way back to the ship. That and I think flooded even makes enemy spawns less common too. Not sure though
@@AquathStuff March is pretty easy to do flooded . The fire exits will be gone, but the main entrance - ship road ( around -along the lake) will never get flooded in my experience. The only place that gets flooded is a small area around the ship, an issue that can be solved easy with an extension ladder.
By the way, if you wanna get rid of this pixelated blur in your videos, go to OBS settings, select Stream, set output mode Advanced, click Recording tab and select CQP instead of CBR
experimentation does indeed have the ghost girl on it! Although I didn't personally see her, my friend did and saved a recording because I didn't believe she could spawn on that moon, It's crazy stuff!
Two things to say March is my second favorite map and your opinion is wrong SECOND As a thalassophobe, I can't confirm the "thalassophobe's worst nightmare" aspect about flooded moons because I *literally avoid them like the plague.* so uh yeah you're kinda right there
There is actually an additional way to get to the offense fire exit, but it requires walking through the slightly ajar fence and skirting the boundaries of the map before re-entering at a higher point. It's probably not intended and takes 4 in game hours but if the main entrance doesn't let you access everything it can be worth it.
Actually correction, March has 3 fire exits! There is one less obvious one if you go left off the ship but don’t circle around the lake like for the other one I mentioned. It’s at the bottom of a large divot
Id honestly put vow a tad higher up mainly because during the night or with fog (which tends to happen alot)it can be alot harder to get back to the ship in time or avoid monsters.
Hearing about Stormy, I remembered a time when me and my friends were playing on Titan, and my weather glitched. I was the only one who got Stormy weather, got hit by lightning, and heard one of my friends go “where did you go?”
I understand that spawn rates are very subject to change, especially if new monsters get added, but overall this is a pretty comprehensive guide for what to expect from each moon, and some tips to keep in mind while traversing each one. Very polished video though homie, I hope to see your channel grow a lot in the next few weeks :)
one thing to note about march, theres 3 fire exits, one is behind the ship, you go back till you go past 2 mountains and then make a slight u turn and go up a little hill (you should be able to see the square building before getting there), the other is early on the left path, you basically go left almost immediately leaving the ship and go between the 2 little hills to straight shot into the structure. The third is further down the left path, once you need to start going right a little bit to get to the main entrance, go left instead down the hill through the trees and its litterally right there. also all monsters (inside) have a chance of spawning on each moon, the ones you didnt mention for each one are just below 1% (yes ive had jesters on experimental before)
Fun fact the little girl can spawn on offense too. I got tracked down by her when i was chilling on top of the shil because there were bees inside the ship and i couldn't leave.
I'm pretty sure my team's second encounter with Coil-Head went like this >Coil-Head runs in and snaps someone's neck Hey watch it, Coil-Head >Another Coil-Head runs in and snaps another neck This is getting out of hand, now there are two of them! I better be careful so we don't lose everythi-- >Third Coil-Head THREE OF THEM. STANDING LESS THAN 5 FEET APART AT THE END.
I feel that if coil heads are looking at each other they shouldnt move, that may mean they are eqsy to deal with if swarmed but lets be honet if there that many theres at least 1 or 2 deaths already
It's insane to me that on Vow it's roughly a 2% chance for coil heads given the story I have to share. I like the game and have played at the time roughly 10 hours, got a group of 3 friends that had 3 skill levels. 1 understands the game but didn't play as much as I have, 1 knew the basics of the game, the last literally had 0 knowledge of the game past the title and a lot of people playing it. I was thinking that especially because of that 100% unaware and new friend we will stick to the low levels for AT LEAST the 1st quota, maybe even the 2nd or step into the medium tier. We had such insane spawn rates. No clue what maps I actually sent us to unfortunately, but I remember we got I believe it was 2 coil-heads and 2 brackens. One time in specific I remember we saw a bracken but hey it's easy enough, don't stare at it but you do wanna look around often to catch glimpses of it to essentially scare it off. Not long after we had a coil-head so we decided to start leaving which meant going towards the bracken. It was directly around a corner and killed the friend I was with since we basically alternated looking at the coil-head, and at the same time a loot bug came up and started attacking me. I did not survive. For reference we failed the 1st quota with $0, but our next run we got up to something like the 1700s for our quota which was the highest I've gotten and the reason we lost was INSANELY bad luck. We were basically running Titan constantly, and each time we had the ghost girl. The most insane part to me was as far as I know it was NOT eclipse, it looked completely normally. 2 people started going in, I called in some flashlights and shovels and me + my other teammate waited. By the time we picked up the flashlights and stored the extras I bought, he was seeing the ghost girl outside the ship. I thought he was fucking with me but he was describing all the stuff the girl normally does, and the lights started flickering at 10. Given what I understand it sucked even more, because I believe the ghost girl is basically a ticking time bomb to kill people so we just kinda had to leave I think? We had almost 0 scrap by our last day to find stuff, and that last day involved us almost IMMEDIATELY having a bracken, coil-head, thumper and jester, possibly the ghost girl as well. On the bright side of all that, the funniest shit I might've seen in the game happened. Me and a teammate were already dead, the Jester start winding up on 1 person, this guy runs away I guess far enough that the Jester changed targets. We heard it hauling ass away, go to the other teammates camera and we just hear it hauling ass until eventually we see it ZOOMING down a super long but lit hallway towards the guy basically stuck looking at a coil-head. The fear in his voice was killing us lmao
afaik the girl will follow you and kill you if she touches you. You've got to make distance between you and her until she disappears, but she will continue to reappear and be a problem until you leave the moon. This is especially bad as you can imagine with bracken, jester, coil head mix. Have to look at the coil head to live whilst leaving ASAP to avoid the jester whilst avoiding touching the girl. Really stressful stuff, not helped by the fact that she can follow you outside. If you're near an eyeless dog/giant and she starts skipping you're SOL cause either her or the dog/giant will get you. She really is a run ender in a lot of ways, but not usually directly.
March is great dude theres the highest number of easily accessible fire exits on it. You didnt mention the 2 other really easy to find/reach exits on the map either.
9:30 "WHOOAAA SHIP!! anyways"
Rocket*
@@DaanGaming_real 🤓
Titan can be either the easiest or worst moon in the game.
I was once in a 20 player lobby where about 16 people went in, most by inverse teleport, including myself. Eventually, we heard a Jester, and I was able to escape through the Fire Exit. What I soon realized was that I was the only one to make it out alive. I still can’t forget the mountain of bodies and the surprise of the people on the ship. They all thought I was dead.
Thats a ton of players jesus
Movie plot ass story
Real talk is it even fun playing with that many people? After 10 if feel like it’d just be chaos, but not in a fun way tbh.
@@monte_2000 Really depends on your group. A random public lobby of 20 people is just a bunch of racial slurs and people purposefully trolling / killing others. A group of 20 actually trying to play the game makes for some interesting challenges like trying to fully loot Titan no matter the weather.
Titan feels easier than rend/dine just because you can get in in 30 minutes ingame time without any items. Looting is so quick that many enemies dont really spawn
Flooded moons are the type of moon where YOU NEED to pay attention, because you could easily take too long and now it's impossible to get back to your ship
I had to leave my mates behind because the water was almost up to the ship 😭
@@JubbLaRacing I don't remember if I was playing and was dead or was simply watching but I do remember one time my friends had the water up to almost half of the ship xD 2 of the guys were trying to get back on the ship but it simply wasn't possible anymore
Flooded dine is the bane of my existence. Unless you bring a ladder, then its probably kinda easy.
@@hittite_gaming Yeah, flooded Dine can be easy if you have a ladder or know how to consistently do jump strats, but if not then it's literally impossible or extremely unprofitable
A
its crazy to me that vow has such a high bracken spawn rate, they are 100% one of the deadliest monsters in this game and new players always get folded by them, to have them spawn that much on an supposedly "easy" planet is so cruel
once you know what makes them tick they are not a huge issue anymore. They are super deadly, but at the same time not deadly.
Deadliest definitely goes to coilhead
@@toneysebits8458 They definitely aren't like you said, simply looking backwards every now and then and ensuring not to look at them makes them only deadly when matched with other monsters, especially a Coil-Head as they sneak up behind you and you can't look away.
They are flower people so it makes sense they spawn in the forest map
@@b1uecottoncandy yeah, they're apparently somehow relate to forest keepers, at least based on the forest keeper log.
should have mentioned that, in Experimentation, sometimes you hear loud metallic sound at main entrance,
usually people seem to be bit confused and just brush it off, when in reality that garage door is slowly shutting and will close completely.
It seems to track how many times players passes that garage door, so if you walk in and out repeatedly, you can pull that door down, then fire exit is only way out.
good way to do bit of trolling too.
holy SHIT THIS IS SO COOL (definitely trying this out)
is that real? im tryna find it on youtube but i dont see it anywhere do u have a link
@@tingasthefriendlyfish2902 funny enough, I haven't seen anyone notice this, I only found this while playing with my group.
Do note that this don't happen every time.
@@R0ZARDwell im gonna abuse that in public lobbies 😂
I’ve seen it go down but never close 😟
One thing I hate about the moons is that some moons say that it’s impossible for complex life to exist, yet dogs and forest giants spawn
I think complex is supposed to mean like smarter like peoples
@@christopherthompson5400 nah complex organisms means an organism that has multiple organ systems that have different functions. But maybe the dev has similar thinking as you and you're right?
@@riz7755 Big Forest Man not able to form coherent sentences nor have critical analytic skills
The info about the moons is misleading as hell. I went to Dine expecting a relatively safe Trip....
@@sweetwheatsy the forest keeper being able to eat means it has a whole digestive system, being able to move means a muscular system, and being being able to see you and chase after you means it has a functioning brain.
One thing to note is that the flooded condition is even less of an obstacle in Vow due to the ravine which is where practically all the water is going to go
It does however make the metal bridge fall lethal, so don't take it during a flooded condition just to be safe.
it also eliminates the usage of that one fire exit under the bridges
@@curtainsandsuchyou CAN go in just not out lol
@@cheesestyx945 true
@@curtainsandsuchMe and my friend forgot the planet was flooded and instantly died leaving
March actually has 3 fire exits total if you take an immediate left from the ship as well as a log above the fire exit to collect. Helps to know if you ever need to leave from there and don't know your surroundings.
DAMN i thought so! I've seen three right next to each other indoors. I included my favorite one here but i definitely should've triple checked and added all three haha.
I'm starting to like March more and more, it's moved up for me lol
March's fire exits are so close to the ship one of them is less than 10 ingame minutes away. Those exits are way nicer than heading through the main entrance in my experience.
@@AquathStuff yeah you can also jump off early to get to the behind fire exit really fucking fast, like sure it takes a little longer to bring stuff back but it don't matte.r
Oh replied to wrong person somehow
@@aarepelaa1142bring a ladder
@@pickledokra2963 there's literally no use for a ladder in march unless you a dumdum and fall into the water pit, and youd need 2 ladders to escape.
it turns out that the mansion interior is accessible in experimentation. me and my friend were playing lethal earlier and we went inside only to find out it was the mansion instead of the facility interior. it was genuinely a jumpscare considering we didn't know if the harder mobs spawned too or not.
Me and my friends found it in Rend as well, seeds are pretty weird in this game, but cool.
@@So-ny9hfthe mansion is normal in rend
I've gotten it on titan as well
yea i has no idea i could get it on assurance, i only got it once though but it was a surprise
@@guineapig0983 I meant Titan whoops
Just a tip, it wasnt included that almost every titan night will include 1 giant. The dogs obviously can start to climb the stairs and can bump into you on the way down causing it to kill you. But apparently the forest giant can also climb all the way up to the top of titan to meet you at the doors. Had one kill us right as we left to grab the loot we had at the top of the ladder
I think I've seen this happen to Insym on one of his vods when he played.
Walked right outside into the giants hand.
Ill be honest. I had a titan run start on quota 3 and get to a total of 1680 and i only ran into a giant 1 time. Usually getting in and out by about 2 means i havent really had to deal with much beside dogs. even on eclipsed nights there really wasnt much else besides a fuckton more of dogs.
Yeah the giants can climb up the other staircase but not the main one (atleast fully) due to there being a ladder.
@christopherthompson5400 bro literally every single time we have accidentally landed on titan during eclipse there's a giant parked right at the front of the ship lol
@hittite_gaming yeah so it's actually a faulty spawn. We have noticed with more playing that giants and dogs can potentially spawn at the top near the doors and the dogs can also spawn at the top of the main staircase. So if a giant is up there, he most likely spawned up there to begin with
unfun fact: the longer you survive the harder everything gets
on experimentation I’ve seen 3 coil heads, ghost girl and 1 jester when I had 1k quota
First map i ever played with a friend after playing maybe 3 games with another i had 2 coil heads and a bracken spawn on experimentation.
The only way back was a jump with a coil head staring you down and a bracken off somewhere behind you.
My luck is either the best in the world, or the worst and I'm yet to figure out which.
Id say ironically this is why titan is the safest in lategame runs. It already starts off hard so there isnt really room for it to get much harder both inside and out. But on planets like march or experimentstion youll be punished a lot more by nature of the trip back to ship or the altered spawn rates and less frequent loot.
Unless you are running mods, jesters spawning on Experimentation is impossible. If you look into the code, they are set to a 0% spawn chance on every moon except March, Rend, Dine, and Titan.
@@superlad6684ive seen it on offense
@@abd_cheese7353 You must be mistaken, then. It literally cannot spawn on those maps, unless you're running some kind of overhaul mod.
Titan actually has a really small chance to have a manor layout and the fire exit on dine is faster than going to the main exit plus you dont need a ladder as there is a way to get up without it
yeah i thought so i was playing today and i walked into titan and there was a manor layout, i got so confused lmao
I have also had the bunker on rend and dine as well as the manor on one of the non paid moons.
I've gotten the manor layout on Offense before too
Every moon has a possibility to have a Manor layout, although the probability is actually checked for each player in the game which can cause some desynchs.
i got a manor layout on offense once
For me main difference between Rend and Dine is that Dine has mines and turrets inside the manor, and that Rend has mini house to help with Giants.(also at least for me it's much harder when there is a thumper in manor than in a complex, so for me Rend is a comfy moon, and Dine is when I want to spice things up.
that's incredibly fair actually, but by the time I'm running Dine I typically have at least one teammate with a shovel/sign anyways, so if you hop on a table or a shelf it's just as easy as hopping on a railing in a bunker to deal with the thumper imo
Yes! F*ck Dine's landmine and turret hell. It's so easy to forget where they are when enemies start spawning and you have to navigate the map with them.
March's unique characteristic is that it has 3 fire exits, which imo makes it easier than Vow since there's always a nearby option to run away from giants. Definitely tougher indoors though
If you know how to successfully take bees it's often the best starting moon in the game and thanks to it's multiple fire exits a team can go in 4 different directions and clean the place out before anything spawns. March imo is the best 1st quote moon
@@Bman-rl3ytmarch 🥰bees 🥰 march 🥰 bees
On March, if you go directly left from the ship (relative to facing the main entrance) you will quickly find another fire exit. I like this route better than even the main entrance cause it’s shorter and you go directly straight
Worst part is if that moon is flooded and you think it’s just rainy and ur team don’t tell u I have gone in and came out under the sea
I should also mention that you should take the spawn rates with a grain of salt, as the wiki is constantly being updated with new numbers, new creatures are likely coming out soon to shake things up, and with procedural generation and spawning, all we can do is observe and share knowledge from what we find on the game :)) (for reference, the wiki added the ghost girl(0.3%) to assurance as i was making this)
That makes sense, I've had the ghost girl on assurance before. I was super confused because I thought she could only spawn on the 3 endgame moons. Also, when I first encountered the mansion interior on offense for the first time, I was astounded!
Titan's inside layout can also be the manor, although I dont know at what % chance it is of being that.
Seems that the metal interior is more common but i've only played on the map about 20 times and out of that maybe 3 or 4 were the manor layout.
Im assuming the spawn rates are when you land. But do they get increased in anyway, like the longer you stay or the more people in the game?
You guys can just look at the code for the actual spawn rates. Its all in there.
@@bigpunk157 oh my god!!! which file
At 1:45 (I'm sure this is obvious) I just noticed how clever the tier list you made was. Sinister being 'S' tier, Awful being 'A' tier, 'B' for bad tier, and so on. Very high quality video, looking forward to the loot one you have coming!
as a hive runner march is sometimes a absolute gold mine when you get 3 hives at 144 credits
As a hive runner, cheers brother
cheers! 3 hives is my favorite scenario
Crazy that the Bunker Spiders have such a high spawn rate. I've gone to about 75 moons with a friend and I've only seen a Bunker Spider once.
That's insane I see them almost every map
@@pickledokra2963 I hate them so much so I'm more than happy to have only seen them once.
@@zypalitra8080 Typically they like to make a nest instead of wandering around, so if you never walk into their nest you will never see them
Bunker spiders are triggered in two ways - getting too close when they're on walls or you dont see them and hitting their webs.
If you destroy their web or walk into them they'll get aggressive, but if you just stumble upon them they freeze in place for a sec.
IF you're neither near them nor trigger their webs they'll just sit wherever they're at chilling.
They can also be killed in the same manner as the thumper by jumping onto a ledge and bonking them with a shovel/stop-sign.
responding to my own post to say that I got assaulted by a spider in the dark and almost shitted myself
One thing to note with March is that, unlike pretty much all the other moons, it has MULTIPLE exterior fire exits, so it can be really easy to get lost if you don't know where all of them are.
i’ve gotten lost for the exact reason!!
I just want to say the visuals in this video are really nice, the title cards for each section are suprisingly beautiful. Great Work!
I like march because there are three entrances total so you don't have to go in as deep. It's also quite easy to do flooded for the main entrance, although I think the fire exits might be underwater
4 actually. fire exits at 8 and 6 o clock, and fire exit to the left of main
It’s neat how the tier list incorporates the typical letters you see in each part of the tier from S to E even though each tier is a word
This comment hurt to read
@@KILLTHEREDDITOR I’m rereading what I wrote and I ageee
1 minute has passed, didn't even watch the whole thing yet and I already subscribed due to the humoristic editing, love it keep it up
Of all the Lethal Company Tier Lists I've seen on YT, this is definetly the best one. You did an amazing job! I personally think Eclipsed is the best on moons like Experimentation and Assurance and that Titan is the easiest of all 3 harder moons due to railings and imo it's easier to navigate.
don't be afraid of going to titan. it's not as hard as you probably think it is, and the scrap spawn rate is so much higher than everywhere else that you'll be able to complete 3000+ quotas. just be aware that you're going to have eyeless dogs by about 3 pm pretty consistently, and will need to sneak your scrap onto your ship. they're actually not that hard to sneak past once you get used to them. the real danger is when eyeless dogs and giants are active at the same time.
All moons with high bee spawn rates are now my fan favorite since I can now consistently get them on the ship solo without dying or getting anybody killed.
Had a stormy Vow solo run and got a few bee hives around the ship and one was next to the entrance, apparently bee hives are made of metal and they get hit by lightning strikes, so not only did I have to watch for angry bees but Zeus using aimbot+ throwing random lightning bolts at random places that I can't predict.
Also for Titan I recommend running a Jetpack and ladder combo.
Use the jetpack to get to the main entrance from the ship and vice versa(only when you have items you can hold with one hand) and when you have heavy items, put the ladder next to the ledge and drop the items at the end of the ladder, thus getting them closer to the ship.
I guess they get stuck by lightning because there ELECTRIC bees
Everyone fears the bees, but they are SO good for quick quota caps.
In some cases they can be valued at 140 and on the first day that's quota right there.
Lowest I've seen is 75 for a bee hive, but even that's half the first quota.
@@rasmachris94 fr, I have been doing 3 quota runs as fast as I can and bee hives are a huge time save.
I would like to say that there is a very small chance that the mansion interior spawns on Titan. My brother and I were surprised and freaked out when it happened.
mansion interior can also spawn in easier moons. maybe it was a bug for me, not sure
@@fernandocardoso113 not a bug
@@jamesgarito5127 It is. mansion interior is supposed to just be for paid moons
@@pkfiremain710no, just very small chance outside of rend and dine
@@pkfiremain710no there’s a chance on all moons but marcg
All enemies can spawn on all moons but with varying degrees of rarity.
My first time ever playing I went on experimentation as I never I knew how to use the terminal at the time, the little girl had spawned and I didn’t understand what it was
so jesters and ghost girls can spawn on experimentation? if that’s true then DAMN
@@acewiddlewade2566well he said ghost girls have a 0.5% chance of spawning on experimentation
@@clone3 yes he litterally said ghost girls can spawn on experimentation
The only exception to this is forest giants cannot spawn on experimentation
addicted to the way you compile and present information as well as your voice wth
Great video, however rawdogging every moon without any communication to your team is my preferred method
You're doing what to the moons??
Same lol that’s my way to go
@@LostW He said what he said.
Great vid. Also didnt expect to hear tv room as a part of the bg music
I’m almost certain it was a bug, but it’s worth noting that one time I got the manor on experimentation. The exterior was the same and the enemies and loot were about as few and far between as you’d expect. I’m also pretty sure this happened on the most recent patch (I believe about a week ago).
I'm fairly sure it's the case that Mansion can be on ANY map, it's just an extremely low chance. My group mostly always runs Titan and we've had mansion interior twice. Which is incredibly rare.
It seems like it@@GingM8 , was on assurance and we got the manor
@@GingM8 my group always spam titan after a certain point.. basically if we get the money, we go there only.
And i've NEVER seen mansion.. i am pretty sure titan is the map i've done the most.
@@akhsdenlew1861 We do too - But in like maybe.. 400/500 days, we've had mansion on Titan twice. So I think it is a random chance on any of the 'Paid' moons. Just like.. 1/2%
in terms of quality, this guide/tier list is certainly much more well done than your items tier list, all from the introduction portion of the video, to the segways into each moons, especially with the music accompanying each one and just in general. I liked watching this one a lot more, just keep it up with being thorough in your explanations and id say these are pretty s tier lethal company guide videos.
Even though March is "hard" you shouldn't avoid the map. Due to there being 4 entire exits, chances are that a group of experienced players will clear out the entire facility long before anything dangerous spawns inside or outside the facility. Additionally people who use flashlights will run out of charge just before it starts getting dangerous resulting in a lot of the loot getting depo'd and some players staying in the ship knowing they have explored everything they could.
March has T2 loot and plenty of beehives usually. So a good day will give you enough loot for T3 moons and basic gear like flashlights and a ladder, and the other 2 days could be spent going back or going to a safer moon.
"You'd have to be extremely unlucky" Sandworms on experimentation heard that one through my headset
I really like your commentary and editing style, I'd love to see more videos from you on all sorts of different topics. Awesome and helpful vid!!
I like the "apparently the ghost girl" part.
I didn't know she could spawn there until one random game I heard "Hey" and was very confused not knowing she could spawn on experimentation.
Actually the most goated Lethal Company content creator rn
dude actually climbs down the ladder and walks down the stairs at titan. craziest shit i've seen in at least 2 months
Update 45 will send you into a state of comatose
2:24 The enthusiasm in that line 😂😂
idk if this is weird but i really like ur voice its very calming
Good timing on this, I think you've got good pacing with how you present the video. All the best and I hope keeping up with the inevitable tweaks and changes that will likely happen to the game in the coming months isn't too painful!
I'll just make update videos haha! Anyone who's as passionate as me with this game will be able to tell when updates come out, and I'll keep making content as much as i can! :333
I heard the first two songs and I knew this was going to be a good video
honestly in a party of 4 it's pretty nice to just split up and take every fire exit on march, grab what's close, and leave quickly. you cover a lottt of the interior in a short amount of time if the spawns for the doors are spread out.
I like how there is an in-game reason as to why brackens spawn most frequently on vow. Brackens are most likely a nocturnal predator, and the leaves on their back were for both blending into the environment or making forest giants think they were some exotic species of plant, and when the moons where industrialized, they used the buildings as nests. The dark and narrow hallways helped them tremendously for picking off the unlucky prey that happened to wander into the buildings
11:00 march having 3 fire exits makes the dungeons on average way larger than the other starter moons making it easier to get loot half the time if you work for it
This is extremely unrelated to the video itself, but holy crap that music selection is awesome. I did not expect grape milk and jedwil.
(hello~ i know u from somewhere :3 etheree uh moment
@@AquathStuff Wait a minute, hi!
Omg this video absolutely exploded lol congrats
YEEEEEEE :3333!!!!!!
@AquathStuff keep up this work! Really looking forward to the part 2!!
I found TWO coilheads together camping the fire exit at VOW. We made no quota that day lmao.
Great video! I wanna share a bit of info my friends and I learned when we ran Vow one time, and that is that we once got the manor layout instead of the bunker layout. It caught us completely off guard, and I'm still unsure if it was just a bug, or a really rare occurrence. But yeah, assuming it isn't a bug, the manor is not actually limited to the hard moons.
maybe you were using mods or perhaps it was a really rare chance? manor layout on easy moons sounds very strange
super cool video man! keep up the good work
I couldn't believe the thumper spawn rate on experimentation, I've been encountering that one with my friends multiple times each time we head into there.
This video is a delight holy moly keep it up
Great tips for each moon. The only thing i would've added is the locations of where the delivery pods land since some pods (like Vow) will land in weird locations, causing newbies to lose out on gear if they're not familiar with a moon.
I EVEN WROTE THIS IN MY SCRIPT TOO OH MY GOD i knew i forgot something,,, will probably make a short for it or something in the future :3
That intro might have been the funniest thing I have ever seen in my entire life. I did not see any of that coming whatsoever it truly made me chuckle.
I definitely think that Titan isn't as bad as you make it out to be. As from what I've seen, the monsters spawn a little later in Titan. You can easily gather a ton of look before monsters spawn on the planet and leave because danger appears outside. The true danger of Titan is mistiming or getting lost in the facility imo. As once the monsters spawn inside, they spawn quickly one after another. Then you need to leave before 4pm at the latest, as dealing with the monsters outside is difficult. But the distance to the ship makes outside escapes much easier then other planets. The dogs are bad, but less so on Titan. I myself like to drag them up the stairs if possible, then run.
Imo at least, I'd put Titan at the bottom of Sinister. I definitely think that Rend is the hardest of the three.
yeah i like how its designed where you can essentially spend a little more money to get a high tier loot moon that's a bit less difficult. Also you made some good points on Titan, but I was ranking most of these based on how the moons were designed, and the short distance can be a blessing and a curse because of a combo of giants and dogs potentially ruining your day on titan if you aren't careful. I also get super unlucky with the two of them spawning as early as 2pm lmao
Apparantly the Outdoor Monsters can spawn infront of Titans entrance/exit or rather at that floor. Nice getting a giant right infront of it.
@@frozenherolp9077 they do, a dog spawned right in front of me near main entrance on top level once I barely survived cuz I had a quick reaction to crouch and sidestep from it's path.
Great content! I expected you to have way more subscribers with the level of quality in this video. Keep it up and I’m sure the subscribers will come in time :). I’ll definitely be recommending your channel to my friends, as we all picked up this game recently
3:38 I find experimentation with flood straight up impossible
because there isn't much mountains and its mostly just plains
My first death was a flooded experimentation map.
Fell into the water at around 4pm, ran out of stam, couldnt jump and wandered into a bee hive.
Unfortunate timing/luck and bad direction on my part but i absolutely refuse to go to experimentation because of it.
I'm 100% convinced that there is almost no way to make it back on the ship once it's reached mostly flooded just based on what visual i remember.
Now that v50 is out, i would personally love an updated version of this video from you. You cover the content in a way that is both comprehensive and digestible.
Love the editing and the little subtle jokes added. For a new channel your already showing a real wholesome vibe you should stream. cant wait for part 2 :3
Ik its definitely been said but I really like the style of your videos! im a big fan of it fr
I find bracken one of the easiest enemies to deal with. Just accept being listed as the most paranoid player and look around everywhere all the time. Also, you don't have to stare at them for 2-3 seconds, most of the time you can just briefly glance at them. Looking at them longer will just increase the timer for when they enter their aggressive state. I almost never get killed by a bracken.
Coilheads aren't bad unless there are also other things around. They are basically just there to be a distraction. But they make other enemies significantly more dangerous.
Jack in the boxes end the run and force you to basically leave, but I don't find that they get people killed often. They give you a lot of time to gtfo.
Ghost girls are annoying but few people seem to know their trick; they only seem to spawn around corners that are in your line of sight. So as soon as one is on you, just go back to the ship and stare at the ship monitor. In my experience they won't ever spawn and enter their kill state until you start looking outside of the ship.
Spiders are kind of a slower, less aggressive thumper. You can frequently sneak around them and can usually get away from them when they aggro. They de-aggro quickly when you leave their territory. They are also significantly less aggressive when they first spawn.
Imo the deadliest enemies in the game are thumpers and forest giants. They are hyper aggressive, can spot you from a distance, are hard to de-aggro, and are faster than you (once you exhaust your stamina).
Worms kill me a lot too. For some reason I am just really bad at reacting in time to them. I'm not sure if it's really hard or if it's just a me problem. They tend to spawn less than other night enemies, though.
Snare fleas also get me killed occasionally, when they can fall directly on my head. I'm not the best at spotting them. I should probably work on that.
completely agree with these, imo there should be ways to defend against giants though i heard the latest update made them lose their interest after chasing you for a while. worms are easier to dodge when you know that they try to predict where the player moves, so if you move forward and the ground starts shaking, immediately go backwards or any other direction besides forward. would help to drop whatever you hold to get the extra speed. spotting snare fleas can be tricky sometimes if theyre not within range of scan, just scan towards the ceiling occassionally and you might be fine
D should’ve been “desirable” but agreed on every point here
This would’ve been okay if the easier moons had any substantial loot lol
105k, 8h. Concise, quality information will take you places. Congratulations, and I'm looking forward to future guides.
15:55 "Which means you're more likely to run into a variety of enemies rather than three Coilheads and a Jester."
They said that with such strong conviction you just know exactly what happened to them
Titan also has a small chance of a giant spawning, there are times it spawns at the top where it can get you exiting the bunker
Not sure if any of the other comments mention this, but I love the music choice for the video. Great stuff 💜
Interesting note for Titan and likely other moons, but the interior setting can change from run to run, my group discovered that Titan can have the mansion setting for interior, although very rare. Out of the dozens of times we’ve ran Titan we’ve only seen it with the mansion interior once. I’m sure other people have seen this too, but no clue what the chances are for it. I believe this could happen for any of the hard moons or even any moon period where the interior can be different, either being the factory complex setting or the mansion setting
Me and my friends got the mansion interior on vow crazy low chance tho
Really enjoyed this video. Not only was the information really good but I really like your style of humor added in to make it entertaining as well. Keep it up :DDD
aaaaAA THANK YOUUU
Flooded Offense is honestly really easy. It never gets too flooded that you can't get back to the ship. Just make sure you grab all your loot and drop it down the cliff before heading back to the ship.
Also March is the best map since it has not 1 but 3 fire exits on it.
Once you get to like 5pm on most maps, flooded is borderline impossible when carrying two handed loot sljfghsdfghj
@@AquathStuff Mhm, most maps its nearly impossible to get back. But offense actually makes it really easy since those so much raised ground on the way back to the ship.
That and I think flooded even makes enemy spawns less common too. Not sure though
@@AquathStuff March is pretty easy to do flooded .
The fire exits will be gone, but the main entrance - ship road ( around -along the lake) will never get flooded in my experience.
The only place that gets flooded is a small area around the ship, an issue that can be solved easy with an extension ladder.
PTSD from Empress of Light just at the start of the video ... Thumbs up
By the way, if you wanna get rid of this pixelated blur in your videos, go to OBS settings, select Stream, set output mode Advanced, click Recording tab and select CQP instead of CBR
Tysm omg. I literally thought it was premiere being fucky
Now I have to go through and re-record all the footage for the new one LMAO
@@AquathStuff Yeah, i was recording videos and also notices that OBS is blurry as hell by default, idk why they use CBR out of the box. glad to help
.
I loce how you have words that start with SABCD for the tier list^^
experimentation does indeed have the ghost girl on it! Although I didn't personally see her, my friend did and saved a recording because I didn't believe she could spawn on that moon, It's crazy stuff!
With how low the spawn percentage is on that moon, they won the lottery - a death lottery, but still a win!
Subbed, you've got a fun way of presenting this data without making the viewer bored. Going to go thru your other vids - hope you get big man
such high quality videos man these guides have helped so much😭 u definitely deserve more subs
Two things to say
March is my second favorite map and your opinion is wrong
SECOND
As a thalassophobe, I can't confirm the "thalassophobe's worst nightmare" aspect about flooded moons because I *literally avoid them like the plague.*
so uh
yeah you're kinda right there
Dine has a fire exit 45 degrees from the top left of the ship. It’s so close to the ship you can scan the ship when you exit the fire exit
There is actually an additional way to get to the offense fire exit, but it requires walking through the slightly ajar fence and skirting the boundaries of the map before re-entering at a higher point. It's probably not intended and takes 4 in game hours but if the main entrance doesn't let you access everything it can be worth it.
March acrually has 2 fire exits, when you loop around the lake to the left there is one and then the one behind the ship as you mentioned
Actually correction, March has 3 fire exits! There is one less obvious one if you go left off the ship but don’t circle around the lake like for the other one I mentioned. It’s at the bottom of a large divot
Great info, great editing, great jokes, and a great voice... you deserve a LOT more support
thank you so much for this!! love the personality you give off during the entire video, so entertaining ❣️
seeing a tv room song in a lethal company video is a welcome surprise!!!
I would like to mention that me and my friends *have* managed to get a mansion on tier 1 moons before
The music in the intro is the Empress of Light Theme Original IM SO SMART OMG
Id honestly put vow a tad higher up mainly because during the night or with fog (which tends to happen alot)it can be alot harder to get back to the ship in time or avoid monsters.
Hearing about Stormy, I remembered a time when me and my friends were playing on Titan, and my weather glitched. I was the only one who got Stormy weather, got hit by lightning, and heard one of my friends go “where did you go?”
Hope that one day we get the ability to just _give_ a body to the Bracken and it goes lootbug AI for it
"k thx bro I'll see ya again in 4 minutes"
the joke at 14:59 was. a solid 10/10
I understand that spawn rates are very subject to change, especially if new monsters get added, but overall this is a pretty comprehensive guide for what to expect from each moon, and some tips to keep in mind while traversing each one.
Very polished video though homie, I hope to see your channel grow a lot in the next few weeks :)
one thing to note about march, theres 3 fire exits, one is behind the ship, you go back till you go past 2 mountains and then make a slight u turn and go up a little hill (you should be able to see the square building before getting there), the other is early on the left path, you basically go left almost immediately leaving the ship and go between the 2 little hills to straight shot into the structure. The third is further down the left path, once you need to start going right a little bit to get to the main entrance, go left instead down the hill through the trees and its litterally right there. also all monsters (inside) have a chance of spawning on each moon, the ones you didnt mention for each one are just below 1% (yes ive had jesters on experimental before)
Fun fact the little girl can spawn on offense too. I got tracked down by her when i was chilling on top of the shil because there were bees inside the ship and i couldn't leave.
Oh damn, your editing makes the video actually fun to watch compared to most tier videos I see. Nice!
also flooded moons are shite
I'm pretty sure my team's second encounter with Coil-Head went like this
>Coil-Head runs in and snaps someone's neck
Hey watch it, Coil-Head
>Another Coil-Head runs in and snaps another neck
This is getting out of hand, now there are two of them! I better be careful so we don't lose everythi--
>Third Coil-Head
THREE OF THEM. STANDING LESS THAN 5 FEET APART AT THE END.
I feel that if coil heads are looking at each other they shouldnt move, that may mean they are eqsy to deal with if swarmed but lets be honet if there that many theres at least 1 or 2 deaths already
Coil-Heads are the scariest monster for me, I had four in one room at one point haha, I think either Rend or Dine.
congrats on 1k!!! also thanks for the guide :)
would be interesting to see how you think the new changes (Nutcracker, mimic and the fall damage increase) change the difficulty for the 3 hard maps
Might cover it on a short or something in the future. I’ll be touching on the enemies in their own video soon as well
Great vid! And I love your voice! I’ve been playing since the demo so I already knew most of this but it was fun listen to nonetheless
It's insane to me that on Vow it's roughly a 2% chance for coil heads given the story I have to share.
I like the game and have played at the time roughly 10 hours, got a group of 3 friends that had 3 skill levels. 1 understands the game but didn't play as much as I have, 1 knew the basics of the game, the last literally had 0 knowledge of the game past the title and a lot of people playing it.
I was thinking that especially because of that 100% unaware and new friend we will stick to the low levels for AT LEAST the 1st quota, maybe even the 2nd or step into the medium tier. We had such insane spawn rates. No clue what maps I actually sent us to unfortunately, but I remember we got I believe it was 2 coil-heads and 2 brackens. One time in specific I remember we saw a bracken but hey it's easy enough, don't stare at it but you do wanna look around often to catch glimpses of it to essentially scare it off. Not long after we had a coil-head so we decided to start leaving which meant going towards the bracken. It was directly around a corner and killed the friend I was with since we basically alternated looking at the coil-head, and at the same time a loot bug came up and started attacking me. I did not survive.
For reference we failed the 1st quota with $0, but our next run we got up to something like the 1700s for our quota which was the highest I've gotten and the reason we lost was INSANELY bad luck. We were basically running Titan constantly, and each time we had the ghost girl. The most insane part to me was as far as I know it was NOT eclipse, it looked completely normally. 2 people started going in, I called in some flashlights and shovels and me + my other teammate waited. By the time we picked up the flashlights and stored the extras I bought, he was seeing the ghost girl outside the ship. I thought he was fucking with me but he was describing all the stuff the girl normally does, and the lights started flickering at 10. Given what I understand it sucked even more, because I believe the ghost girl is basically a ticking time bomb to kill people so we just kinda had to leave I think? We had almost 0 scrap by our last day to find stuff, and that last day involved us almost IMMEDIATELY having a bracken, coil-head, thumper and jester, possibly the ghost girl as well.
On the bright side of all that, the funniest shit I might've seen in the game happened. Me and a teammate were already dead, the Jester start winding up on 1 person, this guy runs away I guess far enough that the Jester changed targets. We heard it hauling ass away, go to the other teammates camera and we just hear it hauling ass until eventually we see it ZOOMING down a super long but lit hallway towards the guy basically stuck looking at a coil-head. The fear in his voice was killing us lmao
Whoever is haunted by the girl can just run straight/in circles for like 10 seconds before the girl leaves you alone for another few minutes.
afaik the girl will follow you and kill you if she touches you.
You've got to make distance between you and her until she disappears, but she will continue to reappear and be a problem until you leave the moon.
This is especially bad as you can imagine with bracken, jester, coil head mix. Have to look at the coil head to live whilst leaving ASAP to avoid the jester whilst avoiding touching the girl.
Really stressful stuff, not helped by the fact that she can follow you outside.
If you're near an eyeless dog/giant and she starts skipping you're SOL cause either her or the dog/giant will get you.
She really is a run ender in a lot of ways, but not usually directly.
March is great dude theres the highest number of easily accessible fire exits on it. You didnt mention the 2 other really easy to find/reach exits on the map either.