I always considered Solitary Confinement solidly unplayable in draft. I understand wanting to pick a card that you want more experience with though. That seems a good reason. I definitely like Harvester Druid over Guided Strike there. I think your deck just needs it. Overall, the main reason to go WG in this format tends to be to get rewarded in pack 3 and the draft didn't really deliver on that, but the deck seems very decent still.
Yeah, I'm not exactly sure what I was thinking when I was so interested in the Confinement. I think I had had my share of totally uninteractive racing games and thought it might be useful there... but still. At least I wheeled the Bodyguard ¯\_(ツ)_/¯ One of my friends who grinded the format considers GW the best deck, largely (I assume) because of pack 3. It was ironic to get so much power from the disorder enchantments in pack 2!
If you're noticing that the opponents don't seem that slow, the magic of editing is to thank! ;)
Round 1: 18:31
Round 2: 46:19
Round 3: 57:20
I always considered Solitary Confinement solidly unplayable in draft. I understand wanting to pick a card that you want more experience with though. That seems a good reason.
I definitely like Harvester Druid over Guided Strike there. I think your deck just needs it.
Overall, the main reason to go WG in this format tends to be to get rewarded in pack 3 and the draft didn't really deliver on that, but the deck seems very decent still.
Yeah, I'm not exactly sure what I was thinking when I was so interested in the Confinement. I think I had had my share of totally uninteractive racing games and thought it might be useful there... but still. At least I wheeled the Bodyguard ¯\_(ツ)_/¯
One of my friends who grinded the format considers GW the best deck, largely (I assume) because of pack 3. It was ironic to get so much power from the disorder enchantments in pack 2!