That two player mode was kind of bad tho. Not that the racing is bad, but I just wish the camera pushed far out enough for you to see your car. It's a very bad angle in split screen
Thank you for giving props to Rage Racer! It's still my favorite of the old Ridge Racer games with tighter (if not more jank) car control, more punishing on wall and vehicle collisions, and heavier/harder hitting soundtrack. It also had the custom logo creator with a simple paint and color mode! It was way ahead of it's time. R4 to me has a cleaner presentation and easier car control. R4's intro is absolutely GOATED though!
R4 is one of my favorite racing games of all time. Its' atmosphere and sound quality contributed a lot to how it felt, as did its' hyper-modern UI. I adore it, and I'd list it on my Top Ten PS1 games of all time any day. The soundtrack is unbelievable. Namco's soundteam was on bloody fire at the time in ways that are harder to understand now. Between R4, Ace Combat 3, Tekken 2/3, Soul Edge/Caliber, etc, Namco definitely deserved a spot on the VGM hall of fame, along with Capcom, Konami, and Squaresoft.
I was so used to playing Ridge Racer on PSP emulator and Ridge Racer 2 on my PSP 2000 and felt that the gameplay mechanics started from somewhere. Then I finally got to play this game on my newly bought Miyoo Mini Plus and finally come at the realization that yeah...this was the one that started THAT! It's drift mechanics, sense of speed, and the tracks were very familiar to me immediately and it's awesome! One thing I love about this is the collision detection because they felt right and made sense than the collision detection of the Ridge Racer games on the PSP. Plus it's drift mechanic don't tend to overdrift than the PSP ones. Like when you pull off a drift, the car immediately snaps back to normal on the track. And hear me out... I'm playing it using a D-pad (which still feels great.) So yeah...this game is my number one Ridge Racer in my books now. 💯
I got given this game from someone my dad knew at work, I loved it from the minute I started playing, the music is fantastic the tracks are well designed and the controls felt really tight and responsive.
That controller looks fun to try, very interesting video. I played this game back in 2001 at 7 years old, solid game and had replay value, unlocking cars etc.
A long time ago, I've been reviewing some games from the Ridge Racer Franchise, the original Ridge Racer, its sequels Ridge Racer Revolution and Rage Racer. Now its time to review the fourth instalment of the franchise, Ridge Racer Type 4, is it as GREAT as its predecessors? Well let's find out together. Follow me on Twitter: twitter.com/MrJohnReviews
Ridge Racer had 6 eras when looking back on it. Beginning:- Ridge Racer, Ridge Racer 2, Pocket Racer, Ridge Racer Revolution. It's Ridge Racer in its most basic and original form, no gimmicks, no depth. Just you, the car, the track. They were quickly thrown together (the original was based on the scrapped SimDrive limited release arcade game, which was a sequel to Eunos Roadster Driving SIM) in an effort to capitalise on the then-newly-popular drift racing craze taking Japan by storm. N O S T A L G I A: and elegance - Rave Racer, Rage Racer, Ridge Racer Type 4, Ridge Racer 64. More depth was added; customisation, story elements, manufacturers, semi-realistic physics/tuning, higher detail graphics. You look at R4 and the sheer detail it had for a *completely fictional racing drama with fictional cars, people and locations* and think about the emotions it and its soundtrack can conjure (seriously Namco Sounds were on fire between 1995 and 1998), and you think about the amount of passion that went into making it, and you realise it came from a superior era of gaming. Don't believe me? R4 apparently had a guide book or something (for Japan) that explained all of the lore behind each manufacturer, manager and the Real Racing Roots Grand Prix. You don't get shit like that these days. New millennium polish:- Ridge Racer 5 was an almost return-to-roots classic Ridge Racer title for the then-modern times. It slimmed down the car selection, but focused more on fleshing out what was there, with more engine options, tuning configurations, a physics system that almost feels like the missing link between the "classic" drive by the seat of your pants Ridge Racer titles and more controlled/on-rails "modern" titles (they're not "on-rails, you just suck, I can drive the R4 tracks on RR2 PSP exactly like I would using a drift tuned car in R4 up until the point where the cars just start getting ridiculously quick, the turning radius and grip levels closely match those seen in R4). R: Racing/R: Racing Evolution tried to be different and branched into the simulation/simcade space, while also giving the RPG side of things R4 did another try (it was ahead of the curve, with games like Grid Autosport coming out decades later). Second peak/Modern Ridge Racer:- Ridge Racers/Ridge Racers 2, Ridge Racer 6, Ridge Racer 7: it took most of what made previous games great, turned it up to 11, added nitrous. And Ridge Racer 7 went nuts with visual customisation (as nuts as a Ridge Racer game could be at the time). Peak music, respectful recreations of old courses, a huge expansion on the different manufacturers and cars, a few small lore expansions, *lots* of Ace Combat nods and references. Dig-your-own-grave team:- Ridge Racer 3DS, Ridge Racer Vita, Ridge Racer Unbounded, Ridge Racer Driftopia, Ridge Racer Slipstream, Ridge Racer Draw & Drift. Nobody asked for a clone of Burnout and Split/Second. Nobody wanted a free version of that, nobody wanted a paid mobile game with intrusive ads, wait times and microtransactions (besides that, slipstream was…okay, I guess), nobody wanted a *second*, even shitter mobile game. Ridge Racer for the 3DS was the last truly "okay" game, and even then, there were problems with it (like using old versions of cars from the PSP games when newer versions exist in RR6 and RR7). Music and obscurity era: they just "celebrate" the series every few years by hosting a Japan only concert of remixed tracks, then release a hugely overpriced, artificially scarce CD soundtrack (no digital release) that'll get ripped up by scalpers within the first two minutes. RR8 was supposedly in development, before being cancelled…twice, no news about a new game currently exists, yet Bandai Namco decided to trademark/copyright (not a lawyer/legal bro) the names again for some odd reason years ago, even though they're allergic to actually doing anything meaningful with the series at this point.
I love Ridge Racer It's a great game on the PS1 and PSP and I'm happy Namco made it easy to play on modern gaming consoles. Ridge Racer is a amazing classic Racing game franchise. Cool video. ^_^
8:35 each Rage Racer track has been done for each manufacturer. Mythical Coast - all round (GNADE) Over Pass City - Lizard Lakeside Gate - Age Extreme Oval - Assoluto
11:50: Pocket Station is available in PAL and NTSC/U In the LOAD/SAVE menu. 19:57 480P = 240P. The Max resolution of PS1 is 640x240p. 640x480 is only achieved by interlacing the image.
@@pikminologueraisin2139Sony's official emulator within the PS3/PSP is certainly great, very accurate and high compatibility. I impulsively bought some games on the PS Store (ironically including R4) and it's a perfectly fine way to play the games without enhancements
the game's only flaw may really be the bloated car selection the gameplay is too standard for me but that's not a flaw just a preference but this means I don't play the game much (and that means I will never unlock all the cars !!! FF)
I never really liked this game but I admired the game developers for creating a cool racing game. Back then I would much rather play Gran Turismo 1 & 2, Crash Team Racing, Need for Speed-series, Test Drive series, and such games over this. That's just my opinion though. I did not like the handling of the vehicles in Ridge Racer Type 4 and became bored instantly. I just wasn't hooked when it released and I still aren't hooked to it now. It just feels like a copy paste type of game that had a good foundation but they never did anything with the actual game itself like actually making the player feel in control of their car instead of always ending up driving into walls and that was what made me quit the game and move to better alternatives.
R4 is peak Ridge Racer. Everything just fell into place with this game.
That two player mode was kind of bad tho. Not that the racing is bad, but I just wish the camera pushed far out enough for you to see your car. It's a very bad angle in split screen
Thank you for giving props to Rage Racer! It's still my favorite of the old Ridge Racer games with tighter (if not more jank) car control, more punishing on wall and vehicle collisions, and heavier/harder hitting soundtrack. It also had the custom logo creator with a simple paint and color mode! It was way ahead of it's time. R4 to me has a cleaner presentation and easier car control. R4's intro is absolutely GOATED though!
R4 is one of my favorite racing games of all time. Its' atmosphere and sound quality contributed a lot to how it felt, as did its' hyper-modern UI. I adore it, and I'd list it on my Top Ten PS1 games of all time any day.
The soundtrack is unbelievable. Namco's soundteam was on bloody fire at the time in ways that are harder to understand now. Between R4, Ace Combat 3, Tekken 2/3, Soul Edge/Caliber, etc, Namco definitely deserved a spot on the VGM hall of fame, along with Capcom, Konami, and Squaresoft.
I was so used to playing Ridge Racer on PSP emulator and Ridge Racer 2 on my PSP 2000 and felt that the gameplay mechanics started from somewhere. Then I finally got to play this game on my newly bought Miyoo Mini Plus and finally come at the realization that yeah...this was the one that started THAT! It's drift mechanics, sense of speed, and the tracks were very familiar to me immediately and it's awesome! One thing I love about this is the collision detection because they felt right and made sense than the collision detection of the Ridge Racer games on the PSP. Plus it's drift mechanic don't tend to overdrift than the PSP ones. Like when you pull off a drift, the car immediately snaps back to normal on the track. And hear me out... I'm playing it using a D-pad (which still feels great.) So yeah...this game is my number one Ridge Racer in my books now. 💯
Fantastic video, high quality editing! Enjoyed the watch, thank you!
You're welcome man :)
This review is for now, the only one to cover how you're supposed to get some of the other Grand Prix cars, of all the reviews I have seen💖!
Pretty great, but the soundtrack really does complete it.
Correction: not all ps1 games had warping textures/polygons. See Tobal 2 for example (and others). Also, the x is silent in prix.
Nother good example being Wip3out.
the only way to counter the warping is split up large surfaces into lots of tiny ones
I got given this game from someone my dad knew at work, I loved it from the minute I started playing, the music is fantastic the tracks are well designed and the controls felt really tight and responsive.
That controller looks fun to try, very interesting video. I played this game back in 2001 at 7 years old, solid game and had replay value, unlocking cars etc.
Fun Fact: The intro of Ridge Racer Type 4 was an ad in The Netherlands. I know it was an ad, because as a kid i have seen it on TV.
A long time ago, I've been reviewing some games from the Ridge Racer Franchise, the original Ridge Racer, its sequels Ridge Racer Revolution and Rage Racer.
Now its time to review the fourth instalment of the franchise, Ridge Racer Type 4, is it as GREAT as its predecessors? Well let's find out together.
Follow me on Twitter:
twitter.com/MrJohnReviews
Ridge Racer had 6 eras when looking back on it.
Beginning:- Ridge Racer, Ridge Racer 2, Pocket Racer, Ridge Racer Revolution. It's Ridge Racer in its most basic and original form, no gimmicks, no depth. Just you, the car, the track. They were quickly thrown together (the original was based on the scrapped SimDrive limited release arcade game, which was a sequel to Eunos Roadster Driving SIM) in an effort to capitalise on the then-newly-popular drift racing craze taking Japan by storm.
N O S T A L G I A: and elegance - Rave Racer, Rage Racer, Ridge Racer Type 4, Ridge Racer 64. More depth was added; customisation, story elements, manufacturers, semi-realistic physics/tuning, higher detail graphics. You look at R4 and the sheer detail it had for a *completely fictional racing drama with fictional cars, people and locations* and think about the emotions it and its soundtrack can conjure (seriously Namco Sounds were on fire between 1995 and 1998), and you think about the amount of passion that went into making it, and you realise it came from a superior era of gaming. Don't believe me? R4 apparently had a guide book or something (for Japan) that explained all of the lore behind each manufacturer, manager and the Real Racing Roots Grand Prix. You don't get shit like that these days.
New millennium polish:- Ridge Racer 5 was an almost return-to-roots classic Ridge Racer title for the then-modern times. It slimmed down the car selection, but focused more on fleshing out what was there, with more engine options, tuning configurations, a physics system that almost feels like the missing link between the "classic" drive by the seat of your pants Ridge Racer titles and more controlled/on-rails "modern" titles (they're not "on-rails, you just suck, I can drive the R4 tracks on RR2 PSP exactly like I would using a drift tuned car in R4 up until the point where the cars just start getting ridiculously quick, the turning radius and grip levels closely match those seen in R4). R: Racing/R: Racing Evolution tried to be different and branched into the simulation/simcade space, while also giving the RPG side of things R4 did another try (it was ahead of the curve, with games like Grid Autosport coming out decades later).
Second peak/Modern Ridge Racer:- Ridge Racers/Ridge Racers 2, Ridge Racer 6, Ridge Racer 7: it took most of what made previous games great, turned it up to 11, added nitrous. And Ridge Racer 7 went nuts with visual customisation (as nuts as a Ridge Racer game could be at the time). Peak music, respectful recreations of old courses, a huge expansion on the different manufacturers and cars, a few small lore expansions, *lots* of Ace Combat nods and references.
Dig-your-own-grave team:- Ridge Racer 3DS, Ridge Racer Vita, Ridge Racer Unbounded, Ridge Racer Driftopia, Ridge Racer Slipstream, Ridge Racer Draw & Drift. Nobody asked for a clone of Burnout and Split/Second. Nobody wanted a free version of that, nobody wanted a paid mobile game with intrusive ads, wait times and microtransactions (besides that, slipstream was…okay, I guess), nobody wanted a *second*, even shitter mobile game. Ridge Racer for the 3DS was the last truly "okay" game, and even then, there were problems with it (like using old versions of cars from the PSP games when newer versions exist in RR6 and RR7).
Music and obscurity era: they just "celebrate" the series every few years by hosting a Japan only concert of remixed tracks, then release a hugely overpriced, artificially scarce CD soundtrack (no digital release) that'll get ripped up by scalpers within the first two minutes. RR8 was supposedly in development, before being cancelled…twice, no news about a new game currently exists, yet Bandai Namco decided to trademark/copyright (not a lawyer/legal bro) the names again for some odd reason years ago, even though they're allergic to actually doing anything meaningful with the series at this point.
R4: Ridge Racer Type 4 deserved a remaster
11:39 The PocketStation only came out in Japan, but PocketStation support for R4 stayed for the overseas versions, including North America.
Best arcade racing game ever
I love Ridge Racer It's a great game on the PS1 and PSP and I'm happy Namco made it easy to play on modern gaming consoles. Ridge Racer is a amazing classic Racing game franchise. Cool video. ^_^
8:35 each Rage Racer track has been done for each manufacturer.
Mythical Coast - all round (GNADE)
Over Pass City - Lizard
Lakeside Gate - Age
Extreme Oval - Assoluto
11:50: Pocket Station is available in PAL and NTSC/U In the LOAD/SAVE menu.
19:57 480P = 240P. The Max resolution of PS1 is 640x240p. 640x480 is only achieved by interlacing the image.
Before DuckStation I mained PCSX, it was so jank but I didn't care when I was younger
I always said the best ps1 emulator was the psp until duckstation
@@pikminologueraisin2139Sony's official emulator within the PS3/PSP is certainly great, very accurate and high compatibility. I impulsively bought some games on the PS Store (ironically including R4) and it's a perfectly fine way to play the games without enhancements
the game's only flaw may really be the bloated car selection
the gameplay is too standard for me but that's not a flaw just a preference but this means I don't play the game much (and that means I will never unlock all the cars !!! FF)
Great review.
Thanks!
Great video. Brings back lots of memories but it's not pronounced grand Prix - it's grownd pri
If only proper 60fps code was discovered for this game it would look marvelous. As of now gave sadly runs at double speed
There's a program called lossless scaling that i use with this game, it doubles or can triple my fps in software
The 'x' in "grand prix" is silent
R4 was good, yes, but Ridge Racer 5 was pretty great and Ridge Racer 7 was phenomenal.
What a great game!
PSSX is dated?
huh? But it's pretty new....
Is it footage of your gameplay?
Because if it is, it doesn't look like you've mastered this game or series.
I keepin playing this game on psp looks great
I never really liked this game but I admired the game developers for creating a cool racing game. Back then I would much rather play Gran Turismo 1 & 2, Crash Team Racing, Need for Speed-series, Test Drive series, and such games over this. That's just my opinion though. I did not like the handling of the vehicles in Ridge Racer Type 4 and became bored instantly. I just wasn't hooked when it released and I still aren't hooked to it now. It just feels like a copy paste type of game that had a good foundation but they never did anything with the actual game itself like actually making the player feel in control of their car instead of always ending up driving into walls and that was what made me quit the game and move to better alternatives.
9:07 thats why the game is so repetitive sadly :(
First
Its on ps4 ps1 classics its full screen s.ooth. its out now on ps4